From 87b313792821cb842fd54b568302b6877c4e53f8 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 3 May 2008 20:00:35 +0000 Subject: * Cleaned up code in Terrain, Tree and Map modules. * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. --- OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs index 4f7d20c..305818f 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/TerrainChannel.cs @@ -50,7 +50,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain for (y = 0; y < Constants.RegionSize; y++) { map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; - double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2, Constants.RegionSize / 2, 50) * 0.01; + double spherFac = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; if (map[x, y] < spherFac) { map[x, y] = spherFac; @@ -138,10 +138,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain taint[x / 16, y / 16] = false; return true; } - else - { - return false; - } + return false; } #endregion -- cgit v1.1