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authorUbitUmarov2015-09-01 14:54:35 +0100
committerUbitUmarov2015-09-01 14:54:35 +0100
commit371c9dd2af01a2e7422ec901ee1f80757284a78c (patch)
tree058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/CoreModules/World
parentremove lixo (diff)
parentdont change camera on crossings (diff)
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bad merge?
Diffstat (limited to 'OpenSim/Region/CoreModules/World')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs92
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs33
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs75
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandChannel.cs32
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs687
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs233
-rw-r--r--OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs18
-rw-r--r--OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs8
-rw-r--r--OpenSim/Region/CoreModules/World/Region/RestartModule.cs127
-rw-r--r--OpenSim/Region/CoreModules/World/Sound/SoundModule.cs176
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs4
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs2
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs15
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs11
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs3
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs29
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs7
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs28
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs13
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs30
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs12
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs16
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs480
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs10
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs122
-rw-r--r--OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs64
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs99
-rw-r--r--OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs607
41 files changed, 2628 insertions, 510 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 9c6706f..f0b0f4a 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -160,10 +160,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver
160 160
161 private IAssetService m_assetService = null; 161 private IAssetService m_assetService = null;
162 162
163 private UUID m_defaultUser;
163 164
165<<<<<<< HEAD
164 private UUID m_defaultUser; 166 private UUID m_defaultUser;
165 167
166 public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options) 168 public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options)
169=======
170 public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options)
171>>>>>>> avn/ubitvar
167 { 172 {
168 m_rootScene = scene; 173 m_rootScene = scene;
169 174
@@ -172,7 +177,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
172 m_defaultUser = (UUID)options["default-user"]; 177 m_defaultUser = (UUID)options["default-user"];
173 m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); 178 m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString());
174 } 179 }
180<<<<<<< HEAD
175 else 181 else
182=======
183 else
184>>>>>>> avn/ubitvar
176 { 185 {
177 m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; 186 m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
178 } 187 }
@@ -189,8 +198,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
189 + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); 198 + "If you've manually installed Mono, have you appropriately updated zlib1g as well?");
190 m_log.Error(e); 199 m_log.Error(e);
191 } 200 }
192 201
193 m_errorMessage = String.Empty; 202 m_errorMessage = String.Empty;
203<<<<<<< HEAD
204=======
205
206>>>>>>> avn/ubitvar
194 m_merge = options.ContainsKey("merge"); 207 m_merge = options.ContainsKey("merge");
195 m_forceTerrain = options.ContainsKey("force-terrain"); 208 m_forceTerrain = options.ContainsKey("force-terrain");
196 m_forceParcels = options.ContainsKey("force-parcels"); 209 m_forceParcels = options.ContainsKey("force-parcels");
@@ -199,18 +212,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver
199 m_requestId = requestId; 212 m_requestId = requestId;
200 m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; 213 m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
201 m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; 214 m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
215<<<<<<< HEAD
202 m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] 216 m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
203 : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); 217 : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
204 218
205 // Zero can never be a valid user or group id 219 // Zero can never be a valid user or group id
206 m_validUserUuids[UUID.Zero] = false; 220 m_validUserUuids[UUID.Zero] = false;
207 m_validGroupUuids[UUID.Zero] = false; 221 m_validGroupUuids[UUID.Zero] = false;
222=======
223 m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"]
224 : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f);
225
226 m_requestId = requestId;
227
228 // Zero can never be a valid user id (or group)
229 m_validUserUuids[UUID.Zero] = false;
230 m_validGroupUuids[UUID.Zero] = false;
231
232>>>>>>> avn/ubitvar
208 233
209 m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); 234 m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>();
210 m_assetService = m_rootScene.AssetService; 235 m_assetService = m_rootScene.AssetService;
211 } 236 }
212 237
238<<<<<<< HEAD
213 public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options) 239 public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options)
240=======
241 public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options)
242>>>>>>> avn/ubitvar
214 { 243 {
215 m_rootScene = scene; 244 m_rootScene = scene;
216 m_loadPath = null; 245 m_loadPath = null;
@@ -220,7 +249,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
220 m_requestId = requestId; 249 m_requestId = requestId;
221 250
222 m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; 251 m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
252<<<<<<< HEAD
223 253
254=======
255
256>>>>>>> avn/ubitvar
224 // Zero can never be a valid user id 257 // Zero can never be a valid user id
225 m_validUserUuids[UUID.Zero] = false; 258 m_validUserUuids[UUID.Zero] = false;
226 259
@@ -294,15 +327,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver
294 if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) 327 if ((successfulAssetRestores + failedAssetRestores) % 250 == 0)
295 m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); 328 m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets...");
296 } 329 }
330<<<<<<< HEAD
297 else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) 331 else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain))
332=======
333 else if ((!m_merge || m_forceTerrain) && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH))
334>>>>>>> avn/ubitvar
298 { 335 {
299 LoadTerrain(scene, filePath, data); 336 LoadTerrain(scene, filePath, data);
300 } 337 }
301 else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) 338 else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH))
302 { 339 {
303 LoadRegionSettings(scene, filePath, data, dearchivedScenes); 340 LoadRegionSettings(scene, filePath, data, dearchivedScenes);
341<<<<<<< HEAD
304 } 342 }
305 else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) 343 else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels))
344=======
345 }
346 else if ((!m_merge || m_forceParcels) && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH))
347>>>>>>> avn/ubitvar
306 { 348 {
307 sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); 349 sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data));
308 } 350 }
@@ -523,7 +565,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
523 } 565 }
524 } 566 }
525 567
568<<<<<<< HEAD
526 569
570=======
571>>>>>>> avn/ubitvar
527 bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); 572 bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero);
528 573
529 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned 574 // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
@@ -540,6 +585,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
540 } 585 }
541 586
542 ModifySceneObject(scene, sceneObject); 587 ModifySceneObject(scene, sceneObject);
588<<<<<<< HEAD
589=======
590
591>>>>>>> avn/ubitvar
543 592
544 if (scene.AddRestoredSceneObject(sceneObject, true, false)) 593 if (scene.AddRestoredSceneObject(sceneObject, true, false))
545 { 594 {
@@ -600,6 +649,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver
600 // being no copy/no mod for everyone 649 // being no copy/no mod for everyone
601 lock (part.TaskInventory) 650 lock (part.TaskInventory)
602 { 651 {
652<<<<<<< HEAD
653=======
654 // And zap any troublesome sit target information
655 part.SitTargetOrientation = new Quaternion(0, 0, 0, 1);
656 part.SitTargetPosition = new Vector3(0, 0, 0);
657
658 // Fix ownership/creator of inventory items
659 // Not doing so results in inventory items
660 // being no copy/no mod for everyone
661 part.TaskInventory.LockItemsForRead(true);
662>>>>>>> avn/ubitvar
603 TaskInventoryDictionary inv = part.TaskInventory; 663 TaskInventoryDictionary inv = part.TaskInventory;
604 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) 664 foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv)
605 { 665 {
@@ -620,11 +680,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver
620 if (!ResolveGroupUuid(kvp.Value.GroupID)) 680 if (!ResolveGroupUuid(kvp.Value.GroupID))
621 kvp.Value.GroupID = UUID.Zero; 681 kvp.Value.GroupID = UUID.Zero;
622 } 682 }
683<<<<<<< HEAD
684=======
685 part.TaskInventory.LockItemsForRead(false);
686>>>>>>> avn/ubitvar
623 } 687 }
624 } 688 }
625 } 689 }
626 690
691<<<<<<< HEAD
627 692
693=======
694>>>>>>> avn/ubitvar
628 /// <summary> 695 /// <summary>
629 /// Load serialized parcels. 696 /// Load serialized parcels.
630 /// </summary> 697 /// </summary>
@@ -645,7 +712,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
645 parcel.AABBMin += parcelDisp; 712 parcel.AABBMin += parcelDisp;
646 parcel.AABBMax += parcelDisp; 713 parcel.AABBMax += parcelDisp;
647 } 714 }
715<<<<<<< HEAD
648 716
717=======
718
719>>>>>>> avn/ubitvar
649 // Validate User and Group UUID's 720 // Validate User and Group UUID's
650 721
651 if (!ResolveGroupUuid(parcel.GroupID)) 722 if (!ResolveGroupUuid(parcel.GroupID))
@@ -660,14 +731,26 @@ namespace OpenSim.Region.CoreModules.World.Archiver
660 } 731 }
661 else 732 else
662 { 733 {
734<<<<<<< HEAD
663 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; 735 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
736=======
737 parcel.OwnerID = m_defaultUser;
738 parcel.GroupID = UUID.Zero;
739>>>>>>> avn/ubitvar
664 parcel.IsGroupOwned = false; 740 parcel.IsGroupOwned = false;
665 } 741 }
666 } 742 }
667 else 743 else
668 { 744 {
669 if (!ResolveUserUuid(scene, parcel.OwnerID)) 745 if (!ResolveUserUuid(scene, parcel.OwnerID))
746<<<<<<< HEAD
670 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; 747 parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner;
748=======
749 parcel.OwnerID = m_defaultUser;
750
751 if (!ResolveGroupUuid(parcel.GroupID))
752 parcel.GroupID = UUID.Zero;
753>>>>>>> avn/ubitvar
671 } 754 }
672 755
673 List<LandAccessEntry> accessList = new List<LandAccessEntry>(); 756 List<LandAccessEntry> accessList = new List<LandAccessEntry>();
@@ -796,7 +879,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
796 if (data == null) 879 if (data == null)
797 return false; 880 return false;
798 } 881 }
882<<<<<<< HEAD
799 883
884=======
885>>>>>>> avn/ubitvar
800 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); 886 //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
801 887
802 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); 888 AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString());
@@ -918,7 +1004,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
918 private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) 1004 private bool LoadTerrain(Scene scene, string terrainPath, byte[] data)
919 { 1005 {
920 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); 1006 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
1007<<<<<<< HEAD
921 1008
1009=======
1010
1011>>>>>>> avn/ubitvar
922 using (MemoryStream ms = new MemoryStream(data)) 1012 using (MemoryStream ms = new MemoryStream(data))
923 { 1013 {
924 if (m_displacement != Vector3.Zero || m_rotation != 0f) 1014 if (m_displacement != Vector3.Zero || m_rotation != 0f)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 6a09caf..0fb8a32 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -111,6 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
111 String defaultUser = ""; 111 String defaultUser = "";
112 float rotation = 0f; 112 float rotation = 0f;
113 Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); 113 Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0);
114<<<<<<< HEAD
114 115
115 OptionSet options = new OptionSet(); 116 OptionSet options = new OptionSet();
116 options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); 117 options.Add("m|merge", delegate (string v) { mergeOar = (v != null); });
@@ -122,6 +123,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver
122 options.Add("no-objects", delegate (string v) { noObjects = (v != null); }); 123 options.Add("no-objects", delegate (string v) { noObjects = (v != null); });
123 options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); 124 options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; });
124 options.Add("displacement=", delegate (string v) { 125 options.Add("displacement=", delegate (string v) {
126=======
127
128 OptionSet options = new OptionSet();
129 options.Add("m|merge", delegate(string v) { mergeOar = (v != null); });
130 options.Add("s|skip-assets", delegate(string v) { skipAssets = (v != null); });
131 options.Add("force-terrain", delegate(string v) { forceTerrain = (v != null); });
132 options.Add("forceterrain", delegate(string v) { forceTerrain = (v != null); }); // downward compatibility
133 options.Add("force-parcels", delegate(string v) { forceParcels = (v != null); });
134 options.Add("forceparcels", delegate(string v) { forceParcels = (v != null); }); // downward compatibility
135 options.Add("no-objects", delegate(string v) { noObjects = (v != null); });
136 options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; });
137 options.Add("displacement=", delegate(string v)
138 {
139>>>>>>> avn/ubitvar
125 try 140 try
126 { 141 {
127 displacement = v == null ? Vector3.Zero : Vector3.Parse(v); 142 displacement = v == null ? Vector3.Zero : Vector3.Parse(v);
@@ -148,7 +163,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
148 // Convert to radians for internals 163 // Convert to radians for internals
149 rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; 164 rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI;
150 }); 165 });
166<<<<<<< HEAD
151 options.Add("rotation-center=", delegate (string v) { 167 options.Add("rotation-center=", delegate (string v) {
168=======
169 options.Add("rotation-center=", delegate(string v)
170 {
171>>>>>>> avn/ubitvar
152 try 172 try
153 { 173 {
154 rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); 174 rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v);
@@ -288,12 +308,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver
288 Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); 308 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
289 DearchiveRegion(loadPath, Guid.Empty, archiveOptions); 309 DearchiveRegion(loadPath, Guid.Empty, archiveOptions);
290 } 310 }
311<<<<<<< HEAD
291 312
292 public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options) 313 public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options)
293 { 314 {
294 m_log.InfoFormat( 315 m_log.InfoFormat(
295 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); 316 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
296 317
318=======
319
320 public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options)
321 {
322 m_log.InfoFormat(
323 "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath);
324
325>>>>>>> avn/ubitvar
297 new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); 326 new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion();
298 } 327 }
299 328
@@ -302,7 +331,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
302 Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); 331 Dictionary<string, object> archiveOptions = new Dictionary<string, object>();
303 DearchiveRegion(loadStream, Guid.Empty, archiveOptions); 332 DearchiveRegion(loadStream, Guid.Empty, archiveOptions);
304 } 333 }
334<<<<<<< HEAD
305 335
336=======
337
338>>>>>>> avn/ubitvar
306 public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) 339 public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options)
307 { 340 {
308 new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); 341 new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion();
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
index db66c83..895b55d 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs
@@ -271,18 +271,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver
271 271
272 if (asset != null) 272 if (asset != null)
273 { 273 {
274 if (m_options.ContainsKey("verbose")) 274// m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id);
275 m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id);
276
277 m_foundAssetUuids.Add(asset.FullID); 275 m_foundAssetUuids.Add(asset.FullID);
278 276
279 m_assetsArchiver.WriteAsset(PostProcess(asset)); 277 m_assetsArchiver.WriteAsset(PostProcess(asset));
280 } 278 }
281 else 279 else
282 { 280 {
283 if (m_options.ContainsKey("verbose")) 281// m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id);
284 m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id);
285
286 m_notFoundAssetUuids.Add(new UUID(id)); 282 m_notFoundAssetUuids.Add(new UUID(id));
287 } 283 }
288 284
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 80fa08a..e6e6485 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -95,6 +95,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
95 95
96 m_commands = new EstateManagementCommands(this); 96 m_commands = new EstateManagementCommands(this);
97 m_commands.Initialise(); 97 m_commands.Initialise();
98
99 m_regionChangeTimer.Interval = 10000;
100 m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
101 m_regionChangeTimer.AutoReset = false;
98 } 102 }
99 103
100 public void RemoveRegion(Scene scene) {} 104 public void RemoveRegion(Scene scene) {}
@@ -587,6 +591,16 @@ namespace OpenSim.Region.CoreModules.World.Estate
587 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); 591 IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
588 if (restartModule != null) 592 if (restartModule != null)
589 { 593 {
594 if (timeInSeconds == -1)
595 {
596 m_delayCount++;
597 if (m_delayCount > 3)
598 return;
599
600 restartModule.DelayRestart(3600, "Restart delayed by region manager");
601 return;
602 }
603
590 List<int> times = new List<int>(); 604 List<int> times = new List<int>();
591 while (timeInSeconds > 0) 605 while (timeInSeconds > 0)
592 { 606 {
@@ -1477,7 +1491,68 @@ namespace OpenSim.Region.CoreModules.World.Estate
1477 sendRegionHandshake(client); 1491 sendRegionHandshake(client);
1478 } 1492 }
1479 1493
1494<<<<<<< HEAD
1480 private uint GetEstateFlags() 1495 private uint GetEstateFlags()
1496=======
1497 public uint GetRegionFlags()
1498 {
1499 RegionFlags flags = RegionFlags.None;
1500
1501 // Fully implemented
1502 //
1503 if (Scene.RegionInfo.RegionSettings.AllowDamage)
1504 flags |= RegionFlags.AllowDamage;
1505 if (Scene.RegionInfo.RegionSettings.BlockTerraform)
1506 flags |= RegionFlags.BlockTerraform;
1507 if (!Scene.RegionInfo.RegionSettings.AllowLandResell)
1508 flags |= RegionFlags.BlockLandResell;
1509 if (Scene.RegionInfo.RegionSettings.DisableCollisions)
1510 flags |= RegionFlags.SkipCollisions;
1511 if (Scene.RegionInfo.RegionSettings.DisableScripts)
1512 flags |= RegionFlags.SkipScripts;
1513 if (Scene.RegionInfo.RegionSettings.DisablePhysics)
1514 flags |= RegionFlags.SkipPhysics;
1515 if (Scene.RegionInfo.RegionSettings.BlockFly)
1516 flags |= RegionFlags.NoFly;
1517 if (Scene.RegionInfo.RegionSettings.RestrictPushing)
1518 flags |= RegionFlags.RestrictPushObject;
1519 if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
1520 flags |= RegionFlags.AllowParcelChanges;
1521 if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
1522 flags |= RegionFlags.BlockParcelSearch;
1523 if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
1524 flags |= (RegionFlags)(1 << 11);
1525 if (Scene.RegionInfo.RegionSettings.Casino)
1526 flags |= (RegionFlags)(1 << 10);
1527
1528 if (Scene.RegionInfo.RegionSettings.FixedSun)
1529 flags |= RegionFlags.SunFixed;
1530 if (Scene.RegionInfo.RegionSettings.Sandbox)
1531 flags |= RegionFlags.Sandbox;
1532 if (Scene.RegionInfo.EstateSettings.AllowVoice)
1533 flags |= RegionFlags.AllowVoice;
1534 if (Scene.RegionInfo.EstateSettings.AllowLandmark)
1535 flags |= RegionFlags.AllowLandmark;
1536 if (Scene.RegionInfo.EstateSettings.AllowSetHome)
1537 flags |= RegionFlags.AllowSetHome;
1538 if (Scene.RegionInfo.EstateSettings.BlockDwell)
1539 flags |= RegionFlags.BlockDwell;
1540 if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
1541 flags |= RegionFlags.ResetHomeOnTeleport;
1542
1543
1544 // TODO: SkipUpdateInterestList
1545
1546 // Omitted
1547 //
1548 // Omitted: NullLayer (what is that?)
1549 // Omitted: SkipAgentAction (what does it do?)
1550
1551 return (uint)flags;
1552 }
1553
1554 public uint GetEstateFlags()
1555>>>>>>> avn/ubitvar
1481 { 1556 {
1482 RegionFlags flags = RegionFlags.None; 1557 RegionFlags flags = RegionFlags.None;
1483 1558
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
index 73c592d..378826d 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs
@@ -40,23 +40,33 @@ namespace OpenSim.Region.CoreModules.World.Land
40 //Land types set with flags in ParcelOverlay. 40 //Land types set with flags in ParcelOverlay.
41 //Only one of these can be used. 41 //Only one of these can be used.
42 public const float BAN_LINE_SAFETY_HIEGHT = 100; 42 public const float BAN_LINE_SAFETY_HIEGHT = 100;
43 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000
44 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000
45 43
46 //RequestResults (I think these are right, they seem to work): 44 //RequestResults (I think these are right, they seem to work):
47 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land 45 public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land
48 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land 46 public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land
49 47
50 //ParcelSelectObjects 48 //ParcelSelectObjects
49 public const int LAND_SELECT_OBJECTS_OWNER = 2;
51 public const int LAND_SELECT_OBJECTS_GROUP = 4; 50 public const int LAND_SELECT_OBJECTS_GROUP = 4;
52 public const int LAND_SELECT_OBJECTS_OTHER = 8; 51 public const int LAND_SELECT_OBJECTS_OTHER = 8;
53 public const int LAND_SELECT_OBJECTS_OWNER = 2; 52
54 public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 53
55 public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100 54 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000
56 public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 55 // types 1 to 7 are exclusive
57 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 56 public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001
57 public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010
58 public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 58 public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011
59 public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 59 public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100
60 public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101
61 public const byte LAND_TYPE_unused6 = 6;
62 public const byte LAND_TYPE_unused7 = 7;
63 // next are flags
64 public const byte LAND_FLAG_unused8 = 0x08; // this may become excluside in future
65 public const byte LAND_FLAG_HIDEAVATARS = 0x10;
66 public const byte LAND_FLAG_LOCALSOUND = 0x20;
67 public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000
68 public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000
69
60 70
61 //These are other constants. Yay! 71 //These are other constants. Yay!
62 public const int START_LAND_LOCAL_ID = 1; 72 public const int START_LAND_LOCAL_ID = 1;
@@ -203,7 +213,13 @@ namespace OpenSim.Region.CoreModules.World.Land
203 m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime); 213 m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
204 } 214 }
205 } 215 }
206 216 public void sendClientInitialLandInfo(IClientAPI remoteClient)
217 {
218 if (m_landManagementModule != null)
219 {
220 m_landManagementModule.sendClientInitialLandInfo(remoteClient);
221 }
222 }
207 #endregion 223 #endregion
208 } 224 }
209} 225}
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
index 25e1454..8bd46f6 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
@@ -69,7 +69,11 @@ namespace OpenSim.Region.CoreModules.World.Land
69 /// <summary> 69 /// <summary>
70 /// Minimum land unit size in region co-ordinates. 70 /// Minimum land unit size in region co-ordinates.
71 /// </summary> 71 /// </summary>
72<<<<<<< HEAD
72 public const int LandUnit = 4; 73 public const int LandUnit = 4;
74=======
75 public const int landUnit = 4;
76>>>>>>> avn/ubitvar
73 77
74 private static readonly string remoteParcelRequestPath = "0009/"; 78 private static readonly string remoteParcelRequestPath = "0009/";
75 79
@@ -89,20 +93,30 @@ namespace OpenSim.Region.CoreModules.World.Land
89 /// <value> 93 /// <value>
90 /// Land objects keyed by local id 94 /// Land objects keyed by local id
91 /// </value> 95 /// </value>
92 private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); 96// private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
97
98 //ubit: removed the readonly so i can move it around
99 private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
93 100
94 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 101 private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
95 102
96 private bool m_allowedForcefulBans = true; 103 private bool m_allowedForcefulBans = true;
104 private UUID DefaultGodParcelGroup;
105 private string DefaultGodParcelName;
97 106
98 // caches ExtendedLandData 107 // caches ExtendedLandData
99 private Cache parcelInfoCache; 108 private Cache parcelInfoCache;
109<<<<<<< HEAD
100 110
101 111
102 /// <summary> 112 /// <summary>
103 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. 113 /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions.
104 /// </summary> 114 /// </summary>
105 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); 115 private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>();
116=======
117 private Dictionary<UUID, Vector3> forcedPosition =
118 new Dictionary<UUID, Vector3>();
119>>>>>>> avn/ubitvar
106 120
107 // Enables limiting parcel layer info transmission when doing simple updates 121 // Enables limiting parcel layer info transmission when doing simple updates
108 private bool shouldLimitParcelLayerInfoToViewDistance { get; set; } 122 private bool shouldLimitParcelLayerInfoToViewDistance { get; set; }
@@ -118,6 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Land
118 132
119 public void Initialise(IConfigSource source) 133 public void Initialise(IConfigSource source)
120 { 134 {
135<<<<<<< HEAD
121 shouldLimitParcelLayerInfoToViewDistance = true; 136 shouldLimitParcelLayerInfoToViewDistance = true;
122 parcelLayerViewDistance = 128; 137 parcelLayerViewDistance = 128;
123 IConfig landManagementConfig = source.Configs["LandManagement"]; 138 IConfig landManagementConfig = source.Configs["LandManagement"];
@@ -125,13 +140,24 @@ namespace OpenSim.Region.CoreModules.World.Land
125 { 140 {
126 shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance); 141 shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance);
127 parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); 142 parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance);
143=======
144 IConfig cnf = source.Configs["LandManagement"];
145 if (cnf != null)
146 {
147 DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString()));
148 DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel");
149>>>>>>> avn/ubitvar
128 } 150 }
129 } 151 }
130 152
131 public void AddRegion(Scene scene) 153 public void AddRegion(Scene scene)
132 { 154 {
133 m_scene = scene; 155 m_scene = scene;
156<<<<<<< HEAD
134 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; 157 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
158=======
159 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
160>>>>>>> avn/ubitvar
135 landChannel = new LandChannel(scene, this); 161 landChannel = new LandChannel(scene, this);
136 162
137 parcelInfoCache = new Cache(); 163 parcelInfoCache = new Cache();
@@ -154,7 +180,7 @@ namespace OpenSim.Region.CoreModules.World.Land
154 m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; 180 m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage;
155 m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; 181 m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan;
156 m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; 182 m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps;
157 183
158 lock (m_scene) 184 lock (m_scene)
159 { 185 {
160 m_scene.LandChannel = (ILandChannel)landChannel; 186 m_scene.LandChannel = (ILandChannel)landChannel;
@@ -204,13 +230,14 @@ namespace OpenSim.Region.CoreModules.World.Land
204 client.OnParcelFreezeUser += ClientOnParcelFreezeUser; 230 client.OnParcelFreezeUser += ClientOnParcelFreezeUser;
205 client.OnSetStartLocationRequest += ClientOnSetHome; 231 client.OnSetStartLocationRequest += ClientOnSetHome;
206 232
207 233/* avatar is still a child here position is unknown
208 EntityBase presenceEntity; 234 EntityBase presenceEntity;
209 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) 235 if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence)
210 { 236 {
211 SendLandUpdate((ScenePresence)presenceEntity, true); 237 SendLandUpdate((ScenePresence)presenceEntity, true);
212 SendParcelOverlay(client); 238 SendParcelOverlay(client);
213 } 239 }
240*/
214 } 241 }
215 242
216 public void EventMakeChildAgent(ScenePresence avatar) 243 public void EventMakeChildAgent(ScenePresence avatar)
@@ -220,48 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Land
220 247
221 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) 248 void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
222 { 249 {
223 //If we are forcing a position for them to go
224 if (forcedPosition.ContainsKey(remoteClient.AgentId))
225 {
226 ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId);
227
228 //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND
229 //When the avatar walks into a ban line on the ground, it prevents getting stuck
230 agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
231
232 //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines
233 if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2)
234 {
235// m_log.DebugFormat(
236// "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}",
237// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
238
239 forcedPosition.Remove(remoteClient.AgentId);
240 }
241 //if we are far away, teleport
242 else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3)
243 {
244 Vector3 forcePosition = forcedPosition[remoteClient.AgentId];
245// m_log.DebugFormat(
246// "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}",
247// clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition);
248
249 m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle,
250 forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect);
251
252 forcedPosition.Remove(remoteClient.AgentId);
253 }
254 else
255 {
256// m_log.DebugFormat(
257// "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}",
258// clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]);
259
260 //Forces them toward the forced position we want if they aren't there yet
261 agentData.UseClientAgentPosition = true;
262 agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId];
263 }
264 }
265 } 250 }
266 251
267 public void Close() 252 public void Close()
@@ -314,7 +299,11 @@ namespace OpenSim.Region.CoreModules.World.Land
314 { 299 {
315 m_landList.Clear(); 300 m_landList.Clear();
316 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; 301 m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
302<<<<<<< HEAD
317 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; 303 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
304=======
305 m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit];
306>>>>>>> avn/ubitvar
318 } 307 }
319 } 308 }
320 309
@@ -324,16 +313,22 @@ namespace OpenSim.Region.CoreModules.World.Land
324 /// <returns>The parcel created.</returns> 313 /// <returns>The parcel created.</returns>
325 protected ILandObject CreateDefaultParcel() 314 protected ILandObject CreateDefaultParcel()
326 { 315 {
316<<<<<<< HEAD
327 m_log.DebugFormat( 317 m_log.DebugFormat(
328 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); 318 "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName);
329 319
330 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); 320 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
321=======
322 m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName);
323
324 ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
325>>>>>>> avn/ubitvar
331 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, 326 fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0,
332 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); 327 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY));
333 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 328 fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
334 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); 329 fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch();
335 330
336 return AddLandObject(fullSimParcel); 331 return AddLandObject(fullSimParcel);
337 } 332 }
338 333
339 public List<ILandObject> AllParcels() 334 public List<ILandObject> AllParcels()
@@ -382,10 +377,17 @@ namespace OpenSim.Region.CoreModules.World.Land
382 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) 377 private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
383 { 378 {
384 if (m_scene.Permissions.IsGod(avatar.UUID)) return; 379 if (m_scene.Permissions.IsGod(avatar.UUID)) return;
385 if (position.HasValue) 380
386 { 381 if (!position.HasValue)
387 forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; 382 return;
388 } 383
384// land should have no word on avatar physics
385// bool isFlying = avatar.PhysicsActor.Flying;
386// avatar.RemoveFromPhysicalScene();
387
388 avatar.AbsolutePosition = (Vector3)position;
389
390// avatar.AddToPhysicalScene(isFlying);
389 } 391 }
390 392
391 public void SendYouAreRestrictedNotice(ScenePresence avatar) 393 public void SendYouAreRestrictedNotice(ScenePresence avatar)
@@ -405,36 +407,14 @@ namespace OpenSim.Region.CoreModules.World.Land
405 } 407 }
406 408
407 if (parcelAvatarIsEntering != null) 409 if (parcelAvatarIsEntering != null)
408 { 410 EnforceBans(parcelAvatarIsEntering, avatar);
409 if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT)
410 {
411 if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID))
412 {
413 SendYouAreBannedNotice(avatar);
414 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
415 }
416 else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID))
417 {
418 SendYouAreRestrictedNotice(avatar);
419 ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar));
420 }
421 else
422 {
423 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
424 }
425 }
426 else
427 {
428 avatar.sentMessageAboutRestrictedParcelFlyingDown = true;
429 }
430 }
431 } 411 }
432 } 412 }
433 413
434 public void SendOutNearestBanLine(IClientAPI client) 414 public void SendOutNearestBanLine(IClientAPI client)
435 { 415 {
436 ScenePresence sp = m_scene.GetScenePresence(client.AgentId); 416 ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
437 if (sp == null || sp.IsChildAgent) 417 if (sp == null)
438 return; 418 return;
439 419
440 List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); 420 List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition);
@@ -454,32 +434,49 @@ namespace OpenSim.Region.CoreModules.World.Land
454 return; 434 return;
455 } 435 }
456 436
437 public void sendClientInitialLandInfo(IClientAPI remoteClient)
438 {
439 ScenePresence avatar;
440
441 if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar))
442 return;
443
444
445 if (!avatar.IsChildAgent)
446 {
447 ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
448 if (over == null)
449 return;
450
451 avatar.currentParcelUUID = over.LandData.GlobalID;
452 over.SendLandUpdateToClient(avatar.ControllingClient);
453 }
454 SendParcelOverlay(remoteClient);
455 }
456
457 public void SendLandUpdate(ScenePresence avatar, bool force) 457 public void SendLandUpdate(ScenePresence avatar, bool force)
458 { 458 {
459<<<<<<< HEAD
459 ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), 460 ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))),
460 (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); 461 (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y))));
462=======
463 if (avatar.IsChildAgent)
464 return;
465
466 ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
467>>>>>>> avn/ubitvar
461 468
462 if (over != null) 469 if (over != null)
463 { 470 {
464 if (force) 471 bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID);
472 if (force || NotsameID)
465 { 473 {
466 if (!avatar.IsChildAgent) 474 over.SendLandUpdateToClient(avatar.ControllingClient);
467 { 475// sl doesnt seem to send this now, as it used 2
468 over.SendLandUpdateToClient(avatar.ControllingClient); 476// SendParcelOverlay(avatar.ControllingClient);
469 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, 477 avatar.currentParcelUUID = over.LandData.GlobalID;
470 m_scene.RegionInfo.RegionID); 478 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
471 } 479 m_scene.RegionInfo.RegionID);
472 }
473
474 if (avatar.currentParcelUUID != over.LandData.GlobalID)
475 {
476 if (!avatar.IsChildAgent)
477 {
478 over.SendLandUpdateToClient(avatar.ControllingClient);
479 avatar.currentParcelUUID = over.LandData.GlobalID;
480 m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID,
481 m_scene.RegionInfo.RegionID);
482 }
483 } 480 }
484 } 481 }
485 } 482 }
@@ -531,6 +528,7 @@ namespace OpenSim.Region.CoreModules.World.Land
531 //when we are finally in a safe place, lets release the forced position lock 528 //when we are finally in a safe place, lets release the forced position lock
532 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); 529 forcedPosition.Remove(clientAvatar.ControllingClient.AgentId);
533 } 530 }
531 EnforceBans(parcel, clientAvatar);
534 } 532 }
535 } 533 }
536 534
@@ -589,7 +587,7 @@ namespace OpenSim.Region.CoreModules.World.Land
589 requiredPowers = GroupPowers.LandManageBanned; 587 requiredPowers = GroupPowers.LandManageBanned;
590 588
591 if (m_scene.Permissions.CanEditParcelProperties(agentID, 589 if (m_scene.Permissions.CanEditParcelProperties(agentID,
592 land, requiredPowers)) 590 land, requiredPowers, false))
593 { 591 {
594 land.UpdateAccessList(flags, transactionID, sequenceID, 592 land.UpdateAccessList(flags, transactionID, sequenceID,
595 sections, entries, remote_client); 593 sections, entries, remote_client);
@@ -623,20 +621,28 @@ namespace OpenSim.Region.CoreModules.World.Land
623 new_land.LandData.LocalID = newLandLocalID; 621 new_land.LandData.LocalID = newLandLocalID;
624 622
625 bool[,] landBitmap = new_land.GetLandBitmap(); 623 bool[,] landBitmap = new_land.GetLandBitmap();
624<<<<<<< HEAD
626 // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", 625 // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}",
627 // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); 626 // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID);
628 627
628=======
629>>>>>>> avn/ubitvar
629 if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) 630 if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1))
630 { 631 {
631 // Going to variable sized regions can cause mismatches 632 // Going to variable sized regions can cause mismatches
632 m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", 633 m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})",
634<<<<<<< HEAD
633 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); 635 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) );
636=======
637 LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1));
638>>>>>>> avn/ubitvar
634 } 639 }
635 else 640 else
636 { 641 {
637 // If other land objects still believe that they occupy any parts of the same space, 642 // If other land objects still believe that they occupy any parts of the same space,
638 // then do not allow the add to proceed. 643 // then do not allow the add to proceed.
