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authorJustin Clark-Casey (justincc)2011-09-13 22:39:06 +0100
committerJustin Clark-Casey (justincc)2011-09-13 22:39:06 +0100
commit1084d8f6a2bcf63c594e1a8bd180c42f51b05e2f (patch)
tree610f52ca62a3b587d6bbb1ad443d41d5423a524d /OpenSim/Region/CoreModules
parentremove redunant itemID and agentID arguments from UpdateKnownItem(). (diff)
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Remove code from DetachSingleAttachmentToInv() that sets group changed on all parts, now that we're performing this check in UpdateKnownItem() for other purposes
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index b9cd880..b965d75 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -653,17 +653,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
653 653
654 // Prepare sog for storage 654 // Prepare sog for storage
655 group.AttachedAvatar = UUID.Zero; 655 group.AttachedAvatar = UUID.Zero;
656
657 group.ForEachPart(
658 delegate(SceneObjectPart part)
659 {
660 // If there are any scripts,
661 // then always trigger a new object and state persistence in UpdateKnownItem()
662 if (part.Inventory.ContainsScripts())
663 group.HasGroupChanged = true;
664 }
665 );
666
667 group.RootPart.SetParentLocalId(0); 656 group.RootPart.SetParentLocalId(0);
668 group.IsAttachment = false; 657 group.IsAttachment = false;
669 group.AbsolutePosition = group.RootPart.AttachedPos; 658 group.AbsolutePosition = group.RootPart.AttachedPos;