diff options
author | UbitUmarov | 2015-09-01 14:54:35 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 14:54:35 +0100 |
commit | 371c9dd2af01a2e7422ec901ee1f80757284a78c (patch) | |
tree | 058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/CoreModules | |
parent | remove lixo (diff) | |
parent | dont change camera on crossings (diff) | |
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bad merge?
Diffstat (limited to 'OpenSim/Region/CoreModules')
83 files changed, 5869 insertions, 1737 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index f56d17d..1a19585 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -152,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
152 | } | 152 | } |
153 | } | 153 | } |
154 | 154 | ||
155 | public void RequestCreateInventoryItem(IClientAPI remoteClient, | 155 | public bool RequestCreateInventoryItem(IClientAPI remoteClient, |
156 | UUID transactionID, UUID folderID, uint callbackID, | 156 | UUID transactionID, UUID folderID, uint callbackID, |
157 | string description, string name, sbyte invType, | 157 | string description, string name, sbyte invType, |
158 | sbyte type, byte wearableType, uint nextOwnerMask) | 158 | sbyte type, byte wearableType, uint nextOwnerMask) |
@@ -162,6 +162,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
162 | uploader.RequestCreateInventoryItem( | 162 | uploader.RequestCreateInventoryItem( |
163 | remoteClient, folderID, callbackID, | 163 | remoteClient, folderID, callbackID, |
164 | description, name, invType, type, wearableType, nextOwnerMask); | 164 | description, name, invType, type, wearableType, nextOwnerMask); |
165 | |||
166 | return true; | ||
165 | } | 167 | } |
166 | 168 | ||
167 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, | 169 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, |
@@ -170,6 +172,17 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
170 | { | 172 | { |
171 | AssetXferUploader uploader = RequestXferUploader(transactionID); | 173 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
172 | 174 | ||
175 | // Here we need to get the old asset to extract the | ||
176 | // texture UUIDs if it's a wearable. | ||
177 | if (item.Type == (int)AssetType.Bodypart || | ||
178 | item.Type == (int)AssetType.Clothing || | ||
179 | item.Type == (int)CustomAssetType.AnimationSet) | ||
180 | { | ||
181 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | ||
182 | if (oldAsset != null) | ||
183 | uploader.SetOldData(oldAsset.Data); | ||
184 | } | ||
185 | |||
173 | uploader.RequestUpdateTaskInventoryItem(remoteClient, item); | 186 | uploader.RequestUpdateTaskInventoryItem(remoteClient, item); |
174 | } | 187 | } |
175 | 188 | ||
@@ -178,7 +191,18 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
178 | { | 191 | { |
179 | AssetXferUploader uploader = RequestXferUploader(transactionID); | 192 | AssetXferUploader uploader = RequestXferUploader(transactionID); |
180 | 193 | ||
194 | // Here we need to get the old asset to extract the | ||
195 | // texture UUIDs if it's a wearable. | ||
196 | if (item.AssetType == (int)AssetType.Bodypart || | ||
197 | item.AssetType == (int)AssetType.Clothing || | ||
198 | item.AssetType == (int)CustomAssetType.AnimationSet) | ||
199 | { | ||
200 | AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString()); | ||
201 | if (oldAsset != null) | ||
202 | uploader.SetOldData(oldAsset.Data); | ||
203 | } | ||
204 | |||
181 | uploader.RequestUpdateInventoryItem(remoteClient, item); | 205 | uploader.RequestUpdateInventoryItem(remoteClient, item); |
182 | } | 206 | } |
183 | } | 207 | } |
184 | } \ No newline at end of file | 208 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index b67c0df..f489262 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
158 | /// <param name="type"></param> | 158 | /// <param name="type"></param> |
159 | /// <param name="wearableType"></param> | 159 | /// <param name="wearableType"></param> |
160 | /// <param name="nextOwnerMask"></param> | 160 | /// <param name="nextOwnerMask"></param> |
161 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, | 161 | public bool HandleItemCreationFromTransaction(IClientAPI remoteClient, |
162 | UUID transactionID, UUID folderID, uint callbackID, | 162 | UUID transactionID, UUID folderID, uint callbackID, |
163 | string description, string name, sbyte invType, | 163 | string description, string name, sbyte invType, |
164 | sbyte type, byte wearableType, uint nextOwnerMask) | 164 | sbyte type, byte wearableType, uint nextOwnerMask) |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
169 | AgentAssetTransactions transactions = | 169 | AgentAssetTransactions transactions = |
170 | GetUserTransactions(remoteClient.AgentId); | 170 | GetUserTransactions(remoteClient.AgentId); |
171 | 171 | ||
172 | transactions.RequestCreateInventoryItem(remoteClient, transactionID, | 172 | return transactions.RequestCreateInventoryItem(remoteClient, transactionID, |
173 | folderID, callbackID, description, name, invType, type, | 173 | folderID, callbackID, description, name, invType, type, |
174 | wearableType, nextOwnerMask); | 174 | wearableType, nextOwnerMask); |
175 | } | 175 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs index 49a96f4..345b53d 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.IO; | 29 | using System.IO; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Collections.Generic; | ||
31 | using log4net; | 32 | using log4net; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -40,6 +41,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
40 | { | 41 | { |
41 | public class AssetXferUploader | 42 | public class AssetXferUploader |
42 | { | 43 | { |
44 | // Viewer's notion of the default texture | ||
45 | private List<UUID> defaultIDs = new List<UUID> { | ||
46 | new UUID("5748decc-f629-461c-9a36-a35a221fe21f"), | ||
47 | new UUID("7ca39b4c-bd19-4699-aff7-f93fd03d3e7b"), | ||
48 | new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77"), | ||
49 | new UUID("c228d1cf-4b5d-4ba8-84f4-899a0796aa97") | ||
50 | }; | ||
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 52 | ||
45 | /// <summary> | 53 | /// <summary> |
@@ -87,6 +95,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
87 | 95 | ||
88 | private sbyte type = 0; | 96 | private sbyte type = 0; |
89 | private byte wearableType = 0; | 97 | private byte wearableType = 0; |
98 | private byte[] m_oldData = null; | ||
90 | public ulong XferID; | 99 | public ulong XferID; |
91 | private Scene m_Scene; | 100 | private Scene m_Scene; |
92 | 101 | ||
@@ -129,18 +138,27 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
129 | 138 | ||
130 | if (XferID == xferID) | 139 | if (XferID == xferID) |
131 | { | 140 | { |
132 | if (m_asset.Data.Length > 1) | 141 | lock (this) |
133 | { | 142 | { |
134 | byte[] destinationArray = new byte[m_asset.Data.Length + data.Length]; | 143 | int assetLength = m_asset.Data.Length; |
135 | Array.Copy(m_asset.Data, 0, destinationArray, 0, m_asset.Data.Length); | 144 | int dataLength = data.Length; |
136 | Array.Copy(data, 0, destinationArray, m_asset.Data.Length, data.Length); | 145 | |
137 | m_asset.Data = destinationArray; | 146 | if (m_asset.Data.Length > 1) |
138 | } | 147 | { |
139 | else | 148 | byte[] destinationArray = new byte[assetLength + dataLength]; |
140 | { | 149 | Array.Copy(m_asset.Data, 0, destinationArray, 0, assetLength); |
141 | byte[] buffer2 = new byte[data.Length - 4]; | 150 | Array.Copy(data, 0, destinationArray, assetLength, dataLength); |
142 | Array.Copy(data, 4, buffer2, 0, data.Length - 4); | 151 | m_asset.Data = destinationArray; |
143 | m_asset.Data = buffer2; | 152 | } |
153 | else | ||
154 | { | ||
155 | if (dataLength > 4) | ||
156 | { | ||
157 | byte[] buffer2 = new byte[dataLength - 4]; | ||
158 | Array.Copy(data, 4, buffer2, 0, dataLength - 4); | ||
159 | m_asset.Data = buffer2; | ||
160 | } | ||
161 | } | ||
144 | } | 162 | } |
145 | 163 | ||
146 | ourClient.SendConfirmXfer(xferID, packetID); | 164 | ourClient.SendConfirmXfer(xferID, packetID); |
@@ -244,10 +262,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
244 | { | 262 | { |
245 | CompleteTaskItemUpdate(m_updateTaskItemData); | 263 | CompleteTaskItemUpdate(m_updateTaskItemData); |
246 | } | 264 | } |
247 | // else if (m_storeLocal) | 265 | else if (m_asset.Local) |
248 | // { | 266 | { |
249 | // m_Scene.AssetService.Store(m_asset); | 267 | m_Scene.AssetService.Store(m_asset); |
250 | // } | 268 | } |
251 | } | 269 | } |
252 | 270 | ||
253 | m_log.DebugFormat( | 271 | m_log.DebugFormat( |
@@ -374,7 +392,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
374 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", | 392 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier item update for {1} for {2}", |
375 | // m_asset.FullID, item.Name, ourClient.Name); | 393 | // m_asset.FullID, item.Name, ourClient.Name); |
376 | 394 | ||
395 | ValidateAssets(); | ||
377 | m_Scene.AssetService.Store(m_asset); | 396 | m_Scene.AssetService.Store(m_asset); |
397 | if (m_asset.FullID != UUID.Zero) | ||
398 | { | ||
399 | item.AssetID = m_asset.FullID; | ||
400 | m_Scene.InventoryService.UpdateItem(item); | ||
401 | } | ||
378 | 402 | ||
379 | m_transactions.RemoveXferUploader(m_transactionID); | 403 | m_transactions.RemoveXferUploader(m_transactionID); |
380 | 404 | ||
@@ -391,6 +415,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
391 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}", | 415 | // "[ASSET XFER UPLOADER]: Storing asset {0} for earlier task item update for {1} for {2}", |
392 | // m_asset.FullID, taskItem.Name, ourClient.Name); | 416 | // m_asset.FullID, taskItem.Name, ourClient.Name); |
393 | 417 | ||
418 | ValidateAssets(); | ||
394 | m_Scene.AssetService.Store(m_asset); | 419 | m_Scene.AssetService.Store(m_asset); |
395 | 420 | ||
396 | m_transactions.RemoveXferUploader(m_transactionID); | 421 | m_transactions.RemoveXferUploader(m_transactionID); |
@@ -398,6 +423,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
398 | 423 | ||
399 | private void CompleteCreateItem(uint callbackID) | 424 | private void CompleteCreateItem(uint callbackID) |
400 | { | 425 | { |
426 | ValidateAssets(); | ||
401 | m_Scene.AssetService.Store(m_asset); | 427 | m_Scene.AssetService.Store(m_asset); |
402 | 428 | ||
403 | InventoryItemBase item = new InventoryItemBase(); | 429 | InventoryItemBase item = new InventoryItemBase(); |
@@ -418,6 +444,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
418 | item.Flags = (uint) wearableType; | 444 | item.Flags = (uint) wearableType; |
419 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 445 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
420 | 446 | ||
447 | m_log.DebugFormat("[XFER]: Created item {0} with asset {1}", | ||
448 | item.ID, item.AssetID); | ||
449 | |||
421 | if (m_Scene.AddInventoryItem(item)) | 450 | if (m_Scene.AddInventoryItem(item)) |
422 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); | 451 | ourClient.SendInventoryItemCreateUpdate(item, callbackID); |
423 | else | 452 | else |
@@ -426,5 +455,150 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
426 | m_transactions.RemoveXferUploader(m_transactionID); | 455 | m_transactions.RemoveXferUploader(m_transactionID); |
427 | } | 456 | } |
428 | 457 | ||
458 | <<<<<<< HEAD | ||
459 | ======= | ||
460 | private void ValidateAssets() | ||
461 | { | ||
462 | if (m_asset.Type == (sbyte)CustomAssetType.AnimationSet) | ||
463 | { | ||
464 | AnimationSet animSet = new AnimationSet(m_asset.Data); | ||
465 | |||
466 | bool allOk = animSet.Validate(x => { | ||
467 | int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, x); | ||
468 | int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); | ||
469 | if ((perms & required) != required) | ||
470 | return false; | ||
471 | return true; | ||
472 | }); | ||
473 | |||
474 | if (!allOk) | ||
475 | m_asset.Data = animSet.ToBytes(); | ||
476 | } | ||
477 | |||
478 | if (m_asset.Type == (sbyte)AssetType.Clothing || | ||
479 | m_asset.Type == (sbyte)AssetType.Bodypart) | ||
480 | { | ||
481 | string content = System.Text.Encoding.ASCII.GetString(m_asset.Data); | ||
482 | string[] lines = content.Split(new char[] {'\n'}); | ||
483 | |||
484 | List<string> validated = new List<string>(); | ||
485 | |||
486 | Dictionary<int, UUID> allowed = ExtractTexturesFromOldData(); | ||
487 | |||
488 | int textures = 0; | ||
489 | |||
490 | foreach (string line in lines) | ||
491 | { | ||
492 | try | ||
493 | { | ||
494 | if (line.StartsWith("textures ")) | ||
495 | { | ||
496 | textures = Convert.ToInt32(line.Substring(9)); | ||
497 | validated.Add(line); | ||
498 | } | ||
499 | else if (textures > 0) | ||
500 | { | ||
501 | string[] parts = line.Split(new char[] {' '}); | ||
502 | |||
503 | UUID tx = new UUID(parts[1]); | ||
504 | int id = Convert.ToInt32(parts[0]); | ||
505 | |||
506 | if (defaultIDs.Contains(tx) || tx == UUID.Zero || | ||
507 | (allowed.ContainsKey(id) && allowed[id] == tx)) | ||
508 | { | ||
509 | validated.Add(parts[0] + " " + tx.ToString()); | ||
510 | } | ||
511 | else | ||
512 | { | ||
513 | int perms = m_Scene.InventoryService.GetAssetPermissions(ourClient.AgentId, tx); | ||
514 | int full = (int)(PermissionMask.Modify | PermissionMask.Transfer | PermissionMask.Copy); | ||
515 | |||
516 | if ((perms & full) != full) | ||
517 | { | ||
518 | m_log.ErrorFormat("[ASSET UPLOADER]: REJECTED update with texture {0} from {1} because they do not own the texture", tx, ourClient.AgentId); | ||
519 | validated.Add(parts[0] + " " + UUID.Zero.ToString()); | ||
520 | } | ||
521 | else | ||
522 | { | ||
523 | validated.Add(line); | ||
524 | } | ||
525 | } | ||
526 | textures--; | ||
527 | } | ||
528 | else | ||
529 | { | ||
530 | validated.Add(line); | ||
531 | } | ||
532 | } | ||
533 | catch | ||
534 | { | ||
535 | // If it's malformed, skip it | ||
536 | } | ||
537 | } | ||
538 | |||
539 | string final = String.Join("\n", validated.ToArray()); | ||
540 | |||
541 | m_asset.Data = System.Text.Encoding.ASCII.GetBytes(final); | ||
542 | } | ||
543 | } | ||
544 | |||
545 | /// <summary> | ||
546 | /// Get the asset data uploaded in this transfer. | ||
547 | /// </summary> | ||
548 | /// <returns>null if the asset has not finished uploading</returns> | ||
549 | public AssetBase GetAssetData() | ||
550 | { | ||
551 | if (m_uploadState == UploadState.Complete) | ||
552 | { | ||
553 | ValidateAssets(); | ||
554 | return m_asset; | ||
555 | } | ||
556 | |||
557 | return null; | ||
558 | } | ||
559 | |||
560 | public void SetOldData(byte[] d) | ||
561 | { | ||
562 | m_oldData = d; | ||
563 | } | ||
564 | |||
565 | private Dictionary<int,UUID> ExtractTexturesFromOldData() | ||
566 | { | ||
567 | Dictionary<int,UUID> result = new Dictionary<int,UUID>(); | ||
568 | if (m_oldData == null) | ||
569 | return result; | ||
570 | |||
571 | string content = System.Text.Encoding.ASCII.GetString(m_oldData); | ||
572 | string[] lines = content.Split(new char[] {'\n'}); | ||
573 | |||
574 | int textures = 0; | ||
575 | |||
576 | foreach (string line in lines) | ||
577 | { | ||
578 | try | ||
579 | { | ||
580 | if (line.StartsWith("textures ")) | ||
581 | { | ||
582 | textures = Convert.ToInt32(line.Substring(9)); | ||
583 | } | ||
584 | else if (textures > 0) | ||
585 | { | ||
586 | string[] parts = line.Split(new char[] {' '}); | ||
587 | |||
588 | UUID tx = new UUID(parts[1]); | ||
589 | int id = Convert.ToInt32(parts[0]); | ||
590 | result[id] = tx; | ||
591 | textures--; | ||
592 | } | ||
593 | } | ||
594 | catch | ||
595 | { | ||
596 | // If it's malformed, skip it | ||
597 | } | ||
598 | } | ||
599 | |||
600 | return result; | ||
601 | } | ||
602 | >>>>>>> avn/ubitvar | ||
429 | } | 603 | } |
430 | } \ No newline at end of file | 604 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs index 4299726..7113f4f 100644 --- a/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs +++ b/OpenSim/Region/CoreModules/Agent/Xfer/XferModule.cs | |||
@@ -160,6 +160,8 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
160 | { | 160 | { |
161 | byte[] fileData = NewFiles[fileName].Data; | 161 | byte[] fileData = NewFiles[fileName].Data; |
162 | XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); | 162 | XferDownLoad transaction = new XferDownLoad(fileName, fileData, xferID, remoteClient); |
163 | if (fileName.StartsWith("inventory_")) | ||
164 | transaction.isTaskInventory = true; | ||
163 | 165 | ||
164 | Transfers.Add(xferID, transaction); | 166 | Transfers.Add(xferID, transaction); |
165 | 167 | ||
@@ -243,6 +245,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
243 | public uint Packet = 0; | 245 | public uint Packet = 0; |
244 | public uint Serial = 1; | 246 | public uint Serial = 1; |
245 | public ulong XferID = 0; | 247 | public ulong XferID = 0; |
248 | public bool isTaskInventory = false; | ||
246 | 249 | ||
247 | public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) | 250 | public XferDownLoad(string fileName, byte[] data, ulong xferID, IClientAPI client) |
248 | { | 251 | { |
@@ -268,7 +271,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
268 | byte[] transferData = new byte[Data.Length + 4]; | 271 | byte[] transferData = new byte[Data.Length + 4]; |
269 | Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); | 272 | Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); |
270 | Array.Copy(Data, 0, transferData, 4, Data.Length); | 273 | Array.Copy(Data, 0, transferData, 4, Data.Length); |
271 | Client.SendXferPacket(XferID, 0 + 0x80000000, transferData); | 274 | Client.SendXferPacket(XferID, 0 + 0x80000000, transferData, isTaskInventory); |
272 | complete = true; | 275 | complete = true; |
273 | } | 276 | } |
274 | else | 277 | else |
@@ -276,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
276 | byte[] transferData = new byte[1000 + 4]; | 279 | byte[] transferData = new byte[1000 + 4]; |
277 | Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); | 280 | Array.Copy(Utils.IntToBytes(Data.Length), 0, transferData, 0, 4); |
278 | Array.Copy(Data, 0, transferData, 4, 1000); | 281 | Array.Copy(Data, 0, transferData, 4, 1000); |
279 | Client.SendXferPacket(XferID, 0, transferData); | 282 | Client.SendXferPacket(XferID, 0, transferData, isTaskInventory); |
280 | Packet++; | 283 | Packet++; |
281 | DataPointer = 1000; | 284 | DataPointer = 1000; |
282 | } | 285 | } |
@@ -297,7 +300,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
297 | { | 300 | { |
298 | byte[] transferData = new byte[1000]; | 301 | byte[] transferData = new byte[1000]; |
299 | Array.Copy(Data, DataPointer, transferData, 0, 1000); | 302 | Array.Copy(Data, DataPointer, transferData, 0, 1000); |
300 | Client.SendXferPacket(XferID, Packet, transferData); | 303 | Client.SendXferPacket(XferID, Packet, transferData, isTaskInventory); |
301 | Packet++; | 304 | Packet++; |
302 | DataPointer += 1000; | 305 | DataPointer += 1000; |
303 | } | 306 | } |
@@ -306,7 +309,7 @@ namespace OpenSim.Region.CoreModules.Agent.Xfer | |||
306 | byte[] transferData = new byte[Data.Length - DataPointer]; | 309 | byte[] transferData = new byte[Data.Length - DataPointer]; |
307 | Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); | 310 | Array.Copy(Data, DataPointer, transferData, 0, Data.Length - DataPointer); |
308 | uint endPacket = Packet |= (uint) 0x80000000; | 311 | uint endPacket = Packet |= (uint) 0x80000000; |
309 | Client.SendXferPacket(XferID, endPacket, transferData); | 312 | Client.SendXferPacket(XferID, endPacket, transferData, isTaskInventory); |
310 | Packet++; | 313 | Packet++; |
311 | DataPointer += (Data.Length - DataPointer); | 314 | DataPointer += (Data.Length - DataPointer); |
312 | 315 | ||
diff --git a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs index 7d9c9a9..c4abc99 100644 --- a/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs +++ b/OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs | |||
@@ -594,6 +594,11 @@ namespace OpenSim.Region.CoreModules.Asset | |||
594 | dir, dirSize); | 594 | dir, dirSize); |
595 | } | 595 | } |
596 | } | 596 | } |
597 | catch (DirectoryNotFoundException) | ||
598 | { | ||
599 | // If we get here, another node on the same box has | ||
600 | // already removed the directory. Continue with next. | ||
601 | } | ||
597 | catch (Exception e) | 602 | catch (Exception e) |
598 | { | 603 | { |
599 | m_log.Warn( | 604 | m_log.Warn( |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs index 2f67c4e..b24dc0c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||
@@ -41,6 +41,7 @@ using OpenSim.Region.Framework; | |||
41 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
42 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 43 | using OpenSim.Region.Framework.Scenes.Serialization; |
44 | using OpenSim.Services.Interfaces; | ||
44 | 45 | ||
45 | namespace OpenSim.Region.CoreModules.Avatar.Attachments | 46 | namespace OpenSim.Region.CoreModules.Avatar.Attachments |
46 | { | 47 | { |
@@ -303,6 +304,40 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
303 | if (DebugLevel > 0) | 304 | if (DebugLevel > 0) |
304 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); | 305 | m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing any attachments for {0} from simulator-side", sp.Name); |
305 | 306 | ||
307 | XmlDocument doc = new XmlDocument(); | ||
308 | string stateData = String.Empty; | ||
309 | |||
310 | IAttachmentsService attServ = m_scene.RequestModuleInterface<IAttachmentsService>(); | ||
311 | if (attServ != null) | ||
312 | { | ||
313 | m_log.DebugFormat("[ATTACHMENT]: Loading attachment data from attachment service"); | ||
314 | stateData = attServ.Get(sp.UUID.ToString()); | ||
315 | if (stateData != String.Empty) | ||
316 | { | ||
317 | try | ||
318 | { | ||
319 | doc.LoadXml(stateData); | ||
320 | } | ||
321 | catch { } | ||
322 | } | ||
323 | } | ||
324 | |||
325 | Dictionary<UUID, string> itemData = new Dictionary<UUID, string>(); | ||
326 | |||
327 | XmlNodeList nodes = doc.GetElementsByTagName("Attachment"); | ||
328 | if (nodes.Count > 0) | ||
329 | { | ||
330 | foreach (XmlNode n in nodes) | ||
331 | { | ||
332 | XmlElement elem = (XmlElement)n; | ||
333 | string itemID = elem.GetAttribute("ItemID"); | ||
334 | string xml = elem.InnerXml; | ||
335 | |||
336 | itemData[new UUID(itemID)] = xml; | ||
337 | } | ||
338 | } | ||
339 | |||
340 | |||
306 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); | 341 | List<AvatarAttachment> attachments = sp.Appearance.GetAttachments(); |
307 | 342 | ||
308 | // Let's get all items at once, so they get cached | 343 | // Let's get all items at once, so they get cached |
@@ -330,10 +365,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
330 | 365 | ||
331 | try | 366 | try |
332 | { | 367 | { |
368 | string xmlData; | ||
369 | XmlDocument d = null; | ||
370 | UUID asset; | ||
371 | if (itemData.TryGetValue(attach.ItemID, out xmlData)) | ||
372 | { | ||
373 | d = new XmlDocument(); | ||
374 | d.LoadXml(xmlData); | ||
375 | m_log.InfoFormat("[ATTACHMENT]: Found saved state for item {0}, loading it", attach.ItemID); | ||
376 | } | ||
377 | |||
333 | // If we're an NPC then skip all the item checks and manipulations since we don't have an | 378 | // If we're an NPC then skip all the item checks and manipulations since we don't have an |
334 | // inventory right now. | 379 | // inventory right now. |
335 | RezSingleAttachmentFromInventoryInternal( | 380 | RezSingleAttachmentFromInventoryInternal( |
336 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true); | 381 | sp, sp.PresenceType == PresenceType.Npc ? UUID.Zero : attach.ItemID, attach.AssetID, attachmentPt, true, d); |
337 | } | 382 | } |
338 | catch (Exception e) | 383 | catch (Exception e) |
339 | { | 384 | { |
@@ -361,6 +406,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
361 | 406 | ||
362 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); | 407 | Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); |
363 | 408 | ||
409 | <<<<<<< HEAD | ||
364 | foreach (SceneObjectGroup so in attachments) | 410 | foreach (SceneObjectGroup so in attachments) |
365 | { | 411 | { |
366 | // Scripts MUST be snapshotted before the object is | 412 | // Scripts MUST be snapshotted before the object is |
@@ -376,12 +422,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
376 | } | 422 | } |
377 | 423 | ||
378 | lock (sp.AttachmentsSyncLock) | 424 | lock (sp.AttachmentsSyncLock) |
425 | ======= | ||
426 | if (sp.PresenceType != PresenceType.Npc) | ||
427 | >>>>>>> avn/ubitvar | ||
379 | { | 428 | { |
380 | foreach (SceneObjectGroup so in attachments) | 429 | foreach (SceneObjectGroup so in attachments) |
381 | UpdateDetachedObject(sp, so, scriptStates[so]); | 430 | { |
382 | 431 | // Scripts MUST be snapshotted before the object is | |
383 | sp.ClearAttachments(); | 432 | // removed from the scene because doing otherwise will |
433 | // clobber the run flag | ||
434 | // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from | ||
435 | // scripts performing attachment operations at the same time. Getting object states stops the scripts. | ||
436 | scriptStates[so] = PrepareScriptInstanceForSave(so, false); | ||
437 | } | ||
438 | |||
439 | lock (sp.AttachmentsSyncLock) | ||
440 | { | ||
441 | foreach (SceneObjectGroup so in attachments) | ||
442 | UpdateDetachedObject(sp, so, scriptStates[so]); | ||
443 | sp.ClearAttachments(); | ||
444 | } | ||
384 | } | 445 | } |
446 | else | ||
447 | { | ||
448 | lock (sp.AttachmentsSyncLock) | ||
449 | { | ||
450 | foreach (SceneObjectGroup so in attachments) | ||
451 | UpdateDetachedObject(sp, so, String.Empty); | ||
452 | sp.ClearAttachments(); | ||
453 | } | ||
454 | } | ||
385 | } | 455 | } |
386 | 456 | ||
387 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) | 457 | public void DeleteAttachmentsFromScene(IScenePresence sp, bool silent) |
@@ -402,12 +472,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
402 | sp.ClearAttachments(); | 472 | sp.ClearAttachments(); |
403 | } | 473 | } |
404 | 474 | ||
405 | public bool AttachObject( | 475 | public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool append) |
406 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool append) | ||
407 | { | 476 | { |
408 | if (!Enabled) | 477 | if (!Enabled) |
409 | return false; | 478 | return false; |
410 | 479 | ||
480 | <<<<<<< HEAD | ||
411 | group.DetachFromBackup(); | 481 | group.DetachFromBackup(); |
412 | 482 | ||
413 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); | 483 | bool success = AttachObjectInternal(sp, group, attachmentPt, silent, addToInventory, false, append); |
@@ -416,6 +486,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
416 | group.AttachToBackup(); | 486 | group.AttachToBackup(); |
417 | 487 | ||
418 | return success; | 488 | return success; |
489 | ======= | ||
490 | return AttachObjectInternal(sp, group, attachmentPt, silent, useAttachData, addToInventory, false, append); | ||
491 | >>>>>>> avn/ubitvar | ||
419 | } | 492 | } |
420 | 493 | ||
421 | /// <summary> | 494 | /// <summary> |
@@ -428,10 +501,21 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
428 | /// <param name='silent'></param> | 501 | /// <param name='silent'></param> |
429 | /// <param name='addToInventory'>If true then add object to user inventory.</param> | 502 | /// <param name='addToInventory'>If true then add object to user inventory.</param> |
430 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> | 503 | /// <param name='resumeScripts'>If true then scripts are resumed on the attached object.</param> |
431 | /// <param name='append'>Append to attachment point rather than replace.</param> | 504 | private bool AttachObjectInternal(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool addToInventory, bool resumeScripts, bool append) |
432 | private bool AttachObjectInternal( | ||
433 | IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool addToInventory, bool resumeScripts, bool append) | ||
434 | { | 505 | { |
506 | // m_log.DebugFormat( | ||
507 | // "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})", | ||
508 | // group.Name, group.LocalId, sp.Name, attachmentPt, silent); | ||
509 | |||
510 | if (sp.GetAttachments().Contains(group)) | ||
511 | { | ||
512 | // m_log.WarnFormat( | ||
513 | // "[ATTACHMENTS MODULE]: Ignoring request to attach {0} {1} to {2} on {3} since it's already attached", | ||
514 | // group.Name, group.LocalId, sp.Name, AttachmentPt); | ||
515 | |||
516 | return false; | ||
517 | } | ||
518 | |||
435 | if (group.GetSittingAvatarsCount() != 0) | 519 | if (group.GetSittingAvatarsCount() != 0) |
436 | { | 520 | { |
437 | if (DebugLevel > 0) | 521 | if (DebugLevel > 0) |
@@ -443,6 +527,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
443 | } | 527 | } |
444 | 528 | ||
445 | Vector3 attachPos = group.AbsolutePosition; | 529 | Vector3 attachPos = group.AbsolutePosition; |
530 | |||
531 | // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should | ||
532 | // be removed when that functionality is implemented in opensim | ||
533 | attachmentPt &= 0x7f; | ||
534 | |||
446 | // If the attachment point isn't the same as the one previously used | 535 | // If the attachment point isn't the same as the one previously used |
447 | // set it's offset position = 0 so that it appears on the attachment point | 536 | // set it's offset position = 0 so that it appears on the attachment point |
448 | // and not in a weird location somewhere unknown. | 537 | // and not in a weird location somewhere unknown. |
@@ -481,9 +570,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
481 | attachPos = Vector3.Zero; | 570 | attachPos = Vector3.Zero; |
482 | } | 571 | } |
483 | 572 | ||
484 | group.AttachmentPoint = attachmentPt; | ||
485 | group.AbsolutePosition = attachPos; | ||
486 | |||
487 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); | 573 | List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt); |
488 | 574 | ||
489 | if (attachments.Contains(group)) | 575 | if (attachments.Contains(group)) |
@@ -516,6 +602,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
516 | 602 | ||
517 | lock (sp.AttachmentsSyncLock) | 603 | lock (sp.AttachmentsSyncLock) |
518 | { | 604 | { |
605 | group.AttachmentPoint = attachmentPt; | ||
606 | group.AbsolutePosition = attachPos; | ||
607 | |||
519 | if (addToInventory && sp.PresenceType != PresenceType.Npc) | 608 | if (addToInventory && sp.PresenceType != PresenceType.Npc) |
520 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); | 609 | UpdateUserInventoryWithAttachment(sp, group, attachmentPt, append); |
521 | 610 | ||
@@ -546,7 +635,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
546 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); | 635 | ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group, append); |
547 | } | 636 | } |
548 | 637 | ||
549 | public SceneObjectGroup RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) | 638 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt) |
639 | { | ||
640 | return RezSingleAttachmentFromInventory(sp, itemID, AttachmentPt, null); | ||
641 | } | ||
642 | |||
643 | public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt, XmlDocument doc) | ||
550 | { | 644 | { |
551 | if (!Enabled) | 645 | if (!Enabled) |
552 | return null; | 646 | return null; |
@@ -584,7 +678,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
584 | bool append = (AttachmentPt & 0x80) != 0; | 678 | bool append = (AttachmentPt & 0x80) != 0; |
585 | AttachmentPt &= 0x7f; | 679 | AttachmentPt &= 0x7f; |
586 | 680 | ||
587 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append); | 681 | return RezSingleAttachmentFromInventoryInternal(sp, itemID, UUID.Zero, AttachmentPt, append, doc); |
588 | } | 682 | } |
589 | 683 | ||
590 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) | 684 | public void RezMultipleAttachmentsFromInventory(IScenePresence sp, List<KeyValuePair<UUID, uint>> rezlist) |
@@ -649,26 +743,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
649 | if (changed && m_scene.AvatarFactory != null) | 743 | if (changed && m_scene.AvatarFactory != null) |
650 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); | 744 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
651 | 745 | ||
746 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
747 | |||
652 | sp.RemoveAttachment(so); | 748 | sp.RemoveAttachment(so); |
653 | so.FromItemID = UUID.Zero; | 749 | so.FromItemID = UUID.Zero; |
654 | 750 | ||
751 | so.AttachedAvatar = UUID.Zero; | ||
752 | so.ClearPartAttachmentData(); | ||
753 | |||
655 | SceneObjectPart rootPart = so.RootPart; | 754 | SceneObjectPart rootPart = so.RootPart; |
755 | |||
756 | rootPart.SetParentLocalId(0); | ||
656 | so.AbsolutePosition = absolutePos; | 757 | so.AbsolutePosition = absolutePos; |
657 | if (absoluteRot != Quaternion.Identity) | 758 | if (absoluteRot != Quaternion.Identity) |
658 | { | 759 | { |
659 | so.UpdateGroupRotationR(absoluteRot); | 760 | so.UpdateGroupRotationR(absoluteRot); |
660 | } | 761 | } |
661 | so.AttachedAvatar = UUID.Zero; | 762 | |
662 | rootPart.SetParentLocalId(0); | 763 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); |
663 | so.ClearPartAttachmentData(); | 764 | |
664 | rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive); | 765 | // not physical, not temporary, phaton, not volume detector |
766 | // so.UpdatePrimFlags(rootPart.LocalId,false,false,true,rootPart.VolumeDetectActive); | ||
767 | |||
768 | // restore full physical state instead | ||
769 | so.ApplyPhysics(); | ||
770 | |||
665 | so.HasGroupChanged = true; | 771 | so.HasGroupChanged = true; |
666 | so.RootPart.Shape.LastAttachPoint = (byte)so.AttachmentPoint; | ||
667 | rootPart.Rezzed = DateTime.Now; | 772 | rootPart.Rezzed = DateTime.Now; |
668 | rootPart.RemFlag(PrimFlags.TemporaryOnRez); | ||
669 | so.AttachToBackup(); | 773 | so.AttachToBackup(); |
670 | m_scene.EventManager.TriggerParcelPrimCountTainted(); | 774 | m_scene.EventManager.TriggerParcelPrimCountTainted(); |
671 | rootPart.ScheduleFullUpdate(); | 775 | |
672 | rootPart.ClearUndoState(); | 776 | rootPart.ClearUndoState(); |
673 | 777 | ||
674 | List<UUID> uuids = new List<UUID>(); | 778 | List<UUID> uuids = new List<UUID>(); |
@@ -678,6 +782,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
678 | } | 782 | } |
679 | 783 | ||
680 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); | 784 | m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero); |
785 | |||
786 | // Attach (NULL) stops scripts. We don't want that. Resume them. | ||
787 | so.ResumeScripts(); | ||
788 | so.ScheduleGroupForTerseUpdate(); | ||
789 | so.RootPart.ScheduleFullUpdate(); | ||
681 | } | 790 | } |
682 | 791 | ||
683 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) | 792 | public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so) |
@@ -848,8 +957,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
848 | 957 | ||
849 | so.AttachedAvatar = sp.UUID; | 958 | so.AttachedAvatar = sp.UUID; |
850 | 959 | ||
851 | if (so.RootPart.PhysActor != null) | 960 | foreach (SceneObjectPart part in so.Parts) |
852 | so.RootPart.RemoveFromPhysics(); | 961 | { |
962 | // if (part.KeyframeMotion != null) | ||
963 | // part.KeyframeMotion.Suspend(); | ||
964 | |||
965 | if (part.PhysActor != null) | ||
966 | { | ||
967 | part.RemoveFromPhysics(); | ||
968 | } | ||
969 | } | ||
853 | 970 | ||
854 | so.AbsolutePosition = attachOffset; | 971 | so.AbsolutePosition = attachOffset; |
855 | so.RootPart.AttachedPos = attachOffset; | 972 | so.RootPart.AttachedPos = attachOffset; |
@@ -971,6 +1088,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
971 | // Remove the object from the scene so no more updates | 1088 | // Remove the object from the scene so no more updates |
972 | // are sent. Doing this before the below changes will ensure | 1089 | // are sent. Doing this before the below changes will ensure |
973 | // updates can't cause "HUD artefacts" | 1090 | // updates can't cause "HUD artefacts" |
1091 | |||
974 | m_scene.DeleteSceneObject(so, false, false); | 1092 | m_scene.DeleteSceneObject(so, false, false); |
975 | 1093 | ||
976 | // Prepare sog for storage | 1094 | // Prepare sog for storage |
@@ -992,7 +1110,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
992 | } | 1110 | } |
993 | 1111 | ||
994 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( | 1112 | protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal( |
995 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append) | 1113 | IScenePresence sp, UUID itemID, UUID assetID, uint attachmentPt, bool append, XmlDocument doc) |
996 | { | 1114 | { |
997 | if (m_invAccessModule == null) | 1115 | if (m_invAccessModule == null) |
998 | return null; | 1116 | return null; |
@@ -1043,7 +1161,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1043 | // This will throw if the attachment fails | 1161 | // This will throw if the attachment fails |
1044 | try | 1162 | try |
1045 | { | 1163 | { |
1046 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, append); | 1164 | if (doc != null) |
1165 | { | ||
1166 | objatt.LoadScriptState(doc); | ||
1167 | objatt.ResetOwnerChangeFlag(); | ||
1168 | } | ||
1169 | |||
1170 | AttachObjectInternal(sp, objatt, attachmentPt, false, true, true, true, append); | ||
1047 | } | 1171 | } |
1048 | catch (Exception e) | 1172 | catch (Exception e) |
1049 | { | 1173 | { |
@@ -1197,7 +1321,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1197 | AttachmentPt &= 0x7f; | 1321 | AttachmentPt &= 0x7f; |
1198 | 1322 | ||
1199 | // Calls attach with a Zero position | 1323 | // Calls attach with a Zero position |
1200 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, append)) | 1324 | if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, false, true, append)) |
1201 | { | 1325 | { |
1202 | if (DebugLevel > 0) | 1326 | if (DebugLevel > 0) |
1203 | m_log.Debug( | 1327 | m_log.Debug( |
@@ -1205,7 +1329,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments | |||
1205 | + ", AttachmentPoint: " + AttachmentPt); | 1329 | + ", AttachmentPoint: " + AttachmentPt); |
1206 | 1330 | ||
1207 | // Save avatar attachment information | 1331 | // Save avatar attachment information |
1208 | m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.FromItemID, remoteClient.AgentId); | 1332 | m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID); |
1209 | } | 1333 | } |
1210 | } | 1334 | } |
1211 | catch (Exception e) | 1335 | catch (Exception e) |
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index f1b002b..b632774 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
201 | Assert.That(so.Backup, Is.True); | 201 | Assert.That(so.Backup, Is.True); |
202 | 202 | ||
203 | m_numberOfAttachEventsFired = 0; | 203 | m_numberOfAttachEventsFired = 0; |
204 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 204 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false); |
205 | 205 | ||
206 | // Check status on scene presence | 206 | // Check status on scene presence |
207 | Assert.That(sp.HasAttachments(), Is.True); | 207 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
249 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); | 249 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); |
250 | 250 | ||
251 | m_numberOfAttachEventsFired = 0; | 251 | m_numberOfAttachEventsFired = 0; |
252 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false); | 252 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false); |
253 | 253 | ||
254 | // Check status on scene presence | 254 | // Check status on scene presence |
255 | Assert.That(sp.HasAttachments(), Is.True); | 255 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
282 | 282 | ||
283 | // Test wearing a different attachment from the ground. | 283 | // Test wearing a different attachment from the ground. |
284 | { | 284 | { |
285 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); | 285 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false); |
286 | 286 | ||
287 | // Check status on scene presence | 287 | // Check status on scene presence |
288 | Assert.That(sp.HasAttachments(), Is.True); | 288 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
315 | 315 | ||
316 | // Test rewearing an already worn attachment from ground. Nothing should happen. | 316 | // Test rewearing an already worn attachment from ground. Nothing should happen. |
317 | { | 317 | { |
318 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); | 318 | scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false); |
319 | 319 | ||
320 | // Check status on scene presence | 320 | // Check status on scene presence |
321 | Assert.That(sp.HasAttachments(), Is.True); | 321 | Assert.That(sp.HasAttachments(), Is.True); |
@@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
373 | sp2.AbsolutePosition = new Vector3(0, 0, 0); | 373 | sp2.AbsolutePosition = new Vector3(0, 0, 0); |
374 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); | 374 | sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); |
375 | 375 | ||
376 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); | 376 | scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false); |
377 | 377 | ||
378 | Assert.That(sp.HasAttachments(), Is.False); | 378 | Assert.That(sp.HasAttachments(), Is.False); |
379 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); | 379 | Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); |
@@ -671,7 +671,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
671 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 671 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; |
672 | 672 | ||
673 | SceneObjectGroup rezzedSo | 673 | SceneObjectGroup rezzedSo |
674 | = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 674 | = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
675 | 675 | ||
676 | // Wait for chat to signal rezzed script has been started. | 676 | // Wait for chat to signal rezzed script has been started. |
677 | m_chatEvent.WaitOne(60000); | 677 | m_chatEvent.WaitOne(60000); |
@@ -690,7 +690,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
690 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); | 690 | Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); |
691 | 691 | ||
692 | // Re-rez the attachment to check script running state | 692 | // Re-rez the attachment to check script running state |
693 | SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); | 693 | SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); |
694 | 694 | ||
695 | // Wait for chat to signal rezzed script has been started. | 695 | // Wait for chat to signal rezzed script has been started. |
696 | m_chatEvent.WaitOne(60000); | 696 | m_chatEvent.WaitOne(60000); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index cfb082b..1e9cfba 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -188,27 +188,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
188 | // Process the visual params, this may change height as well | 188 | // Process the visual params, this may change height as well |
189 | if (visualParams != null) | 189 | if (visualParams != null) |
190 | { | 190 | { |
191 | // string[] visualParamsStrings = new string[visualParams.Length]; | ||
192 | // for (int i = 0; i < visualParams.Length; i++) | ||
193 | // visualParamsStrings[i] = visualParams[i].ToString(); | ||
194 | // m_log.DebugFormat( | ||
195 | // "[AVFACTORY]: Setting visual params for {0} to {1}", | ||
196 | // client.Name, string.Join(", ", visualParamsStrings)); | ||
197 | /* | ||
198 | float oldHeight = sp.Appearance.AvatarHeight; | ||
199 | changed = sp.Appearance.SetVisualParams(visualParams); | ||
200 | |||
201 | if (sp.Appearance.AvatarHeight != oldHeight && sp.Appearance.AvatarHeight > 0) | ||
202 | ((ScenePresence)sp).SetHeight(sp.Appearance.AvatarHeight); | ||
203 | */ | ||
204 | // float oldoff = sp.Appearance.AvatarFeetOffset; | ||
205 | // Vector3 oldbox = sp.Appearance.AvatarBoxSize; | ||
206 | changed = sp.Appearance.SetVisualParams(visualParams); | 191 | changed = sp.Appearance.SetVisualParams(visualParams); |
207 | // float off = sp.Appearance.AvatarFeetOffset; | ||
208 | // Vector3 box = sp.Appearance.AvatarBoxSize; | ||
209 | // if(oldoff != off || oldbox != box) | ||
210 | // ((ScenePresence)sp).SetSize(box,off); | ||
211 | |||
212 | } | 192 | } |
213 | 193 | ||
214 | // Process the baked texture array | 194 | // Process the baked texture array |
@@ -222,9 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
222 | 202 | ||
223 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); | 203 | // WriteBakedTexturesReport(sp, m_log.DebugFormat); |
224 | 204 | ||
225 | // If bake textures are missing and this is not an NPC, request a rebake from client | 205 | UpdateBakedTextureCache(sp, cacheItems); |
226 | if (!ValidateBakedTextureCache(sp) && (((ScenePresence)sp).PresenceType != PresenceType.Npc)) | ||
227 | RequestRebake(sp, true); | ||
228 | 206 | ||
229 | // This appears to be set only in the final stage of the appearance | 207 | // This appears to be set only in the final stage of the appearance |
230 | // update transaction. In theory, we should be able to do an immediate | 208 | // update transaction. In theory, we should be able to do an immediate |
@@ -377,114 +355,335 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
377 | } | 355 | } |
378 | } | 356 | } |
379 | 357 | ||
380 | public bool ValidateBakedTextureCache(IScenePresence sp) | 358 | // called on textures update |
359 | public bool UpdateBakedTextureCache(IScenePresence sp, WearableCacheItem[] cacheItems) | ||
381 | { | 360 | { |
382 | bool defonly = true; // are we only using default textures | 361 | // npcs dont have baked cache |
383 | IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 362 | if (((ScenePresence)sp).isNPC) |
384 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | 363 | return true; |
385 | WearableCacheItem[] wearableCache = null; | 364 | |
386 | 365 | // uploaded baked textures will be in assets local cache | |
387 | // Cache wearable data for teleport. | 366 | IAssetService cache = m_scene.AssetService; |
388 | // Only makes sense if there's a bake module and a cache module | 367 | IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); |
389 | if (bakedModule != null && cache != null) | 368 | |
369 | int validDirtyBakes = 0; | ||
370 | int hits = 0; | ||
371 | |||
372 | // our main cacheIDs mapper is p.Appearance.WearableCacheItems | ||
373 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
374 | |||
375 | if (wearableCache == null) | ||
390 | { | 376 | { |
391 | try | 377 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); |
392 | { | 378 | } |
393 | wearableCache = bakedModule.Get(sp.UUID); | 379 | |
394 | } | 380 | List<UUID> missing = new List<UUID>(); |
395 | catch (Exception) | 381 | |
396 | { | 382 | // Process received baked textures |
383 | for (int i = 0; i < cacheItems.Length; i++) | ||
384 | { | ||
385 | int idx = (int)cacheItems[i].TextureIndex; | ||
386 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
397 | 387 | ||
388 | // No face | ||
389 | if (face == null) | ||
390 | { | ||
391 | // for some reason viewer is cleaning this | ||
392 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
393 | sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; | ||
394 | wearableCache[idx].CacheId = UUID.Zero; | ||
395 | wearableCache[idx].TextureID = UUID.Zero; | ||
396 | wearableCache[idx].TextureAsset = null; | ||
397 | continue; | ||
398 | } | 398 | } |
399 | if (wearableCache != null) | 399 | else |
400 | { | 400 | { |
401 | for (int i = 0; i < wearableCache.Length; i++) | 401 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
402 | { | 402 | { |
403 | cache.Cache(wearableCache[i].TextureAsset); | 403 | wearableCache[idx].CacheId = UUID.Zero; |
404 | wearableCache[idx].TextureID = UUID.Zero; | ||
405 | wearableCache[idx].TextureAsset = null; | ||
406 | continue; | ||
404 | } | 407 | } |
405 | } | 408 | |
406 | } | 409 | /* |
407 | /* | 410 | if (face.TextureID == wearableCache[idx].TextureID && m_BakedTextureModule != null) |
408 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
409 | if (invService.GetRootFolder(userID) != null) | ||
410 | { | ||
411 | WearableCacheItem[] wearableCache = null; | ||
412 | if (bakedModule != null) | ||
413 | { | ||
414 | try | ||
415 | { | 411 | { |
416 | wearableCache = bakedModule.Get(userID); | 412 | if (wearableCache[idx].CacheId != cacheItems[i].CacheId) |
417 | appearance.WearableCacheItems = wearableCache; | ||
418 | appearance.WearableCacheItemsDirty = false; | ||
419 | foreach (WearableCacheItem item in wearableCache) | ||
420 | { | 413 | { |
421 | appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID; | 414 | wearableCache[idx].CacheId = cacheItems[i].CacheId; |
415 | validDirtyBakes++; | ||
416 | |||
417 | //assuming this can only happen if asset is in cache | ||
422 | } | 418 | } |
419 | hits++; | ||
420 | continue; | ||
421 | } | ||
422 | */ | ||
423 | wearableCache[idx].TextureAsset = null; | ||
424 | if (cache != null) | ||
425 | wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString()); | ||
426 | |||
427 | if (wearableCache[idx].TextureAsset != null) | ||
428 | { | ||
429 | if ( wearableCache[idx].TextureID != face.TextureID || | ||
430 | wearableCache[idx].CacheId != cacheItems[i].CacheId) | ||
431 | validDirtyBakes++; | ||
432 | |||
433 | wearableCache[idx].TextureID = face.TextureID; | ||
434 | wearableCache[idx].CacheId = cacheItems[i].CacheId; | ||
435 | hits++; | ||
423 | } | 436 | } |
424 | catch (Exception) | 437 | else |
425 | { | 438 | { |
426 | 439 | wearableCache[idx].CacheId = UUID.Zero; | |
440 | wearableCache[idx].TextureID = UUID.Zero; | ||
441 | wearableCache[idx].TextureAsset = null; | ||
442 | missing.Add(face.TextureID); | ||
443 | continue; | ||
427 | } | 444 | } |
428 | } | 445 | } |
429 | */ | 446 | } |
430 | 447 | ||
431 | // Process the texture entry | 448 | sp.Appearance.WearableCacheItems = wearableCache; |
432 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | 449 | |
450 | if (missing.Count > 0) | ||
433 | { | 451 | { |
434 | int idx = AvatarAppearance.BAKE_INDICES[i]; | 452 | foreach (UUID id in missing) |
435 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | 453 | sp.ControllingClient.SendRebakeAvatarTextures(id); |
454 | } | ||
436 | 455 | ||
437 | // No face, so lets check our baked service cache, teleport or login. | 456 | if (validDirtyBakes > 0 && hits == cacheItems.Length) |
438 | if (face == null) | 457 | { |
458 | // if we got a full set of baked textures save all in BakedTextureModule | ||
459 | if (m_BakedTextureModule != null) | ||
439 | { | 460 | { |
440 | if (wearableCache != null) | 461 | m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache"); |
462 | |||
463 | m_BakedTextureModule.Store(sp.UUID); | ||
464 | } | ||
465 | } | ||
466 | |||
467 | |||
468 | // debug | ||
469 | m_log.Debug("[UpdateBakedCache] cache hits: " + hits.ToString() + " changed entries: " + validDirtyBakes.ToString() + " rebakes " + missing.Count); | ||
470 | /* | ||
471 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
472 | { | ||
473 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
474 | m_log.Debug("[UpdateBCache] {" + iter + "/" + | ||
475 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
476 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
477 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
478 | } | ||
479 | */ | ||
480 | return (hits == cacheItems.Length); | ||
481 | } | ||
482 | |||
483 | // called when we get a new root avatar | ||
484 | public bool ValidateBakedTextureCache(IScenePresence sp) | ||
485 | { | ||
486 | int hits = 0; | ||
487 | |||
488 | if (((ScenePresence)sp).isNPC) | ||
489 | return true; | ||
490 | |||
491 | lock (m_setAppearanceLock) | ||
492 | { | ||
493 | IAssetService cache = m_scene.AssetService; | ||
494 | IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); | ||
495 | WearableCacheItem[] bakedModuleCache = null; | ||
496 | |||
497 | if (cache == null) | ||
498 | return false; | ||
499 | |||
500 | WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; | ||
501 | |||
502 | // big debug | ||
503 | m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); | ||
504 | /* | ||
505 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
506 | { | ||
507 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
508 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[j]; | ||
509 | if (wearableCache == null) | ||
441 | { | 510 | { |
442 | // If we find the an appearance item, set it as the textureentry and the face | 511 | if (face != null) |
443 | WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache); | 512 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- " + face.TextureID); |
444 | if (searchitem != null) | ||
445 | { | ||
446 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx); | ||
447 | sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID; | ||
448 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
449 | } | ||
450 | else | 513 | else |
451 | { | 514 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t- No texture"); |
452 | // if there is no texture entry and no baked cache, skip it | ||
453 | continue; | ||
454 | } | ||
455 | } | 515 | } |
456 | else | 516 | else |
457 | { | 517 | { |
458 | //No texture entry face and no cache. Skip this face. | 518 | if (face != null) |
459 | continue; | 519 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " ft- " + face.TextureID + |
520 | "}: cc-" + | ||
521 | wearableCache[j].CacheId + ", ct-" + | ||
522 | wearableCache[j].TextureID | ||
523 | ); | ||
524 | else | ||
525 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture" + | ||
526 | "}: cc-" + | ||
527 | wearableCache[j].CacheId + ", ct-" + | ||
528 | wearableCache[j].TextureID | ||
529 | ); | ||
460 | } | 530 | } |
461 | } | 531 | } |
532 | <<<<<<< HEAD | ||
462 | 533 | ||
463 | // m_log.DebugFormat( | 534 | // m_log.DebugFormat( |
464 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | 535 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", |
465 | // face.TextureID, idx, client.Name, client.AgentId); | 536 | // face.TextureID, idx, client.Name, client.AgentId); |
537 | ======= | ||
538 | */ | ||
539 | bool wearableCacheValid = false; | ||
540 | if (wearableCache == null) | ||
541 | { | ||
542 | wearableCache = WearableCacheItem.GetDefaultCacheItem(); | ||
543 | } | ||
544 | else | ||
545 | { | ||
546 | // we may have received a full cache | ||
547 | // check same coerence and store | ||
548 | wearableCacheValid = true; | ||
549 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
550 | { | ||
551 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
552 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
553 | if (face != null) | ||
554 | { | ||
555 | if (face.TextureID == wearableCache[idx].TextureID && | ||
556 | face.TextureID != UUID.Zero) | ||
557 | { | ||
558 | if (wearableCache[idx].TextureAsset != null) | ||
559 | { | ||
560 | hits++; | ||
561 | wearableCache[idx].TextureAsset.Temporary = true; | ||
562 | wearableCache[idx].TextureAsset.Local = true; | ||
563 | cache.Store(wearableCache[idx].TextureAsset); | ||
564 | continue; | ||
565 | } | ||
566 | if (cache.GetCached((wearableCache[idx].TextureID).ToString()) != null) | ||
567 | { | ||
568 | hits++; | ||
569 | continue; | ||
570 | } | ||
571 | } | ||
572 | wearableCacheValid = false; | ||
573 | } | ||
574 | } | ||
575 | |||
576 | wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); | ||
577 | if (wearableCacheValid) | ||
578 | m_log.Debug("[ValidateBakedCache] have valid local cache"); | ||
579 | } | ||
580 | >>>>>>> avn/ubitvar | ||
466 | 581 | ||
467 | // if the texture is one of the "defaults" then skip it | 582 | bool checkExternal = false; |
468 | // this should probably be more intelligent (skirt texture doesnt matter | ||
469 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
470 | // textures is default then the rest should be as well | ||
471 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
472 | continue; | ||
473 | |||
474 | defonly = false; // found a non-default texture reference | ||
475 | 583 | ||
584 | <<<<<<< HEAD | ||
476 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) | 585 | if (m_scene.AssetService.Get(face.TextureID.ToString()) == null) |
477 | return false; | 586 | return false; |
478 | } | 587 | } |
588 | ======= | ||
589 | if (!wearableCacheValid) | ||
590 | { | ||
591 | // only use external bake module on login condition check | ||
592 | // ScenePresence ssp = null; | ||
593 | // if (sp is ScenePresence) | ||
594 | { | ||
595 | // ssp = (ScenePresence)sp; | ||
596 | // checkExternal = (((uint)ssp.TeleportFlags & (uint)TeleportFlags.ViaLogin) != 0) && | ||
597 | // bakedModule != null; | ||
598 | |||
599 | // or do it anytime we dont have the cache | ||
600 | checkExternal = bakedModule != null; | ||
601 | } | ||
602 | } | ||
479 | 603 | ||
480 | // m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); | 604 | if (checkExternal) |
605 | { | ||
606 | hits = 0; | ||
607 | bool gotbacked = false; | ||
481 | 608 | ||
482 | // If we only found default textures, then the appearance is not cached | 609 | m_log.Debug("[ValidateBakedCache] local cache invalid, checking bakedModule"); |
483 | return (defonly ? false : true); | 610 | try |
611 | { | ||
612 | bakedModuleCache = bakedModule.Get(sp.UUID); | ||
613 | } | ||
614 | catch (Exception e) | ||
615 | { | ||
616 | m_log.ErrorFormat(e.ToString()); | ||
617 | bakedModuleCache = null; | ||
618 | } | ||
619 | |||
620 | if (bakedModuleCache != null) | ||
621 | { | ||
622 | m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); | ||
623 | |||
624 | for (int i = 0; i < bakedModuleCache.Length; i++) | ||
625 | { | ||
626 | int j = (int)bakedModuleCache[i].TextureIndex; | ||
627 | |||
628 | if (bakedModuleCache[i].TextureAsset != null) | ||
629 | { | ||
630 | wearableCache[j].TextureID = bakedModuleCache[i].TextureID; | ||
631 | wearableCache[j].CacheId = bakedModuleCache[i].CacheId; | ||
632 | wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset; | ||
633 | bakedModuleCache[i].TextureAsset.Temporary = true; | ||
634 | bakedModuleCache[i].TextureAsset.Local = true; | ||
635 | cache.Store(bakedModuleCache[i].TextureAsset); | ||
636 | } | ||
637 | } | ||
638 | gotbacked = true; | ||
639 | } | ||
640 | |||
641 | if (gotbacked) | ||
642 | { | ||
643 | // force the ones we got | ||
644 | for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) | ||
645 | { | ||
646 | int idx = AvatarAppearance.BAKE_INDICES[i]; | ||
647 | Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; | ||
648 | |||
649 | if (sp.Appearance.Texture.FaceTextures[idx] == null) | ||
650 | sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx); | ||
651 | sp.Appearance.Texture.FaceTextures[idx].TextureID = wearableCache[idx].TextureID; | ||
652 | face = sp.Appearance.Texture.FaceTextures[idx]; | ||
653 | |||
654 | // this should be removed | ||
655 | if (face.TextureID != UUID.Zero && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE) | ||
656 | hits++; | ||
657 | continue; | ||
658 | } | ||
659 | } | ||
660 | } | ||
661 | >>>>>>> avn/ubitvar | ||
662 | |||
663 | sp.Appearance.WearableCacheItems = wearableCache; | ||
664 | |||
665 | } | ||
666 | |||
667 | // debug | ||
668 | m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); | ||
669 | /* | ||
670 | for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) | ||
671 | { | ||
672 | int j = AvatarAppearance.BAKE_INDICES[iter]; | ||
673 | m_log.Debug("[ValidateBakedCache] {" + iter + "/" + | ||
674 | sp.Appearance.WearableCacheItems[j].TextureIndex + "}: c-" + | ||
675 | sp.Appearance.WearableCacheItems[j].CacheId + ", t-" + | ||
676 | sp.Appearance.WearableCacheItems[j].TextureID); | ||
677 | } | ||
678 | */ | ||
679 | return (hits >= AvatarAppearance.BAKE_INDICES.Length - 1); // skirt is optional | ||
484 | } | 680 | } |
485 | 681 | ||
486 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) | 682 | public int RequestRebake(IScenePresence sp, bool missingTexturesOnly) |
487 | { | 683 | { |
684 | if (((ScenePresence)sp).isNPC) | ||
685 | return 0; | ||
686 | |||
488 | int texturesRebaked = 0; | 687 | int texturesRebaked = 0; |
489 | // IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); | 688 | // IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); |
490 | 689 | ||
@@ -497,14 +696,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
497 | if (face == null) | 696 | if (face == null) |
498 | continue; | 697 | continue; |
499 | 698 | ||
500 | // m_log.DebugFormat( | ||
501 | // "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", | ||
502 | // face.TextureID, idx, client.Name, client.AgentId); | ||
503 | |||
504 | // if the texture is one of the "defaults" then skip it | ||
505 | // this should probably be more intelligent (skirt texture doesnt matter | ||
506 | // if the avatar isnt wearing a skirt) but if any of the main baked | ||
507 | // textures is default then the rest should be as well | ||
508 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) | 699 | if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) |
509 | continue; | 700 | continue; |
510 | 701 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 9513408..b7ff4e0 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -132,6 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
132 | for (byte i = 0; i < visualParams.Length; i++) | 132 | for (byte i = 0; i < visualParams.Length; i++) |
133 | visualParams[i] = i; | 133 | visualParams[i] = i; |
134 | 134 | ||
135 | <<<<<<< HEAD | ||
135 | Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)); | 136 | Primitive.TextureEntry bakedTextureEntry = new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)); |
136 | uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes); | 137 | uint eyesFaceIndex = (uint)AppearanceManager.BakeTypeToAgentTextureIndex(BakeType.Eyes); |
137 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | 138 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); |
@@ -144,6 +145,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
144 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | 145 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); |
145 | 146 | ||
146 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); | 147 | Assert.That(rebakeRequestsReceived, Is.EqualTo(0)); |
148 | ======= | ||
149 | afm.SetAppearance(sp, new Primitive.TextureEntry(TestHelpers.ParseTail(0x10)), visualParams, new WearableCacheItem[0]); | ||
150 | |||
151 | // TODO: Check baked texture | ||
152 | Assert.AreEqual(visualParams, sp.Appearance.VisualParams); | ||
153 | >>>>>>> avn/ubitvar | ||
147 | } | 154 | } |
148 | 155 | ||
149 | [Test] | 156 | [Test] |
@@ -181,7 +188,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
181 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); | 188 | Primitive.TextureEntryFace eyesFace = bakedTextureEntry.CreateFace(eyesFaceIndex); |
182 | eyesFace.TextureID = eyesTextureId; | 189 | eyesFace.TextureID = eyesTextureId; |
183 | 190 | ||
191 | <<<<<<< HEAD | ||
184 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); | 192 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, null); |
193 | ======= | ||
194 | afm.SetAppearance(sp, bakedTextureEntry, visualParams, new WearableCacheItem[0]); | ||
195 | >>>>>>> avn/ubitvar | ||
185 | afm.SaveBakedTextures(userId); | 196 | afm.SaveBakedTextures(userId); |
186 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); | 197 | // Dictionary<BakeType, Primitive.TextureEntryFace> bakedTextures = afm.GetBakedTextureFaces(userId); |
187 | 198 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs index a9d2de0..2801ef0 100644 --- a/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs | |||
@@ -51,7 +51,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
51 | private int m_saydistance = 20; | 51 | private int m_saydistance = 20; |
52 | private int m_shoutdistance = 100; | 52 | private int m_shoutdistance = 100; |
53 | private int m_whisperdistance = 10; | 53 | private int m_whisperdistance = 10; |
54 | 54 | private List<Scene> m_scenes = new List<Scene>(); | |
55 | private List<string> FreezeCache = new List<string>(); | ||
56 | private string m_adminPrefix = ""; | ||
55 | internal object m_syncy = new object(); | 57 | internal object m_syncy = new object(); |
56 | 58 | ||
57 | internal IConfig m_config; | 59 | internal IConfig m_config; |
@@ -78,16 +80,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
78 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); | 80 | m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance); |
79 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); | 81 | m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance); |
80 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); | 82 | m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance); |
83 | m_adminPrefix = config.Configs["Chat"].GetString("admin_prefix", ""); | ||
81 | } | 84 | } |
82 | 85 | ||
83 | public virtual void AddRegion(Scene scene) | 86 | public virtual void AddRegion(Scene scene) |
84 | { | 87 | { |
85 | if (!m_enabled) | 88 | if (!m_enabled) return; |
86 | return; | ||
87 | 89 | ||
88 | scene.EventManager.OnNewClient += OnNewClient; | 90 | lock (m_syncy) |
89 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | 91 | { |
90 | scene.EventManager.OnChatBroadcast += OnChatBroadcast; | 92 | if (!m_scenes.Contains(scene)) |
93 | { | ||
94 | m_scenes.Add(scene); | ||
95 | scene.EventManager.OnNewClient += OnNewClient; | ||
96 | scene.EventManager.OnChatFromWorld += OnChatFromWorld; | ||
97 | scene.EventManager.OnChatBroadcast += OnChatBroadcast; | ||
98 | } | ||
99 | } | ||
91 | 100 | ||
92 | m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, | 101 | m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName, |
93 | m_whisperdistance, m_saydistance, m_shoutdistance); | 102 | m_whisperdistance, m_saydistance, m_shoutdistance); |
@@ -107,12 +116,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
107 | 116 | ||
108 | public virtual void RemoveRegion(Scene scene) | 117 | public virtual void RemoveRegion(Scene scene) |
109 | { | 118 | { |
110 | if (!m_enabled) | 119 | if (!m_enabled) return; |
111 | return; | ||
112 | 120 | ||
113 | scene.EventManager.OnNewClient -= OnNewClient; | 121 | lock (m_syncy) |
114 | scene.EventManager.OnChatFromWorld -= OnChatFromWorld; | 122 | { |
115 | scene.EventManager.OnChatBroadcast -= OnChatBroadcast; | 123 | if (m_scenes.Contains(scene)) |
124 | { | ||
125 | scene.EventManager.OnNewClient -= OnNewClient; | ||
126 | scene.EventManager.OnChatFromWorld -= OnChatFromWorld; | ||
127 | scene.EventManager.OnChatBroadcast -= OnChatBroadcast; | ||
128 | m_scenes.Remove(scene); | ||
129 | } | ||
130 | } | ||
116 | } | 131 | } |
117 | 132 | ||
118 | public virtual void Close() | 133 | public virtual void Close() |
@@ -169,7 +184,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
169 | return; | 184 | return; |
170 | } | 185 | } |
171 | 186 | ||
172 | DeliverChatToAvatars(ChatSourceType.Agent, c); | 187 | if (FreezeCache.Contains(c.Sender.AgentId.ToString())) |
188 | { | ||
189 | if (c.Type != ChatTypeEnum.StartTyping || c.Type != ChatTypeEnum.StopTyping) | ||
190 | c.Sender.SendAgentAlertMessage("You may not talk as you are frozen.", false); | ||
191 | } | ||
192 | else | ||
193 | { | ||
194 | DeliverChatToAvatars(ChatSourceType.Agent, c); | ||
195 | } | ||
173 | } | 196 | } |
174 | 197 | ||
175 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) | 198 | public virtual void OnChatFromWorld(Object sender, OSChatMessage c) |
@@ -183,33 +206,64 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
183 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) | 206 | protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c) |
184 | { | 207 | { |
185 | string fromName = c.From; | 208 | string fromName = c.From; |
209 | string fromNamePrefix = ""; | ||
186 | UUID fromID = UUID.Zero; | 210 | UUID fromID = UUID.Zero; |
187 | UUID ownerID = UUID.Zero; | 211 | UUID ownerID = UUID.Zero; |
188 | UUID targetID = c.TargetUUID; | ||
189 | string message = c.Message; | 212 | string message = c.Message; |
190 | Scene scene = (Scene)c.Scene; | 213 | IScene scene = c.Scene; |
214 | UUID destination = c.Destination; | ||
191 | Vector3 fromPos = c.Position; | 215 | Vector3 fromPos = c.Position; |
192 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); | 216 | Vector3 regionPos = new Vector3(scene.RegionInfo.WorldLocX, scene.RegionInfo.WorldLocY, 0); |
217 | <<<<<<< HEAD | ||
218 | ======= | ||
219 | |||
220 | bool checkParcelHide = false; | ||
221 | UUID sourceParcelID = UUID.Zero; | ||
222 | Vector3 hidePos = fromPos; | ||
223 | >>>>>>> avn/ubitvar | ||
193 | 224 | ||
194 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; | 225 | if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel; |
195 | 226 | ||
196 | switch (sourceType) | 227 | switch (sourceType) |
197 | { | 228 | { |
198 | case ChatSourceType.Agent: | 229 | case ChatSourceType.Agent: |
199 | ScenePresence avatar = scene.GetScenePresence(c.Sender.AgentId); | 230 | if (!(scene is Scene)) |
231 | { | ||
232 | m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}", | ||
233 | scene.RegionInfo.RegionName, c.Sender.AgentId); | ||
234 | return; | ||
235 | } | ||
236 | ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId); | ||
200 | fromPos = avatar.AbsolutePosition; | 237 | fromPos = avatar.AbsolutePosition; |
201 | fromName = avatar.Name; | 238 | fromName = avatar.Name; |
202 | fromID = c.Sender.AgentId; | 239 | fromID = c.Sender.AgentId; |
240 | if (avatar.GodLevel >= 200) | ||
241 | { // let gods speak to outside or things may get confusing | ||
242 | fromNamePrefix = m_adminPrefix; | ||
243 | checkParcelHide = false; | ||
244 | } | ||
245 | else | ||
246 | { | ||
247 | checkParcelHide = true; | ||
248 | } | ||
249 | destination = UUID.Zero; // Avatars cant "SayTo" | ||
203 | ownerID = c.Sender.AgentId; | 250 | ownerID = c.Sender.AgentId; |
204 | 251 | ||
252 | hidePos = fromPos; | ||
205 | break; | 253 | break; |
206 | 254 | ||
207 | case ChatSourceType.Object: | 255 | case ChatSourceType.Object: |
208 | fromID = c.SenderUUID; | 256 | fromID = c.SenderUUID; |
209 | 257 | ||
210 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) | 258 | if (c.SenderObject != null && c.SenderObject is SceneObjectPart) |
259 | { | ||
211 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; | 260 | ownerID = ((SceneObjectPart)c.SenderObject).OwnerID; |
212 | 261 | if (((SceneObjectPart)c.SenderObject).ParentGroup.IsAttachment) | |
262 | { | ||
263 | checkParcelHide = true; | ||
264 | hidePos = ((SceneObjectPart)c.SenderObject).ParentGroup.AbsolutePosition; | ||
265 | } | ||
266 | } | ||
213 | break; | 267 | break; |
214 | } | 268 | } |
215 | 269 | ||
@@ -218,38 +272,68 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
218 | message = message.Substring(0, 1000); | 272 | message = message.Substring(0, 1000); |
219 | 273 | ||
220 | // m_log.DebugFormat( | 274 | // m_log.DebugFormat( |
221 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}, targetID {5}", | 275 | // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}", |
222 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType, targetID); | 276 | // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType); |
223 | 277 | ||
224 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 278 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
225 | 279 | ||
226 | if (targetID == UUID.Zero) | 280 | if (checkParcelHide) |
281 | { | ||
282 | checkParcelHide = false; | ||
283 | if (c.Type < ChatTypeEnum.DebugChannel && destination == UUID.Zero) | ||
284 | { | ||
285 | ILandObject srcland = (scene as Scene).LandChannel.GetLandObject(hidePos.X, hidePos.Y); | ||
286 | if (srcland != null && !srcland.LandData.SeeAVs) | ||
287 | { | ||
288 | sourceParcelID = srcland.LandData.GlobalID; | ||
289 | checkParcelHide = true; | ||
290 | } | ||
291 | } | ||
292 | } | ||
293 | |||
294 | foreach (Scene s in m_scenes) | ||
227 | { | 295 | { |
228 | // This should use ForEachClient, but clients don't have a position. | 296 | // This should use ForEachClient, but clients don't have a position. |
229 | // If camera is moved into client, then camera position can be used | 297 | // If camera is moved into client, then camera position can be used |
230 | scene.ForEachScenePresence( | 298 | // MT: No, it can't, as chat is heard from the avatar position, not |
299 | // the camera position. | ||
300 | |||
301 | s.ForEachScenePresence( | ||
231 | delegate(ScenePresence presence) | 302 | delegate(ScenePresence presence) |
232 | { | 303 | { |
233 | if (TrySendChatMessage( | 304 | if (destination != UUID.Zero && presence.UUID != destination) |
234 | presence, fromPos, regionPos, fromID, ownerID, fromName, c.Type, message, sourceType, false)) | 305 | return; |
235 | receiverIDs.Add(presence.UUID); | 306 | ILandObject Presencecheck = s.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); |
307 | if (Presencecheck != null) | ||
308 | { | ||
309 | // This will pass all chat from objects. Not | ||
310 | // perfect, but it will do. For now. Better | ||
311 | // than the prior behavior of muting all | ||
312 | // objects on a parcel with access restrictions | ||
313 | if (checkParcelHide) | ||
314 | { | ||
315 | if (sourceParcelID != Presencecheck.LandData.GlobalID && presence.GodLevel < 200) | ||
