From 31cd162d34ab03284186484924e434a1187942cf Mon Sep 17 00:00:00 2001 From: Adam Frisby Date: Tue, 6 May 2008 04:56:48 +0000 Subject: * Cleaning up code, making it conform to OpenSim standards. --- .../Region/Environment/Interfaces/ILandChannel.cs | 49 +++++++++------------- 1 file changed, 19 insertions(+), 30 deletions(-) (limited to 'OpenSim/Region/Environment/Interfaces') diff --git a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs index ce79a8f..a814e39 100644 --- a/OpenSim/Region/Environment/Interfaces/ILandChannel.cs +++ b/OpenSim/Region/Environment/Interfaces/ILandChannel.cs @@ -34,42 +34,31 @@ namespace OpenSim.Region.Environment.Interfaces { public interface ILandChannel { - bool allowedForcefulBans { get; set; } + bool AllowedForcefulBans { get; set; } void IncomingLandObjectsFromStorage(List data); void IncomingLandObjectFromStorage(LandData data); void NoLandDataFromStorage(); - ILandObject getLandObject(int x, int y); - ILandObject getLandObject(float x, float y); - void setPrimsTainted(); - bool isLandPrimCountTainted(); - void sendLandUpdate(ScenePresence avatar, bool force); - void sendLandUpdate(ScenePresence avatar); - void resetAllLandPrimCounts(); - void addPrimToLandPrimCounts(SceneObjectGroup obj); - void removePrimFromLandPrimCounts(SceneObjectGroup obj); - void finalizeLandPrimCountUpdate(); - void updateLandPrimCounts(); - void performParcelPrimCountUpdate(); - void updateLandObject(int local_id, LandData newData); + ILandObject GetLandObject(int x, int y); + ILandObject GetLandObject(float x, float y); + void SetPrimsTainted(); + bool IsLandPrimCountTainted(); + void SendLandUpdate(ScenePresence avatar, bool force); + void SendLandUpdate(ScenePresence avatar); + void ResetAllLandPrimCounts(); + void AddPrimToLandPrimCounts(SceneObjectGroup obj); + void RemovePrimFromLandPrimCounts(SceneObjectGroup obj); + void FinalizeLandPrimCountUpdate(); + void UpdateLandPrimCounts(); + void PerformParcelPrimCountUpdate(); + void UpdateLandObject(int local_id, LandData newData); - void sendParcelOverlay(IClientAPI remote_client); - void handleParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, IClientAPI remote_client); - void handleParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client); - void handleParcelDivideRequest(int west, int south, int east, int north, IClientAPI remote_client); - void handleParcelJoinRequest(int west, int south, int east, int north, IClientAPI remote_client); - void handleParcelSelectObjectsRequest(int local_id, int request_type, IClientAPI remote_client); - void handleParcelObjectOwnersRequest(int local_id, IClientAPI remote_client); + void SendParcelOverlay(IClientAPI remote_client); - void resetSimLandObjects(); - List parcelsNearPoint(LLVector3 position); - void sendYouAreBannedNotice(ScenePresence avatar); + void ResetSimLandObjects(); + List ParcelsNearPoint(LLVector3 position); + void SendYouAreBannedNotice(ScenePresence avatar); void handleAvatarChangingParcel(ScenePresence avatar, int localLandID, LLUUID regionID); - void sendOutNearestBanLine(IClientAPI avatar); - void handleSignificantClientMovement(IClientAPI remote_client); - void handleAnyClientMovement(ScenePresence avatar); - void handleParcelAccessRequest(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, int landLocalID, IClientAPI remote_client); - void handleParcelAccessUpdateRequest(LLUUID agentID, LLUUID sessionID, uint flags, int landLocalID, List entries, IClientAPI remote_client); - + void SendOutNearestBanLine(IClientAPI avatar); } } -- cgit v1.1