From f206ffd5a8cd0ef362e972abf7375eb739f82e5b Mon Sep 17 00:00:00 2001 From: Melanie Thielker Date: Wed, 20 Aug 2008 01:48:51 +0000 Subject: Mantis #2003 - thank you, SachaMagne, for a patch that implements the first part of gesture persistence. ---------------------------------------------------------- Attachments no longer vanish on walking crossing. Teleport is still problematic, but will now be blocked with message "Inconsistent attachment state" rather than losing the attachment. Detach to be able to TP in that case. --- OpenSim/Region/Environment/Scenes/Scene.Inventory.cs | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'OpenSim/Region/Environment/Scenes/Scene.Inventory.cs') diff --git a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs index 171868b..9c91725 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs @@ -2343,6 +2343,11 @@ namespace OpenSim.Region.Environment.Scenes } } + public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, LLQuaternion rot, LLVector3 pos) + { + m_innerScene.AttachObject(controllingClient, localID, attachPoint, rot, pos); + } + public void DetachSingleAttachmentToInv(LLUUID itemID, IClientAPI remoteClient) { ScenePresence presence; -- cgit v1.1