316 | return; | ||
317 | } | ||
318 | if (c.Sender == null || Presencecheck.IsEitherBannedOrRestricted(c.Sender.AgentId) != true) | ||
319 | { | ||
320 | if (destination != UUID.Zero) | ||
321 | { | ||
322 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, true)) | ||
323 | receiverIDs.Add(presence.UUID); | ||
324 | } | ||
325 | else | ||
326 | { | ||
327 | if (TrySendChatMessage(presence, fromPos, regionPos, fromID, ownerID, fromNamePrefix + fromName, c.Type, message, sourceType, false)) | ||
328 | receiverIDs.Add(presence.UUID); | ||
329 | } | ||
330 | } | ||
331 | } | ||
236 | } | 332 | } |
237 | ); | 333 | ); |
238 | } | 334 | } |
239 | else | 335 | |
240 | { | 336 | (scene as Scene).EventManager.TriggerOnChatToClients( |
241 | // This is a send to a specific client eg from llRegionSayTo | ||
242 | // no need to check distance etc, jand send is as say | ||
243 | ScenePresence presence = scene.GetScenePresence(targetID); | ||
244 | if (presence != null && !presence.IsChildAgent) | ||
245 | { | ||
246 | if (TrySendChatMessage( | ||
247 | presence, fromPos, regionPos, fromID, ownerID, fromName, ChatTypeEnum.Say, message, sourceType, true)) | ||
248 | receiverIDs.Add(presence.UUID); | ||
249 | } | ||
250 | } | ||
251 | |||
252 | scene.EventManager.TriggerOnChatToClients( | ||
253 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); | 337 | fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully); |
254 | } | 338 | } |
255 | 339 | ||
@@ -291,9 +375,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
291 | } | 375 | } |
292 | 376 | ||
293 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); | 377 | // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType); |
294 | |||
295 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); | 378 | HashSet<UUID> receiverIDs = new HashSet<UUID>(); |
296 | 379 | ||
380 | <<<<<<< HEAD | ||
297 | ((Scene)c.Scene).ForEachRootClient( | 381 | ((Scene)c.Scene).ForEachRootClient( |
298 | delegate(IClientAPI client) | 382 | delegate(IClientAPI client) |
299 | { | 383 | { |
@@ -313,6 +397,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
313 | 397 | ||
314 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | 398 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( |
315 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | 399 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); |
400 | ======= | ||
401 | if (c.Scene != null) | ||
402 | { | ||
403 | ((Scene)c.Scene).ForEachRootClient | ||
404 | ( | ||
405 | delegate(IClientAPI client) | ||
406 | { | ||
407 | // don't forward SayOwner chat from objects to | ||
408 | // non-owner agents | ||
409 | if ((c.Type == ChatTypeEnum.Owner) && | ||
410 | (null != c.SenderObject) && | ||
411 | (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId)) | ||
412 | return; | ||
413 | |||
414 | client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID, fromID, | ||
415 | (byte)sourceType, (byte)ChatAudibleLevel.Fully); | ||
416 | receiverIDs.Add(client.AgentId); | ||
417 | } | ||
418 | ); | ||
419 | (c.Scene as Scene).EventManager.TriggerOnChatToClients( | ||
420 | fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully); | ||
421 | } | ||
422 | >>>>>>> avn/ubitvar | ||
316 | } | 423 | } |
317 | 424 | ||
318 | /// <summary> | 425 | /// <summary> |
@@ -364,6 +471,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
364 | return true; | 471 | return true; |
365 | } | 472 | } |
366 | 473 | ||
474 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | ||
475 | public void ParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | ||
476 | { | ||
477 | System.Threading.Timer Timer; | ||
478 | if (flags == 0) | ||
479 | { | ||
480 | FreezeCache.Add(target.ToString()); | ||
481 | System.Threading.TimerCallback timeCB = new System.Threading.TimerCallback(OnEndParcelFrozen); | ||
482 | Timer = new System.Threading.Timer(timeCB, target, 30000, 0); | ||
483 | Timers.Add(target, Timer); | ||
484 | } | ||
485 | else | ||
486 | { | ||
487 | FreezeCache.Remove(target.ToString()); | ||
488 | Timers.TryGetValue(target, out Timer); | ||
489 | Timers.Remove(target); | ||
490 | Timer.Dispose(); | ||
491 | } | ||
492 | } | ||
493 | |||
494 | private void OnEndParcelFrozen(object avatar) | ||
495 | { | ||
496 | UUID target = (UUID)avatar; | ||
497 | FreezeCache.Remove(target.ToString()); | ||
498 | System.Threading.Timer Timer; | ||
499 | Timers.TryGetValue(target, out Timer); | ||
500 | Timers.Remove(target); | ||
501 | Timer.Dispose(); | ||
502 | } | ||
367 | #region SimulatorFeaturesRequest | 503 | #region SimulatorFeaturesRequest |
368 | 504 | ||
369 | static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; | 505 | static OSDInteger m_SayRange, m_WhisperRange, m_ShoutRange; |
@@ -392,4 +528,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Chat | |||
392 | 528 | ||
393 | #endregion | 529 | #endregion |
394 | } | 530 | } |
395 | } \ No newline at end of file | 531 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index fc23b72..b0b7054 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | |||
@@ -183,10 +183,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule | |||
183 | try | 183 | try |
184 | { | 184 | { |
185 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 185 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
186 | <<<<<<< HEAD | ||
186 | 187 | ||
187 | if (obj == null) | 188 | if (obj == null) |
188 | return; | 189 | return; |
189 | 190 | ||
191 | ======= | ||
192 | if (obj == null) | ||
193 | return; | ||
194 | >>>>>>> avn/ubitvar | ||
190 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 | 195 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 |
191 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) | 196 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) |
192 | { | 197 | { |
diff --git a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs index a896897..56819fa 100644 --- a/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Dialog/DialogModule.cs | |||
@@ -203,8 +203,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
203 | { | 203 | { |
204 | m_scene.ForEachRootClient(delegate(IClientAPI client) | 204 | m_scene.ForEachRootClient(delegate(IClientAPI client) |
205 | { | 205 | { |
206 | client.SendBlueBoxMessage(fromAvatarID, fromAvatarName, | 206 | client.SendAgentAlertMessage( |
207 | message); | 207 | message, false); |
208 | }); | 208 | }); |
209 | } | 209 | } |
210 | 210 | ||
@@ -260,4 +260,4 @@ namespace OpenSim.Region.CoreModules.Avatar.Dialog | |||
260 | return result; | 260 | return result; |
261 | } | 261 | } |
262 | } | 262 | } |
263 | } \ No newline at end of file | 263 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 3b6d970..adb838c 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -49,6 +49,8 @@ using Caps = OpenSim.Framework.Capabilities.Caps; | |||
49 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | 49 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; |
50 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | 50 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; |
51 | 51 | ||
52 | using Mono.Addins; | ||
53 | |||
52 | namespace OpenSim.Region.CoreModules.Avatar.Gods | 54 | namespace OpenSim.Region.CoreModules.Avatar.Gods |
53 | { | 55 | { |
54 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] | 56 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GodsModule")] |
@@ -62,6 +64,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
62 | 64 | ||
63 | protected Scene m_scene; | 65 | protected Scene m_scene; |
64 | protected IDialogModule m_dialogModule; | 66 | protected IDialogModule m_dialogModule; |
67 | |||
65 | protected IDialogModule DialogModule | 68 | protected IDialogModule DialogModule |
66 | { | 69 | { |
67 | get | 70 | get |
@@ -146,6 +149,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
146 | UUID godSessionID = userData["GodSessionID"].AsUUID(); | 149 | UUID godSessionID = userData["GodSessionID"].AsUUID(); |
147 | uint kickFlags = userData["KickFlags"].AsUInteger(); | 150 | uint kickFlags = userData["KickFlags"].AsUInteger(); |
148 | string reason = userData["Reason"].AsString(); | 151 | string reason = userData["Reason"].AsString(); |
152 | |||
149 | ScenePresence god = m_scene.GetScenePresence(godID); | 153 | ScenePresence god = m_scene.GetScenePresence(godID); |
150 | if (god == null || god.ControllingClient.SessionId != godSessionID) | 154 | if (god == null || god.ControllingClient.SessionId != godSessionID) |
151 | return String.Empty; | 155 | return String.Empty; |
diff --git a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs b/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs deleted file mode 100644 index b735c61..0000000 --- a/OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs +++ /dev/null | |||
@@ -1,260 +0,0 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Nini.Config; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | |||
38 | using Mono.Addins; | ||
39 | |||
40 | namespace OpenSim.Region.CoreModules.Avatar.Groups | ||
41 | { | ||
42 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsModule")] | ||
43 | public class GroupsModule : ISharedRegionModule | ||
44 | { | ||
45 | private static readonly ILog m_log = | ||
46 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
47 | |||
48 | private Dictionary<UUID, GroupMembershipData> m_GroupMap = | ||
49 | new Dictionary<UUID, GroupMembershipData>(); | ||
50 | |||
51 | private Dictionary<UUID, IClientAPI> m_ClientMap = | ||
52 | new Dictionary<UUID, IClientAPI>(); | ||
53 | |||
54 | private UUID opensimulatorGroupID = | ||
55 | new UUID("00000000-68f9-1111-024e-222222111123"); | ||
56 | |||
57 | private List<Scene> m_SceneList = new List<Scene>(); | ||
58 | |||
59 | private static GroupMembershipData osGroup = | ||
60 | new GroupMembershipData(); | ||
61 | |||
62 | private bool m_Enabled = false; | ||
63 | |||
64 | #region ISharedRegionModule Members | ||
65 | |||
66 | public void Initialise(IConfigSource config) | ||
67 | { | ||
68 | IConfig groupsConfig = config.Configs["Groups"]; | ||
69 | |||
70 | if (groupsConfig == null) | ||
71 | { | ||
72 | m_log.Info("[GROUPS]: No configuration found. Using defaults"); | ||
73 | } | ||
74 | else | ||
75 | { | ||
76 | m_Enabled = groupsConfig.GetBoolean("Enabled", false); | ||
77 | if (!m_Enabled) | ||
78 | { | ||
79 | m_log.Info("[GROUPS]: Groups disabled in configuration"); | ||
80 | return; | ||
81 | } | ||
82 | |||
83 | if (groupsConfig.GetString("Module", "Default") != "Default") | ||
84 | { | ||
85 | m_Enabled = false; | ||
86 | return; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | } | ||
91 | |||
92 | public void AddRegion(Scene scene) | ||
93 | { | ||
94 | if (!m_Enabled) | ||
95 | return; | ||
96 | |||
97 | lock (m_SceneList) | ||
98 | { | ||
99 | if (!m_SceneList.Contains(scene)) | ||
100 | { | ||
101 | if (m_SceneList.Count == 0) | ||
102 | { | ||
103 | osGroup.GroupID = opensimulatorGroupID; | ||
104 | osGroup.GroupName = "OpenSimulator Testing"; | ||
105 | osGroup.GroupPowers = | ||
106 | (uint)(GroupPowers.AllowLandmark | | ||
107 | GroupPowers.AllowSetHome); | ||
108 | m_GroupMap[opensimulatorGroupID] = osGroup; | ||
109 | } | ||
110 | m_SceneList.Add(scene); | ||
111 | } | ||
112 | } | ||
113 | |||
114 | scene.EventManager.OnNewClient += OnNewClient; | ||
115 | scene.EventManager.OnClientClosed += OnClientClosed; | ||
116 | // scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; | ||
117 | } | ||
118 | |||
119 | public void RemoveRegion(Scene scene) | ||
120 | { | ||
121 | if (!m_Enabled) | ||
122 | return; | ||
123 | |||
124 | lock (m_SceneList) | ||
125 | { | ||
126 | if (m_SceneList.Contains(scene)) | ||
127 | m_SceneList.Remove(scene); | ||
128 | } | ||
129 | |||
130 | scene.EventManager.OnNewClient -= OnNewClient; | ||
131 | scene.EventManager.OnClientClosed -= OnClientClosed; | ||
132 | } | ||
133 | |||
134 | public void RegionLoaded(Scene scene) | ||
135 | { | ||
136 | } | ||
137 | |||
138 | public void PostInitialise() | ||
139 | { | ||
140 | } | ||
141 | |||
142 | public void Close() | ||
143 | { | ||
144 | if (!m_Enabled) | ||
145 | return; | ||
146 | |||
147 | // m_log.Debug("[GROUPS]: Shutting down group module."); | ||
148 | |||
149 | lock (m_ClientMap) | ||
150 | { | ||
151 | m_ClientMap.Clear(); | ||
152 | } | ||
153 | |||
154 | lock (m_GroupMap) | ||
155 | { | ||
156 | m_GroupMap.Clear(); | ||
157 | } | ||
158 | } | ||
159 | |||
160 | public string Name | ||
161 | { | ||
162 | get { return "GroupsModule"; } | ||
163 | } | ||
164 | |||
165 | public Type ReplaceableInterface | ||
166 | { | ||
167 | get { return null; } | ||
168 | } | ||
169 | |||
170 | #endregion | ||
171 | |||
172 | private void OnNewClient(IClientAPI client) | ||
173 | { | ||
174 | // Subscribe to instant messages | ||
175 | // client.OnInstantMessage += OnInstantMessage; | ||
176 | client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest; | ||
177 | client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest; | ||
178 | lock (m_ClientMap) | ||
179 | { | ||
180 | if (!m_ClientMap.ContainsKey(client.AgentId)) | ||
181 | { | ||
182 | m_ClientMap.Add(client.AgentId, client); | ||
183 | } | ||
184 | } | ||
185 | |||
186 | GroupMembershipData[] updateGroups = new GroupMembershipData[1]; | ||
187 | updateGroups[0] = osGroup; | ||
188 | |||
189 | client.SendGroupMembership(updateGroups); | ||
190 | } | ||
191 | |||
192 | private void OnAgentDataUpdateRequest(IClientAPI remoteClient, | ||
193 | UUID AgentID, UUID SessionID) | ||
194 | { | ||
195 | UUID ActiveGroupID; | ||
196 | string ActiveGroupName; | ||
197 | ulong ActiveGroupPowers; | ||
198 | |||
199 | string firstname = remoteClient.FirstName; | ||
200 | string lastname = remoteClient.LastName; | ||
201 | |||
202 | string ActiveGroupTitle = "I IZ N0T"; | ||
203 | |||
204 | ActiveGroupID = osGroup.GroupID; | ||
205 | ActiveGroupName = osGroup.GroupName; | ||
206 | ActiveGroupPowers = osGroup.GroupPowers; | ||
207 | |||
208 | remoteClient.SendAgentDataUpdate(AgentID, ActiveGroupID, firstname, | ||
209 | lastname, ActiveGroupPowers, ActiveGroupName, | ||
210 | ActiveGroupTitle); | ||
211 | } | ||
212 | |||
213 | // private void OnInstantMessage(IClientAPI client, GridInstantMessage im) | ||
214 | // { | ||
215 | // } | ||
216 | |||
217 | // private void OnGridInstantMessage(GridInstantMessage msg) | ||
218 | // { | ||
219 | // // Trigger the above event handler | ||
220 | // OnInstantMessage(null, msg); | ||
221 | // } | ||
222 | |||
223 | private void HandleUUIDGroupNameRequest(UUID id,IClientAPI remote_client) | ||
224 | { | ||
225 | string groupnamereply = "Unknown"; | ||
226 | UUID groupUUID = UUID.Zero; | ||
227 | |||
228 | lock (m_GroupMap) | ||
229 | { | ||
230 | if (m_GroupMap.ContainsKey(id)) | ||
231 | { | ||
232 | GroupMembershipData grp = m_GroupMap[id]; | ||
233 | groupnamereply = grp.GroupName; | ||
234 | groupUUID = grp.GroupID; | ||
235 | } | ||
236 | } | ||
237 | remote_client.SendGroupNameReply(groupUUID, groupnamereply); | ||
238 | } | ||
239 | |||
240 | private void OnClientClosed(UUID agentID, Scene scene) | ||
241 | { | ||
242 | lock (m_ClientMap) | ||
243 | { | ||
244 | if (m_ClientMap.ContainsKey(agentID)) | ||
245 | { | ||
246 | // IClientAPI cli = m_ClientMap[agentID]; | ||
247 | // if (cli != null) | ||
248 | // { | ||
249 | // //m_log.Info("[GROUPS]: Removing all reference to groups for " + cli.Name); | ||
250 | // } | ||
251 | // else | ||
252 | // { | ||
253 | // //m_log.Info("[GROUPS]: Removing all reference to groups for " + agentID.ToString()); | ||
254 | // } | ||
255 | m_ClientMap.Remove(agentID); | ||
256 | } | ||
257 | } | ||
258 | } | ||
259 | } | ||
260 | } | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs index c33a296..55e30a0 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/InstantMessageModule.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | using System; | 27 | using System; |
28 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
29 | using System.Reflection; | 29 | using System.Reflection; |
30 | using System.Timers; | ||
30 | using log4net; | 31 | using log4net; |
31 | using Mono.Addins; | 32 | using Mono.Addins; |
32 | using Nini.Config; | 33 | using Nini.Config; |
@@ -44,6 +45,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
44 | private static readonly ILog m_log = LogManager.GetLogger( | 45 | private static readonly ILog m_log = LogManager.GetLogger( |
45 | MethodBase.GetCurrentMethod().DeclaringType); | 46 | MethodBase.GetCurrentMethod().DeclaringType); |
46 | 47 | ||
48 | private Timer m_logTimer = new Timer(10000); | ||
49 | private List<GridInstantMessage> m_logData = new List<GridInstantMessage>(); | ||
50 | private string m_restUrl; | ||
51 | |||
47 | /// <value> | 52 | /// <value> |
48 | /// Is this module enabled? | 53 | /// Is this module enabled? |
49 | /// </value> | 54 | /// </value> |
@@ -63,9 +68,12 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
63 | "InstantMessageModule", "InstantMessageModule") != | 68 | "InstantMessageModule", "InstantMessageModule") != |
64 | "InstantMessageModule") | 69 | "InstantMessageModule") |
65 | return; | 70 | return; |
71 | m_restUrl = config.Configs["Messaging"].GetString("LogURL", String.Empty); | ||
66 | } | 72 | } |
67 | 73 | ||
68 | m_enabled = true; | 74 | m_enabled = true; |
75 | m_logTimer.AutoReset = false; | ||
76 | m_logTimer.Elapsed += LogTimerElapsed; | ||
69 | } | 77 | } |
70 | 78 | ||
71 | public void AddRegion(Scene scene) | 79 | public void AddRegion(Scene scene) |
@@ -150,6 +158,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
150 | { | 158 | { |
151 | byte dialog = im.dialog; | 159 | byte dialog = im.dialog; |
152 | 160 | ||
161 | if (client != null && dialog == (byte)InstantMessageDialog.MessageFromAgent) | ||
162 | LogInstantMesssage(im); | ||
163 | |||
153 | if (dialog != (byte)InstantMessageDialog.MessageFromAgent | 164 | if (dialog != (byte)InstantMessageDialog.MessageFromAgent |
154 | && dialog != (byte)InstantMessageDialog.StartTyping | 165 | && dialog != (byte)InstantMessageDialog.StartTyping |
155 | && dialog != (byte)InstantMessageDialog.StopTyping | 166 | && dialog != (byte)InstantMessageDialog.StopTyping |
@@ -159,6 +170,32 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
159 | return; | 170 | return; |
160 | } | 171 | } |
161 | 172 | ||
173 | //DateTime dt = DateTime.UtcNow; | ||
174 | |||
175 | // Ticks from UtcNow, but make it look like local. Evil, huh? | ||
176 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Local); | ||
177 | |||
178 | //try | ||
179 | //{ | ||
180 | // // Convert that to the PST timezone | ||
181 | // TimeZoneInfo timeZoneInfo = TimeZoneInfo.FindSystemTimeZoneById("America/Los_Angeles"); | ||
182 | // dt = TimeZoneInfo.ConvertTime(dt, timeZoneInfo); | ||
183 | //} | ||
184 | //catch | ||
185 | //{ | ||
186 | // //m_log.Info("[OFFLINE MESSAGING]: No PST timezone found on this machine. Saving with local timestamp."); | ||
187 | //} | ||
188 | |||
189 | //// And make it look local again to fool the unix time util | ||
190 | //dt = DateTime.SpecifyKind(dt, DateTimeKind.Utc); | ||
191 | |||
192 | // If client is null, this message comes from storage and IS offline | ||
193 | if (client != null) | ||
194 | im.offline = 0; | ||
195 | |||
196 | if (im.offline == 0) | ||
197 | im.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
198 | |||
162 | if (m_TransferModule != null) | 199 | if (m_TransferModule != null) |
163 | { | 200 | { |
164 | if (client != null) | 201 | if (client != null) |
@@ -202,5 +239,35 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
202 | // | 239 | // |
203 | OnInstantMessage(null, msg); | 240 | OnInstantMessage(null, msg); |
204 | } | 241 | } |
242 | |||
243 | private void LogInstantMesssage(GridInstantMessage im) | ||
244 | { | ||
245 | if (m_logData.Count < 20) | ||
246 | { | ||
247 | // Restart the log write timer | ||
248 | m_logTimer.Stop(); | ||
249 | } | ||
250 | if (!m_logTimer.Enabled) | ||
251 | m_logTimer.Start(); | ||
252 | |||
253 | lock (m_logData) | ||
254 | { | ||
255 | m_logData.Add(im); | ||
256 | } | ||
257 | } | ||
258 | |||
259 | private void LogTimerElapsed(object source, ElapsedEventArgs e) | ||
260 | { | ||
261 | lock (m_logData) | ||
262 | { | ||
263 | if (m_restUrl != String.Empty && m_logData.Count > 0) | ||
264 | { | ||
265 | bool success = SynchronousRestObjectRequester.MakeRequest<List<GridInstantMessage>, bool>("POST", m_restUrl + "/LogMessages/", m_logData); | ||
266 | if (!success) | ||
267 | m_log.ErrorFormat("[INSTANT MESSAGE]: Failed to save log data"); | ||
268 | } | ||
269 | m_logData.Clear(); | ||
270 | } | ||
271 | } | ||
205 | } | 272 | } |
206 | } | 273 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs index 2462ff8..5573c94 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs | |||
@@ -50,6 +50,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 50 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
51 | 51 | ||
52 | private bool m_Enabled = false; | 52 | private bool m_Enabled = false; |
53 | protected string m_MessageKey = String.Empty; | ||
53 | protected List<Scene> m_Scenes = new List<Scene>(); | 54 | protected List<Scene> m_Scenes = new List<Scene>(); |
54 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); | 55 | protected Dictionary<UUID, UUID> m_UserRegionMap = new Dictionary<UUID, UUID>(); |
55 | 56 | ||
@@ -69,14 +70,17 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
69 | public virtual void Initialise(IConfigSource config) | 70 | public virtual void Initialise(IConfigSource config) |
70 | { | 71 | { |
71 | IConfig cnf = config.Configs["Messaging"]; | 72 | IConfig cnf = config.Configs["Messaging"]; |
72 | if (cnf != null && cnf.GetString( | 73 | if (cnf != null) |
73 | "MessageTransferModule", "MessageTransferModule") != | ||
74 | "MessageTransferModule") | ||
75 | { | 74 | { |
76 | m_log.Debug("[MESSAGE TRANSFER]: Disabled by configuration"); | 75 | if (cnf.GetString("MessageTransferModule", |
77 | return; | 76 | "MessageTransferModule") != "MessageTransferModule") |
78 | } | 77 | { |
78 | return; | ||
79 | } | ||
79 | 80 | ||
81 | m_MessageKey = cnf.GetString("MessageKey", String.Empty); | ||
82 | } | ||
83 | m_log.Debug("[MESSAGE TRANSFER]: Module enabled"); | ||
80 | m_Enabled = true; | 84 | m_Enabled = true; |
81 | } | 85 | } |
82 | 86 | ||
@@ -135,6 +139,9 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
135 | { | 139 | { |
136 | UUID toAgentID = new UUID(im.toAgentID); | 140 | UUID toAgentID = new UUID(im.toAgentID); |
137 | 141 | ||
142 | if (toAgentID == UUID.Zero) | ||
143 | return; | ||
144 | |||
138 | // Try root avatar only first | 145 | // Try root avatar only first |
139 | foreach (Scene scene in m_Scenes) | 146 | foreach (Scene scene in m_Scenes) |
140 | { | 147 | { |
@@ -249,6 +256,19 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
249 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") | 256 | && requestData.ContainsKey("position_z") && requestData.ContainsKey("region_id") |
250 | && requestData.ContainsKey("binary_bucket")) | 257 | && requestData.ContainsKey("binary_bucket")) |
251 | { | 258 | { |
259 | if (m_MessageKey != String.Empty) | ||
260 | { | ||
261 | XmlRpcResponse error_resp = new XmlRpcResponse(); | ||
262 | Hashtable error_respdata = new Hashtable(); | ||
263 | error_respdata["success"] = "FALSE"; | ||
264 | error_resp.Value = error_respdata; | ||
265 | |||
266 | if (!requestData.Contains("message_key")) | ||
267 | return error_resp; | ||
268 | if (m_MessageKey != (string)requestData["message_key"]) | ||
269 | return error_resp; | ||
270 | } | ||
271 | |||
252 | // Do the easy way of validating the UUIDs | 272 | // Do the easy way of validating the UUIDs |
253 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); | 273 | UUID.TryParse((string)requestData["from_agent_id"], out fromAgentID); |
254 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); | 274 | UUID.TryParse((string)requestData["to_agent_id"], out toAgentID); |
@@ -425,34 +445,89 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
425 | return resp; | 445 | return resp; |
426 | } | 446 | } |
427 | 447 | ||
448 | <<<<<<< HEAD | ||
428 | /// <summary> | 449 | /// <summary> |
429 | /// delegate for sending a grid instant message asynchronously | 450 | /// delegate for sending a grid instant message asynchronously |
430 | /// </summary> | 451 | /// </summary> |
431 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); | 452 | public delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); |
453 | ======= | ||
454 | private delegate void GridInstantMessageDelegate(GridInstantMessage im, MessageResultNotification result); | ||
455 | >>>>>>> avn/ubitvar | ||
432 | 456 | ||
433 | protected virtual void GridInstantMessageCompleted(IAsyncResult iar) | 457 | private class GIM { |
434 | { | 458 | public GridInstantMessage im; |
435 | GridInstantMessageDelegate icon = | 459 | public MessageResultNotification result; |
436 | (GridInstantMessageDelegate)iar.AsyncState; | 460 | }; |
437 | icon.EndInvoke(iar); | ||
438 | } | ||
439 | 461 | ||
462 | private Queue<GIM> pendingInstantMessages = new Queue<GIM>(); | ||
463 | private int numInstantMessageThreads = 0; | ||
440 | 464 | ||
441 | protected virtual void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) | 465 | private void SendGridInstantMessageViaXMLRPC(GridInstantMessage im, MessageResultNotification result) |
442 | { | 466 | { |
443 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsync; | 467 | lock (pendingInstantMessages) { |
468 | if (numInstantMessageThreads >= 4) { | ||
469 | GIM gim = new GIM(); | ||
470 | gim.im = im; | ||
471 | gim.result = result; | ||
472 | pendingInstantMessages.Enqueue(gim); | ||
473 | } else { | ||
474 | ++ numInstantMessageThreads; | ||
475 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: ++numInstantMessageThreads={0}", numInstantMessageThreads); | ||
476 | GridInstantMessageDelegate d = SendGridInstantMessageViaXMLRPCAsyncMain; | ||
477 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | ||
478 | } | ||
479 | } | ||
480 | } | ||
444 | 481 | ||
482 | <<<<<<< HEAD | ||
445 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); | 483 | d.BeginInvoke(im, result, GridInstantMessageCompleted, d); |
484 | ======= | ||
485 | private void GridInstantMessageCompleted(IAsyncResult iar) | ||
486 | { | ||
487 | GridInstantMessageDelegate d = (GridInstantMessageDelegate)iar.AsyncState; | ||
488 | d.EndInvoke(iar); | ||
489 | >>>>>>> avn/ubitvar | ||
446 | } | 490 | } |
447 | 491 | ||
448 | /// <summary> | 492 | /// <summary> |
449 | /// Internal SendGridInstantMessage over XMLRPC method. | 493 | /// Internal SendGridInstantMessage over XMLRPC method. |
450 | /// </summary> | 494 | /// </summary> |
495 | <<<<<<< HEAD | ||
451 | /// <remarks> | 496 | /// <remarks> |
452 | /// This is called from within a dedicated thread. | 497 | /// This is called from within a dedicated thread. |
453 | /// </remarks> | 498 | /// </remarks> |
454 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result) | 499 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result) |
500 | ======= | ||
501 | /// <param name="prevRegionHandle"> | ||
502 | /// Pass in 0 the first time this method is called. It will be called recursively with the last | ||
503 | /// regionhandle tried | ||
504 | /// </param> | ||
505 | private void SendGridInstantMessageViaXMLRPCAsyncMain(GridInstantMessage im, MessageResultNotification result) | ||
506 | >>>>>>> avn/ubitvar | ||
455 | { | 507 | { |
508 | GIM gim; | ||
509 | do { | ||
510 | try { | ||
511 | SendGridInstantMessageViaXMLRPCAsync(im, result, UUID.Zero); | ||
512 | } catch (Exception e) { | ||
513 | m_log.Error("[SendGridInstantMessageViaXMLRPC]: exception " + e.Message); | ||
514 | } | ||
515 | lock (pendingInstantMessages) { | ||
516 | if (pendingInstantMessages.Count > 0) { | ||
517 | gim = pendingInstantMessages.Dequeue(); | ||
518 | im = gim.im; | ||
519 | result = gim.result; | ||
520 | } else { | ||
521 | gim = null; | ||
522 | -- numInstantMessageThreads; | ||
523 | //m_log.DebugFormat("[SendGridInstantMessageViaXMLRPC]: --numInstantMessageThreads={0}", numInstantMessageThreads); | ||
524 | } | ||
525 | } | ||
526 | } while (gim != null); | ||
527 | } | ||
528 | private void SendGridInstantMessageViaXMLRPCAsync(GridInstantMessage im, MessageResultNotification result, UUID prevRegionID) | ||
529 | { | ||
530 | |||
456 | UUID toAgentID = new UUID(im.toAgentID); | 531 | UUID toAgentID = new UUID(im.toAgentID); |
457 | UUID regionID; | 532 | UUID regionID; |
458 | bool needToLookupAgent; | 533 | bool needToLookupAgent; |
@@ -494,6 +569,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
494 | break; | 569 | break; |
495 | } | 570 | } |
496 | 571 | ||
572 | <<<<<<< HEAD | ||
497 | // Try to send the message to the agent via the retrieved region. | 573 | // Try to send the message to the agent via the retrieved region. |
498 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); | 574 | Hashtable msgdata = ConvertGridInstantMessageToXMLRPC(im); |
499 | msgdata["region_handle"] = 0; | 575 | msgdata["region_handle"] = 0; |
@@ -501,6 +577,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
501 | 577 | ||
502 | // If the message delivery was successful, then cache the entry. | 578 | // If the message delivery was successful, then cache the entry. |
503 | if (imresult) | 579 | if (imresult) |
580 | ======= | ||
581 | if (upd != null) | ||
582 | { | ||
583 | GridRegion reginfo = m_Scenes[0].GridService.GetRegionByUUID(UUID.Zero, | ||
584 | upd.RegionID); | ||
585 | if (reginfo != null) | ||
586 | >>>>>>> avn/ubitvar | ||
504 | { | 587 | { |
505 | lock (m_UserRegionMap) | 588 | lock (m_UserRegionMap) |
506 | { | 589 | { |
@@ -622,6 +705,8 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
622 | gim["position_z"] = msg.Position.Z.ToString(); | 705 | gim["position_z"] = msg.Position.Z.ToString(); |
623 | gim["region_id"] = new UUID(msg.RegionID).ToString(); | 706 | gim["region_id"] = new UUID(msg.RegionID).ToString(); |
624 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); | 707 | gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None); |
708 | if (m_MessageKey != String.Empty) | ||
709 | gim["message_key"] = m_MessageKey; | ||
625 | return gim; | 710 | return gim; |
626 | } | 711 | } |
627 | 712 | ||
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs index c75920d..76023bd 100644 --- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs | |||
@@ -40,6 +40,13 @@ using OpenSim.Region.Framework.Scenes; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | 41 | namespace OpenSim.Region.CoreModules.Avatar.InstantMessage |
42 | { | 42 | { |
43 | public struct SendReply | ||
44 | { | ||
45 | public bool Success; | ||
46 | public string Message; | ||
47 | public int Disposition; | ||
48 | } | ||
49 | |||
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] | 50 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OfflineMessageModule")] |
44 | public class OfflineMessageModule : ISharedRegionModule | 51 | public class OfflineMessageModule : ISharedRegionModule |
45 | { | 52 | { |
@@ -50,6 +57,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
50 | private string m_RestURL = String.Empty; | 57 | private string m_RestURL = String.Empty; |
51 | IMessageTransferModule m_TransferModule = null; | 58 | IMessageTransferModule m_TransferModule = null; |
52 | private bool m_ForwardOfflineGroupMessages = true; | 59 | private bool m_ForwardOfflineGroupMessages = true; |
60 | private Dictionary<IClientAPI, List<UUID>> m_repliesSent= new Dictionary<IClientAPI, List<UUID>>(); | ||
53 | 61 | ||
54 | public void Initialise(IConfigSource config) | 62 | public void Initialise(IConfigSource config) |
55 | { | 63 | { |
@@ -169,11 +177,21 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
169 | private void OnNewClient(IClientAPI client) | 177 | private void OnNewClient(IClientAPI client) |
170 | { | 178 | { |
171 | client.OnRetrieveInstantMessages += RetrieveInstantMessages; | 179 | client.OnRetrieveInstantMessages += RetrieveInstantMessages; |
180 | client.OnLogout += OnClientLoggedOut; | ||
181 | } | ||
182 | |||
183 | public void OnClientLoggedOut(IClientAPI client) | ||
184 | { | ||
185 | m_repliesSent.Remove(client); | ||
172 | } | 186 | } |
173 | 187 | ||
174 | private void RetrieveInstantMessages(IClientAPI client) | 188 | private void RetrieveInstantMessages(IClientAPI client) |
175 | { | 189 | { |
176 | if (m_RestURL != "") | 190 | if (m_RestURL == String.Empty) |
191 | { | ||
192 | return; | ||
193 | } | ||
194 | else | ||
177 | { | 195 | { |
178 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); | 196 | m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId); |
179 | 197 | ||
@@ -181,28 +199,28 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
181 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( | 199 | = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>( |
182 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); | 200 | "POST", m_RestURL + "/RetrieveMessages/", client.AgentId); |
183 | 201 | ||
184 | if (msglist == null) | 202 | if (msglist != null) |
185 | { | 203 | { |
186 | m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list."); | 204 | foreach (GridInstantMessage im in msglist) |
187 | return; | ||
188 | } | ||
189 | |||
190 | foreach (GridInstantMessage im in msglist) | ||
191 | { | ||
192 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) | ||
193 | // send it directly or else the item will be given twice | ||
194 | client.SendInstantMessage(im); | ||
195 | else | ||
196 | { | 205 | { |
197 | // Send through scene event manager so all modules get a chance | 206 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) |
198 | // to look at this message before it gets delivered. | 207 | // send it directly or else the item will be given twice |
199 | // | 208 | client.SendInstantMessage(im); |
200 | // Needed for proper state management for stored group | 209 | else |
201 | // invitations | 210 | { |
202 | // | 211 | // Send through scene event manager so all modules get a chance |
203 | Scene s = FindScene(client.AgentId); | 212 | // to look at this message before it gets delivered. |
204 | if (s != null) | 213 | // |
205 | s.EventManager.TriggerIncomingInstantMessage(im); | 214 | // Needed for proper state management for stored group |
215 | // invitations | ||
216 | // | ||
217 | |||
218 | im.offline = 1; | ||
219 | |||
220 | Scene s = FindScene(client.AgentId); | ||
221 | if (s != null) | ||
222 | s.EventManager.TriggerIncomingInstantMessage(im); | ||
223 | } | ||
206 | } | 224 | } |
207 | } | 225 | } |
208 | } | 226 | } |
@@ -214,11 +232,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
214 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && | 232 | im.dialog != (byte)InstantMessageDialog.MessageFromAgent && |
215 | im.dialog != (byte)InstantMessageDialog.GroupNotice && | 233 | im.dialog != (byte)InstantMessageDialog.GroupNotice && |
216 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && | 234 | im.dialog != (byte)InstantMessageDialog.GroupInvitation && |
217 | im.dialog != (byte)InstantMessageDialog.InventoryOffered) | 235 | im.dialog != (byte)InstantMessageDialog.InventoryOffered && |
236 | im.dialog != (byte)InstantMessageDialog.TaskInventoryOffered) | ||
218 | { | 237 | { |
219 | return; | 238 | return; |
220 | } | 239 | } |
221 | 240 | ||
241 | <<<<<<< HEAD | ||
222 | if (!m_ForwardOfflineGroupMessages) | 242 | if (!m_ForwardOfflineGroupMessages) |
223 | { | 243 | { |
224 | if (im.dialog == (byte)InstantMessageDialog.GroupNotice || | 244 | if (im.dialog == (byte)InstantMessageDialog.GroupNotice || |
@@ -228,6 +248,15 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
228 | 248 | ||
229 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( | 249 | bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>( |
230 | "POST", m_RestURL+"/SaveMessage/", im, 10000); | 250 | "POST", m_RestURL+"/SaveMessage/", im, 10000); |
251 | ======= | ||
252 | Scene scene = FindScene(new UUID(im.fromAgentID)); | ||
253 | if (scene == null) | ||
254 | scene = m_SceneList[0]; | ||
255 | |||
256 | SendReply reply = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, SendReply>( | ||
257 | "POST", m_RestURL+"/SaveMessage/?scope=" + | ||
258 | scene.RegionInfo.ScopeID.ToString(), im); | ||
259 | >>>>>>> avn/ubitvar | ||
231 | 260 | ||
232 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) | 261 | if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent) |
233 | { | 262 | { |
@@ -235,13 +264,38 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage | |||
235 | if (client == null) | 264 | if (client == null) |
236 | return; | 265 | return; |
237 | 266 | ||
238 | client.SendInstantMessage(new GridInstantMessage( | 267 | if (reply.Message == String.Empty) |
239 | null, new UUID(im.toAgentID), | 268 | reply.Message = "User is not logged in. " + (reply.Success ? "Message saved." : "Message not saved"); |
240 | "System", new UUID(im.fromAgentID), | 269 | |
241 | (byte)InstantMessageDialog.MessageFromAgent, | 270 | bool sendReply = true; |
242 | "User is not logged in. "+ | 271 | |
243 | (success ? "Message saved." : "Message not saved"), | 272 | switch (reply.Disposition) |
244 | false, new Vector3())); | 273 | { |
274 | case 0: // Normal | ||
275 | break; | ||
276 | case 1: // Only once per user | ||
277 | if (m_repliesSent.ContainsKey(client) && m_repliesSent[client].Contains(new UUID(im.toAgentID))) | ||
278 | { | ||
279 | sendReply = false; | ||
280 | } | ||
281 | else | ||
282 | { | ||
283 | if (!m_repliesSent.ContainsKey(client)) | ||
284 | m_repliesSent[client] = new List<UUID>(); | ||
285 | m_repliesSent[client].Add(new UUID(im.toAgentID)); | ||
286 | } | ||
287 | break; | ||
288 | } | ||
289 | |||
290 | if (sendReply) | ||
291 | { | ||
292 | client.SendInstantMessage(new GridInstantMessage( | ||
293 | null, new UUID(im.toAgentID), | ||
294 | "System", new UUID(im.fromAgentID), | ||
295 | (byte)InstantMessageDialog.MessageFromAgent, | ||
296 | reply.Message, | ||
297 | false, new Vector3())); | ||
298 | } | ||
245 | } | 299 | } |
246 | } | 300 | } |
247 | } | 301 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 420520e..5295ba3 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -566,6 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
566 | return null; | 566 | return null; |
567 | } | 567 | } |
568 | 568 | ||
569 | return account; | ||
570 | /* | ||
569 | try | 571 | try |
570 | { | 572 | { |
571 | string encpass = Util.Md5Hash(pass); | 573 | string encpass = Util.Md5Hash(pass); |
@@ -586,6 +588,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
586 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e); | 588 | m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e); |
587 | return null; | 589 | return null; |
588 | } | 590 | } |
591 | */ | ||
589 | } | 592 | } |
590 | 593 | ||
591 | /// <summary> | 594 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index bba48cc..18e18a9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -165,8 +165,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
165 | if (im.binaryBucket.Length < 17) // Invalid | 165 | if (im.binaryBucket.Length < 17) // Invalid |
166 | return; | 166 | return; |
167 | 167 | ||
168 | UUID receipientID = new UUID(im.toAgentID); | 168 | UUID recipientID = new UUID(im.toAgentID); |
169 | ScenePresence user = scene.GetScenePresence(receipientID); | 169 | ScenePresence user = scene.GetScenePresence(recipientID); |
170 | UUID copyID; | 170 | UUID copyID; |
171 | 171 | ||
172 | // First byte is the asset type | 172 | // First byte is the asset type |
@@ -180,8 +180,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
180 | "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", | 180 | "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", |
181 | folderID, new UUID(im.toAgentID)); | 181 | folderID, new UUID(im.toAgentID)); |
182 | 182 | ||
183 | <<<<<<< HEAD | ||
183 | InventoryFolderBase folderCopy | 184 | InventoryFolderBase folderCopy |
184 | = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero); | 185 | = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero); |
186 | ======= | ||
187 | InventoryFolderBase folderCopy | ||
188 | = scene.GiveInventoryFolder(recipientID, client.AgentId, folderID, UUID.Zero); | ||
189 | >>>>>>> avn/ubitvar | ||
185 | 190 | ||
186 | if (folderCopy == null) | 191 | if (folderCopy == null) |
187 | { | 192 | { |
@@ -239,6 +244,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
239 | im.imSessionID = copyID.Guid; | 244 | im.imSessionID = copyID.Guid; |
240 | } | 245 | } |
241 | 246 | ||
247 | im.offline = 0; | ||
248 | |||
242 | // Send the IM to the recipient. The item is already | 249 | // Send the IM to the recipient. The item is already |
243 | // in their inventory, so it will not be lost if | 250 | // in their inventory, so it will not be lost if |
244 | // they are offline. | 251 | // they are offline. |
@@ -258,8 +265,42 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
258 | }); | 265 | }); |
259 | } | 266 | } |
260 | } | 267 | } |
261 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) | 268 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || |
269 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
262 | { | 270 | { |
271 | UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip | ||
272 | IInventoryService invService = scene.InventoryService; | ||
273 | |||
274 | // Special case: folder redirect. | ||
275 | // RLV uses this | ||
276 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
277 | { | ||
278 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId); | ||
279 | folder = invService.GetFolder(folder); | ||
280 | |||
281 | if (folder != null) | ||
282 | { | ||
283 | if (im.binaryBucket.Length >= 16) | ||
284 | { | ||
285 | UUID destFolderID = new UUID(im.binaryBucket, 0); | ||
286 | if (destFolderID != UUID.Zero) | ||
287 | { | ||
288 | InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId); | ||
289 | destFolder = invService.GetFolder(destFolder); | ||
290 | if (destFolder != null) | ||
291 | { | ||
292 | if (folder.ParentID != destFolder.ID) | ||
293 | { | ||
294 | folder.ParentID = destFolder.ID; | ||
295 | invService.MoveFolder(folder); | ||
296 | client.SendBulkUpdateInventory(folder); | ||
297 | } | ||
298 | } | ||
299 | } | ||
300 | } | ||
301 | } | ||
302 | } | ||
303 | |||
263 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 304 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
264 | 305 | ||
265 | if (user != null) // Local | 306 | if (user != null) // Local |
@@ -269,27 +310,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
269 | else | 310 | else |
270 | { | 311 | { |
271 | if (m_TransferModule != null) | 312 | if (m_TransferModule != null) |
272 | m_TransferModule.SendInstantMessage(im, delegate(bool success) { | 313 | m_TransferModule.SendInstantMessage(im, delegate(bool success) {}); |
273 | |||
274 | // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011 | ||
275 | // and is apparently supposed to fix bulk inventory updates after accepting items. But | ||
276 | // instead it appears to cause two copies of an accepted folder for the receiving user in | ||
277 | // at least some cases. Folder/item update is already done when the offer is made (see code above) | ||
278 | |||
279 | // // Send BulkUpdateInventory | ||
280 | // IInventoryService invService = scene.InventoryService; | ||
281 | // UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip | ||
282 | // | ||
283 | // InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId); | ||
284 | // folder = invService.GetFolder(folder); | ||
285 | // | ||
286 | // ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID)); | ||
287 | // | ||
288 | // // If the user has left the scene by the time the message comes back then we can't send | ||
289 | // // them the update. | ||
290 | // if (fromUser != null) | ||
291 | // fromUser.ControllingClient.SendBulkUpdateInventory(folder); | ||
292 | }); | ||
293 | } | 314 | } |
294 | } | 315 | } |
295 | 316 | ||
@@ -402,6 +423,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
402 | previousParentFolderID = folder.ParentID; | 423 | previousParentFolderID = folder.ParentID; |
403 | folder.ParentID = trashFolder.ID; | 424 | folder.ParentID = trashFolder.ID; |
404 | invService.MoveFolder(folder); | 425 | invService.MoveFolder(folder); |
426 | client.SendBulkUpdateInventory(folder); | ||
405 | } | 427 | } |
406 | } | 428 | } |
407 | 429 | ||
@@ -453,6 +475,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
453 | /// <param name="im"></param> | 475 | /// <param name="im"></param> |
454 | private void OnGridInstantMessage(GridInstantMessage im) | 476 | private void OnGridInstantMessage(GridInstantMessage im) |
455 | { | 477 | { |
478 | <<<<<<< HEAD | ||
456 | // Check if it's a type of message that we should handle | 479 | // Check if it's a type of message that we should handle |
457 | if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered) | 480 | if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered) |
458 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | 481 | || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) |
@@ -465,6 +488,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
465 | "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}", | 488 | "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}", |
466 | (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID); | 489 | (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID); |
467 | 490 | ||
491 | ======= | ||
492 | >>>>>>> avn/ubitvar | ||
468 | // Check if this is ours to handle | 493 | // Check if this is ours to handle |
469 | // | 494 | // |
470 | Scene scene = FindClientScene(new UUID(im.toAgentID)); | 495 | Scene scene = FindClientScene(new UUID(im.toAgentID)); |
@@ -475,32 +500,100 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
475 | // Find agent to deliver to | 500 | // Find agent to deliver to |
476 | // | 501 | // |
477 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); | 502 | ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); |
503 | if (user == null) | ||
504 | return; | ||
478 | 505 | ||
479 | if (user != null) | 506 | // This requires a little bit of processing because we have to make the |
507 | // new item visible in the recipient's inventory here | ||
508 | // | ||
509 | if (im.dialog == (byte) InstantMessageDialog.InventoryOffered) | ||
480 | { | 510 | { |
481 | user.ControllingClient.SendInstantMessage(im); | 511 | if (im.binaryBucket.Length < 17) // Invalid |
512 | return; | ||
513 | |||
514 | UUID recipientID = new UUID(im.toAgentID); | ||
482 | 515 | ||
483 | if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) | 516 | // First byte is the asset type |
484 | { | 517 | AssetType assetType = (AssetType)im.binaryBucket[0]; |
485 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
486 | UUID inventoryID = new UUID(im.binaryBucket, 1); | ||
487 | 518 | ||
488 | IInventoryService invService = scene.InventoryService; | 519 | if (AssetType.Folder == assetType) |
489 | InventoryNodeBase node = null; | 520 | { |
490 | if (AssetType.Folder == assetType) | 521 | UUID folderID = new UUID(im.binaryBucket, 1); |
522 | |||
523 | InventoryFolderBase given = | ||
524 | new InventoryFolderBase(folderID, recipientID); | ||
525 | InventoryFolderBase folder = | ||
526 | scene.InventoryService.GetFolder(given); | ||
527 | |||
528 | if (folder != null) | ||
529 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
530 | } | ||
531 | else | ||
532 | { | ||
533 | UUID itemID = new UUID(im.binaryBucket, 1); | ||
534 | |||
535 | InventoryItemBase given = | ||
536 | new InventoryItemBase(itemID, recipientID); | ||
537 | InventoryItemBase item = | ||
538 | scene.InventoryService.GetItem(given); | ||
539 | |||
540 | if (item != null) | ||
491 | { | 541 | { |
492 | InventoryFolderBase folder = new InventoryFolderBase(inventoryID, new UUID(im.toAgentID)); | 542 | user.ControllingClient.SendBulkUpdateInventory(item); |
493 | node = invService.GetFolder(folder); | ||
494 | } | 543 | } |
495 | else | 544 | } |
545 | user.ControllingClient.SendInstantMessage(im); | ||
546 | } | ||
547 | if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered) | ||
548 | { | ||
549 | if (im.binaryBucket.Length < 1) // Invalid | ||
550 | return; | ||
551 | |||
552 | UUID recipientID = new UUID(im.toAgentID); | ||
553 | |||
554 | // Bucket is the asset type | ||
555 | AssetType assetType = (AssetType)im.binaryBucket[0]; | ||
556 | |||
557 | if (AssetType.Folder == assetType) | ||
558 | { | ||
559 | UUID folderID = new UUID(im.imSessionID); | ||
560 | |||
561 | InventoryFolderBase given = | ||
562 | new InventoryFolderBase(folderID, recipientID); | ||
563 | InventoryFolderBase folder = | ||
564 | scene.InventoryService.GetFolder(given); | ||
565 | |||
566 | if (folder != null) | ||
567 | user.ControllingClient.SendBulkUpdateInventory(folder); | ||
568 | } | ||
569 | else | ||
570 | { | ||
571 | UUID itemID = new UUID(im.imSessionID); | ||
572 | |||
573 | InventoryItemBase given = | ||
574 | new InventoryItemBase(itemID, recipientID); | ||
575 | InventoryItemBase item = | ||
576 | scene.InventoryService.GetItem(given); | ||
577 | |||
578 | if (item != null) | ||
496 | { | 579 | { |
497 | InventoryItemBase item = new InventoryItemBase(inventoryID, new UUID(im.toAgentID)); | 580 | user.ControllingClient.SendBulkUpdateInventory(item); |
498 | node = invService.GetItem(item); | ||
499 | } | 581 | } |
500 | |||
501 | if (node != null) | ||
502 | user.ControllingClient.SendBulkUpdateInventory(node); | ||
503 | } | 582 | } |
583 | |||
584 | // Fix up binary bucket since this may be 17 chars long here | ||
585 | Byte[] bucket = new Byte[1]; | ||
586 | bucket[0] = im.binaryBucket[0]; | ||
587 | im.binaryBucket = bucket; | ||
588 | |||
589 | user.ControllingClient.SendInstantMessage(im); | ||
590 | } | ||
591 | else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted || | ||
592 | im.dialog == (byte) InstantMessageDialog.InventoryDeclined || | ||
593 | im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined || | ||
594 | im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) | ||
595 | { | ||
596 | user.ControllingClient.SendInstantMessage(im); | ||
504 | } | 597 | } |
505 | } | 598 | } |
506 | } | 599 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs index 465ffbc..c517a30 100644 --- a/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs | |||
@@ -163,16 +163,29 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
163 | scene.RegionInfo.RegionHandle, | 163 | scene.RegionInfo.RegionHandle, |
164 | (uint)presence.AbsolutePosition.X, | 164 | (uint)presence.AbsolutePosition.X, |
165 | (uint)presence.AbsolutePosition.Y, | 165 | (uint)presence.AbsolutePosition.Y, |
166 | (uint)Math.Ceiling(presence.AbsolutePosition.Z)); | 166 | (uint)presence.AbsolutePosition.Z + 2); |
167 | 167 | ||
168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); | 168 | m_log.DebugFormat("[LURE MODULE]: TP invite with message {0}, type {1}", message, lureType); |
169 | 169 | ||
170 | GridInstantMessage m = new GridInstantMessage(scene, client.AgentId, | 170 | GridInstantMessage m; |
171 | client.FirstName+" "+client.LastName, targetid, | 171 | |
172 | (byte)InstantMessageDialog.RequestTeleport, false, | 172 | if (scene.Permissions.IsAdministrator(client.AgentId) && presence.GodLevel >= 200 && (!scene.Permissions.IsAdministrator(targetid))) |
173 | message, dest, false, presence.AbsolutePosition, | 173 | { |
174 | new Byte[0], true); | 174 | m = new GridInstantMessage(scene, client.AgentId, |
175 | 175 | client.FirstName+" "+client.LastName, targetid, | |
176 | (byte)InstantMessageDialog.GodLikeRequestTeleport, false, | ||
177 | message, dest, false, presence.AbsolutePosition, | ||
178 | new Byte[0], true); | ||
179 | } | ||
180 | else | ||
181 | { | ||
182 | m = new GridInstantMessage(scene, client.AgentId, | ||
183 | client.FirstName+" "+client.LastName, targetid, | ||
184 | (byte)InstantMessageDialog.RequestTeleport, false, | ||
185 | message, dest, false, presence.AbsolutePosition, | ||
186 | new Byte[0], true); | ||
187 | } | ||
188 | |||
176 | if (m_TransferModule != null) | 189 | if (m_TransferModule != null) |
177 | { | 190 | { |
178 | m_TransferModule.SendInstantMessage(m, | 191 | m_TransferModule.SendInstantMessage(m, |
@@ -207,7 +220,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure | |||
207 | { | 220 | { |
208 | // Forward remote teleport requests | 221 | // Forward remote teleport requests |
209 | // | 222 | // |
210 | if (msg.dialog != 22) | 223 | if (msg.dialog != (byte)InstantMessageDialog.RequestTeleport && |
224 | msg.dialog != (byte)InstantMessageDialog.GodLikeRequestTeleport) | ||
211 | return; | 225 | return; |
212 | 226 | ||
213 | if (m_TransferModule != null) | 227 | if (m_TransferModule != null) |
diff --git a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs index c20369c..bea2834 100644 --- a/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/UserProfiles/UserProfileModule.cs | |||
@@ -288,10 +288,6 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
288 | // Notes | 288 | // Notes |
289 | client.AddGenericPacketHandler("avatarnotesrequest", NotesRequest); | 289 | client.AddGenericPacketHandler("avatarnotesrequest", NotesRequest); |
290 | client.OnAvatarNotesUpdate += NotesUpdate; | 290 | client.OnAvatarNotesUpdate += NotesUpdate; |
291 | |||
292 | // Preferences | ||
293 | client.OnUserInfoRequest += UserPreferencesRequest; | ||
294 | client.OnUpdateUserInfo += UpdateUserPreferences; | ||
295 | } | 291 | } |
296 | #endregion Region Event Handlers | 292 | #endregion Region Event Handlers |
297 | 293 | ||
@@ -873,6 +869,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
873 | } | 869 | } |
874 | #endregion Notes | 870 | #endregion Notes |
875 | 871 | ||
872 | <<<<<<< HEAD | ||
876 | #region User Preferences | 873 | #region User Preferences |
877 | /// <summary> | 874 | /// <summary> |
878 | /// Updates the user preferences. | 875 | /// Updates the user preferences. |
@@ -936,6 +933,8 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
936 | } | 933 | } |
937 | #endregion User Preferences | 934 | #endregion User Preferences |
938 | 935 | ||
936 | ======= | ||
937 | >>>>>>> avn/ubitvar | ||
939 | #region Avatar Properties | 938 | #region Avatar Properties |
940 | /// <summary> | 939 | /// <summary> |
941 | /// Update the avatars interests . | 940 | /// Update the avatars interests . |
@@ -1402,5 +1401,185 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles | |||
1402 | return null; | 1401 | return null; |
1403 | } | 1402 | } |
1404 | #endregion Util | 1403 | #endregion Util |
1404 | <<<<<<< HEAD | ||
1405 | ======= | ||
1406 | |||
1407 | #region Web Util | ||
1408 | /// <summary> | ||
1409 | /// Sends json-rpc request with a serializable type. | ||
1410 | /// </summary> | ||
1411 | /// <returns> | ||
1412 | /// OSD Map. | ||
1413 | /// </returns> | ||
1414 | /// <param name='parameters'> | ||
1415 | /// Serializable type . | ||
1416 | /// </param> | ||
1417 | /// <param name='method'> | ||
1418 | /// Json-rpc method to call. | ||
1419 | /// </param> | ||
1420 | /// <param name='uri'> | ||
1421 | /// URI of json-rpc service. | ||
1422 | /// </param> | ||
1423 | /// <param name='jsonId'> | ||
1424 | /// Id for our call. | ||
1425 | /// </param> | ||
1426 | bool JsonRpcRequest(ref object parameters, string method, string uri, string jsonId) | ||
1427 | { | ||
1428 | if (jsonId == null) | ||
1429 | throw new ArgumentNullException ("jsonId"); | ||
1430 | if (uri == null) | ||
1431 | throw new ArgumentNullException ("uri"); | ||
1432 | if (method == null) | ||
1433 | throw new ArgumentNullException ("method"); | ||
1434 | if (parameters == null) | ||
1435 | throw new ArgumentNullException ("parameters"); | ||
1436 | |||
1437 | // Prep our payload | ||
1438 | OSDMap json = new OSDMap(); | ||
1439 | |||
1440 | json.Add("jsonrpc", OSD.FromString("2.0")); | ||
1441 | json.Add("id", OSD.FromString(jsonId)); | ||
1442 | json.Add("method", OSD.FromString(method)); | ||
1443 | |||
1444 | json.Add("params", OSD.SerializeMembers(parameters)); | ||
1445 | |||
1446 | string jsonRequestData = OSDParser.SerializeJsonString(json); | ||
1447 | byte[] content = Encoding.UTF8.GetBytes(jsonRequestData); | ||
1448 | |||
1449 | HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); | ||
1450 | |||
1451 | webRequest.ContentType = "application/json-rpc"; | ||
1452 | webRequest.Method = "POST"; | ||
1453 | |||
1454 | Stream dataStream = webRequest.GetRequestStream(); | ||
1455 | dataStream.Write(content, 0, content.Length); | ||
1456 | dataStream.Close(); | ||
1457 | |||
1458 | WebResponse webResponse = null; | ||
1459 | try | ||
1460 | { | ||
1461 | webResponse = webRequest.GetResponse(); | ||
1462 | } | ||
1463 | catch (WebException e) | ||
1464 | { | ||
1465 | Console.WriteLine("Web Error" + e.Message); | ||
1466 | Console.WriteLine ("Please check input"); | ||
1467 | return false; | ||
1468 | } | ||
1469 | |||
1470 | OSDMap mret = new OSDMap(); | ||
1471 | |||
1472 | using (Stream rstream = webResponse.GetResponseStream()) | ||
1473 | { | ||
1474 | try | ||
1475 | { | ||
1476 | mret = (OSDMap)OSDParser.DeserializeJson(rstream); | ||
1477 | } | ||
1478 | catch (Exception e) | ||
1479 | { | ||
1480 | m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message); | ||
1481 | if (webResponse != null) | ||
1482 | webResponse.Close(); | ||
1483 | return false; | ||
1484 | } | ||
1485 | } | ||
1486 | |||
1487 | if (webResponse != null) | ||
1488 | webResponse.Close(); | ||
1489 | |||
1490 | if (mret.ContainsKey("error")) | ||
1491 | return false; | ||
1492 | |||
1493 | // get params... | ||
1494 | OSD.DeserializeMembers(ref parameters, (OSDMap) mret["result"]); | ||
1495 | return true; | ||
1496 | } | ||
1497 | |||
1498 | /// <summary> | ||
1499 | /// Sends json-rpc request with OSD parameter. | ||
1500 | /// </summary> | ||
1501 | /// <returns> | ||
1502 | /// The rpc request. | ||
1503 | /// </returns> | ||
1504 | /// <param name='data'> | ||
1505 | /// data - incoming as parameters, outgong as result/error | ||
1506 | /// </param> | ||
1507 | /// <param name='method'> | ||
1508 | /// Json-rpc method to call. | ||
1509 | /// </param> | ||
1510 | /// <param name='uri'> | ||
1511 | /// URI of json-rpc service. | ||
1512 | /// </param> | ||
1513 | /// <param name='jsonId'> | ||
1514 | /// If set to <c>true</c> json identifier. | ||
1515 | /// </param> | ||
1516 | bool JsonRpcRequest(ref OSD data, string method, string uri, string jsonId) | ||
1517 | { | ||
1518 | OSDMap map = new OSDMap(); | ||
1519 | |||
1520 | map["jsonrpc"] = "2.0"; | ||
1521 | if(string.IsNullOrEmpty(jsonId)) | ||
1522 | map["id"] = UUID.Random().ToString(); | ||
1523 | else | ||
1524 | map["id"] = jsonId; | ||
1525 | |||
1526 | map["method"] = method; | ||
1527 | map["params"] = data; | ||
1528 | |||
1529 | string jsonRequestData = OSDParser.SerializeJsonString(map); | ||
1530 | byte[] content = Encoding.UTF8.GetBytes(jsonRequestData); | ||
1531 | |||
1532 | HttpWebRequest webRequest = (HttpWebRequest)WebRequest.Create(uri); | ||
1533 | webRequest.ContentType = "application/json-rpc"; | ||
1534 | webRequest.Method = "POST"; | ||
1535 | |||
1536 | Stream dataStream = webRequest.GetRequestStream(); | ||
1537 | dataStream.Write(content, 0, content.Length); | ||
1538 | dataStream.Close(); | ||
1539 | |||
1540 | WebResponse webResponse = null; | ||
1541 | try | ||
1542 | { | ||
1543 | webResponse = webRequest.GetResponse(); | ||
1544 | } | ||
1545 | catch (WebException e) | ||
1546 | { | ||
1547 | Console.WriteLine("Web Error" + e.Message); | ||
1548 | Console.WriteLine ("Please check input"); | ||
1549 | return false; | ||
1550 | } | ||
1551 | |||
1552 | OSDMap response = new OSDMap(); | ||
1553 | |||
1554 | using (Stream rstream = webResponse.GetResponseStream()) | ||
1555 | { | ||
1556 | try | ||
1557 | { | ||
1558 | response = (OSDMap)OSDParser.DeserializeJson(rstream); | ||
1559 | } | ||
1560 | catch (Exception e) | ||
1561 | { | ||
1562 | m_log.DebugFormat("[PROFILES]: JsonRpcRequest Error {0} - remote user with legacy profiles?", e.Message); | ||
1563 | if (webResponse != null) | ||
1564 | webResponse.Close(); | ||
1565 | return false; | ||
1566 | } | ||
1567 | } | ||
1568 | |||
1569 | if (webResponse != null) | ||
1570 | webResponse.Close(); | ||
1571 | |||
1572 | if(response.ContainsKey("error")) | ||
1573 | { | ||
1574 | data = response["error"]; | ||
1575 | return false; | ||
1576 | } | ||
1577 | |||
1578 | data = response; | ||
1579 | |||
1580 | return true; | ||
1581 | } | ||
1582 | #endregion Web Util | ||
1583 | >>>>>>> avn/ubitvar | ||
1405 | } | 1584 | } |
1406 | } | 1585 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 817ef85..44eee89 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -57,7 +57,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
57 | /// <summary> | 57 | /// <summary> |
58 | /// Each agent has its own capabilities handler. | 58 | /// Each agent has its own capabilities handler. |
59 | /// </summary> | 59 | /// </summary> |
60 | protected Dictionary<UUID, Caps> m_capsObjects = new Dictionary<UUID, Caps>(); | 60 | protected Dictionary<uint, Caps> m_capsObjects = new Dictionary<uint, Caps>(); |
61 | 61 | ||
62 | protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>(); | 62 | protected Dictionary<UUID, string> m_capsPaths = new Dictionary<UUID, string>(); |
63 | 63 | ||
@@ -118,23 +118,46 @@ namespace OpenSim.Region.CoreModules.Framework | |||
118 | get { return null; } | 118 | get { return null; } |
119 | } | 119 | } |
120 | 120 | ||
121 | public void CreateCaps(UUID agentId) | 121 | public void CreateCaps(UUID agentId, uint circuitCode) |
122 | { | 122 | { |
123 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId)) | 123 | int ts = Util.EnvironmentTickCount(); |
124 | return; | 124 | /* this as no business here... |
125 | * must be done elsewhere ( and is ) | ||
126 | int flags = m_scene.GetUserFlags(agentId); | ||
127 | |||
128 | m_log.ErrorFormat("[CreateCaps]: banCheck {0} ", Util.EnvironmentTickCountSubtract(ts)); | ||
125 | 129 | ||
130 | if (m_scene.RegionInfo.EstateSettings.IsBanned(agentId, flags)) | ||
131 | return; | ||
132 | */ | ||
126 | Caps caps; | 133 | Caps caps; |
127 | String capsObjectPath = GetCapsPath(agentId); | 134 | String capsObjectPath = GetCapsPath(agentId); |
128 | 135 | ||
129 | lock (m_capsObjects) | 136 | lock (m_capsObjects) |
130 | { | 137 | { |
131 | if (m_capsObjects.ContainsKey(agentId)) | 138 | if (m_capsObjects.ContainsKey(circuitCode)) |
132 | { | 139 | { |
133 | Caps oldCaps = m_capsObjects[agentId]; | 140 | Caps oldCaps = m_capsObjects[circuitCode]; |
134 | 141 | ||
135 | //m_log.WarnFormat( | 142 | |
136 | // "[CAPS]: Recreating caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ", | 143 | if (capsObjectPath == oldCaps.CapsObjectPath) |
137 | // agentId, m_scene.RegionInfo.RegionName, oldCaps.CapsObjectPath, capsObjectPath); | 144 | { |
145 | m_log.WarnFormat( | ||
146 | "[CAPS]: Reusing caps for agent {0} in region {1}. Old caps path {2}, new caps path {3}. ", | ||
147 | agentId, m_scene.RegionInfo.RegionName, oldCaps.CapsObjectPath, capsObjectPath); | ||
148 | return; | ||
149 | } | ||
150 | else | ||
151 | { | ||
152 | // not reusing add extra melanie cleanup | ||
153 | // Remove tge handlers. They may conflict with the | ||
154 | // new object created below | ||
155 | oldCaps.DeregisterHandlers(); | ||
156 | |||
157 | // Better safe ... should not be needed but also | ||
158 | // no big deal | ||
159 | m_capsObjects.Remove(circuitCode); | ||
160 | } | ||
138 | } | 161 | } |
139 | 162 | ||
140 | // m_log.DebugFormat( | 163 | // m_log.DebugFormat( |
@@ -145,13 +168,17 @@ namespace OpenSim.Region.CoreModules.Framework | |||
145 | (MainServer.Instance == null) ? 0: MainServer.Instance.Port, | 168 | (MainServer.Instance == null) ? 0: MainServer.Instance.Port, |
146 | capsObjectPath, agentId, m_scene.RegionInfo.RegionName); | 169 | capsObjectPath, agentId, m_scene.RegionInfo.RegionName); |
147 | 170 | ||
148 | m_capsObjects[agentId] = caps; | 171 | m_log.ErrorFormat("[CreateCaps]: new caps agent {0}, circuit {1}, path {2}, time {3} ",agentId, |
149 | } | 172 | circuitCode,caps.CapsObjectPath, Util.EnvironmentTickCountSubtract(ts)); |
150 | 173 | ||
174 | m_capsObjects[circuitCode] = caps; | ||
175 | } | ||
151 | m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); | 176 | m_scene.EventManager.TriggerOnRegisterCaps(agentId, caps); |
177 | // m_log.ErrorFormat("[CreateCaps]: end {0} ", Util.EnvironmentTickCountSubtract(ts)); | ||
178 | |||
152 | } | 179 | } |
153 | 180 | ||
154 | public void RemoveCaps(UUID agentId) | 181 | public void RemoveCaps(UUID agentId, uint circuitCode) |
155 | { | 182 | { |
156 | m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName); | 183 | m_log.DebugFormat("[CAPS]: Remove caps for agent {0} in region {1}", agentId, m_scene.RegionInfo.RegionName); |
157 | lock (m_childrenSeeds) | 184 | lock (m_childrenSeeds) |
@@ -164,14 +191,24 @@ namespace OpenSim.Region.CoreModules.Framework | |||
164 | 191 | ||
165 | lock (m_capsObjects) | 192 | lock (m_capsObjects) |
166 | { | 193 | { |
167 | if (m_capsObjects.ContainsKey(agentId)) | 194 | if (m_capsObjects.ContainsKey(circuitCode)) |
168 | { | 195 | { |
169 | m_capsObjects[agentId].DeregisterHandlers(); | 196 | m_capsObjects[circuitCode].DeregisterHandlers(); |
170 | m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[agentId]); | 197 | m_scene.EventManager.TriggerOnDeregisterCaps(agentId, m_capsObjects[circuitCode]); |
171 | m_capsObjects.Remove(agentId); | 198 | m_capsObjects.Remove(circuitCode); |
172 | } | 199 | } |
173 | else | 200 | else |
174 | { | 201 | { |
202 | foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects) | ||
203 | { | ||
204 | if (kvp.Value.AgentID == agentId) | ||
205 | { | ||
206 | kvp.Value.DeregisterHandlers(); | ||
207 | m_scene.EventManager.TriggerOnDeregisterCaps(agentId, kvp.Value); | ||
208 | m_capsObjects.Remove(kvp.Key); | ||
209 | return; | ||
210 | } | ||
211 | } | ||
175 | m_log.WarnFormat( | 212 | m_log.WarnFormat( |
176 | "[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!", | 213 | "[CAPS]: Received request to remove CAPS handler for root agent {0} in {1}, but no such CAPS handler found!", |
177 | agentId, m_scene.RegionInfo.RegionName); | 214 | agentId, m_scene.RegionInfo.RegionName); |
@@ -179,19 +216,30 @@ namespace OpenSim.Region.CoreModules.Framework | |||
179 | } | 216 | } |
180 | } | 217 | } |
181 | 218 | ||
182 | public Caps GetCapsForUser(UUID agentId) | 219 | public Caps GetCapsForUser(uint circuitCode) |
183 | { | 220 | { |
184 | lock (m_capsObjects) | 221 | lock (m_capsObjects) |
185 | { | 222 | { |
186 | if (m_capsObjects.ContainsKey(agentId)) | 223 | if (m_capsObjects.ContainsKey(circuitCode)) |
187 | { | 224 | { |
188 | return m_capsObjects[agentId]; | 225 | return m_capsObjects[circuitCode]; |
189 | } | 226 | } |
190 | } | 227 | } |
191 | 228 | ||
192 | return null; | 229 | return null; |
193 | } | 230 | } |
194 | 231 | ||
232 | public void ActivateCaps(uint circuitCode) | ||
233 | { | ||
234 | lock (m_capsObjects) | ||
235 | { | ||
236 | if (m_capsObjects.ContainsKey(circuitCode)) | ||
237 | { | ||
238 | m_capsObjects[circuitCode].Activate(); | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | |||
195 | public void SetAgentCapsSeeds(AgentCircuitData agent) | 243 | public void SetAgentCapsSeeds(AgentCircuitData agent) |
196 | { | 244 | { |
197 | lock (m_capsPaths) | 245 | lock (m_capsPaths) |
@@ -289,9 +337,9 @@ namespace OpenSim.Region.CoreModules.Framework | |||
289 | 337 | ||
290 | lock (m_capsObjects) | 338 | lock (m_capsObjects) |
291 | { | 339 | { |
292 | foreach (KeyValuePair<UUID, Caps> kvp in m_capsObjects) | 340 | foreach (KeyValuePair<uint, Caps> kvp in m_capsObjects) |
293 | { | 341 | { |
294 | capsReport.AppendFormat("** User {0}:\n", kvp.Key); | 342 | capsReport.AppendFormat("** Circuit {0}:\n", kvp.Key); |
295 | Caps caps = kvp.Value; | 343 | Caps caps = kvp.Value; |
296 | 344 | ||
297 | for (IDictionaryEnumerator kvp2 = caps.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) | 345 | for (IDictionaryEnumerator kvp2 = caps.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) |
@@ -339,6 +387,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
339 | 387 | ||
340 | private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName) | 388 | private void BuildDetailedStatsByCapReport(StringBuilder sb, string capName) |
341 | { | 389 | { |
390 | /* | ||
342 | sb.AppendFormat("Capability name {0}\n", capName); | 391 | sb.AppendFormat("Capability name {0}\n", capName); |
343 | 392 | ||
344 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 393 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
@@ -384,10 +433,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
384 | } | 433 | } |
385 | 434 | ||
386 | sb.Append(cdt.ToString()); | 435 | sb.Append(cdt.ToString()); |
436 | */ | ||
387 | } | 437 | } |
388 | 438 | ||
389 | private void BuildSummaryStatsByCapReport(StringBuilder sb) | 439 | private void BuildSummaryStatsByCapReport(StringBuilder sb) |
390 | { | 440 | { |
441 | /* | ||
391 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 442 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
392 | cdt.AddColumn("Name", 34); | 443 | cdt.AddColumn("Name", 34); |
393 | cdt.AddColumn("Req Received", 12); | 444 | cdt.AddColumn("Req Received", 12); |
@@ -444,10 +495,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
444 | cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]); | 495 | cdt.AddRow(kvp.Key, kvp.Value, handledStats[kvp.Key]); |
445 | 496 | ||
446 | sb.Append(cdt.ToString()); | 497 | sb.Append(cdt.ToString()); |
498 | */ | ||
447 | } | 499 | } |
448 | 500 | ||
449 | private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams) | 501 | private void HandleShowCapsStatsByUserCommand(string module, string[] cmdParams) |
450 | { | 502 | { |
503 | /* | ||
451 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | 504 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) |
452 | return; | 505 | return; |
453 | 506 | ||
@@ -478,10 +531,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
478 | } | 531 | } |
479 | 532 | ||
480 | MainConsole.Instance.Output(sb.ToString()); | 533 | MainConsole.Instance.Output(sb.ToString()); |
534 | */ | ||
481 | } | 535 | } |
482 | 536 | ||
483 | private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp) | 537 | private void BuildDetailedStatsByUserReport(StringBuilder sb, ScenePresence sp) |
484 | { | 538 | { |
539 | /* | ||
485 | sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root"); | 540 | sb.AppendFormat("Avatar name {0}, type {1}\n", sp.Name, sp.IsChildAgent ? "child" : "root"); |
486 | 541 | ||
487 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 542 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
@@ -507,10 +562,12 @@ namespace OpenSim.Region.CoreModules.Framework | |||
507 | cdt.AddRow(ctr.Name, ctr.RequestsReceived, ctr.RequestsHandled); | 562 | cdt.AddRow(ctr.Name, ctr.RequestsReceived, ctr.RequestsHandled); |
508 | 563 | ||
509 | sb.Append(cdt.ToString()); | 564 | sb.Append(cdt.ToString()); |
565 | */ | ||
510 | } | 566 | } |
511 | 567 | ||
512 | private void BuildSummaryStatsByUserReport(StringBuilder sb) | 568 | private void BuildSummaryStatsByUserReport(StringBuilder sb) |
513 | { | 569 | { |
570 | /* | ||
514 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 571 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
515 | cdt.AddColumn("Name", 32); | 572 | cdt.AddColumn("Name", 32); |
516 | cdt.AddColumn("Type", 5); | 573 | cdt.AddColumn("Type", 5); |
@@ -550,6 +607,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
550 | ); | 607 | ); |
551 | 608 | ||
552 | sb.Append(cdt.ToString()); | 609 | sb.Append(cdt.ToString()); |
610 | */ | ||
553 | } | 611 | } |
554 | 612 | ||
555 | private class CapTableRow | 613 | private class CapTableRow |
@@ -566,4 +624,4 @@ namespace OpenSim.Region.CoreModules.Framework | |||
566 | } | 624 | } |
567 | } | 625 | } |
568 | } | 626 | } |
569 | } \ No newline at end of file | 627 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4be19f0..7937383 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -154,12 +154,25 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
154 | // Add this agent in this region as a banned person | 154 | // Add this agent in this region as a banned person |
155 | public void Add(ulong pRegionHandle, UUID pAgentID) | 155 | public void Add(ulong pRegionHandle, UUID pAgentID) |
156 | { | 156 | { |
157 | <<<<<<< HEAD | ||
157 | if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | 158 | if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) |
158 | { | 159 | { |
159 | m_idCache = new ExpiringCache<ulong, DateTime>(); | 160 | m_idCache = new ExpiringCache<ulong, DateTime>(); |
160 | m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(45)); | 161 | m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(45)); |
161 | } | 162 | } |
162 | m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); | 163 | m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(15), TimeSpan.FromSeconds(15)); |
164 | ======= | ||
165 | this.Add(pRegionHandle, pAgentID, 45, 15); | ||
166 | } | ||
