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authorJustin Clark-Casey (justincc)2011-09-13 22:54:50 +0100
committerJustin Clark-Casey (justincc)2011-09-13 22:54:50 +0100
commitbd991fc95f8ec648f7dbb0086ae716e4204d1687 (patch)
tree0955cb5eafebe3f503ac5a1b16a0213ac1c4cb3f /OpenSim/Region/CoreModules
parentRemove code from DetachSingleAttachmentToInv() that sets group changed on all... (diff)
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Don't try and delete attachments for child agent close
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 35183b3..ff3358f 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -220,6 +220,38 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
220 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0)); 220 Assert.That(m_presence.Appearance.GetAttachpoint(attItemId), Is.EqualTo(0));
221 } 221 }
222 222
223 /// <summary>
224 /// Test that attachments don't hang about in the scene when the agent is closed
225 /// </summary>
226 [Test]
227 public void TestRemoveAttachmentsOnAvatarExit()
228 {
229 TestHelpers.InMethod();
230// log4net.Config.XmlConfigurator.Configure();
231
232 UUID userId = TestHelpers.ParseTail(0x1);
233 UUID attItemId = TestHelpers.ParseTail(0x2);
234 UUID attAssetId = TestHelpers.ParseTail(0x3);
235 string attName = "att";
236
237 UserAccountHelpers.CreateUserWithInventory(scene, userId);
238 InventoryItemBase attItem
239 = UserInventoryHelpers.CreateInventoryItem(
240 scene, attName, attItemId, attAssetId, userId, InventoryType.Object);
241
242 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
243 acd.Appearance = new AvatarAppearance();
244 acd.Appearance.SetAttachment((int)AttachmentPoint.Chest, attItem.ID, attItem.AssetID);
245 ScenePresence presence = SceneHelpers.AddScenePresence(scene, acd);
246
247 SceneObjectGroup rezzedAtt = presence.GetAttachments()[0];
248
249 scene.IncomingCloseAgent(presence.UUID);
250
251 // Check that we can't retrieve this attachment from the scene.
252 Assert.That(scene.GetSceneObjectGroup(rezzedAtt.UUID), Is.Null);
253 }
254
223 [Test] 255 [Test]
224 public void TestRezAttachmentsOnAvatarEntrance() 256 public void TestRezAttachmentsOnAvatarEntrance()
225 { 257 {