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authorJustin Clarke Casey2009-04-28 17:47:09 +0000
committerJustin Clarke Casey2009-04-28 17:47:09 +0000
commit52d56288060caca4f92fee9549090390d7053549 (patch)
tree48836efd21fb682658e12c1bdd785669eeeff84c /OpenSim/Region/CoreModules
parentCorrectly handle group owned land in the Datasnapshot module. Will return (diff)
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* Add preliminary code for resolving iar profile names
* Not yet active
Diffstat (limited to 'OpenSim/Region/CoreModules')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs13
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs26
2 files changed, 22 insertions, 17 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 2ecb7d4..75e39d1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
57 /// </value> 57 /// </value>
58 private Stream m_loadStream; 58 private Stream m_loadStream;
59 59
60 CommunicationsManager commsManager; 60 protected CommunicationsManager m_commsManager;
61 61
62 public InventoryArchiveReadRequest( 62 public InventoryArchiveReadRequest(
63 CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager) 63 CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager)
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
75 m_userInfo = userInfo; 75 m_userInfo = userInfo;
76 m_invPath = invPath; 76 m_invPath = invPath;
77 m_loadStream = loadStream; 77 m_loadStream = loadStream;
78 this.commsManager = commsManager; 78 m_commsManager = commsManager;
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
101 // 101 //
102 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might 102 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
103 // use a remote inventory service, though this is vanishingly rare at the moment. 103 // use a remote inventory service, though this is vanishingly rare at the moment.
104 if (null == commsManager.UserAdminService) 104 if (null == m_commsManager.UserAdminService)
105 { 105 {
106 m_log.ErrorFormat( 106 m_log.ErrorFormat(
107 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", 107 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
@@ -156,7 +156,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
156 // Don't use the item ID that's in the file 156 // Don't use the item ID that's in the file
157 item.ID = UUID.Random(); 157 item.ID = UUID.Random();
158 158
159 item.CreatorId = m_userInfo.UserProfile.ID.ToString(); 159 string ospResolvedId = OspResolver.Resolve(item.CreatorId, m_commsManager);
160 if (null != ospResolvedId)
161 item.CreatorId = ospResolvedId;
162
160 item.Owner = m_userInfo.UserProfile.ID; 163 item.Owner = m_userInfo.UserProfile.ID;
161 164
162 // Reset folder ID to the one in which we want to load it 165 // Reset folder ID to the one in which we want to load it
@@ -352,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
352 asset.Type = assetType; 355 asset.Type = assetType;
353 asset.Data = data; 356 asset.Data = data;
354 357
355 commsManager.AssetCache.AddAsset(asset); 358 m_commsManager.AssetCache.AddAsset(asset);
356 359
357 return true; 360 return true;
358 } 361 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 302d214..5ae1cbd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -204,9 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
204 204
205 string userFirstName = "Mr"; 205 string userFirstName = "Mr";
206 string userLastName = "Tiddles"; 206 string userLastName = "Tiddles";
207 string folderName = "a"; 207 UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
208 string archiveFolderName
209 = string.Format("{0}{1}{2}", folderName, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
210 string itemName = "b.lsl"; 208 string itemName = "b.lsl";
211 string archiveItemName 209 string archiveItemName
212 = string.Format("{0}{1}{2}", itemName, "_", UUID.Random()); 210 = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());
@@ -218,29 +216,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
218 item1.Name = itemName; 216 item1.Name = itemName;
219 item1.AssetID = UUID.Random(); 217 item1.AssetID = UUID.Random();
220 item1.GroupID = UUID.Random(); 218 item1.GroupID = UUID.Random();
219 item1.CreatorId = userUuid.ToString();
220 //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
221 item1.Owner = UUID.Parse(item1.CreatorId);
221 222
222 string item1FileName 223 string item1FileName
223 = string.Format("{0}{1}/{2}", ArchiveConstants.INVENTORY_PATH, archiveFolderName, archiveItemName); 224 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
224 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 225 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
225 tar.Close(); 226 tar.Close();
226 227
227 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 228 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
228
229 SerialiserModule serialiserModule = new SerialiserModule(); 229 SerialiserModule serialiserModule = new SerialiserModule();
230 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 230 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
231 231
232 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 232 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
233 Scene scene = SceneSetupHelpers.SetupScene(); 233 Scene scene = SceneSetupHelpers.SetupScene();
234 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 234 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
235 scene.CommsManager.UserAdminService.AddUser(userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000); 235 scene.CommsManager.UserAdminService.AddUser(
236 userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
236 archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); 237 archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
237 238
238 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); 239 CachedUserInfo userInfo
239 InventoryFolderImpl foundFolder = userInfo.RootFolder.FindFolderByPath(folderName); 240 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
240 Assert.That(foundFolder, Is.Not.Null, string.Format("Folder {0} not found on load", folderName)); 241 InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
241 242
242 InventoryItemBase foundItem = foundFolder.FindItemByPath(itemName); 243 // Currently, creator and ownership both revert to the loader
243 Assert.That(foundItem, Is.Not.Null, string.Format("Item {0} not found on load", itemName)); 244 Assert.That(foundItem.CreatorId, Is.EqualTo(userUuid.ToString()));
245 Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
244 246
245 Console.WriteLine("Finished TestLoadIarV0p1()"); 247 Console.WriteLine("Finished TestLoadIarV0p1()");
246 } 248 }