639 for (int x = 0; x < landBitmap.GetLength(0); x++) 644 for (int x = 0; x < landBitmap.GetLength(0); x++)
645<<<<<<< HEAD
640 { 646 {
641 for (int y = 0; y < landBitmap.GetLength(1); y++) 647 for (int y = 0; y < landBitmap.GetLength(1); y++)
642 { 648 {
@@ -663,15 +669,50 @@ namespace OpenSim.Region.CoreModules.World.Land
663 } 669 }
664 670
665 for (int x = 0; x < landBitmap.GetLength(0); x++) 671 for (int x = 0; x < landBitmap.GetLength(0); x++)
672=======
673>>>>>>> avn/ubitvar
666 { 674 {
667 for (int y = 0; y < landBitmap.GetLength(1); y++) 675 for (int y = 0; y < landBitmap.GetLength(1); y++)
668 { 676 {
669 if (landBitmap[x, y]) 677 if (landBitmap[x, y])
670 { 678 {
679<<<<<<< HEAD
671 // m_log.DebugFormat( 680 // m_log.DebugFormat(
672 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", 681 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
673 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); 682 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
674 683
684=======
685 int lastRecordedLandId = m_landIDList[x, y];
686
687 if (lastRecordedLandId > 0)
688 {
689 ILandObject lastRecordedLo = m_landList[lastRecordedLandId];
690
691 if (lastRecordedLo.LandBitmap[x, y])
692 {
693 m_log.ErrorFormat(
694 "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}",
695 LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y,
696 lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name);
697
698 return null;
699 }
700 }
701 }
702 }
703 }
704
705 for (int x = 0; x < landBitmap.GetLength(0); x++)
706 {
707 for (int y = 0; y < landBitmap.GetLength(1); y++)
708 {
709 if (landBitmap[x, y])
710 {
711 // m_log.DebugFormat(
712 // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
713 // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
714
715>>>>>>> avn/ubitvar
675 m_landIDList[x, y] = newLandLocalID; 716 m_landIDList[x, y] = newLandLocalID;
676 } 717 }
677 } 718 }
@@ -723,27 +764,28 @@ namespace OpenSim.Region.CoreModules.World.Land
723 /// </summary> 764 /// </summary>
724 public void Clear(bool setupDefaultParcel) 765 public void Clear(bool setupDefaultParcel)
725 { 766 {
726 List<ILandObject> parcels; 767 Dictionary<int, ILandObject> landworkList;
768 // move to work pointer since we are deleting it all
727 lock (m_landList) 769 lock (m_landList)
728 { 770 {
729 parcels = new List<ILandObject>(m_landList.Values); 771 landworkList = m_landList;
772 m_landList = new Dictionary<int, ILandObject>();
730 } 773 }
731 774
732 foreach (ILandObject lo in parcels) 775 // this 2 methods have locks (now)
776 ResetSimLandObjects();
777
778 if (setupDefaultParcel)
779 CreateDefaultParcel();
780
781 // fire outside events unlocked
782 foreach (ILandObject lo in landworkList.Values)
733 { 783 {
734 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); 784 //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID);
735 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); 785 m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID);
736 } 786 }
787 landworkList.Clear();
737 788
738 lock (m_landList)
739 {
740 m_landList.Clear();
741
742 ResetSimLandObjects();
743 }
744
745 if (setupDefaultParcel)
746 CreateDefaultParcel();
747 } 789 }
748 790
749 private void performFinalLandJoin(ILandObject master, ILandObject slave) 791 private void performFinalLandJoin(ILandObject master, ILandObject slave)
@@ -787,6 +829,7 @@ namespace OpenSim.Region.CoreModules.World.Land
787 /// <returns>Land object at the point supplied</returns> 829 /// <returns>Land object at the point supplied</returns>
788 public ILandObject GetLandObject(float x_float, float y_float) 830 public ILandObject GetLandObject(float x_float, float y_float)
789 { 831 {
832<<<<<<< HEAD
790 return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); 833 return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */);
791 /* 834 /*
792 int x; 835 int x;
@@ -812,9 +855,31 @@ namespace OpenSim.Region.CoreModules.World.Land
812 { 855 {
813 return null; 856 return null;
814 } 857 }
858=======
859 return GetLandObject((int)x_float, (int)y_float, true);
860 }
815 861
816 lock (m_landList) 862 // if x,y is off region this will return the parcel at cliped x,y
863 // as did code it replaces
864 public ILandObject GetLandObjectClipedXY(float x, float y)
865 {
866 //do clip inline
867 int avx = (int)x;
868 if (avx < 0)
869 avx = 0;
870 else if (avx >= m_scene.RegionInfo.RegionSizeX)
871 avx = (int)Constants.RegionSize - 1;
872
873 int avy = (int)y;
874 if (avy < 0)
875 avy = 0;
876 else if (avy >= m_scene.RegionInfo.RegionSizeY)
877 avy = (int)Constants.RegionSize - 1;
878>>>>>>> avn/ubitvar
879
880 lock (m_landIDList)
817 { 881 {
882<<<<<<< HEAD
818 // Corner case. If an autoreturn happens during sim startup 883 // Corner case. If an autoreturn happens during sim startup
819 // we will come here with the list uninitialized 884 // we will come here with the list uninitialized
820 // 885 //
@@ -837,6 +902,16 @@ namespace OpenSim.Region.CoreModules.World.Land
837 } 902 }
838 903
839 return null; 904 return null;
905=======
906 try
907 {
908 return m_landList[m_landIDList[avx / landUnit, avy / landUnit]];
909 }
910 catch (IndexOutOfRangeException)
911 {
912 return null;
913 }
914>>>>>>> avn/ubitvar
840 } 915 }
841 */ 916 */
842 } 917 }
@@ -848,6 +923,7 @@ namespace OpenSim.Region.CoreModules.World.Land
848 return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); 923 return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */);
849 } 924 }
850 925
926<<<<<<< HEAD
851 /// <summary> 927 /// <summary>
852 /// Given a region position, return the parcel land object for that location 928 /// Given a region position, return the parcel land object for that location
853 /// </summary> 929 /// </summary>
@@ -862,16 +938,37 @@ namespace OpenSim.Region.CoreModules.World.Land
862 private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) 938 private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds)
863 { 939 {
864 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) 940 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
941=======
942 public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds)
943 {
944 if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0)
945>>>>>>> avn/ubitvar
865 { 946 {
866 // These exceptions here will cause a lot of complaints from the users specifically because 947 // These exceptions here will cause a lot of complaints from the users specifically because
867 // they happen every time at border crossings 948 // they happen every time at border crossings
868 if (returnNullIfLandObjectOutsideBounds) 949 if (returnNullIfLandObjectOutsideBounds)
869 return null; 950 return null;
870 else 951 else
952<<<<<<< HEAD
871 throw new Exception( 953 throw new Exception(
872 String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}", 954 String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}",
873 LogHeader, m_scene.RegionInfo.RegionName, x, y) 955 LogHeader, m_scene.RegionInfo.RegionName, x, y)
874 ); 956 );
957=======
958 throw new Exception("Error: Parcel not found at point " + x + ", " + y);
959 }
960
961 lock (m_landIDList)
962 {
963 try
964 {
965 return m_landList[m_landIDList[x / 4, y / 4]];
966 }
967 catch (IndexOutOfRangeException)
968 {
969 return null;
970 }
971>>>>>>> avn/ubitvar
875 } 972 }
876 973
877 return m_landList[m_landIDList[x / 4, y / 4]]; 974 return m_landList[m_landIDList[x / 4, y / 4]];
@@ -890,6 +987,19 @@ namespace OpenSim.Region.CoreModules.World.Land
890 return ret; 987 return ret;
891 } 988 }
892 989
990 // Create a 'parcel is here' bitmap for the parcel identified by the passed landID
991 private bool[,] CreateBitmapForID(int landID)
992 {
993 bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
994
995 for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
996 for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)
997 if (m_landIDList[xx, yy] == landID)
998 ret[xx, yy] = true;
999
1000 return ret;
1001 }
1002
893 #endregion 1003 #endregion
894 1004
895 #region Parcel Modification 1005 #region Parcel Modification
@@ -1033,7 +1143,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1033 1143
1034 //If we are still here, then they are subdividing within one piece of land 1144 //If we are still here, then they are subdividing within one piece of land
1035 //Check owner 1145 //Check owner
1036 if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin)) 1146 if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin, true))
1037 { 1147 {
1038 return; 1148 return;
1039 } 1149 }
@@ -1043,6 +1153,8 @@ namespace OpenSim.Region.CoreModules.World.Land
1043 newLand.LandData.Name = newLand.LandData.Name; 1153 newLand.LandData.Name = newLand.LandData.Name;
1044 newLand.LandData.GlobalID = UUID.Random(); 1154 newLand.LandData.GlobalID = UUID.Random();
1045 newLand.LandData.Dwell = 0; 1155 newLand.LandData.Dwell = 0;
1156 // Clear "Show in search" on the cut out parcel to prevent double-charging
1157 newLand.LandData.Flags &= ~(uint)ParcelFlags.ShowDirectory;
1046 1158
1047 newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); 1159 newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y));
1048 1160
@@ -1057,12 +1169,19 @@ namespace OpenSim.Region.CoreModules.World.Land
1057 1169
1058 //Now add the new land object 1170 //Now add the new land object
1059 ILandObject result = AddLandObject(newLand); 1171 ILandObject result = AddLandObject(newLand);
1172<<<<<<< HEAD
1060 1173
1061 if (result != null) 1174 if (result != null)
1062 { 1175 {
1063 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); 1176 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
1064 result.SendLandUpdateToAvatarsOverMe(); 1177 result.SendLandUpdateToAvatarsOverMe();
1065 } 1178 }
1179=======
1180 UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData);
1181 result.SendLandUpdateToAvatarsOverMe();
1182 startLandObject.SendLandUpdateToAvatarsOverMe();
1183 m_scene.ForEachClient(SendParcelOverlay);
1184>>>>>>> avn/ubitvar
1066 } 1185 }
1067 1186
1068 /// <summary> 1187 /// <summary>
@@ -1104,7 +1223,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1104 { 1223 {
1105 return; 1224 return;
1106 } 1225 }
1107 if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin)) 1226 if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin, true))
1108 { 1227 {
1109 return; 1228 return;
1110 } 1229 }
@@ -1127,6 +1246,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1127 } 1246 }
1128 1247
1129 masterLandObject.SendLandUpdateToAvatarsOverMe(); 1248 masterLandObject.SendLandUpdateToAvatarsOverMe();
1249 m_scene.ForEachClient(SendParcelOverlay);
1130 } 1250 }
1131 1251
1132 public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) 1252 public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
@@ -1143,11 +1263,14 @@ namespace OpenSim.Region.CoreModules.World.Land
1143 1263
1144 #region Parcel Updating 1264 #region Parcel Updating
1145 1265
1266<<<<<<< HEAD
1146 // Send parcel layer info for the whole region 1267 // Send parcel layer info for the whole region
1147 public void SendParcelOverlay(IClientAPI remote_client) 1268 public void SendParcelOverlay(IClientAPI remote_client)
1148 { 1269 {
1149 SendParcelOverlay(remote_client, 0, 0, (int)Constants.MaximumRegionSize); 1270 SendParcelOverlay(remote_client, 0, 0, (int)Constants.MaximumRegionSize);
1150 } 1271 }
1272=======
1273>>>>>>> avn/ubitvar
1151 1274
1152 /// <summary> 1275 /// <summary>
1153 /// Send the parcel overlay blocks to the client. We send the overlay packets 1276 /// Send the parcel overlay blocks to the client. We send the overlay packets
@@ -1164,11 +1287,15 @@ namespace OpenSim.Region.CoreModules.World.Land
1164 /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param> 1287 /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param>
1165 private void SendParcelOverlay(IClientAPI remote_client, int xPlace, int yPlace, int layerViewDistance) 1288 private void SendParcelOverlay(IClientAPI remote_client, int xPlace, int yPlace, int layerViewDistance)
1166 { 1289 {
1290 if (remote_client.SceneAgent.PresenceType == PresenceType.Npc)
1291 return;
1292
1167 const int LAND_BLOCKS_PER_PACKET = 1024; 1293 const int LAND_BLOCKS_PER_PACKET = 1024;
1168 1294
1169 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; 1295 byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1170 int byteArrayCount = 0; 1296 int byteArrayCount = 0;
1171 int sequenceID = 0; 1297 int sequenceID = 0;
1298<<<<<<< HEAD
1172 1299
1173 int xLow = 0; 1300 int xLow = 0;
1174 int xHigh = (int)m_scene.RegionInfo.RegionSizeX; 1301 int xHigh = (int)m_scene.RegionInfo.RegionSizeX;
@@ -1182,6 +1309,13 @@ namespace OpenSim.Region.CoreModules.World.Land
1182 int txHigh = xPlace + layerViewDistance; 1309 int txHigh = xPlace + layerViewDistance;
1183 // If the distance is outside the region area, move the view distance to ba all in the region 1310 // If the distance is outside the region area, move the view distance to ba all in the region
1184 if (txLow < xLow) 1311 if (txLow < xLow)
1312=======
1313
1314 // Layer data is in landUnit (4m) chunks
1315 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += landUnit)
1316 {
1317 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += landUnit)
1318>>>>>>> avn/ubitvar
1185 { 1319 {
1186 txLow = xLow; 1320 txLow = xLow;
1187 txHigh = Math.Min(yLow + (layerViewDistance * 2), xHigh); 1321 txHigh = Math.Min(yLow + (layerViewDistance * 2), xHigh);
@@ -1194,6 +1328,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1194 xLow = txLow; 1328 xLow = txLow;
1195 xHigh = txHigh; 1329 xHigh = txHigh;
1196 1330
1331<<<<<<< HEAD
1197 int tyLow = yPlace - layerViewDistance; 1332 int tyLow = yPlace - layerViewDistance;
1198 int tyHigh = yPlace + layerViewDistance; 1333 int tyHigh = yPlace + layerViewDistance;
1199 if (tyLow < yLow) 1334 if (tyLow < yLow)
@@ -1211,6 +1346,9 @@ namespace OpenSim.Region.CoreModules.World.Land
1211 } 1346 }
1212 // m_log.DebugFormat("{0} SendParcelOverlay: place=<{1},{2}>, vDist={3}, xLH=<{4},{5}, yLH=<{6},{7}>", 1347 // m_log.DebugFormat("{0} SendParcelOverlay: place=<{1},{2}>, vDist={3}, xLH=<{4},{5}, yLH=<{6},{7}>",
1213 // LogHeader, xPlace, yPlace, layerViewDistance, xLow, xHigh, yLow, yHigh); 1348 // LogHeader, xPlace, yPlace, layerViewDistance, xLow, xHigh, yLow, yHigh);
1349=======
1350 ILandObject currentParcelBlock = GetLandObject(x, y);
1351>>>>>>> avn/ubitvar
1214 1352
1215 // Layer data is in landUnit (4m) chunks 1353 // Layer data is in landUnit (4m) chunks
1216 for (int y = yLow; y < yHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) 1354 for (int y = yLow; y < yHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
@@ -1221,6 +1359,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1221 byteArrayCount++; 1359 byteArrayCount++;
1222 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) 1360 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
1223 { 1361 {
1362<<<<<<< HEAD
1224 // m_log.DebugFormat("{0} SendParcelOverlay, sending packet, bytes={1}", LogHeader, byteArray.Length); 1363 // m_log.DebugFormat("{0} SendParcelOverlay, sending packet, bytes={1}", LogHeader, byteArray.Length);
1225 remote_client.SendLandParcelOverlay(byteArray, sequenceID); 1364 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1226 byteArrayCount = 0; 1365 byteArrayCount = 0;
@@ -1298,6 +1437,95 @@ namespace OpenSim.Region.CoreModules.World.Land
1298 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); 1437 tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH);
1299 } 1438 }
1300 1439
1440=======
1441 // types
1442 if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId)
1443 {
1444 //Owner Flag
1445 tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_REQUESTER;
1446 }
1447 else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID))
1448 {
1449 tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_GROUP;
1450 }
1451 else if (currentParcelBlock.LandData.SalePrice > 0 &&
1452 (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero ||
1453 currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId))
1454 {
1455 //Sale type
1456 tempByte = (byte)LandChannel.LAND_TYPE_IS_FOR_SALE;
1457 }
1458 else if (currentParcelBlock.LandData.OwnerID == UUID.Zero)
1459 {
1460 //Public type
1461 tempByte = (byte)LandChannel.LAND_TYPE_PUBLIC; // this does nothing, its zero
1462 }
1463 // LAND_TYPE_IS_BEING_AUCTIONED still unsuported
1464 else
1465 {
1466 //Other Flag
1467 tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_OTHER;
1468 }
1469
1470 // now flags
1471 // border control
1472
1473 ILandObject westParcel = null;
1474 ILandObject southParcel = null;
1475 if (x > 0)
1476 {
1477 westParcel = GetLandObject((x - 1), y);
1478 }
1479 if (y > 0)
1480 {
1481 southParcel = GetLandObject(x, (y - 1));
1482 }
1483
1484 if (x == 0)
1485 {
1486 tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST;
1487 }
1488 else if (westParcel != null && westParcel != currentParcelBlock)
1489 {
1490 tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST;
1491 }
1492
1493 if (y == 0)
1494 {
1495 tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH;
1496 }
1497 else if (southParcel != null && southParcel != currentParcelBlock)
1498 {
1499 tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH;
1500 }
1501
1502 // local sound
1503 if ((currentParcelBlock.LandData.Flags & (uint)ParcelFlags.SoundLocal) != 0)
1504 tempByte |= (byte)LandChannel.LAND_FLAG_LOCALSOUND;
1505
1506 // hide avatars
1507 if (!currentParcelBlock.LandData.SeeAVs)
1508 tempByte |= (byte)LandChannel.LAND_FLAG_HIDEAVATARS;
1509
1510
1511 byteArray[byteArrayCount] = tempByte;
1512 byteArrayCount++;
1513 if (byteArrayCount >= LAND_BLOCKS_PER_PACKET)
1514 {
1515 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1516 byteArrayCount = 0;
1517 sequenceID++;
1518 byteArray = new byte[LAND_BLOCKS_PER_PACKET];
1519 }
1520 }
1521 }
1522
1523 }
1524
1525 if (byteArrayCount > 0)
1526 {
1527 remote_client.SendLandParcelOverlay(byteArray, sequenceID);
1528>>>>>>> avn/ubitvar
1301 } 1529 }
1302 1530
1303 return tempByte; 1531 return tempByte;
@@ -1320,8 +1548,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1320 { 1548 {
1321 if (!temp.Contains(currentParcel)) 1549 if (!temp.Contains(currentParcel))
1322 { 1550 {
1323 currentParcel.ForceUpdateLandInfo(); 1551 if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId))
1324 temp.Add(currentParcel); 1552 {
1553 currentParcel.ForceUpdateLandInfo();
1554 temp.Add(currentParcel);
1555 }
1325 } 1556 }
1326 } 1557 }
1327 } 1558 }
@@ -1338,8 +1569,50 @@ namespace OpenSim.Region.CoreModules.World.Land
1338 temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); 1569 temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client);
1339 } 1570 }
1340 1571
1572<<<<<<< HEAD
1341 // Also send the layer data around the point of interest 1573 // Also send the layer data around the point of interest
1342 SendParcelOverlay(remote_client, (start_x + end_x) / 2, (start_y + end_y) / 2, parcelLayerViewDistance); 1574 SendParcelOverlay(remote_client, (start_x + end_x) / 2, (start_y + end_y) / 2, parcelLayerViewDistance);
1575=======
1576// SendParcelOverlay(remote_client);
1577 }
1578
1579 public void UpdateLandProperties(ILandObject land, LandUpdateArgs args, IClientAPI remote_client)
1580 {
1581 bool snap_selection = false;
1582 bool needOverlay = false;
1583 if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay))
1584 {
1585 //the proprieties to who changed them
1586 ScenePresence av = m_scene.GetScenePresence(remote_client.AgentId);
1587 if(av.IsChildAgent || land != GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y))
1588 land.SendLandProperties(-10000, false, LandChannel.LAND_RESULT_SINGLE, remote_client);
1589 else
1590 land.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, remote_client);
1591
1592 UUID parcelID = land.LandData.GlobalID;
1593 m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
1594 {
1595 if (avatar.IsDeleted || avatar.isNPC)
1596 return;
1597
1598 IClientAPI client = avatar.ControllingClient;
1599 if (needOverlay)
1600 SendParcelOverlay(client);
1601
1602 if (avatar.IsChildAgent)
1603 return;
1604
1605 ILandObject aland = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
1606 if (aland != null)
1607 {
1608 if (client != remote_client && land == aland)
1609 aland.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, client);
1610 }
1611 if (avatar.currentParcelUUID == parcelID)
1612 avatar.currentParcelUUID = parcelID; // force parcel flags review
1613 });
1614 }
1615>>>>>>> avn/ubitvar
1343 } 1616 }
1344 1617
1345 public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) 1618 public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client)
@@ -1352,7 +1625,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1352 1625
1353 if (land != null) 1626 if (land != null)
1354 { 1627 {
1355 land.UpdateLandProperties(args, remote_client); 1628 UpdateLandProperties(land, args, remote_client);
1356 m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client); 1629 m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client);
1357 } 1630 }
1358 } 1631 }
@@ -1408,7 +1681,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1408 land.LandData.GroupID = UUID.Zero; 1681 land.LandData.GroupID = UUID.Zero;
1409 land.LandData.IsGroupOwned = false; 1682 land.LandData.IsGroupOwned = false;
1410 land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); 1683 land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
1411
1412 m_scene.ForEachClient(SendParcelOverlay); 1684 m_scene.ForEachClient(SendParcelOverlay);
1413 land.SendLandUpdateToClient(true, remote_client); 1685 land.SendLandUpdateToClient(true, remote_client);
1414 UpdateLandObject(land.LandData.LocalID, land.LandData); 1686 UpdateLandObject(land.LandData.LocalID, land.LandData);
@@ -1459,7 +1731,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1459 land.LandData.SalePrice = 0; 1731 land.LandData.SalePrice = 0;
1460 land.LandData.AuthBuyerID = UUID.Zero; 1732 land.LandData.AuthBuyerID = UUID.Zero;
1461 land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); 1733 land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory);
1462
1463 m_scene.ForEachClient(SendParcelOverlay); 1734 m_scene.ForEachClient(SendParcelOverlay);
1464 land.SendLandUpdateToClient(true, remote_client); 1735 land.SendLandUpdateToClient(true, remote_client);
1465 UpdateLandObject(land.LandData.LocalID, land.LandData); 1736 UpdateLandObject(land.LandData.LocalID, land.LandData);
@@ -1545,9 +1816,12 @@ namespace OpenSim.Region.CoreModules.World.Land
1545 1816
1546 private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) 1817 private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data)
1547 { 1818 {
1548// m_log.DebugFormat( 1819 lock (m_landList)
1549// "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); 1820 {
1821 for (int i = 0; i < data.Count; i++)
1822 IncomingLandObjectFromStorage(data[i]);
1550 1823
1824<<<<<<< HEAD
1551 // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading 1825 // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading
1552 // the existing parcels. 1826 // the existing parcels.