167 | public void Add(ulong pRegionHandle, UUID pAgentID, double newTime, double extendTime) | ||
168 | { | ||
169 | if (!m_bannedRegions.TryGetValue(pAgentID, out m_idCache)) | ||
170 | { | ||
171 | m_idCache = new ExpiringCache<ulong, DateTime>(); | ||
172 | m_bannedRegions.Add(pAgentID, m_idCache, TimeSpan.FromSeconds(newTime)); | ||
173 | } | ||
174 | m_idCache.Add(pRegionHandle, DateTime.Now + TimeSpan.FromSeconds(extendTime), TimeSpan.FromSeconds(extendTime)); | ||
175 | >>>>>>> avn/ubitvar | ||
163 | } | 176 | } |
164 | // Remove the agent from the region's banned list | 177 | // Remove the agent from the region's banned list |
165 | public void Remove(ulong pRegionHandle, UUID pAgentID) | 178 | public void Remove(ulong pRegionHandle, UUID pAgentID) |
@@ -209,6 +222,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
209 | { | 222 | { |
210 | string transferVersionName = "SIMULATION"; | 223 | string transferVersionName = "SIMULATION"; |
211 | float maxTransferVersion = 0.3f; | 224 | float maxTransferVersion = 0.3f; |
225 | <<<<<<< HEAD | ||
212 | 226 | ||
213 | IConfig hypergridConfig = source.Configs["Hypergrid"]; | 227 | IConfig hypergridConfig = source.Configs["Hypergrid"]; |
214 | if (hypergridConfig != null) | 228 | if (hypergridConfig != null) |
@@ -221,6 +235,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
221 | if (m_GatekeeperURI != string.Empty && !m_GatekeeperURI.EndsWith("/")) | 235 | if (m_GatekeeperURI != string.Empty && !m_GatekeeperURI.EndsWith("/")) |
222 | m_GatekeeperURI += '/'; | 236 | m_GatekeeperURI += '/'; |
223 | } | 237 | } |
238 | ======= | ||
239 | >>>>>>> avn/ubitvar | ||
224 | 240 | ||
225 | IConfig transferConfig = source.Configs["EntityTransfer"]; | 241 | IConfig transferConfig = source.Configs["EntityTransfer"]; |
226 | if (transferConfig != null) | 242 | if (transferConfig != null) |
@@ -491,16 +507,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
491 | } | 507 | } |
492 | 508 | ||
493 | // TODO: Get proper AVG Height | 509 | // TODO: Get proper AVG Height |
494 | float localAVHeight = 1.56f; | 510 | float localHalfAVHeight = 0.8f; |
511 | if (sp.Appearance != null) | ||
512 | localHalfAVHeight = sp.Appearance.AvatarHeight / 2; | ||
513 | |||
495 | float posZLimit = 22; | 514 | float posZLimit = 22; |
496 | 515 | ||
497 | // TODO: Check other Scene HeightField | 516 | // TODO: Check other Scene HeightField |
498 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; | 517 | posZLimit = (float)sp.Scene.Heightmap[(int)position.X, (int)position.Y]; |
518 | <<<<<<< HEAD | ||
519 | ======= | ||
520 | |||
521 | posZLimit += localHalfAVHeight + 0.1f; | ||
522 | >>>>>>> avn/ubitvar | ||
499 | 523 | ||
500 | float newPosZ = posZLimit + localAVHeight; | 524 | if ((position.Z < posZLimit) && !(Single.IsInfinity(posZLimit) || Single.IsNaN(posZLimit))) |
501 | if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ))) | ||
502 | { | 525 | { |
503 | position.Z = newPosZ; | 526 | position.Z = posZLimit; |
504 | } | 527 | } |
505 | 528 | ||
506 | if (sp.Flying) | 529 | if (sp.Flying) |
@@ -599,9 +622,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
599 | Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); | 622 | Util.RegionHandleToRegionLoc(regionHandle, out regX, out regY); |
600 | 623 | ||
601 | MapBlockData block = new MapBlockData(); | 624 | MapBlockData block = new MapBlockData(); |
625 | <<<<<<< HEAD | ||
602 | block.X = (ushort)regX; | 626 | block.X = (ushort)regX; |
603 | block.Y = (ushort)regY; | 627 | block.Y = (ushort)regY; |
604 | block.Access = (byte)SimAccess.Down; | 628 | block.Access = (byte)SimAccess.Down; |
629 | ======= | ||
630 | block.X = (ushort)(regX); | ||
631 | block.Y = (ushort)(regY); | ||
632 | block.Access = (byte)SimAccess.Down; // == not there | ||
633 | >>>>>>> avn/ubitvar | ||
605 | 634 | ||
606 | List<MapBlockData> blocks = new List<MapBlockData>(); | 635 | List<MapBlockData> blocks = new List<MapBlockData>(); |
607 | blocks.Add(block); | 636 | blocks.Add(block); |
@@ -736,10 +765,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
736 | return; | 765 | return; |
737 | } | 766 | } |
738 | 767 | ||
768 | <<<<<<< HEAD | ||
739 | uint newRegionX, newRegionY, oldRegionX, oldRegionY; | 769 | uint newRegionX, newRegionY, oldRegionX, oldRegionY; |
740 | Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY); | 770 | Util.RegionHandleToRegionLoc(reg.RegionHandle, out newRegionX, out newRegionY); |
741 | Util.RegionHandleToRegionLoc(sp.Scene.RegionInfo.RegionHandle, out oldRegionX, out oldRegionY); | 771 | Util.RegionHandleToRegionLoc(sp.Scene.RegionInfo.RegionHandle, out oldRegionX, out oldRegionY); |
742 | 772 | ||
773 | ======= | ||
774 | >>>>>>> avn/ubitvar | ||
743 | ulong destinationHandle = finalDestination.RegionHandle; | 775 | ulong destinationHandle = finalDestination.RegionHandle; |
744 | 776 | ||
745 | // Let's do DNS resolution only once in this process, please! | 777 | // Let's do DNS resolution only once in this process, please! |
@@ -762,7 +794,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
762 | string version; | 794 | string version; |
763 | string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion); | 795 | string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion); |
764 | if (!Scene.SimulationService.QueryAccess( | 796 | if (!Scene.SimulationService.QueryAccess( |
797 | <<<<<<< HEAD | ||
765 | finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, sp.Scene.GetFormatsOffered(), out version, out reason)) | 798 | finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, sp.Scene.GetFormatsOffered(), out version, out reason)) |
799 | ======= | ||
800 | finalDestination, sp.ControllingClient.AgentId, homeURI, true, position, myversion, out version, out reason)) | ||
801 | >>>>>>> avn/ubitvar | ||
766 | { | 802 | { |
767 | sp.ControllingClient.SendTeleportFailed(reason); | 803 | sp.ControllingClient.SendTeleportFailed(reason); |
768 | 804 | ||
@@ -808,7 +844,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
808 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); | 844 | AgentCircuitData agentCircuit = sp.ControllingClient.RequestClientInfo(); |
809 | agentCircuit.startpos = position; | 845 | agentCircuit.startpos = position; |
810 | agentCircuit.child = true; | 846 | agentCircuit.child = true; |
811 | agentCircuit.Appearance = sp.Appearance; | 847 | |
848 | // agentCircuit.Appearance = sp.Appearance; | ||
849 | // agentCircuit.Appearance = new AvatarAppearance(sp.Appearance, true, false); | ||
850 | agentCircuit.Appearance = new AvatarAppearance(); | ||
851 | agentCircuit.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; | ||
852 | |||
812 | if (currentAgentCircuit != null) | 853 | if (currentAgentCircuit != null) |
813 | { | 854 | { |
814 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; | 855 | agentCircuit.ServiceURLs = currentAgentCircuit.ServiceURLs; |
@@ -819,14 +860,48 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
819 | agentCircuit.Id0 = currentAgentCircuit.Id0; | 860 | agentCircuit.Id0 = currentAgentCircuit.Id0; |
820 | } | 861 | } |
821 | 862 | ||
863 | <<<<<<< HEAD | ||
822 | // if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 864 | // if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
823 | float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, | 865 | float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, |
824 | (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY)); | 866 | (float)Math.Max(sp.Scene.RegionInfo.RegionSizeX, sp.Scene.RegionInfo.RegionSizeY)); |
825 | if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY)) | 867 | if (NeedsNewAgent(dist, oldRegionX, newRegionX, oldRegionY, newRegionY)) |
868 | ======= | ||
869 | IClientIPEndpoint ipepClient; | ||
870 | |||
871 | uint newRegionX, newRegionY, oldRegionX, oldRegionY; | ||
872 | Util.RegionHandleToRegionLoc(destinationHandle, out newRegionX, out newRegionY); | ||
873 | Util.RegionHandleToRegionLoc(sourceRegion.RegionHandle, out oldRegionX, out oldRegionY); | ||
874 | int oldSizeX = (int)sourceRegion.RegionSizeX; | ||
875 | int oldSizeY = (int)sourceRegion.RegionSizeY; | ||
876 | int newSizeX = finalDestination.RegionSizeX; | ||
877 | int newSizeY = finalDestination.RegionSizeY; | ||
878 | |||
879 | bool OutSideViewRange = NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, | ||
880 | oldSizeX, oldSizeY, newSizeX, newSizeY); | ||
881 | |||
882 | if (OutSideViewRange) | ||
883 | >>>>>>> avn/ubitvar | ||
826 | { | 884 | { |
827 | // brand new agent, let's create a new caps seed | 885 | m_log.DebugFormat( |
886 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for agent {3} from {4}", | ||
887 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); | ||
888 | |||
889 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
890 | #region IP Translation for NAT | ||
891 | // Uses ipepClient above | ||
892 | if (sp.ClientView.TryGet(out ipepClient)) | ||
893 | { | ||
894 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
895 | } | ||
896 | #endregion | ||
828 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 897 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
829 | } | 898 | } |
899 | else | ||
900 | { | ||
901 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
902 | if (agentCircuit.CapsPath == null) | ||
903 | agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
904 | } | ||
830 | 905 | ||
831 | // We're going to fallback to V1 if the destination gives us anything smaller than 0.2 or we're forcing | 906 | // We're going to fallback to V1 if the destination gives us anything smaller than 0.2 or we're forcing |
832 | // use of the earlier protocol | 907 | // use of the earlier protocol |
@@ -836,13 +911,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
836 | float.TryParse(versionComponents[1], out versionNumber); | 911 | float.TryParse(versionComponents[1], out versionNumber); |
837 | 912 | ||
838 | if (versionNumber >= 0.2f && MaxOutgoingTransferVersion >= versionNumber) | 913 | if (versionNumber >= 0.2f && MaxOutgoingTransferVersion >= versionNumber) |
914 | <<<<<<< HEAD | ||
839 | TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); | 915 | TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); |
916 | ======= | ||
917 | TransferAgent_V2(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange , version, out reason); | ||
918 | >>>>>>> avn/ubitvar | ||
840 | else | 919 | else |
841 | TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, oldRegionX, newRegionX, oldRegionY, newRegionY, version, out reason); | 920 | TransferAgent_V1(sp, agentCircuit, reg, finalDestination, endPoint, teleportFlags, OutSideViewRange, version, out reason); |
842 | } | 921 | } |
843 | 922 | ||
844 | private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, | 923 | private void TransferAgent_V1(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, |
845 | IPEndPoint endPoint, uint teleportFlags, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, string version, out string reason) | 924 | IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, string version, out string reason) |
846 | { | 925 | { |
847 | ulong destinationHandle = finalDestination.RegionHandle; | 926 | ulong destinationHandle = finalDestination.RegionHandle; |
848 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 927 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
@@ -851,6 +930,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
851 | "[ENTITY TRANSFER MODULE]: Using TP V1 for {0} going from {1} to {2}", | 930 | "[ENTITY TRANSFER MODULE]: Using TP V1 for {0} going from {1} to {2}", |
852 | sp.Name, Scene.Name, finalDestination.RegionName); | 931 | sp.Name, Scene.Name, finalDestination.RegionName); |
853 | 932 | ||
933 | string capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
934 | |||
854 | // Let's create an agent there if one doesn't exist yet. | 935 | // Let's create an agent there if one doesn't exist yet. |
855 | // NOTE: logout will always be false for a non-HG teleport. | 936 | // NOTE: logout will always be false for a non-HG teleport. |
856 | bool logout = false; | 937 | bool logout = false; |
@@ -892,6 +973,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
892 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | 973 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); |
893 | 974 | ||
894 | // OK, it got this agent. Let's close some child agents | 975 | // OK, it got this agent. Let's close some child agents |
976 | <<<<<<< HEAD | ||
895 | sp.CloseChildAgents(newRegionX, newRegionY); | 977 | sp.CloseChildAgents(newRegionX, newRegionY); |
896 | 978 | ||
897 | IClientIPEndpoint ipepClient; | 979 | IClientIPEndpoint ipepClient; |
@@ -903,17 +985,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
903 | m_log.DebugFormat( | 985 | m_log.DebugFormat( |
904 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", | 986 | "[ENTITY TRANSFER MODULE]: Determined that region {0} at {1},{2} needs new child agent for incoming agent {3} from {4}", |
905 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); | 987 | finalDestination.RegionName, newRegionX, newRegionY, sp.Name, Scene.Name); |
988 | ======= | ||
989 | >>>>>>> avn/ubitvar | ||
906 | 990 | ||
907 | //sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent..."); | ||
908 | #region IP Translation for NAT | ||
909 | // Uses ipepClient above | ||
910 | if (sp.ClientView.TryGet(out ipepClient)) | ||
911 | { | ||
912 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
913 | } | ||
914 | #endregion | ||
915 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
916 | 991 | ||
992 | if (OutSideViewRange) | ||
993 | { | ||
917 | if (m_eqModule != null) | 994 | if (m_eqModule != null) |
918 | { | 995 | { |
919 | // The EnableSimulator message makes the client establish a connection with the destination | 996 | // The EnableSimulator message makes the client establish a connection with the destination |
@@ -943,15 +1020,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
943 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); | 1020 | sp.ControllingClient.InformClientOfNeighbour(destinationHandle, endPoint); |
944 | } | 1021 | } |
945 | } | 1022 | } |
946 | else | ||
947 | { | ||
948 | agentCircuit.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, reg.RegionHandle); | ||
949 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | ||
950 | } | ||
951 | 1023 | ||
952 | // Let's send a full update of the agent. This is a synchronous call. | 1024 | // Let's send a full update of the agent. This is a synchronous call. |
953 | AgentData agent = new AgentData(); | 1025 | AgentData agent = new AgentData(); |
954 | sp.CopyTo(agent); | 1026 | sp.CopyTo(agent); |
1027 | |||
1028 | if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0) | ||
1029 | agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
1030 | |||
955 | agent.Position = agentCircuit.startpos; | 1031 | agent.Position = agentCircuit.startpos; |
956 | SetCallbackURL(agent, sp.Scene.RegionInfo); | 1032 | SetCallbackURL(agent, sp.Scene.RegionInfo); |
957 | 1033 | ||
@@ -1053,7 +1129,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1053 | return; | 1129 | return; |
1054 | } | 1130 | } |
1055 | 1131 | ||
1056 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | ||
1057 | 1132 | ||
1058 | // For backwards compatibility | 1133 | // For backwards compatibility |
1059 | if (version == "Unknown" || version == string.Empty) | 1134 | if (version == "Unknown" || version == string.Empty) |
@@ -1063,18 +1138,30 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1063 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); | 1138 | CrossAttachmentsIntoNewRegion(finalDestination, sp, true); |
1064 | } | 1139 | } |
1065 | 1140 | ||
1141 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | ||
1142 | |||
1143 | |||
1066 | // May need to logout or other cleanup | 1144 | // May need to logout or other cleanup |
1067 | AgentHasMovedAway(sp, logout); | 1145 | // AgentHasMovedAway(sp, logout); |
1146 | // AgentHasMovedAway(sp, true); // until logout use is checked | ||
1068 | 1147 | ||
1069 | // Well, this is it. The agent is over there. | 1148 | // Well, this is it. The agent is over there. |
1070 | KillEntity(sp.Scene, sp.LocalId); | 1149 | // KillEntity(sp.Scene, sp.LocalId); |
1150 | |||
1151 | sp.HasMovedAway(!OutSideViewRange); | ||
1152 | |||
1153 | sp.CloseChildAgents(destinationHandle,finalDestination.RegionSizeX,finalDestination.RegionSizeY); | ||
1071 | 1154 | ||
1072 | // Now let's make it officially a child agent | 1155 | // Now let's make it officially a child agent |
1073 | sp.MakeChildAgent(); | 1156 | sp.MakeChildAgent(destinationHandle); |
1074 | 1157 | ||
1075 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1158 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1076 | 1159 | ||
1160 | <<<<<<< HEAD | ||
1077 | if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1161 | if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
1162 | ======= | ||
1163 | if (OutSideViewRange) | ||
1164 | >>>>>>> avn/ubitvar | ||
1078 | { | 1165 | { |
1079 | if (!sp.Scene.IncomingPreCloseClient(sp)) | 1166 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1080 | return; | 1167 | return; |
@@ -1089,19 +1176,16 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1089 | 1176 | ||
1090 | sp.Scene.CloseAgent(sp.UUID, false); | 1177 | sp.Scene.CloseAgent(sp.UUID, false); |
1091 | } | 1178 | } |
1092 | else | ||
1093 | { | ||
1094 | // now we have a child agent in this region. | ||
1095 | sp.Reset(); | ||
1096 | } | ||
1097 | } | 1179 | } |
1098 | 1180 | ||
1099 | private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, | 1181 | private void TransferAgent_V2(ScenePresence sp, AgentCircuitData agentCircuit, GridRegion reg, GridRegion finalDestination, |
1100 | IPEndPoint endPoint, uint teleportFlags, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, string version, out string reason) | 1182 | IPEndPoint endPoint, uint teleportFlags, bool OutSideViewRange, string version, out string reason) |
1101 | { | 1183 | { |
1102 | ulong destinationHandle = finalDestination.RegionHandle; | 1184 | ulong destinationHandle = finalDestination.RegionHandle; |
1103 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 1185 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1104 | 1186 | ||
1187 | string capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath);; | ||
1188 | |||
1105 | // Let's create an agent there if one doesn't exist yet. | 1189 | // Let's create an agent there if one doesn't exist yet. |
1106 | // NOTE: logout will always be false for a non-HG teleport. | 1190 | // NOTE: logout will always be false for a non-HG teleport. |
1107 | bool logout = false; | 1191 | bool logout = false; |
@@ -1142,6 +1226,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1142 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. | 1226 | // Past this point we have to attempt clean up if the teleport fails, so update transfer state. |
1143 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); | 1227 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.Transferring); |
1144 | 1228 | ||
1229 | <<<<<<< HEAD | ||
1145 | IClientIPEndpoint ipepClient; | 1230 | IClientIPEndpoint ipepClient; |
1146 | string capsPath = String.Empty; | 1231 | string capsPath = String.Empty; |
1147 | float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, | 1232 | float dist = (float)Math.Max(sp.Scene.DefaultDrawDistance, |
@@ -1168,6 +1253,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1168 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); | 1253 | capsPath = finalDestination.ServerURI + CapsUtil.GetCapsSeedPath(agentCircuit.CapsPath); |
1169 | } | 1254 | } |
1170 | 1255 | ||
1256 | ======= | ||
1257 | >>>>>>> avn/ubitvar | ||
1171 | // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, | 1258 | // We need to set this here to avoid an unlikely race condition when teleporting to a neighbour simulator, |
1172 | // where that neighbour simulator could otherwise request a child agent create on the source which then | 1259 | // where that neighbour simulator could otherwise request a child agent create on the source which then |
1173 | // closes our existing agent which is still signalled as root. | 1260 | // closes our existing agent which is still signalled as root. |
@@ -1189,6 +1276,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1189 | AgentData agent = new AgentData(); | 1276 | AgentData agent = new AgentData(); |
1190 | sp.CopyTo(agent); | 1277 | sp.CopyTo(agent); |
1191 | agent.Position = agentCircuit.startpos; | 1278 | agent.Position = agentCircuit.startpos; |
1279 | |||
1280 | if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0) | ||
1281 | agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
1282 | |||
1192 | agent.SenderWantsToWaitForRoot = true; | 1283 | agent.SenderWantsToWaitForRoot = true; |
1193 | //SetCallbackURL(agent, sp.Scene.RegionInfo); | 1284 | //SetCallbackURL(agent, sp.Scene.RegionInfo); |
1194 | 1285 | ||
@@ -1224,25 +1315,29 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1224 | 1315 | ||
1225 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); | 1316 | m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); |
1226 | 1317 | ||
1318 | sp.HasMovedAway(!OutSideViewRange); | ||
1319 | |||
1227 | // Need to signal neighbours whether child agents may need closing irrespective of whether this | 1320 | // Need to signal neighbours whether child agents may need closing irrespective of whether this |
1228 | // one needed closing. We also need to close child agents as quickly as possible to avoid complicated | 1321 | // one needed closing. We also need to close child agents as quickly as possible to avoid complicated |
1229 | // race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back | 1322 | // race conditions with rapid agent releporting (e.g. from A1 to a non-neighbour B, back |
1230 | // to a neighbour A2 then off to a non-neighbour C). Closing child agents any later requires complex | 1323 | // to a neighbour A2 then off to a non-neighbour C). Closing child agents any later requires complex |
1231 | // distributed checks to avoid problems in rapid reteleporting scenarios and where child agents are | 1324 | // distributed checks to avoid problems in rapid reteleporting scenarios and where child agents are |
1232 | // abandoned without proper close by viewer but then re-used by an incoming connection. | 1325 | // abandoned without proper close by viewer but then re-used by an incoming connection. |
1233 | sp.CloseChildAgents(newRegionX, newRegionY); | 1326 | sp.CloseChildAgents(destinationHandle, finalDestination.RegionSizeX, finalDestination.RegionSizeY); |
1234 | |||
1235 | // May need to logout or other cleanup | ||
1236 | AgentHasMovedAway(sp, logout); | ||
1237 | 1327 | ||
1328 | // AgentHasMovedAway(sp, true); | ||
1238 | // Well, this is it. The agent is over there. | 1329 | // Well, this is it. The agent is over there. |
1239 | KillEntity(sp.Scene, sp.LocalId); | 1330 | // KillEntity(sp.Scene, sp.LocalId); |
1240 | 1331 | ||
1241 | // Now let's make it officially a child agent | 1332 | // Now let's make it officially a child agent |
1242 | sp.MakeChildAgent(); | 1333 | sp.MakeChildAgent(destinationHandle); |
1243 | 1334 | ||
1244 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone | 1335 | // Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone |
1336 | <<<<<<< HEAD | ||
1245 | if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 1337 | if (NeedsClosing(sp.Scene.DefaultDrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
1338 | ======= | ||
1339 | if (OutSideViewRange) | ||
1340 | >>>>>>> avn/ubitvar | ||
1246 | { | 1341 | { |
1247 | if (!sp.Scene.IncomingPreCloseClient(sp)) | 1342 | if (!sp.Scene.IncomingPreCloseClient(sp)) |
1248 | return; | 1343 | return; |
@@ -1263,11 +1358,13 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1263 | 1358 | ||
1264 | sp.Scene.CloseAgent(sp.UUID, false); | 1359 | sp.Scene.CloseAgent(sp.UUID, false); |
1265 | } | 1360 | } |
1361 | /* | ||
1266 | else | 1362 | else |
1267 | { | 1363 | { |
1268 | // now we have a child agent in this region. | 1364 | // now we have a child agent in this region. |
1269 | sp.Reset(); | 1365 | sp.Reset(); |
1270 | } | 1366 | } |
1367 | */ | ||
1271 | } | 1368 | } |
1272 | 1369 | ||
1273 | /// <summary> | 1370 | /// <summary> |
@@ -1351,7 +1448,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1351 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) | 1448 | protected virtual void AgentHasMovedAway(ScenePresence sp, bool logout) |
1352 | { | 1449 | { |
1353 | if (sp.Scene.AttachmentsModule != null) | 1450 | if (sp.Scene.AttachmentsModule != null) |
1354 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, true); | 1451 | sp.Scene.AttachmentsModule.DeleteAttachmentsFromScene(sp, logout); |
1355 | } | 1452 | } |
1356 | 1453 | ||
1357 | protected void KillEntity(Scene scene, uint localID) | 1454 | protected void KillEntity(Scene scene, uint localID) |
@@ -1368,7 +1465,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1368 | // This returns 'true' if the new region already has a child agent for our | 1465 | // This returns 'true' if the new region already has a child agent for our |
1369 | // incoming agent. The implication is that, if 'false', we have to create the | 1466 | // incoming agent. The implication is that, if 'false', we have to create the |
1370 | // child and then teleport into the region. | 1467 | // child and then teleport into the region. |
1468 | <<<<<<< HEAD | ||
1371 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) | 1469 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY) |
1470 | ======= | ||
1471 | protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, | ||
1472 | int oldsizeX, int oldsizeY, int newsizeX, int newsizeY) | ||
1473 | >>>>>>> avn/ubitvar | ||
1372 | { | 1474 | { |
1373 | if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) | 1475 | if (m_regionCombinerModule != null && m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
1374 | { | 1476 | { |
@@ -1381,17 +1483,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1381 | 1483 | ||
1382 | return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y); | 1484 | return !(newRegionX >= swCorner.X && newRegionX <= neCorner.X && newRegionY >= swCorner.Y && newRegionY <= neCorner.Y); |
1383 | } | 1485 | } |
1384 | else | 1486 | |
1385 | { | 1487 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, |
1386 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); | 1488 | oldsizeX, oldsizeY, newsizeX, newsizeY); |
1387 | } | ||
1388 | } | 1489 | } |
1490 | <<<<<<< HEAD | ||
1389 | 1491 | ||
1390 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 1492 | ======= |
1493 | /* | ||
1494 | protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, | ||
1495 | uint oldsizeX, uint oldsizeY, uint newsizeX, uint newsizeY, GridRegion reg) | ||
1391 | { | 1496 | { |
1392 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY); | ||
1393 | } | ||
1394 | 1497 | ||
1498 | return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, | ||
1499 | oldsizeX, oldsizeY, newsizeX, newsizeY); | ||
1500 | } | ||
1501 | */ | ||
1502 | >>>>>>> avn/ubitvar | ||
1395 | #endregion | 1503 | #endregion |
1396 | 1504 | ||
1397 | #region Landmark Teleport | 1505 | #region Landmark Teleport |
@@ -1472,14 +1580,20 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1472 | 1580 | ||
1473 | #region Agent Crossings | 1581 | #region Agent Crossings |
1474 | 1582 | ||
1583 | <<<<<<< HEAD | ||
1475 | // Given a position relative to the current region (which has previously been tested to | 1584 | // Given a position relative to the current region (which has previously been tested to |
1476 | // see that it is actually outside the current region), find the new region that the | 1585 | // see that it is actually outside the current region), find the new region that the |
1477 | // point is actually in. | 1586 | // point is actually in. |
1478 | // Returns the coordinates and information of the new region or 'null' of it doesn't exist. | 1587 | // Returns the coordinates and information of the new region or 'null' of it doesn't exist. |
1479 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, | 1588 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, |
1480 | out string version, out Vector3 newpos, out string failureReason) | 1589 | out string version, out Vector3 newpos, out string failureReason) |
1590 | ======= | ||
1591 | public bool checkAgentAccessToRegion(ScenePresence agent, GridRegion destiny, Vector3 position, out string version, out string reason) | ||
1592 | >>>>>>> avn/ubitvar | ||
1481 | { | 1593 | { |
1594 | reason = String.Empty; | ||
1482 | version = String.Empty; | 1595 | version = String.Empty; |
1596 | <<<<<<< HEAD | ||
1483 | newpos = pos; | 1597 | newpos = pos; |
1484 | failureReason = string.Empty; | 1598 | failureReason = string.Empty; |
1485 | string homeURI = scene.GetAgentHomeURI(agentID); | 1599 | string homeURI = scene.GetAgentHomeURI(agentID); |
@@ -1541,32 +1655,180 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1541 | LogHeader, neighbourRegion.RegionName, | 1655 | LogHeader, neighbourRegion.RegionName, |
1542 | neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY, | 1656 | neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY, |
1543 | newpos.X, newpos.Y); | 1657 | newpos.X, newpos.Y); |
1658 | ======= | ||
1659 | |||
1660 | UUID agentID = agent.UUID; | ||
1661 | ulong destinyHandle = destiny.RegionHandle; | ||
1662 | |||
1663 | if (m_bannedRegionCache.IfBanned(destinyHandle, agentID)) | ||
1664 | { | ||
1665 | reason = "Cannot connect to region"; | ||
1666 | return false; | ||
1667 | } | ||
1668 | |||
1669 | Scene ascene = agent.Scene; | ||
1670 | string homeURI = ascene.GetAgentHomeURI(agentID); | ||
1671 | string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion); | ||
1672 | |||
1673 | |||
1674 | if (!ascene.SimulationService.QueryAccess(destiny, agentID, homeURI, false, position, | ||
1675 | myversion, out version, out reason)) | ||
1676 | { | ||
1677 | m_bannedRegionCache.Add(destinyHandle, agentID, 30.0, 30.0); | ||
1678 | return false; | ||
1679 | } | ||
1680 | |||
1681 | return true; | ||
1682 | } | ||
1683 | |||
1684 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, out string version, out Vector3 newpos) | ||
1685 | { | ||
1686 | string r = String.Empty; | ||
1687 | return GetDestination(scene, agentID, pos, out version, out newpos, out r); | ||
1688 | } | ||
1689 | |||
1690 | // Given a position relative to the current region (which has previously been tested to | ||
1691 | // see that it is actually outside the current region), find the new region that the | ||
1692 | // point is actually in. | ||
1693 | // Returns the coordinates and information of the new region or 'null' of it doesn't exist. | ||
1694 | |||
1695 | // now only works for crossings | ||
1696 | |||
1697 | public GridRegion GetDestination(Scene scene, UUID agentID, Vector3 pos, | ||
1698 | out string version, out Vector3 newpos, out string failureReason) | ||
1699 | { | ||
1700 | version = String.Empty; | ||
1701 | newpos = pos; | ||
1702 | failureReason = string.Empty; | ||
1703 | |||
1704 | // m_log.DebugFormat( | ||
1705 | // "[ENTITY TRANSFER MODULE]: Crossing agent {0} at pos {1} in {2}", agent.Name, pos, scene.Name); | ||
1706 | |||
1707 | // Compute world location of the object's position | ||
1708 | double presenceWorldX = (double)scene.RegionInfo.WorldLocX + pos.X; | ||
1709 | double presenceWorldY = (double)scene.RegionInfo.WorldLocY + pos.Y; | ||
1710 | |||
1711 | // Call the grid service to lookup the region containing the new position. | ||
1712 | GridRegion neighbourRegion = GetRegionContainingWorldLocation(scene.GridService, scene.RegionInfo.ScopeID, | ||
1713 | presenceWorldX, presenceWorldY, | ||
1714 | Math.Max(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY)); | ||
1715 | |||
1716 | if (neighbourRegion != null) | ||
1717 | { | ||
1718 | // Compute the entity's position relative to the new region | ||
1719 | newpos = new Vector3((float)(presenceWorldX - (double)neighbourRegion.RegionLocX), | ||
1720 | (float)(presenceWorldY - (double)neighbourRegion.RegionLocY), | ||
1721 | pos.Z); | ||
1722 | |||
1723 | if (m_bannedRegionCache.IfBanned(neighbourRegion.RegionHandle, agentID)) | ||
1724 | { | ||
1725 | failureReason = "Cannot region cross into banned parcel"; | ||
1726 | neighbourRegion = null; | ||
1727 | } | ||
1728 | else | ||
1729 | { | ||
1730 | // If not banned, make sure this agent is not in the list. | ||
1731 | m_bannedRegionCache.Remove(neighbourRegion.RegionHandle, agentID); | ||
1732 | } | ||
1733 | |||
1734 | // Check to see if we have access to the target region. | ||
1735 | string myversion = string.Format("{0}/{1}", OutgoingTransferVersionName, MaxOutgoingTransferVersion); | ||
1736 | string homeURI = scene.GetAgentHomeURI(agentID); | ||
1737 | if (neighbourRegion != null | ||
1738 | && !scene.SimulationService.QueryAccess(neighbourRegion, agentID, homeURI, false, newpos, myversion, out version, out failureReason)) | ||
1739 | { | ||
1740 | // remember banned | ||
1741 | m_bannedRegionCache.Add(neighbourRegion.RegionHandle, agentID); | ||
1742 | neighbourRegion = null; | ||
1743 | } | ||
1744 | } | ||
1745 | else | ||
1746 | { | ||
1747 | // The destination region just doesn't exist | ||
1748 | failureReason = "Cannot cross into non-existent region"; | ||
1749 | } | ||
1750 | >>>>>>> avn/ubitvar | ||
1751 | |||
1752 | if (neighbourRegion == null) | ||
1753 | m_log.DebugFormat("{0} GetDestination: region not found. Old region name={1} at <{2},{3}> of size <{4},{5}>. Old pos={6}", | ||
1754 | LogHeader, scene.RegionInfo.RegionName, | ||
1755 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | ||
1756 | scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, | ||
1757 | pos); | ||
1758 | else | ||
1759 | m_log.DebugFormat("{0} GetDestination: new region={1} at <{2},{3}> of size <{4},{5}>, newpos=<{6},{7}>", | ||
1760 | LogHeader, neighbourRegion.RegionName, | ||
1761 | neighbourRegion.RegionLocX, neighbourRegion.RegionLocY, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY, | ||
1762 | newpos.X, newpos.Y); | ||
1544 | 1763 | ||
1545 | return neighbourRegion; | 1764 | return neighbourRegion; |
1546 | } | 1765 | } |
1547 | 1766 | ||
1548 | public bool Cross(ScenePresence agent, bool isFlying) | 1767 | public bool Cross(ScenePresence agent, bool isFlying) |
1549 | { | 1768 | { |
1769 | <<<<<<< HEAD | ||
1770 | ======= | ||
1771 | agent.IsInTransit = true; | ||
1772 | CrossAsyncDelegate d = CrossAsync; | ||
1773 | d.BeginInvoke(agent, isFlying, CrossCompleted, d); | ||
1774 | return true; | ||
1775 | } | ||
1776 | |||
1777 | private void CrossCompleted(IAsyncResult iar) | ||
1778 | { | ||
1779 | CrossAsyncDelegate icon = (CrossAsyncDelegate)iar.AsyncState; | ||
1780 | ScenePresence agent = icon.EndInvoke(iar); | ||
1781 | |||
1782 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | ||
1783 | |||
1784 | if(!agent.IsChildAgent) | ||
1785 | { | ||
1786 | // crossing failed | ||
1787 | agent.CrossToNewRegionFail(); | ||
1788 | } | ||
1789 | agent.IsInTransit = false; | ||
1790 | } | ||
1791 | |||
1792 | public ScenePresence CrossAsync(ScenePresence agent, bool isFlying) | ||
1793 | { | ||
1794 | uint x; | ||
1795 | uint y; | ||
1796 | >>>>>>> avn/ubitvar | ||
1550 | Vector3 newpos; | 1797 | Vector3 newpos; |
1551 | string version; | 1798 | string version; |
1552 | string failureReason; | 1799 | string failureReason; |
1553 | 1800 | ||
1801 | <<<<<<< HEAD | ||
1554 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, | 1802 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, agent.AbsolutePosition, |
1555 | out version, out newpos, out failureReason); | 1803 | out version, out newpos, out failureReason); |
1556 | if (neighbourRegion == null) | 1804 | if (neighbourRegion == null) |
1557 | { | 1805 | { |
1558 | agent.ControllingClient.SendAlertMessage(failureReason); | 1806 | agent.ControllingClient.SendAlertMessage(failureReason); |
1559 | return false; | 1807 | return false; |
1560 | } | 1808 | ======= |
1809 | Vector3 pos = agent.AbsolutePosition + agent.Velocity; | ||
1561 | 1810 | ||
1562 | agent.IsInTransit = true; | 1811 | GridRegion neighbourRegion = GetDestination(agent.Scene, agent.UUID, pos, |
1812 | out version, out newpos, out failureReason); | ||
1813 | if (neighbourRegion == null) | ||
1814 | { | ||
1815 | if (failureReason != String.Empty) | ||
1816 | agent.ControllingClient.SendAlertMessage(failureReason); | ||
1817 | return agent; | ||
1818 | >>>>>>> avn/ubitvar | ||
1819 | } | ||
1563 | 1820 | ||
1564 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 1821 | // agent.IsInTransit = true; |
1565 | d.BeginInvoke(agent, newpos, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); | ||
1566 | 1822 | ||
1823 | <<<<<<< HEAD | ||
1567 | Scene.EventManager.TriggerCrossAgentToNewRegion(agent, isFlying, neighbourRegion); | 1824 | Scene.EventManager.TriggerCrossAgentToNewRegion(agent, isFlying, neighbourRegion); |
1568 | 1825 | ||
1569 | return true; | 1826 | return true; |
1827 | ======= | ||
1828 | CrossAgentToNewRegionAsync(agent, newpos, neighbourRegion, isFlying, version); | ||
1829 | agent.IsInTransit = false; | ||
1830 | return agent; | ||
1831 | >>>>>>> avn/ubitvar | ||
1570 | } | 1832 | } |
1571 | 1833 | ||
1572 | 1834 | ||
@@ -1691,12 +1953,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1691 | 1953 | ||
1692 | public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying) | 1954 | public bool CrossAgentIntoNewRegionMain(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, bool isFlying) |
1693 | { | 1955 | { |
1956 | int ts = Util.EnvironmentTickCount(); | ||
1694 | try | 1957 | try |
1695 | { | 1958 | { |
1696 | AgentData cAgent = new AgentData(); | 1959 | AgentData cAgent = new AgentData(); |
1697 | agent.CopyTo(cAgent); | 1960 | agent.CopyTo(cAgent); |
1961 | <<<<<<< HEAD | ||
1698 | cAgent.Position = pos; | 1962 | cAgent.Position = pos; |
1699 | 1963 | ||
1964 | ======= | ||
1965 | |||
1966 | // agent.Appearance.WearableCacheItems = null; | ||
1967 | |||
1968 | cAgent.Position = pos; | ||
1969 | |||
1970 | cAgent.ChildrenCapSeeds = agent.KnownRegions; | ||
1971 | |||
1972 | >>>>>>> avn/ubitvar | ||
1700 | if (isFlying) | 1973 | if (isFlying) |
1701 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | 1974 | cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; |
1702 | 1975 | ||
@@ -1716,11 +1989,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1716 | neighbourRegion.RegionName, agent.Name); | 1989 | neighbourRegion.RegionName, agent.Name); |
1717 | 1990 | ||
1718 | ReInstantiateScripts(agent); | 1991 | ReInstantiateScripts(agent); |
1719 | agent.AddToPhysicalScene(isFlying); | 1992 | if(agent.ParentID == 0 && agent.ParentUUID == UUID.Zero) |
1993 | agent.AddToPhysicalScene(isFlying); | ||
1720 | 1994 | ||
1721 | return false; | 1995 | return false; |
1722 | } | 1996 | } |
1723 | 1997 | ||
1998 | m_log.DebugFormat("[CrossAgentIntoNewRegionMain] ok, time {0}ms",Util.EnvironmentTickCountSubtract(ts)); | ||
1999 | |||
1724 | } | 2000 | } |
1725 | catch (Exception e) | 2001 | catch (Exception e) |
1726 | { | 2002 | { |
@@ -1738,7 +2014,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1738 | public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, | 2014 | public void CrossAgentToNewRegionPost(ScenePresence agent, Vector3 pos, GridRegion neighbourRegion, |
1739 | bool isFlying, string version) | 2015 | bool isFlying, string version) |
1740 | { | 2016 | { |
1741 | agent.ControllingClient.RequestClientInfo(); | ||
1742 | 2017 | ||
1743 | string agentcaps; | 2018 | string agentcaps; |
1744 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) | 2019 | if (!agent.KnownRegions.TryGetValue(neighbourRegion.RegionHandle, out agentcaps)) |
@@ -1749,6 +2024,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1749 | } | 2024 | } |
1750 | 2025 | ||
1751 | // No turning back | 2026 | // No turning back |
2027 | |||
1752 | agent.IsChildAgent = true; | 2028 | agent.IsChildAgent = true; |
1753 | 2029 | ||
1754 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); | 2030 | string capsPath = neighbourRegion.ServerURI + CapsUtil.GetCapsSeedPath(agentcaps); |
@@ -1760,7 +2036,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1760 | if (m_eqModule != null) | 2036 | if (m_eqModule != null) |
1761 | { | 2037 | { |
1762 | m_eqModule.CrossRegion( | 2038 | m_eqModule.CrossRegion( |
1763 | neighbourRegion.RegionHandle, pos + agent.Velocity, vel2 /* agent.Velocity */, | 2039 | neighbourRegion.RegionHandle, pos, vel2 /* agent.Velocity */, |
1764 | neighbourRegion.ExternalEndPoint, | 2040 | neighbourRegion.ExternalEndPoint, |
1765 | capsPath, agent.UUID, agent.ControllingClient.SessionId, | 2041 | capsPath, agent.UUID, agent.ControllingClient.SessionId, |
1766 | neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); | 2042 | neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); |
@@ -1768,10 +2044,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1768 | else | 2044 | else |
1769 | { | 2045 | { |
1770 | m_log.ErrorFormat("{0} Using old CrossRegion packet. Varregion will not work!!", LogHeader); | 2046 | m_log.ErrorFormat("{0} Using old CrossRegion packet. Varregion will not work!!", LogHeader); |
1771 | agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos + agent.Velocity, agent.Velocity, neighbourRegion.ExternalEndPoint, | 2047 | agent.ControllingClient.CrossRegion(neighbourRegion.RegionHandle, pos, agent.Velocity, neighbourRegion.ExternalEndPoint, |
1772 | capsPath); | 2048 | capsPath); |
1773 | } | 2049 | } |
1774 | 2050 | ||
2051 | <<<<<<< HEAD | ||
1775 | // SUCCESS! | 2052 | // SUCCESS! |
1776 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); | 2053 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); |
1777 | 2054 | ||
@@ -1788,6 +2065,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1788 | agent.SendOtherAgentsAvatarDataToClient(); | 2065 | agent.SendOtherAgentsAvatarDataToClient(); |
1789 | agent.SendOtherAgentsAppearanceToClient(); | 2066 | agent.SendOtherAgentsAppearanceToClient(); |
1790 | 2067 | ||
2068 | ======= | ||
2069 | >>>>>>> avn/ubitvar | ||
1791 | // Backwards compatibility. Best effort | 2070 | // Backwards compatibility. Best effort |
1792 | if (version == "Unknown" || version == string.Empty) | 2071 | if (version == "Unknown" || version == string.Empty) |
1793 | { | 2072 | { |
@@ -1796,14 +2075,31 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1796 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); | 2075 | CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true); |
1797 | } | 2076 | } |
1798 | 2077 | ||
2078 | <<<<<<< HEAD | ||
1799 | // Next, let's close the child agent connections that are too far away. | 2079 | // Next, let's close the child agent connections that are too far away. |
1800 | uint neighbourx; | 2080 | uint neighbourx; |
1801 | uint neighboury; | 2081 | uint neighboury; |
1802 | Util.RegionHandleToRegionLoc(neighbourRegion.RegionHandle, out neighbourx, out neighboury); | 2082 | Util.RegionHandleToRegionLoc(neighbourRegion.RegionHandle, out neighbourx, out neighboury); |
2083 | ======= | ||
2084 | // SUCCESS! | ||
2085 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.ReceivedAtDestination); | ||
2086 | |||
2087 | // Unlike a teleport, here we do not wait for the destination region to confirm the receipt. | ||
2088 | m_entityTransferStateMachine.UpdateInTransit(agent.UUID, AgentTransferState.CleaningUp); | ||
1803 | 2089 | ||
1804 | agent.CloseChildAgents(neighbourx, neighboury); | 2090 | // this may need the attachments |
2091 | |||
2092 | agent.HasMovedAway(true); | ||
2093 | |||
2094 | agent.MakeChildAgent(neighbourRegion.RegionHandle); | ||
2095 | |||
2096 | // FIXME: Possibly this should occur lower down after other commands to close other agents, | ||
2097 | // but not sure yet what the side effects would be. | ||
2098 | m_entityTransferStateMachine.ResetFromTransit(agent.UUID); | ||
2099 | >>>>>>> avn/ubitvar | ||
2100 | |||
2101 | agent.CloseChildAgents(neighbourRegion.RegionHandle, neighbourRegion.RegionSizeX, neighbourRegion.RegionSizeY); | ||
1805 | 2102 | ||
1806 | AgentHasMovedAway(agent, false); | ||
1807 | 2103 | ||
1808 | // the user may change their profile information in other region, | 2104 | // the user may change their profile information in other region, |
1809 | // so the userinfo in UserProfileCache is not reliable any more, delete it | 2105 | // so the userinfo in UserProfileCache is not reliable any more, delete it |
@@ -1843,7 +2139,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1843 | #region Enable Child Agent | 2139 | #region Enable Child Agent |
1844 | 2140 | ||
1845 | /// <summary> | 2141 | /// <summary> |
1846 | /// This informs a single neighbouring region about agent "avatar". | 2142 | /// This informs a single neighbouring region about agent "avatar", and avatar about it |
1847 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. | 2143 | /// Calls an asynchronous method to do so.. so it doesn't lag the sim. |
1848 | /// </summary> | 2144 | /// </summary> |
1849 | /// <param name="sp"></param> | 2145 | /// <param name="sp"></param> |
@@ -1852,22 +2148,36 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1852 | { | 2148 | { |
1853 | m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); | 2149 | m_log.DebugFormat("[ENTITY TRANSFER]: Enabling child agent in new neighbour {0}", region.RegionName); |
1854 | 2150 | ||
2151 | ulong currentRegionHandler = sp.Scene.RegionInfo.RegionHandle; | ||
2152 | ulong regionhandler = region.RegionHandle; | ||
2153 | |||
2154 | Dictionary<ulong, string> seeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID)); | ||
2155 | |||
2156 | if (seeds.ContainsKey(regionhandler)) | ||
2157 | seeds.Remove(regionhandler); | ||
2158 | /* | ||
2159 | List<ulong> oldregions = new List<ulong>(seeds.Keys); | ||
2160 | |||
2161 | if (oldregions.Contains(currentRegionHandler)) | ||
2162 | oldregions.Remove(currentRegionHandler); | ||
2163 | */ | ||
2164 | if (!seeds.ContainsKey(currentRegionHandler)) | ||
2165 | seeds.Add(currentRegionHandler, sp.ControllingClient.RequestClientInfo().CapsPath); | ||
2166 | |||
1855 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 2167 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1856 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 2168 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); |
1857 | agent.BaseFolder = UUID.Zero; | 2169 | agent.BaseFolder = UUID.Zero; |
1858 | agent.InventoryFolder = UUID.Zero; | 2170 | agent.InventoryFolder = UUID.Zero; |
1859 | agent.startpos = new Vector3(128, 128, 70); | 2171 | agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, region); |
1860 | agent.child = true; | 2172 | agent.child = true; |
1861 | agent.Appearance = sp.Appearance; | 2173 | agent.Appearance = new AvatarAppearance(); |
1862 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | 2174 | agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; |
1863 | 2175 | ||
1864 | agent.ChildrenCapSeeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID)); | 2176 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
1865 | //m_log.DebugFormat("[XXX] Seeds 1 {0}", agent.ChildrenCapSeeds.Count); | ||
1866 | 2177 | ||
1867 | if (!agent.ChildrenCapSeeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle)) | 2178 | seeds.Add(regionhandler, agent.CapsPath); |
1868 | agent.ChildrenCapSeeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath); | ||
1869 | //m_log.DebugFormat("[XXX] Seeds 2 {0}", agent.ChildrenCapSeeds.Count); | ||
1870 | 2179 | ||
2180 | <<<<<<< HEAD | ||
1871 | sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath); | 2181 | sp.AddNeighbourRegion(region.RegionHandle, agent.CapsPath); |
1872 | //foreach (ulong h in agent.ChildrenCapSeeds.Keys) | 2182 | //foreach (ulong h in agent.ChildrenCapSeeds.Keys) |
1873 | // m_log.DebugFormat("[XXX] --> {0}", h); | 2183 | // m_log.DebugFormat("[XXX] --> {0}", h); |
@@ -1881,12 +2191,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1881 | } | 2191 | } |
1882 | 2192 | ||
1883 | agent.ChildrenCapSeeds[region.RegionHandle] = agent.CapsPath; | 2193 | agent.ChildrenCapSeeds[region.RegionHandle] = agent.CapsPath; |
2194 | ======= | ||
2195 | // agent.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); | ||
2196 | agent.ChildrenCapSeeds = null; | ||
2197 | >>>>>>> avn/ubitvar | ||
1884 | 2198 | ||
1885 | if (sp.Scene.CapsModule != null) | 2199 | if (sp.Scene.CapsModule != null) |
1886 | { | 2200 | { |
1887 | sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, agent.ChildrenCapSeeds); | 2201 | sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds); |
1888 | } | 2202 | } |
1889 | 2203 | ||
2204 | sp.KnownRegions = seeds; | ||
2205 | sp.AddNeighbourRegionSizeInfo(region); | ||
2206 | |||
1890 | if (currentAgentCircuit != null) | 2207 | if (currentAgentCircuit != null) |
1891 | { | 2208 | { |
1892 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; | 2209 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; |
@@ -1896,7 +2213,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1896 | agent.Mac = currentAgentCircuit.Mac; | 2213 | agent.Mac = currentAgentCircuit.Mac; |
1897 | agent.Id0 = currentAgentCircuit.Id0; | 2214 | agent.Id0 = currentAgentCircuit.Id0; |
1898 | } | 2215 | } |
1899 | 2216 | /* | |
2217 | AgentPosition agentpos = null; | ||
2218 | |||
2219 | if (oldregions.Count > 0) | ||
2220 | { | ||
2221 | agentpos = new AgentPosition(); | ||
2222 | agentpos.AgentID = new UUID(sp.UUID.Guid); | ||
2223 | agentpos.SessionID = sp.ControllingClient.SessionId; | ||
2224 | agentpos.Size = sp.Appearance.AvatarSize; | ||
2225 | agentpos.Center = sp.CameraPosition; | ||
2226 | agentpos.Far = sp.DrawDistance; | ||
2227 | agentpos.Position = sp.AbsolutePosition; | ||
2228 | agentpos.Velocity = sp.Velocity; | ||
2229 | agentpos.RegionHandle = currentRegionHandler; | ||
2230 | agentpos.Throttles = sp.ControllingClient.GetThrottlesPacked(1); | ||
2231 | agentpos.ChildrenCapSeeds = seeds; | ||
2232 | } | ||
2233 | */ | ||
1900 | IPEndPoint external = region.ExternalEndPoint; | 2234 | IPEndPoint external = region.ExternalEndPoint; |
1901 | if (external != null) | 2235 | if (external != null) |
1902 | { | 2236 | { |
@@ -1905,7 +2239,23 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1905 | InformClientOfNeighbourCompleted, | 2239 | InformClientOfNeighbourCompleted, |
1906 | d); | 2240 | d); |
1907 | } | 2241 | } |
2242 | /* | ||
2243 | if(oldregions.Count >0) | ||
2244 | { | ||
2245 | uint neighbourx; | ||
2246 | uint neighboury; | ||
2247 | UUID scope = sp.Scene.RegionInfo.ScopeID; | ||
2248 | foreach (ulong handler in oldregions) | ||
2249 | { | ||
2250 | // crap code | ||
2251 | Utils.LongToUInts(handler, out neighbourx, out neighboury); | ||
2252 | GridRegion neighbour = sp.Scene.GridService.GetRegionByPosition(scope, (int)neighbourx, (int)neighboury); | ||
2253 | sp.Scene.SimulationService.UpdateAgent(neighbour, agentpos); | ||
2254 | } | ||
2255 | } | ||
2256 | */ | ||
1908 | } | 2257 | } |
2258 | |||
1909 | #endregion | 2259 | #endregion |
1910 | 2260 | ||
1911 | #region Enable Child Agents | 2261 | #region Enable Child Agents |
@@ -1915,146 +2265,157 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1915 | 2265 | ||
1916 | /// <summary> | 2266 | /// <summary> |
1917 | /// This informs all neighbouring regions about agent "avatar". | 2267 | /// This informs all neighbouring regions about agent "avatar". |
2268 | /// and as important informs the avatar about then | ||
1918 | /// </summary> | 2269 | /// </summary> |
1919 | /// <param name="sp"></param> | 2270 | /// <param name="sp"></param> |
1920 | public void EnableChildAgents(ScenePresence sp) | 2271 | public void EnableChildAgents(ScenePresence sp) |
1921 | { | 2272 | { |
2273 | // assumes that out of view range regions are disconnected by the previus region | ||
2274 | |||
1922 | List<GridRegion> neighbours = new List<GridRegion>(); | 2275 | List<GridRegion> neighbours = new List<GridRegion>(); |
1923 | RegionInfo m_regionInfo = sp.Scene.RegionInfo; | 2276 | Scene spScene = sp.Scene; |
2277 | RegionInfo m_regionInfo = spScene.RegionInfo; | ||
1924 | 2278 | ||
1925 | if (m_regionInfo != null) | 2279 | if (m_regionInfo != null) |
1926 | { | 2280 | { |
2281 | <<<<<<< HEAD | ||
1927 | neighbours = GetNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | 2282 | neighbours = GetNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); |
2283 | ======= | ||
2284 | neighbours = GetNeighbors(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY); | ||
2285 | >>>>>>> avn/ubitvar | ||
1928 | } | 2286 | } |
1929 | else | 2287 | else |
1930 | { | 2288 | { |
1931 | m_log.Debug("[ENTITY TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?"); | 2289 | m_log.Debug("[ENTITY TRANSFER MODULE]: m_regionInfo was null in EnableChildAgents, is this a NPC?"); |
1932 | } | 2290 | } |
1933 | 2291 | ||
1934 | /// We need to find the difference between the new regions where there are no child agents | 2292 | ulong currentRegionHandler = m_regionInfo.RegionHandle; |
1935 | /// and the regions where there are already child agents. We only send notification to the former. | ||
1936 | List<ulong> neighbourHandles = NeighbourHandles(neighbours); // on this region | ||
1937 | neighbourHandles.Add(sp.Scene.RegionInfo.RegionHandle); // add this region too | ||
1938 | List<ulong> previousRegionNeighbourHandles; | ||
1939 | 2293 | ||
1940 | if (sp.Scene.CapsModule != null) | 2294 | LinkedList<ulong> previousRegionNeighbourHandles; |
2295 | Dictionary<ulong, string> seeds; | ||
2296 | ICapabilitiesModule capsModule = spScene.CapsModule; | ||
2297 | |||
2298 | if (capsModule != null) | ||
1941 | { | 2299 | { |
1942 | previousRegionNeighbourHandles = | 2300 | seeds = new Dictionary<ulong, string>(capsModule.GetChildrenSeeds(sp.UUID)); |
1943 | new List<ulong>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID).Keys); | 2301 | previousRegionNeighbourHandles = new LinkedList<ulong>(seeds.Keys); |
1944 | } | 2302 | } |
1945 | else | 2303 | else |
1946 | { | 2304 | { |
1947 | previousRegionNeighbourHandles = new List<ulong>(); | 2305 | seeds = new Dictionary<ulong, string>(); |
2306 | previousRegionNeighbourHandles = new LinkedList<ulong>(); | ||
1948 | } | 2307 | } |
1949 | 2308 | ||
1950 | List<ulong> newRegions = NewNeighbours(neighbourHandles, previousRegionNeighbourHandles); | 2309 | IClientAPI spClient = sp.ControllingClient; |
1951 | List<ulong> oldRegions = OldNeighbours(neighbourHandles, previousRegionNeighbourHandles); | ||
1952 | |||
1953 | // Dump("Current Neighbors", neighbourHandles); | ||
1954 | // Dump("Previous Neighbours", previousRegionNeighbourHandles); | ||
1955 | // Dump("New Neighbours", newRegions); | ||
1956 | // Dump("Old Neighbours", oldRegions); | ||
1957 | 2310 | ||
1958 | /// Update the scene presence's known regions here on this region | 2311 | if (!seeds.ContainsKey(currentRegionHandler)) |
1959 | sp.DropOldNeighbours(oldRegions); | 2312 | seeds.Add(currentRegionHandler, spClient.RequestClientInfo().CapsPath); |
1960 | 2313 | ||
1961 | /// Collect as many seeds as possible | 2314 | AgentCircuitData currentAgentCircuit = |
1962 | Dictionary<ulong, string> seeds; | 2315 | spScene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); |
1963 | if (sp.Scene.CapsModule != null) | ||
1964 | seeds = new Dictionary<ulong, string>(sp.Scene.CapsModule.GetChildrenSeeds(sp.UUID)); | ||
1965 | else | ||
1966 | seeds = new Dictionary<ulong, string>(); | ||
1967 | 2316 | ||
1968 | //m_log.Debug(" !!! No. of seeds: " + seeds.Count); | ||
1969 | if (!seeds.ContainsKey(sp.Scene.RegionInfo.RegionHandle)) | ||
1970 | seeds.Add(sp.Scene.RegionInfo.RegionHandle, sp.ControllingClient.RequestClientInfo().CapsPath); | ||
1971 | |||
1972 | /// Create the necessary child agents | ||
1973 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); | 2317 | List<AgentCircuitData> cagents = new List<AgentCircuitData>(); |
2318 | List<ulong> newneighbours = new List<ulong>(); | ||
2319 | |||
1974 | foreach (GridRegion neighbour in neighbours) | 2320 | foreach (GridRegion neighbour in neighbours) |
1975 | { | 2321 | { |
1976 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | 2322 | ulong handler = neighbour.RegionHandle; |
2323 | |||
2324 | if (previousRegionNeighbourHandles.Contains(handler)) | ||
1977 | { | 2325 | { |
1978 | AgentCircuitData currentAgentCircuit = sp.Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); | 2326 | // agent already knows this region |
1979 | AgentCircuitData agent = sp.ControllingClient.RequestClientInfo(); | 2327 | previousRegionNeighbourHandles.Remove(handler); |
1980 | agent.BaseFolder = UUID.Zero; | 2328 | continue; |
1981 | agent.InventoryFolder = UUID.Zero; | 2329 | } |
1982 | agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour); | ||
1983 | agent.child = true; | ||
1984 | agent.Appearance = sp.Appearance; | ||
1985 | if (currentAgentCircuit != null) | ||
1986 | { | ||
1987 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
1988 | agent.IPAddress = currentAgentCircuit.IPAddress; | ||
1989 | agent.Viewer = currentAgentCircuit.Viewer; | ||
1990 | agent.Channel = currentAgentCircuit.Channel; | ||
1991 | agent.Mac = currentAgentCircuit.Mac; | ||
1992 | agent.Id0 = currentAgentCircuit.Id0; | ||
1993 | } | ||
1994 | 2330 | ||
1995 | if (newRegions.Contains(neighbour.RegionHandle)) | 2331 | if (handler == currentRegionHandler) |
1996 | { | 2332 | continue; |
1997 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); | ||
1998 | sp.AddNeighbourRegion(neighbour.RegionHandle, agent.CapsPath); | ||
1999 | seeds.Add(neighbour.RegionHandle, agent.CapsPath); | ||
2000 | } | ||
2001 | else | ||
2002 | { | ||
2003 | agent.CapsPath = sp.Scene.CapsModule.GetChildSeed(sp.UUID, neighbour.RegionHandle); | ||
2004 | } | ||
2005 | 2333 | ||
2006 | cagents.Add(agent); | 2334 | // a new region to add |
2335 | AgentCircuitData agent = spClient.RequestClientInfo(); | ||
2336 | agent.BaseFolder = UUID.Zero; | ||
2337 | agent.InventoryFolder = UUID.Zero; | ||
2338 | agent.startpos = sp.AbsolutePosition + CalculateOffset(sp, neighbour); | ||
2339 | agent.child = true; | ||
2340 | agent.Appearance = new AvatarAppearance(); | ||
2341 | agent.Appearance.AvatarHeight = sp.Appearance.AvatarHeight; | ||
2342 | |||
2343 | if (currentAgentCircuit != null) | ||
2344 | { | ||
2345 | agent.ServiceURLs = currentAgentCircuit.ServiceURLs; | ||
2346 | agent.IPAddress = currentAgentCircuit.IPAddress; | ||
2347 | agent.Viewer = currentAgentCircuit.Viewer; | ||
2348 | agent.Channel = currentAgentCircuit.Channel; | ||
2349 | agent.Mac = currentAgentCircuit.Mac; | ||
2350 | agent.Id0 = currentAgentCircuit.Id0; | ||
2007 | } | 2351 | } |
2008 | } | ||
2009 | 2352 | ||
2010 | /// Update all child agent with everyone's seeds | 2353 | newneighbours.Add(handler); |
2011 | foreach (AgentCircuitData a in cagents) | 2354 | agent.CapsPath = CapsUtil.GetRandomCapsObjectPath(); |
2012 | { | 2355 | seeds.Add(handler, agent.CapsPath); |
2013 | a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); | ||
2014 | } | ||
2015 | 2356 | ||
2016 | if (sp.Scene.CapsModule != null) | 2357 | agent.ChildrenCapSeeds = null; |
2017 | { | 2358 | cagents.Add(agent); |
2018 | sp.Scene.CapsModule.SetChildrenSeed(sp.UUID, seeds); | ||
2019 | } | 2359 | } |
2020 | sp.KnownRegions = seeds; | ||
2021 | //avatar.Scene.DumpChildrenSeeds(avatar.UUID); | ||
2022 | //avatar.DumpKnownRegions(); | ||
2023 | 2360 | ||
2024 | bool newAgent = false; | 2361 | if (previousRegionNeighbourHandles.Contains(currentRegionHandler)) |
2025 | int count = 0; | 2362 | previousRegionNeighbourHandles.Remove(currentRegionHandler); |
2026 | foreach (GridRegion neighbour in neighbours) | 2363 | |
2027 | { | 2364 | // previousRegionNeighbourHandles now contains regions to forget |
2028 | //m_log.WarnFormat("--> Going to send child agent to {0}", neighbour.RegionName); | 2365 | foreach (ulong handler in previousRegionNeighbourHandles) |
2029 | // Don't do it if there's already an agent in that region | 2366 | seeds.Remove(handler); |
2030 | if (newRegions.Contains(neighbour.RegionHandle)) | 2367 | |
2031 | newAgent = true; | 2368 | /// Update all child agent with everyone's seeds |
2032 | else | 2369 | // foreach (AgentCircuitData a in cagents) |
2033 | newAgent = false; | 2370 | // a.ChildrenCapSeeds = new Dictionary<ulong, string>(seeds); |
2034 | // continue; | 2371 | |
2372 | if (capsModule != null) | ||
2373 | capsModule.SetChildrenSeed(sp.UUID, seeds); | ||
2035 | 2374 | ||
2036 | if (neighbour.RegionHandle != sp.Scene.RegionInfo.RegionHandle) | 2375 | sp.KnownRegions = seeds; |
2376 | sp.SetNeighbourRegionSizeInfo(neighbours); | ||
2377 | |||
2378 | AgentPosition agentpos = new AgentPosition(); | ||
2379 | agentpos.AgentID = new UUID(sp.UUID.Guid); | ||
2380 | agentpos.SessionID = spClient.SessionId; | ||
2381 | agentpos.Size = sp.Appearance.AvatarSize; | ||
2382 | agentpos.Center = sp.CameraPosition; | ||
2383 | agentpos.Far = sp.DrawDistance; | ||
2384 | agentpos.Position = sp.AbsolutePosition; | ||
2385 | agentpos.Velocity = sp.Velocity; | ||
2386 | agentpos.RegionHandle = currentRegionHandler; | ||
2387 | agentpos.Throttles = spClient.GetThrottlesPacked(1); | ||
2388 | // agentpos.ChildrenCapSeeds = seeds; | ||
2389 | |||
2390 | Util.FireAndForget(delegate | ||
2391 | { | ||
2392 | Thread.Sleep(200); // the original delay that was at InformClientOfNeighbourAsync start | ||
2393 | int count = 0; | ||
2394 | |||
2395 | foreach (GridRegion neighbour in neighbours) | ||
2037 | { | 2396 | { |
2397 | ulong handler = neighbour.RegionHandle; | ||
2038 | try | 2398 | try |
2039 | { | 2399 | { |
2040 | // Let's put this back at sync, so that it doesn't clog | 2400 | if (newneighbours.Contains(handler)) |
2041 | // the network, especially for regions in the same physical server. | 2401 | { |
2042 | // We're really not in a hurry here. | 2402 | InformClientOfNeighbourAsync(sp, cagents[count], neighbour, |
2043 | InformClientOfNeighbourAsync(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent); | 2403 | neighbour.ExternalEndPoint, true); |
2044 | //InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync; | 2404 | count++; |
2045 | //d.BeginInvoke(sp, cagents[count], neighbour, neighbour.ExternalEndPoint, newAgent, | 2405 | } |
2046 | // InformClientOfNeighbourCompleted, | 2406 | else if (!previousRegionNeighbourHandles.Contains(handler)) |
2047 | // d); | 2407 | { |
2408 | spScene.SimulationService.UpdateAgent(neighbour, agentpos); | ||
2409 | } | ||
2048 | } | 2410 | } |
2049 | |||
2050 | catch (ArgumentOutOfRangeException) | 2411 | catch (ArgumentOutOfRangeException) |
2051 | { | 2412 | { |
2052 | m_log.ErrorFormat( | 2413 | m_log.ErrorFormat( |
2053 | "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", | 2414 | "[ENTITY TRANSFER MODULE]: Neighbour Regions response included the current region in the neighbour list. The following region will not display to the client: {0} for region {1} ({2}, {3}).", |
2054 | neighbour.ExternalHostName, | 2415 | neighbour.ExternalHostName, |
2055 | neighbour.RegionHandle, | 2416 | neighbour.RegionHandle, |
2056 | neighbour.RegionLocX, | 2417 | neighbour.RegionLocX, |
2057 | neighbour.RegionLocY); | 2418 | neighbour.RegionLocY); |
2058 | } | 2419 | } |
2059 | catch (Exception e) | 2420 | catch (Exception e) |
2060 | { | 2421 | { |
@@ -2071,13 +2432,106 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2071 | 2432 | ||
2072 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. | 2433 | // XXX: Well, decided to swallow the exception instead for now. Let us see how that goes. |
2073 | // throw e; | 2434 | // throw e; |
2435 | } | ||
2436 | } | ||
2437 | }); | ||
2438 | } | ||
2439 | |||
2440 | // Computes the difference between two region bases. | ||
2441 | // Returns a vector of world coordinates (meters) from base of first region to the second. | ||
2442 | // The first region is the home region of the passed scene presence. | ||
2443 | Vector3 CalculateOffset(ScenePresence sp, GridRegion neighbour) | ||
2444 | { | ||
2445 | return new Vector3(sp.Scene.RegionInfo.WorldLocX - neighbour.RegionLocX, | ||
2446 | sp.Scene.RegionInfo.WorldLocY - neighbour.RegionLocY, | ||
2447 | 0f); | ||
2448 | } | ||
2449 | |||
2074 | 2450 | ||
2451 | #region NotFoundLocationCache class | ||
2452 | // A collection of not found locations to make future lookups 'not found' lookups quick. | ||
2453 | // A simple expiring cache that keeps not found locations for some number of seconds. | ||
2454 | // A 'not found' location is presumed to be anywhere in the minimum sized region that | ||
2455 | // contains that point. A conservitive estimate. | ||
2456 | private class NotFoundLocationCache | ||
2457 | { | ||
2458 | private struct NotFoundLocation | ||
2459 | { | ||
2460 | public double minX, maxX, minY, maxY; | ||
2461 | public DateTime expireTime; | ||
2462 | } | ||
2463 | private List<NotFoundLocation> m_notFoundLocations = new List<NotFoundLocation>(); | ||
2464 | public NotFoundLocationCache() | ||
2465 | { | ||
2466 | } | ||
2467 | // Add an area to the list of 'not found' places. The area is the snapped region | ||
2468 | // area around the added point. | ||
2469 | public void Add(double pX, double pY) | ||
2470 | { | ||
2471 | lock (m_notFoundLocations) | ||
2472 | { | ||
2473 | if (!LockedContains(pX, pY)) | ||
2474 | { | ||
2475 | NotFoundLocation nfl = new NotFoundLocation(); | ||
2476 | // A not found location is not found for at least a whole region sized area | ||
2477 | nfl.minX = pX - (pX % (double)Constants.RegionSize); | ||
2478 | nfl.minY = pY - (pY % (double)Constants.RegionSize); | ||
2479 | nfl.maxX = nfl.minX + (double)Constants.RegionSize; | ||
2480 | nfl.maxY = nfl.minY + (double)Constants.RegionSize; | ||
2481 | nfl.expireTime = DateTime.Now + TimeSpan.FromSeconds(30); | ||
2482 | m_notFoundLocations.Add(nfl); | ||
2483 | } | ||
2484 | } | ||
2485 | |||
2486 | } | ||
2487 | // Test to see of this point is in any of the 'not found' areas. | ||
2488 | // Return 'true' if the point is found inside the 'not found' areas. | ||
2489 | public bool Contains(double pX, double pY) | ||
2490 | { | ||
2491 | bool ret = false; | ||
2492 | lock (m_notFoundLocations) | ||
2493 | ret = LockedContains(pX, pY); | ||
2494 | return ret; | ||
2495 | } | ||
2496 | private bool LockedContains(double pX, double pY) | ||
2497 | { | ||
2498 | bool ret = false; | ||
2499 | this.DoExpiration(); | ||
2500 | foreach (NotFoundLocation nfl in m_notFoundLocations) | ||
2501 | { | ||
2502 | if (pX >= nfl.minX && pX < nfl.maxX && pY >= nfl.minY && pY < nfl.maxY) | ||
2503 | { | ||
2504 | ret = true; | ||
2505 | break; | ||
2075 | } | 2506 | } |
2076 | } | 2507 | } |
2077 | count++; | 2508 | return ret; |
2509 | } | ||
2510 | private void DoExpiration() | ||
2511 | { | ||
2512 | List<NotFoundLocation> m_toRemove = null; | ||
2513 | DateTime now = DateTime.Now; | ||
2514 | foreach (NotFoundLocation nfl in m_notFoundLocations) | ||
2515 | { | ||
2516 | if (nfl.expireTime < now) | ||
2517 | { | ||
2518 | if (m_toRemove == null) | ||
2519 | m_toRemove = new List<NotFoundLocation>(); | ||
2520 | m_toRemove.Add(nfl); | ||
2521 | } | ||
2522 | } | ||
2523 | if (m_toRemove != null) | ||
2524 | { | ||
2525 | foreach (NotFoundLocation nfl in m_toRemove) | ||
2526 | m_notFoundLocations.Remove(nfl); | ||
2527 | m_toRemove.Clear(); | ||
2528 | } | ||
2078 | } | 2529 | } |
2079 | } | 2530 | } |
2531 | #endregion // NotFoundLocationCache class | ||
2532 | private NotFoundLocationCache m_notFoundLocationCache = new NotFoundLocationCache(); | ||
2080 | 2533 | ||
2534 | <<<<<<< HEAD | ||
2081 | // Computes the difference between two region bases. | 2535 | // Computes the difference between two region bases. |
2082 | // Returns a vector of world coordinates (meters) from base of first region to the second. | 2536 | // Returns a vector of world coordinates (meters) from base of first region to the second. |
2083 | // The first region is the home region of the passed scene presence. | 2537 | // The first region is the home region of the passed scene presence. |
@@ -2197,6 +2651,27 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2197 | double px, double py, uint pSizeHint) | 2651 | double px, double py, uint pSizeHint) |
2198 | { | 2652 | { |
2199 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: query, loc=<{1},{2}>", LogHeader, px, py); | 2653 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: query, loc=<{1},{2}>", LogHeader, px, py); |
2654 | ======= | ||
2655 | // needed for current OSG or old grid code | ||
2656 | |||
2657 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, double px, double py) | ||
2658 | { | ||
2659 | // Since we don't know how big the regions could be, we have to search a very large area | ||
2660 | // to find possible regions. | ||
2661 | return GetRegionContainingWorldLocation(pGridService, pScopeID, px, py, Constants.MaximumRegionSize); | ||
2662 | } | ||
2663 | |||
2664 | // Given a world position, get the GridRegion info for | ||
2665 | // the region containing that point. | ||
2666 | // Someday this should be a method on GridService. | ||
2667 | // 'pSizeHint' is the size of the source region but since the destination point can be anywhere | ||
2668 | // the size of the target region is unknown thus the search area might have to be very large. | ||
2669 | // Return 'null' if no such region exists. | ||
2670 | public GridRegion GetRegionContainingWorldLocation(IGridService pGridService, UUID pScopeID, | ||
2671 | double px, double py, uint pSizeHint) | ||
2672 | { | ||
2673 | m_log.DebugFormat("{0} GetRegionContainingWorldLocation: call, XY=<{1},{2}>", LogHeader, px, py); | ||
2674 | >>>>>>> avn/ubitvar | ||
2200 | GridRegion ret = null; | 2675 | GridRegion ret = null; |
2201 | const double fudge = 2.0; | 2676 | const double fudge = 2.0; |
2202 | 2677 | ||
@@ -2289,55 +2764,71 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2289 | private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg, | 2764 | private void InformClientOfNeighbourAsync(ScenePresence sp, AgentCircuitData a, GridRegion reg, |
2290 | IPEndPoint endPoint, bool newAgent) | 2765 | IPEndPoint endPoint, bool newAgent) |
2291 | { | 2766 | { |
2292 | // Let's wait just a little to give time to originating regions to catch up with closing child agents | ||
2293 | // after a cross here | ||
2294 | Thread.Sleep(500); | ||
2295 | 2767 | ||
2768 | <<<<<<< HEAD | ||
2296 | Scene scene = sp.Scene; | 2769 | Scene scene = sp.Scene; |
2297 | 2770 | ||
2298 | m_log.DebugFormat( | 2771 | m_log.DebugFormat( |
2299 | "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", | 2772 | "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", |
2300 | sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); | 2773 | sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); |
2774 | ======= | ||
2775 | if (newAgent) | ||
2776 | { | ||
2777 | Scene scene = sp.Scene; | ||
2778 | |||
2779 | m_log.DebugFormat( | ||
2780 | "[ENTITY TRANSFER MODULE]: Informing {0} {1} about neighbour {2} {3} at ({4},{5})", | ||
2781 | sp.Name, sp.UUID, reg.RegionName, endPoint, reg.RegionCoordX, reg.RegionCoordY); | ||
2782 | >>>>>>> avn/ubitvar | ||
2301 | 2783 | ||
2302 | string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); | 2784 | string capsPath = reg.ServerURI + CapsUtil.GetCapsSeedPath(a.CapsPath); |
2303 | 2785 | ||
2304 | string reason = String.Empty; | 2786 | string reason = String.Empty; |
2305 | 2787 | ||
2788 | <<<<<<< HEAD | ||
2306 | bool regionAccepted = scene.SimulationService.CreateAgent(null, reg, a, (uint)TeleportFlags.Default, out reason); | 2789 | bool regionAccepted = scene.SimulationService.CreateAgent(null, reg, a, (uint)TeleportFlags.Default, out reason); |
2790 | ======= | ||
2791 | bool regionAccepted = scene.SimulationService.CreateAgent(reg, a, (uint)TeleportFlags.Default, out reason); | ||
2792 | >>>>>>> avn/ubitvar | ||
2307 | 2793 | ||
2308 | if (regionAccepted && newAgent) | 2794 | if (regionAccepted) |
2309 | { | ||
2310 | if (m_eqModule != null) | ||
2311 | { | 2795 | { |
2312 | #region IP Translation for NAT | 2796 | // give time for createAgent to finish, since it is async and does grid services access |
2313 | IClientIPEndpoint ipepClient; | 2797 | Thread.Sleep(500); |
2314 | if (sp.ClientView.TryGet(out ipepClient)) | 2798 | |
2799 | if (m_eqModule != null) | ||
2315 | { | 2800 | { |
2316 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | 2801 | #region IP Translation for NAT |
2317 | } | 2802 | IClientIPEndpoint ipepClient; |
2318 | #endregion | 2803 | if (sp.ClientView.TryGet(out ipepClient)) |
2804 | { | ||
2805 | endPoint.Address = NetworkUtil.GetIPFor(ipepClient.EndPoint, endPoint.Address); | ||
2806 | } | ||
2807 | #endregion | ||
2319 | 2808 | ||
2320 | m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " + | 2809 | m_log.DebugFormat("{0} {1} is sending {2} EnableSimulator for neighbour region {3}(loc=<{4},{5}>,siz=<{6},{7}>) " + |
2321 | "and EstablishAgentCommunication with seed cap {8}", LogHeader, | 2810 | "and EstablishAgentCommunication with seed cap {8}", LogHeader, |
