From 0a0a3992cc25f4cabbb7b1e4f20f3ef65c223774 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Sun, 6 Apr 2008 14:04:59 +0000 Subject: * Whoops, forgot to include all the new terrain file loaders and things. * Added MapImageModule for handling world-map * Added new DefaultTerrainGenerator.cs * Added BMP loader * Added GIF loader * Added PNG loader * Added TIFF loader --- .../Modules/Terrain/Effects/CookieCutter.cs | 125 +++++++++++++++++++++ 1 file changed, 125 insertions(+) create mode 100644 OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs (limited to 'OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs') diff --git a/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs new file mode 100644 index 0000000..29a9003 --- /dev/null +++ b/OpenSim/Region/Environment/Modules/Terrain/Effects/CookieCutter.cs @@ -0,0 +1,125 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ +using System; +using System.Collections.Generic; +using System.Text; +using OpenSim.Region.Environment.Modules.Terrain; +using OpenSim.Region.Environment.Interfaces; +using OpenSim.Framework; + +namespace OpenSim.Region.Environment.Modules.Terrain.Effects +{ + class CookieCutter : ITerrainEffect + { + #region ITerrainEffect Members + + public void RunEffect(ITerrainChannel map) + { + FloodBrushes.SmoothArea smooth = new FloodBrushes.SmoothArea(); + ITerrainPaintableEffect eroder = new PaintBrushes.WeatherSphere(); + + bool[,] cliffMask = new bool[map.Width, map.Height]; + bool[,] channelMask = new bool[map.Width, map.Height]; + bool[,] smoothMask = new bool[map.Width, map.Height]; + + Console.WriteLine("S1"); + + // Step one, generate rough mask + int x, y; + for (x = 0; x < map.Width; x++) + { + for (y = 0; y < map.Height; y++) + { + Console.Write("."); + smoothMask[x, y] = true; + + // Start underwater + map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 5; + // Add a little height. (terrain should now be above water, mostly.) + map[x, y] += 20; + + int channelsX = 4; + int channelWidth = (map.Width / channelsX / 4); + int channelsY = 4; + int channelHeight = (map.Height / channelsY / 4); + + SetLowerChannel(map, cliffMask, channelMask, x, y, channelsX, channelWidth, map.Width, x); + SetLowerChannel(map, cliffMask, channelMask, x, y, channelsY, channelHeight, map.Height, y); + } + } + + Console.WriteLine("S2"); + //smooth.FloodEffect(map, smoothMask, 4.0); + + Console.WriteLine("S3"); + for (x = 0; x < map.Width; x++) + { + for (y = 0; y < map.Height; y++) + { + if (cliffMask[x, y] == true) + eroder.PaintEffect(map, x, y, 4, 0.1); + } + } + + for (x = 0; x < map.Width; x += 2) + { + for (y = 0; y < map.Height; y += 2) + { + if (map[x, y] < 0.1) + map[x, y] = 0.1; + if (map[x, y] > 256) + map[x, y] = 256; + } + } + //smooth.FloodEffect(map, smoothMask, 4.0); + } + + private static void SetLowerChannel(ITerrainChannel map, bool[,] cliffMask, bool[,] channelMask, int x, int y, int numChannels, int channelWidth, int mapSize, int rp) + { + for (int i = 0; i < numChannels; i++) + { + double distanceToLine = Math.Abs(rp - ((mapSize / numChannels) * i)); + + if (distanceToLine < channelWidth) + { + if (channelMask[x, y]) + return; + + // Remove channels + map[x, y] -= 10; + channelMask[x, y] = true; + } + if (distanceToLine < 1) + { + cliffMask[x, y] = true; + } + } + } + + #endregion + } +} -- cgit v1.1