1553 lock (m_landList) 1827 lock (m_landList)
@@ -1559,13 +1833,23 @@ namespace OpenSim.Region.CoreModules.World.Land
1559 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) 1833 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++)
1560 { 1834 {
1561 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) 1835 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++)
1836=======
1837 // Layer data is in landUnit (4m) chunks
1838 for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++)
1839 {
1840 for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++)
1841>>>>>>> avn/ubitvar
1562 { 1842 {
1563 if (m_landIDList[x, y] == 0) 1843 if (m_landIDList[x, y] == 0)
1564 { 1844 {
1565 if (m_landList.Count == 1) 1845 if (m_landList.Count == 1)
1566 { 1846 {
1567 m_log.DebugFormat( 1847 m_log.DebugFormat(
1848<<<<<<< HEAD
1568 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", 1849 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
1850=======
1851 "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
1852>>>>>>> avn/ubitvar
1569 LogHeader, x, y, m_scene.Name); 1853 LogHeader, x, y, m_scene.Name);
1570 1854
1571 int onlyParcelID = 0; 1855 int onlyParcelID = 0;
@@ -1588,11 +1872,19 @@ namespace OpenSim.Region.CoreModules.World.Land
1588 else if (m_landList.Count > 1) 1872 else if (m_landList.Count > 1)
1589 { 1873 {
1590 m_log.DebugFormat( 1874 m_log.DebugFormat(
1875<<<<<<< HEAD
1591 "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", 1876 "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
1592 LogHeader, x, y, m_scene.Name); 1877 LogHeader, x, y, m_scene.Name);
1593 1878
1594 // There are several other parcels so we must create a new one for the unassigned space 1879 // There are several other parcels so we must create a new one for the unassigned space
1595 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); 1880 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
1881=======
1882 "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
1883 LogHeader, x, y, m_scene.Name);
1884
1885 // There are several other parcels so we must create a new one for the unassigned space
1886 ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
1887>>>>>>> avn/ubitvar
1596 // Claim all the unclaimed "0" ids 1888 // Claim all the unclaimed "0" ids
1597 newLand.SetLandBitmap(CreateBitmapForID(0)); 1889 newLand.SetLandBitmap(CreateBitmapForID(0));
1598 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; 1890 newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner;
@@ -1603,7 +1895,11 @@ namespace OpenSim.Region.CoreModules.World.Land
1603 { 1895 {
1604 // We should never reach this point as the separate code path when no land data exists should have fired instead. 1896 // We should never reach this point as the separate code path when no land data exists should have fired instead.
1605 m_log.WarnFormat( 1897 m_log.WarnFormat(
1898<<<<<<< HEAD
1606 "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", 1899 "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
1900=======
1901 "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
1902>>>>>>> avn/ubitvar
1607 LogHeader, m_scene.Name); 1903 LogHeader, m_scene.Name);
1608 } 1904 }
1609 } 1905 }
@@ -1614,9 +1910,16 @@ namespace OpenSim.Region.CoreModules.World.Land
1614 1910
1615 private void IncomingLandObjectFromStorage(LandData data) 1911 private void IncomingLandObjectFromStorage(LandData data)
1616 { 1912 {
1913<<<<<<< HEAD
1617 ILandObject new_land = new LandObject(data, m_scene); 1914 ILandObject new_land = new LandObject(data, m_scene);
1915=======
1916
1917 ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene);
1918 new_land.LandData = data.Copy();
1919>>>>>>> avn/ubitvar
1618 new_land.SetLandBitmapFromByteArray(); 1920 new_land.SetLandBitmapFromByteArray();
1619 AddLandObject(new_land); 1921 AddLandObject(new_land);
1922// new_land.SendLandUpdateToAvatarsOverMe();
1620 } 1923 }
1621 1924
1622 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) 1925 public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
@@ -1773,6 +2076,19 @@ namespace OpenSim.Region.CoreModules.World.Land
1773 land_update.ObscureMusic = properties.ObscureMusic; 2076 land_update.ObscureMusic = properties.ObscureMusic;
1774 land_update.ObscureMedia = properties.ObscureMedia; 2077 land_update.ObscureMedia = properties.ObscureMedia;
1775 2078
2079 if (args.ContainsKey("see_avs"))
2080 {
2081 land_update.SeeAVs = args["see_avs"].AsBoolean();
2082 land_update.AnyAVSounds = args["any_av_sounds"].AsBoolean();
2083 land_update.GroupAVSounds = args["group_av_sounds"].AsBoolean();
2084 }
2085 else
2086 {
2087 land_update.SeeAVs = true;
2088 land_update.AnyAVSounds = true;
2089 land_update.GroupAVSounds = true;
2090 }
2091
1776 ILandObject land; 2092 ILandObject land;
1777 lock (m_landList) 2093 lock (m_landList)
1778 { 2094 {
@@ -1781,13 +2097,14 @@ namespace OpenSim.Region.CoreModules.World.Land
1781 2097
1782 if (land != null) 2098 if (land != null)
1783 { 2099 {
1784 land.UpdateLandProperties(land_update, client); 2100 UpdateLandProperties(land,land_update, client);
1785 m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client); 2101 m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client);
1786 } 2102 }
1787 else 2103 else
1788 { 2104 {
1789 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); 2105 m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID);
1790 } 2106 }
2107
1791 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); 2108 return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
1792 } 2109 }
1793 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the 2110 // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
@@ -1940,14 +2257,93 @@ namespace OpenSim.Region.CoreModules.World.Land
1940 2257
1941 if (land == null) return; 2258 if (land == null) return;
1942 2259
1943 if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions)) 2260 if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions, false))
1944 return; 2261 return;
1945 2262
1946 land.LandData.OtherCleanTime = otherCleanTime; 2263 land.LandData.OtherCleanTime = otherCleanTime;
1947 2264
1948 UpdateLandObject(localID, land.LandData); 2265 UpdateLandObject(localID, land.LandData);
1949 } 2266 }
1950 2267
2268 public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID)
2269 {
2270 ILandObject land = null;
2271 List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels();
2272 foreach (ILandObject landObject in Land)
2273 {
2274 if (landObject.LandData.LocalID == landID)
2275 {
2276 land = landObject;
2277 }
2278 }
2279 land.DeedToGroup(DefaultGodParcelGroup);
2280 land.LandData.Name = DefaultGodParcelName;
2281 land.SendLandUpdateToAvatarsOverMe();
2282 }
2283
2284 private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID)
2285 {
2286 ScenePresence SP;
2287 ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP);
2288 List<SceneObjectGroup> returns = new List<SceneObjectGroup>();
2289 if (SP.UserLevel != 0)
2290 {
2291 if (flags == 0) //All parcels, scripted or not
2292 {
2293 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
2294 {
2295 if (e.OwnerID == targetID)
2296 {
2297 returns.Add(e);
2298 }
2299 }
2300 );
2301 }
2302 if (flags == 4) //All parcels, scripted object
2303 {
2304 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
2305 {
2306 if (e.OwnerID == targetID)
2307 {
2308 if (e.ContainsScripts())
2309 {
2310 returns.Add(e);
2311 }
2312 }
2313 }
2314 );
2315 }
2316 if (flags == 4) //not target parcel, scripted object
2317 {
2318 ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e)
2319 {
2320 if (e.OwnerID == targetID)
2321 {
2322 ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y);
2323 if (landobject.LandData.OwnerID != e.OwnerID)
2324 {
2325 if (e.ContainsScripts())
2326 {
2327 returns.Add(e);
2328 }
2329 }
2330 }
2331 }
2332 );
2333 }
2334 foreach (SceneObjectGroup ol in returns)
2335 {
2336 ReturnObject(ol, client);
2337 }
2338 }
2339 }
2340 public void ReturnObject(SceneObjectGroup obj, IClientAPI client)
2341 {
2342 SceneObjectGroup[] objs = new SceneObjectGroup[1];
2343 objs[0] = obj;
2344 ((Scene)client.Scene).returnObjects(objs, client.AgentId);
2345 }
2346
1951 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); 2347 Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>();
1952 2348
1953 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) 2349 public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
@@ -1961,7 +2357,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1961 if (targetAvatar.UserLevel == 0) 2357 if (targetAvatar.UserLevel == 0)
1962 { 2358 {
1963 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); 2359 ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
1964 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) 2360 if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true))
1965 return; 2361 return;
1966 if (flags == 0) 2362 if (flags == 0)
1967 { 2363 {
@@ -1983,7 +2379,6 @@ namespace OpenSim.Region.CoreModules.World.Land
1983 } 2379 }
1984 } 2380 }
1985 } 2381 }
1986
1987 private void OnEndParcelFrozen(object avatar) 2382 private void OnEndParcelFrozen(object avatar)
1988 { 2383 {
1989 ScenePresence targetAvatar = (ScenePresence)avatar; 2384 ScenePresence targetAvatar = (ScenePresence)avatar;
@@ -1994,6 +2389,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1994 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); 2389 targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false);
1995 } 2390 }
1996 2391
2392
1997 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) 2393 public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target)
1998 { 2394 {
1999 ScenePresence targetAvatar = null; 2395 ScenePresence targetAvatar = null;
@@ -2010,15 +2406,16 @@ namespace OpenSim.Region.CoreModules.World.Land
2010 2406
2011 // Check if you even have permission to do this 2407 // Check if you even have permission to do this
2012 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); 2408 ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y);
2013 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) && 2409 if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true) &&
2014 !m_scene.Permissions.IsAdministrator(client.AgentId)) 2410 !m_scene.Permissions.IsAdministrator(client.AgentId))
2015 return; 2411 return;
2412
2016 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); 2413 Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land);
2017 2414
2018 targetAvatar.TeleportWithMomentum(pos, null); 2415 targetAvatar.TeleportWithMomentum(pos, null);
2019 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); 2416 targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname);
2020 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); 2417 parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected.");
2021 2418
2022 if ((flags & 1) != 0) // Ban TODO: Remove magic number 2419 if ((flags & 1) != 0) // Ban TODO: Remove magic number
2023 { 2420 {
2024 LandAccessEntry entry = new LandAccessEntry(); 2421 LandAccessEntry entry = new LandAccessEntry();
@@ -2171,6 +2568,7 @@ namespace OpenSim.Region.CoreModules.World.Land
2171 2568
2172 private void AppendParcelsSummaryReport(StringBuilder report) 2569 private void AppendParcelsSummaryReport(StringBuilder report)
2173 { 2570 {
2571<<<<<<< HEAD
2174 report.AppendFormat("Land information for {0}\n", m_scene.Name); 2572 report.AppendFormat("Land information for {0}\n", m_scene.Name);
2175 2573
2176 ConsoleDisplayTable cdt = new ConsoleDisplayTable(); 2574 ConsoleDisplayTable cdt = new ConsoleDisplayTable();
@@ -2180,12 +2578,24 @@ namespace OpenSim.Region.CoreModules.World.Land
2180 cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize); 2578 cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize);
2181 cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize); 2579 cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize);
2182 cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize); 2580 cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize);
2581=======
2582 report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName);
2583 report.AppendFormat(
2584 "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
2585 "Parcel Name",
2586 "Local ID",
2587 "Area",
2588 "AABBMin",
2589 "AABBMax",
2590 "Owner");
2591>>>>>>> avn/ubitvar
2183 2592
2184 lock (m_landList) 2593 lock (m_landList)
2185 { 2594 {
2186 foreach (ILandObject lo in m_landList.Values) 2595 foreach (ILandObject lo in m_landList.Values)
2187 { 2596 {
2188 LandData ld = lo.LandData; 2597 LandData ld = lo.LandData;
2598<<<<<<< HEAD
2189 string ownerName; 2599 string ownerName;
2190 if (ld.IsGroupOwned) 2600 if (ld.IsGroupOwned)
2191 { 2601 {
@@ -2198,6 +2608,35 @@ namespace OpenSim.Region.CoreModules.World.Land
2198 } 2608 }
2199 cdt.AddRow( 2609 cdt.AddRow(
2200 ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName); 2610 ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName);
2611=======
2612
2613 report.AppendFormat(
2614 "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n",
2615 ld.Name, ld.LocalID, ld.Area, ld.AABBMin, ld.AABBMax, m_userManager.GetUserName(ld.OwnerID));
2616 }
2617 }
2618
2619 }
2620
2621 public void EnforceBans(ILandObject land, ScenePresence avatar)
2622 {
2623 if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT)
2624 return;
2625
2626 if (land.IsEitherBannedOrRestricted(avatar.UUID))
2627 {
2628 if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y)))
2629 {
2630 Vector3? pos = m_scene.GetNearestAllowedPosition(avatar);
2631 if (pos == null)
2632 m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient);
2633 else
2634 ForceAvatarToPosition(avatar, (Vector3)pos);
2635 }
2636 else
2637 {
2638 ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition);
2639>>>>>>> avn/ubitvar
2201 } 2640 }
2202 } 2641 }
2203 2642
@@ -2214,8 +2653,6 @@ namespace OpenSim.Region.CoreModules.World.Land
2214 cdl.AddRow("Description", ld.Description); 2653 cdl.AddRow("Description", ld.Description);
2215 cdl.AddRow("Snapshot ID", ld.SnapshotID); 2654 cdl.AddRow("Snapshot ID", ld.SnapshotID);
2216 cdl.AddRow("Area", ld.Area); 2655 cdl.AddRow("Area", ld.Area);
2217 cdl.AddRow("Starts", lo.StartPoint);
2218 cdl.AddRow("Ends", lo.EndPoint);
2219 cdl.AddRow("AABB Min", ld.AABBMin); 2656 cdl.AddRow("AABB Min", ld.AABBMin);
2220 cdl.AddRow("AABB Max", ld.AABBMax); 2657 cdl.AddRow("AABB Max", ld.AABBMax);
2221 string ownerName; 2658 string ownerName;
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index a0c1b9d..3b81d6b 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -46,11 +46,20 @@ namespace OpenSim.Region.CoreModules.World.Land
46 46
47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 47 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
48 private static readonly string LogHeader = "[LAND OBJECT]"; 48 private static readonly string LogHeader = "[LAND OBJECT]";
49<<<<<<< HEAD
49 50
50 private readonly int landUnit = 4; 51 private readonly int landUnit = 4;
51 52
52 private int m_lastSeqId = 0; 53 private int m_lastSeqId = 0;
53 54
55=======
56
57 private readonly int landUnit = 4;
58
59 private int m_lastSeqId = 0;
60 private int m_expiryCounter = 0;
61
62>>>>>>> avn/ubitvar
54 protected Scene m_scene; 63 protected Scene m_scene;
55 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); 64 protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>();
56 protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); 65 protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>();
@@ -58,7 +67,16 @@ namespace OpenSim.Region.CoreModules.World.Land
58 protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); 67 protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>();
59 protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds 68 protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds
60 69
70<<<<<<< HEAD
61 public bool[,] LandBitmap { get; set; } 71 public bool[,] LandBitmap { get; set; }
72=======
73 private bool[,] m_landBitmap;
74 public bool[,] LandBitmap
75 {
76 get { return m_landBitmap; }
77 set { m_landBitmap = value; }
78 }
79>>>>>>> avn/ubitvar
62 80
63 #endregion 81 #endregion
64 82
@@ -69,7 +87,17 @@ namespace OpenSim.Region.CoreModules.World.Land
69 return free; 87 return free;
70 } 88 }
71 89
90<<<<<<< HEAD
72 public LandData LandData { get; set; } 91 public LandData LandData { get; set; }
92=======
93 protected LandData m_landData;
94 public LandData LandData
95 {
96 get { return m_landData; }
97
98 set { m_landData = value; }
99 }
100>>>>>>> avn/ubitvar
73 101
74 public IPrimCounts PrimCounts { get; set; } 102 public IPrimCounts PrimCounts { get; set; }
75 103
@@ -141,6 +169,8 @@ namespace OpenSim.Region.CoreModules.World.Land
141 else 169 else
142 LandData.GroupID = UUID.Zero; 170 LandData.GroupID = UUID.Zero;
143 LandData.IsGroupOwned = is_group_owned; 171 LandData.IsGroupOwned = is_group_owned;
172
173 m_scene.EventManager.OnFrame += OnFrame;
144 } 174 }
145 175
146 #endregion 176 #endregion
@@ -195,10 +225,34 @@ namespace OpenSim.Region.CoreModules.World.Land
195 else 225 else
196 { 226 {
197 // Normal Calculations 227 // Normal Calculations
228<<<<<<< HEAD
198 int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) 229 int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
199 * (float)m_scene.RegionInfo.ObjectCapacity 230 * (float)m_scene.RegionInfo.ObjectCapacity
200 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); 231 * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus);
201 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! 232 // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL!
233=======
234 int parcelMax = (int)( (long)LandData.Area
235 * (long)m_scene.RegionInfo.ObjectCapacity
236 * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus
237 / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) );
238 //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax);
239 return parcelMax;
240 }
241 }
242
243 private int GetParcelBasePrimCount()
244 {
245 if (overrideParcelMaxPrimCount != null)
246 {
247 return overrideParcelMaxPrimCount(this);
248 }
249 else
250 {
251 // Normal Calculations
252 int parcelMax = (int)((long)LandData.Area
253 * (long)m_scene.RegionInfo.ObjectCapacity
254 / 65536L);
255>>>>>>> avn/ubitvar
202 return parcelMax; 256 return parcelMax;
203 } 257 }
204 } 258 }
@@ -212,8 +266,15 @@ namespace OpenSim.Region.CoreModules.World.Land
212 else 266 else
213 { 267 {
214 //Normal Calculations 268 //Normal Calculations
269<<<<<<< HEAD
215 int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) 270 int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY))
216 * (float)m_scene.RegionInfo.ObjectCapacity); 271 * (float)m_scene.RegionInfo.ObjectCapacity);
272=======
273 int simMax = (int)( (long)LandData.SimwideArea
274 * (long)m_scene.RegionInfo.ObjectCapacity
275 / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) );
276 // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax);
277>>>>>>> avn/ubitvar
217 return simMax; 278 return simMax;
218 } 279 }
219 } 280 }
@@ -224,6 +285,9 @@ namespace OpenSim.Region.CoreModules.World.Land
224 285
225 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) 286 public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client)
226 { 287 {
288 if (remote_client.SceneAgent.PresenceType == PresenceType.Npc)
289 return;
290
227 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); 291 IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>();
228 // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); 292 // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome));
229 uint regionFlags = (uint)(RegionFlags.PublicAllowed 293 uint regionFlags = (uint)(RegionFlags.PublicAllowed
@@ -248,14 +312,15 @@ namespace OpenSim.Region.CoreModules.World.Land
248 remote_client.SendLandProperties(seq_id, 312 remote_client.SendLandProperties(seq_id,
249 snap_selection, request_result, this, 313 snap_selection, request_result, this,
250 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, 314 (float)m_scene.RegionInfo.RegionSettings.ObjectBonus,
251 GetParcelMaxPrimCount(), 315 GetParcelBasePrimCount(),
252 GetSimulatorMaxPrimCount(), regionFlags); 316 GetSimulatorMaxPrimCount(), regionFlags);
253 } 317 }
254 318
255 public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) 319 public bool UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay)
256 { 320 {
257 //Needs later group support 321 //Needs later group support
258 bool snap_selection = false; 322 snap_selection = false;
323 needOverlay = false;
259 LandData newData = LandData.Copy(); 324 LandData newData = LandData.Copy();
260 325
261 uint allowedDelta = 0; 326 uint allowedDelta = 0;
@@ -264,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Land
264 // ParcelFlags.ForSaleObjects 329 // ParcelFlags.ForSaleObjects
265 // ParcelFlags.LindenHome 330 // ParcelFlags.LindenHome
266 331
267 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) 332 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, false))
268 { 333 {
269 allowedDelta |= (uint)(ParcelFlags.AllowLandmark | 334 allowedDelta |= (uint)(ParcelFlags.AllowLandmark |
270 ParcelFlags.AllowTerraform | 335 ParcelFlags.AllowTerraform |
@@ -277,9 +342,12 @@ namespace OpenSim.Region.CoreModules.World.Land
277 ParcelFlags.AllowAPrimitiveEntry | 342 ParcelFlags.AllowAPrimitiveEntry |
278 ParcelFlags.AllowGroupObjectEntry | 343 ParcelFlags.AllowGroupObjectEntry |
279 ParcelFlags.AllowFly); 344 ParcelFlags.AllowFly);
345 newData.SeeAVs = args.SeeAVs;
346 newData.AnyAVSounds = args.AnyAVSounds;
347 newData.GroupAVSounds = args.GroupAVSounds;
280 } 348 }
281 349
282 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale)) 350 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale, true))
283 { 351 {
284 if (args.AuthBuyerID != newData.AuthBuyerID || 352 if (args.AuthBuyerID != newData.AuthBuyerID ||
285 args.SalePrice != newData.SalePrice) 353 args.SalePrice != newData.SalePrice)
@@ -302,30 +370,30 @@ namespace OpenSim.Region.CoreModules.World.Land
302 allowedDelta |= (uint)ParcelFlags.ForSale; 370 allowedDelta |= (uint)ParcelFlags.ForSale;
303 } 371 }
304 372
305 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces)) 373 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces, false))
306 { 374 {
307 newData.Category = args.Category; 375 newData.Category = args.Category;
308 376
309 allowedDelta |= (uint)(ParcelFlags.ShowDirectory | 377 allowedDelta |= (uint)(ParcelFlags.ShowDirectory |
310 ParcelFlags.AllowPublish | 378 ParcelFlags.AllowPublish |
311 ParcelFlags.MaturePublish); 379 ParcelFlags.MaturePublish) | (uint)(1 << 23);
312 } 380 }
313 381
314 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) 382 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity, false))
315 { 383 {
316 newData.Description = args.Desc; 384 newData.Description = args.Desc;
317 newData.Name = args.Name; 385 newData.Name = args.Name;
318 newData.SnapshotID = args.SnapshotID; 386 newData.SnapshotID = args.SnapshotID;
319 } 387 }
320 388
321 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint)) 389 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint, false))
322 { 390 {
323 newData.LandingType = args.LandingType; 391 newData.LandingType = args.LandingType;
324 newData.UserLocation = args.UserLocation; 392 newData.UserLocation = args.UserLocation;
325 newData.UserLookAt = args.UserLookAt; 393 newData.UserLookAt = args.UserLookAt;
326 } 394 }
327 395
328 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia)) 396 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia, false))
329 { 397 {
330 newData.MediaAutoScale = args.MediaAutoScale; 398 newData.MediaAutoScale = args.MediaAutoScale;
331 newData.MediaID = args.MediaID; 399 newData.MediaID = args.MediaID;
@@ -346,7 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Land
346 ParcelFlags.UseEstateVoiceChan); 414 ParcelFlags.UseEstateVoiceChan);
347 } 415 }
348 416
349 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses)) 417 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses, false))
350 { 418 {
351 newData.PassHours = args.PassHours; 419 newData.PassHours = args.PassHours;
352 newData.PassPrice = args.PassPrice; 420 newData.PassPrice = args.PassPrice;
@@ -354,13 +422,13 @@ namespace OpenSim.Region.CoreModules.World.Land
354 allowedDelta |= (uint)ParcelFlags.UsePassList; 422 allowedDelta |= (uint)ParcelFlags.UsePassList;
355 } 423 }
356 424
357 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed)) 425 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed, false))
358 { 426 {
359 allowedDelta |= (uint)(ParcelFlags.UseAccessGroup | 427 allowedDelta |= (uint)(ParcelFlags.UseAccessGroup |
360 ParcelFlags.UseAccessList); 428 ParcelFlags.UseAccessList);
361 } 429 }
362 430
363 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned)) 431 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned, false))
364 { 432 {
365 allowedDelta |= (uint)(ParcelFlags.UseBanList | 433 allowedDelta |= (uint)(ParcelFlags.UseBanList |
366 ParcelFlags.DenyAnonymous | 434 ParcelFlags.DenyAnonymous |
@@ -371,10 +439,24 @@ namespace OpenSim.Region.CoreModules.World.Land
371 { 439 {
372 uint preserve = LandData.Flags & ~allowedDelta; 440 uint preserve = LandData.Flags & ~allowedDelta;
373 newData.Flags = preserve | (args.ParcelFlags & allowedDelta); 441 newData.Flags = preserve | (args.ParcelFlags & allowedDelta);
442<<<<<<< HEAD
374 443
375 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 444 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
376 SendLandUpdateToAvatarsOverMe(snap_selection); 445 SendLandUpdateToAvatarsOverMe(snap_selection);
377 } 446 }
447=======
448
449 uint curdelta = LandData.Flags ^ newData.Flags;
450 curdelta &= (uint)(ParcelFlags.SoundLocal);
451
452 if(curdelta != 0 || newData.SeeAVs != LandData.SeeAVs)
453 needOverlay = true;
454
455 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
456 return true;
457 }
458 return false;
459>>>>>>> avn/ubitvar
378 } 460 }
379 461
380 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) 462 public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area)
@@ -395,7 +477,7 @@ namespace OpenSim.Region.CoreModules.World.Land
395 UUID previousOwner = LandData.OwnerID; 477 UUID previousOwner = LandData.OwnerID;
396 478
397 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); 479 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
398 m_scene.EventManager.TriggerParcelPrimCountUpdate(); 480// m_scene.EventManager.TriggerParcelPrimCountUpdate();
399 SendLandUpdateToAvatarsOverMe(true); 481 SendLandUpdateToAvatarsOverMe(true);
400 482
401 if (sellObjects) SellLandObjects(previousOwner); 483 if (sellObjects) SellLandObjects(previousOwner);
@@ -568,6 +650,7 @@ namespace OpenSim.Region.CoreModules.World.Land
568 650
569 public void SendLandUpdateToAvatarsOverMe(bool snap_selection) 651 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
570 { 652 {
653 m_scene.EventManager.TriggerParcelPrimCountUpdate();
571 m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) 654 m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
572 { 655 {
573 ILandObject over = null; 656 ILandObject over = null;
@@ -594,6 +677,7 @@ namespace OpenSim.Region.CoreModules.World.Land
594 avatar.Invulnerable = true; 677 avatar.Invulnerable = true;
595 678
596 SendLandUpdateToClient(snap_selection, avatar.ControllingClient); 679 SendLandUpdateToClient(snap_selection, avatar.ControllingClient);
680 avatar.currentParcelUUID = LandData.GlobalID;
597 } 681 }
598 } 682 }
599 }); 683 });
@@ -722,10 +806,17 @@ namespace OpenSim.Region.CoreModules.World.Land
722 /// </summary> 806 /// </summary>
723 private void UpdateAABBAndAreaValues() 807 private void UpdateAABBAndAreaValues()
724 { 808 {
809<<<<<<< HEAD
725 int min_x = 10000; 810 int min_x = 10000;
726 int min_y = 10000; 811 int min_y = 10000;
727 int max_x = 0; 812 int max_x = 0;
728 int max_y = 0; 813 int max_y = 0;
814=======
815 int min_x = Int32.MaxValue;
816 int min_y = Int32.MaxValue;
817 int max_x = Int32.MinValue;
818 int max_y = Int32.MinValue;
819>>>>>>> avn/ubitvar
729 int tempArea = 0; 820 int tempArea = 0;
730 int x, y; 821 int x, y;
731 for (x = 0; x < LandBitmap.GetLength(0); x++) 822 for (x = 0; x < LandBitmap.GetLength(0); x++)
@@ -734,10 +825,21 @@ namespace OpenSim.Region.CoreModules.World.Land
734 { 825 {
735 if (LandBitmap[x, y] == true) 826 if (LandBitmap[x, y] == true)
736 { 827 {
828<<<<<<< HEAD
737 if (min_x > x) min_x = x; 829 if (min_x > x) min_x = x;
738 if (min_y > y) min_y = y; 830 if (min_y > y) min_y = y;
739 if (max_x < x) max_x = x; 831 if (max_x < x) max_x = x;
740 if (max_y < y) max_y = y; 832 if (max_y < y) max_y = y;
833=======
834 if (min_x > x)
835 min_x = x;
836 if (min_y > y)
837 min_y = y;
838 if (max_x < x)
839 max_x = x;
840 if (max_y < y)
841 max_y = y;
842>>>>>>> avn/ubitvar
741 tempArea += landUnit * landUnit; //16sqm peice of land 843 tempArea += landUnit * landUnit; //16sqm peice of land
742 } 844 }
743 } 845 }
@@ -745,6 +847,7 @@ namespace OpenSim.Region.CoreModules.World.Land
745 int tx = min_x * landUnit; 847 int tx = min_x * landUnit;
746 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) 848 if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1))
747 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); 849 tx = ((int)m_scene.RegionInfo.RegionSizeX - 1);
850<<<<<<< HEAD
748 int ty = min_y * landUnit; 851 int ty = min_y * landUnit;
749 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) 852 if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1))
750 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); 853 ty = ((int)m_scene.RegionInfo.RegionSizeY - 1);
@@ -763,6 +866,45 @@ namespace OpenSim.Region.CoreModules.World.Land
763 LandData.AABBMax 866 LandData.AABBMax
764 = new Vector3( 867 = new Vector3(
765 (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); 868 (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0);
869=======
870
871 int htx;
872 if (tx >= ((int)m_scene.RegionInfo.RegionSizeX))
873 htx = (int)m_scene.RegionInfo.RegionSizeX - 1;
874 else
875 htx = tx;
876
877 int ty = min_y * landUnit;
878 int hty;
879
880 if (ty >= ((int)m_scene.RegionInfo.RegionSizeY))
881 hty = (int)m_scene.RegionInfo.RegionSizeY - 1;
882 else
883 hty = ty;
884
885 LandData.AABBMin =
886 new Vector3(
887 (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0);
888
889 max_x++;
890 tx = max_x * landUnit;
891 if (tx >= ((int)m_scene.RegionInfo.RegionSizeX))
892 htx = (int)m_scene.RegionInfo.RegionSizeX - 1;
893 else
894 htx = tx;
895
896 max_y++;
897 ty = max_y * 4;
898
899 if (ty >= ((int)m_scene.RegionInfo.RegionSizeY))
900 hty = (int)m_scene.RegionInfo.RegionSizeY - 1;
901 else
902 hty = ty;
903
904 LandData.AABBMax
905 = new Vector3(
906 (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0);
907>>>>>>> avn/ubitvar
766 908
767 LandData.Area = tempArea; 909 LandData.Area = tempArea;
768 } 910 }
@@ -778,7 +920,10 @@ namespace OpenSim.Region.CoreModules.World.Land
778 public void SetLandBitmap(bool[,] bitmap) 920 public void SetLandBitmap(bool[,] bitmap)
779 { 921 {
780 LandBitmap = bitmap; 922 LandBitmap = bitmap;
923<<<<<<< HEAD
781 // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); 924 // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
925=======
926>>>>>>> avn/ubitvar
782 ForceUpdateLandInfo(); 927 ForceUpdateLandInfo();
783 } 928 }
784 929
@@ -879,13 +1024,37 @@ namespace OpenSim.Region.CoreModules.World.Land
879 private byte[] ConvertLandBitmapToBytes() 1024 private byte[] ConvertLandBitmapToBytes()
880 { 1025 {
881 byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; 1026 byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8];
1027<<<<<<< HEAD
882 byte tempByte = 0; 1028 byte tempByte = 0;
883 int byteNum = 0; 1029 int byteNum = 0;
884 int i = 0; 1030 int i = 0;
1031=======
1032 int tempByte = 0;
1033 int i, byteNum = 0;
1034 int mask = 1;
1035 i = 0;
1036>>>>>>> avn/ubitvar
885 for (int y = 0; y < LandBitmap.GetLength(1); y++) 1037 for (int y = 0; y < LandBitmap.GetLength(1); y++)
886 { 1038 {
887 for (int x = 0; x < LandBitmap.GetLength(0); x++) 1039 for (int x = 0; x < LandBitmap.GetLength(0); x++)
888 { 1040 {
1041 if (LandBitmap[x, y])
1042 tempByte |= mask;
1043 mask = mask << 1;
1044 if (mask == 0x100)
1045 {
1046 mask = 1;
1047 tempConvertArr[byteNum++] = (byte)tempByte;
1048 tempByte = 0;
1049 }
1050 }
1051 }
1052
1053 if(tempByte != 0 && byteNum < 512)
1054 tempConvertArr[byteNum] = (byte)tempByte;
1055
1056
1057/*
889 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); 1058 tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8));
890 if (i % 8 == 0) 1059 if (i % 8 == 0)
891 { 1060 {
@@ -894,10 +1063,14 @@ namespace OpenSim.Region.CoreModules.World.Land
894 i = 0; 1063 i = 0;
895 byteNum++; 1064 byteNum++;
896 } 1065 }
1066<<<<<<< HEAD
897 } 1067 }
898 } 1068 }
899 // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", 1069 // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>",
900 // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); 1070 // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1));
1071=======
1072 */
1073>>>>>>> avn/ubitvar
901 return tempConvertArr; 1074 return tempConvertArr;
902 } 1075 }
903 1076
@@ -951,7 +1124,7 @@ namespace OpenSim.Region.CoreModules.World.Land
951 1124
952 public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) 1125 public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client)
953 { 1126 {
954 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) 1127 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true))
955 { 1128 {
956 List<uint> resultLocalIDs = new List<uint>(); 1129 List<uint> resultLocalIDs = new List<uint>();
957 try 1130 try
@@ -1001,7 +1174,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1001 /// </param> 1174 /// </param>
1002 public void SendLandObjectOwners(IClientAPI remote_client) 1175 public void SendLandObjectOwners(IClientAPI remote_client)
1003 { 1176 {
1004 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) 1177 if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true))
1005 { 1178 {
1006 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); 1179 Dictionary<UUID, int> primCount = new Dictionary<UUID, int>();
1007 List<UUID> groups = new List<UUID>(); 1180 List<UUID> groups = new List<UUID>();
@@ -1233,6 +1406,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1233 public void SetMediaUrl(string url) 1406 public void SetMediaUrl(string url)
1234 { 1407 {
1235 LandData.MediaURL = url; 1408 LandData.MediaURL = url;
1409 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData);
1236 SendLandUpdateToAvatarsOverMe(); 1410 SendLandUpdateToAvatarsOverMe();
1237 } 1411 }
1238 1412
@@ -1243,6 +1417,7 @@ namespace OpenSim.Region.CoreModules.World.Land
1243 public void SetMusicUrl(string url) 1417 public void SetMusicUrl(string url)
1244 { 1418 {
1245 LandData.MusicURL = url; 1419 LandData.MusicURL = url;
1420 m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData);
1246 SendLandUpdateToAvatarsOverMe(); 1421 SendLandUpdateToAvatarsOverMe();
1247 } 1422 }
1248 1423
@@ -1257,6 +1432,17 @@ namespace OpenSim.Region.CoreModules.World.Land
1257 1432
1258 #endregion 1433 #endregion
1259 1434
1435 private void OnFrame()
1436 {
1437 m_expiryCounter++;
1438
1439 if (m_expiryCounter >= 50)
1440 {
1441 ExpireAccessList();
1442 m_expiryCounter = 0;
1443 }
1444 }
1445
1260 private void ExpireAccessList() 1446 private void ExpireAccessList()
1261 { 1447 {
1262 List<LandAccessEntry> delete = new List<LandAccessEntry>(); 1448 List<LandAccessEntry> delete = new List<LandAccessEntry>();
@@ -1267,7 +1453,22 @@ namespace OpenSim.Region.CoreModules.World.Land
1267 delete.Add(entry); 1453 delete.Add(entry);
1268 } 1454 }
1269 foreach (LandAccessEntry entry in delete) 1455 foreach (LandAccessEntry entry in delete)
1456 {
1270 LandData.ParcelAccessList.Remove(entry); 1457 LandData.ParcelAccessList.Remove(entry);
1458 ScenePresence presence;
1459
1460 if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent))
1461 {
1462 ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y);
1463 if (land.LandData.LocalID == LandData.LocalID)
1464 {
1465 Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land);
1466 presence.TeleportWithMomentum(pos, null);
1467 presence.ControllingClient.SendAlertMessage("You have been ejected from this land");
1468 }
1469 }
1470 m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID);
1471 }
1271 1472
1272 if (delete.Count > 0) 1473 if (delete.Count > 0)
1273 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); 1474 m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this);
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
index 9b51cc8..771fdd2 100644
--- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
+++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Land
207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) 207 if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts))
208 { 208 {
209 UUID landOwner = landData.OwnerID; 209 UUID landOwner = landData.OwnerID;
210 int partCount = obj.Parts.Length; 210 int partCount = obj.GetPartCount();
211 211
212 m_SimwideCounts[landOwner] += partCount; 212 m_SimwideCounts[landOwner] += partCount;
213 if (parcelCounts.Users.ContainsKey(obj.OwnerID)) 213 if (parcelCounts.Users.ContainsKey(obj.OwnerID))
@@ -597,4 +597,4 @@ namespace OpenSim.Region.CoreModules.World.Land
597 } 597 }
598 } 598 }
599 } 599 }
600} \ No newline at end of file 600}
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
index 796a15f..a228e7a 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs
@@ -104,6 +104,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
104 104
105 terrainRenderer.Initialise(m_scene, m_config); 105 terrainRenderer.Initialise(m_scene, m_config);
106 106
107<<<<<<< HEAD
107 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, 108 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
108 System.Drawing.Imaging.PixelFormat.Format24bppRgb); 109 System.Drawing.Imaging.PixelFormat.Format24bppRgb);
109 //long t = System.Environment.TickCount; 110 //long t = System.Environment.TickCount;
@@ -112,6 +113,16 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
112 //} 113 //}
113 //t = System.Environment.TickCount - t; 114 //t = System.Environment.TickCount - t;
114 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); 115 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
116=======
117 mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height,
118 System.Drawing.Imaging.PixelFormat.Format24bppRgb);
119 //long t = System.Environment.TickCount;
120 //for (int i = 0; i < 10; ++i) {
121 terrainRenderer.TerrainToBitmap(mapbmp);
122 //}
123 //t = System.Environment.TickCount - t;
124 //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t);
125>>>>>>> avn/ubitvar
115 126
116 if (drawPrimVolume) 127 if (drawPrimVolume)
117 { 128 {
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
index 9f23141..a9cc993 100644
--- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
+++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs
@@ -270,8 +270,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
270 270
271 // the heigthfield might have some jumps in values. Rendered land is smooth, though, 271 // the heigthfield might have some jumps in values. Rendered land is smooth, though,
272 // as a slope is rendered at that place. So average 4 neighbour values to emulate that. 272 // as a slope is rendered at that place. So average 4 neighbour values to emulate that.
