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authorMelanie Thielker2008-08-20 01:48:51 +0000
committerMelanie Thielker2008-08-20 01:48:51 +0000
commitf206ffd5a8cd0ef362e972abf7375eb739f82e5b (patch)
treee05c17a865f02beecddbe2c9c04705bc08c03db1 /OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
parentRemove trailing whitespace in prebuild.xml. (diff)
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Mantis #2003 - thank you, SachaMagne, for a patch that implements
the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case.
Diffstat (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs')
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.Inventory.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
index 171868b..9c91725 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
@@ -2343,6 +2343,11 @@ namespace OpenSim.Region.Environment.Scenes
2343 } 2343 }
2344 } 2344 }
2345 2345
2346 public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, LLQuaternion rot, LLVector3 pos)
2347 {
2348 m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos);
2349 }
2350
2346 public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) 2351 public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient)
2347 { 2352 {
2348 ScenePresence presence; 2353 ScenePresence presence;