From c4707a284ffecf81e8ca60a1019e234339222631 Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Mon, 22 Oct 2007 15:23:48 +0000 Subject: * Major ass commit. * Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first. * Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable. * Fixed a whole bunch of console message issues such as naming and categorisation --- OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Environment/Interfaces') diff --git a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs index 1a00f2c..e375343 100644 --- a/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs +++ b/OpenSim/Region/Environment/Interfaces/IRegionDataStore.cs @@ -47,8 +47,8 @@ namespace OpenSim.Region.Environment.Interfaces List LoadObjects(LLUUID regionUUID); - void StoreTerrain(double[,] terrain); - double[,] LoadTerrain(); + void StoreTerrain(double[,] terrain, LLUUID regionID); + double[,] LoadTerrain(LLUUID regionID); void StoreParcel(Land Parcel); void RemoveLandObject(uint ID); -- cgit v1.1