273<<<<<<< HEAD
273 private float getHeight(ITerrainChannel hm, int x, int y) { 274 private float getHeight(ITerrainChannel hm, int x, int y) {
274 if (x < (hm.Width - 1) && y < (hm.Height - 1)) 275 if (x < (hm.Width - 1) && y < (hm.Height - 1))
276=======
277 private float getHeight(ITerrainChannel hm, int x, int y)
278 {
279 if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1))
280>>>>>>> avn/ubitvar
275 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); 281 return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112);
276 else 282 else
277 return (float)hm[x, y]; 283 return (float)hm[x, y];
@@ -291,6 +297,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
291 LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); 297 LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
292 } 298 }
293 299
300 ITerrainChannel hm = m_scene.Heightmap;
301
302 if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height)
303 {
304 m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>",
305 "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height);
306 }
307
294 // These textures should be in the AssetCache anyway, as every client conneting to this 308 // These textures should be in the AssetCache anyway, as every client conneting to this
295 // region needs them. Except on start, when the map is recreated (before anyone connected), 309 // region needs them. Except on start, when the map is recreated (before anyone connected),
296 // and on change of the estate settings (textures and terrain values), when the map should 310 // and on change of the estate settings (textures and terrain values), when the map should
@@ -371,8 +385,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
371 // first, rescale h to 0.0 - 1.0 385 // first, rescale h to 0.0 - 1.0
372 hmod = (hmod - low) / (high - low); 386 hmod = (hmod - low) / (high - low);
373 // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4 387 // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4
374 if (hmod < 1f/3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f); 388 if (hmod < 1f / 3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f);
375 else if (hmod < 2f/3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f); 389 else if (hmod < 2f / 3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f);
376 else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f); 390 else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f);
377 } 391 }
378 392
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
index 0a4e83e..f13d648 100644
--- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
+++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare
190 190
191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) 191 public void SendProfileToClient(IClientAPI client, RegionLightShareData wl)
192 { 192 {
193 if (client == null)
194 return;
195
193 if (m_enableWindlight) 196 if (m_enableWindlight)
194 { 197 {
195 if (m_scene.RegionInfo.WindlightSettings.valid) 198 if (m_scene.RegionInfo.WindlightSettings.valid)
@@ -207,8 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare
207 210
208 private void EventManager_OnMakeRootAgent(ScenePresence presence) 211 private void EventManager_OnMakeRootAgent(ScenePresence presence)
209 { 212 {
210// m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client {0}", presence.Name); 213 if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid)
211 214 m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client");
212 SendProfileToClient(presence.ControllingClient); 215 SendProfileToClient(presence.ControllingClient);
213 } 216 }
214 217
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
index 2abc910..0e0f05f 100644
--- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
+++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs
@@ -173,6 +173,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
173 return false; 173 return false;
174 } 174 }
175 175
176 if ((perms & (uint)PermissionMask.Copy) == 0)
177 {
178 if (m_dialogModule != null)
179 m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system");
180 return false;
181 }
182
176 AssetBase asset = m_scene.CreateAsset( 183 AssetBase asset = m_scene.CreateAsset(
177 group.GetPartName(localID), 184 group.GetPartName(localID),
178 group.GetPartDescription(localID), 185 group.GetPartDescription(localID),
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 780ec69..12e8fb1 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -43,8 +43,8 @@ using PermissionMask = OpenSim.Framework.PermissionMask;
43 43
44namespace OpenSim.Region.CoreModules.World.Permissions 44namespace OpenSim.Region.CoreModules.World.Permissions
45{ 45{
46 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")] 46 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultPermissionsModule")]
47 public class PermissionsModule : INonSharedRegionModule, IPermissionsModule 47 public class DefaultPermissionsModule : INonSharedRegionModule, IPermissionsModule
48 { 48 {
49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 49 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
50 50
@@ -349,7 +349,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
349 349
350 public string Name 350 public string Name
351 { 351 {
352 get { return "PermissionsModule"; } 352 get { return "DefaultPermissionsModule"; }
353 } 353 }
354 354
355 public Type ReplaceableInterface 355 public Type ReplaceableInterface
@@ -1052,7 +1052,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
1052 return GenericObjectPermission(editorID, objectID, false); 1052 return GenericObjectPermission(editorID, objectID, false);
1053 } 1053 }
1054 1054
1055 private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene) 1055 private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager)
1056 { 1056 {
1057 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); 1057 DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
1058 if (m_bypassPermissions) return m_bypassPermissionsValue; 1058 if (m_bypassPermissions) return m_bypassPermissionsValue;
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
index 75a8295..e6a0205 100644
--- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
+++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs
@@ -29,6 +29,8 @@ using System;
29using System.Linq; 29using System.Linq;
30using System.Reflection; 30using System.Reflection;
31using System.Timers; 31using System.Timers;
32using System.IO;
33using System.Diagnostics;
32using System.Threading; 34using System.Threading;
33using System.Collections.Generic; 35using System.Collections.Generic;
34using log4net; 36using log4net;
@@ -57,13 +59,24 @@ namespace OpenSim.Region.CoreModules.World.Region
57 protected UUID m_Initiator; 59 protected UUID m_Initiator;
58 protected bool m_Notice = false; 60 protected bool m_Notice = false;
59 protected IDialogModule m_DialogModule = null; 61 protected IDialogModule m_DialogModule = null;
62 protected string m_MarkerPath = String.Empty;
63 private int[] m_CurrentAlerts = null;
60 64
61 public void Initialise(IConfigSource config) 65 public void Initialise(IConfigSource config)
62 { 66 {
67 IConfig restartConfig = config.Configs["RestartModule"];
68 if (restartConfig != null)
69 {
70 m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty);
71 }
63 } 72 }
64 73
65 public void AddRegion(Scene scene) 74 public void AddRegion(Scene scene)
66 { 75 {
76 if (m_MarkerPath != String.Empty)
77 File.Delete(Path.Combine(m_MarkerPath,
78 scene.RegionInfo.RegionID.ToString()));
79
67 m_Scene = scene; 80 m_Scene = scene;
68 81
69 scene.RegisterModuleInterface<IRestartModule>(this); 82 scene.RegisterModuleInterface<IRestartModule>(this);
@@ -118,10 +131,14 @@ namespace OpenSim.Region.CoreModules.World.Region
118 public void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice) 131 public void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice)
119 { 132 {
120 if (m_CountdownTimer != null) 133 if (m_CountdownTimer != null)
121 return; 134 {
135 m_CountdownTimer.Stop();
136 m_CountdownTimer = null;
137 }
122 138
123 if (alerts == null) 139 if (alerts == null)
124 { 140 {
141 CreateMarkerFile();
125 m_Scene.RestartNow(); 142 m_Scene.RestartNow();
126 return; 143 return;
127 } 144 }
@@ -129,25 +146,28 @@ namespace OpenSim.Region.CoreModules.World.Region
129 m_Message = message; 146 m_Message = message;
130 m_Initiator = initiator; 147 m_Initiator = initiator;
131 m_Notice = notice; 148 m_Notice = notice;
149 m_CurrentAlerts = alerts;
132 m_Alerts = new List<int>(alerts); 150 m_Alerts = new List<int>(alerts);
133 m_Alerts.Sort(); 151 m_Alerts.Sort();
134 m_Alerts.Reverse(); 152 m_Alerts.Reverse();
135 153
136 if (m_Alerts[0] == 0) 154 if (m_Alerts[0] == 0)
137 { 155 {
156 CreateMarkerFile();
138 m_Scene.RestartNow(); 157 m_Scene.RestartNow();
139 return; 158 return;
140 } 159 }
141 160
142 int nextInterval = DoOneNotice(); 161 int nextInterval = DoOneNotice(true);
143 162
144 SetTimer(nextInterval); 163 SetTimer(nextInterval);
145 } 164 }
146 165
147 public int DoOneNotice() 166 public int DoOneNotice(bool sendOut)
148 { 167 {
149 if (m_Alerts.Count == 0 || m_Alerts[0] == 0) 168 if (m_Alerts.Count == 0 || m_Alerts[0] == 0)
150 { 169 {
170 CreateMarkerFile();
151 m_Scene.RestartNow(); 171 m_Scene.RestartNow();
152 return 0; 172 return 0;
153 } 173 }
@@ -168,34 +188,37 @@ namespace OpenSim.Region.CoreModules.World.Region
168 188
169 m_Alerts.RemoveAt(0); 189 m_Alerts.RemoveAt(0);
170 190
171 int minutes = currentAlert / 60; 191 if (sendOut)
172 string currentAlertString = String.Empty;
173 if (minutes > 0)
174 { 192 {
175 if (minutes == 1) 193 int minutes = currentAlert / 60;
176 currentAlertString += "1 minute"; 194 string currentAlertString = String.Empty;
177 else 195 if (minutes > 0)
178 currentAlertString += String.Format("{0} minutes", minutes); 196 {
197 if (minutes == 1)
198 currentAlertString += "1 minute";
199 else
200 currentAlertString += String.Format("{0} minutes", minutes);
201 if ((currentAlert % 60) != 0)
202 currentAlertString += " and ";
203 }
179 if ((currentAlert % 60) != 0) 204 if ((currentAlert % 60) != 0)
180 currentAlertString += " and "; 205 {
181 } 206 int seconds = currentAlert % 60;
182 if ((currentAlert % 60) != 0) 207 if (seconds == 1)
183 { 208 currentAlertString += "1 second";
184 int seconds = currentAlert % 60; 209 else
185 if (seconds == 1) 210 currentAlertString += String.Format("{0} seconds", seconds);
186 currentAlertString += "1 second"; 211 }
187 else
188 currentAlertString += String.Format("{0} seconds", seconds);
189 }
190 212
191 string msg = String.Format(m_Message, currentAlertString); 213 string msg = String.Format(m_Message, currentAlertString);
192 214
193 if (m_DialogModule != null && msg != String.Empty) 215 if (m_DialogModule != null && msg != String.Empty)
194 { 216 {
195 if (m_Notice) 217 if (m_Notice)
196 m_DialogModule.SendGeneralAlert(msg); 218 m_DialogModule.SendGeneralAlert(msg);
197 else 219 else
198 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); 220 m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg);
221 }
199 } 222 }
200 223
201 return currentAlert - nextAlert; 224 return currentAlert - nextAlert;
@@ -226,7 +249,27 @@ namespace OpenSim.Region.CoreModules.World.Region
226 249
227 private void OnTimer(object source, ElapsedEventArgs e) 250 private void OnTimer(object source, ElapsedEventArgs e)
228 { 251 {
229 SetTimer(DoOneNotice()); 252 int nextInterval = DoOneNotice(true);
253
254 SetTimer(nextInterval);
255 }
256
257 public void DelayRestart(int seconds, string message)
258 {
259 if (m_CountdownTimer == null)
260 return;
261
262 m_CountdownTimer.Stop();
263 m_CountdownTimer = null;
264
265 m_Alerts = new List<int>(m_CurrentAlerts);
266 m_Alerts.Add(seconds);
267 m_Alerts.Sort();
268 m_Alerts.Reverse();
269
270 int nextInterval = DoOneNotice(false);
271
272 SetTimer(nextInterval);
230 } 273 }
231 274
232 public void AbortRestart(string message) 275 public void AbortRestart(string message)
@@ -236,8 +279,12 @@ namespace OpenSim.Region.CoreModules.World.Region
236 m_CountdownTimer.Stop(); 279 m_CountdownTimer.Stop();
237 m_CountdownTimer = null; 280 m_CountdownTimer = null;
238 if (m_DialogModule != null && message != String.Empty) 281 if (m_DialogModule != null && message != String.Empty)
239 m_DialogModule.SendGeneralAlert(message); 282 m_DialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
283 //m_DialogModule.SendGeneralAlert(message);
240 } 284 }
285 if (m_MarkerPath != String.Empty)
286 File.Delete(Path.Combine(m_MarkerPath,
287 m_Scene.RegionInfo.RegionID.ToString()));
241 } 288 }
242 289
243 private void HandleRegionRestart(string module, string[] args) 290 private void HandleRegionRestart(string module, string[] args)
@@ -282,5 +329,25 @@ namespace OpenSim.Region.CoreModules.World.Region
282 329
283 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); 330 ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice);
284 } 331 }
332
333 protected void CreateMarkerFile()
334 {
335 if (m_MarkerPath == String.Empty)
336 return;
337
338 string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString());
339 try
340 {
341 string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString();
342 FileStream fs = File.Create(path);
343 System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
344 Byte[] buf = enc.GetBytes(pidstring);
345 fs.Write(buf, 0, buf.Length);
346 fs.Close();
347 }
348 catch (Exception)
349 {
350 }
351 }
285 } 352 }
286} \ No newline at end of file 353}
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
index d093224..9c99c19 100644
--- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
+++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs
@@ -48,6 +48,18 @@ namespace OpenSim.Region.CoreModules.World.Sound
48 48
49 private Scene m_scene; 49 private Scene m_scene;
50 50
51 public enum SoundFlags: byte
52 {
53 NONE = 0,
54 LOOP = 1 << 0,
55 SYNC_MASTER = 1<<1,
56 SYNC_SLAVE = 1<<2,
57 SYNC_PENDING = 1<<3,
58 QUEUE = 1<<4,
59 STOP = 1<<5,
60 SYNC_MASK = SYNC_MASTER | SYNC_SLAVE | SYNC_PENDING
61 }
62
51 public bool Enabled { get; private set; } 63 public bool Enabled { get; private set; }
52 64
53 public float MaxDistance { get; private set; } 65 public float MaxDistance { get; private set; }
@@ -124,26 +136,30 @@ namespace OpenSim.Region.CoreModules.World.Sound
124 if (radius == 0) 136 if (radius == 0)
125 radius = MaxDistance; 137 radius = MaxDistance;
126 138
127 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 139 if (part.SoundQueueing)
140 flags |= (byte)SoundFlags.QUEUE;
141
142 if (grp.IsAttachment)
128 { 143 {
129 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 144 ScenePresence ssp = null;
130 if (dis > MaxDistance) // Max audio distance 145 if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp))
131 return; 146 return;
132 147
133 if (grp.IsAttachment) 148 if (!ssp.ParcelAllowThisAvatarSounds)
134 { 149 return;
135 if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID)
136 return;
137 150
138 if (sp.ControllingClient.AgentId == grp.OwnerID) 151 if (grp.HasPrivateAttachmentPoint)
139 dis = 0; 152 {
153 ssp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
154 ownerID, (float)gain, flags);
155 return;
140 } 156 }
157 }
141 158
142 // Scale by distance 159 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
143 double thisSpGain = gain * ((radius - dis) / radius); 160 {
144
145 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, 161 sp.ControllingClient.SendPlayAttachedSound(soundID, objectID,
146 ownerID, (float)thisSpGain, flags); 162 ownerID, (float)gain, flags);
147 }); 163 });
148 } 164 }
149 165
@@ -151,20 +167,33 @@ namespace OpenSim.Region.CoreModules.World.Sound
151 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) 167 UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius)
152 { 168 {
153 SceneObjectPart part; 169 SceneObjectPart part;
170 ScenePresence ssp = null;
154 if (!m_scene.TryGetSceneObjectPart(objectID, out part)) 171 if (!m_scene.TryGetSceneObjectPart(objectID, out part))
155 { 172 {
156 ScenePresence sp; 173 if (!m_scene.TryGetScenePresence(ownerID, out ssp))
157 if (!m_scene.TryGetScenePresence(ownerID, out sp)) 174 return;
175 if (!ssp.ParcelAllowThisAvatarSounds)
158 return; 176 return;
159 } 177 }
160 else 178 else
161 { 179 {
162 SceneObjectGroup grp = part.ParentGroup; 180 SceneObjectGroup grp = part.ParentGroup;
163 181
164 if (grp.IsAttachment && grp.AttachmentPoint > 30) 182 if (grp.IsAttachment)
165 { 183 {
166 objectID = ownerID; 184 if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp))
167 parentID = ownerID; 185 return;
186
187 if (!ssp.ParcelAllowThisAvatarSounds)
188 return;
189
190 if (grp.HasPrivateAttachmentPoint)
191 {
192 ssp.ControllingClient.SendTriggeredSound(soundId, ownerID,
193 objectID, parentID, handle, position,
194 (float)gain);
195 return;
196 }
168 } 197 }
169 } 198 }
170 199
@@ -174,16 +203,12 @@ namespace OpenSim.Region.CoreModules.World.Sound
174 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 203 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
175 { 204 {
176 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); 205 double dis = Util.GetDistanceTo(sp.AbsolutePosition, position);
177 206 if (dis > radius) // Max audio distance
178 if (dis > MaxDistance) // Max audio distance
179 return; 207 return;
180 208
181 // Scale by distance
182 double thisSpGain = gain * ((radius - dis) / radius);
183
184 sp.ControllingClient.SendTriggeredSound(soundId, ownerID, 209 sp.ControllingClient.SendTriggeredSound(soundId, ownerID,
185 objectID, parentID, handle, position, 210 objectID, parentID, handle, position,
186 (float)thisSpGain); 211 (float)gain);
187 }); 212 });
188 } 213 }
189 214
@@ -198,40 +223,13 @@ namespace OpenSim.Region.CoreModules.World.Sound
198 223
199 private static void StopSound(SceneObjectPart m_host) 224 private static void StopSound(SceneObjectPart m_host)
200 { 225 {
201 m_host.AdjustSoundGain(0); 226// m_host.AdjustSoundGain(0);
202 // Xantor 20080528: Clear prim data of sound instead 227 m_host.Sound = UUID.Zero;
203 if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) 228 m_host.SoundFlags = (byte)SoundFlags.STOP;
204 { 229 m_host.SoundRadius = 0;
205 if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) 230 m_host.SoundGain = 0;
206 { 231 m_host.ScheduleFullUpdate();
207 foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) 232 m_host.SendFullUpdateToAllClients();
208 {
209 part.Sound = UUID.Zero;
210 part.SoundFlags = 1 << 5;
211 part.SoundRadius = 0;
212 part.ScheduleFullUpdate();
213 part.SendFullUpdateToAllClients();
214 }
215 m_host.ParentGroup.LoopSoundMasterPrim = null;
216 m_host.ParentGroup.LoopSoundSlavePrims.Clear();
217 }
218 else
219 {
220 m_host.Sound = UUID.Zero;
221 m_host.SoundFlags = 1 << 5;
222 m_host.SoundRadius = 0;
223 m_host.ScheduleFullUpdate();
224 m_host.SendFullUpdateToAllClients();
225 }
226 }
227 else
228 {
229 m_host.Sound = UUID.Zero;
230 m_host.SoundFlags = 1 << 5;
231 m_host.SoundRadius = 0;
232 m_host.ScheduleFullUpdate();
233 m_host.SendFullUpdateToAllClients();
234 }
235 } 233 }
236 234
237 public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) 235 public virtual void PreloadSound(UUID objectID, UUID soundID, float radius)
@@ -248,7 +246,7 @@ namespace OpenSim.Region.CoreModules.World.Sound
248 246
249 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 247 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
250 { 248 {
251 if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance)) 249 if (Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) < radius)
252 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); 250 sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID);
253 }); 251 });
254 } 252 }
@@ -262,21 +260,24 @@ namespace OpenSim.Region.CoreModules.World.Sound
262 // 20080530 Updated to remove code duplication 260 // 20080530 Updated to remove code duplication
263 // 20080530 Stop sound if there is one, otherwise volume only changes don't work 261 // 20080530 Stop sound if there is one, otherwise volume only changes don't work
264 public void LoopSound(UUID objectID, UUID soundID, 262 public void LoopSound(UUID objectID, UUID soundID,
265 double volume, double radius, bool isMaster) 263 double volume, double radius, bool isMaster, bool isSlave)
266 { 264 {
267 SceneObjectPart m_host; 265 SceneObjectPart m_host;
268 if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) 266 if (!m_scene.TryGetSceneObjectPart(objectID, out m_host))
269 return; 267 return;
270 268
269 byte iflags = 1; // looping
271 if (isMaster) 270 if (isMaster)
272 m_host.ParentGroup.LoopSoundMasterPrim = m_host; 271 iflags |= (byte)SoundFlags.SYNC_MASTER;
273 272 // TODO check viewer seems to accept both
274 if (m_host.Sound != UUID.Zero) 273 if (isSlave)
275 StopSound(m_host); 274 iflags |= (byte)SoundFlags.SYNC_SLAVE;
275 if (m_host.SoundQueueing)
276 iflags |= (byte)SoundFlags.QUEUE;
276 277
277 m_host.Sound = soundID; 278 m_host.Sound = soundID;
278 m_host.SoundGain = volume; 279 m_host.SoundGain = volume;
279 m_host.SoundFlags = 1; // looping 280 m_host.SoundFlags = iflags;
280 m_host.SoundRadius = radius; 281 m_host.SoundRadius = radius;
281 282
282 m_host.ScheduleFullUpdate(); 283 m_host.ScheduleFullUpdate();
@@ -301,42 +302,19 @@ namespace OpenSim.Region.CoreModules.World.Sound
301 Vector3 position = part.AbsolutePosition; // region local 302 Vector3 position = part.AbsolutePosition; // region local
302 ulong regionHandle = m_scene.RegionInfo.RegionHandle; 303 ulong regionHandle = m_scene.RegionInfo.RegionHandle;
303 304
304 if (useMaster) 305 if(triggered)
305 { 306 TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
306 if (isMaster)
307 {
308 if (triggered)
309 TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
310 else
311 PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius);
312 part.ParentGroup.PlaySoundMasterPrim = part;
313 if (triggered)
314 TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius);
315 else
316 PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius);
317 foreach (SceneObjectPart prim in part.ParentGroup.PlaySoundSlavePrims)
318 {
319 position = prim.AbsolutePosition; // region local
320 if (triggered)
321 TriggerSound(soundID, part.OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius);
322 else
323 PlayAttachedSound(soundID, part.OwnerID, prim.UUID, volume, position, flags, radius);
324 }
325 part.ParentGroup.PlaySoundSlavePrims.Clear();
326 part.ParentGroup.PlaySoundMasterPrim = null;
327 }
328 else
329 {
330 part.ParentGroup.PlaySoundSlavePrims.Add(part);
331 }
332 }
333 else 307 else
334 { 308 {
335 if (triggered) 309 byte bflags = 0;
336 TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); 310
337 else 311 if (isMaster)
338 PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); 312 bflags |= (byte)SoundFlags.SYNC_MASTER;
339 } 313 // TODO check viewer seems to accept both
314 if (useMaster)
315 bflags |= (byte)SoundFlags.SYNC_SLAVE;
316 PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, bflags, radius);
317 }
340 } 318 }
341 319
342 public void TriggerSoundLimited(UUID objectID, UUID sound, 320 public void TriggerSoundLimited(UUID objectID, UUID sound,
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs
index 36917e9..b456aa1 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
64 64
65 for (int i = 0; i < rounds; i++) 65 for (int i = 0; i < rounds; i++)
66 { 66 {
67 smoothFunction.FloodEffect(map, bitmap, 1.0); 67 smoothFunction.FloodEffect(map, bitmap, 1.0, 0, map.Width - 1, 0, map.Height - 1);
68 } 68 }
69 } 69 }
70 70
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
99 } 99 }
100 } 100 }
101 101
102 raiseFunction.FloodEffect(map, bitmap, height); 102 raiseFunction.FloodEffect(map, bitmap, height, 0, map.Width - 1, 0, map.Height - 1);
103 } 103 }
104 } 104 }
105 } 105 }
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs
index dc76ad5..3222524 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
84 for (y = 0; y < map.Height; y++) 84 for (y = 0; y < map.Height; y++)
85 { 85 {
86 if (cliffMask[x, y]) 86 if (cliffMask[x, y])
87 eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1); 87 eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1,0,map.Width - 1,0,map.Height - 1);
88 } 88 }
89 } 89 }
90 90
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
index 89087b1..80396c4 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs
@@ -53,4 +53,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects
53 53
54 #endregion 54 #endregion
55 } 55 }
56} \ No newline at end of file 56}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs
index 774e7b2..0c4171e 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs
@@ -33,15 +33,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
37 int startX, int endX, int startY, int endY)
37 { 38 {
38 double sum = 0.0; 39 double sum = 0.0;
39 double steps = 0.0; 40 double steps = 0.0;
40 41
41 int x, y; 42 int x, y;
42 for (x = 0; x < map.Width; x++) 43 for (x = startX; x <= endX; x++)
43 { 44 {
44 for (y = 0; y < map.Height; y++) 45 for (y = startY; y <= endY; y++)
45 { 46 {
46 if (fillArea[x, y]) 47 if (fillArea[x, y])
47 { 48 {
@@ -55,9 +56,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
55 56
56 double str = 0.1 * strength; // == 0.2 in the default client 57 double str = 0.1 * strength; // == 0.2 in the default client
57 58
58 for (x = 0; x < map.Width; x++) 59 for (x = startX; x <= endX; x++)
59 { 60 {
60 for (y = 0; y < map.Height; y++) 61 for (y = startY; y <= endY; y++)
61 { 62 {
62 if (fillArea[x, y]) 63 if (fillArea[x, y])
63 map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); 64 map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs
index 3e87390..a275a86 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs
@@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
37 int startX, int endX, int startY, int endY)
37 { 38 {
38 int x; 39 int x,y;
39 for (x = 0; x < map.Width; x++) 40 for (x = startX; x <= endX; x++)
40 { 41 {
41 int y; 42 for (y = startY; y <= endY; y++)
42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 if (fillArea[x, y]) 44 if (fillArea[x, y])
45 { 45 {
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
index b6c635c..236584a 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs
@@ -35,18 +35,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
35 { 35 {
36 #region ITerrainFloodEffect Members 36 #region ITerrainFloodEffect Members
37 37
38 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 38 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
39 int startX, int endX, int startY, int endY)
39 { 40 {
40 int x; 41 int x, y;
41 for (x = 0; x < map.Width; x++) 42 for (x = startX; x <= endX; x++)
42 { 43 {
43 int y; 44 for (y = startY; y <= endY; y++)
44 for (y = 0; y < map.Height; y++)
45 { 45 {
46 if (fillArea[x, y]) 46 if (fillArea[x, y])
47 { 47 {
48 double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); 48 double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0);
49<<<<<<< HEAD
49 50
51=======
52>>>>>>> avn/ubitvar
50 map[x, y] += noise * strength; 53 map[x, y] += noise * strength;
51 } 54 }
52 } 55 }
