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authorJeff Ames2008-05-16 01:22:11 +0000
committerJeff Ames2008-05-16 01:22:11 +0000
commit65c5efe43b68700bad94076d4cd421160203c5de (patch)
tree589b56649ed02f4942671fd6e51c6dc43f682e0d /OpenSim/Region/Environment/Modules/Scripting
parentThank you very much, mjm for : (diff)
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Formatting cleanup.
Diffstat (limited to 'OpenSim/Region/Environment/Modules/Scripting')
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs22
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs2
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs34
-rw-r--r--OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs26
4 files changed, 42 insertions, 42 deletions
diff --git a/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs
index e1339a3..87ecfee 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs
@@ -40,25 +40,25 @@ using OpenSim.Region.Environment.Scenes;
40/***************************************************** 40/*****************************************************
41 * 41 *
42 * ScriptsHttpRequests 42 * ScriptsHttpRequests
43 * 43 *
44 * Implements the llHttpRequest and http_response 44 * Implements the llHttpRequest and http_response
45 * callback. 45 * callback.
46 * 46 *
47 * Some stuff was already in LSLLongCmdHandler, and then 47 * Some stuff was already in LSLLongCmdHandler, and then
48 * there was this file with a stub class in it. So, 48 * there was this file with a stub class in it. So,
49 * I am moving some of the objects and functions out of 49 * I am moving some of the objects and functions out of
50 * LSLLongCmdHandler, such as the HttpRequestClass, the 50 * LSLLongCmdHandler, such as the HttpRequestClass, the
51 * start and stop methods, and setting up pending and 51 * start and stop methods, and setting up pending and
52 * completed queues. These are processed in the 52 * completed queues. These are processed in the
53 * LSLLongCmdHandler polling loop. Similiar to the 53 * LSLLongCmdHandler polling loop. Similiar to the
54 * XMLRPCModule, since that seems to work. 54 * XMLRPCModule, since that seems to work.
55 * 55 *
56 * //TODO 56 * //TODO
57 * 57 *
58 * This probably needs some throttling mechanism but 58 * This probably needs some throttling mechanism but
59 * its wide open right now. This applies to both 59 * its wide open right now. This applies to both
60 * number of requests and data volume. 60 * number of requests and data volume.
61 * 61 *
62 * Linden puts all kinds of header fields in the requests. 62 * Linden puts all kinds of header fields in the requests.
63 * Not doing any of that: 63 * Not doing any of that:
64 * User-Agent 64 * User-Agent
@@ -71,13 +71,13 @@ using OpenSim.Region.Environment.Scenes;
71 * X-SecondLife-Local-Rotation 71 * X-SecondLife-Local-Rotation
72 * X-SecondLife-Owner-Name 72 * X-SecondLife-Owner-Name
73 * X-SecondLife-Owner-Key 73 * X-SecondLife-Owner-Key
74 * 74 *
75 * HTTPS support 75 * HTTPS support
76 * 76 *
77 * Configurable timeout? 77 * Configurable timeout?
78 * Configurable max repsonse size? 78 * Configurable max repsonse size?
79 * Configurable 79 * Configurable
80 * 80 *
81 * **************************************************/ 81 * **************************************************/
82 82
83namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest 83namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest
diff --git a/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs
index 626c60f..bbd4fa3 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs
@@ -226,7 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender
226 foreach (string line in lines) 226 foreach (string line in lines)
227 { 227 {
228 string nextLine = line.Trim(); 228 string nextLine = line.Trim();
229 //replace with switch, or even better, do some proper parsing 229 //replace with switch, or even better, do some proper parsing
230 if (nextLine.StartsWith("MoveTo")) 230 if (nextLine.StartsWith("MoveTo"))
231 { 231 {
232 float x = 0; 232 float x = 0;
diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
index 7a15708..4ed0fb5 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs
@@ -37,25 +37,25 @@ using OpenSim.Region.Environment.Scenes;
37/***************************************************** 37/*****************************************************
38 * 38 *
39 * WorldCommModule 39 * WorldCommModule
40 * 40 *
41 * 41 *
42 * Holding place for world comms - basically llListen 42 * Holding place for world comms - basically llListen
43 * function implementation. 43 * function implementation.
44 * 44 *
45 * lLListen(integer channel, string name, key id, string msg) 45 * lLListen(integer channel, string name, key id, string msg)
46 * The name, id, and msg arguments specify the filtering 46 * The name, id, and msg arguments specify the filtering
47 * criteria. You can pass the empty string 47 * criteria. You can pass the empty string
48 * (or NULL_KEY for id) for these to set a completely 48 * (or NULL_KEY for id) for these to set a completely
49 * open filter; this causes the listen() event handler to be 49 * open filter; this causes the listen() event handler to be
50 * invoked for all chat on the channel. To listen only 50 * invoked for all chat on the channel. To listen only
51 * for chat spoken by a specific object or avatar, 51 * for chat spoken by a specific object or avatar,
52 * specify the name and/or id arguments. To listen 52 * specify the name and/or id arguments. To listen
53 * only for a specific command, specify the 53 * only for a specific command, specify the
54 * (case-sensitive) msg argument. If msg is not empty, 54 * (case-sensitive) msg argument. If msg is not empty,
55 * listener will only hear strings which are exactly equal 55 * listener will only hear strings which are exactly equal
56 * to msg. You can also use all the arguments to establish 56 * to msg. You can also use all the arguments to establish
57 * the most restrictive filtering criteria. 57 * the most restrictive filtering criteria.