2322 | scene.RegionInfo.RegionName, sp.Name, | 2811 | scene.RegionInfo.RegionName, sp.Name, |
2323 | reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY , capsPath); | 2812 | reg.RegionName, reg.RegionLocX, reg.RegionLocY, reg.RegionSizeX, reg.RegionSizeY, capsPath); |
2324 | 2813 | ||
2325 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY); | 2814 | m_eqModule.EnableSimulator(reg.RegionHandle, endPoint, sp.UUID, reg.RegionSizeX, reg.RegionSizeY); |
2326 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY); | 2815 | m_eqModule.EstablishAgentCommunication(sp.UUID, endPoint, capsPath, reg.RegionHandle, reg.RegionSizeX, reg.RegionSizeY); |
2327 | } | 2816 | } |
2328 | else | 2817 | else |
2329 | { | 2818 | { |
2330 | sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint); | 2819 | sp.ControllingClient.InformClientOfNeighbour(reg.RegionHandle, endPoint); |
2331 | // TODO: make Event Queue disablable! | 2820 | // TODO: make Event Queue disablable! |
2821 | } | ||
2822 | |||
2823 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); | ||
2332 | } | 2824 | } |
2333 | 2825 | ||
2334 | m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Completed inform {0} {1} about neighbour {2}", sp.Name, sp.UUID, endPoint); | 2826 | if (!regionAccepted) |
2827 | m_log.WarnFormat( | ||
2828 | "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}", | ||
2829 | reg.RegionName, sp.Name, sp.UUID, reason); | ||
2335 | } | 2830 | } |
2336 | 2831 | ||
2337 | if (!regionAccepted) | ||
2338 | m_log.WarnFormat( | ||
2339 | "[ENTITY TRANSFER MODULE]: Region {0} did not accept {1} {2}: {3}", | ||
2340 | reg.RegionName, sp.Name, sp.UUID, reason); | ||
2341 | } | 2832 | } |
2342 | 2833 | ||
2343 | /// <summary> | 2834 | /// <summary> |
@@ -2357,6 +2848,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2357 | extent.Y = (float)Util.WorldToRegionLoc((uint)megaRegionSize.Y); | 2848 | extent.Y = (float)Util.WorldToRegionLoc((uint)megaRegionSize.Y); |
2358 | } | 2849 | } |
2359 | 2850 | ||
2851 | <<<<<<< HEAD | ||
2852 | ======= | ||
2853 | |||
2854 | >>>>>>> avn/ubitvar | ||
2360 | swCorner.X = Scene.RegionInfo.RegionLocX - 1; | 2855 | swCorner.X = Scene.RegionInfo.RegionLocX - 1; |
2361 | swCorner.Y = Scene.RegionInfo.RegionLocY - 1; | 2856 | swCorner.Y = Scene.RegionInfo.RegionLocY - 1; |
2362 | neCorner.X = Scene.RegionInfo.RegionLocX + extent.X; | 2857 | neCorner.X = Scene.RegionInfo.RegionLocX + extent.X; |
@@ -2370,7 +2865,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2370 | /// <param name="pRegionLocX"></param> | 2865 | /// <param name="pRegionLocX"></param> |
2371 | /// <param name="pRegionLocY"></param> | 2866 | /// <param name="pRegionLocY"></param> |
2372 | /// <returns></returns> | 2867 | /// <returns></returns> |
2868 | <<<<<<< HEAD | ||
2373 | protected List<GridRegion> GetNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) | 2869 | protected List<GridRegion> GetNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) |
2870 | ======= | ||
2871 | protected List<GridRegion> GetNeighbors(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY) | ||
2872 | >>>>>>> avn/ubitvar | ||
2374 | { | 2873 | { |
2375 | Scene pScene = avatar.Scene; | 2874 | Scene pScene = avatar.Scene; |
2376 | RegionInfo m_regionInfo = pScene.RegionInfo; | 2875 | RegionInfo m_regionInfo = pScene.RegionInfo; |
@@ -2381,6 +2880,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2381 | // view to include everything in the megaregion | 2880 | // view to include everything in the megaregion |
2382 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) | 2881 | if (m_regionCombinerModule == null || !m_regionCombinerModule.IsRootForMegaregion(Scene.RegionInfo.RegionID)) |
2383 | { | 2882 | { |
2883 | <<<<<<< HEAD | ||
2384 | // The area to check is as big as the current region. | 2884 | // The area to check is as big as the current region. |
2385 | // We presume all adjacent regions are the same size as this region. | 2885 | // We presume all adjacent regions are the same size as this region. |
2386 | uint dd = Math.Max((uint)avatar.Scene.DefaultDrawDistance, | 2886 | uint dd = Math.Max((uint)avatar.Scene.DefaultDrawDistance, |
@@ -2395,6 +2895,32 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2395 | neighbours | 2895 | neighbours |
2396 | = avatar.Scene.GridService.GetRegionRange( | 2896 | = avatar.Scene.GridService.GetRegionRange( |
2397 | m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); | 2897 | m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); |
2898 | ======= | ||
2899 | uint dd = (uint)avatar.DrawDistance; | ||
2900 | |||
2901 | // until avatar movement updates client connections, we need to seend at least this current region imediate Neighbors | ||
2902 | uint ddX = Math.Max(dd, Constants.RegionSize); | ||
2903 | uint ddY = Math.Max(dd, Constants.RegionSize); | ||
2904 | |||
2905 | ddX--; | ||
2906 | ddY--; | ||
2907 | |||
2908 | // reference to region edges. Should be avatar position | ||
2909 | uint startX = Util.RegionToWorldLoc(pRegionLocX); | ||
2910 | uint endX = startX + m_regionInfo.RegionSizeX; | ||
2911 | uint startY = Util.RegionToWorldLoc(pRegionLocY); | ||
2912 | uint endY = startY + m_regionInfo.RegionSizeY; | ||
2913 | |||
2914 | startX -= ddX; | ||
2915 | startY -= ddY; | ||
2916 | endX += ddX; | ||
2917 | endY += ddY; | ||
2918 | |||
2919 | neighbours | ||
2920 | = avatar.Scene.GridService.GetRegionRange( | ||
2921 | m_regionInfo.ScopeID, (int)startX, (int)endX, (int)startY, (int)endY); | ||
2922 | |||
2923 | >>>>>>> avn/ubitvar | ||
2398 | } | 2924 | } |
2399 | else | 2925 | else |
2400 | { | 2926 | { |
@@ -2408,6 +2934,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2408 | (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y)); | 2934 | (int)Util.RegionToWorldLoc((uint)swCorner.Y), (int)Util.RegionToWorldLoc((uint)neCorner.Y)); |
2409 | } | 2935 | } |
2410 | 2936 | ||
2937 | <<<<<<< HEAD | ||
2411 | // neighbours.ForEach( | 2938 | // neighbours.ForEach( |
2412 | // n => | 2939 | // n => |
2413 | // m_log.DebugFormat( | 2940 | // m_log.DebugFormat( |
@@ -2420,59 +2947,72 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2420 | r.RegionID == m_regionInfo.RegionID | 2947 | r.RegionID == m_regionInfo.RegionID |
2421 | || (r.RegionFlags != null && (r.RegionFlags & OpenSim.Framework.RegionFlags.RegionOnline) == 0)); | 2948 | || (r.RegionFlags != null && (r.RegionFlags & OpenSim.Framework.RegionFlags.RegionOnline) == 0)); |
2422 | 2949 | ||
2950 | ======= | ||
2951 | // The r.RegionFlags == null check only needs to be made for simulators before 2015-01-14 (pre 0.8.1). | ||
2952 | neighbours.RemoveAll( r => r.RegionID == m_regionInfo.RegionID ); | ||
2953 | |||
2954 | >>>>>>> avn/ubitvar | ||
2423 | return neighbours; | 2955 | return neighbours; |
2424 | } | 2956 | } |
2957 | #endregion | ||
2958 | |||
2959 | #region Agent Arrived | ||
2425 | 2960 | ||
2426 | private List<ulong> NewNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 2961 | public void AgentArrivedAtDestination(UUID id) |
2427 | { | 2962 | { |
2428 | return currentNeighbours.FindAll(delegate(ulong handle) { return !previousNeighbours.Contains(handle); }); | 2963 | m_entityTransferStateMachine.SetAgentArrivedAtDestination(id); |
2429 | } | 2964 | } |
2430 | 2965 | ||
2431 | // private List<ulong> CommonNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 2966 | #endregion |
2432 | // { | 2967 | |
2433 | // return currentNeighbours.FindAll(delegate(ulong handle) { return previousNeighbours.Contains(handle); }); | 2968 | #region Object Transfers |
2434 | // } | ||
2435 | 2969 | ||
2436 | private List<ulong> OldNeighbours(List<ulong> currentNeighbours, List<ulong> previousNeighbours) | 2970 | public GridRegion GetObjectDestination(SceneObjectGroup grp, Vector3 targetPosition,out Vector3 newpos) |
2437 | { | 2971 | { |
2438 | return previousNeighbours.FindAll(delegate(ulong handle) { return !currentNeighbours.Contains(handle); }); | 2972 | newpos = targetPosition; |
2439 | } | ||
2440 | 2973 | ||
2441 | private List<ulong> NeighbourHandles(List<GridRegion> neighbours) | 2974 | Scene scene = grp.Scene; |
2442 | { | 2975 | if (scene == null) |
2443 | List<ulong> handles = new List<ulong>(); | 2976 | return null; |
2444 | foreach (GridRegion reg in neighbours) | 2977 | |
2978 | int x = (int)targetPosition.X + (int)scene.RegionInfo.WorldLocX; | ||
2979 | if (targetPosition.X >= 0) | ||
2980 | x++; | ||
2981 | else | ||
2982 | x--; | ||
2983 | |||
2984 | int y = (int)targetPosition.Y + (int)scene.RegionInfo.WorldLocY; | ||
2985 | if (targetPosition.Y >= 0) | ||
2986 | y++; | ||
2987 | else | ||
2988 | y--; | ||
2989 | |||
2990 | |||
2991 | GridRegion neighbourRegion = scene.GridService.GetRegionByPosition(scene.RegionInfo.ScopeID,x,y); | ||
2992 | if (neighbourRegion == null) | ||
2445 | { | 2993 | { |
2446 | handles.Add(reg.RegionHandle); | 2994 | return null; |
2447 | } | 2995 | } |
2448 | return handles; | ||
2449 | } | ||
2450 | 2996 | ||
2451 | // private void Dump(string msg, List<ulong> handles) | 2997 | float newRegionSizeX = neighbourRegion.RegionSizeX; |
2452 | // { | 2998 | float newRegionSizeY = neighbourRegion.RegionSizeY; |
2453 | // m_log.InfoFormat("-------------- HANDLE DUMP ({0}) ---------", msg); | 2999 | if (newRegionSizeX == 0) |
2454 | // foreach (ulong handle in handles) | 3000 | newRegionSizeX = Constants.RegionSize; |
2455 | // { | 3001 | if (newRegionSizeY == 0) |
2456 | // uint x, y; | 3002 | newRegionSizeY = Constants.RegionSize; |
2457 | // Utils.LongToUInts(handle, out x, out y); | ||
2458 | // x = x / Constants.RegionSize; | ||
2459 | // y = y / Constants.RegionSize; | ||
2460 | // m_log.InfoFormat("({0}, {1})", x, y); | ||
2461 | // } | ||
2462 | // } | ||
2463 | 3003 | ||
2464 | #endregion | ||
2465 | 3004 | ||
2466 | #region Agent Arrived | 3005 | newpos.X = targetPosition.X - (neighbourRegion.RegionLocX - (int)scene.RegionInfo.WorldLocX); |
3006 | newpos.Y = targetPosition.Y - (neighbourRegion.RegionLocY - (int)scene.RegionInfo.WorldLocY); | ||
2467 | 3007 | ||
2468 | public void AgentArrivedAtDestination(UUID id) | ||
2469 | { | ||
2470 | m_entityTransferStateMachine.SetAgentArrivedAtDestination(id); | ||
2471 | } | ||
2472 | 3008 | ||
2473 | #endregion | 3009 | const float enterDistance = 0.2f; |
3010 | newpos.X = Util.Clamp(newpos.X, enterDistance, newRegionSizeX - enterDistance); | ||
3011 | newpos.Y = Util.Clamp(newpos.Y, enterDistance, newRegionSizeY - enterDistance); | ||
3012 | |||
3013 | return neighbourRegion; | ||
3014 | } | ||
2474 | 3015 | ||
2475 | #region Object Transfers | ||
2476 | 3016 | ||
2477 | /// <summary> | 3017 | /// <summary> |
2478 | /// Move the given scene object into a new region depending on which region its absolute position has moved | 3018 | /// Move the given scene object into a new region depending on which region its absolute position has moved |
@@ -2496,6 +3036,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2496 | if (scene == null) | 3036 | if (scene == null) |
2497 | return; | 3037 | return; |
2498 | 3038 | ||
3039 | <<<<<<< HEAD | ||
2499 | if (grp.RootPart.DIE_AT_EDGE) | 3040 | if (grp.RootPart.DIE_AT_EDGE) |
2500 | { | 3041 | { |
2501 | // We remove the object here | 3042 | // We remove the object here |
@@ -2510,6 +3051,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2510 | return; | 3051 | return; |
2511 | } | 3052 | } |
2512 | 3053 | ||
3054 | ======= | ||
3055 | >>>>>>> avn/ubitvar | ||
2513 | // Remember the old group position in case the region lookup fails so position can be restored. | 3056 | // Remember the old group position in case the region lookup fails so position can be restored. |
2514 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | 3057 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; |
2515 | 3058 | ||
@@ -2562,7 +3105,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2562 | /// true if the crossing itself was successful, false on failure | 3105 | /// true if the crossing itself was successful, false on failure |
2563 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region | 3106 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region |
2564 | /// </returns> | 3107 | /// </returns> |
2565 | protected bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent) | 3108 | public bool CrossPrimGroupIntoNewRegion(GridRegion destination, Vector3 newPosition, SceneObjectGroup grp, bool silent) |
2566 | { | 3109 | { |
2567 | //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); | 3110 | //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<"); |
2568 | 3111 | ||
@@ -2603,30 +3146,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
2603 | grp, e); | 3146 | grp, e); |
2604 | } | 3147 | } |
2605 | } | 3148 | } |
2606 | /* | ||
2607 | * done on caller ( not in attachments crossing for now) | ||
2608 | else | ||
2609 | { | ||
2610 | |||
2611 | if (!grp.IsDeleted) | ||
2612 | { | ||
2613 | PhysicsActor pa = grp.RootPart.PhysActor; | ||
2614 | if (pa != null) | ||
2615 | { | ||
2616 | pa.CrossingFailure(); | ||
2617 | if (grp.RootPart.KeyframeMotion != null) | ||
2618 | { | ||
2619 | // moved to KeyframeMotion.CrossingFailure | ||
2620 | // grp.RootPart.Velocity = Vector3.Zero; | ||
2621 | grp.RootPart.KeyframeMotion.CrossingFailure(); | ||
2622 | // grp.SendGroupRootTerseUpdate(); | ||
2623 | } | ||
2624 | } | ||
2625 | } | ||
2626 | |||
2627 | m_log.ErrorFormat("[ENTITY TRANSFER MODULE]: Prim crossing failed for {0}", grp); | ||
2628 | } | ||
2629 | */ | ||
2630 | } | 3149 | } |
2631 | else | 3150 | else |
2632 | { | 3151 | { |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs index 6a04acf..54ec751 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferStateMachine.cs | |||
@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
299 | id, m_mod.Scene.RegionInfo.RegionName, currentState)); | 299 | id, m_mod.Scene.RegionInfo.RegionName, currentState)); |
300 | } | 300 | } |
301 | 301 | ||
302 | int count = 200; | 302 | int count = 400; |
303 | 303 | ||
304 | // There should be no race condition here since no other code should be removing the agent transfer or | 304 | // There should be no race condition here since no other code should be removing the agent transfer or |
305 | // changing the state to another other than Transferring => ReceivedAtDestination. | 305 | // changing the state to another other than Transferring => ReceivedAtDestination. |
@@ -354,4 +354,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
354 | } | 354 | } |
355 | } | 355 | } |
356 | } | 356 | } |
357 | } \ No newline at end of file | 357 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs index fa23590..233b251 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs | |||
@@ -238,19 +238,19 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
238 | 238 | ||
239 | return region; | 239 | return region; |
240 | } | 240 | } |
241 | 241 | /* NEEDFIX | |
242 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) | 242 | protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg) |
243 | { | 243 | { |
244 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) | 244 | if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg)) |
245 | return true; | 245 | return true; |
246 | 246 | ||
247 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); | 247 | int flags = Scene.GridService.GetRegionFlags(Scene.RegionInfo.ScopeID, reg.RegionID); |
248 | if (flags == -1 /* no region in DB */ || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) | 248 | if (flags == -1 || (flags & (int)OpenSim.Framework.RegionFlags.Hyperlink) != 0) |
249 | return true; | 249 | return true; |
250 | 250 | ||
251 | return false; | 251 | return false; |
252 | } | 252 | } |
253 | 253 | */ | |
254 | protected override void AgentHasMovedAway(ScenePresence sp, bool logout) | 254 | protected override void AgentHasMovedAway(ScenePresence sp, bool logout) |
255 | { | 255 | { |
256 | base.AgentHasMovedAway(sp, logout); | 256 | base.AgentHasMovedAway(sp, logout); |
@@ -311,6 +311,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
311 | return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); | 311 | return base.CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout); |
312 | } | 312 | } |
313 | 313 | ||
314 | public void TriggerTeleportHome(UUID id, IClientAPI client) | ||
315 | { | ||
316 | TeleportHome(id, client); | ||
317 | } | ||
318 | |||
314 | protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) | 319 | protected override bool ValidateGenericConditions(ScenePresence sp, GridRegion reg, GridRegion finalDestination, uint teleportFlags, out string reason) |
315 | { | 320 | { |
316 | reason = "Please wear your grid's allowed appearance before teleporting to another grid"; | 321 | reason = "Please wear your grid's allowed appearance before teleporting to another grid"; |
@@ -429,11 +434,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
429 | // return base.UpdateAgent(reg, finalDestination, agentData, sp); | 434 | // return base.UpdateAgent(reg, finalDestination, agentData, sp); |
430 | //} | 435 | //} |
431 | 436 | ||
437 | <<<<<<< HEAD | ||
432 | public override void TriggerTeleportHome(UUID id, IClientAPI client) | 438 | public override void TriggerTeleportHome(UUID id, IClientAPI client) |
433 | { | 439 | { |
434 | TeleportHome(id, client); | 440 | TeleportHome(id, client); |
435 | } | 441 | } |
436 | 442 | ||
443 | ======= | ||
444 | >>>>>>> avn/ubitvar | ||
437 | public override bool TeleportHome(UUID id, IClientAPI client) | 445 | public override bool TeleportHome(UUID id, IClientAPI client) |
438 | { | 446 | { |
439 | m_log.DebugFormat( | 447 | m_log.DebugFormat( |
@@ -491,9 +499,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
491 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", | 499 | m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: teleporting user {0} {1} home to {2} via {3}:{4}", |
492 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); | 500 | aCircuit.firstname, aCircuit.lastname, finalDestination.RegionName, homeGatekeeper.ServerURI, homeGatekeeper.RegionName); |
493 | 501 | ||
494 | DoTeleport( | 502 | DoTeleport(sp, homeGatekeeper, finalDestination, position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); |
495 | sp, homeGatekeeper, finalDestination, | ||
496 | position, lookAt, (uint)(Constants.TeleportFlags.SetLastToTarget | Constants.TeleportFlags.ViaHome)); | ||
497 | return true; | 503 | return true; |
498 | } | 504 | } |
499 | 505 | ||
@@ -760,4 +766,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
760 | return region; | 766 | return region; |
761 | } | 767 | } |
762 | } | 768 | } |
763 | } \ No newline at end of file | 769 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 5a9efb8..dff9126 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -178,27 +178,36 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
178 | sbyte assetType, | 178 | sbyte assetType, |
179 | byte wearableType, uint nextOwnerMask, int creationDate) | 179 | byte wearableType, uint nextOwnerMask, int creationDate) |
180 | { | 180 | { |
181 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID); | 181 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}, transactionID {2}", name, |
182 | folderID, transactionID); | ||
182 | 183 | ||
183 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 184 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
184 | return; | 185 | return; |
185 | 186 | ||
186 | if (transactionID == UUID.Zero) | 187 | InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId); |
188 | InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f); | ||
189 | |||
190 | if (folder == null || folder.Owner != remoteClient.AgentId) | ||
191 | return; | ||
192 | |||
193 | if (transactionID != UUID.Zero) | ||
187 | { | 194 | { |
188 | ScenePresence presence; | 195 | IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; |
189 | if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 196 | if (agentTransactions != null) |
190 | { | 197 | { |
191 | byte[] data = null; | 198 | if (agentTransactions.HandleItemCreationFromTransaction( |
199 | remoteClient, transactionID, folderID, callbackID, description, | ||
200 | name, invType, assetType, wearableType, nextOwnerMask)) | ||
201 | return; | ||
202 | } | ||
203 | } | ||
192 | 204 | ||
193 | if (invType == (sbyte)InventoryType.Landmark && presence != null) | 205 | ScenePresence presence; |
194 | { | 206 | if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
195 | string suffix = string.Empty, prefix = string.Empty; | 207 | { |
196 | string strdata = GenerateLandmark(presence, out prefix, out suffix); | 208 | byte[] data = null; |
197 | data = Encoding.ASCII.GetBytes(strdata); | ||
198 | name = prefix + name; | ||
199 | description += suffix; | ||
200 | } | ||
201 | 209 | ||
210 | <<<<<<< HEAD | ||
202 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); | 211 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); |
203 | m_Scene.AssetService.Store(asset); | 212 | m_Scene.AssetService.Store(asset); |
204 | m_Scene.CreateNewInventoryItem( | 213 | m_Scene.CreateNewInventoryItem( |
@@ -206,21 +215,28 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
206 | name, description, 0, callbackID, asset.FullID, asset.Type, invType, nextOwnerMask, creationDate); | 215 | name, description, 0, callbackID, asset.FullID, asset.Type, invType, nextOwnerMask, creationDate); |
207 | } | 216 | } |
208 | else | 217 | else |
218 | ======= | ||
219 | if (invType == (sbyte)InventoryType.Landmark && presence != null) | ||
220 | >>>>>>> avn/ubitvar | ||
209 | { | 221 | { |
210 | m_log.ErrorFormat( | 222 | string suffix = string.Empty, prefix = string.Empty; |
211 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | 223 | string strdata = GenerateLandmark(presence, out prefix, out suffix); |
212 | remoteClient.AgentId); | 224 | data = Encoding.ASCII.GetBytes(strdata); |
225 | name = prefix + name; | ||
226 | description += suffix; | ||
213 | } | 227 | } |
228 | |||
229 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); | ||
230 | m_Scene.AssetService.Store(asset); | ||
231 | m_Scene.CreateNewInventoryItem( | ||
232 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, | ||
233 | name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID); | ||
214 | } | 234 | } |
215 | else | 235 | else |
216 | { | 236 | { |
217 | IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; | 237 | m_log.ErrorFormat( |
218 | if (agentTransactions != null) | 238 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", |
219 | { | 239 | remoteClient.AgentId); |
220 | agentTransactions.HandleItemCreationFromTransaction( | ||
221 | remoteClient, transactionID, folderID, callbackID, description, | ||
222 | name, invType, assetType, wearableType, nextOwnerMask); | ||
223 | } | ||
224 | } | 240 | } |
225 | } | 241 | } |
226 | 242 | ||
@@ -272,6 +288,20 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
272 | 288 | ||
273 | remoteClient.SendAlertMessage("Script saved"); | 289 | remoteClient.SendAlertMessage("Script saved"); |
274 | } | 290 | } |
291 | else if ((CustomInventoryType)item.InvType == CustomInventoryType.AnimationSet) | ||
292 | { | ||
293 | AnimationSet animSet = new AnimationSet(data); | ||
294 | if (!animSet.Validate(x => { | ||
295 | int perms = m_Scene.InventoryService.GetAssetPermissions(remoteClient.AgentId, x); | ||
296 | int required = (int)(PermissionMask.Transfer | PermissionMask.Copy); | ||
297 | if ((perms & required) != required) | ||
298 | return false; | ||
299 | return true; | ||
300 | })) | ||
301 | { | ||
302 | data = animSet.ToBytes(); | ||
303 | } | ||
304 | } | ||
275 | 305 | ||
276 | AssetBase asset = | 306 | AssetBase asset = |
277 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString()); | 307 | CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data, remoteClient.AgentId.ToString()); |
@@ -380,7 +410,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
380 | bool asAttachment) | 410 | bool asAttachment) |
381 | { | 411 | { |
382 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); | 412 | CoalescedSceneObjects coa = new CoalescedSceneObjects(UUID.Zero); |
383 | // Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); | 413 | Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>(); |
414 | // this possible is not needed if keyframes are saved | ||
415 | Dictionary<UUID, KeyframeMotion> originalKeyframes = new Dictionary<UUID, KeyframeMotion>(); | ||
384 | 416 | ||
385 | Dictionary<SceneObjectGroup, KeyframeMotion> group2Keyframe = new Dictionary<SceneObjectGroup, KeyframeMotion>(); | 417 | Dictionary<SceneObjectGroup, KeyframeMotion> group2Keyframe = new Dictionary<SceneObjectGroup, KeyframeMotion>(); |
386 | 418 | ||
@@ -388,6 +420,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
388 | { | 420 | { |
389 | if (objectGroup.RootPart.KeyframeMotion != null) | 421 | if (objectGroup.RootPart.KeyframeMotion != null) |
390 | { | 422 | { |
423 | <<<<<<< HEAD | ||
391 | objectGroup.RootPart.KeyframeMotion.Pause(); | 424 | objectGroup.RootPart.KeyframeMotion.Pause(); |
392 | group2Keyframe.Add(objectGroup, objectGroup.RootPart.KeyframeMotion); | 425 | group2Keyframe.Add(objectGroup, objectGroup.RootPart.KeyframeMotion); |
393 | objectGroup.RootPart.KeyframeMotion = null; | 426 | objectGroup.RootPart.KeyframeMotion = null; |
@@ -406,6 +439,48 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
406 | // originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; | 439 | // originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; |
407 | // | 440 | // |
408 | // objectGroup.AbsolutePosition = inventoryStoredPosition; | 441 | // objectGroup.AbsolutePosition = inventoryStoredPosition; |
442 | ======= | ||
443 | objectGroup.RootPart.KeyframeMotion.Suspend(); | ||
444 | } | ||
445 | objectGroup.RootPart.SetForce(Vector3.Zero); | ||
446 | objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false); | ||
447 | |||
448 | originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion; | ||
449 | objectGroup.RootPart.KeyframeMotion = null; | ||
450 | |||
451 | Vector3 inventoryStoredPosition = new Vector3 | ||
452 | (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize) | ||
453 | ? 250 | ||
454 | : objectGroup.AbsolutePosition.X) | ||
455 | , | ||
456 | (objectGroup.AbsolutePosition.Y > (int)Constants.RegionSize) | ||
457 | ? 250 | ||
458 | : objectGroup.AbsolutePosition.Y, | ||
459 | objectGroup.AbsolutePosition.Z); | ||
460 | |||
461 | Quaternion inventoryStoredRotation = objectGroup.GroupRotation; | ||
462 | originalPositions[objectGroup.UUID] = objectGroup.AbsolutePosition; | ||
463 | |||
464 | // Restore attachment data after trip through the sim | ||
465 | if (objectGroup.RootPart.AttachPoint > 0) | ||
466 | { | ||
467 | inventoryStoredPosition = objectGroup.RootPart.AttachedPos; | ||
468 | inventoryStoredRotation = objectGroup.RootPart.AttachRotation; | ||
469 | } | ||
470 | |||
471 | // Trees could be attached and it's been done, but it makes | ||
472 | // no sense. State must be preserved because it's the tree type | ||
473 | if (objectGroup.RootPart.Shape.PCode != (byte) PCode.Tree && | ||
474 | objectGroup.RootPart.Shape.PCode != (byte) PCode.NewTree) | ||
475 | { | ||
476 | objectGroup.RootPart.Shape.State = objectGroup.RootPart.AttachPoint; | ||
477 | if (objectGroup.RootPart.AttachPoint > 0) | ||
478 | objectGroup.RootPart.Shape.LastAttachPoint = objectGroup.RootPart.AttachPoint; | ||
479 | } | ||
480 | |||
481 | objectGroup.AbsolutePosition = inventoryStoredPosition; | ||
482 | objectGroup.RootPart.RotationOffset = inventoryStoredRotation; | ||
483 | >>>>>>> avn/ubitvar | ||
409 | 484 | ||
410 | // Make sure all bits but the ones we want are clear | 485 | // Make sure all bits but the ones we want are clear |
411 | // on take. | 486 | // on take. |
@@ -433,9 +508,14 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
433 | else | 508 | else |
434 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); | 509 | itemXml = SceneObjectSerializer.ToOriginalXmlFormat(objlist[0], !asAttachment); |
435 | 510 | ||
436 | // // Restore the position of each group now that it has been stored to inventory. | 511 | // Restore the position of each group now that it has been stored to inventory. |
437 | // foreach (SceneObjectGroup objectGroup in objlist) | 512 | foreach (SceneObjectGroup objectGroup in objlist) |
438 | // objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | 513 | { |
514 | objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID]; | ||
515 | objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID]; | ||
516 | if (objectGroup.RootPart.KeyframeMotion != null) | ||
517 | objectGroup.RootPart.KeyframeMotion.Resume(); | ||
518 | } | ||
439 | 519 | ||
440 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); | 520 | InventoryItemBase item = CreateItemForObject(action, remoteClient, objlist[0], folderID); |
441 | 521 | ||
@@ -492,7 +572,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
492 | item.Name = asset.Name; | 572 | item.Name = asset.Name; |
493 | item.AssetType = asset.Type; | 573 | item.AssetType = asset.Type; |
494 | 574 | ||
495 | AddPermissions(item, objlist[0], objlist, remoteClient); | 575 | //preserve perms on return |
576 | if(DeRezAction.Return == action) | ||
577 | AddPermissions(item, objlist[0], objlist, null); | ||
578 | else | ||
579 | AddPermissions(item, objlist[0], objlist, remoteClient); | ||
496 | 580 | ||
497 | m_Scene.AddInventoryItem(item); | 581 | m_Scene.AddInventoryItem(item); |
498 | 582 | ||
@@ -542,16 +626,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
542 | IClientAPI remoteClient) | 626 | IClientAPI remoteClient) |
543 | { | 627 | { |
544 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; | 628 | uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move | PermissionMask.Export) | 7; |
545 | uint allObjectsNextOwnerPerms = 0x7fffffff; | 629 | // For the porposes of inventory, an object is modify if the prims |
546 | uint allObjectsEveryOnePerms = 0x7fffffff; | 630 | // are modify. This allows renaming an object that contains no |
547 | uint allObjectsGroupPerms = 0x7fffffff; | 631 | // mod items. |
548 | |||
549 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) | 632 | foreach (SceneObjectGroup grp in objsForEffectivePermissions) |
550 | { | 633 | { |
551 | effectivePerms &= grp.GetEffectivePermissions(); | 634 | uint groupPerms = grp.GetEffectivePermissions(true); |
552 | allObjectsNextOwnerPerms &= grp.RootPart.NextOwnerMask; | 635 | if ((grp.RootPart.BaseMask & (uint)PermissionMask.Modify) != 0) |
553 | allObjectsEveryOnePerms &= grp.RootPart.EveryoneMask; | 636 | groupPerms |= (uint)PermissionMask.Modify; |
554 | allObjectsGroupPerms &= grp.RootPart.GroupMask; | 637 | |
638 | effectivePerms &= groupPerms; | ||
555 | } | 639 | } |
556 | effectivePerms |= (uint)PermissionMask.Move; | 640 | effectivePerms |= (uint)PermissionMask.Move; |
557 | 641 | ||
@@ -565,11 +649,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
565 | uint perms = effectivePerms; | 649 | uint perms = effectivePerms; |
566 | PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms); | 650 | PermissionsUtil.ApplyFoldedPermissions(effectivePerms, ref perms); |
567 | 651 | ||
568 | item.BasePermissions = perms & allObjectsNextOwnerPerms; | 652 | item.BasePermissions = perms & so.RootPart.NextOwnerMask; |
569 | item.CurrentPermissions = item.BasePermissions; | 653 | item.CurrentPermissions = item.BasePermissions; |
570 | item.NextPermissions = perms & allObjectsNextOwnerPerms; | 654 | item.NextPermissions = perms & so.RootPart.NextOwnerMask; |
571 | item.EveryOnePermissions = allObjectsEveryOnePerms & allObjectsNextOwnerPerms; | 655 | item.EveryOnePermissions = so.RootPart.EveryoneMask & so.RootPart.NextOwnerMask; |
572 | item.GroupPermissions = allObjectsGroupPerms & allObjectsNextOwnerPerms; | 656 | item.GroupPermissions = so.RootPart.GroupMask & so.RootPart.NextOwnerMask; |
573 | 657 | ||
574 | // apply next owner perms on rez | 658 | // apply next owner perms on rez |
575 | item.CurrentPermissions |= SceneObjectGroup.SLAM; | 659 | item.CurrentPermissions |= SceneObjectGroup.SLAM; |
@@ -585,9 +669,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
585 | 669 | ||
586 | item.BasePermissions = effectivePerms; | 670 | item.BasePermissions = effectivePerms; |
587 | item.CurrentPermissions = effectivePerms; | 671 | item.CurrentPermissions = effectivePerms; |
588 | item.NextPermissions = allObjectsNextOwnerPerms & effectivePerms; | 672 | item.NextPermissions = so.RootPart.NextOwnerMask & effectivePerms; |
589 | item.EveryOnePermissions = allObjectsEveryOnePerms & effectivePerms; | 673 | item.EveryOnePermissions = so.RootPart.EveryoneMask & effectivePerms; |
590 | item.GroupPermissions = allObjectsGroupPerms & effectivePerms; | 674 | item.GroupPermissions = so.RootPart.GroupMask & effectivePerms; |
591 | 675 | ||
592 | item.CurrentPermissions &= | 676 | item.CurrentPermissions &= |
593 | ((uint)PermissionMask.Copy | | 677 | ((uint)PermissionMask.Copy | |
@@ -743,7 +827,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
743 | if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId) | 827 | if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId) |
744 | { | 828 | { |
745 | InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); | 829 | InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID); |
746 | folder = m_Scene.InventoryService.GetFolder(f); | 830 | if (f != null) |
831 | folder = m_Scene.InventoryService.GetFolder(f); | ||
747 | 832 | ||
748 | if(folder.Type == 14 || folder.Type == 16) | 833 | if(folder.Type == 14 || folder.Type == 16) |
749 | { | 834 | { |
@@ -779,16 +864,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
779 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) | 864 | bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment) |
780 | { | 865 | { |
781 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); | 866 | // m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID); |
782 | |||
783 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); | 867 | InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); |
784 | item = m_Scene.InventoryService.GetItem(item); | 868 | item = m_Scene.InventoryService.GetItem(item); |
785 | 869 | ||
786 | if (item == null) | 870 | if (item == null) |
787 | { | 871 | { |
788 | m_log.WarnFormat( | ||
789 | "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()", | ||
790 | itemID, remoteClient.Name); | ||
791 | |||
792 | return null; | 872 | return null; |
793 | } | 873 | } |
794 | 874 | ||
@@ -856,12 +936,35 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
856 | pos -= bbox / 2; | 936 | pos -= bbox / 2; |
857 | } | 937 | } |
858 | 938 | ||
939 | int primcount = 0; | ||
940 | foreach (SceneObjectGroup g in objlist) | ||
941 | primcount += g.PrimCount; | ||
942 | |||
943 | if (!m_Scene.Permissions.CanRezObject( | ||
944 | primcount, remoteClient.AgentId, pos) | ||
945 | && !attachment) | ||
946 | { | ||
947 | // The client operates in no fail mode. It will | ||
948 | // have already removed the item from the folder | ||
949 | // if it's no copy. | ||
950 | // Put it back if it's not an attachment | ||
951 | // | ||
952 | if (item != null) | ||
953 | { | ||
954 | if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment)) | ||
955 | remoteClient.SendBulkUpdateInventory(item); | ||
956 | } | ||
957 | |||
958 | return null; | ||
959 | } | ||
960 | |||
859 | if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment)) | 961 | if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, veclist, attachment)) |
860 | return null; | 962 | return null; |
861 | 963 | ||
862 | for (int i = 0; i < objlist.Count; i++) | 964 | for (int i = 0; i < objlist.Count; i++) |
863 | { | 965 | { |
864 | group = objlist[i]; | 966 | group = objlist[i]; |
967 | SceneObjectPart rootPart = group.RootPart; | ||
865 | 968 | ||
866 | // m_log.DebugFormat( | 969 | // m_log.DebugFormat( |
867 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 970 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
@@ -909,7 +1012,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
909 | 1012 | ||
910 | if (attachment) | 1013 | if (attachment) |
911 | { | 1014 | { |
912 | group.RootPart.Flags |= PrimFlags.Phantom; | 1015 | // group.RootPart.Flags |= PrimFlags.Phantom; |
913 | group.IsAttachment = true; | 1016 | group.IsAttachment = true; |
914 | } | 1017 | } |
915 | 1018 | ||
@@ -934,8 +1037,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
934 | 1037 | ||
935 | if (!attachment) | 1038 | if (!attachment) |
936 | { | 1039 | { |
937 | SceneObjectPart rootPart = group.RootPart; | ||
938 | |||
939 | if (rootPart.Shape.PCode == (byte)PCode.Prim) | 1040 | if (rootPart.Shape.PCode == (byte)PCode.Prim) |
940 | group.ClearPartAttachmentData(); | 1041 | group.ClearPartAttachmentData(); |
941 | 1042 | ||
@@ -953,6 +1054,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
953 | // remoteClient.Name); | 1054 | // remoteClient.Name); |
954 | } | 1055 | } |
955 | 1056 | ||
1057 | group.SetGroup(remoteClient.ActiveGroupId, remoteClient); | ||
1058 | |||
956 | if (item != null) | 1059 | if (item != null) |
957 | DoPostRezWhenFromItem(item, attachment); | 1060 | DoPostRezWhenFromItem(item, attachment); |
958 | 1061 | ||
@@ -1033,10 +1136,16 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1033 | // object itself before we rez. | 1136 | // object itself before we rez. |
1034 | // | 1137 | // |
1035 | // Only do these for the first object if we are rezzing a coalescence. | 1138 | // Only do these for the first object if we are rezzing a coalescence. |
1036 | if (i == 0) | 1139 | // nahh dont mess with coalescence objects, |
1140 | // the name in inventory can be change for inventory purpuses only | ||
1141 | if (objlist.Count == 1) | ||
1037 | { | 1142 | { |
1038 | rootPart.Name = item.Name; | 1143 | rootPart.Name = item.Name; |
1039 | rootPart.Description = item.Description; | 1144 | rootPart.Description = item.Description; |
1145 | } | ||
1146 | |||
1147 | if ((item.Flags & (uint)InventoryItemFlags.ObjectSlamSale) != 0) | ||
1148 | { | ||
1040 | rootPart.ObjectSaleType = item.SaleType; | 1149 | rootPart.ObjectSaleType = item.SaleType; |
1041 | rootPart.SalePrice = item.SalePrice; | 1150 | rootPart.SalePrice = item.SalePrice; |
1042 | } | 1151 | } |
@@ -1047,17 +1156,55 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1047 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", | 1156 | // "[INVENTORY ACCESS MODULE]: rootPart.OwnedID {0}, item.Owner {1}, item.CurrentPermissions {2:X}", |
1048 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); | 1157 | // rootPart.OwnerID, item.Owner, item.CurrentPermissions); |
1049 | 1158 | ||
1050 | if ((rootPart.OwnerID != item.Owner) || (item.CurrentPermissions & SceneObjectGroup.SLAM) != 0) | 1159 | if ((rootPart.OwnerID != item.Owner) || |
1160 | (item.CurrentPermissions & 16) != 0 || | ||
1161 | (item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0) | ||
1051 | { | 1162 | { |
1052 | //Need to kill the for sale here | 1163 | //Need to kill the for sale here |
1053 | rootPart.ObjectSaleType = 0; | 1164 | rootPart.ObjectSaleType = 0; |
1054 | rootPart.SalePrice = 10; | 1165 | rootPart.SalePrice = 10; |
1055 | } | 1166 | |
1167 | if (m_Scene.Permissions.PropagatePermissions()) | ||
1168 | { | ||
1169 | foreach (SceneObjectPart part in so.Parts) | ||
1170 | { | ||
1171 | part.GroupMask = 0; // DO NOT propagate here | ||
1056 | 1172 | ||
1057 | foreach (SceneObjectPart part in so.Parts) | 1173 | part.LastOwnerID = part.OwnerID; |
1174 | part.OwnerID = item.Owner; | ||
1175 | part.Inventory.ChangeInventoryOwner(item.Owner); | ||
1176 | } | ||
1177 | |||
1178 | so.ApplyNextOwnerPermissions(); | ||
1179 | |||
1180 | // In case the user has changed flags on a received item | ||
1181 | // we have to apply those changes after the slam. Else we | ||
1182 | // get a net loss of permissions | ||
1183 | foreach (SceneObjectPart part in so.Parts) | ||
1184 | { | ||
1185 | if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0) | ||
1186 | { | ||
1187 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
1188 | part.EveryoneMask = item.EveryOnePermissions & part.BaseMask; | ||
1189 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
1190 | part.NextOwnerMask = item.NextPermissions & part.BaseMask; | ||
1191 | } | ||
1192 | } | ||
1193 | } | ||
1194 | } | ||
1195 | else | ||
1058 | { | 1196 | { |
1059 | part.FromUserInventoryItemID = fromUserInventoryItemId; | 1197 | foreach (SceneObjectPart part in so.Parts) |
1060 | part.ApplyPermissionsOnRez(item, true, m_Scene); | 1198 | { |
1199 | part.FromUserInventoryItemID = fromUserInventoryItemId; | ||
1200 | |||
1201 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0) | ||
1202 | part.EveryoneMask = item.EveryOnePermissions; | ||
1203 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0) | ||
1204 | part.NextOwnerMask = item.NextPermissions; | ||
1205 | if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0) | ||
1206 | part.GroupMask = item.GroupPermissions; | ||
1207 | } | ||
1061 | } | 1208 | } |
1062 | 1209 | ||
1063 | rootPart.TrimPermissions(); | 1210 | rootPart.TrimPermissions(); |
diff --git a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs index 7ecbd26..a536757 100644 --- a/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs +++ b/OpenSim/Region/CoreModules/Framework/UserManagement/UserManagementModule.cs | |||
@@ -336,6 +336,104 @@ namespace OpenSim.Region.CoreModules.Framework.UserManagement | |||
336 | } | 336 | } |
337 | } | 337 | } |
338 | 338 | ||
339 | <<<<<<< HEAD | ||
340 | ======= | ||
341 | /// <summary> | ||
342 | /// | ||
343 | /// </summary> | ||
344 | /// <param name="uuid"></param> | ||
345 | /// <param name="names">Caller please provide a properly instantiated array for names, string[2]</param> | ||
346 | /// <returns></returns> | ||
347 | private bool TryGetUserNames(UUID uuid, string[] names) | ||
348 | { | ||
349 | if (names == null) | ||
350 | names = new string[2]; | ||
351 | |||
352 | if (TryGetUserNamesFromCache(uuid, names)) | ||
353 | return true; | ||
354 | |||
355 | if (TryGetUserNamesFromServices(uuid, names)) | ||
356 | return true; | ||
357 | |||
358 | return false; | ||
359 | } | ||
360 | |||
361 | private bool TryGetUserNamesFromCache(UUID uuid, string[] names) | ||
362 | { | ||
363 | lock (m_UserCache) | ||
364 | { | ||
365 | if (m_UserCache.ContainsKey(uuid)) | ||
366 | { | ||
367 | names[0] = m_UserCache[uuid].FirstName; | ||
368 | names[1] = m_UserCache[uuid].LastName; | ||
369 | |||
370 | return true; | ||
371 | } | ||
372 | } | ||
373 | |||
374 | return false; | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// Try to get the names bound to the given uuid, from the services. | ||
379 | /// </summary> | ||
380 | /// <returns>True if the name was found, false if not.</returns> | ||
381 | /// <param name='uuid'></param> | ||
382 | /// <param name='names'>The array of names if found. If not found, then names[0] = "Unknown" and names[1] = "User"</param> | ||
383 | private bool TryGetUserNamesFromServices(UUID uuid, string[] names) | ||
384 | { | ||
385 | UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(UUID.Zero, uuid); | ||
386 | |||
387 | if (account != null) | ||
388 | { | ||
389 | names[0] = account.FirstName; | ||
390 | names[1] = account.LastName; | ||
391 | |||
392 | UserData user = new UserData(); | ||
393 | user.FirstName = account.FirstName; | ||
394 | user.LastName = account.LastName; | ||
395 | |||
396 | lock (m_UserCache) | ||
397 | m_UserCache[uuid] = user; | ||
398 | |||
399 | return true; | ||
400 | } | ||
401 | else | ||
402 | { | ||
403 | // Let's try the GridUser service | ||
404 | GridUserInfo uInfo = m_Scenes[0].GridUserService.GetGridUserInfo(uuid.ToString()); | ||
405 | if (uInfo != null) | ||
406 | { | ||
407 | string url, first, last, tmp; | ||
408 | UUID u; | ||
409 | if (Util.ParseUniversalUserIdentifier(uInfo.UserID, out u, out url, out first, out last, out tmp)) | ||
410 | { | ||
411 | AddUser(uuid, first, last, url); | ||
412 | |||
413 | if (m_UserCache.ContainsKey(uuid)) | ||
414 | { | ||
415 | names[0] = m_UserCache[uuid].FirstName; | ||
416 | names[1] = m_UserCache[uuid].LastName; | ||
417 | |||
418 | return true; | ||
419 | } | ||
420 | } | ||
421 | else | ||
422 | m_log.DebugFormat("[USER MANAGEMENT MODULE]: Unable to parse UUI {0}", uInfo.UserID); | ||
423 | } | ||
424 | // else | ||
425 | // { | ||
426 | // m_log.DebugFormat("[USER MANAGEMENT MODULE]: No grid user found for {0}", uuid); | ||
427 | // } | ||
428 | |||
429 | names[0] = "Unknown"; | ||
430 | names[1] = "UserUMMTGUN9"; | ||
431 | |||
432 | return false; | ||
433 | } | ||
434 | } | ||
435 | |||
436 | >>>>>>> avn/ubitvar | ||
339 | #region IUserManagement | 437 | #region IUserManagement |
340 | 438 | ||
341 | public UUID GetUserIdByName(string name) | 439 | public UUID GetUserIdByName(string name) |
diff --git a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs index ea5b34e..a5c7543 100644 --- a/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs +++ b/OpenSim/Region/CoreModules/Hypergrid/HGWorldMapModule.cs | |||
@@ -138,9 +138,9 @@ namespace OpenSim.Region.CoreModules.Hypergrid | |||
138 | } | 138 | } |
139 | } | 139 | } |
140 | 140 | ||
141 | protected override List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 141 | protected override List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
142 | { | 142 | { |
143 | List<MapBlockData> mapBlocks = base.GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); | 143 | List<MapBlockData> mapBlocks = base.GetAndSendBlocksInternal(remoteClient, minX, minY, maxX, maxY, flag); |
144 | lock (m_SeenMapBlocks) | 144 | lock (m_SeenMapBlocks) |
145 | { | 145 | { |
146 | if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) | 146 | if (!m_SeenMapBlocks.ContainsKey(remoteClient.AgentId)) |
diff --git a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs index b1f3f9b..235fbbb 100644 --- a/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs +++ b/OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs | |||
@@ -28,15 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Linq; | ||
32 | using System.Net; | 31 | using System.Net; |
33 | using System.Net.Mail; | 32 | using System.Net.Mail; |
34 | using System.Net.Security; | 33 | using System.Net.Security; |
35 | using System.Reflection; | ||
36 | using System.Text; | 34 | using System.Text; |
37 | using System.Threading; | 35 | using System.Threading; |
38 | using System.Security.Cryptography.X509Certificates; | 36 | using System.Security.Cryptography.X509Certificates; |
39 | using log4net; | ||
40 | using Nini.Config; | 37 | using Nini.Config; |
41 | using OpenMetaverse; | 38 | using OpenMetaverse; |
42 | using OpenSim.Framework; | 39 | using OpenSim.Framework; |
@@ -46,6 +43,7 @@ using OpenSim.Framework.Servers.HttpServer; | |||
46 | using OpenSim.Region.Framework.Interfaces; | 43 | using OpenSim.Region.Framework.Interfaces; |
47 | using OpenSim.Region.Framework.Scenes; | 44 | using OpenSim.Region.Framework.Scenes; |
48 | using Mono.Addins; | 45 | using Mono.Addins; |
46 | using Amib.Threading; | ||
49 | 47 | ||
50 | /***************************************************** | 48 | /***************************************************** |
51 | * | 49 | * |
@@ -109,6 +107,7 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
109 | private Dictionary<UUID, HttpRequestClass> m_pendingRequests; | 107 | private Dictionary<UUID, HttpRequestClass> m_pendingRequests; |
110 | private Scene m_scene; | 108 | private Scene m_scene; |
111 | // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); | 109 | // private Queue<HttpRequestClass> rpcQueue = new Queue<HttpRequestClass>(); |
110 | public static SmartThreadPool ThreadPool = null; | ||
112 | 111 | ||
113 | public HttpRequestModule() | 112 | public HttpRequestModule() |
114 | { | 113 | { |
@@ -291,29 +290,18 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
291 | return true; | 290 | return true; |
292 | } | 291 | } |
293 | 292 | ||
294 | public void StopHttpRequestsForScript(UUID id) | 293 | public void StopHttpRequest(uint m_localID, UUID m_itemID) |
295 | { | 294 | { |
296 | if (m_pendingRequests != null) | 295 | if (m_pendingRequests != null) |
297 | { | 296 | { |
298 | List<UUID> keysToRemove = null; | ||
299 | |||
300 | lock (HttpListLock) | 297 | lock (HttpListLock) |
301 | { | 298 | { |
302 | foreach (HttpRequestClass req in m_pendingRequests.Values) | 299 | HttpRequestClass tmpReq; |
300 | if (m_pendingRequests.TryGetValue(m_itemID, out tmpReq)) | ||
303 | { | 301 | { |
304 | if (req.ItemID == id) | 302 | tmpReq.Stop(); |
305 | { | 303 | m_pendingRequests.Remove(m_itemID); |
306 | req.Stop(); | ||
307 | |||
308 | if (keysToRemove == null) | ||
309 | keysToRemove = new List<UUID>(); | ||
310 | |||
311 | keysToRemove.Add(req.ReqID); | ||
312 | } | ||
313 | } | 304 | } |
314 | |||
315 | if (keysToRemove != null) | ||
316 | keysToRemove.ForEach(keyToRemove => m_pendingRequests.Remove(keyToRemove)); | ||
317 | } | 305 | } |
318 | } | 306 | } |
319 | } | 307 | } |
@@ -331,13 +319,19 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
331 | { | 319 | { |
332 | lock (HttpListLock) | 320 | lock (HttpListLock) |
333 | { | 321 | { |
334 | foreach (HttpRequestClass req in m_pendingRequests.Values) | 322 | foreach (UUID luid in m_pendingRequests.Keys) |
335 | { | 323 | { |
336 | if (req.Finished) | 324 | HttpRequestClass tmpReq; |
337 | return req; | 325 | |
326 | if (m_pendingRequests.TryGetValue(luid, out tmpReq)) | ||
327 | { | ||
328 | if (tmpReq.Finished) | ||
329 | { | ||
330 | return tmpReq; | ||
331 | } | ||
332 | } | ||
338 | } | 333 | } |
339 | } | 334 | } |
340 | |||
341 | return null; | 335 | return null; |
342 | } | 336 | } |
343 | 337 | ||
@@ -364,9 +358,34 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
364 | m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); | 358 | m_proxyurl = config.Configs["Startup"].GetString("HttpProxy"); |
365 | m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); | 359 | m_proxyexcepts = config.Configs["Startup"].GetString("HttpProxyExceptions"); |
366 | 360 | ||
361 | <<<<<<< HEAD | ||
367 | m_outboundUrlFilter = new OutboundUrlFilter("Script HTTP request module", config); | 362 | m_outboundUrlFilter = new OutboundUrlFilter("Script HTTP request module", config); |
363 | ======= | ||
364 | int maxThreads = 15; | ||
365 | |||
366 | IConfig httpConfig = config.Configs["HttpRequestModule"]; | ||
367 | if (httpConfig != null) | ||
368 | { | ||
369 | maxThreads = httpConfig.GetInt("MaxPoolThreads", maxThreads); | ||
370 | } | ||
371 | >>>>>>> avn/ubitvar | ||
368 | 372 | ||
369 | m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); | 373 | m_pendingRequests = new Dictionary<UUID, HttpRequestClass>(); |
374 | |||
375 | // First instance sets this up for all sims | ||
376 | if (ThreadPool == null) | ||
377 | { | ||
378 | STPStartInfo startInfo = new STPStartInfo(); | ||
379 | startInfo.IdleTimeout = 20000; | ||
380 | startInfo.MaxWorkerThreads = maxThreads; | ||
381 | startInfo.MinWorkerThreads = 1; | ||
382 | startInfo.ThreadPriority = ThreadPriority.BelowNormal; | ||
383 | startInfo.StartSuspended = true; | ||
384 | startInfo.ThreadPoolName = "ScriptsHttpReq"; | ||
385 | |||
386 | ThreadPool = new SmartThreadPool(startInfo); | ||
387 | ThreadPool.Start(); | ||
388 | } | ||
370 | } | 389 | } |
371 | 390 | ||
372 | public void AddRegion(Scene scene) | 391 | public void AddRegion(Scene scene) |
@@ -410,8 +429,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
410 | 429 | ||
411 | public class HttpRequestClass : IServiceRequest | 430 | public class HttpRequestClass : IServiceRequest |
412 | { | 431 | { |
413 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
414 | |||
415 | // Constants for parameters | 432 | // Constants for parameters |
416 | // public const int HTTP_BODY_MAXLENGTH = 2; | 433 | // public const int HTTP_BODY_MAXLENGTH = 2; |
417 | // public const int HTTP_METHOD = 0; | 434 | // public const int HTTP_METHOD = 0; |
@@ -438,6 +455,8 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
438 | public string HttpMIMEType = "text/plain;charset=utf-8"; | 455 | public string HttpMIMEType = "text/plain;charset=utf-8"; |
439 | public int HttpTimeout; | 456 | public int HttpTimeout; |
440 | public bool HttpVerifyCert = true; | 457 | public bool HttpVerifyCert = true; |
458 | public IWorkItemResult WorkItem = null; | ||
459 | |||
441 | //public bool HttpVerboseThrottle = true; // not implemented | 460 | //public bool HttpVerboseThrottle = true; // not implemented |
442 | public List<string> HttpCustomHeaders = null; | 461 | public List<string> HttpCustomHeaders = null; |
443 | public bool HttpPragmaNoCache = true; | 462 | public bool HttpPragmaNoCache = true; |
@@ -485,15 +504,44 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
485 | 504 | ||
486 | public void Process() | 505 | public void Process() |
487 | { | 506 | { |
507 | _finished = false; | ||
508 | |||
509 | lock (HttpRequestModule.ThreadPool) | ||
510 | WorkItem = HttpRequestModule.ThreadPool.QueueWorkItem(new WorkItemCallback(StpSendWrapper), null); | ||
511 | } | ||
512 | |||
513 | private object StpSendWrapper(object o) | ||
514 | { | ||
488 | SendRequest(); | 515 | SendRequest(); |
516 | return null; | ||
489 | } | 517 | } |
490 | 518 | ||
519 | /* | ||
520 | * TODO: More work on the response codes. Right now | ||
521 | * returning 200 for success or 499 for exception | ||
522 | */ | ||
523 | |||
491 | public void SendRequest() | 524 | public void SendRequest() |
492 | { | 525 | { |
526 | HttpWebResponse response = null; | ||
527 | Stream resStream = null; | ||
528 | StringBuilder sb = new StringBuilder(); | ||
529 | byte[] buf = new byte[8192]; | ||
530 | string tempString = null; | ||
531 | int count = 0; | ||
532 | |||
493 | try | 533 | try |
494 | { | 534 | { |
535 | <<<<<<< HEAD | ||
495 | Request = (HttpWebRequest)WebRequest.Create(Url); | 536 | Request = (HttpWebRequest)WebRequest.Create(Url); |
496 | Request.AllowAutoRedirect = false; | 537 | Request.AllowAutoRedirect = false; |
538 | ======= | ||
539 | Request = (HttpWebRequest) WebRequest.Create(Url); | ||
540 | |||
541 | //This works around some buggy HTTP Servers like Lighttpd | ||
542 | Request.ServicePoint.Expect100Continue = false; | ||
543 | |||
544 | >>>>>>> avn/ubitvar | ||
497 | Request.Method = HttpMethod; | 545 | Request.Method = HttpMethod; |
498 | Request.ContentType = HttpMIMEType; | 546 | Request.ContentType = HttpMIMEType; |
499 | 547 | ||
@@ -501,7 +549,6 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
501 | { | 549 | { |
502 | // We could hijack Connection Group Name to identify | 550 | // We could hijack Connection Group Name to identify |
503 | // a desired security exception. But at the moment we'll use a dummy header instead. | 551 | // a desired security exception. But at the moment we'll use a dummy header instead. |
504 | // Request.ConnectionGroupName = "NoVerify"; | ||
505 | Request.Headers.Add("NoVerifyCert", "true"); | 552 | Request.Headers.Add("NoVerifyCert", "true"); |
506 | } | 553 | } |
507 | // else | 554 | // else |
@@ -534,14 +581,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
534 | } | 581 | } |
535 | } | 582 | } |
536 | 583 | ||
537 | if (ResponseHeaders != null) | 584 | foreach (KeyValuePair<string, string> entry in ResponseHeaders) |
538 | { | 585 | if (entry.Key.ToLower().Equals("user-agent")) |
539 | foreach (KeyValuePair<string, string> entry in ResponseHeaders) | 586 | Request.UserAgent = entry.Value; |
540 | if (entry.Key.ToLower().Equals("user-agent") && Request is HttpWebRequest) | 587 | else |
541 | ((HttpWebRequest)Request).UserAgent = entry.Value; | 588 | Request.Headers[entry.Key] = entry.Value; |
542 | else | ||
543 | Request.Headers[entry.Key] = entry.Value; | ||
544 | } | ||
545 | 589 | ||
546 | // Encode outbound data | 590 | // Encode outbound data |
547 | if (!string.IsNullOrEmpty(OutboundBody)) | 591 | if (!string.IsNullOrEmpty(OutboundBody)) |
@@ -553,12 +597,11 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
553 | bstream.Write(data, 0, data.Length); | 597 | bstream.Write(data, 0, data.Length); |
554 | } | 598 | } |
555 | 599 | ||
600 | Request.Timeout = HttpTimeout; | ||
556 | try | 601 | try |
557 | { | 602 | { |
558 | IAsyncResult result = (IAsyncResult)Request.BeginGetResponse(ResponseCallback, null); | 603 | // execute the request |
559 | 604 | response = (HttpWebResponse) Request.GetResponse(); | |
560 | ThreadPool.RegisterWaitForSingleObject( | ||
561 | result.AsyncWaitHandle, new WaitOrTimerCallback(TimeoutCallback), null, HttpTimeout, true); | ||
562 | } | 605 | } |
563 | catch (WebException e) | 606 | catch (WebException e) |
564 | { | 607 | { |
@@ -566,65 +609,74 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
566 | { | 609 | { |
567 | throw; | 610 | throw; |
568 | } | 611 | } |
612 | response = (HttpWebResponse)e.Response; | ||
613 | } | ||
569 | 614 | ||
570 | HttpWebResponse response = (HttpWebResponse)e.Response; | 615 | Status = (int)response.StatusCode; |
571 | 616 | ||
572 | Status = (int)response.StatusCode; | 617 | resStream = response.GetResponseStream(); |
573 | ResponseBody = response.StatusDescription; | ||
574 | _finished = true; | ||
575 | } | ||
576 | } | ||
577 | catch (Exception e) | ||
578 | { | ||
579 | // m_log.Debug( | ||
580 | // string.Format("[SCRIPTS HTTP REQUESTS]: Exception on request to {0} for {1} ", Url, ItemID), e); | ||
581 | 618 | ||
582 | Status = (int)OSHttpStatusCode.ClientErrorJoker; | 619 | do |
583 | ResponseBody = e.Message; | 620 | { |
584 | _finished = true; | 621 | // fill the buffer with data |
585 | } | 622 | count = resStream.Read(buf, 0, buf.Length); |
586 | } | ||
587 | 623 | ||
588 | private void ResponseCallback(IAsyncResult ar) | 624 | // make sure we read some data |
589 | { | 625 | if (count != 0) |
590 | HttpWebResponse response = null; | 626 | { |
627 | // translate from bytes to ASCII text | ||
628 | tempString = Util.UTF8.GetString(buf, 0, count); | ||
591 | 629 | ||
592 | try | 630 | // continue building the string |
631 | sb.Append(tempString); | ||
632 | if (sb.Length > 2048) | ||
633 | break; | ||
634 | } | ||
635 | } while (count > 0); // any more data to read? | ||
636 | |||
637 | ResponseBody = sb.ToString().Replace("\r", ""); | ||
638 | } | ||
639 | catch (WebException e) | ||
593 | { | 640 | { |
594 | try | 641 | if (e.Status == WebExceptionStatus.ProtocolError) |
595 | { | ||
596 | response = (HttpWebResponse)Request.EndGetResponse(ar); | ||
597 | } | ||
598 | catch (WebException e) | ||
599 | { | 642 | { |
600 | if (e.Status != WebExceptionStatus.ProtocolError) | 643 | HttpWebResponse webRsp = (HttpWebResponse)((WebException)e).Response; |
644 | Status = (int)webRsp.StatusCode; | ||
645 | try | ||
601 | { | 646 | { |
602 | throw; | 647 | using (Stream responseStream = webRsp.GetResponseStream()) |
648 | { | ||
649 | ResponseBody = responseStream.GetStreamString(); | ||
650 | } | ||
603 | } | 651 | } |
604 | 652 | catch | |
605 | response = (HttpWebResponse)e.Response; | 653 | { |
654 | ResponseBody = webRsp.StatusDescription; | ||
655 | } | ||
656 | } | ||
657 | else | ||
658 | { | ||
659 | Status = (int)OSHttpStatusCode.ClientErrorJoker; | ||
660 | ResponseBody = e.Message; | ||
606 | } | 661 | } |
607 | 662 | ||
608 | Status = (int)response.StatusCode; | 663 | if (ResponseBody == null) |
664 | ResponseBody = String.Empty; | ||
609 | 665 | ||
610 | using (Stream stream = response.GetResponseStream()) | 666 | _finished = true; |
611 | { | 667 | return; |
612 | StreamReader reader = new StreamReader(stream, Encoding.UTF8); | ||
613 | ResponseBody = reader.ReadToEnd(); | ||
614 | } | ||
615 | } | 668 | } |
616 | catch (Exception e) | 669 | catch (Exception e) |
617 | { | 670 | { |
618 | Status = (int)OSHttpStatusCode.ClientErrorJoker; | 671 | // Don't crash on anything else |
619 | ResponseBody = e.Message; | ||
620 | |||
621 | // m_log.Debug( | ||
622 | // string.Format("[SCRIPTS HTTP REQUESTS]: Exception on response to {0} for {1} ", Url, ItemID), e); | ||
623 | } | 672 | } |
624 | finally | 673 | finally |
625 | { | 674 | { |
675 | if (resStream != null) | ||
676 | resStream.Close(); | ||
626 | if (response != null) | 677 | if (response != null) |
627 | response.Close(); | 678 | response.Close(); |
679 | <<<<<<< HEAD | ||
628 | 680 | ||
629 | // We need to resubmit | 681 | // We need to resubmit |
630 | if ( | 682 | if ( |
@@ -672,21 +724,28 @@ namespace OpenSim.Region.CoreModules.Scripting.HttpRequest | |||
672 | { | 724 | { |
673 | _finished = true; | 725 | _finished = true; |
674 | } | 726 | } |
727 | ======= | ||
728 | >>>>>>> avn/ubitvar | ||
675 | } | 729 | } |
676 | } | ||
677 | 730 | ||
678 | private void TimeoutCallback(object state, bool timedOut) | 731 | if (ResponseBody == null) |
679 | { | 732 | ResponseBody = String.Empty; |
680 | if (timedOut) | 733 | |
681 | Request.Abort(); | 734 | _finished = true; |
682 | } | 735 | } |
683 | 736 | ||
684 | public void Stop() | 737 | public void Stop() |
685 | { | 738 | { |
686 | // m_log.DebugFormat("[SCRIPTS HTTP REQUESTS]: Stopping request to {0} for {1} ", Url, ItemID); | 739 | try |
687 | 740 | { | |
688 | if (Request != null) | 741 | if (!WorkItem.Cancel()) |
689 | Request.Abort(); | 742 | { |
743 | WorkItem.Cancel(true); | ||
744 | } | ||
745 | } | ||
746 | catch (Exception) | ||
747 | { | ||
748 | } | ||
690 | } | 749 | } |
691 | } | 750 | } |
692 | } \ No newline at end of file | 751 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 99a3122..1983fed 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -42,40 +42,16 @@ using OpenSim.Region.Framework.Scenes; | |||
42 | 42 | ||
43 | namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | 43 | namespace OpenSim.Region.CoreModules.Scripting.LSLHttp |
44 | { | 44 | { |
45 | /// <summary> | ||
46 | /// Data describing an external URL set up by a script. | ||
47 | /// </summary> | ||
48 | public class UrlData | 45 | public class UrlData |
49 | { | 46 | { |
50 | /// <summary> | ||
51 | /// Scene object part hosting the script | ||
52 | /// </summary> | ||
53 | public UUID hostID; | 47 | public UUID hostID; |
54 | |||
55 | /// <summary> | ||
56 | /// The item ID of the script that requested the URL. | ||
57 | /// </summary> | ||
58 | public UUID itemID; | 48 | public UUID itemID; |
59 | |||
60 | /// <summary> | ||
61 | /// The script engine that runs the script. | ||
62 | /// </summary> | ||
63 | public IScriptModule engine; | 49 | public IScriptModule engine; |
64 | |||
65 | /// <summary> | ||
66 | /// The generated URL. | ||
67 | /// </summary> | ||
68 | public string url; | 50 | public string url; |
69 | |||
70 | /// <summary> | ||
71 | /// The random UUID component of the generated URL. | ||
72 | /// </summary> | ||
73 | public UUID urlcode; | 51 | public UUID urlcode; |
74 | |||
75 | /// <summary> | ||
76 | /// The external requests currently being processed or awaiting retrieval for this URL. | ||
77 | /// </summary> | ||
78 | public Dictionary<UUID, RequestData> requests; | 52 | public Dictionary<UUID, RequestData> requests; |
53 | public bool isSsl; | ||
54 | public Scene scene; | ||
79 | } | 55 | } |
80 | 56 | ||
81 | public class RequestData | 57 | public class RequestData |
@@ -89,7 +65,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
89 | //public ManualResetEvent ev; | 65 | //public ManualResetEvent ev; |
90 | public bool requestDone; | 66 | public bool requestDone; |
91 | public int startTime; | 67 | public int startTime; |
68 | public bool responseSent; | ||
92 | public string uri; | 69 | public string uri; |
70 | public bool allowResponseType = false; | ||
71 | public UUID hostID; | ||
72 | public Scene scene; | ||
93 | } | 73 | } |
94 | 74 | ||
95 | /// <summary> | 75 | /// <summary> |
@@ -102,20 +82,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
102 | LogManager.GetLogger( | 82 | LogManager.GetLogger( |
103 | MethodBase.GetCurrentMethod().DeclaringType); | 83 | MethodBase.GetCurrentMethod().DeclaringType); |
104 | 84 | ||
105 | /// <summary> | 85 | private Dictionary<UUID, UrlData> m_RequestMap = |
106 | /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the request ID | 86 | new Dictionary<UUID, UrlData>(); |
107 | /// randomly generated when a request is received for this URL. | ||
108 | /// </summary> | ||
109 | /// <remarks> | ||
110 | /// Manipulation or retrieval from this dictionary must be locked on m_UrlMap to preserve consistency with | ||
111 | /// m_UrlMap | ||
112 | /// </remarks> | ||
113 | private Dictionary<UUID, UrlData> m_RequestMap = new Dictionary<UUID, UrlData>(); | ||
114 | 87 | ||
115 | /// <summary> | 88 | private Dictionary<string, UrlData> m_UrlMap = |
116 | /// Indexs the URL request metadata (which script requested it, outstanding requests, etc.) by the full URL | 89 | new Dictionary<string, UrlData>(); |
117 | /// </summary> | ||
118 | private Dictionary<string, UrlData> m_UrlMap = new Dictionary<string, UrlData>(); | ||
119 | 90 | ||
120 | private uint m_HttpsPort = 0; | 91 | private uint m_HttpsPort = 0; |
121 | private IHttpServer m_HttpServer = null; | 92 | private IHttpServer m_HttpServer = null; |
@@ -126,7 +97,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
126 | /// <summary> | 97 | /// <summary> |
127 | /// The default maximum number of urls | 98 | /// The default maximum number of urls |
128 | /// </summary> | 99 | /// </summary> |
129 | public const int DefaultTotalUrls = 100; | 100 | public const int DefaultTotalUrls = 15000; |
130 | 101 | ||
131 | /// <summary> | 102 | /// <summary> |
132 | /// Maximum number of external urls that can be set up by this module. | 103 | /// Maximum number of external urls that can be set up by this module. |
@@ -204,6 +175,17 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
204 | 175 | ||
205 | public void RemoveRegion(Scene scene) | 176 | public void RemoveRegion(Scene scene) |
206 | { | 177 | { |
178 | // Drop references to that scene | ||
179 | foreach (KeyValuePair<string, UrlData> kvp in m_UrlMap) | ||
180 | { | ||
181 | if (kvp.Value.scene == scene) | ||
182 | kvp.Value.scene = null; | ||
183 | } | ||
184 | foreach (KeyValuePair<UUID, UrlData> kvp in m_RequestMap) | ||
185 | { | ||
186 | if (kvp.Value.scene == scene) | ||
187 | kvp.Value.scene = null; | ||
188 | } | ||
207 | } | 189 | } |
208 | 190 | ||
209 | public void Close() | 191 | public void Close() |
@@ -221,7 +203,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
221 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); | 203 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); |
222 | return urlcode; | 204 | return urlcode; |
223 | } | 205 | } |
224 | string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString() + "/"; | 206 | string url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + "/lslhttp/" + urlcode.ToString(); |
225 | 207 | ||
226 | UrlData urlData = new UrlData(); | 208 | UrlData urlData = new UrlData(); |
227 | urlData.hostID = host.UUID; | 209 | urlData.hostID = host.UUID; |
@@ -229,20 +211,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
229 | urlData.engine = engine; | 211 | urlData.engine = engine; |
230 | urlData.url = url; | 212 | urlData.url = url; |
231 | urlData.urlcode = urlcode; | 213 | urlData.urlcode = urlcode; |
214 | urlData.isSsl = false; | ||
232 | urlData.requests = new Dictionary<UUID, RequestData>(); | 215 | urlData.requests = new Dictionary<UUID, RequestData>(); |
233 | 216 | urlData.scene = host.ParentGroup.Scene; | |
217 | |||
234 | m_UrlMap[url] = urlData; | 218 | m_UrlMap[url] = urlData; |
235 | 219 | ||
236 | string uri = "/lslhttp/" + urlcode.ToString() + "/"; | 220 | string uri = "/lslhttp/" + urlcode.ToString(); |
237 | 221 | ||
238 | PollServiceEventArgs args | 222 | PollServiceEventArgs args |
239 | = new PollServiceEventArgs(HttpRequestHandler, uri, HasEvents, GetEvents, NoEvents, urlcode, 25000); | 223 | = new PollServiceEventArgs(HttpRequestHandler, uri, HasEvents, GetEvents, NoEvents, urlcode, 25000); |
240 | args.Type = PollServiceEventArgs.EventType.LslHttp; | 224 | args.Type = PollServiceEventArgs.EventType.LslHttp; |
241 | m_HttpServer.AddPollServiceHTTPHandler(uri, args); | 225 | m_HttpServer.AddPollServiceHTTPHandler(uri, args); |
242 | 226 | ||
243 | m_log.DebugFormat( | 227 | // m_log.DebugFormat( |
244 | "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", | 228 | // "[URL MODULE]: Set up incoming request url {0} for {1} in {2} {3}", |
245 | uri, itemID, host.Name, host.LocalId); | 229 | // uri, itemID, host.Name, host.LocalId); |
246 | 230 | ||
247 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); | 231 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); |
248 | } | 232 | } |
@@ -267,7 +251,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
267 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); | 251 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_DENIED", "" }); |
268 | return urlcode; | 252 | return urlcode; |
269 | } | 253 | } |
270 | string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString() + "/"; | 254 | string url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + "/lslhttps/" + urlcode.ToString(); |
271 | 255 | ||
272 | UrlData urlData = new UrlData(); | 256 | UrlData urlData = new UrlData(); |
273 | urlData.hostID = host.UUID; | 257 | urlData.hostID = host.UUID; |
@@ -275,20 +259,22 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
275 | urlData.engine = engine; | 259 | urlData.engine = engine; |
276 | urlData.url = url; | 260 | urlData.url = url; |
277 | urlData.urlcode = urlcode; | 261 | urlData.urlcode = urlcode; |
262 | urlData.isSsl = true; | ||
278 | urlData.requests = new Dictionary<UUID, RequestData>(); | 263 | urlData.requests = new Dictionary<UUID, RequestData>(); |
279 | 264 | ||
265 | |||
280 | m_UrlMap[url] = urlData; | 266 | m_UrlMap[url] = urlData; |
281 | 267 | ||
282 | string uri = "/lslhttps/" + urlcode.ToString() + "/"; | 268 | string uri = "/lslhttps/" + urlcode.ToString(); |
283 | 269 | ||
284 | PollServiceEventArgs args | 270 | PollServiceEventArgs args |
285 | = new PollServiceEventArgs(HttpRequestHandler, uri, HasEvents, GetEvents, NoEvents, urlcode, 25000); | 271 | = new PollServiceEventArgs(HttpRequestHandler, uri, HasEvents, GetEvents, NoEvents, urlcode, 25000); |
286 | args.Type = PollServiceEventArgs.EventType.LslHttp; | 272 | args.Type = PollServiceEventArgs.EventType.LslHttp; |
287 | m_HttpsServer.AddPollServiceHTTPHandler(uri, args); | 273 | m_HttpsServer.AddPollServiceHTTPHandler(uri, args); |
288 | 274 | ||
289 | m_log.DebugFormat( | 275 | // m_log.DebugFormat( |
290 | "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", | 276 | // "[URL MODULE]: Set up incoming secure request url {0} for {1} in {2} {3}", |
291 | uri, itemID, host.Name, host.LocalId); | 277 | // uri, itemID, host.Name, host.LocalId); |
292 | 278 | ||
293 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); | 279 | engine.PostScriptEvent(itemID, "http_request", new Object[] { urlcode.ToString(), "URL_REQUEST_GRANTED", url }); |
294 | } | 280 | } |
@@ -307,12 +293,15 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
307 | return; | 293 | return; |
308 | } | 294 | } |
309 | 295 | ||
310 | foreach (UUID req in data.requests.Keys) | 296 | lock (m_RequestMap) |
311 | m_RequestMap.Remove(req); | 297 | { |
312 | 298 | foreach (UUID req in data.requests.Keys) | |
313 | m_log.DebugFormat( | 299 | m_RequestMap.Remove(req); |
314 | "[URL MODULE]: Releasing url {0} for {1} in {2}", | 300 | } |
315 | url, data.itemID, data.hostID); | 301 | |
302 | // m_log.DebugFormat( | ||
303 | // "[URL MODULE]: Releasing url {0} for {1} in {2}", | ||
304 | // url, data.itemID, data.hostID); | ||
316 | 305 | ||
317 | RemoveUrl(data); | 306 | RemoveUrl(data); |
318 | m_UrlMap.Remove(url); | 307 | m_UrlMap.Remove(url); |
@@ -337,29 +326,39 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
337 | 326 | ||
338 | public void HttpResponse(UUID request, int status, string body) | 327 | public void HttpResponse(UUID request, int status, string body) |
339 | { | 328 | { |
340 | lock (m_UrlMap) | 329 | lock (m_RequestMap) |
341 | { | 330 | { |
342 | if (m_RequestMap.ContainsKey(request)) | 331 | if (m_RequestMap.ContainsKey(request)) |
343 | { | 332 | { |
344 | UrlData urlData = m_RequestMap[request]; | 333 | UrlData urlData = m_RequestMap[request]; |
345 | string responseBody = body; | 334 | if (!urlData.requests[request].responseSent) |
346 | if (urlData.requests[request].responseType.Equals("text/plain")) | ||
347 | { | 335 | { |
348 | string value; | 336 | string responseBody = body; |
349 | if (urlData.requests[request].headers.TryGetValue("user-agent", out value)) | 337 | |
338 | // If we have no OpenID from built-in browser, disable this | ||
339 | if (!urlData.requests[request].allowResponseType) | ||
340 | urlData.requests[request].responseType = "text/plain"; | ||
341 | |||
342 | if (urlData.requests[request].responseType.Equals("text/plain")) | ||
350 | { | 343 | { |
351 | if (value != null && value.IndexOf("MSIE") >= 0) | 344 | string value; |
345 | if (urlData.requests[request].headers.TryGetValue("user-agent", out value)) | ||
352 | { | 346 | { |
353 | // wrap the html escaped response if the target client is IE | 347 | if (value != null && value.IndexOf("MSIE") >= 0) |