@@ -55,4 +58,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
55 58
56 #endregion 59 #endregion
57 } 60 }
58} \ No newline at end of file 61}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs
index 3bdc5e7..6ccd5df 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs
@@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
37 int startX, int endX, int startY, int endY)
37 { 38 {
38 int x; 39 int x,y;
39 for (x = 0; x < map.Width; x++) 40 for (x = startX; x <= endX; x++)
40 { 41 {
41 int y; 42 for (y = startY; y <= endY; y++)
42 for (y = 0; y < map.Height; y++)
43 { 43 {
44 if (fillArea[x, y]) 44 if (fillArea[x, y])
45 { 45 {
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs
index c5527fa..4230133 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs
@@ -46,13 +46,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
46 /// <param name="map">the current heightmap</param> 46 /// <param name="map">the current heightmap</param>
47 /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> 47 /// <param name="fillArea">array indicating which sections of the map are to be reverted</param>
48 /// <param name="strength">unused</param> 48 /// <param name="strength">unused</param>
49 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 49 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
50 int startX, int endX, int startY, int endY)
50 { 51 {
51 int x; 52 int x, y;
52 for (x = 0; x < map.Width; x++) 53 for (x = startX; x <= endX; x++)
53 { 54 {
54 int y; 55 for (y = startY; y <= endY; y++)
55 for (y = 0; y < map.Height; y++)
56 { 56 {
57 if (fillArea[x, y]) 57 if (fillArea[x, y])
58 { 58 {
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs
index 6b07747..6c0d60d 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs
@@ -33,16 +33,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
33 { 33 {
34 #region ITerrainFloodEffect Members 34 #region ITerrainFloodEffect Members
35 35
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) 36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength,
37 int startX, int endX, int startY, int endY)
37 { 38 {
38 double area = strength; 39 double area = strength;
39 double step = strength / 4.0; 40 double step = strength / 4.0;
40 41
41 double[,] manipulate = new double[map.Width,map.Height]; 42 double[,] manipulate = new double[map.Width,map.Height];
42 int x, y; 43 int x, y;
43 for (x = 0; x < map.Width; x++) 44 for (x = startX; x <= endX; x++)
44 { 45 {
45 for (y = 0; y < map.Height; y++) 46 for (y = startY; y <= endY; y++)
46 { 47 {
47 if (!fillArea[x, y]) 48 if (!fillArea[x, y])
48 continue; 49 continue;
@@ -64,9 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
64 manipulate[x, y] = average / avgsteps; 65 manipulate[x, y] = average / avgsteps;
65 } 66 }
66 } 67 }
67 for (x = 0; x < map.Width; x++) 68 for (x = startX; x <= endX; x++)
68 { 69 {
69 for (y = 0; y < map.Height; y++) 70 for (y = startY; y <= endY; y++)
70 { 71 {
71 if (!fillArea[x, y]) 72 if (!fillArea[x, y])
72 continue; 73 continue;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs
index 3984a30..6324aca 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs
@@ -32,6 +32,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
32{ 32{
33 public interface ITerrainFloodEffect 33 public interface ITerrainFloodEffect
34 { 34 {
35 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength); 35 void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength,
36 int startX, int endX, int startY, int endY);
36 } 37 }
37} \ No newline at end of file 38} \ No newline at end of file
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs
index b73defd..d0b05e4 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs
@@ -31,6 +31,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
31{ 31{
32 public interface ITerrainPaintableEffect 32 public interface ITerrainPaintableEffect
33 { 33 {
34 void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z, double strength, double duration); 34 void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z,
35 double strength, double duration, int startX, int endX, int startY, int endY);
35 } 36 }
36} 37}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs
index 7a78cd8..7358ba3 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs
@@ -151,7 +151,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
151 151
152 #region ITerrainPaintableEffect Members 152 #region ITerrainPaintableEffect Members
153 153
154 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 154 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
155 double strength, double duration, int startX, int endX, int startY, int endY)
155 { 156 {
156 strength = TerrainUtil.MetersToSphericalStrength(strength); 157 strength = TerrainUtil.MetersToSphericalStrength(strength);
157 158
@@ -163,18 +164,23 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
163 ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height); 164 ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height);
164 165
165 // Fill with rain 166 // Fill with rain
166 for (x = 0; x < water.Width; x++) 167 for (x = startX; x <= endX; x++)
167 for (y = 0; y < water.Height; y++) 168 {
168 water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); 169 for (y = startY; y <= endY; y++)
170 {
171 if (mask[x, y])
172 water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration);
173 }
174 }
169 175
170 for (int i = 0; i < rounds; i++) 176 for (int i = 0; i < rounds; i++)
171 { 177 {
172 // Erode underlying terrain 178 // Erode underlying terrain
173 for (x = 0; x < water.Width; x++) 179 for (x = startX; x <= endX; x++)
174 { 180 {
175 for (y = 0; y < water.Height; y++) 181 for (y = startY; y <= endY; y++)
176 { 182 {
177 if (mask[x,y]) 183 if (mask[x, y])
178 { 184 {
179 const double solConst = (1.0 / rounds); 185 const double solConst = (1.0 / rounds);
180 double sedDelta = water[x, y] * solConst; 186 double sedDelta = water[x, y] * solConst;
@@ -185,9 +191,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
185 } 191 }
186 192
187 // Move water 193 // Move water
188 for (x = 0; x < water.Width; x++) 194 for (x = startX; x <= endX; x++)
189 { 195 {
190 for (y = 0; y < water.Height; y++) 196 for (y = startY; y <= endY; y++)
191 { 197 {
192 if (water[x, y] <= 0) 198 if (water[x, y] <= 0)
193 continue; 199 continue;
@@ -296,7 +302,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
296 double sedimentDeposit = sediment[x, y] - waterCapacity; 302 double sedimentDeposit = sediment[x, y] - waterCapacity;
297 if (sedimentDeposit > 0) 303 if (sedimentDeposit > 0)
298 { 304 {
299 if (mask[x,y]) 305 if (mask[x, y])
300 { 306 {
301 sediment[x, y] -= sedimentDeposit; 307 sediment[x, y] -= sedimentDeposit;
302 map[x, y] += sedimentDeposit; 308 map[x, y] += sedimentDeposit;
@@ -309,10 +315,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
309 // Deposit any remainder (should be minimal) 315 // Deposit any remainder (should be minimal)
310 for (x = 0; x < water.Width; x++) 316 for (x = 0; x < water.Width; x++)
311 for (y = 0; y < water.Height; y++) 317 for (y = 0; y < water.Height; y++)
312 if (mask[x,y] && sediment[x, y] > 0) 318 if (mask[x, y] && sediment[x, y] > 0)
313 map[x, y] += sediment[x, y]; 319 map[x, y] += sediment[x, y];
314 } 320 }
315
316 #endregion 321 #endregion
317 } 322 }
318} 323}
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs
index 9aa3dff..8937f63 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs
@@ -35,16 +35,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
35 { 35 {
36 #region ITerrainPaintableEffect Members 36 #region ITerrainPaintableEffect Members
37 37
38 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 38 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
39 double strength, double duration, int startX, int endX, int startY, int endY)
39 { 40 {
40 strength = TerrainUtil.MetersToSphericalStrength(strength); 41 strength = TerrainUtil.MetersToSphericalStrength(strength);
41 42
42 int x, y; 43 int x, y;
43 44
44 // blend in map 45 // blend in map
45 for (x = 0; x < map.Width; x++) 46 for (x = startX; x <= endX; x++)
46 { 47 {
47 for (y = 0; y < map.Height; y++) 48 for (y = startY; y <= endY; y++)
48 { 49 {
49 if (!mask[x,y]) 50 if (!mask[x,y])
50 continue; 51 continue;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs
index 68145f2..bbf9407 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs
@@ -34,34 +34,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
34 { 34 {
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 37 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
38 double strength, double duration, int startX, int endX, int startY, int endY)
38 { 39 {
39 int s = (int) (Math.Pow(2, strength) + 0.5); 40 int s = (int) (Math.Pow(2, strength) + 0.5);
40 41
41 int x; 42 int x, y;
42 int xFrom = (int)(rx-s+0.5);
43 int xTo = (int)(rx+s+0.5) + 1;
44 int yFrom = (int)(ry-s+0.5);
45 int yTo = (int)(ry+s+0.5) + 1;
46 43
47 if (xFrom < 0) 44 for (x = startX; x <= endX; x++)
48 xFrom = 0;
49
50 if (yFrom < 0)
51 yFrom = 0;
52
53 if (xTo > map.Width)
54 xTo = map.Width;
55
56 if (yTo > map.Width)
57 yTo = map.Width;
58
59 for (x = xFrom; x < xTo; x++)
60 { 45 {
61 int y; 46 for (y = startY; y <= endY; y++)
62 for (y = yFrom; y < yTo; y++)
63 { 47 {
64 if (!mask[x,y]) 48 if (!mask[x, y])
65 continue; 49 continue;
66 50
67 // Calculate a cos-sphere and add it to the heighmap 51 // Calculate a cos-sphere and add it to the heighmap
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
index e7df3f8..46d47b4 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs
@@ -35,17 +35,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
35 { 35 {
36 #region ITerrainPaintableEffect Members 36 #region ITerrainPaintableEffect Members
37 37
38 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 38 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
39 double strength, double duration, int startX, int endX, int startY, int endY)
39 { 40 {
40 strength = TerrainUtil.MetersToSphericalStrength(strength); 41 strength = TerrainUtil.MetersToSphericalStrength(strength);
41 42
42 int x; 43 int x, y;
43 for (x = 0; x < map.Width; x++) 44
45 for (x = startX; x <= endX; x++)
44 { 46 {
45 int y; 47 for (y = startY; y <= endY; y++)
46 for (y = 0; y < map.Height; y++)
47 { 48 {
48 if (!mask[x,y]) 49 if (!mask[x, y])
49 continue; 50 continue;
50 51
51 // Calculate a sphere and add it to the heighmap 52 // Calculate a sphere and add it to the heighmap
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs
index b199df3..281690d 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs
@@ -152,18 +152,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
152 152
153 #region ITerrainPaintableEffect Members 153 #region ITerrainPaintableEffect Members
154 154
155 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 155 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
156 double strength, double duration, int startX, int endX, int startY, int endY)
156 { 157 {
157 strength = TerrainUtil.MetersToSphericalStrength(strength); 158 strength = TerrainUtil.MetersToSphericalStrength(strength);
158 159
159 int x; 160 int x, y;
160 161
161 for (x = 0; x < map.Width; x++) 162 for (x = startX; x <= endX; x++)
162 { 163 {
163 int y; 164 for (y = startY; y <= endY; y++)
164 for (y = 0; y < map.Height; y++)
165 { 165 {
166 if (!mask[x,y]) 166 if (!mask[x, y])
167 continue; 167 continue;
168 168
169 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 169 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs
index bd9a8a0..1b704bb 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs
@@ -35,38 +35,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 37
38 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 38 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
39 double strength, double duration, int startX, int endX, int startY, int endY)
39 { 40 {
40 int s = (int) (Math.Pow(2, strength) + 0.5); 41 int s = (int) (Math.Pow(2, strength) + 0.5);
41 42
42 int x; 43 int x,y;
43 int xFrom = (int)(rx-s+0.5);
44 int xTo = (int)(rx+s+0.5) + 1;
45 int yFrom = (int)(ry-s+0.5);
46 int yTo = (int)(ry+s+0.5) + 1;
47 44
48 if (xFrom < 0) 45 for (x = startX; x <= endX; x++)
49 xFrom = 0;
50
51 if (yFrom < 0)
52 yFrom = 0;
53
54 if (xTo > map.Width)
55 xTo = map.Width;
56
57 if (yTo > map.Width)
58 yTo = map.Width;
59
60 for (x = xFrom; x < xTo; x++)
61 { 46 {
62 int y; 47 for (y = startY; y <= endY; y++)
63 for (y = yFrom; y < yTo; y++)
64 { 48 {
65 if (!mask[x,y]) 49 if (!mask[x, y])
66 continue; 50 continue;
67 51
68 // Calculate a cos-sphere and add it to the heighmap 52 // Calculate a cos-sphere and add it to the heighmap
69 double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry))); 53 double r = Math.Sqrt((x - rx) * (x - rx) + ((y - ry) * (y - ry)));
70 double z = Math.Cos(r * Math.PI / (s * 2)); 54 double z = Math.Cos(r * Math.PI / (s * 2));
71 if (z > 0.0) 55 if (z > 0.0)
72 map[x, y] += z * duration; 56 map[x, y] += z * duration;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs
index 4b28275..efc5324 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs
@@ -41,7 +41,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
41 41
42 #region ITerrainPaintableEffect Members 42 #region ITerrainPaintableEffect Members
43 43
44 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 44 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
45 double strength, double duration, int startX, int endX, int startY, int endY)
45 { 46 {
46 strength = TerrainUtil.MetersToSphericalStrength(strength); 47 strength = TerrainUtil.MetersToSphericalStrength(strength);
47 duration = 0.03; //MCP Should be read from ini file 48 duration = 0.03; //MCP Should be read from ini file
@@ -51,13 +52,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
51 if (duration < 0) 52 if (duration < 0)
52 return; 53 return;
53 54
54 int x; 55 int x,y;
55 for (x = 0; x < map.Width; x++) 56 for (x = startX; x <= endX; x++)
56 { 57 {
57 int y; 58 for (y = startY; y <= endY; y++)
58 for (y = 0; y < map.Height; y++)
59 { 59 {
60 if (!mask[x,y]) 60 if (!mask[x, y])
61 continue; 61 continue;
62 62
63 // Calculate a sphere and add it to the heighmap 63 // Calculate a sphere and add it to the heighmap
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs
index 4834c86..65dd0a6 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs
@@ -34,7 +34,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
34 { 34 {
35 #region ITerrainPaintableEffect Members 35 #region ITerrainPaintableEffect Members
36 36
37 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 37 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
38 double strength, double duration, int startX, int endX, int startY, int endY)
38 { 39 {
39 strength = TerrainUtil.MetersToSphericalStrength(strength); 40 strength = TerrainUtil.MetersToSphericalStrength(strength);
40 41
@@ -47,10 +48,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
47 48
48 49
49 // compute delta map 50 // compute delta map
50 for (x = 0; x < map.Width; x++) 51 for (x = startX; x <= endX; x++)
51 { 52 {
52 for (y = 0; y < map.Height; y++) 53 for (y = startY; y <= endY; y++)
53 { 54 {
55 if (!mask[x, y])
56 continue;
57
54 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 58 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
55 59
56 if (z > 0) // add in non-zero amount 60 if (z > 0) // add in non-zero amount
@@ -73,11 +77,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
73 } 77 }
74 } 78 }
75 // blend in map 79 // blend in map
76 for (x = 0; x < map.Width; x++) 80 for (x = startX; x <= endX; x++)
77 { 81 {
78 for (y = 0; y < map.Height; y++) 82 for (y = startY; y <= endY; y++)
79 { 83 {
80 if (!mask[x,y]) 84 if (!mask[x, y])
81 continue; 85 continue;
82 86
83 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); 87 double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength);
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs
index f31c8b6..f52fe07 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs
@@ -148,16 +148,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes
148 148
149 #region ITerrainPaintableEffect Members 149 #region ITerrainPaintableEffect Members
150 150
151 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) 151 public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz,
152 double strength, double duration, int startX, int endX, int startY, int endY)
152 { 153 {
153 strength = TerrainUtil.MetersToSphericalStrength(strength); 154 strength = TerrainUtil.MetersToSphericalStrength(strength);
154 155
155 int x; 156 int x,y;
156 157
157 for (x = 0; x < map.Width; x++) 158 for (x = startX; x <= endX; x++)
158 { 159 {
159 int y; 160 for (y = startY; y <= endY; y++)
160 for (y = 0; y < map.Height; y++)
161 { 161 {
162 if (!mask[x,y]) 162 if (!mask[x,y])
163 continue; 163 continue;
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index 932652c..925de2a 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -75,6 +75,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
75 #endregion 75 #endregion
76 76
77 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 77 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
78<<<<<<< HEAD
79=======
80
81#pragma warning disable 414
82 private static readonly string LogHeader = "[TERRAIN MODULE]";
83#pragma warning restore 414
84
85 private readonly Commander m_commander = new Commander("terrain");
86>>>>>>> avn/ubitvar
78 87
79#pragma warning disable 414 88#pragma warning disable 414
80 private static readonly string LogHeader = "[TERRAIN MODULE]"; 89 private static readonly string LogHeader = "[TERRAIN MODULE]";
@@ -86,6 +95,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
86 private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); 95 private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
87 private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = 96 private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
88 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); 97 new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
98<<<<<<< HEAD
89 private Dictionary<string, ITerrainEffect> m_plugineffects; 99 private Dictionary<string, ITerrainEffect> m_plugineffects;
90 private Dictionary<string, ITerrainModifier> m_modifyOperations = 100 private Dictionary<string, ITerrainModifier> m_modifyOperations =
91 new Dictionary<string, ITerrainModifier>(); 101 new Dictionary<string, ITerrainModifier>();
@@ -94,6 +104,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
94 private Scene m_scene; 104 private Scene m_scene;
95 private volatile bool m_tainted; 105 private volatile bool m_tainted;
96 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); 106 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
107=======
108
109 private Dictionary<string, ITerrainEffect> m_plugineffects;
110 private ITerrainChannel m_channel;
111 private ITerrainChannel m_baked;
112 private Scene m_scene;
113 private volatile bool m_tainted;
114
115>>>>>>> avn/ubitvar
97 private String m_InitialTerrain = "pinhead-island"; 116 private String m_InitialTerrain = "pinhead-island";
98 117
99 // If true, send terrain patch updates to clients based on their view distance 118 // If true, send terrain patch updates to clients based on their view distance
@@ -107,13 +126,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
107 private bool[,] updated; // for each patch, whether it needs to be sent to this client 126 private bool[,] updated; // for each patch, whether it needs to be sent to this client
108 private int updateCount; // number of patches that need to be sent 127 private int updateCount; // number of patches that need to be sent
109 public ScenePresence Presence; // a reference to the client to send to 128 public ScenePresence Presence; // a reference to the client to send to
129<<<<<<< HEAD
110 public TerrainData Terrain; // reference to the underlying terrain 130 public TerrainData Terrain; // reference to the underlying terrain
131=======
132>>>>>>> avn/ubitvar
111 public PatchUpdates(TerrainData terrData, ScenePresence pPresence) 133 public PatchUpdates(TerrainData terrData, ScenePresence pPresence)
112 { 134 {
113 updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; 135 updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize];
114 updateCount = 0; 136 updateCount = 0;
115 Presence = pPresence; 137 Presence = pPresence;
138<<<<<<< HEAD
116 Terrain = terrData; 139 Terrain = terrData;
140=======
141>>>>>>> avn/ubitvar
117 // Initially, send all patches to the client 142 // Initially, send all patches to the client
118 SetAll(true); 143 SetAll(true);
119 } 144 }
@@ -122,17 +147,26 @@ namespace OpenSim.Region.CoreModules.World.Terrain
122 { 147 {
123 return (updateCount > 0); 148 return (updateCount > 0);
124 } 149 }
150<<<<<<< HEAD
125 151
152=======
153>>>>>>> avn/ubitvar
126 public void SetByXY(int x, int y, bool state) 154 public void SetByXY(int x, int y, bool state)
127 { 155 {
128 this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); 156 this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state);
129 } 157 }
158<<<<<<< HEAD
130 159
160=======
161>>>>>>> avn/ubitvar
131 public bool GetByPatch(int patchX, int patchY) 162 public bool GetByPatch(int patchX, int patchY)
132 { 163 {
133 return updated[patchX, patchY]; 164 return updated[patchX, patchY];
134 } 165 }
166<<<<<<< HEAD
135 167
168=======
169>>>>>>> avn/ubitvar
136 public void SetByPatch(int patchX, int patchY, bool state) 170 public void SetByPatch(int patchX, int patchY, bool state)
137 { 171 {
138 bool prevState = updated[patchX, patchY]; 172 bool prevState = updated[patchX, patchY];
@@ -142,12 +176,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain
142 updateCount--; 176 updateCount--;
143 updated[patchX, patchY] = state; 177 updated[patchX, patchY] = state;
144 } 178 }
179<<<<<<< HEAD
145 180
146 public void SetAll(bool state) 181 public void SetAll(bool state)
147 { 182 {
148 updateCount = 0; 183 updateCount = 0;
149 for(int xx = 0; xx < updated.GetLength(0); xx++) 184 for(int xx = 0; xx < updated.GetLength(0); xx++)
150 for(int yy = 0; yy < updated.GetLength(1); yy++) 185 for(int yy = 0; yy < updated.GetLength(1); yy++)
186=======
187 public void SetAll(bool state)
188 {
189 updateCount = 0;
190 for (int xx = 0; xx < updated.GetLength(0); xx++)
191 for (int yy = 0; yy < updated.GetLength(1); yy++)
192>>>>>>> avn/ubitvar
151 updated[xx, yy] = state; 193 updated[xx, yy] = state;
152 if (state) 194 if (state)
153 updateCount = updated.GetLength(0) * updated.GetLength(1); 195 updateCount = updated.GetLength(0) * updated.GetLength(1);
@@ -164,9 +206,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
164 terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) 206 terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize)
165 ); 207 );
166 } 208 }
209<<<<<<< HEAD
167 for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) 210 for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
168 { 211 {
169 for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) 212 for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
213=======
214 for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize)
215 {
216 for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize)
217>>>>>>> avn/ubitvar
170 { 218 {
171 // Only set tainted. The patch bit may be set if the patch was to be sent later. 219 // Only set tainted. The patch bit may be set if the patch was to be sent later.
172 if (terrData.IsTaintedAt(xx, yy, false)) 220 if (terrData.IsTaintedAt(xx, yy, false))
@@ -227,12 +275,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain
227 (int)m_scene.RegionInfo.RegionSizeY, 275 (int)m_scene.RegionInfo.RegionSizeY,
228 (int)m_scene.RegionInfo.RegionSizeZ); 276 (int)m_scene.RegionInfo.RegionSizeZ);
229 m_scene.Heightmap = m_channel; 277 m_scene.Heightmap = m_channel;
278<<<<<<< HEAD
230 UpdateRevertMap(); 279 UpdateRevertMap();
280=======
281 UpdateBakedMap();
282>>>>>>> avn/ubitvar
231 } 283 }
232 else 284 else
233 { 285 {
234 m_channel = m_scene.Heightmap; 286 m_channel = m_scene.Heightmap;
287<<<<<<< HEAD
235 UpdateRevertMap(); 288 UpdateRevertMap();
289=======
290 UpdateBakedMap();
291>>>>>>> avn/ubitvar
236 } 292 }
237 293
238 m_scene.RegisterModuleInterface<ITerrainModule>(this); 294 m_scene.RegisterModuleInterface<ITerrainModule>(this);
@@ -240,7 +296,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
240 m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; 296 m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed;
241 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; 297 m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
242 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; 298 m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
299<<<<<<< HEAD
243 m_scene.EventManager.OnFrame += EventManager_OnFrame; 300 m_scene.EventManager.OnFrame += EventManager_OnFrame;
301=======
302 m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates;
303>>>>>>> avn/ubitvar
244 } 304 }
245 305
246 InstallDefaultEffects(); 306 InstallDefaultEffects();
@@ -279,7 +339,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
279 // remove the commands 339 // remove the commands
280 m_scene.UnregisterModuleCommander(m_commander.Name); 340 m_scene.UnregisterModuleCommander(m_commander.Name);
281 // remove the event-handlers 341 // remove the event-handlers
342<<<<<<< HEAD
282 m_scene.EventManager.OnFrame -= EventManager_OnFrame; 343 m_scene.EventManager.OnFrame -= EventManager_OnFrame;
344=======
345 m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates;
346>>>>>>> avn/ubitvar
283 m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; 347 m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick;
284 m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; 348 m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole;
285 m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; 349 m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed;
@@ -334,7 +398,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
334 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); 398 m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height);
335 m_scene.Heightmap = channel; 399 m_scene.Heightmap = channel;
336 m_channel = channel; 400 m_channel = channel;
337 UpdateRevertMap(); 401 UpdateBakedMap();
338 } 402 }
339 catch(NotImplementedException) 403 catch(NotImplementedException)
340 { 404 {
@@ -426,7 +490,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
426 { 490 {
427 ITerrainChannel channel = loader.Value.LoadStream(stream); 491 ITerrainChannel channel = loader.Value.LoadStream(stream);
428 m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); 492 m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement);
493<<<<<<< HEAD
429 UpdateRevertMap(); 494 UpdateRevertMap();
495=======
496 UpdateBakedMap();
497>>>>>>> avn/ubitvar
430 } 498 }
431 catch(NotImplementedException) 499 catch(NotImplementedException)
432 { 500 {
@@ -506,16 +574,48 @@ namespace OpenSim.Region.CoreModules.World.Terrain
506 574
507 // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. 575 // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients.
