From 6bea792436521c1635eed73a002975f4334c9354 Mon Sep 17 00:00:00 2001 From: Teravus Ovares Date: Sat, 14 Jun 2008 02:39:27 +0000 Subject: * Enables maptile display in grid mode for simulators that are not on the same instance. * Only generates a new maptile after a refresh interval * Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary. * Updates RegionInfo, so backup your /bin/Region/*.xml files. --- OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Region/Environment/Modules/World') diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs index e2b7fb2..9d8bbfc 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainModule.cs @@ -389,7 +389,9 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain m_tainted = false; m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised()); m_scene.SaveTerrain(); - m_scene.CreateTerrainTexture(true); + + // Clients who look at the map will never see changes after they looked at the map, so i've commented this out. + //m_scene.CreateTerrainTexture(true); } } -- cgit v1.1