From 87b313792821cb842fd54b568302b6877c4e53f8 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sat, 3 May 2008 20:00:35 +0000 Subject: * Cleaned up code in Terrain, Tree and Map modules. * Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. * Moved MapImageModule.cs to Modules/World/WorldMap * Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves. --- .../Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs | 3 +-- .../Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs | 3 ++- .../Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs | 3 ++- .../Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs | 3 ++- .../Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs | 2 +- 5 files changed, 8 insertions(+), 6 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes') diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs index 496da63..f3c8a13 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/FlattenArea.cs @@ -37,7 +37,6 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes { double sum = 0.0; double steps = 0.0; - double avg; int x, y; for (x = 0; x < map.Width; x++) @@ -52,7 +51,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes } } - avg = sum / steps; + double avg = sum / steps; double str = 0.1 * strength; // == 0.2 in the default client diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs index 6c8e76e..f7c4893 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/NoiseArea.cs @@ -36,9 +36,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { if (fillArea[x, y]) diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs index 5cb236c..5eff3d6 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RaiseArea.cs @@ -35,9 +35,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { if (fillArea[x, y]) diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs index f1d9ce6..bebcae5 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/RevertArea.cs @@ -42,9 +42,10 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) { - int x, y; + int x; for (x = 0; x < map.Width; x++) { + int y; for (y = 0; y < map.Height; y++) { if (fillArea[x, y]) diff --git a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs index d17d9cb..8fd805e 100644 --- a/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/Environment/Modules/World/Terrain/FloodBrushes/SmoothArea.cs @@ -92,7 +92,7 @@ namespace OpenSim.Region.Environment.Modules.World.Terrain.FloodBrushes if (y < 0.0) y = 0.0; - int stepSize = 1; + const int stepSize = 1; double h00 = map[(int) x, (int) y]; double h10 = map[(int) x + stepSize, (int) y]; double h01 = map[(int) x, (int) y + stepSize]; -- cgit v1.1