508 // ITerrainModule.TaintTerrain() 576 // ITerrainModule.TaintTerrain()
577<<<<<<< HEAD
509 public void TaintTerrain() 578 public void TaintTerrain()
510 { 579 {
511 lock(m_perClientPatchUpdates) 580 lock(m_perClientPatchUpdates)
512 { 581 {
513 // Set the flags for all clients so the tainted patches will be sent out 582 // Set the flags for all clients so the tainted patches will be sent out
514 foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) 583 foreach(PatchUpdates pups in m_perClientPatchUpdates.Values)
584=======
585 public void TaintTerrain ()
586 {
587 lock (m_perClientPatchUpdates)
588 {
589 // Set the flags for all clients so the tainted patches will be sent out
590 foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
591>>>>>>> avn/ubitvar
515 { 592 {
516 pups.SetAll(m_scene.Heightmap.GetTerrainData()); 593 pups.SetAll(m_scene.Heightmap.GetTerrainData());
517 } 594 }
518 } 595 }
596<<<<<<< HEAD
597=======
598 }
599
600 // ITerrainModule.PushTerrain()
601 public void PushTerrain(IClientAPI pClient)
602 {
603 ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId);
604 if (presence != null)
605 {
606 lock (m_perClientPatchUpdates)
607 {
608 PatchUpdates pups;
609 if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups))
610 {
611 // There is a ScenePresence without a send patch map. Create one.
612 pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence);
613 m_perClientPatchUpdates.Add(presence.UUID, pups);
614 }
615 pups.SetAll(true);
616 }
617 }
618>>>>>>> avn/ubitvar
519 } 619 }
520 620
521 // ITerrainModule.PushTerrain() 621 // ITerrainModule.PushTerrain()
@@ -636,7 +736,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
636 m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); 736 m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
637 m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); 737 m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
638 m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); 738 m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
639 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); 739 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
640 m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); 740 m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
641 m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); 741 m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
642 m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); 742 m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
@@ -647,7 +747,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
647 m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); 747 m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
648 m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); 748 m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
649 m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); 749 m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
650 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); 750 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
651 751
652 // Terrain Modifier operations 752 // Terrain Modifier operations
653 m_modifyOperations["min"] = new MinModifier(this); 753 m_modifyOperations["min"] = new MinModifier(this);
@@ -673,10 +773,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain
673 } 773 }
674 774
675 /// <summary> 775 /// <summary>
676 /// Saves the current state of the region into the revert map buffer. 776 /// Saves the current state of the region into the baked map buffer.
777
677 /// </summary> 778 /// </summary>
678 public void UpdateRevertMap() 779 public void UpdateBakedMap()
679 { 780 {
781<<<<<<< HEAD
680 /* 782 /*
681 int x; 783 int x;
682 for (x = 0; x < m_channel.Width; x++) 784 for (x = 0; x < m_channel.Width; x++)
@@ -689,6 +791,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain
689 } 791 }
690 */ 792 */
691 m_revert = m_channel.MakeCopy(); 793 m_revert = m_channel.MakeCopy();
794=======
795 m_baked = m_channel.MakeCopy();
796 m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked);
797 m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked);
798>>>>>>> avn/ubitvar
692 } 799 }
693 800
694 /// <summary> 801 /// <summary>
@@ -715,11 +822,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain
715 { 822 {
716 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, 823 ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
717 fileWidth, fileHeight, 824 fileWidth, fileHeight,
825<<<<<<< HEAD
718 (int)m_scene.RegionInfo.RegionSizeX, 826 (int)m_scene.RegionInfo.RegionSizeX,
719 (int)m_scene.RegionInfo.RegionSizeY); 827 (int)m_scene.RegionInfo.RegionSizeY);
828=======
829 (int) m_scene.RegionInfo.RegionSizeX,
830 (int) m_scene.RegionInfo.RegionSizeY);
831>>>>>>> avn/ubitvar
720 m_scene.Heightmap = channel; 832 m_scene.Heightmap = channel;
721 m_channel = channel; 833 m_channel = channel;
722 UpdateRevertMap(); 834 UpdateBakedMap();
723 } 835 }
724 836
725 return; 837 return;
@@ -782,12 +894,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain
782 } 894 }
783 895
784 /// <summary> 896 /// <summary>
897<<<<<<< HEAD
785 /// Called before processing of every simulation frame. 898 /// Called before processing of every simulation frame.
899=======
900>>>>>>> avn/ubitvar
786 /// This is used to check to see of any of the terrain is tainted and, if so, schedule 901 /// This is used to check to see of any of the terrain is tainted and, if so, schedule
787 /// updates for all the presences. 902 /// updates for all the presences.
788 /// This also checks to see if there are updates that need to be sent for each presence. 903 /// This also checks to see if there are updates that need to be sent for each presence.
789 /// This is where the logic is to send terrain updates to clients. 904 /// This is where the logic is to send terrain updates to clients.
790 /// </summary> 905 /// </summary>
906<<<<<<< HEAD
791 private void EventManager_OnFrame() 907 private void EventManager_OnFrame()
792 { 908 {
793 TerrainData terrData = m_channel.GetTerrainData(); 909 TerrainData terrData = m_channel.GetTerrainData();
@@ -798,6 +914,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
798 for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) 914 for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
799 { 915 {
800 if (terrData.IsTaintedAt(x, y)) 916 if (terrData.IsTaintedAt(x, y))
917=======
918 private void EventManager_TerrainCheckUpdates()
919 {
920 // this needs fixing
921 TerrainData terrData = m_channel.GetTerrainData();
922
923 bool shouldTaint = false;
924 for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
925 {
926 for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
927 {
928 if (terrData.IsTaintedAt(x, y,true))
929>>>>>>> avn/ubitvar
801 { 930 {
802 // Found a patch that was modified. Push this flag into the clients. 931 // Found a patch that was modified. Push this flag into the clients.
803 SendToClients(terrData, x, y); 932 SendToClients(terrData, x, y);
@@ -815,6 +944,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain
815 m_scene.EventManager.TriggerTerrainTainted(); 944 m_scene.EventManager.TriggerTerrainTainted();
816 m_tainted = true; 945 m_tainted = true;
817 } 946 }
947<<<<<<< HEAD
948=======
949
950>>>>>>> avn/ubitvar
818 } 951 }
819 952
820 /// <summary> 953 /// <summary>
@@ -883,11 +1016,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain
883 presence.ControllingClient.OnLandUndo -= client_OnLandUndo; 1016 presence.ControllingClient.OnLandUndo -= client_OnLandUndo;
884 presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; 1017 presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain;
885 } 1018 }
1019<<<<<<< HEAD
886 1020
887 lock(m_perClientPatchUpdates) 1021 lock(m_perClientPatchUpdates)
888 m_perClientPatchUpdates.Remove(client); 1022 m_perClientPatchUpdates.Remove(client);
889 } 1023 }
1024=======
1025>>>>>>> avn/ubitvar
890 1026
1027 lock (m_perClientPatchUpdates)
1028 m_perClientPatchUpdates.Remove(client);
1029 }
1030
891 /// <summary> 1031 /// <summary>
892 /// Scan over changes in the terrain and limit height changes. This enforces the 1032 /// Scan over changes in the terrain and limit height changes. This enforces the
893 /// non-estate owner limits on rate of terrain editting. 1033 /// non-estate owner limits on rate of terrain editting.
@@ -898,12 +1038,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
898 TerrainData terrData = m_channel.GetTerrainData(); 1038 TerrainData terrData = m_channel.GetTerrainData();
899 1039
900 bool wasLimited = false; 1040 bool wasLimited = false;
1041<<<<<<< HEAD
901 for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) 1042 for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
902 { 1043 {
903 for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) 1044 for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
904 { 1045 {
905 if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) 1046 if (terrData.IsTaintedAt(x, y, false /* clearOnTest */))
906 { 1047 {
1048=======
1049 for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize)
1050 {
1051 for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize)
1052 {
1053 if (terrData.IsTaintedAt(x, y, false /* clearOnTest */))
1054 {
1055>>>>>>> avn/ubitvar
907 // If we should respect the estate settings then 1056 // If we should respect the estate settings then
908 // fixup and height deltas that don't respect them. 1057 // fixup and height deltas that don't respect them.
909 // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. 1058 // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values.
@@ -926,13 +1075,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain
926 float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; 1075 float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit;
927 1076
928 // loop through the height map for this patch and compare it against 1077 // loop through the height map for this patch and compare it against
1078<<<<<<< HEAD
929 // the revert map 1079 // the revert map
930 for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) 1080 for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
1081=======
1082 // the baked map
1083 for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++)
1084>>>>>>> avn/ubitvar
931 { 1085 {
932 for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) 1086 for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++)
933 { 1087 {
934 float requestedHeight = terrData[x, y]; 1088 float requestedHeight = terrData[x, y];
1089<<<<<<< HEAD
935 float bakedHeight = (float)m_revert[x, y]; 1090 float bakedHeight = (float)m_revert[x, y];
1091=======
1092 float bakedHeight = (float)m_baked[x, y];
1093>>>>>>> avn/ubitvar
936 float requestedDelta = requestedHeight - bakedHeight; 1094 float requestedDelta = requestedHeight - bakedHeight;
937 1095
938 if (requestedDelta > maxDelta) 1096 if (requestedDelta > maxDelta)
@@ -953,6 +1111,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
953 1111
954 private void client_OnLandUndo(IClientAPI client) 1112 private void client_OnLandUndo(IClientAPI client)
955 { 1113 {
1114<<<<<<< HEAD
956 lock(m_undo) 1115 lock(m_undo)
957 { 1116 {
958 if (m_undo.Count > 0) 1117 if (m_undo.Count > 0)
@@ -962,6 +1121,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
962 goback.PlaybackState(); 1121 goback.PlaybackState();
963 } 1122 }
964 } 1123 }
1124=======
1125
1126>>>>>>> avn/ubitvar
965 } 1127 }
966 1128
967 /// <summary> 1129 /// <summary>
@@ -971,6 +1133,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
971 /// <param name="x">The patch corner to send</param> 1133 /// <param name="x">The patch corner to send</param>
972 /// <param name="y">The patch corner to send</param> 1134 /// <param name="y">The patch corner to send</param>
973 private void SendToClients(TerrainData terrData, int x, int y) 1135 private void SendToClients(TerrainData terrData, int x, int y)
1136<<<<<<< HEAD
974 { 1137 {
975 if (m_sendTerrainUpdatesByViewDistance) 1138 if (m_sendTerrainUpdatesByViewDistance)
976 { 1139 {
@@ -1138,6 +1301,181 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1138 ret.Add(new PatchesToSend(x, y, dist)); 1301 ret.Add(new PatchesToSend(x, y, dist));
1139 } 1302 }
1140 } 1303 }
1304=======
1305 {
1306 // Add that this patch needs to be sent to the accounting for each client.
1307 lock (m_perClientPatchUpdates)
1308 {
1309 m_scene.ForEachScenePresence(presence =>
1310 {
1311 PatchUpdates thisClientUpdates;
1312 if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates))
1313 {
1314 // There is a ScenePresence without a send patch map. Create one.
1315 thisClientUpdates = new PatchUpdates(terrData, presence);
1316 m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates);
1317 }
1318 thisClientUpdates.SetByXY(x, y, true);
1319 }
1320 );
1321 }
1322 }
1323
1324 private class PatchesToSend : IComparable<PatchesToSend>
1325 {
1326 public int PatchX;
1327 public int PatchY;
1328 public float Dist;
1329 public PatchesToSend(int pX, int pY, float pDist)
1330 {
1331 PatchX = pX;
1332 PatchY = pY;
1333 Dist = pDist;
1334 }
1335 public int CompareTo(PatchesToSend other)
1336 {
1337 return Dist.CompareTo(other.Dist);
1338 }
1339 }
1340
1341 // Called each frame time to see if there are any patches to send to any of the
1342 // ScenePresences.
1343 // Loop through all the per-client info and send any patches necessary.
1344 private void CheckSendingPatchesToClients()
1345 {
1346 lock (m_perClientPatchUpdates)
1347 {
1348 foreach (PatchUpdates pups in m_perClientPatchUpdates.Values)
1349 {
1350 // throught acording to land queue free to send bytes
1351 if (!pups.Presence.ControllingClient.CanSendLayerData())
1352 continue;
1353
1354 if (pups.HasUpdates())
1355 {
1356 // There is something that could be sent to this client.
1357 List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups);
1358 if (toSend.Count > 0)
1359 {
1360 // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}",
1361 // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName);
1362 // Sort the patches to send by the distance from the presence
1363 toSend.Sort();
1364 /*
1365 foreach (PatchesToSend pts in toSend)
1366 {
1367 pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null);
1368 // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land);
1369 }
1370 */
1371
1372 int[] xPieces = new int[toSend.Count];
1373 int[] yPieces = new int[toSend.Count];
1374 float[] patchPieces = new float[toSend.Count * 2];
1375 int pieceIndex = 0;
1376 foreach (PatchesToSend pts in toSend)
1377 {
1378 patchPieces[pieceIndex++] = pts.PatchX;
1379 patchPieces[pieceIndex++] = pts.PatchY;
1380 }
1381 pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces);
1382 }
1383 }
1384 }
1385 }
1386 }
1387
1388 private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups)
1389 {
1390 List<PatchesToSend> ret = new List<PatchesToSend>();
1391
1392 int npatchs = 0;
1393
1394 ScenePresence presence = pups.Presence;
1395 if (presence == null)
1396 return ret;
1397
1398 float minz = presence.AbsolutePosition.Z;
1399 if (presence.CameraPosition.Z < minz)
1400 minz = presence.CameraPosition.Z;
1401
1402 // this limit should be max terrainheight + max draw
1403 if (minz > 1500f)
1404 return ret;
1405
1406 int DrawDistance = (int)presence.DrawDistance;
1407
1408 DrawDistance = DrawDistance / Constants.TerrainPatchSize;
1409
1410 int testposX;
1411 int testposY;
1412
1413 if (Math.Abs(presence.AbsolutePosition.X - presence.CameraPosition.X) > 30
1414 || Math.Abs(presence.AbsolutePosition.Y - presence.CameraPosition.Y) > 30)
1415 {
1416 testposX = (int)presence.CameraPosition.X / Constants.TerrainPatchSize;
1417 testposY = (int)presence.CameraPosition.Y / Constants.TerrainPatchSize;
1418 }
1419 else
1420 {
1421 testposX = (int)presence.AbsolutePosition.X / Constants.TerrainPatchSize;
1422 testposY = (int)presence.AbsolutePosition.Y / Constants.TerrainPatchSize;
1423 }
1424 int limitX = (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize;
1425 int limitY = (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize;
1426
1427 // Compute the area of patches within our draw distance
1428 int startX = testposX - DrawDistance;
1429 if (startX < 0)
1430 startX = 0;
1431 else if (startX > limitX)
1432 startX = limitX;
1433
1434 int startY = testposY - DrawDistance;
1435 if (startY < 0)
1436 startY = 0;
1437 else if (startY > limitY)
1438 startY = limitY;
1439
1440 int endX = testposX + DrawDistance;
1441 if (endX < 0)
1442 endX = 0;
1443 else if (endX > limitX)
1444 endX = limitX;
1445
1446 int endY = testposY + DrawDistance;
1447 if (endY < 0)
1448 endY = 0;
1449 else if (endY > limitY)
1450 endY = limitY;
1451
1452 int distx;
1453 int disty;
1454 int distsq;
1455
1456 DrawDistance *= DrawDistance;
1457
1458 for (int x = startX; x < endX; x++)
1459 {
1460 for (int y = startY; y < endY; y++)
1461 {
1462 if (pups.GetByPatch(x, y))
1463 {
1464 distx = x - testposX;
1465 disty = y - testposY;
1466 distsq = distx * distx + disty * disty;
1467 if (distsq < DrawDistance)
1468 {
1469 pups.SetByPatch(x, y, false);
1470 ret.Add(new PatchesToSend(x, y, (float)distsq));
1471 if (npatchs++ > 65536)
1472 {
1473 y = endY;
1474 x = endX;
1475 }
1476 }
1477 }
1478>>>>>>> avn/ubitvar
1141 } 1479 }
1142 } 1480 }
1143 return ret; 1481 return ret;
@@ -1161,6 +1499,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1161 int zx = (int)(west + 0.5); 1499 int zx = (int)(west + 0.5);
1162 int zy = (int)(north + 0.5); 1500 int zy = (int)(north + 0.5);
1163 1501
1502<<<<<<< HEAD
1164 int dx; 1503 int dx;
1165 for(dx=-n; dx<=n; dx++) 1504 for(dx=-n; dx<=n; dx++)
1166 { 1505 {
@@ -1176,16 +1515,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1176 allowMask[x, y] = true; 1515 allowMask[x, y] = true;
1177 allowed = true; 1516 allowed = true;
1178 } 1517 }
1518=======
1519
1520 int startX = zx - n;
1521 if (startX < 0)
1522 startX = 0;
1523
1524 int startY = zy - n;
1525 if (startY < 0)
1526 startY = 0;
1527
1528 int endX = zx + n;
1529 if (endX >= m_channel.Width)
1530 endX = m_channel.Width - 1;
1531 int endY = zy + n;
1532 if (endY >= m_channel.Height)
1533 endY = m_channel.Height - 1;
1534
1535 int x, y;
1536
1537 for (x = startX; x <= endX; x++)
1538 {
1539 for (y = startY; y <= endY; y++)
1540 {
1541 if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0)))
1542 {
1543 allowMask[x, y] = true;
1544 allowed = true;
1545>>>>>>> avn/ubitvar
1179 } 1546 }
1180 } 1547 }
1181 } 1548 }
1182 if (allowed) 1549 if (allowed)
1183 { 1550 {
1184 StoreUndoState(); 1551 StoreUndoState();
1552<<<<<<< HEAD
1185 m_painteffects[(StandardTerrainEffects)action].PaintEffect( 1553 m_painteffects[(StandardTerrainEffects)action].PaintEffect(
1186 m_channel, allowMask, west, south, height, size, seconds); 1554 m_channel, allowMask, west, south, height, size, seconds);
1187 1555
1188 //revert changes outside estate limits 1556 //revert changes outside estate limits
1557=======
1558 m_painteffects[(StandardTerrainEffects) action].PaintEffect(
1559 m_channel, allowMask, west, south, height, size, seconds,
1560 startX, endX, startY, endY);
1561
1562 //block changes outside estate limits
1563>>>>>>> avn/ubitvar
1189 if (!god) 1564 if (!god)
1190 EnforceEstateLimits(); 1565 EnforceEstateLimits();
1191 } 1566 }
@@ -1225,9 +1600,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1225 if (allowed) 1600 if (allowed)
1226 { 1601 {
1227 StoreUndoState(); 1602 StoreUndoState();
1603<<<<<<< HEAD
1228 m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size); 1604 m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size);
1229 1605
1230 //revert changes outside estate limits 1606 //revert changes outside estate limits
1607=======
1608 m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size);
1609
1610 //block changes outside estate limits
1611>>>>>>> avn/ubitvar
1231 if (!god) 1612 if (!god)
1232 EnforceEstateLimits(); 1613 EnforceEstateLimits();
1233 } 1614 }
@@ -1260,6 +1641,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1260 1641
1261 private void StoreUndoState() 1642 private void StoreUndoState()
1262 { 1643 {
1644<<<<<<< HEAD
1263 lock(m_undo) 1645 lock(m_undo)
1264 { 1646 {
1265 if (m_undo.Count > 0) 1647 if (m_undo.Count > 0)
@@ -1275,22 +1657,36 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1275 LandUndoState nUndo = new LandUndoState(this, m_channel); 1657 LandUndoState nUndo = new LandUndoState(this, m_channel);
1276 m_undo.Push(nUndo); 1658 m_undo.Push(nUndo);
1277 } 1659 }
1660=======
1661>>>>>>> avn/ubitvar
1278 } 1662 }
1279 1663
1280 #region Console Commands 1664 #region Console Commands
1281 1665
1282 private void InterfaceLoadFile(Object[] args) 1666 private void InterfaceLoadFile(Object[] args)
1283 { 1667 {
1668<<<<<<< HEAD
1284 LoadFromFile((string)args[0]); 1669 LoadFromFile((string)args[0]);
1670=======
1671 LoadFromFile((string) args[0]);
1672>>>>>>> avn/ubitvar
1285 } 1673 }
1286 1674
1287 private void InterfaceLoadTileFile(Object[] args) 1675 private void InterfaceLoadTileFile(Object[] args)
1288 { 1676 {
1677<<<<<<< HEAD
1289 LoadFromFile((string)args[0], 1678 LoadFromFile((string)args[0],
1290 (int)args[1], 1679 (int)args[1],
1291 (int)args[2], 1680 (int)args[2],
1292 (int)args[3], 1681 (int)args[3],
1293 (int)args[4]); 1682 (int)args[4]);
1683=======
1684 LoadFromFile((string) args[0],
1685 (int) args[1],
1686 (int) args[2],
1687 (int) args[3],
1688 (int) args[4]);
1689>>>>>>> avn/ubitvar
1294 } 1690 }
1295 1691
1296 private void InterfaceSaveFile(Object[] args) 1692 private void InterfaceSaveFile(Object[] args)
@@ -1309,15 +1705,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1309 1705
1310 private void InterfaceBakeTerrain(Object[] args) 1706 private void InterfaceBakeTerrain(Object[] args)
1311 { 1707 {
1312 UpdateRevertMap(); 1708 UpdateBakedMap();
1313 } 1709 }
1314 1710
1315 private void InterfaceRevertTerrain(Object[] args) 1711 private void InterfaceRevertTerrain(Object[] args)
1316 { 1712 {
1317 int x, y; 1713 int x, y;
1714<<<<<<< HEAD
1318 for(x = 0; x < m_channel.Width; x++) 1715 for(x = 0; x < m_channel.Width; x++)
1319 for(y = 0; y < m_channel.Height; y++) 1716 for(y = 0; y < m_channel.Height; y++)
1320 m_channel[x, y] = m_revert[x, y]; 1717 m_channel[x, y] = m_revert[x, y];
1718=======
1719 for (x = 0; x < m_channel.Width; x++)
1720 for (y = 0; y < m_channel.Height; y++)
1721 m_channel[x, y] = m_baked[x, y];
1722>>>>>>> avn/ubitvar
1321 1723
1322 } 1724 }
1323 1725
@@ -1327,9 +1729,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1327 1729
1328 if (direction.ToLower().StartsWith("y")) 1730 if (direction.ToLower().StartsWith("y"))
1329 { 1731 {
1732<<<<<<< HEAD
1330 for(int x = 0; x < m_channel.Width; x++) 1733 for(int x = 0; x < m_channel.Width; x++)
1331 { 1734 {
1332 for(int y = 0; y < m_channel.Height / 2; y++) 1735 for(int y = 0; y < m_channel.Height / 2; y++)
1736=======
1737 for (int x = 0; x < m_channel.Width; x++)
1738 {
1739 for (int y = 0; y < m_channel.Height / 2; y++)
1740>>>>>>> avn/ubitvar
1333 { 1741 {
1334 double height = m_channel[x, y]; 1742 double height = m_channel[x, y];
1335 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; 1743 double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y];
@@ -1341,9 +1749,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1341 } 1749 }
1342 else if (direction.ToLower().StartsWith("x")) 1750 else if (direction.ToLower().StartsWith("x"))
1343 { 1751 {
1752<<<<<<< HEAD
1344 for(int y = 0; y < m_channel.Height; y++) 1753 for(int y = 0; y < m_channel.Height; y++)
1345 { 1754 {
1346 for(int x = 0; x < m_channel.Width / 2; x++) 1755 for(int x = 0; x < m_channel.Width / 2; x++)
1756=======
1757 for (int y = 0; y < m_channel.Height; y++)
1758 {
1759 for (int x = 0; x < m_channel.Width / 2; x++)
1760>>>>>>> avn/ubitvar
1347 { 1761 {
1348 double height = m_channel[x, y]; 1762 double height = m_channel[x, y];
1349 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; 1763 double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y];
@@ -1420,45 +1834,81 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1420 1834
1421 private void InterfaceElevateTerrain(Object[] args) 1835 private void InterfaceElevateTerrain(Object[] args)
1422 { 1836 {
1837 double val = (double)args[0];
1838
1423 int x, y; 1839 int x, y;
1840<<<<<<< HEAD
1424 for(x = 0; x < m_channel.Width; x++) 1841 for(x = 0; x < m_channel.Width; x++)
1425 for(y = 0; y < m_channel.Height; y++) 1842 for(y = 0; y < m_channel.Height; y++)
1426 m_channel[x, y] += (double)args[0]; 1843 m_channel[x, y] += (double)args[0];
1844=======
1845 for (x = 0; x < m_channel.Width; x++)
1846 for (y = 0; y < m_channel.Height; y++)
1847 m_channel[x, y] += val;
1848>>>>>>> avn/ubitvar
1427 } 1849 }
1428 1850
1429 private void InterfaceMultiplyTerrain(Object[] args) 1851 private void InterfaceMultiplyTerrain(Object[] args)
1430 { 1852 {
1431 int x, y; 1853 int x, y;
1854<<<<<<< HEAD
1432 for(x = 0; x < m_channel.Width; x++) 1855 for(x = 0; x < m_channel.Width; x++)
1433 for(y = 0; y < m_channel.Height; y++) 1856 for(y = 0; y < m_channel.Height; y++)
1434 m_channel[x, y] *= (double)args[0]; 1857 m_channel[x, y] *= (double)args[0];
1858=======
1859 double val = (double)args[0];
1860
1861 for (x = 0; x < m_channel.Width; x++)
1862 for (y = 0; y < m_channel.Height; y++)
1863 m_channel[x, y] *= val;
1864>>>>>>> avn/ubitvar
1435 } 1865 }
1436 1866
1437 private void InterfaceLowerTerrain(Object[] args) 1867 private void InterfaceLowerTerrain(Object[] args)
1438 { 1868 {
1439 int x, y; 1869 int x, y;
1870<<<<<<< HEAD
1440 for(x = 0; x < m_channel.Width; x++) 1871 for(x = 0; x < m_channel.Width; x++)
1441 for(y = 0; y < m_channel.Height; y++) 1872 for(y = 0; y < m_channel.Height; y++)
1442 m_channel[x, y] -= (double)args[0]; 1873 m_channel[x, y] -= (double)args[0];
1874=======
1875 double val = (double)args[0];
1876
1877 for (x = 0; x < m_channel.Width; x++)
1878 for (y = 0; y < m_channel.Height; y++)
1879 m_channel[x, y] -= val;
1880>>>>>>> avn/ubitvar
1443 } 1881 }
1444 1882
1445 public void InterfaceFillTerrain(Object[] args) 1883 public void InterfaceFillTerrain(Object[] args)
1446 { 1884 {
1447 int x, y; 1885 int x, y;
1886 double val = (double)args[0];
1448 1887
1888<<<<<<< HEAD
1449 for(x = 0; x < m_channel.Width; x++) 1889 for(x = 0; x < m_channel.Width; x++)
1450 for(y = 0; y < m_channel.Height; y++) 1890 for(y = 0; y < m_channel.Height; y++)
1451 m_channel[x, y] = (double)args[0]; 1891 m_channel[x, y] = (double)args[0];
1892=======
1893 for (x = 0; x < m_channel.Width; x++)
1894 for (y = 0; y < m_channel.Height; y++)
1895 m_channel[x, y] = val;
1896>>>>>>> avn/ubitvar
1452 } 1897 }
1453 1898
1454 private void InterfaceMinTerrain(Object[] args) 1899 private void InterfaceMinTerrain(Object[] args)
1455 { 1900 {
1456 int x, y; 1901 int x, y;
1902<<<<<<< HEAD
1457 for(x = 0; x < m_channel.Width; x++) 1903 for(x = 0; x < m_channel.Width; x++)
1904=======
1905 double val = (double)args[0];
1906 for (x = 0; x < m_channel.Width; x++)
1907>>>>>>> avn/ubitvar
1458 { 1908 {
1459 for(y = 0; y < m_channel.Height; y++) 1909 for(y = 0; y < m_channel.Height; y++)
1460 { 1910 {
1461 m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); 1911 m_channel[x, y] = Math.Max(val, m_channel[x, y]);
1462 } 1912 }
1463 } 1913 }
1464 } 1914 }
@@ -1466,13 +1916,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1466 private void InterfaceMaxTerrain(Object[] args) 1916 private void InterfaceMaxTerrain(Object[] args)
1467 { 1917 {
1468 int x, y; 1918 int x, y;
1919<<<<<<< HEAD
1469 for(x = 0; x < m_channel.Width; x++) 1920 for(x = 0; x < m_channel.Width; x++)
1921=======
1922 double val = (double)args[0];
1923 for (x = 0; x < m_channel.Width; x++)
1924>>>>>>> avn/ubitvar
1470 { 1925 {
1471 for(y = 0; y < m_channel.Height; y++) 1926 for(y = 0; y < m_channel.Height; y++)
1472 { 1927 {
1473 m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); 1928 m_channel[x, y] = Math.Min(val, m_channel[x, y]);
1474 } 1929 }
1475 } 1930 }
1931<<<<<<< HEAD
1476 } 1932 }
1477 1933
1478 private void InterfaceShow(Object[] args) 1934 private void InterfaceShow(Object[] args)
@@ -1488,6 +1944,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1488 double height = m_channel[(int)point.X, (int)point.Y]; 1944 double height = m_channel[(int)point.X, (int)point.Y];
1489 1945
1490 Console.WriteLine("Terrain height at {0} is {1}", point, height); 1946 Console.WriteLine("Terrain height at {0} is {1}", point, height);
1947=======
1948>>>>>>> avn/ubitvar
1491 } 1949 }
1492 1950
1493 private void InterfaceShowDebugStats(Object[] args) 1951 private void InterfaceShowDebugStats(Object[] args)
@@ -1620,9 +2078,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
1620 multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); 2078 multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
1621 2079
1622 Command bakeRegionCommand = 2080 Command bakeRegionCommand =
1623 new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); 2081 new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions baked map.");
1624 Command revertRegionCommand = 2082 Command revertRegionCommand =
1625 new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); 2083 new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the baked map terrain into the regions heightmap.");
1626 2084
1627 Command flipCommand = 2085 Command flipCommand =
1628 new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); 2086 new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis");
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
index 29e80ef..40db370 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs
@@ -60,7 +60,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
60 TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); 60 TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize);
61 ITerrainPaintableEffect effect = new RaiseSphere(); 61 ITerrainPaintableEffect effect = new RaiseSphere();
62 62
63<<<<<<< HEAD
63 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); 64 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
65=======
66 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0,
67 0, midRegion - 1,0, (int)Constants.RegionSize -1);
68>>>>>>> avn/ubitvar
64 Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); 69 Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128).");
65 Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); 70 Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128).");
66 Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); 71 Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128).");
@@ -79,7 +84,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests
79 } 84 }
80 effect = new LowerSphere(); 85 effect = new LowerSphere();
81 86
87<<<<<<< HEAD
82 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); 88 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0);
89=======
90 effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0,
91 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1);
92>>>>>>> avn/ubitvar
83 Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); 93 Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128).");
84 Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); 94 Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128).");
85 Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); 95 Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128).");
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
index 9534ad3..77c10b8 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs
@@ -79,9 +79,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
79 /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting 79 /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting
80 /// Note we create a 256x256 dimension texture even if the actual terrain is larger. 80 /// Note we create a 256x256 dimension texture even if the actual terrain is larger.