58 * 58 *
59 * It might be useful for each listener to maintain a message 59 * It might be useful for each listener to maintain a message
60 * digest, with a list of recent messages by UUID. This can 60 * digest, with a list of recent messages by UUID. This can
61 * be used to prevent in-world repeater loops. However, the 61 * be used to prevent in-world repeater loops. However, the
@@ -76,7 +76,7 @@ using OpenSim.Region.Environment.Scenes;
76 * Might be actually easier to map the global handle into 76 * Might be actually easier to map the global handle into
77 * script-local handle in the ScriptEngine. Not sure if its 77 * script-local handle in the ScriptEngine. Not sure if its
78 * worth the effort tho. 78 * worth the effort tho.
79 * 79 *
80 * **************************************************/ 80 * **************************************************/
81 81
82namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm 82namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
@@ -317,9 +317,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm
317 } 317 }
318 318
319 /******************************************************************** 319 /********************************************************************
320 * 320 *
321 * Listener Stuff 321 * Listener Stuff
322 * 322 *
323 * *****************************************************************/ 323 * *****************************************************************/
324 324
325 private void DeliverClientMessage(Object sender, ChatFromViewerArgs e) 325 private void DeliverClientMessage(Object sender, ChatFromViewerArgs e)
diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
index a039d42..9d4e0fa 100644
--- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
+++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs
@@ -43,12 +43,12 @@ using OpenSim.Region.Environment.Scenes;
43/***************************************************** 43/*****************************************************
44 * 44 *
45 * XMLRPCModule 45 * XMLRPCModule
46 * 46 *
47 * Module for accepting incoming communications from 47 * Module for accepting incoming communications from
48 * external XMLRPC client and calling a remote data 48 * external XMLRPC client and calling a remote data
49 * procedure for a registered data channel/prim. 49 * procedure for a registered data channel/prim.
50 * 50 *
51 * 51 *
52 * 1. On module load, open a listener port 52 * 1. On module load, open a listener port
53 * 2. Attach an XMLRPC handler 53 * 2. Attach an XMLRPC handler
54 * 3. When a request is received: 54 * 3. When a request is received:
@@ -59,18 +59,18 @@ using OpenSim.Region.Environment.Scenes;
59 * 3.5 Return response to client caller 59 * 3.5 Return response to client caller
60 * 3.6 If no response from llRemoteDataReply within 60 * 3.6 If no response from llRemoteDataReply within
61 * RemoteReplyScriptTimeout, generate script timeout fault 61 * RemoteReplyScriptTimeout, generate script timeout fault
62 * 62 *
63 * Prims in script must: 63 * Prims in script must:
64 * 1. Open a remote data channel 64 * 1. Open a remote data channel
65 * 1.1 Generate a channel ID 65 * 1.1 Generate a channel ID
66 * 1.2 Register primid,channelid pair with module 66 * 1.2 Register primid,channelid pair with module
67 * 2. Implement the remote data procedure handler 67 * 2. Implement the remote data procedure handler
68 * 68 *
69 * llOpenRemoteDataChannel 69 * llOpenRemoteDataChannel
70 * llRemoteDataReply 70 * llRemoteDataReply
71 * remote_data(integer type, key channel, key messageid, string sender, integer ival, string sval) 71 * remote_data(integer type, key channel, key messageid, string sender, integer ival, string sval)
72 * llCloseRemoteDataChannel 72 * llCloseRemoteDataChannel
73 * 73 *
74 * **************************************************/ 74 * **************************************************/
75 75
76namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC 76namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
@@ -157,16 +157,16 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
157 157
158 /********************************************** 158 /**********************************************
159 * OpenXMLRPCChannel 159 * OpenXMLRPCChannel
160 * 160 *
161 * Generate a LLUUID channel key and add it and 161 * Generate a LLUUID channel key and add it and
162 * the prim id to dictionary <channelUUID, primUUID> 162 * the prim id to dictionary <channelUUID, primUUID>
163 * 163 *
164 * First check if there is a channel assigned for 164 * First check if there is a channel assigned for
165 * this itemID. If there is, then someone called 165 * this itemID. If there is, then someone called
166 * llOpenRemoteDataChannel twice. Just return the 166 * llOpenRemoteDataChannel twice. Just return the
167 * original channel. Other option is to delete the 167 * original channel. Other option is to delete the
168 * current channel and assign a new one. 168 * current channel and assign a new one.
169 * 169 *
170 * ********************************************/ 170 * ********************************************/
171 171
172 public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID) 172 public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID)
@@ -224,9 +224,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
224 224
225 /********************************************** 225 /**********************************************
226 * Remote Data Reply 226 * Remote Data Reply
227 * 227 *
228 * Response to RPC message 228 * Response to RPC message
229 * 229 *
230 *********************************************/ 230 *********************************************/
231 231
232 public void RemoteDataReply(string channel, string message_id, string sdata, int idata) 232 public void RemoteDataReply(string channel, string message_id, string sdata, int idata)
@@ -245,9 +245,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC
245 245
246 /********************************************** 246 /**********************************************
247 * CloseXMLRPCChannel 247 * CloseXMLRPCChannel
248 * 248 *
249 * Remove channel from dictionary 249 * Remove channel from dictionary
250 * 250 *
251 *********************************************/ 251 *********************************************/
252 252
253 public void CloseXMLRPCChannel(LLUUID channelKey) 253 public void CloseXMLRPCChannel(LLUUID channelKey)