aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Environment/Interfaces
diff options
context:
space:
mode:
authorAdam Frisby2007-10-22 15:23:48 +0000
committerAdam Frisby2007-10-22 15:23:48 +0000
commitc4707a284ffecf81e8ca60a1019e234339222631 (patch)
treebff5da1d8ecf39b0b4578ebec0b8b3dc86c03d85 /OpenSim/Region/Environment/Interfaces
parentattempt to fix the muliple repeat problem (that sdague is getting) in the IRC... (diff)
downloadopensim-SC_OLD-c4707a284ffecf81e8ca60a1019e234339222631.zip
opensim-SC_OLD-c4707a284ffecf81e8ca60a1019e234339222631.tar.gz
opensim-SC_OLD-c4707a284ffecf81e8ca60a1019e234339222631.tar.bz2
opensim-SC_OLD-c4707a284ffecf81e8ca60a1019e234339222631.tar.xz
* Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation
Diffstat (limited to 'OpenSim/Region/Environment/Interfaces')
-rw-r--r--OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
index 1a00f2c..e375343 100644
--- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
+++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs
@@ -47,8 +47,8 @@ namespace OpenSim.Region.Environment.Interfaces
47 47
48 List<SceneObjectGroup> LoadObjects(LLUUID regionUUID); 48 List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
49 49
50 void StoreTerrain(double[,] terrain); 50 void StoreTerrain(double[,] terrain, LLUUID regionID);
51 double[,] LoadTerrain(); 51 double[,] LoadTerrain(LLUUID regionID);
52 52
53 void StoreParcel(Land Parcel); 53 void StoreParcel(Land Parcel);
54 void RemoveLandObject(uint ID); 54 void RemoveLandObject(uint ID);