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-rw-r--r--OpenSim/Framework/Communications/OspResolver.cs130
-rw-r--r--OpenSim/Framework/Util.cs1
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs13
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs26
4 files changed, 152 insertions, 18 deletions
diff --git a/OpenSim/Framework/Communications/OspResolver.cs b/OpenSim/Framework/Communications/OspResolver.cs
new file mode 100644
index 0000000..708bb84
--- /dev/null
+++ b/OpenSim/Framework/Communications/OspResolver.cs
@@ -0,0 +1,130 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System.Reflection;
29using System.Text;
30using log4net;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications.Cache;
34
35namespace OpenSim.Framework.Communications
36{
37 /// <summary>
38 /// Resolves OpenSim Profile Anchors (OSPA). An OSPA is a string used to provide information for
39 /// identifying user profiles or supplying a simple name if no profile is available.
40 /// </summary>
41 public class OspResolver
42 {
43 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
44
45 public const string OSPA_PREFIX = "ospi:";
46 public const string OSPA_NAME_KEY = "n";
47 public const string OSPA_NAME_VALUE_SEPARATOR = " ";
48 public const string OSPA_TUPLE_SEPARATOR = "|";
49 public static readonly char[] OSPA_TUPLE_SEPARATOR_ARRAY = OSPA_TUPLE_SEPARATOR.ToCharArray();
50 public const string OSPA_KEY_VALUE_PAIR_SEPARATOR = "=";
51
52 /// <summary>
53 /// Resolve an osp string into the most suitable internal OpenSim identifier.
54 /// </summary>
55 ///
56 /// In some cases this will be a UUID if a suitable profile exists on the system. In other cases, this may
57 /// just return the same identifier after creating a temporary profile.
58 ///
59 /// <param name="ospa"></param>
60 /// <param name="commsManager"></param>
61 /// <returns>
62 /// A suitable internal OpenSim identifier. If the input string wasn't ospi data, then we simply
63 /// return that same string. If the input string was ospi data but no valid profile information has been found,
64 /// then returns null.
65 /// </returns>
66 public static string Resolve(string ospa, CommunicationsManager commsManager)
67 {
68 if (!ospa.StartsWith(OSPA_PREFIX))
69 return ospa;
70
71 string ospaMeat = ospa.Substring(OSPA_PREFIX.Length);
72 string[] ospaTuples = ospaMeat.Split(OSPA_TUPLE_SEPARATOR_ARRAY);
73
74 foreach (string tuple in ospaTuples)
75 {
76 int tupleSeparatorIndex = tuple.IndexOf(OSPA_TUPLE_SEPARATOR);
77
78 if (tupleSeparatorIndex < 0)
79 {
80 m_log.WarnFormat("[OSPA RESOLVER]: Ignoring non-tuple component {0} in OSPA {1}", tuple, ospa);
81 continue;
82 }
83
84 string key = tuple.Remove(tupleSeparatorIndex).Trim();
85 string value = tuple.Substring(tupleSeparatorIndex + 1).Trim();
86
87 if (OSPA_NAME_KEY == key)
88 return ResolveOspaName(value, commsManager);
89 }
90
91 return null;
92 }
93
94 /// <summary>
95 /// Resolve an OSPI name by querying existing persistent user profiles. If there is no persistent user profile
96 /// then a temporary user profile is inserted in the cache.
97 /// </summary>
98 /// <param name="name"></param>
99 /// <param name="commsManager"></param>
100 /// <returns>
101 /// An OpenSim internal identifier for the name given. Returns null if the name was not valid
102 /// </returns>
103 protected static string ResolveOspaName(string name, CommunicationsManager commsManager)
104 {
105 int nameSeparatorIndex = name.IndexOf(OSPA_NAME_VALUE_SEPARATOR);
106
107 if (nameSeparatorIndex < 0)
108 {
109 m_log.WarnFormat("[OSPA RESOLVER]: Ignoring unseparated name {0}", name);
110 return null;
111 }
112
113 string firstName = name.Remove(nameSeparatorIndex).TrimEnd();
114 string lastName = name.Substring(nameSeparatorIndex + 1).TrimStart();
115
116 CachedUserInfo userInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
117 if (userInfo != null)
118 return userInfo.UserProfile.ID.ToString();
119
120 UserProfileData tempUserProfile = new UserProfileData();
121 tempUserProfile.FirstName = firstName;
122 tempUserProfile.SurName = lastName;
123 tempUserProfile.ID = new UUID(Utils.MD5(Encoding.Unicode.GetBytes(tempUserProfile.Name)), 0);
124
125 commsManager.UserService.AddTemporaryUserProfile(tempUserProfile);
126
127 return tempUserProfile.ID.ToString();
128 }
129 }
130}
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs
index f1993b2..cad259d 100644
--- a/OpenSim/Framework/Util.cs
+++ b/OpenSim/Framework/Util.cs
@@ -373,7 +373,6 @@ namespace OpenSim.Framework
373 return SHA1.ComputeHash(Encoding.Default.GetBytes(src)); 373 return SHA1.ComputeHash(Encoding.Default.GetBytes(src));
374 } 374 }
375 375
376
377 public static int fast_distance2d(int x, int y) 376 public static int fast_distance2d(int x, int y)
378 { 377 {
379 x = Math.Abs(x); 378 x = Math.Abs(x);
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
index 2ecb7d4..75e39d1 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
57 /// </value> 57 /// </value>
58 private Stream m_loadStream; 58 private Stream m_loadStream;
59 59
60 CommunicationsManager commsManager; 60 protected CommunicationsManager m_commsManager;
61 61
62 public InventoryArchiveReadRequest( 62 public InventoryArchiveReadRequest(
63 CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager) 63 CachedUserInfo userInfo, string invPath, string loadPath, CommunicationsManager commsManager)
@@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
75 m_userInfo = userInfo; 75 m_userInfo = userInfo;
76 m_invPath = invPath; 76 m_invPath = invPath;
77 m_loadStream = loadStream; 77 m_loadStream = loadStream;
78 this.commsManager = commsManager; 78 m_commsManager = commsManager;
79 } 79 }
80 80
81 /// <summary> 81 /// <summary>
@@ -101,7 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
101 // 101 //
102 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might 102 // FIXME: FetchInventory should probably be assumed to by async anyway, since even standalones might
103 // use a remote inventory service, though this is vanishingly rare at the moment. 103 // use a remote inventory service, though this is vanishingly rare at the moment.
