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author | Adam Frisby | 2008-04-06 14:04:59 +0000 |
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committer | Adam Frisby | 2008-04-06 14:04:59 +0000 |
commit | 0a0a3992cc25f4cabbb7b1e4f20f3ef65c223774 (patch) | |
tree | 133d385f049e0541c99485f30423966edaf1be92 /OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs | |
parent | * Various terrain engine fixes (diff) | |
download | opensim-SC_OLD-0a0a3992cc25f4cabbb7b1e4f20f3ef65c223774.zip opensim-SC_OLD-0a0a3992cc25f4cabbb7b1e4f20f3ef65c223774.tar.gz opensim-SC_OLD-0a0a3992cc25f4cabbb7b1e4f20f3ef65c223774.tar.bz2 opensim-SC_OLD-0a0a3992cc25f4cabbb7b1e4f20f3ef65c223774.tar.xz |
* Whoops, forgot to include all the new terrain file loaders and things.
* Added MapImageModule for handling world-map
* Added new DefaultTerrainGenerator.cs
* Added BMP loader
* Added GIF loader
* Added PNG loader
* Added TIFF loader
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs')
-rw-r--r-- | OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs new file mode 100644 index 0000000..29a9003 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs | |||
@@ -0,0 +1,125 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using OpenSim.Region.Environment.Modules.Terrain; | ||
31 | using OpenSim.Region.Environment.Interfaces; | ||
32 | using OpenSim.Framework; | ||
33 | |||
34 | namespace OpenSim.Region.Environment.Modules.Terrain.Effects | ||
35 | { | ||
36 | class CookieCutter : ITerrainEffect | ||
37 | { | ||
38 | #region ITerrainEffect Members | ||
39 | |||
40 | public void RunEffect(ITerrainChannel map) | ||
41 | { | ||
42 | FloodBrushes.SmoothArea smooth = new FloodBrushes.SmoothArea(); | ||
43 | ITerrainPaintableEffect eroder = new PaintBrushes.WeatherSphere(); | ||
44 | |||
45 | bool[,] cliffMask = new bool[map.Width, map.Height]; | ||
46 | bool[,] channelMask = new bool[map.Width, map.Height]; | ||
47 | bool[,] smoothMask = new bool[map.Width, map.Height]; | ||
48 | |||
49 | Console.WriteLine("S1"); | ||
50 | |||
51 | // Step one, generate rough mask | ||
52 | int x, y; | ||
53 | for (x = 0; x < map.Width; x++) | ||
54 | { | ||
55 | for (y = 0; y < map.Height; y++) | ||
56 | { | ||
57 | Console.Write("."); | ||
58 | smoothMask[x, y] = true; | ||
59 | |||
60 | // Start underwater | ||
61 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5; | ||
62 | // Add a little height. (terrain should now be above water, mostly.) | ||
63 | map[x, y] += 20; | ||
64 | |||
65 | int channelsX = 4; | ||
66 | int channelWidth = (map.Width / channelsX / 4); | ||
67 | int channelsY = 4; | ||
68 | int channelHeight = (map.Height / channelsY / 4); | ||
69 | |||
70 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); | ||
71 | SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y); | ||
72 | } | ||
73 | } | ||
74 | |||
75 | Console.WriteLine("S2"); | ||
76 | //smooth.FloodEffect(map, smoothMask, 4.0); | ||
77 | |||
78 | Console.WriteLine("S3"); | ||
79 | for (x = 0; x < map.Width; x++) | ||
80 | { | ||
81 | for (y = 0; y < map.Height; y++) | ||
82 | { | ||
83 | if (cliffMask[x, y] == true) | ||
84 | eroder.PaintEffect(map, x, y, 4, 0.1); | ||
85 | } | ||
86 | } | ||
87 | |||
88 | for (x = 0; x < map.Width; x += 2) | ||
89 | { | ||
90 | for (y = 0; y < map.Height; y += 2) | ||
91 | { | ||
92 | if (map[x, y] < 0.1) | ||
93 | map[x, y] = 0.1; | ||
94 | if (map[x, y] > 256) | ||
95 | map[x, y] = 256; | ||
96 | } | ||
97 | } | ||
98 | //smooth.FloodEffect(map, smoothMask, 4.0); | ||
99 | } | ||
100 | |||
101 | private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, int mapSize, int rp) | ||
102 | { | ||
103 | for (int i = 0; i < numChannels; i++) | ||
104 | { | ||
105 | double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i)); | ||
106 | |||
107 | if (distanceToLine < channelWidth) | ||
108 | { | ||
109 | if (channelMask[x, y]) | ||
110 | return; | ||
111 | |||
112 | // Remove channels | ||
113 | map[x, y] -= 10; | ||
114 | channelMask[x, y] = true; | ||
115 | } | ||
116 | if (distanceToLine < 1) | ||
117 | { | ||
118 | cliffMask[x, y] = true; | ||
119 | } | ||
120 | } | ||
121 | } | ||
122 | |||
123 | #endregion | ||
124 | } | ||
125 | } | ||