354 | // It ignores "text/plain" if the body is html | 348 | { |
355 | responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>"; | 349 | // wrap the html escaped response if the target client is IE |
350 | // It ignores "text/plain" if the body is html | ||
351 | responseBody = "<html>" + System.Web.HttpUtility.HtmlEncode(body) + "</html>"; | ||
352 | } | ||
356 | } | 353 | } |
357 | } | 354 | } |
355 | |||
356 | urlData.requests[request].responseCode = status; | ||
357 | urlData.requests[request].responseBody = body; | ||
358 | //urlData.requests[request].ev.Set(); | ||
359 | urlData.requests[request].requestDone = true; | ||
360 | urlData.requests[request].responseSent = true; | ||
358 | } | 361 | } |
359 | urlData.requests[request].responseCode = status; | ||
360 | urlData.requests[request].responseBody = responseBody; | ||
361 | //urlData.requests[request].ev.Set(); | ||
362 | urlData.requests[request].requestDone =true; | ||
363 | } | 362 | } |
364 | else | 363 | else |
365 | { | 364 | { |
@@ -370,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
370 | 369 | ||
371 | public string GetHttpHeader(UUID requestId, string header) | 370 | public string GetHttpHeader(UUID requestId, string header) |
372 | { | 371 | { |
373 | lock (m_UrlMap) | 372 | lock (m_RequestMap) |
374 | { | 373 | { |
375 | if (m_RequestMap.ContainsKey(requestId)) | 374 | if (m_RequestMap.ContainsKey(requestId)) |
376 | { | 375 | { |
@@ -384,7 +383,6 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
384 | m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); | 383 | m_log.Warn("[HttpRequestHandler] There was no http-in request with id " + requestId); |
385 | } | 384 | } |
386 | } | 385 | } |
387 | |||
388 | return String.Empty; | 386 | return String.Empty; |
389 | } | 387 | } |
390 | 388 | ||
@@ -408,8 +406,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
408 | { | 406 | { |
409 | RemoveUrl(url.Value); | 407 | RemoveUrl(url.Value); |
410 | removeURLs.Add(url.Key); | 408 | removeURLs.Add(url.Key); |
411 | foreach (UUID req in url.Value.requests.Keys) | 409 | lock (m_RequestMap) |
412 | m_RequestMap.Remove(req); | 410 | { |
411 | foreach (UUID req in url.Value.requests.Keys) | ||
412 | m_RequestMap.Remove(req); | ||
413 | } | ||
413 | } | 414 | } |
414 | } | 415 | } |
415 | 416 | ||
@@ -430,9 +431,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
430 | { | 431 | { |
431 | RemoveUrl(url.Value); | 432 | RemoveUrl(url.Value); |
432 | removeURLs.Add(url.Key); | 433 | removeURLs.Add(url.Key); |
433 | 434 | lock (m_RequestMap) | |
434 | foreach (UUID req in url.Value.requests.Keys) | 435 | { |
435 | m_RequestMap.Remove(req); | 436 | foreach (UUID req in url.Value.requests.Keys) |
437 | m_RequestMap.Remove(req); | ||
438 | } | ||
436 | } | 439 | } |
437 | } | 440 | } |
438 | 441 | ||
@@ -441,123 +444,128 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
441 | } | 444 | } |
442 | } | 445 | } |
443 | 446 | ||
447 | |||
444 | private void RemoveUrl(UrlData data) | 448 | private void RemoveUrl(UrlData data) |
445 | { | 449 | { |
446 | m_HttpServer.RemoveHTTPHandler("", "/lslhttp/" + data.urlcode.ToString() + "/"); | 450 | if (data.isSsl) |
451 | m_HttpsServer.RemoveHTTPHandler("", "/lslhttps/"+data.urlcode.ToString()+"/"); | ||
452 | else | ||
453 | m_HttpServer.RemoveHTTPHandler("", "/lslhttp/"+data.urlcode.ToString()+"/"); | ||
447 | } | 454 | } |
448 | 455 | ||
449 | private Hashtable NoEvents(UUID requestID, UUID sessionID) | 456 | private Hashtable NoEvents(UUID requestID, UUID sessionID) |
450 | { | 457 | { |
451 | Hashtable response = new Hashtable(); | 458 | Hashtable response = new Hashtable(); |
452 | UrlData urlData; | 459 | UrlData url; |
453 | 460 | int startTime = 0; | |
454 | lock (m_UrlMap) | 461 | lock (m_RequestMap) |
455 | { | 462 | { |
456 | // We need to return a 404 here in case the request URL was removed at exactly the same time that a | ||
457 | // request was made. In this case, the request thread can outrace llRemoveURL() and still be polling | ||
458 | // for the request ID. | ||
459 | if (!m_RequestMap.ContainsKey(requestID)) | 463 | if (!m_RequestMap.ContainsKey(requestID)) |
460 | { | ||
461 | response["int_response_code"] = 404; | ||
462 | response["str_response_string"] = ""; | ||
463 | response["keepalive"] = false; | ||
464 | response["reusecontext"] = false; | ||
465 | |||
466 | return response; | 464 | return response; |
467 | } | 465 | url = m_RequestMap[requestID]; |
466 | startTime = url.requests[requestID].startTime; | ||
467 | } | ||
468 | 468 | ||
469 | urlData = m_RequestMap[requestID]; | 469 | if (System.Environment.TickCount - startTime > 25000) |
470 | { | ||
471 | response["int_response_code"] = 500; | ||
472 | response["str_response_string"] = "Script timeout"; | ||
473 | response["content_type"] = "text/plain"; | ||
474 | response["keepalive"] = false; | ||
475 | response["reusecontext"] = false; | ||
470 | 476 | ||
471 | if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) | 477 | //remove from map |
478 | lock (url.requests) | ||
479 | { | ||
480 | url.requests.Remove(requestID); | ||
481 | } | ||
482 | lock (m_RequestMap) | ||
472 | { | 483 | { |
473 | response["int_response_code"] = 500; | ||
474 | response["str_response_string"] = "Script timeout"; | ||
475 | response["content_type"] = "text/plain"; | ||
476 | response["keepalive"] = false; | ||
477 | response["reusecontext"] = false; | ||
478 | |||
479 | //remove from map | ||
480 | urlData.requests.Remove(requestID); | ||
481 | m_RequestMap.Remove(requestID); | 484 | m_RequestMap.Remove(requestID); |
482 | |||
483 | return response; | ||
484 | } | 485 | } |
486 | |||
487 | return response; | ||
485 | } | 488 | } |
486 | 489 | ||
490 | |||
487 | return response; | 491 | return response; |
488 | } | 492 | } |
489 | 493 | ||
490 | private bool HasEvents(UUID requestID, UUID sessionID) | 494 | private bool HasEvents(UUID requestID, UUID sessionID) |
491 | { | 495 | { |
492 | lock (m_UrlMap) | 496 | UrlData url=null; |
497 | |||
498 | lock (m_RequestMap) | ||
493 | { | 499 | { |
494 | // We return true here because an external URL request that happened at the same time as an llRemoveURL() | ||
495 | // can still make it through to HttpRequestHandler(). That will return without setting up a request | ||
496 | // when it detects that the URL has been removed. The poller, however, will continue to ask for | ||
497 | // events for that request, so here we will signal that there are events and in GetEvents we will | ||
498 | // return a 404. | ||
499 | if (!m_RequestMap.ContainsKey(requestID)) | 500 | if (!m_RequestMap.ContainsKey(requestID)) |
500 | { | 501 | { |
501 | return true; | 502 | return false; |
502 | } | 503 | } |
503 | 504 | url = m_RequestMap[requestID]; | |
504 | UrlData urlData = m_RequestMap[requestID]; | 505 | } |
505 | 506 | lock (url.requests) | |
506 | if (!urlData.requests.ContainsKey(requestID)) | 507 | { |
508 | if (!url.requests.ContainsKey(requestID)) | ||
507 | { | 509 | { |
508 | return true; | 510 | return false; |
509 | } | 511 | } |
510 | 512 | else | |
511 | // Trigger return of timeout response. | ||
512 | if (System.Environment.TickCount - urlData.requests[requestID].startTime > 25000) | ||
513 | { | 513 | { |
514 | return true; | 514 | if (System.Environment.TickCount - url.requests[requestID].startTime > 25000) |
515 | { | ||
516 | return true; | ||
517 | } | ||
518 | if (url.requests[requestID].requestDone) | ||
519 | return true; | ||
520 | else | ||
521 | return false; | ||
515 | } | 522 | } |
516 | |||
517 | return urlData.requests[requestID].requestDone; | ||
518 | } | 523 | } |
519 | } | 524 | } |
520 | |||
521 | private Hashtable GetEvents(UUID requestID, UUID sessionID) | 525 | private Hashtable GetEvents(UUID requestID, UUID sessionID) |
522 | { | 526 | { |
523 | Hashtable response; | 527 | UrlData url = null; |
528 | RequestData requestData = null; | ||
524 | 529 | ||
525 | lock (m_UrlMap) | 530 | lock (m_RequestMap) |
526 | { | 531 | { |
527 | UrlData url = null; | ||
528 | RequestData requestData = null; | ||
529 | |||
530 | if (!m_RequestMap.ContainsKey(requestID)) | 532 | if (!m_RequestMap.ContainsKey(requestID)) |
531 | return NoEvents(requestID, sessionID); | 533 | return NoEvents(requestID,sessionID); |
532 | |||
533 | url = m_RequestMap[requestID]; | 534 | url = m_RequestMap[requestID]; |
535 | } | ||
536 | lock (url.requests) | ||
537 | { | ||
534 | requestData = url.requests[requestID]; | 538 | requestData = url.requests[requestID]; |
539 | } | ||
540 | |||
541 | if (!requestData.requestDone) | ||
542 | return NoEvents(requestID,sessionID); | ||
543 | |||
544 | Hashtable response = new Hashtable(); | ||
535 | 545 | ||
536 | if (!requestData.requestDone) | 546 | if (System.Environment.TickCount - requestData.startTime > 25000) |
537 | return NoEvents(requestID, sessionID); | 547 | { |
538 | 548 | response["int_response_code"] = 500; | |
539 | response = new Hashtable(); | 549 | response["str_response_string"] = "Script timeout"; |
540 | 550 | response["content_type"] = "text/plain"; | |
541 | if (System.Environment.TickCount - requestData.startTime > 25000) | ||
542 | { | ||
543 | response["int_response_code"] = 500; | ||
544 | response["str_response_string"] = "Script timeout"; | ||
545 | response["content_type"] = "text/plain"; | ||
546 | response["keepalive"] = false; | ||
547 | response["reusecontext"] = false; | ||
548 | return response; | ||
549 | } | ||
550 | |||
551 | //put response | ||
552 | response["int_response_code"] = requestData.responseCode; | ||
553 | response["str_response_string"] = requestData.responseBody; | ||
554 | response["content_type"] = requestData.responseType; | ||
555 | // response["content_type"] = "text/plain"; | ||
556 | response["keepalive"] = false; | 551 | response["keepalive"] = false; |
557 | response["reusecontext"] = false; | 552 | response["reusecontext"] = false; |
558 | 553 | return response; | |
559 | //remove from map | 554 | } |
555 | //put response | ||
556 | response["int_response_code"] = requestData.responseCode; | ||
557 | response["str_response_string"] = requestData.responseBody; | ||
558 | response["content_type"] = requestData.responseType; | ||
559 | response["keepalive"] = false; | ||
560 | response["reusecontext"] = false; | ||
561 | |||
562 | //remove from map | ||
563 | lock (url.requests) | ||
564 | { | ||
560 | url.requests.Remove(requestID); | 565 | url.requests.Remove(requestID); |
566 | } | ||
567 | lock (m_RequestMap) | ||
568 | { | ||
561 | m_RequestMap.Remove(requestID); | 569 | m_RequestMap.Remove(requestID); |
562 | } | 570 | } |
563 | 571 | ||
@@ -566,41 +574,45 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
566 | 574 | ||
567 | public void HttpRequestHandler(UUID requestID, Hashtable request) | 575 | public void HttpRequestHandler(UUID requestID, Hashtable request) |
568 | { | 576 | { |
569 | string uri = request["uri"].ToString(); | 577 | lock (request) |
570 | bool is_ssl = uri.Contains("lslhttps"); | ||
571 | |||
572 | try | ||
573 | { | 578 | { |
574 | Hashtable headers = (Hashtable)request["headers"]; | 579 | string uri = request["uri"].ToString(); |
580 | bool is_ssl = uri.Contains("lslhttps"); | ||
575 | 581 | ||
576 | // string uri_full = "http://" + m_ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/"; | 582 | try |
577 | |||
578 | int pos1 = uri.IndexOf("/");// /lslhttp | ||
579 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | ||
580 | int pos3 = uri.IndexOf("/", pos2 + 1);// /lslhttp/<UUID>/ | ||
581 | string uri_tmp = uri.Substring(0, pos3 + 1); | ||
582 | //HTTP server code doesn't provide us with QueryStrings | ||
583 | string pathInfo; | ||
584 | string queryString; | ||
585 | queryString = ""; | ||
586 | |||
587 | pathInfo = uri.Substring(pos3); | ||
588 | |||
589 | UrlData urlData = null; | ||
590 | |||
591 | lock (m_UrlMap) | ||
592 | { | 583 | { |
593 | string url; | 584 | Hashtable headers = (Hashtable)request["headers"]; |
594 | 585 | ||
595 | if (is_ssl) | 586 | // string uri_full = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri;// "/lslhttp/" + urlcode.ToString() + "/"; |
596 | url = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; | 587 | |
588 | int pos1 = uri.IndexOf("/");// /lslhttp | ||
589 | int pos2 = uri.IndexOf("/", pos1 + 1);// /lslhttp/ | ||
590 | int pos3 = pos2 + 37; // /lslhttp/urlcode | ||
591 | string uri_tmp = uri.Substring(0, pos3); | ||
592 | //HTTP server code doesn't provide us with QueryStrings | ||
593 | string pathInfo; | ||
594 | string queryString; | ||
595 | queryString = ""; | ||
596 | |||
597 | pathInfo = uri.Substring(pos3); | ||
598 | |||
599 | UrlData url = null; | ||
600 | string urlkey; | ||
601 | if (!is_ssl) | ||
602 | urlkey = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; | ||
603 | //m_UrlMap[]; | ||
597 | else | 604 | else |
598 | url = "http://" + ExternalHostNameForLSL + ":" + m_HttpServer.Port.ToString() + uri_tmp; | 605 | urlkey = "https://" + ExternalHostNameForLSL + ":" + m_HttpsServer.Port.ToString() + uri_tmp; |
599 | 606 | ||
600 | // Avoid a race - the request URL may have been released via llRequestUrl() whilst this | 607 | if (m_UrlMap.ContainsKey(urlkey)) |
601 | // request was being processed. | 608 | { |
602 | if (!m_UrlMap.TryGetValue(url, out urlData)) | 609 | url = m_UrlMap[urlkey]; |
610 | } | ||
611 | else | ||
612 | { | ||
613 | //m_log.Warn("[HttpRequestHandler]: http-in request failed; no such url: "+urlkey.ToString()); | ||
603 | return; | 614 | return; |
615 | } | ||
604 | 616 | ||
605 | //for llGetHttpHeader support we need to store original URI here | 617 | //for llGetHttpHeader support we need to store original URI here |
606 | //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers | 618 | //to make x-path-info / x-query-string / x-script-url / x-remote-ip headers |
@@ -611,6 +623,8 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
611 | requestData.requestDone = false; | 623 | requestData.requestDone = false; |
612 | requestData.startTime = System.Environment.TickCount; | 624 | requestData.startTime = System.Environment.TickCount; |
613 | requestData.uri = uri; | 625 | requestData.uri = uri; |
626 | requestData.hostID = url.hostID; | ||
627 | requestData.scene = url.scene; | ||
614 | if (requestData.headers == null) | 628 | if (requestData.headers == null) |
615 | requestData.headers = new Dictionary<string, string>(); | 629 | requestData.headers = new Dictionary<string, string>(); |
616 | 630 | ||
@@ -619,8 +633,33 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
619 | string key = (string)header.Key; | 633 | string key = (string)header.Key; |
620 | string value = (string)header.Value; | 634 | string value = (string)header.Value; |
621 | requestData.headers.Add(key, value); | 635 | requestData.headers.Add(key, value); |
636 | if (key == "cookie") | ||
637 | { | ||
638 | string[] parts = value.Split(new char[] {'='}); | ||
639 | if (parts[0] == "agni_sl_session_id" && parts.Length > 1) | ||
640 | { | ||
641 | string cookie = Uri.UnescapeDataString(parts[1]); | ||
642 | string[] crumbs = cookie.Split(new char[] {':'}); | ||
643 | UUID owner; | ||
644 | if (crumbs.Length == 2 && UUID.TryParse(crumbs[0], out owner)) | ||
645 | { | ||
646 | if (crumbs[1].Length == 32) | ||
647 | { | ||
648 | Scene scene = requestData.scene; | ||
649 | if (scene != null) | ||
650 | { | ||
651 | SceneObjectPart host = scene.GetSceneObjectPart(requestData.hostID); | ||
652 | if (host != null) | ||
653 | { | ||
654 | if (host.OwnerID == owner) | ||
655 | requestData.allowResponseType = true; | ||
656 | } | ||
657 | } | ||
658 | } | ||
659 | } | ||
660 | } | ||
661 | } | ||
622 | } | 662 | } |
623 | |||
624 | foreach (DictionaryEntry de in request) | 663 | foreach (DictionaryEntry de in request) |
625 | { | 664 | { |
626 | if (de.Key.ToString() == "querystringkeys") | 665 | if (de.Key.ToString() == "querystringkeys") |
@@ -631,13 +670,21 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
631 | if (request.ContainsKey(key)) | 670 | if (request.ContainsKey(key)) |
632 | { | 671 | { |
633 | string val = (String)request[key]; | 672 | string val = (String)request[key]; |
634 | queryString = queryString + key + "=" + val + "&"; | 673 | if (key != "") |
674 | { | ||
675 | queryString = queryString + key + "=" + val + "&"; | ||
676 | } | ||
677 | else | ||
678 | { | ||
679 | queryString = queryString + val + "&"; | ||
680 | } | ||
635 | } | 681 | } |
636 | } | 682 | } |
637 | |||
638 | if (queryString.Length > 1) | 683 | if (queryString.Length > 1) |
639 | queryString = queryString.Substring(0, queryString.Length - 1); | 684 | queryString = queryString.Substring(0, queryString.Length - 1); |
685 | |||
640 | } | 686 | } |
687 | |||
641 | } | 688 | } |
642 | 689 | ||
643 | //if this machine is behind DNAT/port forwarding, currently this is being | 690 | //if this machine is behind DNAT/port forwarding, currently this is being |
@@ -645,23 +692,34 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
645 | requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; | 692 | requestData.headers["x-remote-ip"] = requestData.headers["remote_addr"]; |
646 | requestData.headers["x-path-info"] = pathInfo; | 693 | requestData.headers["x-path-info"] = pathInfo; |
647 | requestData.headers["x-query-string"] = queryString; | 694 | requestData.headers["x-query-string"] = queryString; |
648 | requestData.headers["x-script-url"] = urlData.url; | 695 | requestData.headers["x-script-url"] = url.url; |
649 | 696 | ||
650 | urlData.requests.Add(requestID, requestData); | 697 | //requestData.ev = new ManualResetEvent(false); |
651 | m_RequestMap.Add(requestID, urlData); | 698 | lock (url.requests) |
652 | } | 699 | { |
700 | url.requests.Add(requestID, requestData); | ||
701 | } | ||
702 | lock (m_RequestMap) | ||
703 | { | ||
704 | //add to request map | ||
705 | m_RequestMap.Add(requestID, url); | ||
706 | } | ||
653 | 707 | ||
654 | urlData.engine.PostScriptEvent( | 708 | url.engine.PostScriptEvent(url.itemID, "http_request", new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); |
655 | urlData.itemID, | 709 | |
656 | "http_request", | 710 | //send initial response? |
657 | new Object[] { requestID.ToString(), request["http-method"].ToString(), request["body"].ToString() }); | 711 | // Hashtable response = new Hashtable(); |
658 | } | 712 | |
659 | catch (Exception we) | 713 | return; |
660 | { | 714 | |
661 | //Hashtable response = new Hashtable(); | 715 | } |
662 | m_log.Warn("[HttpRequestHandler]: http-in request failed"); | 716 | catch (Exception we) |
663 | m_log.Warn(we.Message); | 717 | { |
664 | m_log.Warn(we.StackTrace); | 718 | //Hashtable response = new Hashtable(); |
719 | m_log.Warn("[HttpRequestHandler]: http-in request failed"); | ||
720 | m_log.Warn(we.Message); | ||
721 | m_log.Warn(we.StackTrace); | ||
722 | } | ||
665 | } | 723 | } |
666 | } | 724 | } |
667 | 725 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs index 6da2222..ad33f23 100644 --- a/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/ScriptModuleComms/ScriptModuleCommsModule.cs | |||
@@ -271,6 +271,8 @@ namespace OpenSim.Region.CoreModules.Scripting.ScriptModuleComms | |||
271 | return "modInvokeR"; | 271 | return "modInvokeR"; |
272 | else if (sid.ReturnType == typeof(object[])) | 272 | else if (sid.ReturnType == typeof(object[])) |
273 | return "modInvokeL"; | 273 | return "modInvokeL"; |
274 | else if (sid.ReturnType == typeof(void)) | ||
275 | return "modInvokeN"; | ||
274 | 276 | ||
275 | m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); | 277 | m_log.WarnFormat("[MODULE COMMANDS] failed to find match for {0} with return type {1}",fname,sid.ReturnType.Name); |
276 | } | 278 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs index 4cecd85..2fc89fc 100644 --- a/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs | |||
@@ -861,4 +861,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender | |||
861 | return null; | 861 | return null; |
862 | } | 862 | } |
863 | } | 863 | } |
864 | } \ No newline at end of file | 864 | } |
diff --git a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs index 3484387..1c3a714 100644 --- a/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs | |||
@@ -96,6 +96,8 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
96 | // private static readonly ILog m_log = | 96 | // private static readonly ILog m_log = |
97 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 97 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
98 | 98 | ||
99 | private const int DEBUG_CHANNEL = 2147483647; | ||
100 | |||
99 | private ListenerManager m_listenerManager; | 101 | private ListenerManager m_listenerManager; |
100 | private Queue m_pending; | 102 | private Queue m_pending; |
101 | private Queue m_pendingQ; | 103 | private Queue m_pendingQ; |
@@ -366,14 +368,19 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
366 | /// <param name='msg'> | 368 | /// <param name='msg'> |
367 | /// Message. | 369 | /// Message. |
368 | /// </param> | 370 | /// </param> |
369 | public void DeliverMessageTo(UUID target, int channel, Vector3 pos, | 371 | public bool DeliverMessageTo(UUID target, int channel, Vector3 pos, string name, UUID id, string msg, out string error) |
370 | string name, UUID id, string msg) | ||
371 | { | 372 | { |
373 | error = null; | ||
374 | |||
375 | if (channel == DEBUG_CHANNEL) | ||
376 | return true; | ||
377 | |||
372 | // Is id an avatar? | 378 | // Is id an avatar? |
373 | ScenePresence sp = m_scene.GetScenePresence(target); | 379 | ScenePresence sp = m_scene.GetScenePresence(target); |
374 | 380 | ||
375 | if (sp != null) | 381 | if (sp != null) |
376 | { | 382 | { |
383 | <<<<<<< HEAD | ||
377 | // ignore if a child agent this is restricted to inside one | 384 | // ignore if a child agent this is restricted to inside one |
378 | // region | 385 | // region |
379 | if (sp.IsChildAgent) | 386 | if (sp.IsChildAgent) |
@@ -386,41 +393,50 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
386 | List<SceneObjectGroup> attachments = sp.GetAttachments(); | 393 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
387 | if (attachments.Count == 0) | 394 | if (attachments.Count == 0) |
388 | return; | 395 | return; |
396 | ======= | ||
397 | // Send message to avatar | ||
398 | if (channel == 0) | ||
399 | { | ||
400 | // Channel 0 goes to viewer ONLY | ||
401 | m_scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Broadcast, 0, pos, name, id, target, false, false); | ||
402 | return true; | ||
403 | } | ||
404 | >>>>>>> avn/ubitvar | ||
389 | 405 | ||
390 | // Get uuid of attachments | 406 | List<SceneObjectGroup> attachments = sp.GetAttachments(); |
391 | List<UUID> targets = new List<UUID>(); | ||
392 | foreach (SceneObjectGroup sog in attachments) | ||
393 | { | ||
394 | if (!sog.IsDeleted) | ||
395 | targets.Add(sog.UUID); | ||
396 | } | ||
397 | 407 | ||
398 | // Need to check each attachment | 408 | if (attachments.Count == 0) |
399 | foreach (ListenerInfo li | 409 | return true; |
400 | in m_listenerManager.GetListeners(UUID.Zero, | ||
401 | channel, name, id, msg)) | ||
402 | { | ||
403 | if (li.GetHostID().Equals(id)) | ||
404 | continue; | ||
405 | 410 | ||
406 | if (m_scene.GetSceneObjectPart( | 411 | // Get uuid of attachments |
407 | li.GetHostID()) == null) | 412 | List<UUID> targets = new List<UUID>(); |
408 | { | 413 | foreach (SceneObjectGroup sog in attachments) |
409 | continue; | 414 | { |
410 | } | 415 | if (!sog.IsDeleted) |
416 | targets.Add(sog.UUID); | ||
417 | } | ||
411 | 418 | ||
412 | if (targets.Contains(li.GetHostID())) | 419 | // Need to check each attachment |
413 | QueueMessage(new ListenerInfo(li, name, id, msg)); | 420 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) |
414 | } | 421 | { |
422 | if (li.GetHostID().Equals(id)) | ||
423 | continue; | ||
424 | |||
425 | if (m_scene.GetSceneObjectPart(li.GetHostID()) == null) | ||
426 | continue; | ||
427 | |||
428 | if (targets.Contains(li.GetHostID())) | ||
429 | QueueMessage(new ListenerInfo(li, name, id, msg)); | ||
415 | } | 430 | } |
416 | 431 | ||
417 | return; | 432 | return true; |
418 | } | 433 | } |
419 | 434 | ||
420 | // No avatar found so look for an object | 435 | SceneObjectPart part = m_scene.GetSceneObjectPart(target); |
421 | foreach (ListenerInfo li | 436 | if (part == null) // Not even an object |
422 | in m_listenerManager.GetListeners(UUID.Zero, channel, | 437 | return true; // No error |
423 | name, id, msg)) | 438 | |
439 | foreach (ListenerInfo li in m_listenerManager.GetListeners(UUID.Zero, channel, name, id, msg)) | ||
424 | { | 440 | { |
425 | // Dont process if this message is from yourself! | 441 | // Dont process if this message is from yourself! |
426 | if (li.GetHostID().Equals(id)) | 442 | if (li.GetHostID().Equals(id)) |
@@ -438,7 +454,7 @@ namespace OpenSim.Region.CoreModules.Scripting.WorldComm | |||
438 | } | 454 | } |
439 | } | 455 | } |
440 | 456 | ||
441 | return; | 457 | return true; |
442 | } | 458 | } |
443 | 459 | ||
444 | protected void QueueMessage(ListenerInfo li) | 460 | protected void QueueMessage(ListenerInfo li) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/UserProfiles/LocalUserProfilesServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/UserProfiles/LocalUserProfilesServiceConnector.cs index 4701ee6..323535a 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/UserProfiles/LocalUserProfilesServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/UserProfiles/LocalUserProfilesServiceConnector.cs | |||
@@ -153,8 +153,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Profile | |||
153 | Server.AddJsonRPCHandler("avatar_properties_request", handler.AvatarPropertiesRequest); | 153 | Server.AddJsonRPCHandler("avatar_properties_request", handler.AvatarPropertiesRequest); |
154 | Server.AddJsonRPCHandler("avatar_properties_update", handler.AvatarPropertiesUpdate); | 154 | Server.AddJsonRPCHandler("avatar_properties_update", handler.AvatarPropertiesUpdate); |
155 | Server.AddJsonRPCHandler("avatar_interests_update", handler.AvatarInterestsUpdate); | 155 | Server.AddJsonRPCHandler("avatar_interests_update", handler.AvatarInterestsUpdate); |
156 | Server.AddJsonRPCHandler("user_preferences_update", handler.UserPreferenecesUpdate); | ||
157 | Server.AddJsonRPCHandler("user_preferences_request", handler.UserPreferencesRequest); | ||
158 | Server.AddJsonRPCHandler("image_assets_request", handler.AvatarImageAssetsRequest); | 156 | Server.AddJsonRPCHandler("image_assets_request", handler.AvatarImageAssetsRequest); |
159 | Server.AddJsonRPCHandler("user_data_request", handler.RequestUserAppData); | 157 | Server.AddJsonRPCHandler("user_data_request", handler.RequestUserAppData); |
160 | Server.AddJsonRPCHandler("user_data_update", handler.UpdateUserAppData); | 158 | Server.AddJsonRPCHandler("user_data_update", handler.UpdateUserAppData); |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs index 16f42a7..f027810 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Authentication/LocalAuthenticationServiceConnector.cs | |||
@@ -139,6 +139,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication | |||
139 | 139 | ||
140 | #region IAuthenticationService | 140 | #region IAuthenticationService |
141 | 141 | ||
142 | public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID) | ||
143 | { | ||
144 | // Not implemented at the regions | ||
145 | realID = UUID.Zero; | ||
146 | return string.Empty; | ||
147 | } | ||
148 | |||
142 | public string Authenticate(UUID principalID, string password, int lifetime) | 149 | public string Authenticate(UUID principalID, string password, int lifetime) |
143 | { | 150 | { |
144 | // Not implemented at the regions | 151 | // Not implemented at the regions |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs index aa5f889..8df30d4 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Grid/Tests/GridConnectorsTests.cs | |||
@@ -198,4 +198,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Grid.Tests | |||
198 | Assert.That(results.Count, Is.EqualTo(0), "Retrieved linked regions collection is not the number expected"); | 198 | Assert.That(results.Count, Is.EqualTo(0), "Retrieved linked regions collection is not the number expected"); |
199 | } | 199 | } |
200 | } | 200 | } |
201 | } \ No newline at end of file | 201 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs index 860a526..d786c80 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/MapImage/MapImageServiceModule.cs | |||
@@ -53,7 +53,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
53 | /// </remarks> | 53 | /// </remarks> |
54 | 54 | ||
55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] | 55 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MapImageServiceModule")] |
56 | <<<<<<< HEAD | ||
56 | public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule | 57 | public class MapImageServiceModule : IMapImageUploadModule, ISharedRegionModule |
58 | ======= | ||
59 | public class MapImageServiceModule : ISharedRegionModule, IMapImageUploadModule | ||
60 | >>>>>>> avn/ubitvar | ||
57 | { | 61 | { |
58 | private static readonly ILog m_log = | 62 | private static readonly ILog m_log = |
59 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 63 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
@@ -93,9 +97,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
93 | if (config == null) | 97 | if (config == null) |
94 | return; | 98 | return; |
95 | 99 | ||
100 | <<<<<<< HEAD | ||
96 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); | 101 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime")); |
97 | 102 | ||
98 | // if refresh is less than zero, disable the module | 103 | // if refresh is less than zero, disable the module |
104 | ======= | ||
105 | int refreshminutes = Convert.ToInt32(config.GetString("RefreshTime", "-1")); | ||
106 | >>>>>>> avn/ubitvar | ||
99 | if (refreshminutes < 0) | 107 | if (refreshminutes < 0) |
100 | { | 108 | { |
101 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Negative refresh time given in config. Module disabled."); | 109 | m_log.WarnFormat("[MAP IMAGE SERVICE MODULE]: Negative refresh time given in config. Module disabled."); |
@@ -128,7 +136,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
128 | m_refreshTimer.Interval = m_refreshtime; | 136 | m_refreshTimer.Interval = m_refreshtime; |
129 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); | 137 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); |
130 | 138 | ||
139 | <<<<<<< HEAD | ||
131 | m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}", | 140 | m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}", |
141 | ======= | ||
142 | if (m_refreshtime > 0) | ||
143 | { | ||
144 | m_refreshTimer.Enabled = true; | ||
145 | m_refreshTimer.AutoReset = true; | ||
146 | m_refreshTimer.Interval = m_refreshtime; | ||
147 | m_refreshTimer.Elapsed += new ElapsedEventHandler(HandleMaptileRefresh); | ||
148 | } | ||
149 | |||
150 | m_log.InfoFormat("[MAP IMAGE SERVICE MODULE]: enabled with refresh time {0} min and service object {1}", | ||
151 | >>>>>>> avn/ubitvar | ||
132 | refreshminutes, service); | 152 | refreshminutes, service); |
133 | } | 153 | } |
134 | else | 154 | else |
@@ -154,7 +174,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
154 | // v2 Map generation on startup is now handled by scene to allow bmp to be shared with | 174 | // v2 Map generation on startup is now handled by scene to allow bmp to be shared with |
155 | // v1 service and not generate map tiles twice as was previous behavior | 175 | // v1 service and not generate map tiles twice as was previous behavior |
156 | //scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); }; | 176 | //scene.EventManager.OnRegionReadyStatusChange += s => { if (s.Ready) UploadMapTile(s); }; |
177 | <<<<<<< HEAD | ||
157 | 178 | ||
179 | ======= | ||
180 | >>>>>>> avn/ubitvar | ||
158 | scene.RegisterModuleInterface<IMapImageUploadModule>(this); | 181 | scene.RegisterModuleInterface<IMapImageUploadModule>(this); |
159 | } | 182 | } |
160 | 183 | ||
@@ -212,9 +235,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
212 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done | 235 | // If the region/maptile is legacy sized, just upload the one tile like it has always been done |
213 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) | 236 | if (mapTile.Width == Constants.RegionSize && mapTile.Height == Constants.RegionSize) |
214 | { | 237 | { |
238 | <<<<<<< HEAD | ||
215 | ConvertAndUploadMaptile(mapTile, | 239 | ConvertAndUploadMaptile(mapTile, |
216 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | 240 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, |
217 | scene.RegionInfo.RegionName); | 241 | scene.RegionInfo.RegionName); |
242 | ======= | ||
243 | ConvertAndUploadMaptile(mapTile, scene, | ||
244 | scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY, | ||
245 | scene.RegionInfo.RegionName); | ||
246 | >>>>>>> avn/ubitvar | ||
218 | } | 247 | } |
219 | else | 248 | else |
220 | { | 249 | { |
@@ -234,10 +263,17 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
234 | (int)Constants.RegionSize, (int)Constants.RegionSize); | 263 | (int)Constants.RegionSize, (int)Constants.RegionSize); |
235 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) | 264 | using (Bitmap subMapTile = mapTile.Clone(rect, mapTile.PixelFormat)) |
236 | { | 265 | { |
266 | <<<<<<< HEAD | ||
237 | ConvertAndUploadMaptile(subMapTile, | 267 | ConvertAndUploadMaptile(subMapTile, |
238 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), | 268 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), |
239 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), | 269 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), |
240 | scene.Name); | 270 | scene.Name); |
271 | ======= | ||
272 | ConvertAndUploadMaptile(subMapTile, scene, | ||
273 | scene.RegionInfo.RegionLocX + (xx / Constants.RegionSize), | ||
274 | scene.RegionInfo.RegionLocY + (yy / Constants.RegionSize), | ||
275 | scene.Name); | ||
276 | >>>>>>> avn/ubitvar | ||
241 | } | 277 | } |
242 | } | 278 | } |
243 | } | 279 | } |
@@ -247,8 +283,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
247 | ///<summary> | 283 | ///<summary> |
248 | /// | 284 | /// |
249 | ///</summary> | 285 | ///</summary> |
250 | private void UploadMapTile(IScene scene) | 286 | public void UploadMapTile(IScene scene) |
251 | { | 287 | { |
288 | <<<<<<< HEAD | ||
289 | ======= | ||
290 | m_log.DebugFormat("{0}: upload maptile for {1}", LogHeader, scene.RegionInfo.RegionName); | ||
291 | |||
292 | >>>>>>> avn/ubitvar | ||
252 | // Create a JPG map tile and upload it to the AddMapTile API | 293 | // Create a JPG map tile and upload it to the AddMapTile API |
253 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); | 294 | IMapImageGenerator tileGenerator = scene.RequestModuleInterface<IMapImageGenerator>(); |
254 | if (tileGenerator == null) | 295 | if (tileGenerator == null) |
@@ -259,6 +300,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
259 | 300 | ||
260 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) | 301 | using (Bitmap mapTile = tileGenerator.CreateMapTile()) |
261 | { | 302 | { |
303 | <<<<<<< HEAD | ||
262 | if (mapTile != null) | 304 | if (mapTile != null) |
263 | { | 305 | { |
264 | UploadMapTile(scene, mapTile); | 306 | UploadMapTile(scene, mapTile); |
@@ -274,6 +316,21 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
274 | { | 316 | { |
275 | byte[] jpgData = Utils.EmptyBytes; | 317 | byte[] jpgData = Utils.EmptyBytes; |
276 | 318 | ||
319 | ======= | ||
320 | // XXX: The MapImageModule will return a null if the user has chosen not to create map tiles and there | ||
321 | // is no static map tile. | ||
322 | if (mapTile == null) | ||
323 | return; | ||
324 | |||
325 | UploadMapTile(scene, mapTile); | ||
326 | } | ||
327 | } | ||
328 | |||
329 | private void ConvertAndUploadMaptile(Image tileImage, IScene scene, uint locX, uint locY, string regionName) | ||
330 | { | ||
331 | byte[] jpgData = Utils.EmptyBytes; | ||
332 | |||
333 | >>>>>>> avn/ubitvar | ||
277 | using (MemoryStream stream = new MemoryStream()) | 334 | using (MemoryStream stream = new MemoryStream()) |
278 | { | 335 | { |
279 | tileImage.Save(stream, ImageFormat.Jpeg); | 336 | tileImage.Save(stream, ImageFormat.Jpeg); |
@@ -282,7 +339,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
282 | if (jpgData != Utils.EmptyBytes) | 339 | if (jpgData != Utils.EmptyBytes) |
283 | { | 340 | { |
284 | string reason = string.Empty; | 341 | string reason = string.Empty; |
342 | <<<<<<< HEAD | ||
285 | if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason)) | 343 | if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, out reason)) |
344 | ======= | ||
345 | if (!m_MapService.AddMapTile((int)locX, (int)locY, jpgData, scene.RegionInfo.ScopeID, out reason)) | ||
346 | >>>>>>> avn/ubitvar | ||
286 | { | 347 | { |
287 | m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, | 348 | m_log.DebugFormat("{0} Unable to upload tile image for {1} at {2}-{3}: {4}", LogHeader, |
288 | regionName, locX, locY, reason); | 349 | regionName, locX, locY, reason); |
@@ -290,8 +351,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.MapImage | |||
290 | } | 351 | } |
291 | else | 352 | else |
292 | { | 353 | { |
354 | <<<<<<< HEAD | ||
293 | m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName); | 355 | m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, regionName); |
356 | ======= | ||
357 | m_log.WarnFormat("{0} Tile image generation failed for region {1}", LogHeader, scene.RegionInfo.RegionName); | ||
358 | >>>>>>> avn/ubitvar | ||
294 | } | 359 | } |
295 | } | 360 | } |
296 | } | 361 | } |
297 | } \ No newline at end of file | 362 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs index adf3a91..50238a5 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs | |||
@@ -269,7 +269,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
269 | return true; | 269 | return true; |
270 | } | 270 | } |
271 | 271 | ||
272 | <<<<<<< HEAD | ||
272 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, List<UUID> features, out string version, out string reason) | 273 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, List<UUID> features, out string version, out string reason) |
274 | ======= | ||
275 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string theirversion, out string version, out string reason) | ||
276 | >>>>>>> avn/ubitvar | ||
273 | { | 277 | { |
274 | reason = "Communications failure"; | 278 | reason = "Communications failure"; |
275 | version = ServiceVersion; | 279 | version = ServiceVersion; |
@@ -298,7 +302,29 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
298 | 302 | ||
299 | } | 303 | } |
300 | 304 | ||
305 | <<<<<<< HEAD | ||
301 | return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, features, out reason); | 306 | return m_scenes[destination.RegionID].QueryAccess(agentID, agentHomeURI, viaTeleport, position, features, out reason); |
307 | ======= | ||
308 | |||
309 | // not really need on a grid running var regions sims | ||
310 | |||
311 | uint size = m_scenes[destination.RegionID].RegionInfo.RegionSizeX; | ||
312 | |||
313 | float theirVersionNumber = 0f; | ||
314 | string[] versionComponents = theirversion.Split(new char[] { '/' }); | ||
315 | if (versionComponents.Length >= 2) | ||
316 | float.TryParse(versionComponents[1], out theirVersionNumber); | ||
317 | |||
318 | // Var regions here, and the requesting simulator is in an older version. | ||
319 | // We will forbide this, because it crashes the viewers | ||
320 | if (theirVersionNumber < 0.3f && size > 256) | ||
321 | { | ||
322 | reason = "Destination is a variable-sized region, and source is an old simulator. Consider upgrading."; | ||
323 | m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Request to access this variable-sized region from {0} simulator was denied", theirVersionNumber); | ||
324 | return false; | ||
325 | } | ||
326 | return m_scenes[destination.RegionID].QueryAccess(agentID, position, out reason); | ||
327 | >>>>>>> avn/ubitvar | ||
302 | } | 328 | } |
303 | 329 | ||
304 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); | 330 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); |
@@ -335,7 +361,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
335 | m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); | 361 | m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); |
336 | return true; | 362 | return true; |
337 | } | 363 | } |
338 | |||
339 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); | 364 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
340 | return false; | 365 | return false; |
341 | } | 366 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs index dca3dd7..7044d92 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs | |||
@@ -206,7 +206,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
206 | return m_remoteConnector.UpdateAgent(destination, cAgentData); | 206 | return m_remoteConnector.UpdateAgent(destination, cAgentData); |
207 | } | 207 | } |
208 | 208 | ||
209 | <<<<<<< HEAD | ||
209 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason) | 210 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, List<UUID> features, out string version, out string reason) |
211 | ======= | ||
212 | public bool QueryAccess(GridRegion destination, UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, string sversion, out string version, out string reason) | ||
213 | >>>>>>> avn/ubitvar | ||
210 | { | 214 | { |
211 | reason = "Communications failure"; | 215 | reason = "Communications failure"; |
212 | version = "Unknown"; | 216 | version = "Unknown"; |
@@ -215,12 +219,22 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
215 | return false; | 219 | return false; |
216 | 220 | ||
217 | // Try local first | 221 | // Try local first |
222 | <<<<<<< HEAD | ||
218 | if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason)) | 223 | if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason)) |
224 | ======= | ||
225 | if (m_localBackend.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason)) | ||
226 | return true; | ||
227 | >>>>>>> avn/ubitvar | ||
219 | return true; | 228 | return true; |
220 | 229 | ||
221 | // else do the remote thing | 230 | // else do the remote thing |
222 | if (!m_localBackend.IsLocalRegion(destination.RegionID)) | 231 | if (!m_localBackend.IsLocalRegion(destination.RegionID)) |
232 | <<<<<<< HEAD | ||
223 | return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason); | 233 | return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, features, out version, out reason); |
234 | ======= | ||
235 | return m_remoteConnector.QueryAccess(destination, agentID, agentHomeURI, viaTeleport, position, sversion, out version, out reason); | ||
236 | |||
237 | >>>>>>> avn/ubitvar | ||
224 | 238 | ||
225 | return false; | 239 | return false; |
226 | } | 240 | } |
@@ -238,7 +252,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation | |||
238 | return false; | 252 | return false; |
239 | } | 253 | } |
240 | 254 | ||
241 | |||
242 | public bool CloseAgent(GridRegion destination, UUID id, string auth_token) | 255 | public bool CloseAgent(GridRegion destination, UUID id, string auth_token) |
243 | { | 256 | { |
244 | if (destination == null) | 257 | if (destination == null) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs index 6d4ac39..cf9a7b4 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/LocalUserAccountServiceConnector.cs | |||
@@ -129,6 +129,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
129 | // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner | 129 | // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner |
130 | // user account service?! | 130 | // user account service?! |
131 | scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); | 131 | scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); |
132 | scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); | ||
132 | } | 133 | } |
133 | 134 | ||
134 | public void RemoveRegion(Scene scene) | 135 | public void RemoveRegion(Scene scene) |
@@ -181,6 +182,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
181 | return UserAccountService.GetUserAccount(scopeID, Email); | 182 | return UserAccountService.GetUserAccount(scopeID, Email); |
182 | } | 183 | } |
183 | 184 | ||
185 | public List<UserAccount> GetUserAccountsWhere(UUID scopeID, string query) | ||
186 | { | ||
187 | return null; | ||
188 | } | ||
189 | |||
184 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) | 190 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) |
185 | { | 191 | { |
186 | return UserAccountService.GetUserAccounts(scopeID, query); | 192 | return UserAccountService.GetUserAccounts(scopeID, query); |
@@ -203,4 +209,4 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
203 | 209 | ||
204 | #endregion | 210 | #endregion |
205 | } | 211 | } |
206 | } \ No newline at end of file | 212 | } |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs index 5aa87d3..afbba30 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/RemoteUserAccountServiceConnector.cs | |||
@@ -34,6 +34,7 @@ using OpenSim.Region.Framework.Interfaces; | |||
34 | using OpenSim.Region.Framework.Scenes; | 34 | using OpenSim.Region.Framework.Scenes; |
35 | using OpenSim.Services.Interfaces; | 35 | using OpenSim.Services.Interfaces; |
36 | using OpenSim.Services.Connectors; | 36 | using OpenSim.Services.Connectors; |
37 | using OpenSim.Framework; | ||
37 | 38 | ||
38 | using OpenMetaverse; | 39 | using OpenMetaverse; |
39 | 40 | ||
@@ -103,6 +104,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
103 | return; | 104 | return; |
104 | 105 | ||
105 | scene.RegisterModuleInterface<IUserAccountService>(this); | 106 | scene.RegisterModuleInterface<IUserAccountService>(this); |
107 | scene.RegisterModuleInterface<IUserAccountCacheModule>(m_Cache); | ||
108 | |||
109 | scene.EventManager.OnNewClient += OnNewClient; | ||
106 | } | 110 | } |
107 | 111 | ||
108 | public void RemoveRegion(Scene scene) | 112 | public void RemoveRegion(Scene scene) |
@@ -117,6 +121,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
117 | return; | 121 | return; |
118 | } | 122 | } |
119 | 123 | ||
124 | // When a user actually enters the sim, clear them from | ||
125 | // cache so the sim will have the current values for | ||
126 | // flags, title, etc. And country, don't forget country! | ||
127 | private void OnNewClient(IClientAPI client) | ||
128 | { | ||
129 | m_Cache.Remove(client.Name); | ||
130 | } | ||
131 | |||
120 | #region Overwritten methods from IUserAccountService | 132 | #region Overwritten methods from IUserAccountService |
121 | 133 | ||
122 | public override UserAccount GetUserAccount(UUID scopeID, UUID userID) | 134 | public override UserAccount GetUserAccount(UUID scopeID, UUID userID) |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs index ed52e48..53610d9 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/UserAccounts/UserAccountCache.cs | |||
@@ -34,7 +34,7 @@ using log4net; | |||
34 | 34 | ||
35 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | 35 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts |
36 | { | 36 | { |
37 | public class UserAccountCache | 37 | public class UserAccountCache : IUserAccountCacheModule |
38 | { | 38 | { |
39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! | 39 | private const double CACHE_EXPIRATION_SECONDS = 120000.0; // 33 hours! |
40 | 40 | ||
@@ -97,5 +97,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts | |||
97 | 97 | ||
98 | return null; | 98 | return null; |
99 | } | 99 | } |
100 | |||
101 | public void Remove(string name) | ||
102 | { | ||
103 | if (!m_NameCache.Contains(name)) | ||
104 | return; | ||
105 | |||
106 | UUID uuid = UUID.Zero; | ||
107 | if (m_NameCache.TryGetValue(name, out uuid)) | ||
108 | { | ||
109 | m_NameCache.Remove(name); | ||
110 | m_UUIDCache.Remove(uuid); | ||
111 | } | ||
112 | } | ||
100 | } | 113 | } |
101 | } | 114 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index 9c6706f..f0b0f4a 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -160,10 +160,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
160 | 160 | ||
161 | private IAssetService m_assetService = null; | 161 | private IAssetService m_assetService = null; |
162 | 162 | ||
163 | private UUID m_defaultUser; | ||
163 | 164 | ||
165 | <<<<<<< HEAD | ||
164 | private UUID m_defaultUser; | 166 | private UUID m_defaultUser; |
165 | 167 | ||
166 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options) | 168 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string,object>options) |
169 | ======= | ||
170 | public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictionary<string, object> options) | ||
171 | >>>>>>> avn/ubitvar | ||
167 | { | 172 | { |
168 | m_rootScene = scene; | 173 | m_rootScene = scene; |
169 | 174 | ||
@@ -172,7 +177,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
172 | m_defaultUser = (UUID)options["default-user"]; | 177 | m_defaultUser = (UUID)options["default-user"]; |
173 | m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); | 178 | m_log.InfoFormat("Using User {0} as default user", m_defaultUser.ToString()); |
174 | } | 179 | } |
180 | <<<<<<< HEAD | ||
175 | else | 181 | else |
182 | ======= | ||
183 | else | ||
184 | >>>>>>> avn/ubitvar | ||
176 | { | 185 | { |
177 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | 186 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; |
178 | } | 187 | } |
@@ -189,8 +198,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
189 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); | 198 | + "If you've manually installed Mono, have you appropriately updated zlib1g as well?"); |
190 | m_log.Error(e); | 199 | m_log.Error(e); |
191 | } | 200 | } |
192 | 201 | ||
193 | m_errorMessage = String.Empty; | 202 | m_errorMessage = String.Empty; |
203 | <<<<<<< HEAD | ||
204 | ======= | ||
205 | |||
206 | >>>>>>> avn/ubitvar | ||
194 | m_merge = options.ContainsKey("merge"); | 207 | m_merge = options.ContainsKey("merge"); |
195 | m_forceTerrain = options.ContainsKey("force-terrain"); | 208 | m_forceTerrain = options.ContainsKey("force-terrain"); |
196 | m_forceParcels = options.ContainsKey("force-parcels"); | 209 | m_forceParcels = options.ContainsKey("force-parcels"); |
@@ -199,18 +212,34 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
199 | m_requestId = requestId; | 212 | m_requestId = requestId; |
200 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; | 213 | m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; |
201 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; | 214 | m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; |
215 | <<<<<<< HEAD | ||
202 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] | 216 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] |
203 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); | 217 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); |
204 | 218 | ||
205 | // Zero can never be a valid user or group id | 219 | // Zero can never be a valid user or group id |
206 | m_validUserUuids[UUID.Zero] = false; | 220 | m_validUserUuids[UUID.Zero] = false; |
207 | m_validGroupUuids[UUID.Zero] = false; | 221 | m_validGroupUuids[UUID.Zero] = false; |
222 | ======= | ||
223 | m_rotationCenter = options.ContainsKey("rotation-center") ? (Vector3)options["rotation-center"] | ||
224 | : new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 0f); | ||
225 | |||
226 | m_requestId = requestId; | ||
227 | |||
228 | // Zero can never be a valid user id (or group) | ||
229 | m_validUserUuids[UUID.Zero] = false; | ||
230 | m_validGroupUuids[UUID.Zero] = false; | ||
231 | |||
232 | >>>>>>> avn/ubitvar | ||
208 | 233 | ||
209 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); | 234 | m_groupsModule = m_rootScene.RequestModuleInterface<IGroupsModule>(); |
210 | m_assetService = m_rootScene.AssetService; | 235 | m_assetService = m_rootScene.AssetService; |
211 | } | 236 | } |
212 | 237 | ||
238 | <<<<<<< HEAD | ||
213 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options) | 239 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object>options) |
240 | ======= | ||
241 | public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictionary<string, object> options) | ||
242 | >>>>>>> avn/ubitvar | ||
214 | { | 243 | { |
215 | m_rootScene = scene; | 244 | m_rootScene = scene; |
216 | m_loadPath = null; | 245 | m_loadPath = null; |
@@ -220,7 +249,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
220 | m_requestId = requestId; | 249 | m_requestId = requestId; |
221 | 250 | ||
222 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | 251 | m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; |
252 | <<<<<<< HEAD | ||
223 | 253 | ||
254 | ======= | ||
255 | |||
256 | >>>>>>> avn/ubitvar | ||
224 | // Zero can never be a valid user id | 257 | // Zero can never be a valid user id |
225 | m_validUserUuids[UUID.Zero] = false; | 258 | m_validUserUuids[UUID.Zero] = false; |
226 | 259 | ||
@@ -294,15 +327,24 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
294 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) | 327 | if ((successfulAssetRestores + failedAssetRestores) % 250 == 0) |
295 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); | 328 | m_log.Debug("[ARCHIVER]: Loaded " + successfulAssetRestores + " assets and failed to load " + failedAssetRestores + " assets..."); |
296 | } | 329 | } |
330 | <<<<<<< HEAD | ||
297 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) | 331 | else if (filePath.StartsWith(ArchiveConstants.TERRAINS_PATH) && (!m_merge || m_forceTerrain)) |
332 | ======= | ||
333 | else if ((!m_merge || m_forceTerrain) && filePath.StartsWith(ArchiveConstants.TERRAINS_PATH)) | ||
334 | >>>>>>> avn/ubitvar | ||
298 | { | 335 | { |
299 | LoadTerrain(scene, filePath, data); | 336 | LoadTerrain(scene, filePath, data); |
300 | } | 337 | } |
301 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) | 338 | else if (!m_merge && filePath.StartsWith(ArchiveConstants.SETTINGS_PATH)) |
302 | { | 339 | { |
303 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); | 340 | LoadRegionSettings(scene, filePath, data, dearchivedScenes); |
341 | <<<<<<< HEAD | ||
304 | } | 342 | } |
305 | else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) | 343 | else if (filePath.StartsWith(ArchiveConstants.LANDDATA_PATH) && (!m_merge || m_forceParcels)) |
344 | ======= | ||
345 | } | ||
346 | else if ((!m_merge || m_forceParcels) && filePath.StartsWith(ArchiveConstants.LANDDATA_PATH)) | ||
347 | >>>>>>> avn/ubitvar | ||
306 | { | 348 | { |
307 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); | 349 | sceneContext.SerialisedParcels.Add(Encoding.UTF8.GetString(data)); |
308 | } | 350 | } |
@@ -523,7 +565,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
523 | } | 565 | } |
524 | } | 566 | } |
525 | 567 | ||
568 | <<<<<<< HEAD | ||
526 | 569 | ||
570 | ======= | ||
571 | >>>>>>> avn/ubitvar | ||
527 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); | 572 | bool isTelehub = (sceneObject.UUID == oldTelehubUUID) && (oldTelehubUUID != UUID.Zero); |
528 | 573 | ||
529 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned | 574 | // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned |
@@ -540,6 +585,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
540 | } | 585 | } |
541 | 586 | ||
542 | ModifySceneObject(scene, sceneObject); | 587 | ModifySceneObject(scene, sceneObject); |
588 | <<<<<<< HEAD | ||
589 | ======= | ||
590 | |||
591 | >>>>>>> avn/ubitvar | ||
543 | 592 | ||
544 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) | 593 | if (scene.AddRestoredSceneObject(sceneObject, true, false)) |
545 | { | 594 | { |
@@ -600,6 +649,17 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
600 | // being no copy/no mod for everyone | 649 | // being no copy/no mod for everyone |
601 | lock (part.TaskInventory) | 650 | lock (part.TaskInventory) |
602 | { | 651 | { |
652 | <<<<<<< HEAD | ||
653 | ======= | ||
654 | // And zap any troublesome sit target information | ||
655 | part.SitTargetOrientation = new Quaternion(0, 0, 0, 1); | ||
656 | part.SitTargetPosition = new Vector3(0, 0, 0); | ||
657 | |||
658 | // Fix ownership/creator of inventory items | ||
659 | // Not doing so results in inventory items | ||
660 | // being no copy/no mod for everyone | ||
661 | part.TaskInventory.LockItemsForRead(true); | ||
662 | >>>>>>> avn/ubitvar | ||
603 | TaskInventoryDictionary inv = part.TaskInventory; | 663 | TaskInventoryDictionary inv = part.TaskInventory; |
604 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) | 664 | foreach (KeyValuePair<UUID, TaskInventoryItem> kvp in inv) |
605 | { | 665 | { |
@@ -620,11 +680,18 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
620 | if (!ResolveGroupUuid(kvp.Value.GroupID)) | 680 | if (!ResolveGroupUuid(kvp.Value.GroupID)) |
621 | kvp.Value.GroupID = UUID.Zero; | 681 | kvp.Value.GroupID = UUID.Zero; |
622 | } | 682 | } |
683 | <<<<<<< HEAD | ||
684 | ======= | ||
685 | part.TaskInventory.LockItemsForRead(false); | ||
686 | >>>>>>> avn/ubitvar | ||
623 | } | 687 | } |
624 | } | 688 | } |
625 | } | 689 | } |
626 | 690 | ||
691 | <<<<<<< HEAD | ||
627 | 692 | ||
693 | ======= | ||
694 | >>>>>>> avn/ubitvar | ||
628 | /// <summary> | 695 | /// <summary> |
629 | /// Load serialized parcels. | 696 | /// Load serialized parcels. |
630 | /// </summary> | 697 | /// </summary> |
@@ -645,7 +712,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
645 | parcel.AABBMin += parcelDisp; | 712 | parcel.AABBMin += parcelDisp; |
646 | parcel.AABBMax += parcelDisp; | 713 | parcel.AABBMax += parcelDisp; |
647 | } | 714 | } |
715 | <<<<<<< HEAD | ||
648 | 716 | ||
717 | ======= | ||
718 | |||
719 | >>>>>>> avn/ubitvar | ||
649 | // Validate User and Group UUID's | 720 | // Validate User and Group UUID's |
650 | 721 | ||
651 | if (!ResolveGroupUuid(parcel.GroupID)) | 722 | if (!ResolveGroupUuid(parcel.GroupID)) |
@@ -660,14 +731,26 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
660 | } | 731 | } |
661 | else | 732 | else |
662 | { | 733 | { |
734 | <<<<<<< HEAD | ||
663 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | 735 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; |
736 | ======= | ||
737 | parcel.OwnerID = m_defaultUser; | ||
738 | parcel.GroupID = UUID.Zero; | ||
739 | >>>>>>> avn/ubitvar | ||
664 | parcel.IsGroupOwned = false; | 740 | parcel.IsGroupOwned = false; |
665 | } | 741 | } |
666 | } | 742 | } |
667 | else | 743 | else |
668 | { | 744 | { |
669 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | 745 | if (!ResolveUserUuid(scene, parcel.OwnerID)) |
746 | <<<<<<< HEAD | ||
670 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | 747 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; |
748 | ======= | ||
749 | parcel.OwnerID = m_defaultUser; | ||
750 | |||
751 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
752 | parcel.GroupID = UUID.Zero; | ||
753 | >>>>>>> avn/ubitvar | ||
671 | } | 754 | } |
672 | 755 | ||
673 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | 756 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); |
@@ -796,7 +879,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
796 | if (data == null) | 879 | if (data == null) |
797 | return false; | 880 | return false; |
798 | } | 881 | } |
882 | <<<<<<< HEAD | ||
799 | 883 | ||
884 | ======= | ||
885 | >>>>>>> avn/ubitvar | ||
800 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); | 886 | //m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType); |
801 | 887 | ||
802 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); | 888 | AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType, UUID.Zero.ToString()); |
@@ -918,7 +1004,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
918 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) | 1004 | private bool LoadTerrain(Scene scene, string terrainPath, byte[] data) |
919 | { | 1005 | { |
920 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); | 1006 | ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>(); |
1007 | <<<<<<< HEAD | ||
921 | 1008 | ||
1009 | ======= | ||
1010 | |||
1011 | >>>>>>> avn/ubitvar | ||
922 | using (MemoryStream ms = new MemoryStream(data)) | 1012 | using (MemoryStream ms = new MemoryStream(data)) |
923 | { | 1013 | { |
924 | if (m_displacement != Vector3.Zero || m_rotation != 0f) | 1014 | if (m_displacement != Vector3.Zero || m_rotation != 0f) |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs index 6a09caf..0fb8a32 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs | |||
@@ -111,6 +111,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
111 | String defaultUser = ""; | 111 | String defaultUser = ""; |
112 | float rotation = 0f; | 112 | float rotation = 0f; |
113 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); | 113 | Vector3 rotationCenter = new Vector3(Constants.RegionSize / 2f, Constants.RegionSize / 2f, 0); |
114 | <<<<<<< HEAD | ||
114 | 115 | ||
115 | OptionSet options = new OptionSet(); | 116 | OptionSet options = new OptionSet(); |
116 | options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); | 117 | options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); |
@@ -122,6 +123,20 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
122 | options.Add("no-objects", delegate (string v) { noObjects = (v != null); }); | 123 | options.Add("no-objects", delegate (string v) { noObjects = (v != null); }); |
123 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); | 124 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); |
124 | options.Add("displacement=", delegate (string v) { | 125 | options.Add("displacement=", delegate (string v) { |
126 | ======= | ||
127 | |||
128 | OptionSet options = new OptionSet(); | ||
129 | options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); | ||
130 | options.Add("s|skip-assets", delegate(string v) { skipAssets = (v != null); }); | ||
131 | options.Add("force-terrain", delegate(string v) { forceTerrain = (v != null); }); | ||
132 | options.Add("forceterrain", delegate(string v) { forceTerrain = (v != null); }); // downward compatibility | ||
133 | options.Add("force-parcels", delegate(string v) { forceParcels = (v != null); }); | ||
134 | options.Add("forceparcels", delegate(string v) { forceParcels = (v != null); }); // downward compatibility | ||
135 | options.Add("no-objects", delegate(string v) { noObjects = (v != null); }); | ||
136 | options.Add("default-user=", delegate(string v) { defaultUser = (v == null) ? "" : v; }); | ||
137 | options.Add("displacement=", delegate(string v) | ||
138 | { | ||
139 | >>>>>>> avn/ubitvar | ||
125 | try | 140 | try |
126 | { | 141 | { |
127 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); | 142 | displacement = v == null ? Vector3.Zero : Vector3.Parse(v); |
@@ -148,7 +163,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
148 | // Convert to radians for internals | 163 | // Convert to radians for internals |
149 | rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; | 164 | rotation = Util.Clamp<float>(rotation, -359f, 359f) / 180f * (float)Math.PI; |
150 | }); | 165 | }); |
166 | <<<<<<< HEAD | ||
151 | options.Add("rotation-center=", delegate (string v) { | 167 | options.Add("rotation-center=", delegate (string v) { |
168 | ======= | ||
169 | options.Add("rotation-center=", delegate(string v) | ||
170 | { | ||
171 | >>>>>>> avn/ubitvar | ||
152 | try | 172 | try |
153 | { | 173 | { |
154 | rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); | 174 | rotationCenter = v == null ? Vector3.Zero : Vector3.Parse(v); |
@@ -288,12 +308,21 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
288 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | 308 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
289 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); | 309 | DearchiveRegion(loadPath, Guid.Empty, archiveOptions); |
290 | } | 310 | } |
311 | <<<<<<< HEAD | ||
291 | 312 | ||
292 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options) | 313 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string,object> options) |
293 | { | 314 | { |
294 | m_log.InfoFormat( | 315 | m_log.InfoFormat( |
295 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); | 316 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); |
296 | 317 | ||
318 | ======= | ||
319 | |||
320 | public void DearchiveRegion(string loadPath, Guid requestId, Dictionary<string, object> options) | ||
321 | { | ||
322 | m_log.InfoFormat( | ||
323 | "[ARCHIVER]: Loading archive to region {0} from {1}", Scene.RegionInfo.RegionName, loadPath); | ||
324 | |||
325 | >>>>>>> avn/ubitvar | ||
297 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); | 326 | new ArchiveReadRequest(Scene, loadPath, requestId, options).DearchiveRegion(); |
298 | } | 327 | } |
299 | 328 | ||
@@ -302,7 +331,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
302 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); | 331 | Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); |
303 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); | 332 | DearchiveRegion(loadStream, Guid.Empty, archiveOptions); |
304 | } | 333 | } |
334 | <<<<<<< HEAD | ||
305 | 335 | ||
336 | ======= | ||
337 | |||
338 | >>>>>>> avn/ubitvar | ||
306 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) | 339 | public void DearchiveRegion(Stream loadStream, Guid requestId, Dictionary<string, object> options) |
307 | { | 340 | { |
308 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); | 341 | new ArchiveReadRequest(Scene, loadStream, requestId, options).DearchiveRegion(); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index db66c83..895b55d 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -271,18 +271,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
271 | 271 | ||
272 | if (asset != null) | 272 | if (asset != null) |
273 | { | 273 | { |
274 | if (m_options.ContainsKey("verbose")) | 274 | // m_log.DebugFormat("[ARCHIVER]: Writing asset {0}", id); |
275 | m_log.InfoFormat("[ARCHIVER]: Writing asset {0}", id); | ||
276 | |||
277 | m_foundAssetUuids.Add(asset.FullID); | 275 | m_foundAssetUuids.Add(asset.FullID); |
278 | 276 | ||
279 | m_assetsArchiver.WriteAsset(PostProcess(asset)); | 277 | m_assetsArchiver.WriteAsset(PostProcess(asset)); |
280 | } | 278 | } |
281 | else | 279 | else |
282 | { | 280 | { |
283 | if (m_options.ContainsKey("verbose")) | 281 | // m_log.DebugFormat("[ARCHIVER]: Recording asset {0} as not found", id); |
284 | m_log.InfoFormat("[ARCHIVER]: Recording asset {0} as not found", id); | ||
285 | |||
286 | m_notFoundAssetUuids.Add(new UUID(id)); | 282 | m_notFoundAssetUuids.Add(new UUID(id)); |
287 | } | 283 | } |
288 | 284 | ||
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 80fa08a..e6e6485 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -95,6 +95,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
95 | 95 | ||
96 | m_commands = new EstateManagementCommands(this); | 96 | m_commands = new EstateManagementCommands(this); |
97 | m_commands.Initialise(); | 97 | m_commands.Initialise(); |
98 | |||
99 | m_regionChangeTimer.Interval = 10000; | ||
100 | m_regionChangeTimer.Elapsed += RaiseRegionInfoChange; | ||
101 | m_regionChangeTimer.AutoReset = false; | ||
98 | } | 102 | } |
99 | 103 | ||
100 | public void RemoveRegion(Scene scene) {} | 104 | public void RemoveRegion(Scene scene) {} |
@@ -587,6 +591,16 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
587 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); | 591 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
588 | if (restartModule != null) | 592 | if (restartModule != null) |
589 | { | 593 | { |
594 | if (timeInSeconds == -1) | ||
595 | { | ||
596 | m_delayCount++; | ||
597 | if (m_delayCount > 3) | ||
598 | return; | ||
599 | |||
600 | restartModule.DelayRestart(3600, "Restart delayed by region manager"); | ||
601 | return; | ||
602 | } | ||
603 | |||
590 | List<int> times = new List<int>(); | 604 | List<int> times = new List<int>(); |
591 | while (timeInSeconds > 0) | 605 | while (timeInSeconds > 0) |
592 | { | 606 | { |
@@ -1477,7 +1491,68 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1477 | sendRegionHandshake(client); | 1491 | sendRegionHandshake(client); |
1478 | } | 1492 | } |
1479 | 1493 | ||
1494 | <<<<<<< HEAD | ||
1480 | private uint GetEstateFlags() | 1495 | private uint GetEstateFlags() |
1496 | ======= | ||
1497 | public uint GetRegionFlags() | ||
1498 | { | ||
1499 | RegionFlags flags = RegionFlags.None; | ||
1500 | |||
1501 | // Fully implemented | ||
1502 | // | ||
1503 | if (Scene.RegionInfo.RegionSettings.AllowDamage) | ||
1504 | flags |= RegionFlags.AllowDamage; | ||
1505 | if (Scene.RegionInfo.RegionSettings.BlockTerraform) | ||
1506 | flags |= RegionFlags.BlockTerraform; | ||
1507 | if (!Scene.RegionInfo.RegionSettings.AllowLandResell) | ||
1508 | flags |= RegionFlags.BlockLandResell; | ||
1509 | if (Scene.RegionInfo.RegionSettings.DisableCollisions) | ||
1510 | flags |= RegionFlags.SkipCollisions; | ||
1511 | if (Scene.RegionInfo.RegionSettings.DisableScripts) | ||
1512 | flags |= RegionFlags.SkipScripts; | ||
1513 | if (Scene.RegionInfo.RegionSettings.DisablePhysics) | ||
1514 | flags |= RegionFlags.SkipPhysics; | ||
1515 | if (Scene.RegionInfo.RegionSettings.BlockFly) | ||
1516 | flags |= RegionFlags.NoFly; | ||
1517 | if (Scene.RegionInfo.RegionSettings.RestrictPushing) | ||
1518 | flags |= RegionFlags.RestrictPushObject; | ||
1519 | if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide) | ||
1520 | flags |= RegionFlags.AllowParcelChanges; | ||
1521 | if (Scene.RegionInfo.RegionSettings.BlockShowInSearch) | ||
1522 | flags |= RegionFlags.BlockParcelSearch; | ||
1523 | if (Scene.RegionInfo.RegionSettings.GodBlockSearch) | ||
1524 | flags |= (RegionFlags)(1 << 11); | ||
1525 | if (Scene.RegionInfo.RegionSettings.Casino) | ||
1526 | flags |= (RegionFlags)(1 << 10); | ||
1527 | |||
1528 | if (Scene.RegionInfo.RegionSettings.FixedSun) | ||
1529 | flags |= RegionFlags.SunFixed; | ||
1530 | if (Scene.RegionInfo.RegionSettings.Sandbox) | ||
1531 | flags |= RegionFlags.Sandbox; | ||
1532 | if (Scene.RegionInfo.EstateSettings.AllowVoice) | ||
1533 | flags |= RegionFlags.AllowVoice; | ||
1534 | if (Scene.RegionInfo.EstateSettings.AllowLandmark) | ||
1535 | flags |= RegionFlags.AllowLandmark; | ||
1536 | if (Scene.RegionInfo.EstateSettings.AllowSetHome) | ||
1537 | flags |= RegionFlags.AllowSetHome; | ||
1538 | if (Scene.RegionInfo.EstateSettings.BlockDwell) | ||
1539 | flags |= RegionFlags.BlockDwell; | ||
1540 | if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport) | ||
1541 | flags |= RegionFlags.ResetHomeOnTeleport; | ||
1542 | |||
1543 | |||
1544 | // TODO: SkipUpdateInterestList | ||
1545 | |||
1546 | // Omitted | ||
1547 | // | ||
1548 | // Omitted: NullLayer (what is that?) | ||
1549 | // Omitted: SkipAgentAction (what does it do?) | ||
1550 | |||
1551 | return (uint)flags; | ||
1552 | } | ||
1553 | |||
1554 | public uint GetEstateFlags() | ||
1555 | >>>>>>> avn/ubitvar | ||
1481 | { | 1556 | { |
1482 | RegionFlags flags = RegionFlags.None; | 1557 | RegionFlags flags = RegionFlags.None; |
1483 | 1558 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs index 73c592d..378826d 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandChannel.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandChannel.cs | |||
@@ -40,23 +40,33 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
40 | //Land types set with flags in ParcelOverlay. | 40 | //Land types set with flags in ParcelOverlay. |
41 | //Only one of these can be used. | 41 | //Only one of these can be used. |
42 | public const float BAN_LINE_SAFETY_HIEGHT = 100; | 42 | public const float BAN_LINE_SAFETY_HIEGHT = 100; |
43 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 128; //Equals 10000000 | ||
44 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 64; //Equals 01000000 | ||
45 | 43 | ||
46 | //RequestResults (I think these are right, they seem to work): | 44 | //RequestResults (I think these are right, they seem to work): |
47 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land | 45 | public const int LAND_RESULT_MULTIPLE = 1; // The request they made contained more than a single peice of land |
48 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land | 46 | public const int LAND_RESULT_SINGLE = 0; // The request they made contained only a single piece of land |
49 | 47 | ||
50 | //ParcelSelectObjects | 48 | //ParcelSelectObjects |
49 | public const int LAND_SELECT_OBJECTS_OWNER = 2; | ||
51 | public const int LAND_SELECT_OBJECTS_GROUP = 4; | 50 | public const int LAND_SELECT_OBJECTS_GROUP = 4; |
52 | public const int LAND_SELECT_OBJECTS_OTHER = 8; | 51 | public const int LAND_SELECT_OBJECTS_OTHER = 8; |
53 | public const int LAND_SELECT_OBJECTS_OWNER = 2; | 52 | |
54 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 | 53 | |
55 | public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100 | 54 | public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 |
56 | public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 | 55 | // types 1 to 7 are exclusive |
57 | public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 | 56 | public const byte LAND_TYPE_OWNED_BY_OTHER = 1; //Equals 00000001 |
