From e31de6707fe6296cbfe3ee5765b48eef42828541 Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Mon, 16 Jun 2008 17:13:28 +0000 Subject: * refactor: Fission ArchiveWriteRequest into prepare and execute classes --- .../Archiver/ArchiveWriteRequestPreparation.cs | 142 +++++++++++++++++++++ 1 file changed, 142 insertions(+) create mode 100644 OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs (limited to 'OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs') diff --git a/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs new file mode 100644 index 0000000..a93e58d --- /dev/null +++ b/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveWriteRequestPreparation.cs @@ -0,0 +1,142 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using OpenSim.Framework; +using OpenSim.Framework.Communications.Cache; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Region.Environment.Modules.World.Serialiser; +using OpenSim.Region.Environment.Scenes; +using System.Collections.Generic; +using System.Reflection; +using System.Threading; +using libsecondlife; +using log4net; +using Nini.Config; + +namespace OpenSim.Region.Environment.Modules.World.Archiver +{ + /// + /// Prepare to write out an archive. + /// + public class ArchiveWriteRequestPreparation + { + private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); + + protected Scene m_scene; + protected string m_savePath; + + public ArchiveWriteRequestPreparation(Scene scene, string savePath) + { + m_scene = scene; + m_savePath = savePath; + } + + public void ArchiveRegion() + { + Dictionary assetUuids = new Dictionary(); + + List entities = m_scene.GetEntities(); + + foreach (EntityBase entity in entities) + { + if (entity is SceneObjectGroup) + { + SceneObjectGroup sceneObject = (SceneObjectGroup)entity; + + foreach (SceneObjectPart part in sceneObject.GetParts()) + { + // XXX: Not a great way to iterate through face textures, but there's no + // other way to tell how many faces there actually are + //int i = 0; + foreach (LLObject.TextureEntryFace texture in part.Shape.Textures.FaceTextures) + { + if (texture != null) + { + //m_log.DebugFormat("[ARCHIVER]: Got face {0}", i++); + assetUuids[texture.TextureID] = 1; + } + } + + foreach (TaskInventoryItem tit in part.TaskInventory.Values) + { + if (tit.Type != (int)InventoryType.Object) + { + m_log.DebugFormat("[ARCHIVER]: Recording asset {0} in object {1}", tit.AssetID, part.UUID); + assetUuids[tit.AssetID] = 1; + } + else + { + // TODO: Need to unpack every tit and go through its textures & items, recursively + // this will mean going through the 'assets' received multiple times so that we can + // unpack objects within objects before recursively requesting the inner assets + } + } + } + } + } + + string serializedEntities = SerializeObjects(entities); + + if (serializedEntities != null && serializedEntities.Length > 0) + { + m_log.DebugFormat("[ARCHIVER]: Successfully got serialization for {0} entities", entities.Count); + m_log.DebugFormat("[ARCHIVER]: Requiring save of {0} textures", assetUuids.Count); + + // Asynchronously request all the assets required to perform this archive operation + ArchiveWriteRequestExecution awre = new ArchiveWriteRequestExecution(serializedEntities, m_savePath); + new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute(); + } + } + + /// + /// Get an xml representation of the given scene objects. + /// + /// + /// + protected static string SerializeObjects(List entities) + { + string serialization = ""; + + List serObjects = new List(); + + foreach (EntityBase ent in entities) + { + if (ent is SceneObjectGroup) + { + serObjects.Add(((SceneObjectGroup) ent).ToXmlString2()); + } + } + + foreach (string serObject in serObjects) + serialization += serObject; + + serialization += ""; + + return serialization; + } + } +} -- cgit v1.1