81 /// </remarks> 81 /// </remarks>
82<<<<<<< HEAD
82 public static Bitmap Splat(ITerrainChannel terrain, 83 public static Bitmap Splat(ITerrainChannel terrain,
83 UUID[] textureIDs, float[] startHeights, float[] heightRanges, 84 UUID[] textureIDs, float[] startHeights, float[] heightRanges,
84 Vector3d regionPosition, IAssetService assetService, bool textureTerrain) 85 Vector3d regionPosition, IAssetService assetService, bool textureTerrain)
86=======
87 public static Bitmap Splat(ITerrainChannel terrain, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain)
88>>>>>>> avn/ubitvar
85 { 89 {
86 Debug.Assert(textureIDs.Length == 4); 90 Debug.Assert(textureIDs.Length == 4);
87 Debug.Assert(startHeights.Length == 4); 91 Debug.Assert(startHeights.Length == 4);
@@ -195,12 +199,74 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
195 using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) 199 using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i]))
196 gfx.FillRectangle(brush, 0, 0, 256, 256); 200 gfx.FillRectangle(brush, 0, 0, 256, 256);
197 } 201 }
202 else
203 {
204 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
205 {
206 detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256);
207 }
208 }
198 } 209 }
210<<<<<<< HEAD
199 else 211 else
212=======
213
214 #region Layer Map
215
216 float[,] layermap = new float[256 , 256];
217
218 int xFactor = terrain.Width / 256;
219 int yFactor = terrain.Height / 256;
220
221 for (int y = 0; y < 256; y++)
222>>>>>>> avn/ubitvar
200 { 223 {
201 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) 224 if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256)
202 { 225 {
226<<<<<<< HEAD
203 detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); 227 detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256);
228=======
229 float height = (float)terrain[x * xFactor, y * yFactor];
230
231 float pctX = (float)x / 255f;
232 float pctY = (float)y / 255f;
233
234 // Use bilinear interpolation between the four corners of start height and
235 // height range to select the current values at this position
236 float startHeight = ImageUtils.Bilinear(
237 startHeights[0],
238 startHeights[2],
239 startHeights[1],
240 startHeights[3],
241 pctX, pctY);
242 startHeight = Utils.Clamp(startHeight, 0f, 255f);
243
244 float heightRange = ImageUtils.Bilinear(
245 heightRanges[0],
246 heightRanges[2],
247 heightRanges[1],
248 heightRanges[3],
249 pctX, pctY);
250 heightRange = Utils.Clamp(heightRange, 0f, 255f);
251
252 // Generate two frequencies of perlin noise based on our global position
253 // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting
254 Vector3 vec = new Vector3
255 (
256 ((float)regionPosition.X + (x * xFactor)) * 0.20319f,
257 ((float)regionPosition.Y + (y * yFactor)) * 0.20319f,
258 height * 0.25f
259 );
260
261 float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f;
262 float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f;
263 float noise = (lowFreq + highFreq) * 2f;
264
265 // Combine the current height, generated noise, start height, and height range parameters, then scale all of it
266 float layer = ((height + noise - startHeight) / heightRange) * 4f;
267 if (Single.IsNaN(layer)) layer = 0f;
268 layermap[x,y] = Utils.Clamp(layer, 0f, 3f);
269>>>>>>> avn/ubitvar
204 } 270 }
205 } 271 }
206 } 272 }
@@ -220,6 +286,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
220 { 286 {
221 for (int x = 0; x < 256; x++) 287 for (int x = 0; x < 256; x++)
222 { 288 {
289<<<<<<< HEAD
223 float height = (float)terrain[x * xFactor, y * yFactor]; 290 float height = (float)terrain[x * xFactor, y * yFactor];
224 291
225 float pctX = (float)x / 255f; 292 float pctX = (float)x / 255f;
@@ -261,6 +328,58 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
261 if (Single.IsNaN(layer)) 328 if (Single.IsNaN(layer))
262 layer = 0f; 329 layer = 0f;
263 layermap[x, y] = Utils.Clamp(layer, 0f, 3f); 330 layermap[x, y] = Utils.Clamp(layer, 0f, 3f);
331=======
332 // Get handles to all of the texture data arrays
333 BitmapData[] datas = new BitmapData[]
334 {
335 detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat),
336 detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat),
337 detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat),
338 detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat)
339 };
340
341 int[] comps = new int[]
342 {
343 (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
344 (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
345 (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3,
346 (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3
347 };
348
349 for (int y = 0; y < 256; y++)
350 {
351 for (int x = 0; x < 256; x++)
352 {
353 float layer = layermap[x, y];
354
355 // Select two textures
356 int l0 = (int)Math.Floor(layer);
357 int l1 = Math.Min(l0 + 1, 3);
358
359 byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0];
360 byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1];
361 byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3;
362
363 float aB = *(ptrA + 0);
364 float aG = *(ptrA + 1);
365 float aR = *(ptrA + 2);
366
367 float bB = *(ptrB + 0);
368 float bG = *(ptrB + 1);
369 float bR = *(ptrB + 2);
370
371 float layerDiff = layer - l0;
372
373 // Interpolate between the two selected textures
374 *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB));
375 *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG));
376 *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR));
377 }
378 }
379
380 for (int i = 0; i < 4; i++)
381 detailTexture[i].UnlockBits(datas[i]);
382>>>>>>> avn/ubitvar
264 } 383 }
265 } 384 }
266 385
@@ -352,7 +471,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
352 b.Dispose(); 471 b.Dispose();
353 return result; 472 return result;
354 } 473 }
474<<<<<<< HEAD
355 475
476=======
477>>>>>>> avn/ubitvar
356 public static Bitmap SplatSimple(float[] heightmap) 478 public static Bitmap SplatSimple(float[] heightmap)
357 { 479 {
358 const float BASE_HSV_H = 93f / 360f; 480 const float BASE_HSV_H = 93f / 360f;
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
index dd91951..d8420d9 100644
--- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
+++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
@@ -80,6 +80,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
80 80
81 private bool m_Enabled = false; 81 private bool m_Enabled = false;
82 82
83 private Bitmap lastImage = null;
84 private DateTime lastImageTime = DateTime.MinValue;
85
83 #region Region Module interface 86 #region Region Module interface
84 87
85 public void Initialise(IConfigSource source) 88 public void Initialise(IConfigSource source)
@@ -118,14 +121,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
118 121
119 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); 122 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
120 if (renderers.Count > 0) 123 if (renderers.Count > 0)
121 { 124 m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]);
122 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
123 m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher);
124 }
125 else 125 else
126 { 126 m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
127 m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled");
128 }
129 127
130 m_scene.RegisterModuleInterface<IMapImageGenerator>(this); 128 m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
131 } 129 }
@@ -158,18 +156,50 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
158 156
159 public Bitmap CreateMapTile() 157 public Bitmap CreateMapTile()
160 { 158 {
159<<<<<<< HEAD
161 // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); 160 // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
162 // Camera above the middle of the region 161 // Camera above the middle of the region
163 Vector3 camPos = new Vector3( 162 Vector3 camPos = new Vector3(
164 m_scene.RegionInfo.RegionSizeX/2 - 0.5f, 163 m_scene.RegionInfo.RegionSizeX/2 - 0.5f,
165 m_scene.RegionInfo.RegionSizeY/2 - 0.5f, 164 m_scene.RegionInfo.RegionSizeY/2 - 0.5f,
165=======
166 /* this must be on all map, not just its image
167 if ((DateTime.Now - lastImageTime).TotalSeconds < 3600)
168 {
169 return (Bitmap)lastImage.Clone();
170 }
171 */
172
173 List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory());
174 if (renderers.Count > 0)
175 {
176 m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
177 }
178
179 Vector3 camPos = new Vector3(
180 m_scene.RegionInfo.RegionSizeX / 2 - 0.5f,
181 m_scene.RegionInfo.RegionSizeY / 2 - 0.5f,
182>>>>>>> avn/ubitvar
166 221.7025033688163f); 183 221.7025033688163f);
167 // Viewport viewing down onto the region 184 // Viewport viewing down onto the region
168 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, 185 Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f,
169 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, 186 (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY,
187<<<<<<< HEAD
170 (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY ); 188 (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY );
171 // Fill the viewport and return the image 189 // Fill the viewport and return the image
172 return CreateMapTile(viewport, false); 190 return CreateMapTile(viewport, false);
191=======
192 (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY);
193
194 Bitmap tile = CreateMapTile(viewport, false);
195 m_primMesher = null;
196 return tile;
197/*
198 lastImage = tile;
199 lastImageTime = DateTime.Now;
200 return (Bitmap)lastImage.Clone();
201 */
202>>>>>>> avn/ubitvar
173 } 203 }
174 204
175 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) 205 public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures)
@@ -285,9 +315,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
285 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; 315 float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight;
286 316
287 renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); 317 renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f);
318<<<<<<< HEAD
288 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f, 319 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f,
289 waterHeight, 320 waterHeight,
290 m_scene.RegionInfo.RegionSizeY/2 - 0.5f ); 321 m_scene.RegionInfo.RegionSizeY/2 - 0.5f );
322=======
323 renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX / 2 - 0.5f,
324 waterHeight,
325 m_scene.RegionInfo.RegionSizeY / 2 - 0.5f);
326>>>>>>> avn/ubitvar
291 327
292 warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); 328 warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR));
293 waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif 329 waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif
@@ -316,7 +352,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
316 warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); 352 warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]);
317 obj.addVertex(new warp_Vertex(pos, 353 obj.addVertex(new warp_Vertex(pos,
318 x / (float)m_scene.RegionInfo.RegionSizeX, 354 x / (float)m_scene.RegionInfo.RegionSizeX,
355<<<<<<< HEAD
319 (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) ); 356 (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) );
357=======
358 (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY));
359>>>>>>> avn/ubitvar
320 } 360 }
321 } 361 }
322 362
@@ -384,7 +424,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
384 warp_Texture texture; 424 warp_Texture texture;
385 using ( 425 using (
386 Bitmap image 426 Bitmap image
427<<<<<<< HEAD
387 = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, 428 = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges,
429=======
430 = TerrainSplat.Splat(
431 terrain, textureIDs, startHeights, heightRanges,
432>>>>>>> avn/ubitvar
388 new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) 433 new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain))
389 { 434 {
390 texture = new warp_Texture(image); 435 texture = new warp_Texture(image);
@@ -660,6 +705,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
660 #endregion Rendering Methods 705 #endregion Rendering Methods
661 706
662 #region Static Helpers 707 #region Static Helpers
708 // Note: axis change.
709 private static warp_Vector ConvertVector(float x, float y, float z)
710 {
711 return new warp_Vector(x, z, y);
712 }
663 713
664 // Note: axis change. 714 // Note: axis change.
665 private static warp_Vector ConvertVector(float x, float y, float z) 715 private static warp_Vector ConvertVector(float x, float y, float z)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
index d862f18..553d057 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
@@ -141,20 +141,98 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
141 141
142 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) 142 private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags)
143 { 143 {
144<<<<<<< HEAD
144 List<MapBlockData> blocks = new List<MapBlockData>(); 145 List<MapBlockData> blocks = new List<MapBlockData>();
145 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) 146 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
147=======
148 Util.FireAndForget(x =>
149>>>>>>> avn/ubitvar
146 { 150 {
151 List<MapBlockData> blocks = new List<MapBlockData>();
152 if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4))
153 {
154 // final block, closing the search result
155 AddFinalBlock(blocks);
156
157 // flags are agent flags sent from the viewer.
158 // they have different values depending on different viewers, apparently
159 remoteClient.SendMapBlock(blocks, flags);
160 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
161 return;
162 }
163
164 //m_log.DebugFormat("MAP NAME=({0})", mapName);
165
166 // Hack to get around the fact that ll V3 now drops the port from the
167 // map name. See https://jira.secondlife.com/browse/VWR-28570
168 //
169 // Caller, use this magic form instead:
170 // secondlife://http|!!mygrid.com|8002|Region+Name/128/128
171 // or url encode if possible.
172 // the hacks we do with this viewer...
173 //
174 string mapNameOrig = mapName;
175 if (mapName.Contains("|"))
176 mapName = mapName.Replace('|', ':');
177 if (mapName.Contains("+"))
178 mapName = mapName.Replace('+', ' ');
179 if (mapName.Contains("!"))
180 mapName = mapName.Replace('!', '/');
181
182 // try to fetch from GridServer
183 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
184 // if (regionInfos.Count == 0)
185 // remoteClient.SendAlertMessage("Hyperlink could not be established.");
186
187 //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count);
188
189 MapBlockData data;
190 if (regionInfos.Count > 0)
191 {
192 foreach (GridRegion info in regionInfos)
193 {
194 data = new MapBlockData();
195 data.Agents = 0;
196 data.Access = info.Access;
197 if (flags == 2) // V2 sends this
198 {
199 List<MapBlockData> datas = WorldMap.Map2BlockFromGridRegion(info, flags);
200 // ugh! V2-3 is very sensitive about the result being
201 // exactly the same as the requested name
202
203 if (regionInfos.Count == 1 && (mapName != mapNameOrig))
204 datas.ForEach(d => d.Name = mapNameOrig);
205
206 blocks.AddRange(datas);
207 }
208 else
209 {
210 MapBlockData block = new MapBlockData();
211 WorldMap.MapBlockFromGridRegion(block,info, flags);
212 blocks.Add(block);
213 }
214 // ugh! V2-3 is very sensitive about the result being
215 // exactly the same as the requested name
216 if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+"))
217 data.Name = mapNameOrig;
218 else
219 data.Name = info.RegionName;
220 data.RegionFlags = 0; // TODO not used?
221 data.WaterHeight = 0; // not used
222 data.X = (ushort)(info.RegionLocX / Constants.RegionSize);
223 data.Y = (ushort)(info.RegionLocY / Constants.RegionSize);
224 blocks.Add(data);
225 }
226 }
227
147 // final block, closing the search result 228 // final block, closing the search result
148 AddFinalBlock(blocks); 229 AddFinalBlock(blocks);
149 230
150 // flags are agent flags sent from the viewer. 231 // flags are agent flags sent from the viewer.
151 // they have different values depending on different viewers, apparently 232 // they have different values depending on different viewers, apparently
152 remoteClient.SendMapBlock(blocks, flags); 233 remoteClient.SendMapBlock(blocks, flags);
153 remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
154 return;
155 }
156
157 234
235<<<<<<< HEAD
158 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); 236 List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20);
159 237
160 string mapNameOrig = mapName; 238 string mapNameOrig = mapName;
@@ -221,6 +299,19 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
221 //else if (regionInfos.Count == 1) 299 //else if (regionInfos.Count == 1)
222 // remoteClient.SendAlertMessage("Region found!"); 300 // remoteClient.SendAlertMessage("Region found!");
223 } 301 }
302=======
303 // send extra user messages for V3
304 // because the UI is very confusing
305 // while we don't fix the hard-coded urls
306 if (flags == 2)
307 {
308 if (regionInfos.Count == 0)
309 remoteClient.SendAgentAlertMessage("No regions found with that name.", true);
310// else if (regionInfos.Count == 1)
311// remoteClient.SendAgentAlertMessage("Region found!", false);
312 }
313 });
314>>>>>>> avn/ubitvar
224 } 315 }
225 316
226 private void AddFinalBlock(List<MapBlockData> blocks) 317 private void AddFinalBlock(List<MapBlockData> blocks)
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
index db1187e..2fbd017 100644
--- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
+++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
@@ -68,10 +68,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
68 private static readonly UUID STOP_UUID = UUID.Random(); 68 private static readonly UUID STOP_UUID = UUID.Random();
69 private static readonly string m_mapLayerPath = "0001/"; 69 private static readonly string m_mapLayerPath = "0001/";
70 70
71<<<<<<< HEAD
71 private IMapImageGenerator m_mapImageGenerator; 72 private IMapImageGenerator m_mapImageGenerator;
72 private IMapImageUploadModule m_mapImageServiceModule; 73 private IMapImageUploadModule m_mapImageServiceModule;
73 74
74 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); 75 private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>();
76=======
77 private ManualResetEvent queueEvent = new ManualResetEvent(false);
78 private Queue<MapRequestState> requests = new Queue<MapRequestState>();
79
80 private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false);
81 private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>();
82
83 private IMapImageGenerator m_mapImageGenerator;
84 private IMapImageUploadModule m_mapImageServiceModule;
85>>>>>>> avn/ubitvar
75 86
76 protected Scene m_scene; 87 protected Scene m_scene;
77 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); 88 private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>();
@@ -79,15 +90,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
79 private int blacklistTimeout = 10*60*1000; // 10 minutes 90 private int blacklistTimeout = 10*60*1000; // 10 minutes
80 private byte[] myMapImageJPEG; 91 private byte[] myMapImageJPEG;
81 protected volatile bool m_Enabled = false; 92 protected volatile bool m_Enabled = false;
82 private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>();
83 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); 93 private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>();
84 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); 94 private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>();
85 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); 95 private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>();
86 private List<UUID> m_rootAgents = new List<UUID>(); 96 private List<UUID> m_rootAgents = new List<UUID>();
87 private volatile bool threadrunning = false; 97 private volatile bool threadrunning = false;
88 98
89 private IServiceThrottleModule m_ServiceThrottle;
90
91 //private int CacheRegionsDistance = 256; 99 //private int CacheRegionsDistance = 256;
92 100
93 #region INonSharedRegionModule Members 101 #region INonSharedRegionModule Members
@@ -98,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
98 if (Util.GetConfigVarFromSections<string>( 106 if (Util.GetConfigVarFromSections<string>(
99 config, "WorldMapModule", configSections, "WorldMap") == "WorldMap") 107 config, "WorldMapModule", configSections, "WorldMap") == "WorldMap")
100 m_Enabled = true; 108 m_Enabled = true;
101 109
102 blacklistTimeout 110 blacklistTimeout
103 = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000; 111 = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000;
104 } 112 }
@@ -146,7 +154,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
146 if (!m_Enabled) 154 if (!m_Enabled)
147 return; 155 return;
148 156
157<<<<<<< HEAD
149 m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>(); 158 m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>();
159=======
160 m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>();
161 m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>();
162 }
163>>>>>>> avn/ubitvar
150 164
151 m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); 165 m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>();
152 m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); 166 m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>();
@@ -197,13 +211,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
197 m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; 211 m_scene.EventManager.OnMakeRootAgent += MakeRootAgent;
198 m_scene.EventManager.OnRegionUp += OnRegionUp; 212 m_scene.EventManager.OnRegionUp += OnRegionUp;
199 213
200// StartThread(new object()); 214 StartThread(new object());
201 } 215 }
202 216
203 // this has to be called with a lock on m_scene 217 // this has to be called with a lock on m_scene
204 protected virtual void RemoveHandlers() 218 protected virtual void RemoveHandlers()
205 { 219 {
206// StopThread(); 220 StopThread();
207 221
208 m_scene.EventManager.OnRegionUp -= OnRegionUp; 222 m_scene.EventManager.OnRegionUp -= OnRegionUp;
209 m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; 223 m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent;
@@ -261,6 +275,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
261 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is 275 // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is
262 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. 276 // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks.