57 | public const byte LAND_TYPE_OWNED_BY_GROUP = 2; //Equals 00000010 | ||
58 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 | 58 | public const byte LAND_TYPE_OWNED_BY_REQUESTER = 3; //Equals 00000011 |
59 | public const byte LAND_TYPE_PUBLIC = 0; //Equals 00000000 | 59 | public const byte LAND_TYPE_IS_FOR_SALE = 4; //Equals 00000100 |
60 | public const byte LAND_TYPE_IS_BEING_AUCTIONED = 5; //Equals 00000101 | ||
61 | public const byte LAND_TYPE_unused6 = 6; | ||
62 | public const byte LAND_TYPE_unused7 = 7; | ||
63 | // next are flags | ||
64 | public const byte LAND_FLAG_unused8 = 0x08; // this may become excluside in future | ||
65 | public const byte LAND_FLAG_HIDEAVATARS = 0x10; | ||
66 | public const byte LAND_FLAG_LOCALSOUND = 0x20; | ||
67 | public const byte LAND_FLAG_PROPERTY_BORDER_WEST = 0x40; //Equals 01000000 | ||
68 | public const byte LAND_FLAG_PROPERTY_BORDER_SOUTH = 0x80; //Equals 10000000 | ||
69 | |||
60 | 70 | ||
61 | //These are other constants. Yay! | 71 | //These are other constants. Yay! |
62 | public const int START_LAND_LOCAL_ID = 1; | 72 | public const int START_LAND_LOCAL_ID = 1; |
@@ -203,7 +213,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
203 | m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime); | 213 | m_landManagementModule.setParcelOtherCleanTime(remoteClient, localID, otherCleanTime); |
204 | } | 214 | } |
205 | } | 215 | } |
206 | 216 | public void sendClientInitialLandInfo(IClientAPI remoteClient) | |
217 | { | ||
218 | if (m_landManagementModule != null) | ||
219 | { | ||
220 | m_landManagementModule.sendClientInitialLandInfo(remoteClient); | ||
221 | } | ||
222 | } | ||
207 | #endregion | 223 | #endregion |
208 | } | 224 | } |
209 | } | 225 | } |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 25e1454..8bd46f6 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -69,7 +69,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | /// <summary> | 69 | /// <summary> |
70 | /// Minimum land unit size in region co-ordinates. | 70 | /// Minimum land unit size in region co-ordinates. |
71 | /// </summary> | 71 | /// </summary> |
72 | <<<<<<< HEAD | ||
72 | public const int LandUnit = 4; | 73 | public const int LandUnit = 4; |
74 | ======= | ||
75 | public const int landUnit = 4; | ||
76 | >>>>>>> avn/ubitvar | ||
73 | 77 | ||
74 | private static readonly string remoteParcelRequestPath = "0009/"; | 78 | private static readonly string remoteParcelRequestPath = "0009/"; |
75 | 79 | ||
@@ -89,20 +93,30 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
89 | /// <value> | 93 | /// <value> |
90 | /// Land objects keyed by local id | 94 | /// Land objects keyed by local id |
91 | /// </value> | 95 | /// </value> |
92 | private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | 96 | // private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); |
97 | |||
98 | //ubit: removed the readonly so i can move it around | ||
99 | private Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>(); | ||
93 | 100 | ||
94 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 101 | private int m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
95 | 102 | ||
96 | private bool m_allowedForcefulBans = true; | 103 | private bool m_allowedForcefulBans = true; |
104 | private UUID DefaultGodParcelGroup; | ||
105 | private string DefaultGodParcelName; | ||
97 | 106 | ||
98 | // caches ExtendedLandData | 107 | // caches ExtendedLandData |
99 | private Cache parcelInfoCache; | 108 | private Cache parcelInfoCache; |
109 | <<<<<<< HEAD | ||
100 | 110 | ||
101 | 111 | ||
102 | /// <summary> | 112 | /// <summary> |
103 | /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. | 113 | /// Record positions that avatar's are currently being forced to move to due to parcel entry restrictions. |
104 | /// </summary> | 114 | /// </summary> |
105 | private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); | 115 | private Dictionary<UUID, Vector3> forcedPosition = new Dictionary<UUID, Vector3>(); |
116 | ======= | ||
117 | private Dictionary<UUID, Vector3> forcedPosition = | ||
118 | new Dictionary<UUID, Vector3>(); | ||
119 | >>>>>>> avn/ubitvar | ||
106 | 120 | ||
107 | // Enables limiting parcel layer info transmission when doing simple updates | 121 | // Enables limiting parcel layer info transmission when doing simple updates |
108 | private bool shouldLimitParcelLayerInfoToViewDistance { get; set; } | 122 | private bool shouldLimitParcelLayerInfoToViewDistance { get; set; } |
@@ -118,6 +132,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
118 | 132 | ||
119 | public void Initialise(IConfigSource source) | 133 | public void Initialise(IConfigSource source) |
120 | { | 134 | { |
135 | <<<<<<< HEAD | ||
121 | shouldLimitParcelLayerInfoToViewDistance = true; | 136 | shouldLimitParcelLayerInfoToViewDistance = true; |
122 | parcelLayerViewDistance = 128; | 137 | parcelLayerViewDistance = 128; |
123 | IConfig landManagementConfig = source.Configs["LandManagement"]; | 138 | IConfig landManagementConfig = source.Configs["LandManagement"]; |
@@ -125,13 +140,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
125 | { | 140 | { |
126 | shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance); | 141 | shouldLimitParcelLayerInfoToViewDistance = landManagementConfig.GetBoolean("LimitParcelLayerUpdateDistance", shouldLimitParcelLayerInfoToViewDistance); |
127 | parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); | 142 | parcelLayerViewDistance = landManagementConfig.GetInt("ParcelLayerViewDistance", parcelLayerViewDistance); |
143 | ======= | ||
144 | IConfig cnf = source.Configs["LandManagement"]; | ||
145 | if (cnf != null) | ||
146 | { | ||
147 | DefaultGodParcelGroup = new UUID(cnf.GetString("DefaultAdministratorGroupUUID", UUID.Zero.ToString())); | ||
148 | DefaultGodParcelName = cnf.GetString("DefaultAdministratorParcelName", "Default Parcel"); | ||
149 | >>>>>>> avn/ubitvar | ||
128 | } | 150 | } |
129 | } | 151 | } |
130 | 152 | ||
131 | public void AddRegion(Scene scene) | 153 | public void AddRegion(Scene scene) |
132 | { | 154 | { |
133 | m_scene = scene; | 155 | m_scene = scene; |
156 | <<<<<<< HEAD | ||
134 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; | 157 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; |
158 | ======= | ||
159 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
160 | >>>>>>> avn/ubitvar | ||
135 | landChannel = new LandChannel(scene, this); | 161 | landChannel = new LandChannel(scene, this); |
136 | 162 | ||
137 | parcelInfoCache = new Cache(); | 163 | parcelInfoCache = new Cache(); |
@@ -154,7 +180,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
154 | m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; | 180 | m_scene.EventManager.OnIncomingLandDataFromStorage += EventManagerOnIncomingLandDataFromStorage; |
155 | m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; | 181 | m_scene.EventManager.OnSetAllowForcefulBan += EventManagerOnSetAllowedForcefulBan; |
156 | m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; | 182 | m_scene.EventManager.OnRegisterCaps += EventManagerOnRegisterCaps; |
157 | 183 | ||
158 | lock (m_scene) | 184 | lock (m_scene) |
159 | { | 185 | { |
160 | m_scene.LandChannel = (ILandChannel)landChannel; | 186 | m_scene.LandChannel = (ILandChannel)landChannel; |
@@ -204,13 +230,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
204 | client.OnParcelFreezeUser += ClientOnParcelFreezeUser; | 230 | client.OnParcelFreezeUser += ClientOnParcelFreezeUser; |
205 | client.OnSetStartLocationRequest += ClientOnSetHome; | 231 | client.OnSetStartLocationRequest += ClientOnSetHome; |
206 | 232 | ||
207 | 233 | /* avatar is still a child here position is unknown | |
208 | EntityBase presenceEntity; | 234 | EntityBase presenceEntity; |
209 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) | 235 | if (m_scene.Entities.TryGetValue(client.AgentId, out presenceEntity) && presenceEntity is ScenePresence) |
210 | { | 236 | { |
211 | SendLandUpdate((ScenePresence)presenceEntity, true); | 237 | SendLandUpdate((ScenePresence)presenceEntity, true); |
212 | SendParcelOverlay(client); | 238 | SendParcelOverlay(client); |
213 | } | 239 | } |
240 | */ | ||
214 | } | 241 | } |
215 | 242 | ||
216 | public void EventMakeChildAgent(ScenePresence avatar) | 243 | public void EventMakeChildAgent(ScenePresence avatar) |
@@ -220,48 +247,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
220 | 247 | ||
221 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) | 248 | void ClientOnPreAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData) |
222 | { | 249 | { |
223 | //If we are forcing a position for them to go | ||
224 | if (forcedPosition.ContainsKey(remoteClient.AgentId)) | ||
225 | { | ||
226 | ScenePresence clientAvatar = m_scene.GetScenePresence(remoteClient.AgentId); | ||
227 | |||
228 | //Putting the user into flying, both keeps the avatar in fligth when it bumps into something and stopped from going another direction AND | ||
229 | //When the avatar walks into a ban line on the ground, it prevents getting stuck | ||
230 | agentData.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
231 | |||
232 | //Make sure we stop if they get about to the right place to prevent yoyo and prevents getting stuck on banlines | ||
233 | if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) < .2) | ||
234 | { | ||
235 | // m_log.DebugFormat( | ||
236 | // "[LAND MANAGEMENT MODULE]: Stopping force position of {0} because {1} is close enough to {2}", | ||
237 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]); | ||
238 | |||
239 | forcedPosition.Remove(remoteClient.AgentId); | ||
240 | } | ||
241 | //if we are far away, teleport | ||
242 | else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]) > 3) | ||
243 | { | ||
244 | Vector3 forcePosition = forcedPosition[remoteClient.AgentId]; | ||
245 | // m_log.DebugFormat( | ||
246 | // "[LAND MANAGEMENT MODULE]: Teleporting out {0} because {1} is too far from avatar position {2}", | ||
247 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcePosition); | ||
248 | |||
249 | m_scene.RequestTeleportLocation(remoteClient, m_scene.RegionInfo.RegionHandle, | ||
250 | forcePosition, clientAvatar.Lookat, (uint)Constants.TeleportFlags.ForceRedirect); | ||
251 | |||
252 | forcedPosition.Remove(remoteClient.AgentId); | ||
253 | } | ||
254 | else | ||
255 | { | ||
256 | // m_log.DebugFormat( | ||
257 | // "[LAND MANAGEMENT MODULE]: Forcing {0} from {1} to {2}", | ||
258 | // clientAvatar.Name, clientAvatar.AbsolutePosition, forcedPosition[remoteClient.AgentId]); | ||
259 | |||
260 | //Forces them toward the forced position we want if they aren't there yet | ||
261 | agentData.UseClientAgentPosition = true; | ||
262 | agentData.ClientAgentPosition = forcedPosition[remoteClient.AgentId]; | ||
263 | } | ||
264 | } | ||
265 | } | 250 | } |
266 | 251 | ||
267 | public void Close() | 252 | public void Close() |
@@ -314,7 +299,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
314 | { | 299 | { |
315 | m_landList.Clear(); | 300 | m_landList.Clear(); |
316 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; | 301 | m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; |
302 | <<<<<<< HEAD | ||
317 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; | 303 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; |
304 | ======= | ||
305 | m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / landUnit, m_scene.RegionInfo.RegionSizeY / landUnit]; | ||
306 | >>>>>>> avn/ubitvar | ||
318 | } | 307 | } |
319 | } | 308 | } |
320 | 309 | ||
@@ -324,16 +313,22 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
324 | /// <returns>The parcel created.</returns> | 313 | /// <returns>The parcel created.</returns> |
325 | protected ILandObject CreateDefaultParcel() | 314 | protected ILandObject CreateDefaultParcel() |
326 | { | 315 | { |
316 | <<<<<<< HEAD | ||
327 | m_log.DebugFormat( | 317 | m_log.DebugFormat( |
328 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); | 318 | "[LAND MANAGEMENT MODULE]: Creating default parcel for region {0}", m_scene.RegionInfo.RegionName); |
329 | 319 | ||
330 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | 320 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); |
321 | ======= | ||
322 | m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName); | ||
323 | |||
324 | ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene); | ||
325 | >>>>>>> avn/ubitvar | ||
331 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, | 326 | fullSimParcel.SetLandBitmap(fullSimParcel.GetSquareLandBitmap(0, 0, |
332 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); | 327 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY)); |
333 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 328 | fullSimParcel.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
334 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); | 329 | fullSimParcel.LandData.ClaimDate = Util.UnixTimeSinceEpoch(); |
335 | 330 | ||
336 | return AddLandObject(fullSimParcel); | 331 | return AddLandObject(fullSimParcel); |
337 | } | 332 | } |
338 | 333 | ||
339 | public List<ILandObject> AllParcels() | 334 | public List<ILandObject> AllParcels() |
@@ -382,10 +377,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
382 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) | 377 | private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position) |
383 | { | 378 | { |
384 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; | 379 | if (m_scene.Permissions.IsGod(avatar.UUID)) return; |
385 | if (position.HasValue) | 380 | |
386 | { | 381 | if (!position.HasValue) |
387 | forcedPosition[avatar.ControllingClient.AgentId] = (Vector3)position; | 382 | return; |
388 | } | 383 | |
384 | // land should have no word on avatar physics | ||
385 | // bool isFlying = avatar.PhysicsActor.Flying; | ||
386 | // avatar.RemoveFromPhysicalScene(); | ||
387 | |||
388 | avatar.AbsolutePosition = (Vector3)position; | ||
389 | |||
390 | // avatar.AddToPhysicalScene(isFlying); | ||
389 | } | 391 | } |
390 | 392 | ||
391 | public void SendYouAreRestrictedNotice(ScenePresence avatar) | 393 | public void SendYouAreRestrictedNotice(ScenePresence avatar) |
@@ -405,36 +407,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
405 | } | 407 | } |
406 | 408 | ||
407 | if (parcelAvatarIsEntering != null) | 409 | if (parcelAvatarIsEntering != null) |
408 | { | 410 | EnforceBans(parcelAvatarIsEntering, avatar); |
409 | if (avatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT) | ||
410 | { | ||
411 | if (parcelAvatarIsEntering.IsBannedFromLand(avatar.UUID)) | ||
412 | { | ||
413 | SendYouAreBannedNotice(avatar); | ||
414 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
415 | } | ||
416 | else if (parcelAvatarIsEntering.IsRestrictedFromLand(avatar.UUID)) | ||
417 | { | ||
418 | SendYouAreRestrictedNotice(avatar); | ||
419 | ForceAvatarToPosition(avatar, m_scene.GetNearestAllowedPosition(avatar)); | ||
420 | } | ||
421 | else | ||
422 | { | ||
423 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | ||
424 | } | ||
425 | } | ||
426 | else | ||
427 | { | ||
428 | avatar.sentMessageAboutRestrictedParcelFlyingDown = true; | ||
429 | } | ||
430 | } | ||
431 | } | 411 | } |
432 | } | 412 | } |
433 | 413 | ||
434 | public void SendOutNearestBanLine(IClientAPI client) | 414 | public void SendOutNearestBanLine(IClientAPI client) |
435 | { | 415 | { |
436 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); | 416 | ScenePresence sp = m_scene.GetScenePresence(client.AgentId); |
437 | if (sp == null || sp.IsChildAgent) | 417 | if (sp == null) |
438 | return; | 418 | return; |
439 | 419 | ||
440 | List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); | 420 | List<ILandObject> checkLandParcels = ParcelsNearPoint(sp.AbsolutePosition); |
@@ -454,32 +434,49 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
454 | return; | 434 | return; |
455 | } | 435 | } |
456 | 436 | ||
437 | public void sendClientInitialLandInfo(IClientAPI remoteClient) | ||
438 | { | ||
439 | ScenePresence avatar; | ||
440 | |||
441 | if (!m_scene.TryGetScenePresence(remoteClient.AgentId, out avatar)) | ||
442 | return; | ||
443 | |||
444 | |||
445 | if (!avatar.IsChildAgent) | ||
446 | { | ||
447 | ILandObject over = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
448 | if (over == null) | ||
449 | return; | ||
450 | |||
451 | avatar.currentParcelUUID = over.LandData.GlobalID; | ||
452 | over.SendLandUpdateToClient(avatar.ControllingClient); | ||
453 | } | ||
454 | SendParcelOverlay(remoteClient); | ||
455 | } | ||
456 | |||
457 | public void SendLandUpdate(ScenePresence avatar, bool force) | 457 | public void SendLandUpdate(ScenePresence avatar, bool force) |
458 | { | 458 | { |
459 | <<<<<<< HEAD | ||
459 | ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), | 460 | ILandObject over = GetLandObject((int)Math.Min(((int)m_scene.RegionInfo.RegionSizeX - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.X))), |
460 | (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); | 461 | (int)Math.Min(((int)m_scene.RegionInfo.RegionSizeY - 1), Math.Max(0, Math.Round(avatar.AbsolutePosition.Y)))); |
462 | ======= | ||
463 | if (avatar.IsChildAgent) | ||
464 | return; | ||
465 | |||
466 | ILandObject over = GetLandObjectClipedXY(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
467 | >>>>>>> avn/ubitvar | ||
461 | 468 | ||
462 | if (over != null) | 469 | if (over != null) |
463 | { | 470 | { |
464 | if (force) | 471 | bool NotsameID = (avatar.currentParcelUUID != over.LandData.GlobalID); |
472 | if (force || NotsameID) | ||
465 | { | 473 | { |
466 | if (!avatar.IsChildAgent) | 474 | over.SendLandUpdateToClient(avatar.ControllingClient); |
467 | { | 475 | // sl doesnt seem to send this now, as it used 2 |
468 | over.SendLandUpdateToClient(avatar.ControllingClient); | 476 | // SendParcelOverlay(avatar.ControllingClient); |
469 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, | 477 | avatar.currentParcelUUID = over.LandData.GlobalID; |
470 | m_scene.RegionInfo.RegionID); | 478 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, |
471 | } | 479 | m_scene.RegionInfo.RegionID); |
472 | } | ||
473 | |||
474 | if (avatar.currentParcelUUID != over.LandData.GlobalID) | ||
475 | { | ||
476 | if (!avatar.IsChildAgent) | ||
477 | { | ||
478 | over.SendLandUpdateToClient(avatar.ControllingClient); | ||
479 | avatar.currentParcelUUID = over.LandData.GlobalID; | ||
480 | m_scene.EventManager.TriggerAvatarEnteringNewParcel(avatar, over.LandData.LocalID, | ||
481 | m_scene.RegionInfo.RegionID); | ||
482 | } | ||
483 | } | 480 | } |
484 | } | 481 | } |
485 | } | 482 | } |
@@ -531,6 +528,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
531 | //when we are finally in a safe place, lets release the forced position lock | 528 | //when we are finally in a safe place, lets release the forced position lock |
532 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); | 529 | forcedPosition.Remove(clientAvatar.ControllingClient.AgentId); |
533 | } | 530 | } |
531 | EnforceBans(parcel, clientAvatar); | ||
534 | } | 532 | } |
535 | } | 533 | } |
536 | 534 | ||
@@ -589,7 +587,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
589 | requiredPowers = GroupPowers.LandManageBanned; | 587 | requiredPowers = GroupPowers.LandManageBanned; |
590 | 588 | ||
591 | if (m_scene.Permissions.CanEditParcelProperties(agentID, | 589 | if (m_scene.Permissions.CanEditParcelProperties(agentID, |
592 | land, requiredPowers)) | 590 | land, requiredPowers, false)) |
593 | { | 591 | { |
594 | land.UpdateAccessList(flags, transactionID, sequenceID, | 592 | land.UpdateAccessList(flags, transactionID, sequenceID, |
595 | sections, entries, remote_client); | 593 | sections, entries, remote_client); |
@@ -623,20 +621,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
623 | new_land.LandData.LocalID = newLandLocalID; | 621 | new_land.LandData.LocalID = newLandLocalID; |
624 | 622 | ||
625 | bool[,] landBitmap = new_land.GetLandBitmap(); | 623 | bool[,] landBitmap = new_land.GetLandBitmap(); |
624 | <<<<<<< HEAD | ||
626 | // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", | 625 | // m_log.DebugFormat("{0} AddLandObject. new_land.bitmapSize=({1},{2}). newLocalID={3}", |
627 | // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); | 626 | // LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), newLandLocalID); |
628 | 627 | ||
628 | ======= | ||
629 | >>>>>>> avn/ubitvar | ||
629 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) | 630 | if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1)) |
630 | { | 631 | { |
631 | // Going to variable sized regions can cause mismatches | 632 | // Going to variable sized regions can cause mismatches |
632 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", | 633 | m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})", |
634 | <<<<<<< HEAD | ||
633 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); | 635 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1) ); |
636 | ======= | ||
637 | LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1)); | ||
638 | >>>>>>> avn/ubitvar | ||
634 | } | 639 | } |
635 | else | 640 | else |
636 | { | 641 | { |
637 | // If other land objects still believe that they occupy any parts of the same space, | 642 | // If other land objects still believe that they occupy any parts of the same space, |
638 | // then do not allow the add to proceed. | 643 | // then do not allow the add to proceed. |
639 | for (int x = 0; x < landBitmap.GetLength(0); x++) | 644 | for (int x = 0; x < landBitmap.GetLength(0); x++) |
645 | <<<<<<< HEAD | ||
640 | { | 646 | { |
641 | for (int y = 0; y < landBitmap.GetLength(1); y++) | 647 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
642 | { | 648 | { |
@@ -663,15 +669,50 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
663 | } | 669 | } |
664 | 670 | ||
665 | for (int x = 0; x < landBitmap.GetLength(0); x++) | 671 | for (int x = 0; x < landBitmap.GetLength(0); x++) |
672 | ======= | ||
673 | >>>>>>> avn/ubitvar | ||
666 | { | 674 | { |
667 | for (int y = 0; y < landBitmap.GetLength(1); y++) | 675 | for (int y = 0; y < landBitmap.GetLength(1); y++) |
668 | { | 676 | { |
669 | if (landBitmap[x, y]) | 677 | if (landBitmap[x, y]) |
670 | { | 678 | { |
679 | <<<<<<< HEAD | ||
671 | // m_log.DebugFormat( | 680 | // m_log.DebugFormat( |
672 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | 681 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", |
673 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | 682 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); |
674 | 683 | ||
684 | ======= | ||
685 | int lastRecordedLandId = m_landIDList[x, y]; | ||
686 | |||
687 | if (lastRecordedLandId > 0) | ||
688 | { | ||
689 | ILandObject lastRecordedLo = m_landList[lastRecordedLandId]; | ||
690 | |||
691 | if (lastRecordedLo.LandBitmap[x, y]) | ||
692 | { | ||
693 | m_log.ErrorFormat( | ||
694 | "{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}", | ||
695 | LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y, | ||
696 | lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name); | ||
697 | |||
698 | return null; | ||
699 | } | ||
700 | } | ||
701 | } | ||
702 | } | ||
703 | } | ||
704 | |||
705 | for (int x = 0; x < landBitmap.GetLength(0); x++) | ||
706 | { | ||
707 | for (int y = 0; y < landBitmap.GetLength(1); y++) | ||
708 | { | ||
709 | if (landBitmap[x, y]) | ||
710 | { | ||
711 | // m_log.DebugFormat( | ||
712 | // "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}", | ||
713 | // new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName); | ||
714 | |||
715 | >>>>>>> avn/ubitvar | ||
675 | m_landIDList[x, y] = newLandLocalID; | 716 | m_landIDList[x, y] = newLandLocalID; |
676 | } | 717 | } |
677 | } | 718 | } |
@@ -723,27 +764,28 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
723 | /// </summary> | 764 | /// </summary> |
724 | public void Clear(bool setupDefaultParcel) | 765 | public void Clear(bool setupDefaultParcel) |
725 | { | 766 | { |
726 | List<ILandObject> parcels; | 767 | Dictionary<int, ILandObject> landworkList; |
768 | // move to work pointer since we are deleting it all | ||
727 | lock (m_landList) | 769 | lock (m_landList) |
728 | { | 770 | { |
729 | parcels = new List<ILandObject>(m_landList.Values); | 771 | landworkList = m_landList; |
772 | m_landList = new Dictionary<int, ILandObject>(); | ||
730 | } | 773 | } |
731 | 774 | ||
732 | foreach (ILandObject lo in parcels) | 775 | // this 2 methods have locks (now) |
776 | ResetSimLandObjects(); | ||
777 | |||
778 | if (setupDefaultParcel) | ||
779 | CreateDefaultParcel(); | ||
780 | |||
781 | // fire outside events unlocked | ||
782 | foreach (ILandObject lo in landworkList.Values) | ||
733 | { | 783 | { |
734 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); | 784 | //m_scene.SimulationDataService.RemoveLandObject(lo.LandData.GlobalID); |
735 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); | 785 | m_scene.EventManager.TriggerLandObjectRemoved(lo.LandData.GlobalID); |
736 | } | 786 | } |
787 | landworkList.Clear(); | ||
737 | 788 | ||
738 | lock (m_landList) | ||
739 | { | ||
740 | m_landList.Clear(); | ||
741 | |||
742 | ResetSimLandObjects(); | ||
743 | } | ||
744 | |||
745 | if (setupDefaultParcel) | ||
746 | CreateDefaultParcel(); | ||
747 | } | 789 | } |
748 | 790 | ||
749 | private void performFinalLandJoin(ILandObject master, ILandObject slave) | 791 | private void performFinalLandJoin(ILandObject master, ILandObject slave) |
@@ -787,6 +829,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
787 | /// <returns>Land object at the point supplied</returns> | 829 | /// <returns>Land object at the point supplied</returns> |
788 | public ILandObject GetLandObject(float x_float, float y_float) | 830 | public ILandObject GetLandObject(float x_float, float y_float) |
789 | { | 831 | { |
832 | <<<<<<< HEAD | ||
790 | return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); | 833 | return GetLandObject((int)x_float, (int)y_float, true /* returnNullIfLandObjectNotFound */); |
791 | /* | 834 | /* |
792 | int x; | 835 | int x; |
@@ -812,9 +855,31 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
812 | { | 855 | { |
813 | return null; | 856 | return null; |
814 | } | 857 | } |
858 | ======= | ||
859 | return GetLandObject((int)x_float, (int)y_float, true); | ||
860 | } | ||
815 | 861 | ||
816 | lock (m_landList) | 862 | // if x,y is off region this will return the parcel at cliped x,y |
863 | // as did code it replaces | ||
864 | public ILandObject GetLandObjectClipedXY(float x, float y) | ||
865 | { | ||
866 | //do clip inline | ||
867 | int avx = (int)x; | ||
868 | if (avx < 0) | ||
869 | avx = 0; | ||
870 | else if (avx >= m_scene.RegionInfo.RegionSizeX) | ||
871 | avx = (int)Constants.RegionSize - 1; | ||
872 | |||
873 | int avy = (int)y; | ||
874 | if (avy < 0) | ||
875 | avy = 0; | ||
876 | else if (avy >= m_scene.RegionInfo.RegionSizeY) | ||
877 | avy = (int)Constants.RegionSize - 1; | ||
878 | >>>>>>> avn/ubitvar | ||
879 | |||
880 | lock (m_landIDList) | ||
817 | { | 881 | { |
882 | <<<<<<< HEAD | ||
818 | // Corner case. If an autoreturn happens during sim startup | 883 | // Corner case. If an autoreturn happens during sim startup |
819 | // we will come here with the list uninitialized | 884 | // we will come here with the list uninitialized |
820 | // | 885 | // |
@@ -837,6 +902,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
837 | } | 902 | } |
838 | 903 | ||
839 | return null; | 904 | return null; |
905 | ======= | ||
906 | try | ||
907 | { | ||
908 | return m_landList[m_landIDList[avx / landUnit, avy / landUnit]]; | ||
909 | } | ||
910 | catch (IndexOutOfRangeException) | ||
911 | { | ||
912 | return null; | ||
913 | } | ||
914 | >>>>>>> avn/ubitvar | ||
840 | } | 915 | } |
841 | */ | 916 | */ |
842 | } | 917 | } |
@@ -848,6 +923,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
848 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); | 923 | return GetLandObject(x, y, false /* returnNullIfLandObjectNotFound */); |
849 | } | 924 | } |
850 | 925 | ||
926 | <<<<<<< HEAD | ||
851 | /// <summary> | 927 | /// <summary> |
852 | /// Given a region position, return the parcel land object for that location | 928 | /// Given a region position, return the parcel land object for that location |
853 | /// </summary> | 929 | /// </summary> |
@@ -862,16 +938,37 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
862 | private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) | 938 | private ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) |
863 | { | 939 | { |
864 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) | 940 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) |
941 | ======= | ||
942 | public ILandObject GetLandObject(int x, int y, bool returnNullIfLandObjectOutsideBounds) | ||
943 | { | ||
944 | if (x >= m_scene.RegionInfo.RegionSizeX || y >= m_scene.RegionInfo.RegionSizeY || x < 0 || y < 0) | ||
945 | >>>>>>> avn/ubitvar | ||
865 | { | 946 | { |
866 | // These exceptions here will cause a lot of complaints from the users specifically because | 947 | // These exceptions here will cause a lot of complaints from the users specifically because |
867 | // they happen every time at border crossings | 948 | // they happen every time at border crossings |
868 | if (returnNullIfLandObjectOutsideBounds) | 949 | if (returnNullIfLandObjectOutsideBounds) |
869 | return null; | 950 | return null; |
870 | else | 951 | else |
952 | <<<<<<< HEAD | ||
871 | throw new Exception( | 953 | throw new Exception( |
872 | String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}", | 954 | String.Format("{0} GetLandObject for non-existent position. Region={1}, pos=<{2},{3}", |
873 | LogHeader, m_scene.RegionInfo.RegionName, x, y) | 955 | LogHeader, m_scene.RegionInfo.RegionName, x, y) |
874 | ); | 956 | ); |
957 | ======= | ||
958 | throw new Exception("Error: Parcel not found at point " + x + ", " + y); | ||
959 | } | ||
960 | |||
961 | lock (m_landIDList) | ||
962 | { | ||
963 | try | ||
964 | { | ||
965 | return m_landList[m_landIDList[x / 4, y / 4]]; | ||
966 | } | ||
967 | catch (IndexOutOfRangeException) | ||
968 | { | ||
969 | return null; | ||
970 | } | ||
971 | >>>>>>> avn/ubitvar | ||
875 | } | 972 | } |
876 | 973 | ||
877 | return m_landList[m_landIDList[x / 4, y / 4]]; | 974 | return m_landList[m_landIDList[x / 4, y / 4]]; |
@@ -890,6 +987,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
890 | return ret; | 987 | return ret; |
891 | } | 988 | } |
892 | 989 | ||
990 | // Create a 'parcel is here' bitmap for the parcel identified by the passed landID | ||
991 | private bool[,] CreateBitmapForID(int landID) | ||
992 | { | ||
993 | bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)]; | ||
994 | |||
995 | for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) | ||
996 | for (int yy = 0; yy < m_landIDList.GetLength(0); yy++) | ||
997 | if (m_landIDList[xx, yy] == landID) | ||
998 | ret[xx, yy] = true; | ||
999 | |||
1000 | return ret; | ||
1001 | } | ||
1002 | |||
893 | #endregion | 1003 | #endregion |
894 | 1004 | ||
895 | #region Parcel Modification | 1005 | #region Parcel Modification |
@@ -1033,7 +1143,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1033 | 1143 | ||
1034 | //If we are still here, then they are subdividing within one piece of land | 1144 | //If we are still here, then they are subdividing within one piece of land |
1035 | //Check owner | 1145 | //Check owner |
1036 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin)) | 1146 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, startLandObject, GroupPowers.LandDivideJoin, true)) |
1037 | { | 1147 | { |
1038 | return; | 1148 | return; |
1039 | } | 1149 | } |
@@ -1043,6 +1153,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1043 | newLand.LandData.Name = newLand.LandData.Name; | 1153 | newLand.LandData.Name = newLand.LandData.Name; |
1044 | newLand.LandData.GlobalID = UUID.Random(); | 1154 | newLand.LandData.GlobalID = UUID.Random(); |
1045 | newLand.LandData.Dwell = 0; | 1155 | newLand.LandData.Dwell = 0; |
1156 | // Clear "Show in search" on the cut out parcel to prevent double-charging | ||
1157 | newLand.LandData.Flags &= ~(uint)ParcelFlags.ShowDirectory; | ||
1046 | 1158 | ||
1047 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); | 1159 | newLand.SetLandBitmap(newLand.GetSquareLandBitmap(start_x, start_y, end_x, end_y)); |
1048 | 1160 | ||
@@ -1057,12 +1169,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1057 | 1169 | ||
1058 | //Now add the new land object | 1170 | //Now add the new land object |
1059 | ILandObject result = AddLandObject(newLand); | 1171 | ILandObject result = AddLandObject(newLand); |
1172 | <<<<<<< HEAD | ||
1060 | 1173 | ||
1061 | if (result != null) | 1174 | if (result != null) |
1062 | { | 1175 | { |
1063 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); | 1176 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); |
1064 | result.SendLandUpdateToAvatarsOverMe(); | 1177 | result.SendLandUpdateToAvatarsOverMe(); |
1065 | } | 1178 | } |
1179 | ======= | ||
1180 | UpdateLandObject(startLandObject.LandData.LocalID, startLandObject.LandData); | ||
1181 | result.SendLandUpdateToAvatarsOverMe(); | ||
1182 | startLandObject.SendLandUpdateToAvatarsOverMe(); | ||
1183 | m_scene.ForEachClient(SendParcelOverlay); | ||
1184 | >>>>>>> avn/ubitvar | ||
1066 | } | 1185 | } |
1067 | 1186 | ||
1068 | /// <summary> | 1187 | /// <summary> |
@@ -1104,7 +1223,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1104 | { | 1223 | { |
1105 | return; | 1224 | return; |
1106 | } | 1225 | } |
1107 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin)) | 1226 | if (!m_scene.Permissions.CanEditParcelProperties(attempting_user_id, masterLandObject, GroupPowers.LandDivideJoin, true)) |
1108 | { | 1227 | { |
1109 | return; | 1228 | return; |
1110 | } | 1229 | } |
@@ -1127,6 +1246,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1127 | } | 1246 | } |
1128 | 1247 | ||
1129 | masterLandObject.SendLandUpdateToAvatarsOverMe(); | 1248 | masterLandObject.SendLandUpdateToAvatarsOverMe(); |
1249 | m_scene.ForEachClient(SendParcelOverlay); | ||
1130 | } | 1250 | } |
1131 | 1251 | ||
1132 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) | 1252 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) |
@@ -1143,11 +1263,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1143 | 1263 | ||
1144 | #region Parcel Updating | 1264 | #region Parcel Updating |
1145 | 1265 | ||
1266 | <<<<<<< HEAD | ||
1146 | // Send parcel layer info for the whole region | 1267 | // Send parcel layer info for the whole region |
1147 | public void SendParcelOverlay(IClientAPI remote_client) | 1268 | public void SendParcelOverlay(IClientAPI remote_client) |
1148 | { | 1269 | { |
1149 | SendParcelOverlay(remote_client, 0, 0, (int)Constants.MaximumRegionSize); | 1270 | SendParcelOverlay(remote_client, 0, 0, (int)Constants.MaximumRegionSize); |
1150 | } | 1271 | } |
1272 | ======= | ||
1273 | >>>>>>> avn/ubitvar | ||
1151 | 1274 | ||
1152 | /// <summary> | 1275 | /// <summary> |
1153 | /// Send the parcel overlay blocks to the client. We send the overlay packets | 1276 | /// Send the parcel overlay blocks to the client. We send the overlay packets |
@@ -1164,11 +1287,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1164 | /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param> | 1287 | /// <param name="layerViewDistance">Distance from x,y position to send parcel layer info</param> |
1165 | private void SendParcelOverlay(IClientAPI remote_client, int xPlace, int yPlace, int layerViewDistance) | 1288 | private void SendParcelOverlay(IClientAPI remote_client, int xPlace, int yPlace, int layerViewDistance) |
1166 | { | 1289 | { |
1290 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) | ||
1291 | return; | ||
1292 | |||
1167 | const int LAND_BLOCKS_PER_PACKET = 1024; | 1293 | const int LAND_BLOCKS_PER_PACKET = 1024; |
1168 | 1294 | ||
1169 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | 1295 | byte[] byteArray = new byte[LAND_BLOCKS_PER_PACKET]; |
1170 | int byteArrayCount = 0; | 1296 | int byteArrayCount = 0; |
1171 | int sequenceID = 0; | 1297 | int sequenceID = 0; |
1298 | <<<<<<< HEAD | ||
1172 | 1299 | ||
1173 | int xLow = 0; | 1300 | int xLow = 0; |
1174 | int xHigh = (int)m_scene.RegionInfo.RegionSizeX; | 1301 | int xHigh = (int)m_scene.RegionInfo.RegionSizeX; |
@@ -1182,6 +1309,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1182 | int txHigh = xPlace + layerViewDistance; | 1309 | int txHigh = xPlace + layerViewDistance; |
1183 | // If the distance is outside the region area, move the view distance to ba all in the region | 1310 | // If the distance is outside the region area, move the view distance to ba all in the region |
1184 | if (txLow < xLow) | 1311 | if (txLow < xLow) |
1312 | ======= | ||
1313 | |||
1314 | // Layer data is in landUnit (4m) chunks | ||
1315 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY; y += landUnit) | ||
1316 | { | ||
1317 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX; x += landUnit) | ||
1318 | >>>>>>> avn/ubitvar | ||
1185 | { | 1319 | { |
1186 | txLow = xLow; | 1320 | txLow = xLow; |
1187 | txHigh = Math.Min(yLow + (layerViewDistance * 2), xHigh); | 1321 | txHigh = Math.Min(yLow + (layerViewDistance * 2), xHigh); |
@@ -1194,6 +1328,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1194 | xLow = txLow; | 1328 | xLow = txLow; |
1195 | xHigh = txHigh; | 1329 | xHigh = txHigh; |
1196 | 1330 | ||
1331 | <<<<<<< HEAD | ||
1197 | int tyLow = yPlace - layerViewDistance; | 1332 | int tyLow = yPlace - layerViewDistance; |
1198 | int tyHigh = yPlace + layerViewDistance; | 1333 | int tyHigh = yPlace + layerViewDistance; |
1199 | if (tyLow < yLow) | 1334 | if (tyLow < yLow) |
@@ -1211,6 +1346,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1211 | } | 1346 | } |
1212 | // m_log.DebugFormat("{0} SendParcelOverlay: place=<{1},{2}>, vDist={3}, xLH=<{4},{5}, yLH=<{6},{7}>", | 1347 | // m_log.DebugFormat("{0} SendParcelOverlay: place=<{1},{2}>, vDist={3}, xLH=<{4},{5}, yLH=<{6},{7}>", |
1213 | // LogHeader, xPlace, yPlace, layerViewDistance, xLow, xHigh, yLow, yHigh); | 1348 | // LogHeader, xPlace, yPlace, layerViewDistance, xLow, xHigh, yLow, yHigh); |
1349 | ======= | ||
1350 | ILandObject currentParcelBlock = GetLandObject(x, y); | ||
1351 | >>>>>>> avn/ubitvar | ||
1214 | 1352 | ||
1215 | // Layer data is in landUnit (4m) chunks | 1353 | // Layer data is in landUnit (4m) chunks |
1216 | for (int y = yLow; y < yHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) | 1354 | for (int y = yLow; y < yHigh / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) |
@@ -1221,6 +1359,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1221 | byteArrayCount++; | 1359 | byteArrayCount++; |
1222 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | 1360 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) |
1223 | { | 1361 | { |
1362 | <<<<<<< HEAD | ||
1224 | // m_log.DebugFormat("{0} SendParcelOverlay, sending packet, bytes={1}", LogHeader, byteArray.Length); | 1363 | // m_log.DebugFormat("{0} SendParcelOverlay, sending packet, bytes={1}", LogHeader, byteArray.Length); |
1225 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | 1364 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); |
1226 | byteArrayCount = 0; | 1365 | byteArrayCount = 0; |
@@ -1298,6 +1437,95 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1298 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); | 1437 | tempByte = Convert.ToByte(tempByte | LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH); |
1299 | } | 1438 | } |
1300 | 1439 | ||
1440 | ======= | ||
1441 | // types | ||
1442 | if (currentParcelBlock.LandData.OwnerID == remote_client.AgentId) | ||
1443 | { | ||
1444 | //Owner Flag | ||
1445 | tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_REQUESTER; | ||
1446 | } | ||
1447 | else if (currentParcelBlock.LandData.IsGroupOwned && remote_client.IsGroupMember(currentParcelBlock.LandData.GroupID)) | ||
1448 | { | ||
1449 | tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_GROUP; | ||
1450 | } | ||
1451 | else if (currentParcelBlock.LandData.SalePrice > 0 && | ||
1452 | (currentParcelBlock.LandData.AuthBuyerID == UUID.Zero || | ||
1453 | currentParcelBlock.LandData.AuthBuyerID == remote_client.AgentId)) | ||
1454 | { | ||
1455 | //Sale type | ||
1456 | tempByte = (byte)LandChannel.LAND_TYPE_IS_FOR_SALE; | ||
1457 | } | ||
1458 | else if (currentParcelBlock.LandData.OwnerID == UUID.Zero) | ||
1459 | { | ||
1460 | //Public type | ||
1461 | tempByte = (byte)LandChannel.LAND_TYPE_PUBLIC; // this does nothing, its zero | ||
1462 | } | ||
1463 | // LAND_TYPE_IS_BEING_AUCTIONED still unsuported | ||
1464 | else | ||
1465 | { | ||
1466 | //Other Flag | ||
1467 | tempByte = (byte)LandChannel.LAND_TYPE_OWNED_BY_OTHER; | ||
1468 | } | ||
1469 | |||
1470 | // now flags | ||
1471 | // border control | ||
1472 | |||
1473 | ILandObject westParcel = null; | ||
1474 | ILandObject southParcel = null; | ||
1475 | if (x > 0) | ||
1476 | { | ||
1477 | westParcel = GetLandObject((x - 1), y); | ||
1478 | } | ||
1479 | if (y > 0) | ||
1480 | { | ||
1481 | southParcel = GetLandObject(x, (y - 1)); | ||
1482 | } | ||
1483 | |||
1484 | if (x == 0) | ||
1485 | { | ||
1486 | tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST; | ||
1487 | } | ||
1488 | else if (westParcel != null && westParcel != currentParcelBlock) | ||
1489 | { | ||
1490 | tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_WEST; | ||
1491 | } | ||
1492 | |||
1493 | if (y == 0) | ||
1494 | { | ||
1495 | tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH; | ||
1496 | } | ||
1497 | else if (southParcel != null && southParcel != currentParcelBlock) | ||
1498 | { | ||
1499 | tempByte |= (byte)LandChannel.LAND_FLAG_PROPERTY_BORDER_SOUTH; | ||
1500 | } | ||
1501 | |||
1502 | // local sound | ||
1503 | if ((currentParcelBlock.LandData.Flags & (uint)ParcelFlags.SoundLocal) != 0) | ||
1504 | tempByte |= (byte)LandChannel.LAND_FLAG_LOCALSOUND; | ||
1505 | |||
1506 | // hide avatars | ||
1507 | if (!currentParcelBlock.LandData.SeeAVs) | ||
1508 | tempByte |= (byte)LandChannel.LAND_FLAG_HIDEAVATARS; | ||
1509 | |||
1510 | |||
1511 | byteArray[byteArrayCount] = tempByte; | ||
1512 | byteArrayCount++; | ||
1513 | if (byteArrayCount >= LAND_BLOCKS_PER_PACKET) | ||
1514 | { | ||
1515 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1516 | byteArrayCount = 0; | ||
1517 | sequenceID++; | ||
1518 | byteArray = new byte[LAND_BLOCKS_PER_PACKET]; | ||
1519 | } | ||
1520 | } | ||
1521 | } | ||
1522 | |||
1523 | } | ||
1524 | |||
1525 | if (byteArrayCount > 0) | ||
1526 | { | ||
1527 | remote_client.SendLandParcelOverlay(byteArray, sequenceID); | ||
1528 | >>>>>>> avn/ubitvar | ||
1301 | } | 1529 | } |
1302 | 1530 | ||
1303 | return tempByte; | 1531 | return tempByte; |
@@ -1320,8 +1548,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1320 | { | 1548 | { |
1321 | if (!temp.Contains(currentParcel)) | 1549 | if (!temp.Contains(currentParcel)) |
1322 | { | 1550 | { |
1323 | currentParcel.ForceUpdateLandInfo(); | 1551 | if (!currentParcel.IsEitherBannedOrRestricted(remote_client.AgentId)) |
1324 | temp.Add(currentParcel); | 1552 | { |
1553 | currentParcel.ForceUpdateLandInfo(); | ||
1554 | temp.Add(currentParcel); | ||
1555 | } | ||
1325 | } | 1556 | } |
1326 | } | 1557 | } |
1327 | } | 1558 | } |
@@ -1338,8 +1569,50 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1338 | temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); | 1569 | temp[i].SendLandProperties(sequence_id, snap_selection, requestResult, remote_client); |
1339 | } | 1570 | } |
1340 | 1571 | ||
1572 | <<<<<<< HEAD | ||
1341 | // Also send the layer data around the point of interest | 1573 | // Also send the layer data around the point of interest |
1342 | SendParcelOverlay(remote_client, (start_x + end_x) / 2, (start_y + end_y) / 2, parcelLayerViewDistance); | 1574 | SendParcelOverlay(remote_client, (start_x + end_x) / 2, (start_y + end_y) / 2, parcelLayerViewDistance); |
1575 | ======= | ||
1576 | // SendParcelOverlay(remote_client); | ||
1577 | } | ||
1578 | |||
1579 | public void UpdateLandProperties(ILandObject land, LandUpdateArgs args, IClientAPI remote_client) | ||
1580 | { | ||
1581 | bool snap_selection = false; | ||
1582 | bool needOverlay = false; | ||
1583 | if (land.UpdateLandProperties(args, remote_client, out snap_selection, out needOverlay)) | ||
1584 | { | ||
1585 | //the proprieties to who changed them | ||
1586 | ScenePresence av = m_scene.GetScenePresence(remote_client.AgentId); | ||
1587 | if(av.IsChildAgent || land != GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y)) | ||
1588 | land.SendLandProperties(-10000, false, LandChannel.LAND_RESULT_SINGLE, remote_client); | ||
1589 | else | ||
1590 | land.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, remote_client); | ||
1591 | |||
1592 | UUID parcelID = land.LandData.GlobalID; | ||
1593 | m_scene.ForEachScenePresence(delegate(ScenePresence avatar) | ||
1594 | { | ||
1595 | if (avatar.IsDeleted || avatar.isNPC) | ||
1596 | return; | ||
1597 | |||
1598 | IClientAPI client = avatar.ControllingClient; | ||
1599 | if (needOverlay) | ||
1600 | SendParcelOverlay(client); | ||
1601 | |||
1602 | if (avatar.IsChildAgent) | ||
1603 | return; | ||
1604 | |||
1605 | ILandObject aland = GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | ||
1606 | if (aland != null) | ||
1607 | { | ||
1608 | if (client != remote_client && land == aland) | ||
1609 | aland.SendLandProperties(0, false, LandChannel.LAND_RESULT_SINGLE, client); | ||
1610 | } | ||
1611 | if (avatar.currentParcelUUID == parcelID) | ||
1612 | avatar.currentParcelUUID = parcelID; // force parcel flags review | ||
1613 | }); | ||
1614 | } | ||
1615 | >>>>>>> avn/ubitvar | ||
1343 | } | 1616 | } |
1344 | 1617 | ||
1345 | public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) | 1618 | public void ClientOnParcelPropertiesUpdateRequest(LandUpdateArgs args, int localID, IClientAPI remote_client) |
@@ -1352,7 +1625,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1352 | 1625 | ||
1353 | if (land != null) | 1626 | if (land != null) |
1354 | { | 1627 | { |
1355 | land.UpdateLandProperties(args, remote_client); | 1628 | UpdateLandProperties(land, args, remote_client); |
1356 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client); | 1629 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(args, localID, remote_client); |
1357 | } | 1630 | } |
1358 | } | 1631 | } |
@@ -1408,7 +1681,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1408 | land.LandData.GroupID = UUID.Zero; | 1681 | land.LandData.GroupID = UUID.Zero; |
1409 | land.LandData.IsGroupOwned = false; | 1682 | land.LandData.IsGroupOwned = false; |
1410 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 1683 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
1411 | |||
1412 | m_scene.ForEachClient(SendParcelOverlay); | 1684 | m_scene.ForEachClient(SendParcelOverlay); |
1413 | land.SendLandUpdateToClient(true, remote_client); | 1685 | land.SendLandUpdateToClient(true, remote_client); |
1414 | UpdateLandObject(land.LandData.LocalID, land.LandData); | 1686 | UpdateLandObject(land.LandData.LocalID, land.LandData); |
@@ -1459,7 +1731,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1459 | land.LandData.SalePrice = 0; | 1731 | land.LandData.SalePrice = 0; |
1460 | land.LandData.AuthBuyerID = UUID.Zero; | 1732 | land.LandData.AuthBuyerID = UUID.Zero; |
1461 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); | 1733 | land.LandData.Flags &= ~(uint) (ParcelFlags.ForSale | ParcelFlags.ForSaleObjects | ParcelFlags.SellParcelObjects | ParcelFlags.ShowDirectory); |
1462 | |||
1463 | m_scene.ForEachClient(SendParcelOverlay); | 1734 | m_scene.ForEachClient(SendParcelOverlay); |
1464 | land.SendLandUpdateToClient(true, remote_client); | 1735 | land.SendLandUpdateToClient(true, remote_client); |
1465 | UpdateLandObject(land.LandData.LocalID, land.LandData); | 1736 | UpdateLandObject(land.LandData.LocalID, land.LandData); |
@@ -1545,9 +1816,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1545 | 1816 | ||
1546 | private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1817 | private void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1547 | { | 1818 | { |
1548 | // m_log.DebugFormat( | 1819 | lock (m_landList) |
1549 | // "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); | 1820 | { |
1821 | for (int i = 0; i < data.Count; i++) | ||
1822 | IncomingLandObjectFromStorage(data[i]); | ||
1550 | 1823 | ||
1824 | <<<<<<< HEAD | ||
1551 | // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading | 1825 | // Prevent race conditions from any auto-creation of new parcels for varregions whilst we are still loading |
1552 | // the existing parcels. | 1826 | // the existing parcels. |
1553 | lock (m_landList) | 1827 | lock (m_landList) |
@@ -1559,13 +1833,23 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1559 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) | 1833 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); y++) |
1560 | { | 1834 | { |
1561 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) | 1835 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / LandUnit); x++) |
1836 | ======= | ||
1837 | // Layer data is in landUnit (4m) chunks | ||
1838 | for (int y = 0; y < m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); y++) | ||
1839 | { | ||
1840 | for (int x = 0; x < m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize * (Constants.TerrainPatchSize / landUnit); x++) | ||
1841 | >>>>>>> avn/ubitvar | ||
1562 | { | 1842 | { |
1563 | if (m_landIDList[x, y] == 0) | 1843 | if (m_landIDList[x, y] == 0) |
1564 | { | 1844 | { |
1565 | if (m_landList.Count == 1) | 1845 | if (m_landList.Count == 1) |
1566 | { | 1846 | { |
1567 | m_log.DebugFormat( | 1847 | m_log.DebugFormat( |
1848 | <<<<<<< HEAD | ||
1568 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", | 1849 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", |
1850 | ======= | ||
1851 | "[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}", | ||
1852 | >>>>>>> avn/ubitvar | ||
1569 | LogHeader, x, y, m_scene.Name); | 1853 | LogHeader, x, y, m_scene.Name); |
1570 | 1854 | ||
1571 | int onlyParcelID = 0; | 1855 | int onlyParcelID = 0; |
@@ -1588,11 +1872,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1588 | else if (m_landList.Count > 1) | 1872 | else if (m_landList.Count > 1) |
1589 | { | 1873 | { |
1590 | m_log.DebugFormat( | 1874 | m_log.DebugFormat( |
1875 | <<<<<<< HEAD | ||
1591 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", | 1876 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", |
1592 | LogHeader, x, y, m_scene.Name); | 1877 | LogHeader, x, y, m_scene.Name); |
1593 | 1878 | ||
1594 | // There are several other parcels so we must create a new one for the unassigned space | 1879 | // There are several other parcels so we must create a new one for the unassigned space |
1595 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | 1880 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); |
1881 | ======= | ||
1882 | "{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}", | ||
1883 | LogHeader, x, y, m_scene.Name); | ||
1884 | |||
1885 | // There are several other parcels so we must create a new one for the unassigned space | ||
1886 | ILandObject newLand = new LandObject(UUID.Zero, false, m_scene); | ||
1887 | >>>>>>> avn/ubitvar | ||
1596 | // Claim all the unclaimed "0" ids | 1888 | // Claim all the unclaimed "0" ids |
1597 | newLand.SetLandBitmap(CreateBitmapForID(0)); | 1889 | newLand.SetLandBitmap(CreateBitmapForID(0)); |
1598 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; | 1890 | newLand.LandData.OwnerID = m_scene.RegionInfo.EstateSettings.EstateOwner; |
@@ -1603,7 +1895,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1603 | { | 1895 | { |
1604 | // We should never reach this point as the separate code path when no land data exists should have fired instead. | 1896 | // We should never reach this point as the separate code path when no land data exists should have fired instead. |
1605 | m_log.WarnFormat( | 1897 | m_log.WarnFormat( |
1898 | <<<<<<< HEAD | ||
1606 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", | 1899 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", |
1900 | ======= | ||
1901 | "{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present", | ||
1902 | >>>>>>> avn/ubitvar | ||
1607 | LogHeader, m_scene.Name); | 1903 | LogHeader, m_scene.Name); |
1608 | } | 1904 | } |
1609 | } | 1905 | } |
@@ -1614,9 +1910,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1614 | 1910 | ||
1615 | private void IncomingLandObjectFromStorage(LandData data) | 1911 | private void IncomingLandObjectFromStorage(LandData data) |
1616 | { | 1912 | { |
1913 | <<<<<<< HEAD | ||
1617 | ILandObject new_land = new LandObject(data, m_scene); | 1914 | ILandObject new_land = new LandObject(data, m_scene); |
1915 | ======= | ||
1916 | |||
1917 | ILandObject new_land = new LandObject(data.OwnerID, data.IsGroupOwned, m_scene); | ||
1918 | new_land.LandData = data.Copy(); | ||
1919 | >>>>>>> avn/ubitvar | ||
1618 | new_land.SetLandBitmapFromByteArray(); | 1920 | new_land.SetLandBitmapFromByteArray(); |
1619 | AddLandObject(new_land); | 1921 | AddLandObject(new_land); |
1922 | // new_land.SendLandUpdateToAvatarsOverMe(); | ||
1620 | } | 1923 | } |
1621 | 1924 | ||
1622 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) | 1925 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) |
@@ -1773,6 +2076,19 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1773 | land_update.ObscureMusic = properties.ObscureMusic; | 2076 | land_update.ObscureMusic = properties.ObscureMusic; |
1774 | land_update.ObscureMedia = properties.ObscureMedia; | 2077 | land_update.ObscureMedia = properties.ObscureMedia; |
1775 | 2078 | ||
2079 | if (args.ContainsKey("see_avs")) | ||
2080 | { | ||
2081 | land_update.SeeAVs = args["see_avs"].AsBoolean(); | ||
2082 | land_update.AnyAVSounds = args["any_av_sounds"].AsBoolean(); | ||
2083 | land_update.GroupAVSounds = args["group_av_sounds"].AsBoolean(); | ||
2084 | } | ||
2085 | else | ||
2086 | { | ||
2087 | land_update.SeeAVs = true; | ||
2088 | land_update.AnyAVSounds = true; | ||
2089 | land_update.GroupAVSounds = true; | ||
2090 | } | ||
2091 | |||
1776 | ILandObject land; | 2092 | ILandObject land; |
1777 | lock (m_landList) | 2093 | lock (m_landList) |
1778 | { | 2094 | { |
@@ -1781,13 +2097,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1781 | 2097 | ||
1782 | if (land != null) | 2098 | if (land != null) |
1783 | { | 2099 | { |
1784 | land.UpdateLandProperties(land_update, client); | 2100 | UpdateLandProperties(land,land_update, client); |
1785 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client); | 2101 | m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client); |
1786 | } | 2102 | } |
1787 | else | 2103 | else |
1788 | { | 2104 | { |
1789 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); | 2105 | m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Unable to find parcelID {0}", parcelID); |
1790 | } | 2106 | } |
2107 | |||
1791 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); | 2108 | return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty()); |
1792 | } | 2109 | } |
1793 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the | 2110 | // we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the |
@@ -1940,14 +2257,93 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1940 | 2257 | ||
1941 | if (land == null) return; | 2258 | if (land == null) return; |
1942 | 2259 | ||
1943 | if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions)) | 2260 | if (!m_scene.Permissions.CanEditParcelProperties(remoteClient.AgentId, land, GroupPowers.LandOptions, false)) |
1944 | return; | 2261 | return; |
1945 | 2262 | ||
1946 | land.LandData.OtherCleanTime = otherCleanTime; | 2263 | land.LandData.OtherCleanTime = otherCleanTime; |
1947 | 2264 | ||
1948 | UpdateLandObject(localID, land.LandData); | 2265 | UpdateLandObject(localID, land.LandData); |
1949 | } | 2266 | } |
1950 | 2267 | ||
2268 | public void ClientOnParcelGodMark(IClientAPI client, UUID god, int landID) | ||
2269 | { | ||
2270 | ILandObject land = null; | ||
2271 | List<ILandObject> Land = ((Scene)client.Scene).LandChannel.AllParcels(); | ||
2272 | foreach (ILandObject landObject in Land) | ||
2273 | { | ||
2274 | if (landObject.LandData.LocalID == landID) | ||
2275 | { | ||
2276 | land = landObject; | ||
2277 | } | ||
2278 | } | ||
2279 | land.DeedToGroup(DefaultGodParcelGroup); | ||
2280 | land.LandData.Name = DefaultGodParcelName; | ||
2281 | land.SendLandUpdateToAvatarsOverMe(); | ||
2282 | } | ||
2283 | |||
2284 | private void ClientOnSimWideDeletes(IClientAPI client, UUID agentID, int flags, UUID targetID) | ||
2285 | { | ||
2286 | ScenePresence SP; | ||
2287 | ((Scene)client.Scene).TryGetScenePresence(client.AgentId, out SP); | ||
2288 | List<SceneObjectGroup> returns = new List<SceneObjectGroup>(); | ||
2289 | if (SP.UserLevel != 0) | ||
2290 | { | ||
2291 | if (flags == 0) //All parcels, scripted or not | ||
2292 | { | ||
2293 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
2294 | { | ||
2295 | if (e.OwnerID == targetID) | ||
2296 | { | ||
2297 | returns.Add(e); | ||
2298 | } | ||
2299 | } | ||
2300 | ); | ||
2301 | } | ||
2302 | if (flags == 4) //All parcels, scripted object | ||
2303 | { | ||
2304 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
2305 | { | ||
2306 | if (e.OwnerID == targetID) | ||
2307 | { | ||
2308 | if (e.ContainsScripts()) | ||
2309 | { | ||
2310 | returns.Add(e); | ||
2311 | } | ||
2312 | } | ||
2313 | } | ||
2314 | ); | ||
2315 | } | ||
2316 | if (flags == 4) //not target parcel, scripted object | ||
2317 | { | ||
2318 | ((Scene)client.Scene).ForEachSOG(delegate(SceneObjectGroup e) | ||
2319 | { | ||
2320 | if (e.OwnerID == targetID) | ||
2321 | { | ||
2322 | ILandObject landobject = ((Scene)client.Scene).LandChannel.GetLandObject(e.AbsolutePosition.X, e.AbsolutePosition.Y); | ||
2323 | if (landobject.LandData.OwnerID != e.OwnerID) | ||
2324 | { | ||
2325 | if (e.ContainsScripts()) | ||
2326 | { | ||
2327 | returns.Add(e); | ||
2328 | } | ||
2329 | } | ||
2330 | } | ||
2331 | } | ||
2332 | ); | ||
2333 | } | ||
2334 | foreach (SceneObjectGroup ol in returns) | ||
2335 | { | ||
2336 | ReturnObject(ol, client); | ||
2337 | } | ||
2338 | } | ||
2339 | } | ||
2340 | public void ReturnObject(SceneObjectGroup obj, IClientAPI client) | ||
2341 | { | ||
2342 | SceneObjectGroup[] objs = new SceneObjectGroup[1]; | ||
2343 | objs[0] = obj; | ||
2344 | ((Scene)client.Scene).returnObjects(objs, client.AgentId); | ||
2345 | } | ||
2346 | |||
1951 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); | 2347 | Dictionary<UUID, System.Threading.Timer> Timers = new Dictionary<UUID, System.Threading.Timer>(); |
1952 | 2348 | ||
1953 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | 2349 | public void ClientOnParcelFreezeUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) |
@@ -1961,7 +2357,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1961 | if (targetAvatar.UserLevel == 0) | 2357 | if (targetAvatar.UserLevel == 0) |
1962 | { | 2358 | { |
1963 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | 2359 | ILandObject land = ((Scene)client.Scene).LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); |
1964 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze)) | 2360 | if (!((Scene)client.Scene).Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true)) |
1965 | return; | 2361 | return; |
1966 | if (flags == 0) | 2362 | if (flags == 0) |
1967 | { | 2363 | { |
@@ -1983,7 +2379,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1983 | } | 2379 | } |
1984 | } | 2380 | } |
1985 | } | 2381 | } |
1986 | |||
1987 | private void OnEndParcelFrozen(object avatar) | 2382 | private void OnEndParcelFrozen(object avatar) |
1988 | { | 2383 | { |
1989 | ScenePresence targetAvatar = (ScenePresence)avatar; | 2384 | ScenePresence targetAvatar = (ScenePresence)avatar; |
@@ -1994,6 +2389,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1994 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); | 2389 | targetAvatar.ControllingClient.SendAgentAlertMessage("The freeze has worn off; you may go about your business.", false); |
1995 | } | 2390 | } |
1996 | 2391 | ||
2392 | |||
1997 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) | 2393 | public void ClientOnParcelEjectUser(IClientAPI client, UUID parcelowner, uint flags, UUID target) |
1998 | { | 2394 | { |
1999 | ScenePresence targetAvatar = null; | 2395 | ScenePresence targetAvatar = null; |
@@ -2010,15 +2406,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2010 | 2406 | ||
2011 | // Check if you even have permission to do this | 2407 | // Check if you even have permission to do this |
2012 | ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); | 2408 | ILandObject land = m_scene.LandChannel.GetLandObject(targetAvatar.AbsolutePosition.X, targetAvatar.AbsolutePosition.Y); |
2013 | if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze) && | 2409 | if (!m_scene.Permissions.CanEditParcelProperties(client.AgentId, land, GroupPowers.LandEjectAndFreeze, true) && |
2014 | !m_scene.Permissions.IsAdministrator(client.AgentId)) | 2410 | !m_scene.Permissions.IsAdministrator(client.AgentId)) |
2015 | return; | 2411 | return; |
2412 | |||
2016 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); | 2413 | Vector3 pos = m_scene.GetNearestAllowedPosition(targetAvatar, land); |
2017 | 2414 | ||
2018 | targetAvatar.TeleportWithMomentum(pos, null); | 2415 | targetAvatar.TeleportWithMomentum(pos, null); |
2019 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); | 2416 | targetAvatar.ControllingClient.SendAlertMessage("You have been ejected by " + parcelManager.Firstname + " " + parcelManager.Lastname); |
2020 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); | 2417 | parcelManager.ControllingClient.SendAlertMessage("Avatar Ejected."); |
2021 | 2418 | ||
2022 | if ((flags & 1) != 0) // Ban TODO: Remove magic number | 2419 | if ((flags & 1) != 0) // Ban TODO: Remove magic number |
2023 | { | 2420 | { |
2024 | LandAccessEntry entry = new LandAccessEntry(); | 2421 | LandAccessEntry entry = new LandAccessEntry(); |
@@ -2171,6 +2568,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2171 | 2568 | ||
2172 | private void AppendParcelsSummaryReport(StringBuilder report) | 2569 | private void AppendParcelsSummaryReport(StringBuilder report) |
2173 | { | 2570 | { |
2571 | <<<<<<< HEAD | ||
2174 | report.AppendFormat("Land information for {0}\n", m_scene.Name); | 2572 | report.AppendFormat("Land information for {0}\n", m_scene.Name); |
2175 | 2573 | ||
2176 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); | 2574 | ConsoleDisplayTable cdt = new ConsoleDisplayTable(); |
@@ -2180,12 +2578,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2180 | cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize); | 2578 | cdt.AddColumn("Starts", ConsoleDisplayUtil.VectorSize); |
2181 | cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize); | 2579 | cdt.AddColumn("Ends", ConsoleDisplayUtil.VectorSize); |
2182 | cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize); | 2580 | cdt.AddColumn("Owner", ConsoleDisplayUtil.UserNameSize); |
2581 | ======= | ||
2582 | report.AppendFormat("Land information for {0}\n", m_scene.RegionInfo.RegionName); | ||
2583 | report.AppendFormat( | ||
2584 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", | ||
2585 | "Parcel Name", | ||
2586 | "Local ID", | ||
2587 | "Area", | ||
2588 | "AABBMin", | ||
2589 | "AABBMax", | ||
2590 | "Owner"); | ||
2591 | >>>>>>> avn/ubitvar | ||
2183 | 2592 | ||
2184 | lock (m_landList) | 2593 | lock (m_landList) |
2185 | { | 2594 | { |
2186 | foreach (ILandObject lo in m_landList.Values) | 2595 | foreach (ILandObject lo in m_landList.Values) |
2187 | { | 2596 | { |
2188 | LandData ld = lo.LandData; | 2597 | LandData ld = lo.LandData; |
2598 | <<<<<<< HEAD | ||
2189 | string ownerName; | 2599 | string ownerName; |
2190 | if (ld.IsGroupOwned) | 2600 | if (ld.IsGroupOwned) |
2191 | { | 2601 | { |
@@ -2198,6 +2608,35 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2198 | } | 2608 | } |
2199 | cdt.AddRow( | 2609 | cdt.AddRow( |
2200 | ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName); | 2610 | ld.Name, ld.LocalID, ld.Area, lo.StartPoint, lo.EndPoint, ownerName); |
2611 | ======= | ||
2612 | |||
2613 | report.AppendFormat( | ||
2614 | "{0,-20} {1,-10} {2,-9} {3,-18} {4,-18} {5,-20}\n", | ||
2615 | ld.Name, ld.LocalID, ld.Area, ld.AABBMin, ld.AABBMax, m_userManager.GetUserName(ld.OwnerID)); | ||
2616 | } | ||
2617 | } | ||
2618 | |||
2619 | } | ||
2620 | |||
2621 | public void EnforceBans(ILandObject land, ScenePresence avatar) | ||
2622 | { | ||
2623 | if (avatar.AbsolutePosition.Z > LandChannel.BAN_LINE_SAFETY_HIEGHT) | ||
2624 | return; | ||
2625 | |||
2626 | if (land.IsEitherBannedOrRestricted(avatar.UUID)) | ||
2627 | { | ||
2628 | if (land.ContainsPoint(Convert.ToInt32(avatar.lastKnownAllowedPosition.X), Convert.ToInt32(avatar.lastKnownAllowedPosition.Y))) | ||
2629 | { | ||
2630 | Vector3? pos = m_scene.GetNearestAllowedPosition(avatar); | ||
2631 | if (pos == null) | ||
2632 | m_scene.TeleportClientHome(avatar.UUID, avatar.ControllingClient); | ||
2633 | else | ||
2634 | ForceAvatarToPosition(avatar, (Vector3)pos); | ||
2635 | } | ||
2636 | else | ||
2637 | { | ||
2638 | ForceAvatarToPosition(avatar, avatar.lastKnownAllowedPosition); | ||
2639 | >>>>>>> avn/ubitvar | ||
2201 | } | 2640 | } |
2202 | } | 2641 | } |
2203 | 2642 | ||
@@ -2214,8 +2653,6 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
2214 | cdl.AddRow("Description", ld.Description); | 2653 | cdl.AddRow("Description", ld.Description); |
2215 | cdl.AddRow("Snapshot ID", ld.SnapshotID); | 2654 | cdl.AddRow("Snapshot ID", ld.SnapshotID); |
2216 | cdl.AddRow("Area", ld.Area); | 2655 | cdl.AddRow("Area", ld.Area); |
2217 | cdl.AddRow("Starts", lo.StartPoint); | ||
2218 | cdl.AddRow("Ends", lo.EndPoint); | ||
2219 | cdl.AddRow("AABB Min", ld.AABBMin); | 2656 | cdl.AddRow("AABB Min", ld.AABBMin); |
2220 | cdl.AddRow("AABB Max", ld.AABBMax); | 2657 | cdl.AddRow("AABB Max", ld.AABBMax); |
2221 | string ownerName; | 2658 | string ownerName; |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index a0c1b9d..3b81d6b 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -46,11 +46,20 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
46 | 46 | ||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | private static readonly string LogHeader = "[LAND OBJECT]"; | 48 | private static readonly string LogHeader = "[LAND OBJECT]"; |
49 | <<<<<<< HEAD | ||
49 | 50 | ||
50 | private readonly int landUnit = 4; | 51 | private readonly int landUnit = 4; |
51 | 52 | ||
52 | private int m_lastSeqId = 0; | 53 | private int m_lastSeqId = 0; |
53 | 54 | ||
55 | ======= | ||
56 | |||
57 | private readonly int landUnit = 4; | ||
58 | |||
59 | private int m_lastSeqId = 0; | ||
60 | private int m_expiryCounter = 0; | ||
61 | |||
62 | >>>>>>> avn/ubitvar | ||
54 | protected Scene m_scene; | 63 | protected Scene m_scene; |
55 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); | 64 | protected List<SceneObjectGroup> primsOverMe = new List<SceneObjectGroup>(); |
56 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); | 65 | protected Dictionary<uint, UUID> m_listTransactions = new Dictionary<uint, UUID>(); |
@@ -58,7 +67,16 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
58 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); | 67 | protected ExpiringCache<UUID, bool> m_groupMemberCache = new ExpiringCache<UUID, bool>(); |
59 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds | 68 | protected TimeSpan m_groupMemberCacheTimeout = TimeSpan.FromSeconds(30); // cache invalidation after 30 seconds |
60 | 69 | ||
70 | <<<<<<< HEAD | ||
61 | public bool[,] LandBitmap { get; set; } | 71 | public bool[,] LandBitmap { get; set; } |
72 | ======= | ||
73 | private bool[,] m_landBitmap; | ||
74 | public bool[,] LandBitmap | ||
75 | { | ||
76 | get { return m_landBitmap; } | ||
77 | set { m_landBitmap = value; } | ||
78 | } | ||
79 | >>>>>>> avn/ubitvar | ||
62 | 80 | ||
63 | #endregion | 81 | #endregion |
64 | 82 | ||
@@ -69,7 +87,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
69 | return free; | 87 | return free; |
70 | } | 88 | } |
71 | 89 | ||
90 | <<<<<<< HEAD | ||
72 | public LandData LandData { get; set; } | 91 | public LandData LandData { get; set; } |
92 | ======= | ||
93 | protected LandData m_landData; | ||
94 | public LandData LandData | ||
95 | { | ||
96 | get { return m_landData; } | ||
97 | |||
98 | set { m_landData = value; } | ||
99 | } | ||
100 | >>>>>>> avn/ubitvar | ||
73 | 101 | ||
74 | public IPrimCounts PrimCounts { get; set; } | 102 | public IPrimCounts PrimCounts { get; set; } |
75 | 103 | ||
@@ -141,6 +169,8 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
141 | else | 169 | else |
142 | LandData.GroupID = UUID.Zero; | 170 | LandData.GroupID = UUID.Zero; |
143 | LandData.IsGroupOwned = is_group_owned; | 171 | LandData.IsGroupOwned = is_group_owned; |
172 | |||
173 | m_scene.EventManager.OnFrame += OnFrame; | ||
144 | } | 174 | } |
145 | 175 | ||
146 | #endregion | 176 | #endregion |
@@ -195,10 +225,34 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
195 | else | 225 | else |
196 | { | 226 | { |
197 | // Normal Calculations | 227 | // Normal Calculations |
228 | <<<<<<< HEAD | ||
198 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) | 229 | int parcelMax = (int)(((float)LandData.Area / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
199 | * (float)m_scene.RegionInfo.ObjectCapacity | 230 | * (float)m_scene.RegionInfo.ObjectCapacity |
200 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); | 231 | * (float)m_scene.RegionInfo.RegionSettings.ObjectBonus); |
201 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! | 232 | // TODO: The calculation of ObjectBonus should be refactored. It does still not work in the same manner as SL! |
233 | ======= | ||
234 | int parcelMax = (int)( (long)LandData.Area | ||
235 | * (long)m_scene.RegionInfo.ObjectCapacity | ||
236 | * (long)m_scene.RegionInfo.RegionSettings.ObjectBonus | ||
237 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); | ||
238 | //m_log.DebugFormat("Area: {0}, Capacity {1}, Bonus {2}, Parcel {3}", LandData.Area, m_scene.RegionInfo.ObjectCapacity, m_scene.RegionInfo.RegionSettings.ObjectBonus, parcelMax); | ||
239 | return parcelMax; | ||
240 | } | ||
241 | } | ||
242 | |||
243 | private int GetParcelBasePrimCount() | ||
244 | { | ||
245 | if (overrideParcelMaxPrimCount != null) | ||
246 | { | ||
247 | return overrideParcelMaxPrimCount(this); | ||
248 | } | ||
249 | else | ||
250 | { | ||
251 | // Normal Calculations | ||
252 | int parcelMax = (int)((long)LandData.Area | ||
253 | * (long)m_scene.RegionInfo.ObjectCapacity | ||
254 | / 65536L); | ||
255 | >>>>>>> avn/ubitvar | ||
202 | return parcelMax; | 256 | return parcelMax; |
203 | } | 257 | } |
204 | } | 258 | } |
@@ -212,8 +266,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
212 | else | 266 | else |
213 | { | 267 | { |
214 | //Normal Calculations | 268 | //Normal Calculations |
269 | <<<<<<< HEAD | ||
215 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) | 270 | int simMax = (int)(((float)LandData.SimwideArea / (m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY)) |
216 | * (float)m_scene.RegionInfo.ObjectCapacity); | 271 | * (float)m_scene.RegionInfo.ObjectCapacity); |
272 | ======= | ||
273 | int simMax = (int)( (long)LandData.SimwideArea | ||
274 | * (long)m_scene.RegionInfo.ObjectCapacity | ||
275 | / (long)(m_scene.RegionInfo.RegionSizeX * m_scene.RegionInfo.RegionSizeY) ); | ||
276 | // m_log.DebugFormat("Simwide Area: {0}, Capacity {1}, SimMax {2}", LandData.SimwideArea, m_scene.RegionInfo.ObjectCapacity, simMax); | ||
277 | >>>>>>> avn/ubitvar | ||
217 | return simMax; | 278 | return simMax; |
218 | } | 279 | } |
219 | } | 280 | } |
@@ -224,6 +285,9 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
224 | 285 | ||
225 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) | 286 | public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client) |
226 | { | 287 | { |
288 | if (remote_client.SceneAgent.PresenceType == PresenceType.Npc) | ||
289 | return; | ||
290 | |||
227 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); | 291 | IEstateModule estateModule = m_scene.RequestModuleInterface<IEstateModule>(); |
228 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); | 292 | // uint regionFlags = 336723974 & ~((uint)(RegionFlags.AllowLandmark | RegionFlags.AllowSetHome)); |
229 | uint regionFlags = (uint)(RegionFlags.PublicAllowed | 293 | uint regionFlags = (uint)(RegionFlags.PublicAllowed |
@@ -248,14 +312,15 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
248 | remote_client.SendLandProperties(seq_id, | 312 | remote_client.SendLandProperties(seq_id, |
249 | snap_selection, request_result, this, | 313 | snap_selection, request_result, this, |