104 if (null == commsManager.UserAdminService) 104 if (null == m_commsManager.UserAdminService)
105 { 105 {
106 m_log.ErrorFormat( 106 m_log.ErrorFormat(
107 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}", 107 "[INVENTORY ARCHIVER]: Have not yet received inventory info for user {0} {1}",
@@ -156,7 +156,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
156 // Don't use the item ID that's in the file 156 // Don't use the item ID that's in the file
157 item.ID = UUID.Random(); 157 item.ID = UUID.Random();
158 158
159 item.CreatorId = m_userInfo.UserProfile.ID.ToString(); 159 string ospResolvedId = OspResolver.Resolve(item.CreatorId, m_commsManager);
160 if (null != ospResolvedId)
161 item.CreatorId = ospResolvedId;
162
160 item.Owner = m_userInfo.UserProfile.ID; 163 item.Owner = m_userInfo.UserProfile.ID;
161 164
162 // Reset folder ID to the one in which we want to load it 165 // Reset folder ID to the one in which we want to load it
@@ -352,7 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
352 asset.Type = assetType; 355 asset.Type = assetType;
353 asset.Data = data; 356 asset.Data = data;
354 357
355 commsManager.AssetCache.AddAsset(asset); 358 m_commsManager.AssetCache.AddAsset(asset);
356 359
357 return true; 360 return true;
358 } 361 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
index 302d214..5ae1cbd 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiverTests.cs
@@ -204,9 +204,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
204 204
205 string userFirstName = "Mr"; 205 string userFirstName = "Mr";
206 string userLastName = "Tiddles"; 206 string userLastName = "Tiddles";
207 string folderName = "a"; 207 UUID userUuid = UUID.Parse("00000000-0000-0000-0000-000000000555");
208 string archiveFolderName
209 = string.Format("{0}{1}{2}", folderName, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, UUID.Random());
210 string itemName = "b.lsl"; 208 string itemName = "b.lsl";
211 string archiveItemName 209 string archiveItemName
212 = string.Format("{0}{1}{2}", itemName, "_", UUID.Random()); 210 = string.Format("{0}{1}{2}", itemName, "_", UUID.Random());
@@ -218,29 +216,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
218 item1.Name = itemName; 216 item1.Name = itemName;
219 item1.AssetID = UUID.Random(); 217 item1.AssetID = UUID.Random();
220 item1.GroupID = UUID.Random(); 218 item1.GroupID = UUID.Random();
219 item1.CreatorId = userUuid.ToString();
220 //item1.CreatorId = "00000000-0000-0000-0000-000000000444";
221 item1.Owner = UUID.Parse(item1.CreatorId);
221 222
222 string item1FileName 223 string item1FileName
223 = string.Format("{0}{1}/{2}", ArchiveConstants.INVENTORY_PATH, archiveFolderName, archiveItemName); 224 = string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
224 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1)); 225 tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
225 tar.Close(); 226 tar.Close();
226 227
227 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); 228 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
228
229 SerialiserModule serialiserModule = new SerialiserModule(); 229 SerialiserModule serialiserModule = new SerialiserModule();
230 InventoryArchiverModule archiverModule = new InventoryArchiverModule(); 230 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
231 231
232 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene 232 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
233 Scene scene = SceneSetupHelpers.SetupScene(); 233 Scene scene = SceneSetupHelpers.SetupScene();
234 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); 234 SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
235 scene.CommsManager.UserAdminService.AddUser(userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000); 235 scene.CommsManager.UserAdminService.AddUser(
236 userFirstName, userLastName, "meowfood", String.Empty, 1000, 1000, userUuid);
236 archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream); 237 archiverModule.DearchiveInventory(userFirstName, userLastName, "/", archiveReadStream);
237 238
238 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName); 239 CachedUserInfo userInfo
239 InventoryFolderImpl foundFolder = userInfo.RootFolder.FindFolderByPath(folderName); 240 = scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
240 Assert.That(foundFolder, Is.Not.Null, string.Format("Folder {0} not found on load", folderName)); 241 InventoryItemBase foundItem = userInfo.RootFolder.FindItemByPath(itemName);
241 242
242 InventoryItemBase foundItem = foundFolder.FindItemByPath(itemName); 243 // Currently, creator and ownership both revert to the loader
243 Assert.That(foundItem, Is.Not.Null, string.Format("Item {0} not found on load", itemName)); 244 Assert.That(foundItem.CreatorId, Is.EqualTo(userUuid.ToString()));
245 Assert.That(foundItem.Owner, Is.EqualTo(userUuid));
244 246
245 Console.WriteLine("Finished TestLoadIarV0p1()"); 247 Console.WriteLine("Finished TestLoadIarV0p1()");
246 } 248 }