From 65c5efe43b68700bad94076d4cd421160203c5de Mon Sep 17 00:00:00 2001 From: Jeff Ames Date: Fri, 16 May 2008 01:22:11 +0000 Subject: Formatting cleanup. --- .../Scripting/HttpRequest/ScriptsHttpRequests.cs | 22 +++++++------- .../Scripting/VectorRender/VectorRenderModule.cs | 2 +- .../Modules/Scripting/WorldComm/WorldCommModule.cs | 34 +++++++++++----------- .../Modules/Scripting/XMLRPC/XMLRPCModule.cs | 26 ++++++++--------- 4 files changed, 42 insertions(+), 42 deletions(-) (limited to 'OpenSim/Region/Environment/Modules/Scripting') diff --git a/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs index e1339a3..87ecfee 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/HttpRequest/ScriptsHttpRequests.cs @@ -40,25 +40,25 @@ using OpenSim.Region.Environment.Scenes; /***************************************************** * * ScriptsHttpRequests - * + * * Implements the llHttpRequest and http_response * callback. - * + * * Some stuff was already in LSLLongCmdHandler, and then * there was this file with a stub class in it. So, * I am moving some of the objects and functions out of * LSLLongCmdHandler, such as the HttpRequestClass, the - * start and stop methods, and setting up pending and - * completed queues. These are processed in the - * LSLLongCmdHandler polling loop. Similiar to the + * start and stop methods, and setting up pending and + * completed queues. These are processed in the + * LSLLongCmdHandler polling loop. Similiar to the * XMLRPCModule, since that seems to work. - * + * * //TODO - * + * * This probably needs some throttling mechanism but * its wide open right now. This applies to both * number of requests and data volume. - * + * * Linden puts all kinds of header fields in the requests. * Not doing any of that: * User-Agent @@ -71,13 +71,13 @@ using OpenSim.Region.Environment.Scenes; * X-SecondLife-Local-Rotation * X-SecondLife-Owner-Name * X-SecondLife-Owner-Key - * + * * HTTPS support - * + * * Configurable timeout? * Configurable max repsonse size? * Configurable - * + * * **************************************************/ namespace OpenSim.Region.Environment.Modules.Scripting.HttpRequest diff --git a/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs index 626c60f..bbd4fa3 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/VectorRender/VectorRenderModule.cs @@ -226,7 +226,7 @@ namespace OpenSim.Region.Environment.Modules.Scripting.VectorRender foreach (string line in lines) { string nextLine = line.Trim(); - //replace with switch, or even better, do some proper parsing + //replace with switch, or even better, do some proper parsing if (nextLine.StartsWith("MoveTo")) { float x = 0; diff --git a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs index 7a15708..4ed0fb5 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/WorldComm/WorldCommModule.cs @@ -37,25 +37,25 @@ using OpenSim.Region.Environment.Scenes; /***************************************************** * * WorldCommModule - * - * + * + * * Holding place for world comms - basically llListen * function implementation. - * + * * lLListen(integer channel, string name, key id, string msg) - * The name, id, and msg arguments specify the filtering - * criteria. You can pass the empty string - * (or NULL_KEY for id) for these to set a completely - * open filter; this causes the listen() event handler to be - * invoked for all chat on the channel. To listen only - * for chat spoken by a specific object or avatar, - * specify the name and/or id arguments. To listen - * only for a specific command, specify the - * (case-sensitive) msg argument. If msg is not empty, - * listener will only hear strings which are exactly equal + * The name, id, and msg arguments specify the filtering + * criteria. You can pass the empty string + * (or NULL_KEY for id) for these to set a completely + * open filter; this causes the listen() event handler to be + * invoked for all chat on the channel. To listen only + * for chat spoken by a specific object or avatar, + * specify the name and/or id arguments. To listen + * only for a specific command, specify the + * (case-sensitive) msg argument. If msg is not empty, + * listener will only hear strings which are exactly equal * to msg. You can also use all the arguments to establish * the most restrictive filtering criteria. - * + * * It might be useful for each listener to maintain a message * digest, with a list of recent messages by UUID. This can * be used to prevent in-world repeater loops. However, the @@ -76,7 +76,7 @@ using OpenSim.Region.Environment.Scenes; * Might be actually easier to map the global handle into * script-local handle in the ScriptEngine. Not sure if its * worth the effort tho. - * + * * **************************************************/ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm @@ -317,9 +317,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.WorldComm } /******************************************************************** - * + * * Listener Stuff - * + * * *****************************************************************/ private void DeliverClientMessage(Object sender, ChatFromViewerArgs e) diff --git a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs index a039d42..9d4e0fa 100644 --- a/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs +++ b/OpenSim/Region/Environment/Modules/Scripting/XMLRPC/XMLRPCModule.cs @@ -43,12 +43,12 @@ using OpenSim.Region.Environment.Scenes; /***************************************************** * * XMLRPCModule - * + * * Module for accepting incoming communications from * external XMLRPC client and calling a remote data * procedure for a registered data channel/prim. - * - * + * + * * 1. On module load, open a listener port * 2. Attach an XMLRPC handler * 3. When a request is received: @@ -59,18 +59,18 @@ using OpenSim.Region.Environment.Scenes; * 3.5 Return response to client caller * 3.6 If no response from llRemoteDataReply within * RemoteReplyScriptTimeout, generate script timeout fault - * + * * Prims in script must: * 1. Open a remote data channel * 1.1 Generate a channel ID * 1.2 Register primid,channelid pair with module * 2. Implement the remote data procedure handler - * + * * llOpenRemoteDataChannel * llRemoteDataReply * remote_data(integer type, key channel, key messageid, string sender, integer ival, string sval) * llCloseRemoteDataChannel - * + * * **************************************************/ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC @@ -157,16 +157,16 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC /********************************************** * OpenXMLRPCChannel - * + * * Generate a LLUUID channel key and add it and * the prim id to dictionary - * + * * First check if there is a channel assigned for * this itemID. If there is, then someone called * llOpenRemoteDataChannel twice. Just return the * original channel. Other option is to delete the * current channel and assign a new one. - * + * * ********************************************/ public LLUUID OpenXMLRPCChannel(uint localID, LLUUID itemID) @@ -224,9 +224,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC /********************************************** * Remote Data Reply - * + * * Response to RPC message - * + * *********************************************/ public void RemoteDataReply(string channel, string message_id, string sdata, int idata) @@ -245,9 +245,9 @@ namespace OpenSim.Region.Environment.Modules.Scripting.XMLRPC /********************************************** * CloseXMLRPCChannel - * + * * Remove channel from dictionary - * + * *********************************************/ public void CloseXMLRPCChannel(LLUUID channelKey) -- cgit v1.1