263 277
278<<<<<<< HEAD
264 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) 279 if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
265 { 280 {
266 ScenePresence avatarPresence = null; 281 ScenePresence avatarPresence = null;
@@ -309,6 +324,56 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
309 } 324 }
310 } 325 }
311 } 326 }
327=======
328 //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048)
329 //{
330 // ScenePresence avatarPresence = null;
331
332 // m_scene.TryGetScenePresence(agentID, out avatarPresence);
333
334 // if (avatarPresence != null)
335 // {
336 // bool lookup = false;
337
338 // lock (cachedMapBlocks)
339 // {
340 // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch()))
341 // {
342 // List<MapBlockData> mapBlocks;
343
344 // mapBlocks = cachedMapBlocks;
345 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
346 // }
347 // else
348 // {
349 // lookup = true;
350 // }
351 // }
352 // if (lookup)
353 // {
354 // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ;
355
356 // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
357 // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize,
358 // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize,
359 // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize,
360 // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize);
361 // foreach (GridRegion r in regions)
362 // {
363 // MapBlockData block = new MapBlockData();
364 // MapBlockFromGridRegion(block, r, 0);
365 // mapBlocks.Add(block);
366 // }
367 // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0);
368
369 // lock (cachedMapBlocks)
370 // cachedMapBlocks = mapBlocks;
371
372 // cachedTime = Util.UnixTimeSinceEpoch();
373 // }
374 // }
375 //}
376>>>>>>> avn/ubitvar
312 377
313 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); 378 LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse();
314 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); 379 mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse());
@@ -335,7 +400,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
335 protected static OSDMapLayer GetOSDMapLayerResponse() 400 protected static OSDMapLayer GetOSDMapLayerResponse()
336 { 401 {
337 OSDMapLayer mapLayer = new OSDMapLayer(); 402 OSDMapLayer mapLayer = new OSDMapLayer();
403// mapLayer.Right = 2048;
338 mapLayer.Right = 5000; 404 mapLayer.Right = 5000;
405// mapLayer.Top = 2048;
339 mapLayer.Top = 5000; 406 mapLayer.Top = 5000;
340 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); 407 mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006");
341 408
@@ -365,6 +432,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
365 { 432 {
366 m_rootAgents.Remove(AgentId); 433 m_rootAgents.Remove(AgentId);
367 } 434 }
435 lock (m_mapBlockRequestEvent)
436 {
437 if (m_mapBlockRequests.ContainsKey(AgentId))
438 m_mapBlockRequests.Remove(AgentId);
439 }
368 } 440 }
369 #endregion 441 #endregion
370 442
@@ -387,6 +459,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
387 ThreadPriority.BelowNormal, 459 ThreadPriority.BelowNormal,
388 true, 460 true,
389 true); 461 true);
462 Watchdog.StartThread(
463 MapBlockSendThread,
464 string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName),
465 ThreadPriority.BelowNormal,
466 true,
467 true);
390 } 468 }
391 469
392 /// <summary> 470 /// <summary>
@@ -402,7 +480,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
402 st.itemtype=0; 480 st.itemtype=0;
403 st.regionhandle=0; 481 st.regionhandle=0;
404 482
405 requests.Enqueue(st); 483 lock (requests)
484 {
485 queueEvent.Set();
486 requests.Enqueue(st);
487 }
488
489 MapBlockRequestData req = new MapBlockRequestData();
490
491 req.client = null;
492 req.minX = 0;
493 req.maxX = 0;
494 req.minY = 0;
495 req.maxY = 0;
496 req.flags = 0;
497
498 lock (m_mapBlockRequestEvent)
499 {
500 m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>();
501 m_mapBlockRequests[UUID.Zero].Enqueue(req);
502 m_mapBlockRequestEvent.Set();
503 }
406 } 504 }
407 505
408 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, 506 public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags,
@@ -418,7 +516,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
418 uint xstart = 0; 516 uint xstart = 0;
419 uint ystart = 0; 517 uint ystart = 0;
420 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); 518 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
519<<<<<<< HEAD
421 if (itemtype == (int)GridItemType.AgentLocations) 520 if (itemtype == (int)GridItemType.AgentLocations)
521=======
522
523 if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots)
524>>>>>>> avn/ubitvar
422 { 525 {
423 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) 526 if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle)
424 { 527 {
@@ -428,12 +531,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
428 mapItemReply mapitem = new mapItemReply(); 531 mapItemReply mapitem = new mapItemReply();
429 if (m_scene.GetRootAgentCount() <= 1) 532 if (m_scene.GetRootAgentCount() <= 1)
430 { 533 {
534<<<<<<< HEAD
431 mapitem = new mapItemReply( 535 mapitem = new mapItemReply(
432 xstart + 1, 536 xstart + 1,
433 ystart + 1, 537 ystart + 1,
434 UUID.Zero, 538 UUID.Zero,
435 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), 539 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
436 0, 0); 540 0, 0);
541=======
542 mapitem = new mapItemReply();
543 mapitem.x = xstart + 1;
544 mapitem.y = ystart + 1;
545 mapitem.id = UUID.Zero;
546 mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
547 mapitem.Extra = 0;
548 mapitem.Extra2 = 0;
549>>>>>>> avn/ubitvar
437 mapitems.Add(mapitem); 550 mapitems.Add(mapitem);
438 } 551 }
439 else 552 else
@@ -443,12 +556,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
443 // Don't send a green dot for yourself 556 // Don't send a green dot for yourself
444 if (sp.UUID != remoteClient.AgentId) 557 if (sp.UUID != remoteClient.AgentId)
445 { 558 {
559<<<<<<< HEAD
446 mapitem = new mapItemReply( 560 mapitem = new mapItemReply(
447 xstart + (uint)sp.AbsolutePosition.X, 561 xstart + (uint)sp.AbsolutePosition.X,
448 ystart + (uint)sp.AbsolutePosition.Y, 562 ystart + (uint)sp.AbsolutePosition.Y,
449 UUID.Zero, 563 UUID.Zero,
450 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), 564 Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()),
451 1, 0); 565 1, 0);
566=======
567 mapitem = new mapItemReply();
568 mapitem.x = xstart + (uint)sp.AbsolutePosition.X;
569 mapitem.y = ystart + (uint)sp.AbsolutePosition.Y;
570 mapitem.id = UUID.Zero;
571 mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString());
572 mapitem.Extra = 1;
573 mapitem.Extra2 = 0;
574>>>>>>> avn/ubitvar
452 mapitems.Add(mapitem); 575 mapitems.Add(mapitem);
453 } 576 }
454 }); 577 });
@@ -493,6 +616,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
493 float x = (min.X+max.X)/2; 616 float x = (min.X+max.X)/2;
494 float y = (min.Y+max.Y)/2; 617 float y = (min.Y+max.Y)/2;
495 618
619<<<<<<< HEAD
496 mapitem = new mapItemReply( 620 mapitem = new mapItemReply(
497 xstart + (uint)x, 621 xstart + (uint)x,
498 ystart + (uint)y, 622 ystart + (uint)y,
@@ -501,6 +625,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
501 parcel.Area, 625 parcel.Area,
502 parcel.SalePrice 626 parcel.SalePrice
503 ); 627 );
628=======
629 mapitem = new mapItemReply();
630 mapitem.x = xstart + (uint)x;
631 mapitem.y = ystart +(uint)y;
632 // mapitem.z = (uint)m_scene.GetGroundHeight(x,y);
633 mapitem.id = parcel.GlobalID;
634 mapitem.name = parcel.Name;
635 mapitem.Extra = parcel.Area;
636 mapitem.Extra2 = parcel.SalePrice;
637>>>>>>> avn/ubitvar
504 mapitems.Add(mapitem); 638 mapitems.Add(mapitem);
505 } 639 }
506 } 640 }
@@ -525,6 +659,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
525 SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); 659 SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject);
526 if (sog != null) 660 if (sog != null)
527 { 661 {
662<<<<<<< HEAD
528 mapitem = new mapItemReply( 663 mapitem = new mapItemReply(
529 xstart + (uint)sog.AbsolutePosition.X, 664 xstart + (uint)sog.AbsolutePosition.X,
530 ystart + (uint)sog.AbsolutePosition.Y, 665 ystart + (uint)sog.AbsolutePosition.Y,
@@ -533,6 +668,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
533 0, // color (not used) 668 0, // color (not used)
534 0 // 0 = telehub / 1 = infohub 669 0 // 0 = telehub / 1 = infohub
535 ); 670 );
671=======
672 mapitem = new mapItemReply();
673 mapitem.x = xstart + (uint)sog.AbsolutePosition.X;
674 mapitem.y = ystart + (uint)sog.AbsolutePosition.Y;
675 mapitem.id = UUID.Zero;
676 mapitem.name = sog.Name;
677 mapitem.Extra = 0; // color (not used)
678 mapitem.Extra2 = 0; // 0 = telehub / 1 = infohub
679>>>>>>> avn/ubitvar
536 mapitems.Add(mapitem); 680 mapitems.Add(mapitem);
537 681
538 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); 682 remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags);
@@ -552,12 +696,26 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
552 /// </summary> 696 /// </summary>
553 public void process() 697 public void process()
554 { 698 {
555 //const int MAX_ASYNC_REQUESTS = 20; 699 const int MAX_ASYNC_REQUESTS = 20;
556 try 700 try
557 { 701 {
558 while (true) 702 while (true)
559 { 703 {
560 MapRequestState st = requests.Dequeue(1000); 704 MapRequestState st = new MapRequestState();
705 bool valid = false;
706 queueEvent.WaitOne();
707 lock (requests)
708 {
709 if (requests.Count > 0)
710 {
711 st = requests.Dequeue();
712 valid = true;
713 }
714 if (requests.Count == 0)
715 queueEvent.Reset();
716 }
717 if (!valid)
718 continue;
561 719
562 // end gracefully 720 // end gracefully
563 if (st.agentID == STOP_UUID) 721 if (st.agentID == STOP_UUID)
@@ -575,13 +733,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
575 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) 733 if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle))
576 { 734 {
577 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break 735 while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break
578 Thread.Sleep(80); 736 Thread.Sleep(100);
579 737
580 RequestMapItemsDelegate d = RequestMapItemsAsync;
581 d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null);
582 //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
583 //RequestMapItemsCompleted(response);
584 Interlocked.Increment(ref nAsyncRequests); 738 Interlocked.Increment(ref nAsyncRequests);
739 Util.FireAndForget(x =>
740 {
741 RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle);
742 });
585 } 743 }
586 } 744 }
587 745
@@ -597,17 +755,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
597 Watchdog.RemoveThread(); 755 Watchdog.RemoveThread();
598 } 756 }
599 757
600 const int MAX_ASYNC_REQUESTS = 20;
601
602 /// <summary> 758 /// <summary>
603 /// Enqueues the map item request into the services throttle processing thread 759 /// Enqueues the map item request into the processing thread
604 /// </summary> 760 /// </summary>
605 /// <param name="state"></param> 761 /// <param name="state"></param>
606 public void EnqueueMapItemRequest(MapRequestState st) 762 public void EnqueueMapItemRequest(MapRequestState state)
607 { 763 {
608 764 lock (requests)
609 m_ServiceThrottle.Enqueue("map-item", st.regionhandle.ToString() + st.agentID.ToString(), delegate
610 { 765 {
766<<<<<<< HEAD
611 if (st.agentID != UUID.Zero) 767 if (st.agentID != UUID.Zero)
612 { 768 {
613 bool dorequest = true; 769 bool dorequest = true;
@@ -723,6 +879,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
723 } 879 }
724 } 880 }
725 } 881 }
882=======
883 queueEvent.Set();
884 requests.Enqueue(state);
885>>>>>>> avn/ubitvar
726 } 886 }
727 } 887 }
728 888
@@ -749,8 +909,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
749 EnqueueMapItemRequest(st); 909 EnqueueMapItemRequest(st);
750 } 910 }
751 911
752 private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags,
753 uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
754 /// <summary> 912 /// <summary>
755 /// Does the actual remote mapitem request 913 /// Does the actual remote mapitem request
756 /// This should be called from an asynchronous thread 914 /// This should be called from an asynchronous thread
@@ -765,7 +923,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
765 /// <param name="itemtype">passed in from packet</param> 923 /// <param name="itemtype">passed in from packet</param>
766 /// <param name="regionhandle">Region we're looking up</param> 924 /// <param name="regionhandle">Region we're looking up</param>
767 /// <returns></returns> 925 /// <returns></returns>
768 private OSDMap RequestMapItemsAsync(UUID id, uint flags, 926 private void RequestMapItemsAsync(UUID id, uint flags,
769 uint EstateID, bool godlike, uint itemtype, ulong regionhandle) 927 uint EstateID, bool godlike, uint itemtype, ulong regionhandle)
770 { 928 {
771// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); 929// m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype);
@@ -788,7 +946,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
788 } 946 }
789 947
790 if (blacklisted) 948 if (blacklisted)
791 return new OSDMap(); 949 {
950 Interlocked.Decrement(ref nAsyncRequests);
951 return;
952 }
792 953
793 UUID requestID = UUID.Random(); 954 UUID requestID = UUID.Random();
794 lock (m_cachedRegionMapItemsAddress) 955 lock (m_cachedRegionMapItemsAddress)
@@ -796,6 +957,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
796 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) 957 if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle))
797 httpserver = m_cachedRegionMapItemsAddress[regionhandle]; 958 httpserver = m_cachedRegionMapItemsAddress[regionhandle];
798 } 959 }
960
799 if (httpserver.Length == 0) 961 if (httpserver.Length == 0)
800 { 962 {
801 uint x = 0, y = 0; 963 uint x = 0, y = 0;
@@ -840,18 +1002,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
840 1002
841 // Can't find the http server 1003 // Can't find the http server
842 if (httpserver.Length == 0 || blacklisted) 1004 if (httpserver.Length == 0 || blacklisted)
843 return new OSDMap(); 1005 {
844 1006 Interlocked.Decrement(ref nAsyncRequests);
845 MapRequestState mrs = new MapRequestState(); 1007 return;
846 mrs.agentID = id; 1008 }
847 mrs.EstateID = EstateID;
848 mrs.flags = flags;
849 mrs.godlike = godlike;
850 mrs.itemtype=itemtype;
851 mrs.regionhandle = regionhandle;
852
853 lock (m_openRequests)
854 m_openRequests.Add(requestID, mrs);
855 1009
856 WebRequest mapitemsrequest = null; 1010 WebRequest mapitemsrequest = null;
857 try 1011 try
@@ -861,7 +1015,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
861 catch (Exception e) 1015 catch (Exception e)
862 { 1016 {
863 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); 1017 m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e);
864 return new OSDMap(); 1018 Interlocked.Decrement(ref nAsyncRequests);
1019 return;
865 } 1020 }
866 1021
867 mapitemsrequest.Method = "POST"; 1022 mapitemsrequest.Method = "POST";
@@ -895,13 +1050,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
895 1050
896 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 1051 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
897 1052
898 return responseMap; 1053 Interlocked.Decrement(ref nAsyncRequests);
1054 return;
899 } 1055 }
900 catch 1056 catch
901 { 1057 {
902 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 1058 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
903 responseMap["connect"] = OSD.FromBoolean(false); 1059 Interlocked.Decrement(ref nAsyncRequests);
904 return responseMap; 1060 return;
905 } 1061 }
906 finally 1062 finally
907 { 1063 {
@@ -910,26 +1066,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
910 } 1066 }
911 1067
912 string response_mapItems_reply = null; 1068 string response_mapItems_reply = null;
913 { 1069 { // get the response
1070 StreamReader sr = null;
914 try 1071 try
915 { 1072 {
916 using (WebResponse webResponse = mapitemsrequest.GetResponse()) 1073 WebResponse webResponse = mapitemsrequest.GetResponse();
1074 if (webResponse != null)
917 { 1075 {
918 if (webResponse != null) 1076 sr = new StreamReader(webResponse.GetResponseStream());
919 { 1077 response_mapItems_reply = sr.ReadToEnd().Trim();
920 using (Stream s = webResponse.GetResponseStream()) 1078 }
921 using (StreamReader sr = new StreamReader(s)) 1079 else
922 response_mapItems_reply = sr.ReadToEnd().Trim(); 1080 {
923 } 1081 Interlocked.Decrement(ref nAsyncRequests);
924 else 1082 return;
925 { 1083 }
926 return new OSDMap();
927 }
928 }
929 } 1084 }
930 catch (WebException) 1085 catch (WebException)
931 { 1086 {
932 responseMap["connect"] = OSD.FromBoolean(false);
933 lock (m_blacklistedurls) 1087 lock (m_blacklistedurls)
934 { 1088 {
935 if (!m_blacklistedurls.ContainsKey(httpserver)) 1089 if (!m_blacklistedurls.ContainsKey(httpserver))
@@ -938,19 +1092,25 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
938 1092
939 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); 1093 m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver);
940 1094
941 return responseMap; 1095 Interlocked.Decrement(ref nAsyncRequests);
1096 return;
942 } 1097 }
943 catch 1098 catch
944 { 1099 {
945 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); 1100 m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver);
946 responseMap["connect"] = OSD.FromBoolean(false);
947 lock (m_blacklistedregions) 1101 lock (m_blacklistedregions)
948 { 1102 {
949 if (!m_blacklistedregions.ContainsKey(regionhandle)) 1103 if (!m_blacklistedregions.ContainsKey(regionhandle))
950 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 1104 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
951 } 1105 }
952 1106
953 return responseMap; 1107 Interlocked.Decrement(ref nAsyncRequests);
1108 return;
1109 }
1110 finally
1111 {
1112 if (sr != null)
1113 sr.Close();
954 } 1114 }
955 1115
956 OSD rezResponse = null; 1116 OSD rezResponse = null;
@@ -964,15 +1124,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
964 catch (Exception ex) 1124 catch (Exception ex)
965 { 1125 {
966 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); 1126 m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message);
967 responseMap["connect"] = OSD.FromBoolean(false);
968
969 lock (m_blacklistedregions) 1127 lock (m_blacklistedregions)
970 { 1128 {
971 if (!m_blacklistedregions.ContainsKey(regionhandle)) 1129 if (!m_blacklistedregions.ContainsKey(regionhandle))
972 m_blacklistedregions.Add(regionhandle, Environment.TickCount); 1130 m_blacklistedregions.Add(regionhandle, Environment.TickCount);
973 } 1131 }
974 1132
975 return responseMap; 1133 Interlocked.Decrement(ref nAsyncRequests);
1134 return;
976 } 1135 }
977 } 1136 }
978 1137
@@ -986,7 +1145,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
986 } 1145 }
987 } 1146 }
988 1147
989 return responseMap; 1148 Interlocked.Decrement(ref nAsyncRequests);
1149
1150 if (id != UUID.Zero)
1151 {
1152 ScenePresence av = null;
1153 m_scene.TryGetScenePresence(id, out av);
1154 if (av != null)
1155 {
1156 if (responseMap.ContainsKey(itemtype.ToString()))
1157 {
1158 List<mapItemReply> returnitems = new List<mapItemReply>();
1159 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
1160 for (int i = 0; i < itemarray.Count; i++)
1161 {
1162 OSDMap mapitem = (OSDMap)itemarray[i];
1163 mapItemReply mi = new mapItemReply();
1164 mi.x = (uint)mapitem["X"].AsInteger();
1165 mi.y = (uint)mapitem["Y"].AsInteger();
1166 mi.id = mapitem["ID"].AsUUID();
1167 mi.Extra = mapitem["Extra"].AsInteger();
1168 mi.Extra2 = mapitem["Extra2"].AsInteger();
1169 mi.name = mapitem["Name"].AsString();
1170 returnitems.Add(mi);
1171 }
1172 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
1173 }
1174
1175 // Service 7 (MAP_ITEM_LAND_FOR_SALE)
1176 itemtype = 7;
1177
1178 if (responseMap.ContainsKey(itemtype.ToString()))
1179 {
1180 List<mapItemReply> returnitems = new List<mapItemReply>();
1181 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
1182 for (int i = 0; i < itemarray.Count; i++)
1183 {
1184 OSDMap mapitem = (OSDMap)itemarray[i];
1185 mapItemReply mi = new mapItemReply();
1186 mi.x = (uint)mapitem["X"].AsInteger();
1187 mi.y = (uint)mapitem["Y"].AsInteger();
1188 mi.id = mapitem["ID"].AsUUID();
1189 mi.Extra = mapitem["Extra"].AsInteger();
1190 mi.Extra2 = mapitem["Extra2"].AsInteger();
1191 mi.name = mapitem["Name"].AsString();
1192 returnitems.Add(mi);
1193 }
1194 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
1195 }
1196
1197 // Service 1 (MAP_ITEM_TELEHUB)
1198 itemtype = 1;
1199
1200 if (responseMap.ContainsKey(itemtype.ToString()))
1201 {
1202 List<mapItemReply> returnitems = new List<mapItemReply>();
1203 OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()];
1204 for (int i = 0; i < itemarray.Count; i++)
1205 {
1206 OSDMap mapitem = (OSDMap)itemarray[i];
1207 mapItemReply mi = new mapItemReply();
1208 mi.x = (uint)mapitem["X"].AsInteger();
1209 mi.y = (uint)mapitem["Y"].AsInteger();
1210 mi.id = mapitem["ID"].AsUUID();
1211 mi.Extra = mapitem["Extra"].AsInteger();
1212 mi.Extra2 = mapitem["Extra2"].AsInteger();
1213 mi.name = mapitem["Name"].AsString();
1214 returnitems.Add(mi);
1215 }
1216 av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags);
1217 }
1218 }
1219 }
990 } 1220 }
991 1221
992 /// <summary> 1222 /// <summary>
@@ -996,8 +1226,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
996 /// <param name="minY"></param> 1226 /// <param name="minY"></param>
997 /// <param name="maxX"></param> 1227 /// <param name="maxX"></param>
998 /// <param name="maxY"></param> 1228 /// <param name="maxY"></param>
999 public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1229 public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1000 { 1230 {
1231<<<<<<< HEAD
1232=======
1233 m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag);
1234/* this flag does not seem to mean what his says
1235>>>>>>> avn/ubitvar
1001 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible 1236 if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible
1002 { 1237 {
1003 List<MapBlockData> response = new List<MapBlockData>(); 1238 List<MapBlockData> response = new List<MapBlockData>();
@@ -1006,15 +1241,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1006 // on an unloaded square. 1241 // on an unloaded square.
1007 // But make sure: Look whether the one we requested is in there 1242 // But make sure: Look whether the one we requested is in there
1008 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1243 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1244<<<<<<< HEAD
1009 (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX), 1245 (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX),
1010 (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) ); 1246 (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) );
1011 1247
1012 m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}", 1248 m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}",
1013 minX, minY, maxX, maxY, flag.ToString("X"), regions.Count); 1249 minX, minY, maxX, maxY, flag.ToString("X"), regions.Count);
1250=======
1251 (int)Util.RegionToWorldLoc((uint)minX),
1252 (int)Util.RegionToWorldLoc((uint)maxX),
1253 (int)Util.RegionToWorldLoc((uint)minY),
1254 (int)Util.RegionToWorldLoc((uint)maxY) );
1255
1256>>>>>>> avn/ubitvar
1014 if (regions != null) 1257 if (regions != null)
1015 { 1258 {
1016 foreach (GridRegion r in regions) 1259 foreach (GridRegion r in regions)
1017 { 1260 {
1261<<<<<<< HEAD
1018 if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) 1262 if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX)
1019 && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) ) 1263 && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) )
1020 { 1264 {
@@ -1024,6 +1268,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1024 response.AddRange(Map2BlockFromGridRegion(r, flag)); 1268 response.AddRange(Map2BlockFromGridRegion(r, flag));
1025 else 1269 else
1026 response.Add(MapBlockFromGridRegion(r, flag)); 1270 response.Add(MapBlockFromGridRegion(r, flag));
1271=======
1272 if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) &&
1273 r.RegionLocY == Util.RegionToWorldLoc((uint)minY))
1274 {
1275 // found it => add it to response
1276 MapBlockData block = new MapBlockData();
1277 if ((flag & 2) == 2)
1278 response.AddRange(Map2BlockFromGridRegion(r, flag));
1279 else
1280 {
1281 MapBlockFromGridRegion(block, r, flag);
1282 response.Add(block);
1283 }
1284>>>>>>> avn/ubitvar
1027 break; 1285 break;
1028 } 1286 }
1029 } 1287 }
@@ -1036,7 +1294,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1036 block.X = (ushort)minX; 1294 block.X = (ushort)minX;
1037 block.Y = (ushort)minY; 1295 block.Y = (ushort)minY;
1038 block.Access = (byte)SimAccess.Down; // means 'simulator is offline' 1296 block.Access = (byte)SimAccess.Down; // means 'simulator is offline'
1297<<<<<<< HEAD
1039 // block.Access = (byte)SimAccess.NonExistent; 1298 // block.Access = (byte)SimAccess.NonExistent;
1299=======
1300>>>>>>> avn/ubitvar
1040 response.Add(block); 1301 response.Add(block);
1041 } 1302 }
1042 // The lower 16 bits are an unsigned int16 1303 // The lower 16 bits are an unsigned int16
@@ -1045,14 +1306,74 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1045 else 1306 else
1046 { 1307 {
1047 // normal mapblock request. Use the provided values 1308 // normal mapblock request. Use the provided values
1309 */
1048 GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); 1310 GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag);
1049 } 1311 // }
1050 } 1312 }
1051 1313
1052 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) 1314 protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1053 { 1315 {
1316 MapBlockRequestData req = new MapBlockRequestData();
1317
1318 req.client = remoteClient;
1319 req.minX = minX;
1320 req.maxX = maxX;
1321 req.minY = minY;
1322 req.maxY = maxY;
1323 req.flags = flag;
1324
1325 lock (m_mapBlockRequestEvent)
1326 {
1327 if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId))
1328 m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>();
1329 m_mapBlockRequests[remoteClient.AgentId].Enqueue(req);
1330 m_mapBlockRequestEvent.Set();
1331 }
1332
1333 return new List<MapBlockData>();
1334 }
1335
1336 protected void MapBlockSendThread()
1337 {
1338 while (true)
1339 {
1340 List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>();
1341
1342 m_mapBlockRequestEvent.WaitOne();
1343 lock (m_mapBlockRequestEvent)
1344 {
1345 int total = 0;
1346 foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values)
1347 {
1348 if (q.Count > 0)
1349 thisRunData.Add(q.Dequeue());
1350
1351 total += q.Count;
1352 }
1353
1354 if (total == 0)
1355 m_mapBlockRequestEvent.Reset();
1356 }
1357
1358 foreach (MapBlockRequestData req in thisRunData)
1359 {
1360 // Null client stops thread
1361 if (req.client == null)
1362 return;
1363
1364 GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags);
1365 }
1366
1367 Thread.Sleep(50);
1368 }
1369 }
1370
1371 protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag)
1372 {
1373 List<MapBlockData> allBlocks = new List<MapBlockData>();
1054 List<MapBlockData> mapBlocks = new List<MapBlockData>(); 1374 List<MapBlockData> mapBlocks = new List<MapBlockData>();
1055 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, 1375 List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID,
1376<<<<<<< HEAD
1056 (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)), 1377 (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)),
1057 (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) ); 1378 (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) );
1058 //m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}", 1379 //m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}",
@@ -1064,14 +1385,65 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1064 mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag)); 1385 mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag));
1065 else 1386 else
1066 mapBlocks.Add(MapBlockFromGridRegion(r, flag)); 1387 mapBlocks.Add(MapBlockFromGridRegion(r, flag));
1388=======
1389 minX * (int)Constants.RegionSize,
1390 maxX * (int)Constants.RegionSize,
1391 minY * (int)Constants.RegionSize,
1392 maxY * (int)Constants.RegionSize);
1393// (minX - 4) * (int)Constants.RegionSize,
1394// (maxX + 4) * (int)Constants.RegionSize,
1395// (minY - 4) * (int)Constants.RegionSize,
1396// (maxY + 4) * (int)Constants.RegionSize);
1397
1398 //mb it means this
1399 if(regions.Count == 0 && (flag & 0x10000) != 0)
1400 {
1401 MapBlockData block = new MapBlockData();
1402 block.X = (ushort)minX;
1403 block.Y = (ushort)minY;
1404 block.MapImageId = UUID.Zero;
1405 block.Access = (byte)SimAccess.NonExistent;
1406 allBlocks.Add(block);
1407 mapBlocks.Add(block);
1408 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1409 return allBlocks;
1410>>>>>>> avn/ubitvar
1067 } 1411 }
1068 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1069 1412
1070 return mapBlocks; 1413 foreach (GridRegion r in regions)
1414 {
1415 MapBlockData block = new MapBlockData();
1416 if ((flag & 2) == 2)
1417 {
1418 List<MapBlockData> blocks = Map2BlockFromGridRegion(r, flag);
1419 mapBlocks.AddRange(blocks);
1420 allBlocks.AddRange(blocks);
1421 }
1422 else
1423 {
1424 MapBlockFromGridRegion(block, r, flag);
1425 mapBlocks.Add(block);
1426 allBlocks.Add(block);
1427 }
1428 if (mapBlocks.Count >= 10)
1429 {
1430 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1431 mapBlocks.Clear();
1432 Thread.Sleep(50);
1433 }
1434 }
1435 if (mapBlocks.Count > 0)
1436 remoteClient.SendMapBlock(mapBlocks, flag & 0xffff);
1437
1438 return allBlocks;
1071 } 1439 }
1072 1440
1441<<<<<<< HEAD
1073 // Fill a passed MapBlockData from a GridRegion 1442 // Fill a passed MapBlockData from a GridRegion
1074 public MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag) 1443 public MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag)
1444=======
1445 public void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag)
1446>>>>>>> avn/ubitvar
1075 { 1447 {
1076 MapBlockData block = new MapBlockData(); 1448 MapBlockData block = new MapBlockData();
1077 1449
@@ -1089,12 +1461,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1089 break; 1461 break;
1090 } 1462 }
1091 block.Name = r.RegionName; 1463 block.Name = r.RegionName;
1464<<<<<<< HEAD
1092 block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX); 1465 block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX);
1093 block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY); 1466 block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY);
1094 block.SizeX = (ushort) r.RegionSizeX; 1467 block.SizeX = (ushort) r.RegionSizeX;
1095 block.SizeY = (ushort) r.RegionSizeY; 1468 block.SizeY = (ushort) r.RegionSizeY;
1096 1469
1097 return block; 1470 return block;
1471=======
1472 block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
1473 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
1474 block.SizeX = (ushort)r.RegionSizeX;
1475 block.SizeY = (ushort)r.RegionSizeY;
1476 }
1477
1478 public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag)
1479 {
1480 List<MapBlockData> blocks = new List<MapBlockData>();
1481 MapBlockData block = new MapBlockData();
1482 if (r == null)
1483 {
1484 block.Access = (byte)SimAccess.Down;
1485 block.MapImageId = UUID.Zero;
1486 blocks.Add(block);
1487 }
1488 else
1489 {
1490 block.Access = r.Access;
1491 switch (flag & 0xffff)
1492 {
1493 case 0:
1494 block.MapImageId = r.TerrainImage;
1495 break;
1496 case 2:
1497 block.MapImageId = r.ParcelImage;
1498 break;
1499 default:
1500 block.MapImageId = UUID.Zero;
1501 break;
1502 }
1503 block.Name = r.RegionName;
1504 block.X = (ushort)(r.RegionLocX / Constants.RegionSize);
1505 block.Y = (ushort)(r.RegionLocY / Constants.RegionSize);
1506 block.SizeX = (ushort)r.RegionSizeX;
1507 block.SizeY = (ushort)r.RegionSizeY;
1508 blocks.Add(block);
1509 }
1510 return blocks;
1511>>>>>>> avn/ubitvar
1098 } 1512 }
1099 1513
1100 public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag) 1514 public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag)
@@ -1338,9 +1752,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1338 uint xstart = 0; 1752 uint xstart = 0;
1339 uint ystart = 0; 1753 uint ystart = 0;
1340 1754
1755<<<<<<< HEAD
1341 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); 1756 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart);
1342 // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>", 1757 // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>",
1343 // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart)); 1758 // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart));
1759=======
1760 Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart);
1761>>>>>>> avn/ubitvar
1344 1762
1345 // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) 1763 // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots)
1346 1764
@@ -1362,7 +1780,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1362 } 1780 }
1363 else 1781 else
1364 { 1782 {
1365 OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); 1783 OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount());
1366 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) 1784 m_scene.ForEachRootScenePresence(delegate(ScenePresence sp)
1367 { 1785 {
1368 OSDMap responsemapdata = new OSDMap(); 1786 OSDMap responsemapdata = new OSDMap();
@@ -1460,6 +1878,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1460 return; 1878 return;
1461 1879
1462 m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name); 1880 m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name);
1881<<<<<<< HEAD
1463 1882
1464 using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) 1883 using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
1465 { 1884 {
@@ -1475,6 +1894,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1475 { 1894 {
1476 byte[] data; 1895 byte[] data;
1477 1896
1897=======
1898
1899 using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile())
1900 {
1901 // V1 (This Module)
1902 GenerateMaptile(mapbmp);
1903
1904 // v2/3 (MapImageServiceModule)
1905 m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp);
1906 }
1907 }
1908
1909 private void GenerateMaptile(Bitmap mapbmp)
1910 {
1911 byte[] data;
1912
1913>>>>>>> avn/ubitvar
1478 try 1914 try
1479 { 1915 {
1480 data = OpenJPEG.EncodeFromImage(mapbmp, true); 1916 data = OpenJPEG.EncodeFromImage(mapbmp, true);
@@ -1553,6 +1989,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1553 { 1989 {
1554 m_rootAgents.Remove(avatar.UUID); 1990 m_rootAgents.Remove(avatar.UUID);
1555 } 1991 }
1992
1993 lock (m_mapBlockRequestEvent)
1994 {
1995 if (m_mapBlockRequests.ContainsKey(avatar.UUID))
1996 m_mapBlockRequests.Remove(avatar.UUID);
1997 }
1556 } 1998 }
1557 1999
1558 public void OnRegionUp(GridRegion otherRegion) 2000 public void OnRegionUp(GridRegion otherRegion)
@@ -1585,7 +2027,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1585 int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX; 2027 int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX;
1586 int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY; 2028 int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY;
1587 2029
2030<<<<<<< HEAD
1588 int landTileSize = LandManagementModule.LandUnit; 2031 int landTileSize = LandManagementModule.LandUnit;
2032=======
2033 int landTileSize = LandManagementModule.landUnit;
2034>>>>>>> avn/ubitvar
1589 int regionLandTilesX = regionSizeX / landTileSize; 2035 int regionLandTilesX = regionSizeX / landTileSize;
1590 int regionLandTilesY = regionSizeY / landTileSize; 2036 int regionLandTilesY = regionSizeY / landTileSize;
1591 2037
@@ -1608,6 +2054,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1608 { 2054 {
1609 using (SolidBrush transparent = new SolidBrush(background)) 2055 using (SolidBrush transparent = new SolidBrush(background))
1610 g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY); 2056 g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY);
2057<<<<<<< HEAD
2058=======
2059
2060>>>>>>> avn/ubitvar
1611 2061
1612 foreach (ILandObject land in parcels) 2062 foreach (ILandObject land in parcels)
1613 { 2063 {
@@ -1630,6 +2080,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1630 2080
1631 using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) 2081 using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9)))
1632 { 2082 {
2083<<<<<<< HEAD
1633 for (int x = 0 ; x < regionLandTilesX ; x++) 2084 for (int x = 0 ; x < regionLandTilesX ; x++)
1634 { 2085 {
1635 for (int y = 0 ; y < regionLandTilesY ; y++) 2086 for (int y = 0 ; y < regionLandTilesY ; y++)
@@ -1639,6 +2090,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1639 yellow, x * landTileSize, 2090 yellow, x * landTileSize,
1640 regionSizeX - landTileSize - (y * landTileSize), 2091 regionSizeX - landTileSize - (y * landTileSize),
1641 landTileSize, 2092 landTileSize,
2093=======
2094 for (int x = 0; x < regionLandTilesX ; x++)
2095 {
2096 for (int y = 0; y < regionLandTilesY ; y++)
2097 {
2098 if (saleBitmap[x, y])
2099 g.FillRectangle(
2100 yellow,
2101 x * landTileSize,
2102 regionSizeX - landTileSize - (y * landTileSize),
2103 landTileSize,
2104>>>>>>> avn/ubitvar
1642 landTileSize); 2105 landTileSize);
1643 } 2106 }
1644 } 2107 }
@@ -1668,4 +2131,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
1668 public uint itemtype; 2131 public uint itemtype;
1669 public ulong regionhandle; 2132 public ulong regionhandle;
1670 } 2133 }
2134
2135 public struct MapBlockRequestData
2136 {
2137 public IClientAPI client;
2138 public int minX;
2139 public int minY;
2140 public int maxX;
2141 public int maxY;
2142 public uint flags;
2143 }
1671} 2144}