250 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, | 314 | (float)m_scene.RegionInfo.RegionSettings.ObjectBonus, |
251 | GetParcelMaxPrimCount(), | 315 | GetParcelBasePrimCount(), |
252 | GetSimulatorMaxPrimCount(), regionFlags); | 316 | GetSimulatorMaxPrimCount(), regionFlags); |
253 | } | 317 | } |
254 | 318 | ||
255 | public void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client) | 319 | public bool UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client, out bool snap_selection, out bool needOverlay) |
256 | { | 320 | { |
257 | //Needs later group support | 321 | //Needs later group support |
258 | bool snap_selection = false; | 322 | snap_selection = false; |
323 | needOverlay = false; | ||
259 | LandData newData = LandData.Copy(); | 324 | LandData newData = LandData.Copy(); |
260 | 325 | ||
261 | uint allowedDelta = 0; | 326 | uint allowedDelta = 0; |
@@ -264,7 +329,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
264 | // ParcelFlags.ForSaleObjects | 329 | // ParcelFlags.ForSaleObjects |
265 | // ParcelFlags.LindenHome | 330 | // ParcelFlags.LindenHome |
266 | 331 | ||
267 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 332 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, false)) |
268 | { | 333 | { |
269 | allowedDelta |= (uint)(ParcelFlags.AllowLandmark | | 334 | allowedDelta |= (uint)(ParcelFlags.AllowLandmark | |
270 | ParcelFlags.AllowTerraform | | 335 | ParcelFlags.AllowTerraform | |
@@ -277,9 +342,12 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
277 | ParcelFlags.AllowAPrimitiveEntry | | 342 | ParcelFlags.AllowAPrimitiveEntry | |
278 | ParcelFlags.AllowGroupObjectEntry | | 343 | ParcelFlags.AllowGroupObjectEntry | |
279 | ParcelFlags.AllowFly); | 344 | ParcelFlags.AllowFly); |
345 | newData.SeeAVs = args.SeeAVs; | ||
346 | newData.AnyAVSounds = args.AnyAVSounds; | ||
347 | newData.GroupAVSounds = args.GroupAVSounds; | ||
280 | } | 348 | } |
281 | 349 | ||
282 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale)) | 350 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandSetSale, true)) |
283 | { | 351 | { |
284 | if (args.AuthBuyerID != newData.AuthBuyerID || | 352 | if (args.AuthBuyerID != newData.AuthBuyerID || |
285 | args.SalePrice != newData.SalePrice) | 353 | args.SalePrice != newData.SalePrice) |
@@ -302,30 +370,30 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
302 | allowedDelta |= (uint)ParcelFlags.ForSale; | 370 | allowedDelta |= (uint)ParcelFlags.ForSale; |
303 | } | 371 | } |
304 | 372 | ||
305 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces)) | 373 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.FindPlaces, false)) |
306 | { | 374 | { |
307 | newData.Category = args.Category; | 375 | newData.Category = args.Category; |
308 | 376 | ||
309 | allowedDelta |= (uint)(ParcelFlags.ShowDirectory | | 377 | allowedDelta |= (uint)(ParcelFlags.ShowDirectory | |
310 | ParcelFlags.AllowPublish | | 378 | ParcelFlags.AllowPublish | |
311 | ParcelFlags.MaturePublish); | 379 | ParcelFlags.MaturePublish) | (uint)(1 << 23); |
312 | } | 380 | } |
313 | 381 | ||
314 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity)) | 382 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandChangeIdentity, false)) |
315 | { | 383 | { |
316 | newData.Description = args.Desc; | 384 | newData.Description = args.Desc; |
317 | newData.Name = args.Name; | 385 | newData.Name = args.Name; |
318 | newData.SnapshotID = args.SnapshotID; | 386 | newData.SnapshotID = args.SnapshotID; |
319 | } | 387 | } |
320 | 388 | ||
321 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint)) | 389 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.SetLandingPoint, false)) |
322 | { | 390 | { |
323 | newData.LandingType = args.LandingType; | 391 | newData.LandingType = args.LandingType; |
324 | newData.UserLocation = args.UserLocation; | 392 | newData.UserLocation = args.UserLocation; |
325 | newData.UserLookAt = args.UserLookAt; | 393 | newData.UserLookAt = args.UserLookAt; |
326 | } | 394 | } |
327 | 395 | ||
328 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia)) | 396 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.ChangeMedia, false)) |
329 | { | 397 | { |
330 | newData.MediaAutoScale = args.MediaAutoScale; | 398 | newData.MediaAutoScale = args.MediaAutoScale; |
331 | newData.MediaID = args.MediaID; | 399 | newData.MediaID = args.MediaID; |
@@ -346,7 +414,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
346 | ParcelFlags.UseEstateVoiceChan); | 414 | ParcelFlags.UseEstateVoiceChan); |
347 | } | 415 | } |
348 | 416 | ||
349 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses)) | 417 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId,this, GroupPowers.LandManagePasses, false)) |
350 | { | 418 | { |
351 | newData.PassHours = args.PassHours; | 419 | newData.PassHours = args.PassHours; |
352 | newData.PassPrice = args.PassPrice; | 420 | newData.PassPrice = args.PassPrice; |
@@ -354,13 +422,13 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
354 | allowedDelta |= (uint)ParcelFlags.UsePassList; | 422 | allowedDelta |= (uint)ParcelFlags.UsePassList; |
355 | } | 423 | } |
356 | 424 | ||
357 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed)) | 425 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageAllowed, false)) |
358 | { | 426 | { |
359 | allowedDelta |= (uint)(ParcelFlags.UseAccessGroup | | 427 | allowedDelta |= (uint)(ParcelFlags.UseAccessGroup | |
360 | ParcelFlags.UseAccessList); | 428 | ParcelFlags.UseAccessList); |
361 | } | 429 | } |
362 | 430 | ||
363 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned)) | 431 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandManageBanned, false)) |
364 | { | 432 | { |
365 | allowedDelta |= (uint)(ParcelFlags.UseBanList | | 433 | allowedDelta |= (uint)(ParcelFlags.UseBanList | |
366 | ParcelFlags.DenyAnonymous | | 434 | ParcelFlags.DenyAnonymous | |
@@ -371,10 +439,24 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
371 | { | 439 | { |
372 | uint preserve = LandData.Flags & ~allowedDelta; | 440 | uint preserve = LandData.Flags & ~allowedDelta; |
373 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); | 441 | newData.Flags = preserve | (args.ParcelFlags & allowedDelta); |
442 | <<<<<<< HEAD | ||
374 | 443 | ||
375 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 444 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
376 | SendLandUpdateToAvatarsOverMe(snap_selection); | 445 | SendLandUpdateToAvatarsOverMe(snap_selection); |
377 | } | 446 | } |
447 | ======= | ||
448 | |||
449 | uint curdelta = LandData.Flags ^ newData.Flags; | ||
450 | curdelta &= (uint)(ParcelFlags.SoundLocal); | ||
451 | |||
452 | if(curdelta != 0 || newData.SeeAVs != LandData.SeeAVs) | ||
453 | needOverlay = true; | ||
454 | |||
455 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | ||
456 | return true; | ||
457 | } | ||
458 | return false; | ||
459 | >>>>>>> avn/ubitvar | ||
378 | } | 460 | } |
379 | 461 | ||
380 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) | 462 | public void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area) |
@@ -395,7 +477,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
395 | UUID previousOwner = LandData.OwnerID; | 477 | UUID previousOwner = LandData.OwnerID; |
396 | 478 | ||
397 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); | 479 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData); |
398 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | 480 | // m_scene.EventManager.TriggerParcelPrimCountUpdate(); |
399 | SendLandUpdateToAvatarsOverMe(true); | 481 | SendLandUpdateToAvatarsOverMe(true); |
400 | 482 | ||
401 | if (sellObjects) SellLandObjects(previousOwner); | 483 | if (sellObjects) SellLandObjects(previousOwner); |
@@ -568,6 +650,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
568 | 650 | ||
569 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) | 651 | public void SendLandUpdateToAvatarsOverMe(bool snap_selection) |
570 | { | 652 | { |
653 | m_scene.EventManager.TriggerParcelPrimCountUpdate(); | ||
571 | m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) | 654 | m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar) |
572 | { | 655 | { |
573 | ILandObject over = null; | 656 | ILandObject over = null; |
@@ -594,6 +677,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
594 | avatar.Invulnerable = true; | 677 | avatar.Invulnerable = true; |
595 | 678 | ||
596 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); | 679 | SendLandUpdateToClient(snap_selection, avatar.ControllingClient); |
680 | avatar.currentParcelUUID = LandData.GlobalID; | ||
597 | } | 681 | } |
598 | } | 682 | } |
599 | }); | 683 | }); |
@@ -722,10 +806,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
722 | /// </summary> | 806 | /// </summary> |
723 | private void UpdateAABBAndAreaValues() | 807 | private void UpdateAABBAndAreaValues() |
724 | { | 808 | { |
809 | <<<<<<< HEAD | ||
725 | int min_x = 10000; | 810 | int min_x = 10000; |
726 | int min_y = 10000; | 811 | int min_y = 10000; |
727 | int max_x = 0; | 812 | int max_x = 0; |
728 | int max_y = 0; | 813 | int max_y = 0; |
814 | ======= | ||
815 | int min_x = Int32.MaxValue; | ||
816 | int min_y = Int32.MaxValue; | ||
817 | int max_x = Int32.MinValue; | ||
818 | int max_y = Int32.MinValue; | ||
819 | >>>>>>> avn/ubitvar | ||
729 | int tempArea = 0; | 820 | int tempArea = 0; |
730 | int x, y; | 821 | int x, y; |
731 | for (x = 0; x < LandBitmap.GetLength(0); x++) | 822 | for (x = 0; x < LandBitmap.GetLength(0); x++) |
@@ -734,10 +825,21 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
734 | { | 825 | { |
735 | if (LandBitmap[x, y] == true) | 826 | if (LandBitmap[x, y] == true) |
736 | { | 827 | { |
828 | <<<<<<< HEAD | ||
737 | if (min_x > x) min_x = x; | 829 | if (min_x > x) min_x = x; |
738 | if (min_y > y) min_y = y; | 830 | if (min_y > y) min_y = y; |
739 | if (max_x < x) max_x = x; | 831 | if (max_x < x) max_x = x; |
740 | if (max_y < y) max_y = y; | 832 | if (max_y < y) max_y = y; |
833 | ======= | ||
834 | if (min_x > x) | ||
835 | min_x = x; | ||
836 | if (min_y > y) | ||
837 | min_y = y; | ||
838 | if (max_x < x) | ||
839 | max_x = x; | ||
840 | if (max_y < y) | ||
841 | max_y = y; | ||
842 | >>>>>>> avn/ubitvar | ||
741 | tempArea += landUnit * landUnit; //16sqm peice of land | 843 | tempArea += landUnit * landUnit; //16sqm peice of land |
742 | } | 844 | } |
743 | } | 845 | } |
@@ -745,6 +847,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
745 | int tx = min_x * landUnit; | 847 | int tx = min_x * landUnit; |
746 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) | 848 | if (tx > ((int)m_scene.RegionInfo.RegionSizeX - 1)) |
747 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); | 849 | tx = ((int)m_scene.RegionInfo.RegionSizeX - 1); |
850 | <<<<<<< HEAD | ||
748 | int ty = min_y * landUnit; | 851 | int ty = min_y * landUnit; |
749 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) | 852 | if (ty > ((int)m_scene.RegionInfo.RegionSizeY - 1)) |
750 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); | 853 | ty = ((int)m_scene.RegionInfo.RegionSizeY - 1); |
@@ -763,6 +866,45 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
763 | LandData.AABBMax | 866 | LandData.AABBMax |
764 | = new Vector3( | 867 | = new Vector3( |
765 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | 868 | (float)(max_x * landUnit), (float)(max_y * landUnit), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
869 | ======= | ||
870 | |||
871 | int htx; | ||
872 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) | ||
873 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; | ||
874 | else | ||
875 | htx = tx; | ||
876 | |||
877 | int ty = min_y * landUnit; | ||
878 | int hty; | ||
879 | |||
880 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) | ||
881 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; | ||
882 | else | ||
883 | hty = ty; | ||
884 | |||
885 | LandData.AABBMin = | ||
886 | new Vector3( | ||
887 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); | ||
888 | |||
889 | max_x++; | ||
890 | tx = max_x * landUnit; | ||
891 | if (tx >= ((int)m_scene.RegionInfo.RegionSizeX)) | ||
892 | htx = (int)m_scene.RegionInfo.RegionSizeX - 1; | ||
893 | else | ||
894 | htx = tx; | ||
895 | |||
896 | max_y++; | ||
897 | ty = max_y * 4; | ||
898 | |||
899 | if (ty >= ((int)m_scene.RegionInfo.RegionSizeY)) | ||
900 | hty = (int)m_scene.RegionInfo.RegionSizeY - 1; | ||
901 | else | ||
902 | hty = ty; | ||
903 | |||
904 | LandData.AABBMax | ||
905 | = new Vector3( | ||
906 | (float)(tx), (float)(ty), m_scene != null ? (float)m_scene.Heightmap[htx, hty] : 0); | ||
907 | >>>>>>> avn/ubitvar | ||
766 | 908 | ||
767 | LandData.Area = tempArea; | 909 | LandData.Area = tempArea; |
768 | } | 910 | } |
@@ -778,7 +920,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
778 | public void SetLandBitmap(bool[,] bitmap) | 920 | public void SetLandBitmap(bool[,] bitmap) |
779 | { | 921 | { |
780 | LandBitmap = bitmap; | 922 | LandBitmap = bitmap; |
923 | <<<<<<< HEAD | ||
781 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | 924 | // m_log.DebugFormat("{0} SetLandBitmap. BitmapSize=<{1},{2}>", LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
925 | ======= | ||
926 | >>>>>>> avn/ubitvar | ||
782 | ForceUpdateLandInfo(); | 927 | ForceUpdateLandInfo(); |
783 | } | 928 | } |
784 | 929 | ||
@@ -879,13 +1024,37 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
879 | private byte[] ConvertLandBitmapToBytes() | 1024 | private byte[] ConvertLandBitmapToBytes() |
880 | { | 1025 | { |
881 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; | 1026 | byte[] tempConvertArr = new byte[LandBitmap.GetLength(0) * LandBitmap.GetLength(1) / 8]; |
1027 | <<<<<<< HEAD | ||
882 | byte tempByte = 0; | 1028 | byte tempByte = 0; |
883 | int byteNum = 0; | 1029 | int byteNum = 0; |
884 | int i = 0; | 1030 | int i = 0; |
1031 | ======= | ||
1032 | int tempByte = 0; | ||
1033 | int i, byteNum = 0; | ||
1034 | int mask = 1; | ||
1035 | i = 0; | ||
1036 | >>>>>>> avn/ubitvar | ||
885 | for (int y = 0; y < LandBitmap.GetLength(1); y++) | 1037 | for (int y = 0; y < LandBitmap.GetLength(1); y++) |
886 | { | 1038 | { |
887 | for (int x = 0; x < LandBitmap.GetLength(0); x++) | 1039 | for (int x = 0; x < LandBitmap.GetLength(0); x++) |
888 | { | 1040 | { |
1041 | if (LandBitmap[x, y]) | ||
1042 | tempByte |= mask; | ||
1043 | mask = mask << 1; | ||
1044 | if (mask == 0x100) | ||
1045 | { | ||
1046 | mask = 1; | ||
1047 | tempConvertArr[byteNum++] = (byte)tempByte; | ||
1048 | tempByte = 0; | ||
1049 | } | ||
1050 | } | ||
1051 | } | ||
1052 | |||
1053 | if(tempByte != 0 && byteNum < 512) | ||
1054 | tempConvertArr[byteNum] = (byte)tempByte; | ||
1055 | |||
1056 | |||
1057 | /* | ||
889 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); | 1058 | tempByte = Convert.ToByte(tempByte | Convert.ToByte(LandBitmap[x, y]) << (i++ % 8)); |
890 | if (i % 8 == 0) | 1059 | if (i % 8 == 0) |
891 | { | 1060 | { |
@@ -894,10 +1063,14 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
894 | i = 0; | 1063 | i = 0; |
895 | byteNum++; | 1064 | byteNum++; |
896 | } | 1065 | } |
1066 | <<<<<<< HEAD | ||
897 | } | 1067 | } |
898 | } | 1068 | } |
899 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", | 1069 | // m_log.DebugFormat("{0} ConvertLandBitmapToBytes. BitmapSize=<{1},{2}>", |
900 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); | 1070 | // LogHeader, LandBitmap.GetLength(0), LandBitmap.GetLength(1)); |
1071 | ======= | ||
1072 | */ | ||
1073 | >>>>>>> avn/ubitvar | ||
901 | return tempConvertArr; | 1074 | return tempConvertArr; |
902 | } | 1075 | } |
903 | 1076 | ||
@@ -951,7 +1124,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
951 | 1124 | ||
952 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) | 1125 | public void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client) |
953 | { | 1126 | { |
954 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 1127 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true)) |
955 | { | 1128 | { |
956 | List<uint> resultLocalIDs = new List<uint>(); | 1129 | List<uint> resultLocalIDs = new List<uint>(); |
957 | try | 1130 | try |
@@ -1001,7 +1174,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1001 | /// </param> | 1174 | /// </param> |
1002 | public void SendLandObjectOwners(IClientAPI remote_client) | 1175 | public void SendLandObjectOwners(IClientAPI remote_client) |
1003 | { | 1176 | { |
1004 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions)) | 1177 | if (m_scene.Permissions.CanEditParcelProperties(remote_client.AgentId, this, GroupPowers.LandOptions, true)) |
1005 | { | 1178 | { |
1006 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); | 1179 | Dictionary<UUID, int> primCount = new Dictionary<UUID, int>(); |
1007 | List<UUID> groups = new List<UUID>(); | 1180 | List<UUID> groups = new List<UUID>(); |
@@ -1233,6 +1406,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1233 | public void SetMediaUrl(string url) | 1406 | public void SetMediaUrl(string url) |
1234 | { | 1407 | { |
1235 | LandData.MediaURL = url; | 1408 | LandData.MediaURL = url; |
1409 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData); | ||
1236 | SendLandUpdateToAvatarsOverMe(); | 1410 | SendLandUpdateToAvatarsOverMe(); |
1237 | } | 1411 | } |
1238 | 1412 | ||
@@ -1243,6 +1417,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1243 | public void SetMusicUrl(string url) | 1417 | public void SetMusicUrl(string url) |
1244 | { | 1418 | { |
1245 | LandData.MusicURL = url; | 1419 | LandData.MusicURL = url; |
1420 | m_scene.LandChannel.UpdateLandObject(LandData.LocalID, LandData); | ||
1246 | SendLandUpdateToAvatarsOverMe(); | 1421 | SendLandUpdateToAvatarsOverMe(); |
1247 | } | 1422 | } |
1248 | 1423 | ||
@@ -1257,6 +1432,17 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1257 | 1432 | ||
1258 | #endregion | 1433 | #endregion |
1259 | 1434 | ||
1435 | private void OnFrame() | ||
1436 | { | ||
1437 | m_expiryCounter++; | ||
1438 | |||
1439 | if (m_expiryCounter >= 50) | ||
1440 | { | ||
1441 | ExpireAccessList(); | ||
1442 | m_expiryCounter = 0; | ||
1443 | } | ||
1444 | } | ||
1445 | |||
1260 | private void ExpireAccessList() | 1446 | private void ExpireAccessList() |
1261 | { | 1447 | { |
1262 | List<LandAccessEntry> delete = new List<LandAccessEntry>(); | 1448 | List<LandAccessEntry> delete = new List<LandAccessEntry>(); |
@@ -1267,7 +1453,22 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1267 | delete.Add(entry); | 1453 | delete.Add(entry); |
1268 | } | 1454 | } |
1269 | foreach (LandAccessEntry entry in delete) | 1455 | foreach (LandAccessEntry entry in delete) |
1456 | { | ||
1270 | LandData.ParcelAccessList.Remove(entry); | 1457 | LandData.ParcelAccessList.Remove(entry); |
1458 | ScenePresence presence; | ||
1459 | |||
1460 | if (m_scene.TryGetScenePresence(entry.AgentID, out presence) && (!presence.IsChildAgent)) | ||
1461 | { | ||
1462 | ILandObject land = m_scene.LandChannel.GetLandObject(presence.AbsolutePosition.X, presence.AbsolutePosition.Y); | ||
1463 | if (land.LandData.LocalID == LandData.LocalID) | ||
1464 | { | ||
1465 | Vector3 pos = m_scene.GetNearestAllowedPosition(presence, land); | ||
1466 | presence.TeleportWithMomentum(pos, null); | ||
1467 | presence.ControllingClient.SendAlertMessage("You have been ejected from this land"); | ||
1468 | } | ||
1469 | } | ||
1470 | m_log.DebugFormat("[LAND]: Removing entry {0} because it has expired", entry.AgentID); | ||
1471 | } | ||
1271 | 1472 | ||
1272 | if (delete.Count > 0) | 1473 | if (delete.Count > 0) |
1273 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); | 1474 | m_scene.EventManager.TriggerLandObjectUpdated((uint)LandData.LocalID, this); |
diff --git a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs index 9b51cc8..771fdd2 100644 --- a/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/PrimCountModule.cs | |||
@@ -207,7 +207,7 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
207 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) | 207 | if (m_ParcelCounts.TryGetValue(landData.GlobalID, out parcelCounts)) |
208 | { | 208 | { |
209 | UUID landOwner = landData.OwnerID; | 209 | UUID landOwner = landData.OwnerID; |
210 | int partCount = obj.Parts.Length; | 210 | int partCount = obj.GetPartCount(); |
211 | 211 | ||
212 | m_SimwideCounts[landOwner] += partCount; | 212 | m_SimwideCounts[landOwner] += partCount; |
213 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) | 213 | if (parcelCounts.Users.ContainsKey(obj.OwnerID)) |
@@ -597,4 +597,4 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
597 | } | 597 | } |
598 | } | 598 | } |
599 | } | 599 | } |
600 | } \ No newline at end of file | 600 | } |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs index 796a15f..a228e7a 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs | |||
@@ -104,6 +104,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
104 | 104 | ||
105 | terrainRenderer.Initialise(m_scene, m_config); | 105 | terrainRenderer.Initialise(m_scene, m_config); |
106 | 106 | ||
107 | <<<<<<< HEAD | ||
107 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, | 108 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, |
108 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | 109 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); |
109 | //long t = System.Environment.TickCount; | 110 | //long t = System.Environment.TickCount; |
@@ -112,6 +113,16 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
112 | //} | 113 | //} |
113 | //t = System.Environment.TickCount - t; | 114 | //t = System.Environment.TickCount - t; |
114 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); | 115 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); |
116 | ======= | ||
117 | mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, | ||
118 | System.Drawing.Imaging.PixelFormat.Format24bppRgb); | ||
119 | //long t = System.Environment.TickCount; | ||
120 | //for (int i = 0; i < 10; ++i) { | ||
121 | terrainRenderer.TerrainToBitmap(mapbmp); | ||
122 | //} | ||
123 | //t = System.Environment.TickCount - t; | ||
124 | //m_log.InfoFormat("[MAPTILE] generation of 10 maptiles needed {0} ms", t); | ||
125 | >>>>>>> avn/ubitvar | ||
115 | 126 | ||
116 | if (drawPrimVolume) | 127 | if (drawPrimVolume) |
117 | { | 128 | { |
diff --git a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs index 9f23141..a9cc993 100644 --- a/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs +++ b/OpenSim/Region/CoreModules/World/LegacyMap/TexturedMapTileRenderer.cs | |||
@@ -270,8 +270,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
270 | 270 | ||
271 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, | 271 | // the heigthfield might have some jumps in values. Rendered land is smooth, though, |
272 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. | 272 | // as a slope is rendered at that place. So average 4 neighbour values to emulate that. |
273 | <<<<<<< HEAD | ||
273 | private float getHeight(ITerrainChannel hm, int x, int y) { | 274 | private float getHeight(ITerrainChannel hm, int x, int y) { |
274 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) | 275 | if (x < (hm.Width - 1) && y < (hm.Height - 1)) |
276 | ======= | ||
277 | private float getHeight(ITerrainChannel hm, int x, int y) | ||
278 | { | ||
279 | if (x < ((int)Constants.RegionSize - 1) && y < ((int)Constants.RegionSize - 1)) | ||
280 | >>>>>>> avn/ubitvar | ||
275 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); | 281 | return (float)(hm[x, y] * .444 + (hm[x + 1, y] + hm[x, y + 1]) * .222 + hm[x + 1, y +1] * .112); |
276 | else | 282 | else |
277 | return (float)hm[x, y]; | 283 | return (float)hm[x, y]; |
@@ -291,6 +297,14 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
291 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | 297 | LogHeader, mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); |
292 | } | 298 | } |
293 | 299 | ||
300 | ITerrainChannel hm = m_scene.Heightmap; | ||
301 | |||
302 | if (mapbmp.Width != hm.Width || mapbmp.Height != hm.Height) | ||
303 | { | ||
304 | m_log.ErrorFormat("{0} TerrainToBitmap. Passed bitmap wrong dimensions. passed=<{1},{2}>, size=<{3},{4}>", | ||
305 | "[TEXTURED MAP TILE RENDERER]", mapbmp.Width, mapbmp.Height, hm.Width, hm.Height); | ||
306 | } | ||
307 | |||
294 | // These textures should be in the AssetCache anyway, as every client conneting to this | 308 | // These textures should be in the AssetCache anyway, as every client conneting to this |
295 | // region needs them. Except on start, when the map is recreated (before anyone connected), | 309 | // region needs them. Except on start, when the map is recreated (before anyone connected), |
296 | // and on change of the estate settings (textures and terrain values), when the map should | 310 | // and on change of the estate settings (textures and terrain values), when the map should |
@@ -371,8 +385,8 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap | |||
371 | // first, rescale h to 0.0 - 1.0 | 385 | // first, rescale h to 0.0 - 1.0 |
372 | hmod = (hmod - low) / (high - low); | 386 | hmod = (hmod - low) / (high - low); |
373 | // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4 | 387 | // now we have to split: 0.00 => color1, 0.33 => color2, 0.67 => color3, 1.00 => color4 |
374 | if (hmod < 1f/3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f); | 388 | if (hmod < 1f / 3f) hsv = interpolateHSV(ref hsv1, ref hsv2, hmod * 3f); |
375 | else if (hmod < 2f/3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f); | 389 | else if (hmod < 2f / 3f) hsv = interpolateHSV(ref hsv2, ref hsv3, (hmod * 3f) - 1f); |
376 | else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f); | 390 | else hsv = interpolateHSV(ref hsv3, ref hsv4, (hmod * 3f) - 2f); |
377 | } | 391 | } |
378 | 392 | ||
diff --git a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs index 0a4e83e..f13d648 100644 --- a/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs +++ b/OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs | |||
@@ -190,6 +190,9 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
190 | 190 | ||
191 | public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) | 191 | public void SendProfileToClient(IClientAPI client, RegionLightShareData wl) |
192 | { | 192 | { |
193 | if (client == null) | ||
194 | return; | ||
195 | |||
193 | if (m_enableWindlight) | 196 | if (m_enableWindlight) |
194 | { | 197 | { |
195 | if (m_scene.RegionInfo.WindlightSettings.valid) | 198 | if (m_scene.RegionInfo.WindlightSettings.valid) |
@@ -207,8 +210,8 @@ namespace OpenSim.Region.CoreModules.World.LightShare | |||
207 | 210 | ||
208 | private void EventManager_OnMakeRootAgent(ScenePresence presence) | 211 | private void EventManager_OnMakeRootAgent(ScenePresence presence) |
209 | { | 212 | { |
210 | // m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client {0}", presence.Name); | 213 | if (m_enableWindlight && m_scene.RegionInfo.WindlightSettings.valid) |
211 | 214 | m_log.Debug("[WINDLIGHT]: Sending windlight scene to new client"); | |
212 | SendProfileToClient(presence.ControllingClient); | 215 | SendProfileToClient(presence.ControllingClient); |
213 | } | 216 | } |
214 | 217 | ||
diff --git a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs index 2abc910..0e0f05f 100644 --- a/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs +++ b/OpenSim/Region/CoreModules/World/Objects/BuySell/BuySellModule.cs | |||
@@ -173,6 +173,13 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell | |||
173 | return false; | 173 | return false; |
174 | } | 174 | } |
175 | 175 | ||
176 | if ((perms & (uint)PermissionMask.Copy) == 0) | ||
177 | { | ||
178 | if (m_dialogModule != null) | ||
179 | m_dialogModule.SendAlertToUser(remoteClient, "This sale has been blocked by the permissions system"); | ||
180 | return false; | ||
181 | } | ||
182 | |||
176 | AssetBase asset = m_scene.CreateAsset( | 183 | AssetBase asset = m_scene.CreateAsset( |
177 | group.GetPartName(localID), | 184 | group.GetPartName(localID), |
178 | group.GetPartDescription(localID), | 185 | group.GetPartDescription(localID), |
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index 780ec69..12e8fb1 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs | |||
@@ -43,8 +43,8 @@ using PermissionMask = OpenSim.Framework.PermissionMask; | |||
43 | 43 | ||
44 | namespace OpenSim.Region.CoreModules.World.Permissions | 44 | namespace OpenSim.Region.CoreModules.World.Permissions |
45 | { | 45 | { |
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PermissionsModule")] | 46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "DefaultPermissionsModule")] |
47 | public class PermissionsModule : INonSharedRegionModule, IPermissionsModule | 47 | public class DefaultPermissionsModule : INonSharedRegionModule, IPermissionsModule |
48 | { | 48 | { |
49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
50 | 50 | ||
@@ -349,7 +349,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
349 | 349 | ||
350 | public string Name | 350 | public string Name |
351 | { | 351 | { |
352 | get { return "PermissionsModule"; } | 352 | get { return "DefaultPermissionsModule"; } |
353 | } | 353 | } |
354 | 354 | ||
355 | public Type ReplaceableInterface | 355 | public Type ReplaceableInterface |
@@ -1052,7 +1052,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions | |||
1052 | return GenericObjectPermission(editorID, objectID, false); | 1052 | return GenericObjectPermission(editorID, objectID, false); |
1053 | } | 1053 | } |
1054 | 1054 | ||
1055 | private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene) | 1055 | private bool CanEditParcelProperties(UUID user, ILandObject parcel, GroupPowers p, Scene scene, bool allowManager) |
1056 | { | 1056 | { |
1057 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); | 1057 | DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); |
1058 | if (m_bypassPermissions) return m_bypassPermissionsValue; | 1058 | if (m_bypassPermissions) return m_bypassPermissionsValue; |
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs index 75a8295..e6a0205 100644 --- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -29,6 +29,8 @@ using System; | |||
29 | using System.Linq; | 29 | using System.Linq; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Timers; | 31 | using System.Timers; |
32 | using System.IO; | ||
33 | using System.Diagnostics; | ||
32 | using System.Threading; | 34 | using System.Threading; |
33 | using System.Collections.Generic; | 35 | using System.Collections.Generic; |
34 | using log4net; | 36 | using log4net; |
@@ -57,13 +59,24 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
57 | protected UUID m_Initiator; | 59 | protected UUID m_Initiator; |
58 | protected bool m_Notice = false; | 60 | protected bool m_Notice = false; |
59 | protected IDialogModule m_DialogModule = null; | 61 | protected IDialogModule m_DialogModule = null; |
62 | protected string m_MarkerPath = String.Empty; | ||
63 | private int[] m_CurrentAlerts = null; | ||
60 | 64 | ||
61 | public void Initialise(IConfigSource config) | 65 | public void Initialise(IConfigSource config) |
62 | { | 66 | { |
67 | IConfig restartConfig = config.Configs["RestartModule"]; | ||
68 | if (restartConfig != null) | ||
69 | { | ||
70 | m_MarkerPath = restartConfig.GetString("MarkerPath", String.Empty); | ||
71 | } | ||
63 | } | 72 | } |
64 | 73 | ||
65 | public void AddRegion(Scene scene) | 74 | public void AddRegion(Scene scene) |
66 | { | 75 | { |
76 | if (m_MarkerPath != String.Empty) | ||
77 | File.Delete(Path.Combine(m_MarkerPath, | ||
78 | scene.RegionInfo.RegionID.ToString())); | ||
79 | |||
67 | m_Scene = scene; | 80 | m_Scene = scene; |
68 | 81 | ||
69 | scene.RegisterModuleInterface<IRestartModule>(this); | 82 | scene.RegisterModuleInterface<IRestartModule>(this); |
@@ -118,10 +131,14 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
118 | public void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice) | 131 | public void ScheduleRestart(UUID initiator, string message, int[] alerts, bool notice) |
119 | { | 132 | { |
120 | if (m_CountdownTimer != null) | 133 | if (m_CountdownTimer != null) |
121 | return; | 134 | { |
135 | m_CountdownTimer.Stop(); | ||
136 | m_CountdownTimer = null; | ||
137 | } | ||
122 | 138 | ||
123 | if (alerts == null) | 139 | if (alerts == null) |
124 | { | 140 | { |
141 | CreateMarkerFile(); | ||
125 | m_Scene.RestartNow(); | 142 | m_Scene.RestartNow(); |
126 | return; | 143 | return; |
127 | } | 144 | } |
@@ -129,25 +146,28 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
129 | m_Message = message; | 146 | m_Message = message; |
130 | m_Initiator = initiator; | 147 | m_Initiator = initiator; |
131 | m_Notice = notice; | 148 | m_Notice = notice; |
149 | m_CurrentAlerts = alerts; | ||
132 | m_Alerts = new List<int>(alerts); | 150 | m_Alerts = new List<int>(alerts); |
133 | m_Alerts.Sort(); | 151 | m_Alerts.Sort(); |
134 | m_Alerts.Reverse(); | 152 | m_Alerts.Reverse(); |
135 | 153 | ||
136 | if (m_Alerts[0] == 0) | 154 | if (m_Alerts[0] == 0) |
137 | { | 155 | { |
156 | CreateMarkerFile(); | ||
138 | m_Scene.RestartNow(); | 157 | m_Scene.RestartNow(); |
139 | return; | 158 | return; |
140 | } | 159 | } |
141 | 160 | ||
142 | int nextInterval = DoOneNotice(); | 161 | int nextInterval = DoOneNotice(true); |
143 | 162 | ||
144 | SetTimer(nextInterval); | 163 | SetTimer(nextInterval); |
145 | } | 164 | } |
146 | 165 | ||
147 | public int DoOneNotice() | 166 | public int DoOneNotice(bool sendOut) |
148 | { | 167 | { |
149 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) | 168 | if (m_Alerts.Count == 0 || m_Alerts[0] == 0) |
150 | { | 169 | { |
170 | CreateMarkerFile(); | ||
151 | m_Scene.RestartNow(); | 171 | m_Scene.RestartNow(); |
152 | return 0; | 172 | return 0; |
153 | } | 173 | } |
@@ -168,34 +188,37 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
168 | 188 | ||
169 | m_Alerts.RemoveAt(0); | 189 | m_Alerts.RemoveAt(0); |
170 | 190 | ||
171 | int minutes = currentAlert / 60; | 191 | if (sendOut) |
172 | string currentAlertString = String.Empty; | ||
173 | if (minutes > 0) | ||
174 | { | 192 | { |
175 | if (minutes == 1) | 193 | int minutes = currentAlert / 60; |
176 | currentAlertString += "1 minute"; | 194 | string currentAlertString = String.Empty; |
177 | else | 195 | if (minutes > 0) |
178 | currentAlertString += String.Format("{0} minutes", minutes); | 196 | { |
197 | if (minutes == 1) | ||
198 | currentAlertString += "1 minute"; | ||
199 | else | ||
200 | currentAlertString += String.Format("{0} minutes", minutes); | ||
201 | if ((currentAlert % 60) != 0) | ||
202 | currentAlertString += " and "; | ||
203 | } | ||
179 | if ((currentAlert % 60) != 0) | 204 | if ((currentAlert % 60) != 0) |
180 | currentAlertString += " and "; | 205 | { |
181 | } | 206 | int seconds = currentAlert % 60; |
182 | if ((currentAlert % 60) != 0) | 207 | if (seconds == 1) |
183 | { | 208 | currentAlertString += "1 second"; |
184 | int seconds = currentAlert % 60; | 209 | else |
185 | if (seconds == 1) | 210 | currentAlertString += String.Format("{0} seconds", seconds); |
186 | currentAlertString += "1 second"; | 211 | } |
187 | else | ||
188 | currentAlertString += String.Format("{0} seconds", seconds); | ||
189 | } | ||
190 | 212 | ||
191 | string msg = String.Format(m_Message, currentAlertString); | 213 | string msg = String.Format(m_Message, currentAlertString); |
192 | 214 | ||
193 | if (m_DialogModule != null && msg != String.Empty) | 215 | if (m_DialogModule != null && msg != String.Empty) |
194 | { | 216 | { |
195 | if (m_Notice) | 217 | if (m_Notice) |
196 | m_DialogModule.SendGeneralAlert(msg); | 218 | m_DialogModule.SendGeneralAlert(msg); |
197 | else | 219 | else |
198 | m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); | 220 | m_DialogModule.SendNotificationToUsersInRegion(m_Initiator, "System", msg); |
221 | } | ||
199 | } | 222 | } |
200 | 223 | ||
201 | return currentAlert - nextAlert; | 224 | return currentAlert - nextAlert; |
@@ -226,7 +249,27 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
226 | 249 | ||
227 | private void OnTimer(object source, ElapsedEventArgs e) | 250 | private void OnTimer(object source, ElapsedEventArgs e) |
228 | { | 251 | { |
229 | SetTimer(DoOneNotice()); | 252 | int nextInterval = DoOneNotice(true); |
253 | |||
254 | SetTimer(nextInterval); | ||
255 | } | ||
256 | |||
257 | public void DelayRestart(int seconds, string message) | ||
258 | { | ||
259 | if (m_CountdownTimer == null) | ||
260 | return; | ||
261 | |||
262 | m_CountdownTimer.Stop(); | ||
263 | m_CountdownTimer = null; | ||
264 | |||
265 | m_Alerts = new List<int>(m_CurrentAlerts); | ||
266 | m_Alerts.Add(seconds); | ||
267 | m_Alerts.Sort(); | ||
268 | m_Alerts.Reverse(); | ||
269 | |||
270 | int nextInterval = DoOneNotice(false); | ||
271 | |||
272 | SetTimer(nextInterval); | ||
230 | } | 273 | } |
231 | 274 | ||
232 | public void AbortRestart(string message) | 275 | public void AbortRestart(string message) |
@@ -236,8 +279,12 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
236 | m_CountdownTimer.Stop(); | 279 | m_CountdownTimer.Stop(); |
237 | m_CountdownTimer = null; | 280 | m_CountdownTimer = null; |
238 | if (m_DialogModule != null && message != String.Empty) | 281 | if (m_DialogModule != null && message != String.Empty) |
239 | m_DialogModule.SendGeneralAlert(message); | 282 | m_DialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message); |
283 | //m_DialogModule.SendGeneralAlert(message); | ||
240 | } | 284 | } |
285 | if (m_MarkerPath != String.Empty) | ||
286 | File.Delete(Path.Combine(m_MarkerPath, | ||
287 | m_Scene.RegionInfo.RegionID.ToString())); | ||
241 | } | 288 | } |
242 | 289 | ||
243 | private void HandleRegionRestart(string module, string[] args) | 290 | private void HandleRegionRestart(string module, string[] args) |
@@ -282,5 +329,25 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
282 | 329 | ||
283 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); | 330 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); |
284 | } | 331 | } |
332 | |||
333 | protected void CreateMarkerFile() | ||
334 | { | ||
335 | if (m_MarkerPath == String.Empty) | ||
336 | return; | ||
337 | |||
338 | string path = Path.Combine(m_MarkerPath, m_Scene.RegionInfo.RegionID.ToString()); | ||
339 | try | ||
340 | { | ||
341 | string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString(); | ||
342 | FileStream fs = File.Create(path); | ||
343 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
344 | Byte[] buf = enc.GetBytes(pidstring); | ||
345 | fs.Write(buf, 0, buf.Length); | ||
346 | fs.Close(); | ||
347 | } | ||
348 | catch (Exception) | ||
349 | { | ||
350 | } | ||
351 | } | ||
285 | } | 352 | } |
286 | } \ No newline at end of file | 353 | } |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index d093224..9c99c19 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -48,6 +48,18 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
48 | 48 | ||
49 | private Scene m_scene; | 49 | private Scene m_scene; |
50 | 50 | ||
51 | public enum SoundFlags: byte | ||
52 | { | ||
53 | NONE = 0, | ||
54 | LOOP = 1 << 0, | ||
55 | SYNC_MASTER = 1<<1, | ||
56 | SYNC_SLAVE = 1<<2, | ||
57 | SYNC_PENDING = 1<<3, | ||
58 | QUEUE = 1<<4, | ||
59 | STOP = 1<<5, | ||
60 | SYNC_MASK = SYNC_MASTER | SYNC_SLAVE | SYNC_PENDING | ||
61 | } | ||
62 | |||
51 | public bool Enabled { get; private set; } | 63 | public bool Enabled { get; private set; } |
52 | 64 | ||
53 | public float MaxDistance { get; private set; } | 65 | public float MaxDistance { get; private set; } |
@@ -124,26 +136,30 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
124 | if (radius == 0) | 136 | if (radius == 0) |
125 | radius = MaxDistance; | 137 | radius = MaxDistance; |
126 | 138 | ||
127 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 139 | if (part.SoundQueueing) |
140 | flags |= (byte)SoundFlags.QUEUE; | ||
141 | |||
142 | if (grp.IsAttachment) | ||
128 | { | 143 | { |
129 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 144 | ScenePresence ssp = null; |
130 | if (dis > MaxDistance) // Max audio distance | 145 | if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp)) |
131 | return; | 146 | return; |
132 | 147 | ||
133 | if (grp.IsAttachment) | 148 | if (!ssp.ParcelAllowThisAvatarSounds) |
134 | { | 149 | return; |
135 | if (grp.HasPrivateAttachmentPoint && sp.ControllingClient.AgentId != grp.OwnerID) | ||
136 | return; | ||
137 | 150 | ||
138 | if (sp.ControllingClient.AgentId == grp.OwnerID) | 151 | if (grp.HasPrivateAttachmentPoint) |
139 | dis = 0; | 152 | { |
153 | ssp.ControllingClient.SendPlayAttachedSound(soundID, objectID, | ||
154 | ownerID, (float)gain, flags); | ||
155 | return; | ||
140 | } | 156 | } |
157 | } | ||
141 | 158 | ||
142 | // Scale by distance | 159 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
143 | double thisSpGain = gain * ((radius - dis) / radius); | 160 | { |
144 | |||
145 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, | 161 | sp.ControllingClient.SendPlayAttachedSound(soundID, objectID, |
146 | ownerID, (float)thisSpGain, flags); | 162 | ownerID, (float)gain, flags); |
147 | }); | 163 | }); |
148 | } | 164 | } |
149 | 165 | ||
@@ -151,20 +167,33 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
151 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) | 167 | UUID soundId, UUID ownerID, UUID objectID, UUID parentID, double gain, Vector3 position, UInt64 handle, float radius) |
152 | { | 168 | { |
153 | SceneObjectPart part; | 169 | SceneObjectPart part; |
170 | ScenePresence ssp = null; | ||
154 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) | 171 | if (!m_scene.TryGetSceneObjectPart(objectID, out part)) |
155 | { | 172 | { |
156 | ScenePresence sp; | 173 | if (!m_scene.TryGetScenePresence(ownerID, out ssp)) |
157 | if (!m_scene.TryGetScenePresence(ownerID, out sp)) | 174 | return; |
175 | if (!ssp.ParcelAllowThisAvatarSounds) | ||
158 | return; | 176 | return; |
159 | } | 177 | } |
160 | else | 178 | else |
161 | { | 179 | { |
162 | SceneObjectGroup grp = part.ParentGroup; | 180 | SceneObjectGroup grp = part.ParentGroup; |
163 | 181 | ||
164 | if (grp.IsAttachment && grp.AttachmentPoint > 30) | 182 | if (grp.IsAttachment) |
165 | { | 183 | { |
166 | objectID = ownerID; | 184 | if (!m_scene.TryGetScenePresence(grp.AttachedAvatar, out ssp)) |
167 | parentID = ownerID; | 185 | return; |
186 | |||
187 | if (!ssp.ParcelAllowThisAvatarSounds) | ||
188 | return; | ||
189 | |||
190 | if (grp.HasPrivateAttachmentPoint) | ||
191 | { | ||
192 | ssp.ControllingClient.SendTriggeredSound(soundId, ownerID, | ||
193 | objectID, parentID, handle, position, | ||
194 | (float)gain); | ||
195 | return; | ||
196 | } | ||
168 | } | 197 | } |
169 | } | 198 | } |
170 | 199 | ||
@@ -174,16 +203,12 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
174 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 203 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
175 | { | 204 | { |
176 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); | 205 | double dis = Util.GetDistanceTo(sp.AbsolutePosition, position); |
177 | 206 | if (dis > radius) // Max audio distance | |
178 | if (dis > MaxDistance) // Max audio distance | ||
179 | return; | 207 | return; |
180 | 208 | ||
181 | // Scale by distance | ||
182 | double thisSpGain = gain * ((radius - dis) / radius); | ||
183 | |||
184 | sp.ControllingClient.SendTriggeredSound(soundId, ownerID, | 209 | sp.ControllingClient.SendTriggeredSound(soundId, ownerID, |
185 | objectID, parentID, handle, position, | 210 | objectID, parentID, handle, position, |
186 | (float)thisSpGain); | 211 | (float)gain); |
187 | }); | 212 | }); |
188 | } | 213 | } |
189 | 214 | ||
@@ -198,40 +223,13 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
198 | 223 | ||
199 | private static void StopSound(SceneObjectPart m_host) | 224 | private static void StopSound(SceneObjectPart m_host) |
200 | { | 225 | { |
201 | m_host.AdjustSoundGain(0); | 226 | // m_host.AdjustSoundGain(0); |
202 | // Xantor 20080528: Clear prim data of sound instead | 227 | m_host.Sound = UUID.Zero; |
203 | if (m_host.ParentGroup.LoopSoundSlavePrims.Contains(m_host)) | 228 | m_host.SoundFlags = (byte)SoundFlags.STOP; |
204 | { | 229 | m_host.SoundRadius = 0; |
205 | if (m_host.ParentGroup.LoopSoundMasterPrim == m_host) | 230 | m_host.SoundGain = 0; |
206 | { | 231 | m_host.ScheduleFullUpdate(); |
207 | foreach (SceneObjectPart part in m_host.ParentGroup.LoopSoundSlavePrims) | 232 | m_host.SendFullUpdateToAllClients(); |
208 | { | ||
209 | part.Sound = UUID.Zero; | ||
210 | part.SoundFlags = 1 << 5; | ||
211 | part.SoundRadius = 0; | ||
212 | part.ScheduleFullUpdate(); | ||
213 | part.SendFullUpdateToAllClients(); | ||
214 | } | ||
215 | m_host.ParentGroup.LoopSoundMasterPrim = null; | ||
216 | m_host.ParentGroup.LoopSoundSlavePrims.Clear(); | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | m_host.Sound = UUID.Zero; | ||
221 | m_host.SoundFlags = 1 << 5; | ||
222 | m_host.SoundRadius = 0; | ||
223 | m_host.ScheduleFullUpdate(); | ||
224 | m_host.SendFullUpdateToAllClients(); | ||
225 | } | ||
226 | } | ||
227 | else | ||
228 | { | ||
229 | m_host.Sound = UUID.Zero; | ||
230 | m_host.SoundFlags = 1 << 5; | ||
231 | m_host.SoundRadius = 0; | ||
232 | m_host.ScheduleFullUpdate(); | ||
233 | m_host.SendFullUpdateToAllClients(); | ||
234 | } | ||
235 | } | 233 | } |
236 | 234 | ||
237 | public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) | 235 | public virtual void PreloadSound(UUID objectID, UUID soundID, float radius) |
@@ -248,7 +246,7 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
248 | 246 | ||
249 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 247 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
250 | { | 248 | { |
251 | if (!(Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) >= MaxDistance)) | 249 | if (Util.GetDistanceTo(sp.AbsolutePosition, part.AbsolutePosition) < radius) |
252 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); | 250 | sp.ControllingClient.SendPreLoadSound(objectID, objectID, soundID); |
253 | }); | 251 | }); |
254 | } | 252 | } |
@@ -262,21 +260,24 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
262 | // 20080530 Updated to remove code duplication | 260 | // 20080530 Updated to remove code duplication |
263 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work | 261 | // 20080530 Stop sound if there is one, otherwise volume only changes don't work |
264 | public void LoopSound(UUID objectID, UUID soundID, | 262 | public void LoopSound(UUID objectID, UUID soundID, |
265 | double volume, double radius, bool isMaster) | 263 | double volume, double radius, bool isMaster, bool isSlave) |
266 | { | 264 | { |
267 | SceneObjectPart m_host; | 265 | SceneObjectPart m_host; |
268 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) | 266 | if (!m_scene.TryGetSceneObjectPart(objectID, out m_host)) |
269 | return; | 267 | return; |
270 | 268 | ||
269 | byte iflags = 1; // looping | ||
271 | if (isMaster) | 270 | if (isMaster) |
272 | m_host.ParentGroup.LoopSoundMasterPrim = m_host; | 271 | iflags |= (byte)SoundFlags.SYNC_MASTER; |
273 | 272 | // TODO check viewer seems to accept both | |
274 | if (m_host.Sound != UUID.Zero) | 273 | if (isSlave) |
275 | StopSound(m_host); | 274 | iflags |= (byte)SoundFlags.SYNC_SLAVE; |
275 | if (m_host.SoundQueueing) | ||
276 | iflags |= (byte)SoundFlags.QUEUE; | ||
276 | 277 | ||
277 | m_host.Sound = soundID; | 278 | m_host.Sound = soundID; |
278 | m_host.SoundGain = volume; | 279 | m_host.SoundGain = volume; |
279 | m_host.SoundFlags = 1; // looping | 280 | m_host.SoundFlags = iflags; |
280 | m_host.SoundRadius = radius; | 281 | m_host.SoundRadius = radius; |
281 | 282 | ||
282 | m_host.ScheduleFullUpdate(); | 283 | m_host.ScheduleFullUpdate(); |
@@ -301,42 +302,19 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
301 | Vector3 position = part.AbsolutePosition; // region local | 302 | Vector3 position = part.AbsolutePosition; // region local |
302 | ulong regionHandle = m_scene.RegionInfo.RegionHandle; | 303 | ulong regionHandle = m_scene.RegionInfo.RegionHandle; |
303 | 304 | ||
304 | if (useMaster) | 305 | if(triggered) |
305 | { | 306 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); |
306 | if (isMaster) | ||
307 | { | ||
308 | if (triggered) | ||
309 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
310 | else | ||
311 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
312 | part.ParentGroup.PlaySoundMasterPrim = part; | ||
313 | if (triggered) | ||
314 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | ||
315 | else | ||
316 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | ||
317 | foreach (SceneObjectPart prim in part.ParentGroup.PlaySoundSlavePrims) | ||
318 | { | ||
319 | position = prim.AbsolutePosition; // region local | ||
320 | if (triggered) | ||
321 | TriggerSound(soundID, part.OwnerID, prim.UUID, parentID, volume, position, regionHandle, radius); | ||
322 | else | ||
323 | PlayAttachedSound(soundID, part.OwnerID, prim.UUID, volume, position, flags, radius); | ||
324 | } | ||
325 | part.ParentGroup.PlaySoundSlavePrims.Clear(); | ||
326 | part.ParentGroup.PlaySoundMasterPrim = null; | ||
327 | } | ||
328 | else | ||
329 | { | ||
330 | part.ParentGroup.PlaySoundSlavePrims.Add(part); | ||
331 | } | ||
332 | } | ||
333 | else | 307 | else |
334 | { | 308 | { |
335 | if (triggered) | 309 | byte bflags = 0; |
336 | TriggerSound(soundID, part.OwnerID, part.UUID, parentID, volume, position, regionHandle, radius); | 310 | |
337 | else | 311 | if (isMaster) |
338 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, flags, radius); | 312 | bflags |= (byte)SoundFlags.SYNC_MASTER; |
339 | } | 313 | // TODO check viewer seems to accept both |
314 | if (useMaster) | ||
315 | bflags |= (byte)SoundFlags.SYNC_SLAVE; | ||
316 | PlayAttachedSound(soundID, part.OwnerID, part.UUID, volume, position, bflags, radius); | ||
317 | } | ||
340 | } | 318 | } |
341 | 319 | ||
342 | public void TriggerSoundLimited(UUID objectID, UUID sound, | 320 | public void TriggerSoundLimited(UUID objectID, UUID sound, |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs index 36917e9..b456aa1 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/ChannelDigger.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
64 | 64 | ||
65 | for (int i = 0; i < rounds; i++) | 65 | for (int i = 0; i < rounds; i++) |
66 | { | 66 | { |
67 | smoothFunction.FloodEffect(map, bitmap, 1.0); | 67 | smoothFunction.FloodEffect(map, bitmap, 1.0, 0, map.Width - 1, 0, map.Height - 1); |
68 | } | 68 | } |
69 | } | 69 | } |
70 | 70 | ||
@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
99 | } | 99 | } |
100 | } | 100 | } |
101 | 101 | ||
102 | raiseFunction.FloodEffect(map, bitmap, height); | 102 | raiseFunction.FloodEffect(map, bitmap, height, 0, map.Width - 1, 0, map.Height - 1); |
103 | } | 103 | } |
104 | } | 104 | } |
105 | } | 105 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs index dc76ad5..3222524 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/CookieCutter.cs | |||
@@ -84,7 +84,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
84 | for (y = 0; y < map.Height; y++) | 84 | for (y = 0; y < map.Height; y++) |
85 | { | 85 | { |
86 | if (cliffMask[x, y]) | 86 | if (cliffMask[x, y]) |
87 | eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1); | 87 | eroder.PaintEffect(map, allowMask, x, y, -1, 4, 0.1,0,map.Width - 1,0,map.Height - 1); |
88 | } | 88 | } |
89 | } | 89 | } |
90 | 90 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs index 89087b1..80396c4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Effects/DefaultTerrainGenerator.cs | |||
@@ -53,4 +53,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Effects | |||
53 | 53 | ||
54 | #endregion | 54 | #endregion |
55 | } | 55 | } |
56 | } \ No newline at end of file | 56 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs index 774e7b2..0c4171e 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/FlattenArea.cs | |||
@@ -33,15 +33,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
37 | int startX, int endX, int startY, int endY) | ||
37 | { | 38 | { |
38 | double sum = 0.0; | 39 | double sum = 0.0; |
39 | double steps = 0.0; | 40 | double steps = 0.0; |
40 | 41 | ||
41 | int x, y; | 42 | int x, y; |
42 | for (x = 0; x < map.Width; x++) | 43 | for (x = startX; x <= endX; x++) |
43 | { | 44 | { |
44 | for (y = 0; y < map.Height; y++) | 45 | for (y = startY; y <= endY; y++) |
45 | { | 46 | { |
46 | if (fillArea[x, y]) | 47 | if (fillArea[x, y]) |
47 | { | 48 | { |
@@ -55,9 +56,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
55 | 56 | ||
56 | double str = 0.1 * strength; // == 0.2 in the default client | 57 | double str = 0.1 * strength; // == 0.2 in the default client |
57 | 58 | ||
58 | for (x = 0; x < map.Width; x++) | 59 | for (x = startX; x <= endX; x++) |
59 | { | 60 | { |
60 | for (y = 0; y < map.Height; y++) | 61 | for (y = startY; y <= endY; y++) |
61 | { | 62 | { |
62 | if (fillArea[x, y]) | 63 | if (fillArea[x, y]) |
63 | map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); | 64 | map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs index 3e87390..a275a86 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/LowerArea.cs | |||
@@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
37 | int startX, int endX, int startY, int endY) | ||
37 | { | 38 | { |
38 | int x; | 39 | int x,y; |
39 | for (x = 0; x < map.Width; x++) | 40 | for (x = startX; x <= endX; x++) |
40 | { | 41 | { |
41 | int y; | 42 | for (y = startY; y <= endY; y++) |
42 | for (y = 0; y < map.Height; y++) | ||
43 | { | 43 | { |
44 | if (fillArea[x, y]) | 44 | if (fillArea[x, y]) |
45 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs index b6c635c..236584a 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/NoiseArea.cs | |||
@@ -35,18 +35,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainFloodEffect Members | 36 | #region ITerrainFloodEffect Members |
37 | 37 | ||
38 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 38 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
39 | int startX, int endX, int startY, int endY) | ||
39 | { | 40 | { |
40 | int x; | 41 | int x, y; |
41 | for (x = 0; x < map.Width; x++) | 42 | for (x = startX; x <= endX; x++) |
42 | { | 43 | { |
43 | int y; | 44 | for (y = startY; y <= endY; y++) |
44 | for (y = 0; y < map.Height; y++) | ||
45 | { | 45 | { |
46 | if (fillArea[x, y]) | 46 | if (fillArea[x, y]) |
47 | { | 47 | { |
48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); | 48 | double noise = TerrainUtil.PerlinNoise2D((double) x / map.Width, (double) y / map.Height, 8, 1.0); |
49 | <<<<<<< HEAD | ||
49 | 50 | ||
51 | ======= | ||
52 | >>>>>>> avn/ubitvar | ||
50 | map[x, y] += noise * strength; | 53 | map[x, y] += noise * strength; |
51 | } | 54 | } |
52 | } | 55 | } |
@@ -55,4 +58,4 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
55 | 58 | ||
56 | #endregion | 59 | #endregion |
57 | } | 60 | } |
58 | } \ No newline at end of file | 61 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs index 3bdc5e7..6ccd5df 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RaiseArea.cs | |||
@@ -33,13 +33,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
37 | int startX, int endX, int startY, int endY) | ||
37 | { | 38 | { |
38 | int x; | 39 | int x,y; |
39 | for (x = 0; x < map.Width; x++) | 40 | for (x = startX; x <= endX; x++) |
40 | { | 41 | { |
41 | int y; | 42 | for (y = startY; y <= endY; y++) |
42 | for (y = 0; y < map.Height; y++) | ||
43 | { | 43 | { |
44 | if (fillArea[x, y]) | 44 | if (fillArea[x, y]) |
45 | { | 45 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs index c5527fa..4230133 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/RevertArea.cs | |||
@@ -46,13 +46,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
46 | /// <param name="map">the current heightmap</param> | 46 | /// <param name="map">the current heightmap</param> |
47 | /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> | 47 | /// <param name="fillArea">array indicating which sections of the map are to be reverted</param> |
48 | /// <param name="strength">unused</param> | 48 | /// <param name="strength">unused</param> |
49 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 49 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
50 | int startX, int endX, int startY, int endY) | ||
50 | { | 51 | { |
51 | int x; | 52 | int x, y; |
52 | for (x = 0; x < map.Width; x++) | 53 | for (x = startX; x <= endX; x++) |
53 | { | 54 | { |
54 | int y; | 55 | for (y = startY; y <= endY; y++) |
55 | for (y = 0; y < map.Height; y++) | ||
56 | { | 56 | { |
57 | if (fillArea[x, y]) | 57 | if (fillArea[x, y]) |
58 | { | 58 | { |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs index 6b07747..6c0d60d 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/FloodBrushes/SmoothArea.cs | |||
@@ -33,16 +33,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
33 | { | 33 | { |
34 | #region ITerrainFloodEffect Members | 34 | #region ITerrainFloodEffect Members |
35 | 35 | ||
36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength) | 36 | public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength, |
37 | int startX, int endX, int startY, int endY) | ||
37 | { | 38 | { |
38 | double area = strength; | 39 | double area = strength; |
39 | double step = strength / 4.0; | 40 | double step = strength / 4.0; |
40 | 41 | ||
41 | double[,] manipulate = new double[map.Width,map.Height]; | 42 | double[,] manipulate = new double[map.Width,map.Height]; |
42 | int x, y; | 43 | int x, y; |
43 | for (x = 0; x < map.Width; x++) | 44 | for (x = startX; x <= endX; x++) |
44 | { | 45 | { |
45 | for (y = 0; y < map.Height; y++) | 46 | for (y = startY; y <= endY; y++) |
46 | { | 47 | { |
47 | if (!fillArea[x, y]) | 48 | if (!fillArea[x, y]) |
48 | continue; | 49 | continue; |
@@ -64,9 +65,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes | |||
64 | manipulate[x, y] = average / avgsteps; | 65 | manipulate[x, y] = average / avgsteps; |
65 | } | 66 | } |
66 | } | 67 | } |
67 | for (x = 0; x < map.Width; x++) | 68 | for (x = startX; x <= endX; x++) |
68 | { | 69 | { |
69 | for (y = 0; y < map.Height; y++) | 70 | for (y = startY; y <= endY; y++) |
70 | { | 71 | { |
71 | if (!fillArea[x, y]) | 72 | if (!fillArea[x, y]) |
72 | continue; | 73 | continue; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs index 3984a30..6324aca 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainFloodEffect.cs | |||
@@ -32,6 +32,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
32 | { | 32 | { |
33 | public interface ITerrainFloodEffect | 33 | public interface ITerrainFloodEffect |
34 | { | 34 | { |
35 | void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength); | 35 | void FloodEffect(ITerrainChannel map, Boolean[,] fillArea, double strength, |
36 | int startX, int endX, int startY, int endY); | ||
36 | } | 37 | } |
37 | } \ No newline at end of file | 38 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs b/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs index b73defd..d0b05e4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/ITerrainPaintableEffect.cs | |||
@@ -31,6 +31,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
31 | { | 31 | { |
32 | public interface ITerrainPaintableEffect | 32 | public interface ITerrainPaintableEffect |
33 | { | 33 | { |
34 | void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z, double strength, double duration); | 34 | void PaintEffect(ITerrainChannel map, bool[,] allowMask, double x, double y, double z, |
35 | double strength, double duration, int startX, int endX, int startY, int endY); | ||
35 | } | 36 | } |
36 | } | 37 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs index 7a78cd8..7358ba3 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/ErodeSphere.cs | |||
@@ -151,7 +151,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
151 | 151 | ||
152 | #region ITerrainPaintableEffect Members | 152 | #region ITerrainPaintableEffect Members |
153 | 153 | ||
154 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 154 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
155 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
155 | { | 156 | { |
156 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 157 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
157 | 158 | ||
@@ -163,18 +164,23 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
163 | ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height); | 164 | ITerrainChannel sediment = new TerrainChannel(map.Width, map.Height); |
164 | 165 | ||
165 | // Fill with rain | 166 | // Fill with rain |
166 | for (x = 0; x < water.Width; x++) | 167 | for (x = startX; x <= endX; x++) |
167 | for (y = 0; y < water.Height; y++) | 168 | { |
168 | water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); | 169 | for (y = startY; y <= endY; y++) |
170 | { | ||
171 | if (mask[x, y]) | ||
172 | water[x, y] = Math.Max(0.0, TerrainUtil.SphericalFactor(x, y, rx, ry, strength) * rainHeight * duration); | ||
173 | } | ||
174 | } | ||
169 | 175 | ||
170 | for (int i = 0; i < rounds; i++) | 176 | for (int i = 0; i < rounds; i++) |
171 | { | 177 | { |
172 | // Erode underlying terrain | 178 | // Erode underlying terrain |
173 | for (x = 0; x < water.Width; x++) | 179 | for (x = startX; x <= endX; x++) |
174 | { | 180 | { |
175 | for (y = 0; y < water.Height; y++) | 181 | for (y = startY; y <= endY; y++) |
176 | { | 182 | { |
177 | if (mask[x,y]) | 183 | if (mask[x, y]) |
178 | { | 184 | { |
179 | const double solConst = (1.0 / rounds); | 185 | const double solConst = (1.0 / rounds); |
180 | double sedDelta = water[x, y] * solConst; | 186 | double sedDelta = water[x, y] * solConst; |
@@ -185,9 +191,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
185 | } | 191 | } |
186 | 192 | ||
187 | // Move water | 193 | // Move water |
188 | for (x = 0; x < water.Width; x++) | 194 | for (x = startX; x <= endX; x++) |
189 | { | 195 | { |
190 | for (y = 0; y < water.Height; y++) | 196 | for (y = startY; y <= endY; y++) |
191 | { | 197 | { |
192 | if (water[x, y] <= 0) | 198 | if (water[x, y] <= 0) |
193 | continue; | 199 | continue; |
@@ -296,7 +302,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
296 | double sedimentDeposit = sediment[x, y] - waterCapacity; | 302 | double sedimentDeposit = sediment[x, y] - waterCapacity; |
297 | if (sedimentDeposit > 0) | 303 | if (sedimentDeposit > 0) |
298 | { | 304 | { |
299 | if (mask[x,y]) | 305 | if (mask[x, y]) |
300 | { | 306 | { |
301 | sediment[x, y] -= sedimentDeposit; | 307 | sediment[x, y] -= sedimentDeposit; |
302 | map[x, y] += sedimentDeposit; | 308 | map[x, y] += sedimentDeposit; |
@@ -309,10 +315,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
309 | // Deposit any remainder (should be minimal) | 315 | // Deposit any remainder (should be minimal) |
310 | for (x = 0; x < water.Width; x++) | 316 | for (x = 0; x < water.Width; x++) |
311 | for (y = 0; y < water.Height; y++) | 317 | for (y = 0; y < water.Height; y++) |
312 | if (mask[x,y] && sediment[x, y] > 0) | 318 | if (mask[x, y] && sediment[x, y] > 0) |
313 | map[x, y] += sediment[x, y]; | 319 | map[x, y] += sediment[x, y]; |
314 | } | 320 | } |
315 | |||
316 | #endregion | 321 | #endregion |
317 | } | 322 | } |
318 | } | 323 | } |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs index 9aa3dff..8937f63 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/FlattenSphere.cs | |||
@@ -35,16 +35,17 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainPaintableEffect Members | 36 | #region ITerrainPaintableEffect Members |
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
39 | { | 40 | { |
40 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 41 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
41 | 42 | ||
42 | int x, y; | 43 | int x, y; |
43 | 44 | ||
44 | // blend in map | 45 | // blend in map |
45 | for (x = 0; x < map.Width; x++) | 46 | for (x = startX; x <= endX; x++) |
46 | { | 47 | { |
47 | for (y = 0; y < map.Height; y++) | 48 | for (y = startY; y <= endY; y++) |
48 | { | 49 | { |
49 | if (!mask[x,y]) | 50 | if (!mask[x,y]) |
50 | continue; | 51 | continue; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs index 68145f2..bbf9407 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/LowerSphere.cs | |||
@@ -34,34 +34,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
34 | { | 34 | { |
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
38 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
38 | { | 39 | { |
39 | int s = (int) (Math.Pow(2, strength) + 0.5); | 40 | int s = (int) (Math.Pow(2, strength) + 0.5); |
40 | 41 | ||
41 | int x; | 42 | int x, y; |
42 | int xFrom = (int)(rx-s+0.5); | ||
43 | int xTo = (int)(rx+s+0.5) + 1; | ||
44 | int yFrom = (int)(ry-s+0.5); | ||
45 | int yTo = (int)(ry+s+0.5) + 1; | ||
46 | 43 | ||
47 | if (xFrom < 0) | 44 | for (x = startX; x <= endX; x++) |
48 | xFrom = 0; | ||
49 | |||
50 | if (yFrom < 0) | ||
51 | yFrom = 0; | ||
52 | |||
53 | if (xTo > map.Width) | ||
54 | xTo = map.Width; | ||
55 | |||
56 | if (yTo > map.Width) | ||
57 | yTo = map.Width; | ||
58 | |||
59 | for (x = xFrom; x < xTo; x++) | ||
60 | { | 45 | { |
61 | int y; | 46 | for (y = startY; y <= endY; y++) |
62 | for (y = yFrom; y < yTo; y++) | ||
63 | { | 47 | { |
64 | if (!mask[x,y]) | 48 | if (!mask[x, y]) |
65 | continue; | 49 | continue; |
66 | 50 | ||
67 | // Calculate a cos-sphere and add it to the heighmap | 51 | // Calculate a cos-sphere and add it to the heighmap |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs index e7df3f8..46d47b4 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/NoiseSphere.cs | |||
@@ -35,17 +35,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | { | 35 | { |
36 | #region ITerrainPaintableEffect Members | 36 | #region ITerrainPaintableEffect Members |
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
39 | { | 40 | { |
40 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 41 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
41 | 42 | ||
42 | int x; | 43 | int x, y; |
43 | for (x = 0; x < map.Width; x++) | 44 | |
45 | for (x = startX; x <= endX; x++) | ||
44 | { | 46 | { |
45 | int y; | 47 | for (y = startY; y <= endY; y++) |
46 | for (y = 0; y < map.Height; y++) | ||
47 | { | 48 | { |
48 | if (!mask[x,y]) | 49 | if (!mask[x, y]) |
49 | continue; | 50 | continue; |
50 | 51 | ||
51 | // Calculate a sphere and add it to the heighmap | 52 | // Calculate a sphere and add it to the heighmap |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs index b199df3..281690d 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/OlsenSphere.cs | |||
@@ -152,18 +152,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
152 | 152 | ||
153 | #region ITerrainPaintableEffect Members | 153 | #region ITerrainPaintableEffect Members |
154 | 154 | ||
155 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 155 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
156 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
156 | { | 157 | { |
157 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 158 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
158 | 159 | ||
159 | int x; | 160 | int x, y; |
160 | 161 | ||
161 | for (x = 0; x < map.Width; x++) | 162 | for (x = startX; x <= endX; x++) |
162 | { | 163 | { |
163 | int y; | 164 | for (y = startY; y <= endY; y++) |
164 | for (y = 0; y < map.Height; y++) | ||
165 | { | 165 | { |
166 | if (!mask[x,y]) | 166 | if (!mask[x, y]) |
167 | continue; | 167 | continue; |
168 | 168 | ||
169 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 169 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs index bd9a8a0..1b704bb 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RaiseSphere.cs | |||
@@ -35,38 +35,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | 37 | ||
38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 38 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
39 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
39 | { | 40 | { |
40 | int s = (int) (Math.Pow(2, strength) + 0.5); | 41 | int s = (int) (Math.Pow(2, strength) + 0.5); |
41 | 42 | ||
42 | int x; | 43 | int x,y; |
43 | int xFrom = (int)(rx-s+0.5); | ||
44 | int xTo = (int)(rx+s+0.5) + 1; | ||
45 | int yFrom = (int)(ry-s+0.5); | ||
46 | int yTo = (int)(ry+s+0.5) + 1; | ||
47 | 44 | ||
48 | if (xFrom < 0) | 45 | for (x = startX; x <= endX; x++) |
49 | xFrom = 0; | ||
50 | |||
51 | if (yFrom < 0) | ||
52 | yFrom = 0; | ||
53 | |||
54 | if (xTo > map.Width) | ||
55 | xTo = map.Width; | ||
56 | |||
57 | if (yTo > map.Width) | ||
58 | yTo = map.Width; | ||
59 | |||
60 | for (x = xFrom; x < xTo; x++) | ||
61 | { | 46 | { |
62 | int y; | 47 | for (y = startY; y <= endY; y++) |
63 | for (y = yFrom; y < yTo; y++) | ||
64 | { | 48 | { |
65 | if (!mask[x,y]) | 49 | if (!mask[x, y]) |
66 | continue; | 50 | continue; |
67 | 51 | ||
68 | // Calculate a cos-sphere and add it to the heighmap | 52 | // Calculate a cos-sphere and add it to the heighmap |
69 | double r = Math.Sqrt((x-rx) * (x-rx) + ((y-ry) * (y-ry))); | 53 | double r = Math.Sqrt((x - rx) * (x - rx) + ((y - ry) * (y - ry))); |
70 | double z = Math.Cos(r * Math.PI / (s * 2)); | 54 | double z = Math.Cos(r * Math.PI / (s * 2)); |
71 | if (z > 0.0) | 55 | if (z > 0.0) |
72 | map[x, y] += z * duration; | 56 | map[x, y] += z * duration; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs index 4b28275..efc5324 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/RevertSphere.cs | |||
@@ -41,7 +41,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
41 | 41 | ||
42 | #region ITerrainPaintableEffect Members | 42 | #region ITerrainPaintableEffect Members |
43 | 43 | ||
44 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 44 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
45 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
45 | { | 46 | { |
46 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 47 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
47 | duration = 0.03; //MCP Should be read from ini file | 48 | duration = 0.03; //MCP Should be read from ini file |
@@ -51,13 +52,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
51 | if (duration < 0) | 52 | if (duration < 0) |
52 | return; | 53 | return; |
53 | 54 | ||
54 | int x; | 55 | int x,y; |
55 | for (x = 0; x < map.Width; x++) | 56 | for (x = startX; x <= endX; x++) |
56 | { | 57 | { |
57 | int y; | 58 | for (y = startY; y <= endY; y++) |
58 | for (y = 0; y < map.Height; y++) | ||
59 | { | 59 | { |
60 | if (!mask[x,y]) | 60 | if (!mask[x, y]) |
61 | continue; | 61 | continue; |
62 | 62 | ||
63 | // Calculate a sphere and add it to the heighmap | 63 | // Calculate a sphere and add it to the heighmap |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs index 4834c86..65dd0a6 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/SmoothSphere.cs | |||
@@ -34,7 +34,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
34 | { | 34 | { |
35 | #region ITerrainPaintableEffect Members | 35 | #region ITerrainPaintableEffect Members |
36 | 36 | ||
37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 37 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
38 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
38 | { | 39 | { |
39 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 40 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
40 | 41 | ||
@@ -47,10 +48,13 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
47 | 48 | ||
48 | 49 | ||
49 | // compute delta map | 50 | // compute delta map |
50 | for (x = 0; x < map.Width; x++) | 51 | for (x = startX; x <= endX; x++) |
51 | { | 52 | { |
52 | for (y = 0; y < map.Height; y++) | 53 | for (y = startY; y <= endY; y++) |
53 | { | 54 | { |
55 | if (!mask[x, y]) | ||
56 | continue; | ||
57 | |||
54 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 58 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
55 | 59 | ||
56 | if (z > 0) // add in non-zero amount | 60 | if (z > 0) // add in non-zero amount |
@@ -73,11 +77,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
73 | } | 77 | } |
74 | } | 78 | } |
75 | // blend in map | 79 | // blend in map |
76 | for (x = 0; x < map.Width; x++) | 80 | for (x = startX; x <= endX; x++) |
77 | { | 81 | { |
78 | for (y = 0; y < map.Height; y++) | 82 | for (y = startY; y <= endY; y++) |
79 | { | 83 | { |
80 | if (!mask[x,y]) | 84 | if (!mask[x, y]) |
81 | continue; | 85 | continue; |
82 | 86 | ||
83 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); | 87 | double z = TerrainUtil.SphericalFactor(x, y, rx, ry, strength); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs index f31c8b6..f52fe07 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/PaintBrushes/WeatherSphere.cs | |||
@@ -148,16 +148,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain.PaintBrushes | |||
148 | 148 | ||
149 | #region ITerrainPaintableEffect Members | 149 | #region ITerrainPaintableEffect Members |
150 | 150 | ||
151 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, double strength, double duration) | 151 | public void PaintEffect(ITerrainChannel map, bool[,] mask, double rx, double ry, double rz, |
152 | double strength, double duration, int startX, int endX, int startY, int endY) | ||
152 | { | 153 | { |
