From b4680f653dbc1c6f712898af79c4ea22bca3f678 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Wed, 17 Dec 2008 16:11:03 +0000 Subject: * Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object * This facility allows you to save changes to an object that you've rezzed into a region back into their original inventory item without having to take a copy of the rezzed object. --- OpenSim/Region/Environment/Scenes/Scene.cs | 9 --------- 1 file changed, 9 deletions(-) (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 5502f97..6831885 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs @@ -3480,28 +3480,19 @@ namespace OpenSim.Region.Environment.Scenes public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) { - // TODO: m_sceneGridService.DoStuff; m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); } public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) { - // TODO: m_sceneGridService.DoStuff; m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); } public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) { - // TODO: m_sceneGridService.DoStuff; m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); } - public virtual List StoreGetFriendsForUser(UUID ownerID) - { - // TODO: m_sceneGridService.DoStuff; - return m_sceneGridService.GetUserFriendList(ownerID); - } - public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes) { m_statsReporter.AddInPackets(inPackets); -- cgit v1.1