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authorMW2007-08-14 17:48:25 +0000
committerMW2007-08-14 17:48:25 +0000
commit20b50489c0d57a5e3335c8329ba0133cfa7b7f8d (patch)
tree7f2b27b6acafaf08183ea86122ab59e8b2d13de5 /OpenSim/Region/Environment/Scenes/Scene.cs
parentStart of inventory items, when you upload a texture the data will now be stor... (diff)
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Can now create some new empty inventory items (like notecards and scripts) from the create menu in the inventory window. Although currently you can't update/edit them (and have those changes saved).
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index f83e43c..73133d4 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -609,7 +609,7 @@ namespace OpenSim.Region.Environment.Scenes
609 609
610 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage); 610 client.OnEstateOwnerMessage += new EstateOwnerMessageRequest(m_estateManager.handleEstateOwnerMessage);
611 611
612 //client.OnCreateNewInventoryItem += CreateNewInventoryItem; 612 client.OnCreateNewInventoryItem += CreateNewInventoryItem;
613 client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder; 613 client.OnCreateNewInventoryFolder += commsManager.UserProfiles.HandleCreateInventoryFolder;
614 client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents; 614 client.OnFetchInventoryDescendents += commsManager.UserProfiles.HandleFecthInventoryDescendents;
615 client.OnRequestTaskInventory += RequestTaskInventory; 615 client.OnRequestTaskInventory += RequestTaskInventory;