153 | strength = TerrainUtil.MetersToSphericalStrength(strength); | 154 | strength = TerrainUtil.MetersToSphericalStrength(strength); |
154 | 155 | ||
155 | int x; | 156 | int x,y; |
156 | 157 | ||
157 | for (x = 0; x < map.Width; x++) | 158 | for (x = startX; x <= endX; x++) |
158 | { | 159 | { |
159 | int y; | 160 | for (y = startY; y <= endY; y++) |
160 | for (y = 0; y < map.Height; y++) | ||
161 | { | 161 | { |
162 | if (!mask[x,y]) | 162 | if (!mask[x,y]) |
163 | continue; | 163 | continue; |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs index 932652c..925de2a 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs | |||
@@ -75,6 +75,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
75 | #endregion | 75 | #endregion |
76 | 76 | ||
77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 77 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
78 | <<<<<<< HEAD | ||
79 | ======= | ||
80 | |||
81 | #pragma warning disable 414 | ||
82 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | ||
83 | #pragma warning restore 414 | ||
84 | |||
85 | private readonly Commander m_commander = new Commander("terrain"); | ||
86 | >>>>>>> avn/ubitvar | ||
78 | 87 | ||
79 | #pragma warning disable 414 | 88 | #pragma warning disable 414 |
80 | private static readonly string LogHeader = "[TERRAIN MODULE]"; | 89 | private static readonly string LogHeader = "[TERRAIN MODULE]"; |
@@ -86,6 +95,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
86 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); | 95 | private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>(); |
87 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = | 96 | private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects = |
88 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); | 97 | new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>(); |
98 | <<<<<<< HEAD | ||
89 | private Dictionary<string, ITerrainEffect> m_plugineffects; | 99 | private Dictionary<string, ITerrainEffect> m_plugineffects; |
90 | private Dictionary<string, ITerrainModifier> m_modifyOperations = | 100 | private Dictionary<string, ITerrainModifier> m_modifyOperations = |
91 | new Dictionary<string, ITerrainModifier>(); | 101 | new Dictionary<string, ITerrainModifier>(); |
@@ -94,6 +104,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
94 | private Scene m_scene; | 104 | private Scene m_scene; |
95 | private volatile bool m_tainted; | 105 | private volatile bool m_tainted; |
96 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); | 106 | private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); |
107 | ======= | ||
108 | |||
109 | private Dictionary<string, ITerrainEffect> m_plugineffects; | ||
110 | private ITerrainChannel m_channel; | ||
111 | private ITerrainChannel m_baked; | ||
112 | private Scene m_scene; | ||
113 | private volatile bool m_tainted; | ||
114 | |||
115 | >>>>>>> avn/ubitvar | ||
97 | private String m_InitialTerrain = "pinhead-island"; | 116 | private String m_InitialTerrain = "pinhead-island"; |
98 | 117 | ||
99 | // If true, send terrain patch updates to clients based on their view distance | 118 | // If true, send terrain patch updates to clients based on their view distance |
@@ -107,13 +126,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
107 | private bool[,] updated; // for each patch, whether it needs to be sent to this client | 126 | private bool[,] updated; // for each patch, whether it needs to be sent to this client |
108 | private int updateCount; // number of patches that need to be sent | 127 | private int updateCount; // number of patches that need to be sent |
109 | public ScenePresence Presence; // a reference to the client to send to | 128 | public ScenePresence Presence; // a reference to the client to send to |
129 | <<<<<<< HEAD | ||
110 | public TerrainData Terrain; // reference to the underlying terrain | 130 | public TerrainData Terrain; // reference to the underlying terrain |
131 | ======= | ||
132 | >>>>>>> avn/ubitvar | ||
111 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) | 133 | public PatchUpdates(TerrainData terrData, ScenePresence pPresence) |
112 | { | 134 | { |
113 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; | 135 | updated = new bool[terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize]; |
114 | updateCount = 0; | 136 | updateCount = 0; |
115 | Presence = pPresence; | 137 | Presence = pPresence; |
138 | <<<<<<< HEAD | ||
116 | Terrain = terrData; | 139 | Terrain = terrData; |
140 | ======= | ||
141 | >>>>>>> avn/ubitvar | ||
117 | // Initially, send all patches to the client | 142 | // Initially, send all patches to the client |
118 | SetAll(true); | 143 | SetAll(true); |
119 | } | 144 | } |
@@ -122,17 +147,26 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
122 | { | 147 | { |
123 | return (updateCount > 0); | 148 | return (updateCount > 0); |
124 | } | 149 | } |
150 | <<<<<<< HEAD | ||
125 | 151 | ||
152 | ======= | ||
153 | >>>>>>> avn/ubitvar | ||
126 | public void SetByXY(int x, int y, bool state) | 154 | public void SetByXY(int x, int y, bool state) |
127 | { | 155 | { |
128 | this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); | 156 | this.SetByPatch(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, state); |
129 | } | 157 | } |
158 | <<<<<<< HEAD | ||
130 | 159 | ||
160 | ======= | ||
161 | >>>>>>> avn/ubitvar | ||
131 | public bool GetByPatch(int patchX, int patchY) | 162 | public bool GetByPatch(int patchX, int patchY) |
132 | { | 163 | { |
133 | return updated[patchX, patchY]; | 164 | return updated[patchX, patchY]; |
134 | } | 165 | } |
166 | <<<<<<< HEAD | ||
135 | 167 | ||
168 | ======= | ||
169 | >>>>>>> avn/ubitvar | ||
136 | public void SetByPatch(int patchX, int patchY, bool state) | 170 | public void SetByPatch(int patchX, int patchY, bool state) |
137 | { | 171 | { |
138 | bool prevState = updated[patchX, patchY]; | 172 | bool prevState = updated[patchX, patchY]; |
@@ -142,12 +176,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
142 | updateCount--; | 176 | updateCount--; |
143 | updated[patchX, patchY] = state; | 177 | updated[patchX, patchY] = state; |
144 | } | 178 | } |
179 | <<<<<<< HEAD | ||
145 | 180 | ||
146 | public void SetAll(bool state) | 181 | public void SetAll(bool state) |
147 | { | 182 | { |
148 | updateCount = 0; | 183 | updateCount = 0; |
149 | for(int xx = 0; xx < updated.GetLength(0); xx++) | 184 | for(int xx = 0; xx < updated.GetLength(0); xx++) |
150 | for(int yy = 0; yy < updated.GetLength(1); yy++) | 185 | for(int yy = 0; yy < updated.GetLength(1); yy++) |
186 | ======= | ||
187 | public void SetAll(bool state) | ||
188 | { | ||
189 | updateCount = 0; | ||
190 | for (int xx = 0; xx < updated.GetLength(0); xx++) | ||
191 | for (int yy = 0; yy < updated.GetLength(1); yy++) | ||
192 | >>>>>>> avn/ubitvar | ||
151 | updated[xx, yy] = state; | 193 | updated[xx, yy] = state; |
152 | if (state) | 194 | if (state) |
153 | updateCount = updated.GetLength(0) * updated.GetLength(1); | 195 | updateCount = updated.GetLength(0) * updated.GetLength(1); |
@@ -164,9 +206,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
164 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) | 206 | terrData.SizeX / Constants.TerrainPatchSize, terrData.SizeY / Constants.TerrainPatchSize) |
165 | ); | 207 | ); |
166 | } | 208 | } |
209 | <<<<<<< HEAD | ||
167 | for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | 210 | for(int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) |
168 | { | 211 | { |
169 | for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | 212 | for(int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) |
213 | ======= | ||
214 | for (int xx = 0; xx < terrData.SizeX; xx += Constants.TerrainPatchSize) | ||
215 | { | ||
216 | for (int yy = 0; yy < terrData.SizeY; yy += Constants.TerrainPatchSize) | ||
217 | >>>>>>> avn/ubitvar | ||
170 | { | 218 | { |
171 | // Only set tainted. The patch bit may be set if the patch was to be sent later. | 219 | // Only set tainted. The patch bit may be set if the patch was to be sent later. |
172 | if (terrData.IsTaintedAt(xx, yy, false)) | 220 | if (terrData.IsTaintedAt(xx, yy, false)) |
@@ -227,12 +275,20 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
227 | (int)m_scene.RegionInfo.RegionSizeY, | 275 | (int)m_scene.RegionInfo.RegionSizeY, |
228 | (int)m_scene.RegionInfo.RegionSizeZ); | 276 | (int)m_scene.RegionInfo.RegionSizeZ); |
229 | m_scene.Heightmap = m_channel; | 277 | m_scene.Heightmap = m_channel; |
278 | <<<<<<< HEAD | ||
230 | UpdateRevertMap(); | 279 | UpdateRevertMap(); |
280 | ======= | ||
281 | UpdateBakedMap(); | ||
282 | >>>>>>> avn/ubitvar | ||
231 | } | 283 | } |
232 | else | 284 | else |
233 | { | 285 | { |
234 | m_channel = m_scene.Heightmap; | 286 | m_channel = m_scene.Heightmap; |
287 | <<<<<<< HEAD | ||
235 | UpdateRevertMap(); | 288 | UpdateRevertMap(); |
289 | ======= | ||
290 | UpdateBakedMap(); | ||
291 | >>>>>>> avn/ubitvar | ||
236 | } | 292 | } |
237 | 293 | ||
238 | m_scene.RegisterModuleInterface<ITerrainModule>(this); | 294 | m_scene.RegisterModuleInterface<ITerrainModule>(this); |
@@ -240,7 +296,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
240 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; | 296 | m_scene.EventManager.OnClientClosed += EventManager_OnClientClosed; |
241 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; | 297 | m_scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole; |
242 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; | 298 | m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick; |
299 | <<<<<<< HEAD | ||
243 | m_scene.EventManager.OnFrame += EventManager_OnFrame; | 300 | m_scene.EventManager.OnFrame += EventManager_OnFrame; |
301 | ======= | ||
302 | m_scene.EventManager.OnTerrainCheckUpdates += EventManager_TerrainCheckUpdates; | ||
303 | >>>>>>> avn/ubitvar | ||
244 | } | 304 | } |
245 | 305 | ||
246 | InstallDefaultEffects(); | 306 | InstallDefaultEffects(); |
@@ -279,7 +339,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
279 | // remove the commands | 339 | // remove the commands |
280 | m_scene.UnregisterModuleCommander(m_commander.Name); | 340 | m_scene.UnregisterModuleCommander(m_commander.Name); |
281 | // remove the event-handlers | 341 | // remove the event-handlers |
342 | <<<<<<< HEAD | ||
282 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; | 343 | m_scene.EventManager.OnFrame -= EventManager_OnFrame; |
344 | ======= | ||
345 | m_scene.EventManager.OnTerrainCheckUpdates -= EventManager_TerrainCheckUpdates; | ||
346 | >>>>>>> avn/ubitvar | ||
283 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; | 347 | m_scene.EventManager.OnTerrainTick -= EventManager_OnTerrainTick; |
284 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; | 348 | m_scene.EventManager.OnPluginConsole -= EventManager_OnPluginConsole; |
285 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; | 349 | m_scene.EventManager.OnClientClosed -= EventManager_OnClientClosed; |
@@ -334,7 +398,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
334 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); | 398 | m_log.DebugFormat("[TERRAIN]: Loaded terrain, wd/ht: {0}/{1}", channel.Width, channel.Height); |
335 | m_scene.Heightmap = channel; | 399 | m_scene.Heightmap = channel; |
336 | m_channel = channel; | 400 | m_channel = channel; |
337 | UpdateRevertMap(); | 401 | UpdateBakedMap(); |
338 | } | 402 | } |
339 | catch(NotImplementedException) | 403 | catch(NotImplementedException) |
340 | { | 404 | { |
@@ -426,7 +490,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
426 | { | 490 | { |
427 | ITerrainChannel channel = loader.Value.LoadStream(stream); | 491 | ITerrainChannel channel = loader.Value.LoadStream(stream); |
428 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); | 492 | m_channel.Merge(channel, displacement, radianRotation, rotationDisplacement); |
493 | <<<<<<< HEAD | ||
429 | UpdateRevertMap(); | 494 | UpdateRevertMap(); |
495 | ======= | ||
496 | UpdateBakedMap(); | ||
497 | >>>>>>> avn/ubitvar | ||
430 | } | 498 | } |
431 | catch(NotImplementedException) | 499 | catch(NotImplementedException) |
432 | { | 500 | { |
@@ -506,16 +574,48 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
506 | 574 | ||
507 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. | 575 | // Someone diddled terrain outside the normal code paths. Set the taintedness for all clients. |
508 | // ITerrainModule.TaintTerrain() | 576 | // ITerrainModule.TaintTerrain() |
577 | <<<<<<< HEAD | ||
509 | public void TaintTerrain() | 578 | public void TaintTerrain() |
510 | { | 579 | { |
511 | lock(m_perClientPatchUpdates) | 580 | lock(m_perClientPatchUpdates) |
512 | { | 581 | { |
513 | // Set the flags for all clients so the tainted patches will be sent out | 582 | // Set the flags for all clients so the tainted patches will be sent out |
514 | foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) | 583 | foreach(PatchUpdates pups in m_perClientPatchUpdates.Values) |
584 | ======= | ||
585 | public void TaintTerrain () | ||
586 | { | ||
587 | lock (m_perClientPatchUpdates) | ||
588 | { | ||
589 | // Set the flags for all clients so the tainted patches will be sent out | ||
590 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
591 | >>>>>>> avn/ubitvar | ||
515 | { | 592 | { |
516 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); | 593 | pups.SetAll(m_scene.Heightmap.GetTerrainData()); |
517 | } | 594 | } |
518 | } | 595 | } |
596 | <<<<<<< HEAD | ||
597 | ======= | ||
598 | } | ||
599 | |||
600 | // ITerrainModule.PushTerrain() | ||
601 | public void PushTerrain(IClientAPI pClient) | ||
602 | { | ||
603 | ScenePresence presence = m_scene.GetScenePresence(pClient.AgentId); | ||
604 | if (presence != null) | ||
605 | { | ||
606 | lock (m_perClientPatchUpdates) | ||
607 | { | ||
608 | PatchUpdates pups; | ||
609 | if (!m_perClientPatchUpdates.TryGetValue(pClient.AgentId, out pups)) | ||
610 | { | ||
611 | // There is a ScenePresence without a send patch map. Create one. | ||
612 | pups = new PatchUpdates(m_scene.Heightmap.GetTerrainData(), presence); | ||
613 | m_perClientPatchUpdates.Add(presence.UUID, pups); | ||
614 | } | ||
615 | pups.SetAll(true); | ||
616 | } | ||
617 | } | ||
618 | >>>>>>> avn/ubitvar | ||
519 | } | 619 | } |
520 | 620 | ||
521 | // ITerrainModule.PushTerrain() | 621 | // ITerrainModule.PushTerrain() |
@@ -636,7 +736,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
636 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); | 736 | m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere(); |
637 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); | 737 | m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere(); |
638 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); | 738 | m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere(); |
639 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert); | 739 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); |
640 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); | 740 | m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere(); |
641 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); | 741 | m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere(); |
642 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); | 742 | m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere(); |
@@ -647,7 +747,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
647 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); | 747 | m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea(); |
648 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); | 748 | m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea(); |
649 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); | 749 | m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea(); |
650 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert); | 750 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); |
651 | 751 | ||
652 | // Terrain Modifier operations | 752 | // Terrain Modifier operations |
653 | m_modifyOperations["min"] = new MinModifier(this); | 753 | m_modifyOperations["min"] = new MinModifier(this); |
@@ -673,10 +773,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
673 | } | 773 | } |
674 | 774 | ||
675 | /// <summary> | 775 | /// <summary> |
676 | /// Saves the current state of the region into the revert map buffer. | 776 | /// Saves the current state of the region into the baked map buffer. |
777 | |||
677 | /// </summary> | 778 | /// </summary> |
678 | public void UpdateRevertMap() | 779 | public void UpdateBakedMap() |
679 | { | 780 | { |
781 | <<<<<<< HEAD | ||
680 | /* | 782 | /* |
681 | int x; | 783 | int x; |
682 | for (x = 0; x < m_channel.Width; x++) | 784 | for (x = 0; x < m_channel.Width; x++) |
@@ -689,6 +791,11 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
689 | } | 791 | } |
690 | */ | 792 | */ |
691 | m_revert = m_channel.MakeCopy(); | 793 | m_revert = m_channel.MakeCopy(); |
794 | ======= | ||
795 | m_baked = m_channel.MakeCopy(); | ||
796 | m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_baked); | ||
797 | m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_baked); | ||
798 | >>>>>>> avn/ubitvar | ||
692 | } | 799 | } |
693 | 800 | ||
694 | /// <summary> | 801 | /// <summary> |
@@ -715,11 +822,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
715 | { | 822 | { |
716 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, | 823 | ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY, |
717 | fileWidth, fileHeight, | 824 | fileWidth, fileHeight, |
825 | <<<<<<< HEAD | ||
718 | (int)m_scene.RegionInfo.RegionSizeX, | 826 | (int)m_scene.RegionInfo.RegionSizeX, |
719 | (int)m_scene.RegionInfo.RegionSizeY); | 827 | (int)m_scene.RegionInfo.RegionSizeY); |
828 | ======= | ||
829 | (int) m_scene.RegionInfo.RegionSizeX, | ||
830 | (int) m_scene.RegionInfo.RegionSizeY); | ||
831 | >>>>>>> avn/ubitvar | ||
720 | m_scene.Heightmap = channel; | 832 | m_scene.Heightmap = channel; |
721 | m_channel = channel; | 833 | m_channel = channel; |
722 | UpdateRevertMap(); | 834 | UpdateBakedMap(); |
723 | } | 835 | } |
724 | 836 | ||
725 | return; | 837 | return; |
@@ -782,12 +894,16 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
782 | } | 894 | } |
783 | 895 | ||
784 | /// <summary> | 896 | /// <summary> |
897 | <<<<<<< HEAD | ||
785 | /// Called before processing of every simulation frame. | 898 | /// Called before processing of every simulation frame. |
899 | ======= | ||
900 | >>>>>>> avn/ubitvar | ||
786 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule | 901 | /// This is used to check to see of any of the terrain is tainted and, if so, schedule |
787 | /// updates for all the presences. | 902 | /// updates for all the presences. |
788 | /// This also checks to see if there are updates that need to be sent for each presence. | 903 | /// This also checks to see if there are updates that need to be sent for each presence. |
789 | /// This is where the logic is to send terrain updates to clients. | 904 | /// This is where the logic is to send terrain updates to clients. |
790 | /// </summary> | 905 | /// </summary> |
906 | <<<<<<< HEAD | ||
791 | private void EventManager_OnFrame() | 907 | private void EventManager_OnFrame() |
792 | { | 908 | { |
793 | TerrainData terrData = m_channel.GetTerrainData(); | 909 | TerrainData terrData = m_channel.GetTerrainData(); |
@@ -798,6 +914,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
798 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | 914 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
799 | { | 915 | { |
800 | if (terrData.IsTaintedAt(x, y)) | 916 | if (terrData.IsTaintedAt(x, y)) |
917 | ======= | ||
918 | private void EventManager_TerrainCheckUpdates() | ||
919 | { | ||
920 | // this needs fixing | ||
921 | TerrainData terrData = m_channel.GetTerrainData(); | ||
922 | |||
923 | bool shouldTaint = false; | ||
924 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
925 | { | ||
926 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
927 | { | ||
928 | if (terrData.IsTaintedAt(x, y,true)) | ||
929 | >>>>>>> avn/ubitvar | ||
801 | { | 930 | { |
802 | // Found a patch that was modified. Push this flag into the clients. | 931 | // Found a patch that was modified. Push this flag into the clients. |
803 | SendToClients(terrData, x, y); | 932 | SendToClients(terrData, x, y); |
@@ -815,6 +944,10 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
815 | m_scene.EventManager.TriggerTerrainTainted(); | 944 | m_scene.EventManager.TriggerTerrainTainted(); |
816 | m_tainted = true; | 945 | m_tainted = true; |
817 | } | 946 | } |
947 | <<<<<<< HEAD | ||
948 | ======= | ||
949 | |||
950 | >>>>>>> avn/ubitvar | ||
818 | } | 951 | } |
819 | 952 | ||
820 | /// <summary> | 953 | /// <summary> |
@@ -883,11 +1016,18 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
883 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; | 1016 | presence.ControllingClient.OnLandUndo -= client_OnLandUndo; |
884 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; | 1017 | presence.ControllingClient.OnUnackedTerrain -= client_OnUnackedTerrain; |
885 | } | 1018 | } |
1019 | <<<<<<< HEAD | ||
886 | 1020 | ||
887 | lock(m_perClientPatchUpdates) | 1021 | lock(m_perClientPatchUpdates) |
888 | m_perClientPatchUpdates.Remove(client); | 1022 | m_perClientPatchUpdates.Remove(client); |
889 | } | 1023 | } |
1024 | ======= | ||
1025 | >>>>>>> avn/ubitvar | ||
890 | 1026 | ||
1027 | lock (m_perClientPatchUpdates) | ||
1028 | m_perClientPatchUpdates.Remove(client); | ||
1029 | } | ||
1030 | |||
891 | /// <summary> | 1031 | /// <summary> |
892 | /// Scan over changes in the terrain and limit height changes. This enforces the | 1032 | /// Scan over changes in the terrain and limit height changes. This enforces the |
893 | /// non-estate owner limits on rate of terrain editting. | 1033 | /// non-estate owner limits on rate of terrain editting. |
@@ -898,12 +1038,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
898 | TerrainData terrData = m_channel.GetTerrainData(); | 1038 | TerrainData terrData = m_channel.GetTerrainData(); |
899 | 1039 | ||
900 | bool wasLimited = false; | 1040 | bool wasLimited = false; |
1041 | <<<<<<< HEAD | ||
901 | for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | 1042 | for(int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) |
902 | { | 1043 | { |
903 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | 1044 | for(int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) |
904 | { | 1045 | { |
905 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) | 1046 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) |
906 | { | 1047 | { |
1048 | ======= | ||
1049 | for (int x = 0; x < terrData.SizeX; x += Constants.TerrainPatchSize) | ||
1050 | { | ||
1051 | for (int y = 0; y < terrData.SizeY; y += Constants.TerrainPatchSize) | ||
1052 | { | ||
1053 | if (terrData.IsTaintedAt(x, y, false /* clearOnTest */)) | ||
1054 | { | ||
1055 | >>>>>>> avn/ubitvar | ||
907 | // If we should respect the estate settings then | 1056 | // If we should respect the estate settings then |
908 | // fixup and height deltas that don't respect them. | 1057 | // fixup and height deltas that don't respect them. |
909 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. | 1058 | // Note that LimitChannelChanges() modifies the TerrainChannel with the limited height values. |
@@ -926,13 +1075,22 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
926 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; | 1075 | float maxDelta = (float)m_scene.RegionInfo.RegionSettings.TerrainRaiseLimit; |
927 | 1076 | ||
928 | // loop through the height map for this patch and compare it against | 1077 | // loop through the height map for this patch and compare it against |
1078 | <<<<<<< HEAD | ||
929 | // the revert map | 1079 | // the revert map |
930 | for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) | 1080 | for(int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) |
1081 | ======= | ||
1082 | // the baked map | ||
1083 | for (int x = xStart; x < xStart + Constants.TerrainPatchSize; x++) | ||
1084 | >>>>>>> avn/ubitvar | ||
931 | { | 1085 | { |
932 | for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) | 1086 | for(int y = yStart; y < yStart + Constants.TerrainPatchSize; y++) |
933 | { | 1087 | { |
934 | float requestedHeight = terrData[x, y]; | 1088 | float requestedHeight = terrData[x, y]; |
1089 | <<<<<<< HEAD | ||
935 | float bakedHeight = (float)m_revert[x, y]; | 1090 | float bakedHeight = (float)m_revert[x, y]; |
1091 | ======= | ||
1092 | float bakedHeight = (float)m_baked[x, y]; | ||
1093 | >>>>>>> avn/ubitvar | ||
936 | float requestedDelta = requestedHeight - bakedHeight; | 1094 | float requestedDelta = requestedHeight - bakedHeight; |
937 | 1095 | ||
938 | if (requestedDelta > maxDelta) | 1096 | if (requestedDelta > maxDelta) |
@@ -953,6 +1111,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
953 | 1111 | ||
954 | private void client_OnLandUndo(IClientAPI client) | 1112 | private void client_OnLandUndo(IClientAPI client) |
955 | { | 1113 | { |
1114 | <<<<<<< HEAD | ||
956 | lock(m_undo) | 1115 | lock(m_undo) |
957 | { | 1116 | { |
958 | if (m_undo.Count > 0) | 1117 | if (m_undo.Count > 0) |
@@ -962,6 +1121,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
962 | goback.PlaybackState(); | 1121 | goback.PlaybackState(); |
963 | } | 1122 | } |
964 | } | 1123 | } |
1124 | ======= | ||
1125 | |||
1126 | >>>>>>> avn/ubitvar | ||
965 | } | 1127 | } |
966 | 1128 | ||
967 | /// <summary> | 1129 | /// <summary> |
@@ -971,6 +1133,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
971 | /// <param name="x">The patch corner to send</param> | 1133 | /// <param name="x">The patch corner to send</param> |
972 | /// <param name="y">The patch corner to send</param> | 1134 | /// <param name="y">The patch corner to send</param> |
973 | private void SendToClients(TerrainData terrData, int x, int y) | 1135 | private void SendToClients(TerrainData terrData, int x, int y) |
1136 | <<<<<<< HEAD | ||
974 | { | 1137 | { |
975 | if (m_sendTerrainUpdatesByViewDistance) | 1138 | if (m_sendTerrainUpdatesByViewDistance) |
976 | { | 1139 | { |
@@ -1138,6 +1301,181 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1138 | ret.Add(new PatchesToSend(x, y, dist)); | 1301 | ret.Add(new PatchesToSend(x, y, dist)); |
1139 | } | 1302 | } |
1140 | } | 1303 | } |
1304 | ======= | ||
1305 | { | ||
1306 | // Add that this patch needs to be sent to the accounting for each client. | ||
1307 | lock (m_perClientPatchUpdates) | ||
1308 | { | ||
1309 | m_scene.ForEachScenePresence(presence => | ||
1310 | { | ||
1311 | PatchUpdates thisClientUpdates; | ||
1312 | if (!m_perClientPatchUpdates.TryGetValue(presence.UUID, out thisClientUpdates)) | ||
1313 | { | ||
1314 | // There is a ScenePresence without a send patch map. Create one. | ||
1315 | thisClientUpdates = new PatchUpdates(terrData, presence); | ||
1316 | m_perClientPatchUpdates.Add(presence.UUID, thisClientUpdates); | ||
1317 | } | ||
1318 | thisClientUpdates.SetByXY(x, y, true); | ||
1319 | } | ||
1320 | ); | ||
1321 | } | ||
1322 | } | ||
1323 | |||
1324 | private class PatchesToSend : IComparable<PatchesToSend> | ||
1325 | { | ||
1326 | public int PatchX; | ||
1327 | public int PatchY; | ||
1328 | public float Dist; | ||
1329 | public PatchesToSend(int pX, int pY, float pDist) | ||
1330 | { | ||
1331 | PatchX = pX; | ||
1332 | PatchY = pY; | ||
1333 | Dist = pDist; | ||
1334 | } | ||
1335 | public int CompareTo(PatchesToSend other) | ||
1336 | { | ||
1337 | return Dist.CompareTo(other.Dist); | ||
1338 | } | ||
1339 | } | ||
1340 | |||
1341 | // Called each frame time to see if there are any patches to send to any of the | ||
1342 | // ScenePresences. | ||
1343 | // Loop through all the per-client info and send any patches necessary. | ||
1344 | private void CheckSendingPatchesToClients() | ||
1345 | { | ||
1346 | lock (m_perClientPatchUpdates) | ||
1347 | { | ||
1348 | foreach (PatchUpdates pups in m_perClientPatchUpdates.Values) | ||
1349 | { | ||
1350 | // throught acording to land queue free to send bytes | ||
1351 | if (!pups.Presence.ControllingClient.CanSendLayerData()) | ||
1352 | continue; | ||
1353 | |||
1354 | if (pups.HasUpdates()) | ||
1355 | { | ||
1356 | // There is something that could be sent to this client. | ||
1357 | List<PatchesToSend> toSend = GetModifiedPatchesInViewDistance(pups); | ||
1358 | if (toSend.Count > 0) | ||
1359 | { | ||
1360 | // m_log.DebugFormat("{0} CheckSendingPatchesToClient: sending {1} patches to {2} in region {3}", | ||
1361 | // LogHeader, toSend.Count, pups.Presence.Name, m_scene.RegionInfo.RegionName); | ||
1362 | // Sort the patches to send by the distance from the presence | ||
1363 | toSend.Sort(); | ||
1364 | /* | ||
1365 | foreach (PatchesToSend pts in toSend) | ||
1366 | { | ||
1367 | pups.Presence.ControllingClient.SendLayerData(pts.PatchX, pts.PatchY, null); | ||
1368 | // presence.ControllingClient.SendLayerData(xs.ToArray(), ys.ToArray(), null, TerrainPatch.LayerType.Land); | ||
1369 | } | ||
1370 | */ | ||
1371 | |||
1372 | int[] xPieces = new int[toSend.Count]; | ||
1373 | int[] yPieces = new int[toSend.Count]; | ||
1374 | float[] patchPieces = new float[toSend.Count * 2]; | ||
1375 | int pieceIndex = 0; | ||
1376 | foreach (PatchesToSend pts in toSend) | ||
1377 | { | ||
1378 | patchPieces[pieceIndex++] = pts.PatchX; | ||
1379 | patchPieces[pieceIndex++] = pts.PatchY; | ||
1380 | } | ||
1381 | pups.Presence.ControllingClient.SendLayerData(-toSend.Count, 0, patchPieces); | ||
1382 | } | ||
1383 | } | ||
1384 | } | ||
1385 | } | ||
1386 | } | ||
1387 | |||
1388 | private List<PatchesToSend> GetModifiedPatchesInViewDistance(PatchUpdates pups) | ||
1389 | { | ||
1390 | List<PatchesToSend> ret = new List<PatchesToSend>(); | ||
1391 | |||
1392 | int npatchs = 0; | ||
1393 | |||
1394 | ScenePresence presence = pups.Presence; | ||
1395 | if (presence == null) | ||
1396 | return ret; | ||
1397 | |||
1398 | float minz = presence.AbsolutePosition.Z; | ||
1399 | if (presence.CameraPosition.Z < minz) | ||
1400 | minz = presence.CameraPosition.Z; | ||
1401 | |||
1402 | // this limit should be max terrainheight + max draw | ||
1403 | if (minz > 1500f) | ||
1404 | return ret; | ||
1405 | |||
1406 | int DrawDistance = (int)presence.DrawDistance; | ||
1407 | |||
1408 | DrawDistance = DrawDistance / Constants.TerrainPatchSize; | ||
1409 | |||
1410 | int testposX; | ||
1411 | int testposY; | ||
1412 | |||
1413 | if (Math.Abs(presence.AbsolutePosition.X - presence.CameraPosition.X) > 30 | ||
1414 | || Math.Abs(presence.AbsolutePosition.Y - presence.CameraPosition.Y) > 30) | ||
1415 | { | ||
1416 | testposX = (int)presence.CameraPosition.X / Constants.TerrainPatchSize; | ||
1417 | testposY = (int)presence.CameraPosition.Y / Constants.TerrainPatchSize; | ||
1418 | } | ||
1419 | else | ||
1420 | { | ||
1421 | testposX = (int)presence.AbsolutePosition.X / Constants.TerrainPatchSize; | ||
1422 | testposY = (int)presence.AbsolutePosition.Y / Constants.TerrainPatchSize; | ||
1423 | } | ||
1424 | int limitX = (int)m_scene.RegionInfo.RegionSizeX / Constants.TerrainPatchSize; | ||
1425 | int limitY = (int)m_scene.RegionInfo.RegionSizeY / Constants.TerrainPatchSize; | ||
1426 | |||
1427 | // Compute the area of patches within our draw distance | ||
1428 | int startX = testposX - DrawDistance; | ||
1429 | if (startX < 0) | ||
1430 | startX = 0; | ||
1431 | else if (startX > limitX) | ||
1432 | startX = limitX; | ||
1433 | |||
1434 | int startY = testposY - DrawDistance; | ||
1435 | if (startY < 0) | ||
1436 | startY = 0; | ||
1437 | else if (startY > limitY) | ||
1438 | startY = limitY; | ||
1439 | |||
1440 | int endX = testposX + DrawDistance; | ||
1441 | if (endX < 0) | ||
1442 | endX = 0; | ||
1443 | else if (endX > limitX) | ||
1444 | endX = limitX; | ||
1445 | |||
1446 | int endY = testposY + DrawDistance; | ||
1447 | if (endY < 0) | ||
1448 | endY = 0; | ||
1449 | else if (endY > limitY) | ||
1450 | endY = limitY; | ||
1451 | |||
1452 | int distx; | ||
1453 | int disty; | ||
1454 | int distsq; | ||
1455 | |||
1456 | DrawDistance *= DrawDistance; | ||
1457 | |||
1458 | for (int x = startX; x < endX; x++) | ||
1459 | { | ||
1460 | for (int y = startY; y < endY; y++) | ||
1461 | { | ||
1462 | if (pups.GetByPatch(x, y)) | ||
1463 | { | ||
1464 | distx = x - testposX; | ||
1465 | disty = y - testposY; | ||
1466 | distsq = distx * distx + disty * disty; | ||
1467 | if (distsq < DrawDistance) | ||
1468 | { | ||
1469 | pups.SetByPatch(x, y, false); | ||
1470 | ret.Add(new PatchesToSend(x, y, (float)distsq)); | ||
1471 | if (npatchs++ > 65536) | ||
1472 | { | ||
1473 | y = endY; | ||
1474 | x = endX; | ||
1475 | } | ||
1476 | } | ||
1477 | } | ||
1478 | >>>>>>> avn/ubitvar | ||
1141 | } | 1479 | } |
1142 | } | 1480 | } |
1143 | return ret; | 1481 | return ret; |
@@ -1161,6 +1499,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1161 | int zx = (int)(west + 0.5); | 1499 | int zx = (int)(west + 0.5); |
1162 | int zy = (int)(north + 0.5); | 1500 | int zy = (int)(north + 0.5); |
1163 | 1501 | ||
1502 | <<<<<<< HEAD | ||
1164 | int dx; | 1503 | int dx; |
1165 | for(dx=-n; dx<=n; dx++) | 1504 | for(dx=-n; dx<=n; dx++) |
1166 | { | 1505 | { |
@@ -1176,16 +1515,52 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1176 | allowMask[x, y] = true; | 1515 | allowMask[x, y] = true; |
1177 | allowed = true; | 1516 | allowed = true; |
1178 | } | 1517 | } |
1518 | ======= | ||
1519 | |||
1520 | int startX = zx - n; | ||
1521 | if (startX < 0) | ||
1522 | startX = 0; | ||
1523 | |||
1524 | int startY = zy - n; | ||
1525 | if (startY < 0) | ||
1526 | startY = 0; | ||
1527 | |||
1528 | int endX = zx + n; | ||
1529 | if (endX >= m_channel.Width) | ||
1530 | endX = m_channel.Width - 1; | ||
1531 | int endY = zy + n; | ||
1532 | if (endY >= m_channel.Height) | ||
1533 | endY = m_channel.Height - 1; | ||
1534 | |||
1535 | int x, y; | ||
1536 | |||
1537 | for (x = startX; x <= endX; x++) | ||
1538 | { | ||
1539 | for (y = startY; y <= endY; y++) | ||
1540 | { | ||
1541 | if (m_scene.Permissions.CanTerraformLand(agentId, new Vector3(x, y, 0))) | ||
1542 | { | ||
1543 | allowMask[x, y] = true; | ||
1544 | allowed = true; | ||
1545 | >>>>>>> avn/ubitvar | ||
1179 | } | 1546 | } |
1180 | } | 1547 | } |
1181 | } | 1548 | } |
1182 | if (allowed) | 1549 | if (allowed) |
1183 | { | 1550 | { |
1184 | StoreUndoState(); | 1551 | StoreUndoState(); |
1552 | <<<<<<< HEAD | ||
1185 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( | 1553 | m_painteffects[(StandardTerrainEffects)action].PaintEffect( |
1186 | m_channel, allowMask, west, south, height, size, seconds); | 1554 | m_channel, allowMask, west, south, height, size, seconds); |
1187 | 1555 | ||
1188 | //revert changes outside estate limits | 1556 | //revert changes outside estate limits |
1557 | ======= | ||
1558 | m_painteffects[(StandardTerrainEffects) action].PaintEffect( | ||
1559 | m_channel, allowMask, west, south, height, size, seconds, | ||
1560 | startX, endX, startY, endY); | ||
1561 | |||
1562 | //block changes outside estate limits | ||
1563 | >>>>>>> avn/ubitvar | ||
1189 | if (!god) | 1564 | if (!god) |
1190 | EnforceEstateLimits(); | 1565 | EnforceEstateLimits(); |
1191 | } | 1566 | } |
@@ -1225,9 +1600,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1225 | if (allowed) | 1600 | if (allowed) |
1226 | { | 1601 | { |
1227 | StoreUndoState(); | 1602 | StoreUndoState(); |
1603 | <<<<<<< HEAD | ||
1228 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size); | 1604 | m_floodeffects[(StandardTerrainEffects)action].FloodEffect(m_channel, fillArea, size); |
1229 | 1605 | ||
1230 | //revert changes outside estate limits | 1606 | //revert changes outside estate limits |
1607 | ======= | ||
1608 | m_floodeffects[(StandardTerrainEffects) action].FloodEffect(m_channel, fillArea, size); | ||
1609 | |||
1610 | //block changes outside estate limits | ||
1611 | >>>>>>> avn/ubitvar | ||
1231 | if (!god) | 1612 | if (!god) |
1232 | EnforceEstateLimits(); | 1613 | EnforceEstateLimits(); |
1233 | } | 1614 | } |
@@ -1260,6 +1641,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1260 | 1641 | ||
1261 | private void StoreUndoState() | 1642 | private void StoreUndoState() |
1262 | { | 1643 | { |
1644 | <<<<<<< HEAD | ||
1263 | lock(m_undo) | 1645 | lock(m_undo) |
1264 | { | 1646 | { |
1265 | if (m_undo.Count > 0) | 1647 | if (m_undo.Count > 0) |
@@ -1275,22 +1657,36 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1275 | LandUndoState nUndo = new LandUndoState(this, m_channel); | 1657 | LandUndoState nUndo = new LandUndoState(this, m_channel); |
1276 | m_undo.Push(nUndo); | 1658 | m_undo.Push(nUndo); |
1277 | } | 1659 | } |
1660 | ======= | ||
1661 | >>>>>>> avn/ubitvar | ||
1278 | } | 1662 | } |
1279 | 1663 | ||
1280 | #region Console Commands | 1664 | #region Console Commands |
1281 | 1665 | ||
1282 | private void InterfaceLoadFile(Object[] args) | 1666 | private void InterfaceLoadFile(Object[] args) |
1283 | { | 1667 | { |
1668 | <<<<<<< HEAD | ||
1284 | LoadFromFile((string)args[0]); | 1669 | LoadFromFile((string)args[0]); |
1670 | ======= | ||
1671 | LoadFromFile((string) args[0]); | ||
1672 | >>>>>>> avn/ubitvar | ||
1285 | } | 1673 | } |
1286 | 1674 | ||
1287 | private void InterfaceLoadTileFile(Object[] args) | 1675 | private void InterfaceLoadTileFile(Object[] args) |
1288 | { | 1676 | { |
1677 | <<<<<<< HEAD | ||
1289 | LoadFromFile((string)args[0], | 1678 | LoadFromFile((string)args[0], |
1290 | (int)args[1], | 1679 | (int)args[1], |
1291 | (int)args[2], | 1680 | (int)args[2], |
1292 | (int)args[3], | 1681 | (int)args[3], |
1293 | (int)args[4]); | 1682 | (int)args[4]); |
1683 | ======= | ||
1684 | LoadFromFile((string) args[0], | ||
1685 | (int) args[1], | ||
1686 | (int) args[2], | ||
1687 | (int) args[3], | ||
1688 | (int) args[4]); | ||
1689 | >>>>>>> avn/ubitvar | ||
1294 | } | 1690 | } |
1295 | 1691 | ||
1296 | private void InterfaceSaveFile(Object[] args) | 1692 | private void InterfaceSaveFile(Object[] args) |
@@ -1309,15 +1705,21 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1309 | 1705 | ||
1310 | private void InterfaceBakeTerrain(Object[] args) | 1706 | private void InterfaceBakeTerrain(Object[] args) |
1311 | { | 1707 | { |
1312 | UpdateRevertMap(); | 1708 | UpdateBakedMap(); |
1313 | } | 1709 | } |
1314 | 1710 | ||
1315 | private void InterfaceRevertTerrain(Object[] args) | 1711 | private void InterfaceRevertTerrain(Object[] args) |
1316 | { | 1712 | { |
1317 | int x, y; | 1713 | int x, y; |
1714 | <<<<<<< HEAD | ||
1318 | for(x = 0; x < m_channel.Width; x++) | 1715 | for(x = 0; x < m_channel.Width; x++) |
1319 | for(y = 0; y < m_channel.Height; y++) | 1716 | for(y = 0; y < m_channel.Height; y++) |
1320 | m_channel[x, y] = m_revert[x, y]; | 1717 | m_channel[x, y] = m_revert[x, y]; |
1718 | ======= | ||
1719 | for (x = 0; x < m_channel.Width; x++) | ||
1720 | for (y = 0; y < m_channel.Height; y++) | ||
1721 | m_channel[x, y] = m_baked[x, y]; | ||
1722 | >>>>>>> avn/ubitvar | ||
1321 | 1723 | ||
1322 | } | 1724 | } |
1323 | 1725 | ||
@@ -1327,9 +1729,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1327 | 1729 | ||
1328 | if (direction.ToLower().StartsWith("y")) | 1730 | if (direction.ToLower().StartsWith("y")) |
1329 | { | 1731 | { |
1732 | <<<<<<< HEAD | ||
1330 | for(int x = 0; x < m_channel.Width; x++) | 1733 | for(int x = 0; x < m_channel.Width; x++) |
1331 | { | 1734 | { |
1332 | for(int y = 0; y < m_channel.Height / 2; y++) | 1735 | for(int y = 0; y < m_channel.Height / 2; y++) |
1736 | ======= | ||
1737 | for (int x = 0; x < m_channel.Width; x++) | ||
1738 | { | ||
1739 | for (int y = 0; y < m_channel.Height / 2; y++) | ||
1740 | >>>>>>> avn/ubitvar | ||
1333 | { | 1741 | { |
1334 | double height = m_channel[x, y]; | 1742 | double height = m_channel[x, y]; |
1335 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; | 1743 | double flippedHeight = m_channel[x, (int)m_channel.Height - 1 - y]; |
@@ -1341,9 +1749,15 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1341 | } | 1749 | } |
1342 | else if (direction.ToLower().StartsWith("x")) | 1750 | else if (direction.ToLower().StartsWith("x")) |
1343 | { | 1751 | { |
1752 | <<<<<<< HEAD | ||
1344 | for(int y = 0; y < m_channel.Height; y++) | 1753 | for(int y = 0; y < m_channel.Height; y++) |
1345 | { | 1754 | { |
1346 | for(int x = 0; x < m_channel.Width / 2; x++) | 1755 | for(int x = 0; x < m_channel.Width / 2; x++) |
1756 | ======= | ||
1757 | for (int y = 0; y < m_channel.Height; y++) | ||
1758 | { | ||
1759 | for (int x = 0; x < m_channel.Width / 2; x++) | ||
1760 | >>>>>>> avn/ubitvar | ||
1347 | { | 1761 | { |
1348 | double height = m_channel[x, y]; | 1762 | double height = m_channel[x, y]; |
1349 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; | 1763 | double flippedHeight = m_channel[(int)m_channel.Width - 1 - x, y]; |
@@ -1420,45 +1834,81 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1420 | 1834 | ||
1421 | private void InterfaceElevateTerrain(Object[] args) | 1835 | private void InterfaceElevateTerrain(Object[] args) |
1422 | { | 1836 | { |
1837 | double val = (double)args[0]; | ||
1838 | |||
1423 | int x, y; | 1839 | int x, y; |
1840 | <<<<<<< HEAD | ||
1424 | for(x = 0; x < m_channel.Width; x++) | 1841 | for(x = 0; x < m_channel.Width; x++) |
1425 | for(y = 0; y < m_channel.Height; y++) | 1842 | for(y = 0; y < m_channel.Height; y++) |
1426 | m_channel[x, y] += (double)args[0]; | 1843 | m_channel[x, y] += (double)args[0]; |
1844 | ======= | ||
1845 | for (x = 0; x < m_channel.Width; x++) | ||
1846 | for (y = 0; y < m_channel.Height; y++) | ||
1847 | m_channel[x, y] += val; | ||
1848 | >>>>>>> avn/ubitvar | ||
1427 | } | 1849 | } |
1428 | 1850 | ||
1429 | private void InterfaceMultiplyTerrain(Object[] args) | 1851 | private void InterfaceMultiplyTerrain(Object[] args) |
1430 | { | 1852 | { |
1431 | int x, y; | 1853 | int x, y; |
1854 | <<<<<<< HEAD | ||
1432 | for(x = 0; x < m_channel.Width; x++) | 1855 | for(x = 0; x < m_channel.Width; x++) |
1433 | for(y = 0; y < m_channel.Height; y++) | 1856 | for(y = 0; y < m_channel.Height; y++) |
1434 | m_channel[x, y] *= (double)args[0]; | 1857 | m_channel[x, y] *= (double)args[0]; |
1858 | ======= | ||
1859 | double val = (double)args[0]; | ||
1860 | |||
1861 | for (x = 0; x < m_channel.Width; x++) | ||
1862 | for (y = 0; y < m_channel.Height; y++) | ||
1863 | m_channel[x, y] *= val; | ||
1864 | >>>>>>> avn/ubitvar | ||
1435 | } | 1865 | } |
1436 | 1866 | ||
1437 | private void InterfaceLowerTerrain(Object[] args) | 1867 | private void InterfaceLowerTerrain(Object[] args) |
1438 | { | 1868 | { |
1439 | int x, y; | 1869 | int x, y; |
1870 | <<<<<<< HEAD | ||
1440 | for(x = 0; x < m_channel.Width; x++) | 1871 | for(x = 0; x < m_channel.Width; x++) |
1441 | for(y = 0; y < m_channel.Height; y++) | 1872 | for(y = 0; y < m_channel.Height; y++) |
1442 | m_channel[x, y] -= (double)args[0]; | 1873 | m_channel[x, y] -= (double)args[0]; |
1874 | ======= | ||
1875 | double val = (double)args[0]; | ||
1876 | |||
1877 | for (x = 0; x < m_channel.Width; x++) | ||
1878 | for (y = 0; y < m_channel.Height; y++) | ||
1879 | m_channel[x, y] -= val; | ||
1880 | >>>>>>> avn/ubitvar | ||
1443 | } | 1881 | } |
1444 | 1882 | ||
1445 | public void InterfaceFillTerrain(Object[] args) | 1883 | public void InterfaceFillTerrain(Object[] args) |
1446 | { | 1884 | { |
1447 | int x, y; | 1885 | int x, y; |
1886 | double val = (double)args[0]; | ||
1448 | 1887 | ||
1888 | <<<<<<< HEAD | ||
1449 | for(x = 0; x < m_channel.Width; x++) | 1889 | for(x = 0; x < m_channel.Width; x++) |
1450 | for(y = 0; y < m_channel.Height; y++) | 1890 | for(y = 0; y < m_channel.Height; y++) |
1451 | m_channel[x, y] = (double)args[0]; | 1891 | m_channel[x, y] = (double)args[0]; |
1892 | ======= | ||
1893 | for (x = 0; x < m_channel.Width; x++) | ||
1894 | for (y = 0; y < m_channel.Height; y++) | ||
1895 | m_channel[x, y] = val; | ||
1896 | >>>>>>> avn/ubitvar | ||
1452 | } | 1897 | } |
1453 | 1898 | ||
1454 | private void InterfaceMinTerrain(Object[] args) | 1899 | private void InterfaceMinTerrain(Object[] args) |
1455 | { | 1900 | { |
1456 | int x, y; | 1901 | int x, y; |
1902 | <<<<<<< HEAD | ||
1457 | for(x = 0; x < m_channel.Width; x++) | 1903 | for(x = 0; x < m_channel.Width; x++) |
1904 | ======= | ||
1905 | double val = (double)args[0]; | ||
1906 | for (x = 0; x < m_channel.Width; x++) | ||
1907 | >>>>>>> avn/ubitvar | ||
1458 | { | 1908 | { |
1459 | for(y = 0; y < m_channel.Height; y++) | 1909 | for(y = 0; y < m_channel.Height; y++) |
1460 | { | 1910 | { |
1461 | m_channel[x, y] = Math.Max((double)args[0], m_channel[x, y]); | 1911 | m_channel[x, y] = Math.Max(val, m_channel[x, y]); |
1462 | } | 1912 | } |
1463 | } | 1913 | } |
1464 | } | 1914 | } |
@@ -1466,13 +1916,19 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1466 | private void InterfaceMaxTerrain(Object[] args) | 1916 | private void InterfaceMaxTerrain(Object[] args) |
1467 | { | 1917 | { |
1468 | int x, y; | 1918 | int x, y; |
1919 | <<<<<<< HEAD | ||
1469 | for(x = 0; x < m_channel.Width; x++) | 1920 | for(x = 0; x < m_channel.Width; x++) |
1921 | ======= | ||
1922 | double val = (double)args[0]; | ||
1923 | for (x = 0; x < m_channel.Width; x++) | ||
1924 | >>>>>>> avn/ubitvar | ||
1470 | { | 1925 | { |
1471 | for(y = 0; y < m_channel.Height; y++) | 1926 | for(y = 0; y < m_channel.Height; y++) |
1472 | { | 1927 | { |
1473 | m_channel[x, y] = Math.Min((double)args[0], m_channel[x, y]); | 1928 | m_channel[x, y] = Math.Min(val, m_channel[x, y]); |
1474 | } | 1929 | } |
1475 | } | 1930 | } |
1931 | <<<<<<< HEAD | ||
1476 | } | 1932 | } |
1477 | 1933 | ||
1478 | private void InterfaceShow(Object[] args) | 1934 | private void InterfaceShow(Object[] args) |
@@ -1488,6 +1944,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1488 | double height = m_channel[(int)point.X, (int)point.Y]; | 1944 | double height = m_channel[(int)point.X, (int)point.Y]; |
1489 | 1945 | ||
1490 | Console.WriteLine("Terrain height at {0} is {1}", point, height); | 1946 | Console.WriteLine("Terrain height at {0} is {1}", point, height); |
1947 | ======= | ||
1948 | >>>>>>> avn/ubitvar | ||
1491 | } | 1949 | } |
1492 | 1950 | ||
1493 | private void InterfaceShowDebugStats(Object[] args) | 1951 | private void InterfaceShowDebugStats(Object[] args) |
@@ -1620,9 +2078,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain | |||
1620 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); | 2078 | multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double"); |
1621 | 2079 | ||
1622 | Command bakeRegionCommand = | 2080 | Command bakeRegionCommand = |
1623 | new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions revert map."); | 2081 | new Command("bake", CommandIntentions.COMMAND_HAZARDOUS, InterfaceBakeTerrain, "Saves the current terrain into the regions baked map."); |
1624 | Command revertRegionCommand = | 2082 | Command revertRegionCommand = |
1625 | new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap."); | 2083 | new Command("revert", CommandIntentions.COMMAND_HAZARDOUS, InterfaceRevertTerrain, "Loads the baked map terrain into the regions heightmap."); |
1626 | 2084 | ||
1627 | Command flipCommand = | 2085 | Command flipCommand = |
1628 | new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); | 2086 | new Command("flip", CommandIntentions.COMMAND_HAZARDOUS, InterfaceFlipTerrain, "Flips the current terrain about the X or Y axis"); |
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs index 29e80ef..40db370 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs | |||
@@ -60,7 +60,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); | 60 | TerrainChannel map = new TerrainChannel((int)Constants.RegionSize, (int)Constants.RegionSize); |
61 | ITerrainPaintableEffect effect = new RaiseSphere(); | 61 | ITerrainPaintableEffect effect = new RaiseSphere(); |
62 | 62 | ||
63 | <<<<<<< HEAD | ||
63 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); | 64 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); |
65 | ======= | ||
66 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, | ||
67 | 0, midRegion - 1,0, (int)Constants.RegionSize -1); | ||
68 | >>>>>>> avn/ubitvar | ||
64 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); | 69 | Assert.That(map[127, midRegion] > 0.0, "Raise brush should raising value at this point (127,128)."); |
65 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); | 70 | Assert.That(map[125, midRegion] > 0.0, "Raise brush should raising value at this point (124,128)."); |
66 | Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); | 71 | Assert.That(map[120, midRegion] == 0.0, "Raise brush should not change value at this point (120,128)."); |
@@ -79,7 +84,12 @@ namespace OpenSim.Region.CoreModules.World.Terrain.Tests | |||
79 | } | 84 | } |
80 | effect = new LowerSphere(); | 85 | effect = new LowerSphere(); |
81 | 86 | ||
87 | <<<<<<< HEAD | ||
82 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); | 88 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0); |
89 | ======= | ||
90 | effect.PaintEffect(map, allowMask, midRegion, midRegion, -1.0, 2, 6.0, | ||
91 | 0, (int)Constants.RegionSize -1,0, (int)Constants.RegionSize -1); | ||
92 | >>>>>>> avn/ubitvar | ||
83 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); | 93 | Assert.That(map[127, midRegion] >= 0.0, "Lower should not lowering value below 0.0 at this point (127,128)."); |
84 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); | 94 | Assert.That(map[127, midRegion] == 0.0, "Lower brush should lowering value to 0.0 at this point (127,128)."); |
85 | Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); | 95 | Assert.That(map[125, midRegion] < 1.0, "Lower brush should lowering value at this point (124,128)."); |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs index 9534ad3..77c10b8 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/TerrainSplat.cs | |||
@@ -79,9 +79,13 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting | 79 | /// <remarks>Based on the algorithm described at http://opensimulator.org/wiki/Terrain_Splatting |
80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. | 80 | /// Note we create a 256x256 dimension texture even if the actual terrain is larger. |
81 | /// </remarks> | 81 | /// </remarks> |
82 | <<<<<<< HEAD | ||
82 | public static Bitmap Splat(ITerrainChannel terrain, | 83 | public static Bitmap Splat(ITerrainChannel terrain, |
83 | UUID[] textureIDs, float[] startHeights, float[] heightRanges, | 84 | UUID[] textureIDs, float[] startHeights, float[] heightRanges, |
84 | Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | 85 | Vector3d regionPosition, IAssetService assetService, bool textureTerrain) |
86 | ======= | ||
87 | public static Bitmap Splat(ITerrainChannel terrain, UUID[] textureIDs, float[] startHeights, float[] heightRanges, Vector3d regionPosition, IAssetService assetService, bool textureTerrain) | ||
88 | >>>>>>> avn/ubitvar | ||
85 | { | 89 | { |
86 | Debug.Assert(textureIDs.Length == 4); | 90 | Debug.Assert(textureIDs.Length == 4); |
87 | Debug.Assert(startHeights.Length == 4); | 91 | Debug.Assert(startHeights.Length == 4); |
@@ -195,12 +199,74 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
195 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) | 199 | using (SolidBrush brush = new SolidBrush(DEFAULT_TERRAIN_COLOR[i])) |
196 | gfx.FillRectangle(brush, 0, 0, 256, 256); | 200 | gfx.FillRectangle(brush, 0, 0, 256, 256); |
197 | } | 201 | } |
202 | else | ||
203 | { | ||
204 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | ||
205 | { | ||
206 | detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); | ||
207 | } | ||
208 | } | ||
198 | } | 209 | } |
210 | <<<<<<< HEAD | ||
199 | else | 211 | else |
212 | ======= | ||
213 | |||
214 | #region Layer Map | ||
215 | |||
216 | float[,] layermap = new float[256 , 256]; | ||
217 | |||
218 | int xFactor = terrain.Width / 256; | ||
219 | int yFactor = terrain.Height / 256; | ||
220 | |||
221 | for (int y = 0; y < 256; y++) | ||
222 | >>>>>>> avn/ubitvar | ||
200 | { | 223 | { |
201 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) | 224 | if (detailTexture[i].Width != 256 || detailTexture[i].Height != 256) |
202 | { | 225 | { |
226 | <<<<<<< HEAD | ||
203 | detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); | 227 | detailTexture[i] = ResizeBitmap(detailTexture[i], 256, 256); |
228 | ======= | ||
229 | float height = (float)terrain[x * xFactor, y * yFactor]; | ||
230 | |||
231 | float pctX = (float)x / 255f; | ||
232 | float pctY = (float)y / 255f; | ||
233 | |||
234 | // Use bilinear interpolation between the four corners of start height and | ||
235 | // height range to select the current values at this position | ||
236 | float startHeight = ImageUtils.Bilinear( | ||
237 | startHeights[0], | ||
238 | startHeights[2], | ||
239 | startHeights[1], | ||
240 | startHeights[3], | ||
241 | pctX, pctY); | ||
242 | startHeight = Utils.Clamp(startHeight, 0f, 255f); | ||
243 | |||
244 | float heightRange = ImageUtils.Bilinear( | ||
245 | heightRanges[0], | ||
246 | heightRanges[2], | ||
247 | heightRanges[1], | ||
248 | heightRanges[3], | ||
249 | pctX, pctY); | ||
250 | heightRange = Utils.Clamp(heightRange, 0f, 255f); | ||
251 | |||
252 | // Generate two frequencies of perlin noise based on our global position | ||
253 | // The magic values were taken from http://opensimulator.org/wiki/Terrain_Splatting | ||
254 | Vector3 vec = new Vector3 | ||
255 | ( | ||
256 | ((float)regionPosition.X + (x * xFactor)) * 0.20319f, | ||
257 | ((float)regionPosition.Y + (y * yFactor)) * 0.20319f, | ||
258 | height * 0.25f | ||
259 | ); | ||
260 | |||
261 | float lowFreq = Perlin.noise2(vec.X * 0.222222f, vec.Y * 0.222222f) * 6.5f; | ||
262 | float highFreq = Perlin.turbulence2(vec.X, vec.Y, 2f) * 2.25f; | ||
263 | float noise = (lowFreq + highFreq) * 2f; | ||
264 | |||
265 | // Combine the current height, generated noise, start height, and height range parameters, then scale all of it | ||
266 | float layer = ((height + noise - startHeight) / heightRange) * 4f; | ||
267 | if (Single.IsNaN(layer)) layer = 0f; | ||
268 | layermap[x,y] = Utils.Clamp(layer, 0f, 3f); | ||
269 | >>>>>>> avn/ubitvar | ||
204 | } | 270 | } |
205 | } | 271 | } |
206 | } | 272 | } |
@@ -220,6 +286,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
220 | { | 286 | { |
221 | for (int x = 0; x < 256; x++) | 287 | for (int x = 0; x < 256; x++) |
222 | { | 288 | { |
289 | <<<<<<< HEAD | ||
223 | float height = (float)terrain[x * xFactor, y * yFactor]; | 290 | float height = (float)terrain[x * xFactor, y * yFactor]; |
224 | 291 | ||
225 | float pctX = (float)x / 255f; | 292 | float pctX = (float)x / 255f; |
@@ -261,6 +328,58 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
261 | if (Single.IsNaN(layer)) | 328 | if (Single.IsNaN(layer)) |
262 | layer = 0f; | 329 | layer = 0f; |
263 | layermap[x, y] = Utils.Clamp(layer, 0f, 3f); | 330 | layermap[x, y] = Utils.Clamp(layer, 0f, 3f); |
331 | ======= | ||
332 | // Get handles to all of the texture data arrays | ||
333 | BitmapData[] datas = new BitmapData[] | ||
334 | { | ||
335 | detailTexture[0].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[0].PixelFormat), | ||
336 | detailTexture[1].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[1].PixelFormat), | ||
337 | detailTexture[2].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[2].PixelFormat), | ||
338 | detailTexture[3].LockBits(new Rectangle(0, 0, 256, 256), ImageLockMode.ReadOnly, detailTexture[3].PixelFormat) | ||
339 | }; | ||
340 | |||
341 | int[] comps = new int[] | ||
342 | { | ||
343 | (datas[0].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
344 | (datas[1].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
345 | (datas[2].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3, | ||
346 | (datas[3].PixelFormat == PixelFormat.Format32bppArgb) ? 4 : 3 | ||
347 | }; | ||
348 | |||
349 | for (int y = 0; y < 256; y++) | ||
350 | { | ||
351 | for (int x = 0; x < 256; x++) | ||
352 | { | ||
353 | float layer = layermap[x, y]; | ||
354 | |||
355 | // Select two textures | ||
356 | int l0 = (int)Math.Floor(layer); | ||
357 | int l1 = Math.Min(l0 + 1, 3); | ||
358 | |||
359 | byte* ptrA = (byte*)datas[l0].Scan0 + y * datas[l0].Stride + x * comps[l0]; | ||
360 | byte* ptrB = (byte*)datas[l1].Scan0 + y * datas[l1].Stride + x * comps[l1]; | ||
361 | byte* ptrO = (byte*)outputData.Scan0 + y * outputData.Stride + x * 3; | ||
362 | |||
363 | float aB = *(ptrA + 0); | ||
364 | float aG = *(ptrA + 1); | ||
365 | float aR = *(ptrA + 2); | ||
366 | |||
367 | float bB = *(ptrB + 0); | ||
368 | float bG = *(ptrB + 1); | ||
369 | float bR = *(ptrB + 2); | ||
370 | |||
371 | float layerDiff = layer - l0; | ||
372 | |||
373 | // Interpolate between the two selected textures | ||
374 | *(ptrO + 0) = (byte)Math.Floor(aB + layerDiff * (bB - aB)); | ||
375 | *(ptrO + 1) = (byte)Math.Floor(aG + layerDiff * (bG - aG)); | ||
376 | *(ptrO + 2) = (byte)Math.Floor(aR + layerDiff * (bR - aR)); | ||
377 | } | ||
378 | } | ||
379 | |||
380 | for (int i = 0; i < 4; i++) | ||
381 | detailTexture[i].UnlockBits(datas[i]); | ||
382 | >>>>>>> avn/ubitvar | ||
264 | } | 383 | } |
265 | } | 384 | } |
266 | 385 | ||
@@ -352,7 +471,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
352 | b.Dispose(); | 471 | b.Dispose(); |
353 | return result; | 472 | return result; |
354 | } | 473 | } |
474 | <<<<<<< HEAD | ||
355 | 475 | ||
476 | ======= | ||
477 | >>>>>>> avn/ubitvar | ||
356 | public static Bitmap SplatSimple(float[] heightmap) | 478 | public static Bitmap SplatSimple(float[] heightmap) |
357 | { | 479 | { |
358 | const float BASE_HSV_H = 93f / 360f; | 480 | const float BASE_HSV_H = 93f / 360f; |
diff --git a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs index dd91951..d8420d9 100644 --- a/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs +++ b/OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs | |||
@@ -80,6 +80,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
80 | 80 | ||
81 | private bool m_Enabled = false; | 81 | private bool m_Enabled = false; |
82 | 82 | ||
83 | private Bitmap lastImage = null; | ||
84 | private DateTime lastImageTime = DateTime.MinValue; | ||
85 | |||
83 | #region Region Module interface | 86 | #region Region Module interface |
84 | 87 | ||
85 | public void Initialise(IConfigSource source) | 88 | public void Initialise(IConfigSource source) |
@@ -118,14 +121,9 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
118 | 121 | ||
119 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | 122 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); |
120 | if (renderers.Count > 0) | 123 | if (renderers.Count > 0) |
121 | { | 124 | m_log.Info("[MAPTILE]: Loaded prim mesher " + renderers[0]); |
122 | m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); | ||
123 | m_log.DebugFormat("[WARP 3D IMAGE MODULE]: Loaded prim mesher {0}", m_primMesher); | ||
124 | } | ||
125 | else | 125 | else |
126 | { | 126 | m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled"); |
127 | m_log.Debug("[WARP 3D IMAGE MODULE]: No prim mesher loaded, prim rendering will be disabled"); | ||
128 | } | ||
129 | 127 | ||
130 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); | 128 | m_scene.RegisterModuleInterface<IMapImageGenerator>(this); |
131 | } | 129 | } |
@@ -158,18 +156,50 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
158 | 156 | ||
159 | public Bitmap CreateMapTile() | 157 | public Bitmap CreateMapTile() |
160 | { | 158 | { |
159 | <<<<<<< HEAD | ||
161 | // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); | 160 | // Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f); |
162 | // Camera above the middle of the region | 161 | // Camera above the middle of the region |
163 | Vector3 camPos = new Vector3( | 162 | Vector3 camPos = new Vector3( |
164 | m_scene.RegionInfo.RegionSizeX/2 - 0.5f, | 163 | m_scene.RegionInfo.RegionSizeX/2 - 0.5f, |
165 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f, | 164 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f, |
165 | ======= | ||
166 | /* this must be on all map, not just its image | ||
167 | if ((DateTime.Now - lastImageTime).TotalSeconds < 3600) | ||
168 | { | ||
169 | return (Bitmap)lastImage.Clone(); | ||
170 | } | ||
171 | */ | ||
172 | |||
173 | List<string> renderers = RenderingLoader.ListRenderers(Util.ExecutingDirectory()); | ||
174 | if (renderers.Count > 0) | ||
175 | { | ||
176 | m_primMesher = RenderingLoader.LoadRenderer(renderers[0]); | ||
177 | } | ||
178 | |||
179 | Vector3 camPos = new Vector3( | ||
180 | m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, | ||
181 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f, | ||
182 | >>>>>>> avn/ubitvar | ||
166 | 221.7025033688163f); | 183 | 221.7025033688163f); |
167 | // Viewport viewing down onto the region | 184 | // Viewport viewing down onto the region |
168 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, | 185 | Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, |
169 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, | 186 | (int)m_scene.RegionInfo.RegionSizeX, (int)m_scene.RegionInfo.RegionSizeY, |
187 | <<<<<<< HEAD | ||
170 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY ); | 188 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY ); |
171 | // Fill the viewport and return the image | 189 | // Fill the viewport and return the image |
172 | return CreateMapTile(viewport, false); | 190 | return CreateMapTile(viewport, false); |
191 | ======= | ||
192 | (float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY); | ||
193 | |||
194 | Bitmap tile = CreateMapTile(viewport, false); | ||
195 | m_primMesher = null; | ||
196 | return tile; | ||
197 | /* | ||
198 | lastImage = tile; | ||
199 | lastImageTime = DateTime.Now; | ||
200 | return (Bitmap)lastImage.Clone(); | ||
201 | */ | ||
202 | >>>>>>> avn/ubitvar | ||
173 | } | 203 | } |
174 | 204 | ||
175 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) | 205 | public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height, bool useTextures) |
@@ -285,9 +315,15 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
285 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; | 315 | float waterHeight = (float)m_scene.RegionInfo.RegionSettings.WaterHeight; |
286 | 316 | ||
287 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); | 317 | renderer.AddPlane("Water", m_scene.RegionInfo.RegionSizeX * 0.5f); |
318 | <<<<<<< HEAD | ||
288 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f, | 319 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX/2 - 0.5f, |
289 | waterHeight, | 320 | waterHeight, |
290 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f ); | 321 | m_scene.RegionInfo.RegionSizeY/2 - 0.5f ); |
322 | ======= | ||
323 | renderer.Scene.sceneobject("Water").setPos(m_scene.RegionInfo.RegionSizeX / 2 - 0.5f, | ||
324 | waterHeight, | ||
325 | m_scene.RegionInfo.RegionSizeY / 2 - 0.5f); | ||
326 | >>>>>>> avn/ubitvar | ||
291 | 327 | ||
292 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); | 328 | warp_Material waterColorMaterial = new warp_Material(ConvertColor(WATER_COLOR)); |
293 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif | 329 | waterColorMaterial.setReflectivity(0); // match water color with standard map module thanks lkalif |
@@ -316,7 +352,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
316 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); | 352 | warp_Vector pos = ConvertVector(x, y, (float)terrain[(int)x, (int)y]); |
317 | obj.addVertex(new warp_Vertex(pos, | 353 | obj.addVertex(new warp_Vertex(pos, |
318 | x / (float)m_scene.RegionInfo.RegionSizeX, | 354 | x / (float)m_scene.RegionInfo.RegionSizeX, |
355 | <<<<<<< HEAD | ||
319 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) ); | 356 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY) ); |
357 | ======= | ||
358 | (((float)m_scene.RegionInfo.RegionSizeY) - y) / m_scene.RegionInfo.RegionSizeY)); | ||
359 | >>>>>>> avn/ubitvar | ||
320 | } | 360 | } |
321 | } | 361 | } |
322 | 362 | ||
@@ -384,7 +424,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
384 | warp_Texture texture; | 424 | warp_Texture texture; |
385 | using ( | 425 | using ( |
386 | Bitmap image | 426 | Bitmap image |
427 | <<<<<<< HEAD | ||
387 | = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, | 428 | = TerrainSplat.Splat(terrain, textureIDs, startHeights, heightRanges, |
429 | ======= | ||
430 | = TerrainSplat.Splat( | ||
431 | terrain, textureIDs, startHeights, heightRanges, | ||
432 | >>>>>>> avn/ubitvar | ||
388 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) | 433 | new Vector3d(globalX, globalY, 0.0), m_scene.AssetService, textureTerrain)) |
389 | { | 434 | { |
390 | texture = new warp_Texture(image); | 435 | texture = new warp_Texture(image); |
@@ -660,6 +705,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap | |||
660 | #endregion Rendering Methods | 705 | #endregion Rendering Methods |
661 | 706 | ||
662 | #region Static Helpers | 707 | #region Static Helpers |
708 | // Note: axis change. | ||
709 | private static warp_Vector ConvertVector(float x, float y, float z) | ||
710 | { | ||
711 | return new warp_Vector(x, z, y); | ||
712 | } | ||
663 | 713 | ||
664 | // Note: axis change. | 714 | // Note: axis change. |
665 | private static warp_Vector ConvertVector(float x, float y, float z) | 715 | private static warp_Vector ConvertVector(float x, float y, float z) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs index d862f18..553d057 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs | |||
@@ -141,20 +141,98 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
141 | 141 | ||
142 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) | 142 | private void OnMapNameRequest(IClientAPI remoteClient, string mapName, uint flags) |
143 | { | 143 | { |
144 | <<<<<<< HEAD | ||
144 | List<MapBlockData> blocks = new List<MapBlockData>(); | 145 | List<MapBlockData> blocks = new List<MapBlockData>(); |
145 | if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) | 146 | if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) |
147 | ======= | ||
148 | Util.FireAndForget(x => | ||
149 | >>>>>>> avn/ubitvar | ||
146 | { | 150 | { |
151 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
152 | if (mapName.Length < 3 || (mapName.EndsWith("#") && mapName.Length < 4)) | ||
153 | { | ||
154 | // final block, closing the search result | ||
155 | AddFinalBlock(blocks); | ||
156 | |||
157 | // flags are agent flags sent from the viewer. | ||
158 | // they have different values depending on different viewers, apparently | ||
159 | remoteClient.SendMapBlock(blocks, flags); | ||
160 | remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); | ||
161 | return; | ||
162 | } | ||
163 | |||
164 | //m_log.DebugFormat("MAP NAME=({0})", mapName); | ||
165 | |||
166 | // Hack to get around the fact that ll V3 now drops the port from the | ||
167 | // map name. See https://jira.secondlife.com/browse/VWR-28570 | ||
168 | // | ||
169 | // Caller, use this magic form instead: | ||
170 | // secondlife://http|!!mygrid.com|8002|Region+Name/128/128 | ||
171 | // or url encode if possible. | ||
172 | // the hacks we do with this viewer... | ||
173 | // | ||
174 | string mapNameOrig = mapName; | ||
175 | if (mapName.Contains("|")) | ||
176 | mapName = mapName.Replace('|', ':'); | ||
177 | if (mapName.Contains("+")) | ||
178 | mapName = mapName.Replace('+', ' '); | ||
179 | if (mapName.Contains("!")) | ||
180 | mapName = mapName.Replace('!', '/'); | ||
181 | |||
182 | // try to fetch from GridServer | ||
183 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | ||
184 | // if (regionInfos.Count == 0) | ||
185 | // remoteClient.SendAlertMessage("Hyperlink could not be established."); | ||
186 | |||
187 | //m_log.DebugFormat("[MAPSEARCHMODULE]: search {0} returned {1} regions", mapName, regionInfos.Count); | ||
188 | |||
189 | MapBlockData data; | ||
190 | if (regionInfos.Count > 0) | ||
191 | { | ||
192 | foreach (GridRegion info in regionInfos) | ||
193 | { | ||
194 | data = new MapBlockData(); | ||
195 | data.Agents = 0; | ||
196 | data.Access = info.Access; | ||
197 | if (flags == 2) // V2 sends this | ||
198 | { | ||
199 | List<MapBlockData> datas = WorldMap.Map2BlockFromGridRegion(info, flags); | ||
200 | // ugh! V2-3 is very sensitive about the result being | ||
201 | // exactly the same as the requested name | ||
202 | |||
203 | if (regionInfos.Count == 1 && (mapName != mapNameOrig)) | ||
204 | datas.ForEach(d => d.Name = mapNameOrig); | ||
205 | |||
206 | blocks.AddRange(datas); | ||
207 | } | ||
208 | else | ||
209 | { | ||
210 | MapBlockData block = new MapBlockData(); | ||
211 | WorldMap.MapBlockFromGridRegion(block,info, flags); | ||
212 | blocks.Add(block); | ||
213 | } | ||
214 | // ugh! V2-3 is very sensitive about the result being | ||
215 | // exactly the same as the requested name | ||
216 | if (regionInfos.Count == 1 && mapNameOrig.Contains("|") || mapNameOrig.Contains("+")) | ||
217 | data.Name = mapNameOrig; | ||
218 | else | ||
219 | data.Name = info.RegionName; | ||
220 | data.RegionFlags = 0; // TODO not used? | ||
221 | data.WaterHeight = 0; // not used | ||
222 | data.X = (ushort)(info.RegionLocX / Constants.RegionSize); | ||
223 | data.Y = (ushort)(info.RegionLocY / Constants.RegionSize); | ||
224 | blocks.Add(data); | ||
225 | } | ||
226 | } | ||
227 | |||
147 | // final block, closing the search result | 228 | // final block, closing the search result |
148 | AddFinalBlock(blocks); | 229 | AddFinalBlock(blocks); |
149 | 230 | ||
150 | // flags are agent flags sent from the viewer. | 231 | // flags are agent flags sent from the viewer. |
151 | // they have different values depending on different viewers, apparently | 232 | // they have different values depending on different viewers, apparently |
152 | remoteClient.SendMapBlock(blocks, flags); | 233 | remoteClient.SendMapBlock(blocks, flags); |
153 | remoteClient.SendAlertMessage("Use a search string with at least 3 characters"); | ||
154 | return; | ||
155 | } | ||
156 | |||
157 | 234 | ||
235 | <<<<<<< HEAD | ||
158 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); | 236 | List<GridRegion> regionInfos = m_scene.GridService.GetRegionsByName(m_scene.RegionInfo.ScopeID, mapName, 20); |
159 | 237 | ||
160 | string mapNameOrig = mapName; | 238 | string mapNameOrig = mapName; |
@@ -221,6 +299,19 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
221 | //else if (regionInfos.Count == 1) | 299 | //else if (regionInfos.Count == 1) |
222 | // remoteClient.SendAlertMessage("Region found!"); | 300 | // remoteClient.SendAlertMessage("Region found!"); |
223 | } | 301 | } |
302 | ======= | ||
303 | // send extra user messages for V3 | ||
304 | // because the UI is very confusing | ||
305 | // while we don't fix the hard-coded urls | ||
306 | if (flags == 2) | ||
307 | { | ||
308 | if (regionInfos.Count == 0) | ||
309 | remoteClient.SendAgentAlertMessage("No regions found with that name.", true); | ||
310 | // else if (regionInfos.Count == 1) | ||
311 | // remoteClient.SendAgentAlertMessage("Region found!", false); | ||
312 | } | ||
313 | }); | ||
314 | >>>>>>> avn/ubitvar | ||
224 | } | 315 | } |
225 | 316 | ||
226 | private void AddFinalBlock(List<MapBlockData> blocks) | 317 | private void AddFinalBlock(List<MapBlockData> blocks) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index db1187e..2fbd017 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -68,10 +68,21 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
68 | private static readonly UUID STOP_UUID = UUID.Random(); | 68 | private static readonly UUID STOP_UUID = UUID.Random(); |
69 | private static readonly string m_mapLayerPath = "0001/"; | 69 | private static readonly string m_mapLayerPath = "0001/"; |
70 | 70 | ||
71 | <<<<<<< HEAD | ||
71 | private IMapImageGenerator m_mapImageGenerator; | 72 | private IMapImageGenerator m_mapImageGenerator; |
72 | private IMapImageUploadModule m_mapImageServiceModule; | 73 | private IMapImageUploadModule m_mapImageServiceModule; |
73 | 74 | ||
74 | private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); | 75 | private OpenSim.Framework.BlockingQueue<MapRequestState> requests = new OpenSim.Framework.BlockingQueue<MapRequestState>(); |
76 | ======= | ||
77 | private ManualResetEvent queueEvent = new ManualResetEvent(false); | ||
78 | private Queue<MapRequestState> requests = new Queue<MapRequestState>(); | ||
79 | |||
80 | private ManualResetEvent m_mapBlockRequestEvent = new ManualResetEvent(false); | ||
81 | private Dictionary<UUID, Queue<MapBlockRequestData>> m_mapBlockRequests = new Dictionary<UUID, Queue<MapBlockRequestData>>(); | ||
82 | |||
83 | private IMapImageGenerator m_mapImageGenerator; | ||
84 | private IMapImageUploadModule m_mapImageServiceModule; | ||
85 | >>>>>>> avn/ubitvar | ||
75 | 86 | ||
76 | protected Scene m_scene; | 87 | protected Scene m_scene; |
77 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); | 88 | private List<MapBlockData> cachedMapBlocks = new List<MapBlockData>(); |
@@ -79,15 +90,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
79 | private int blacklistTimeout = 10*60*1000; // 10 minutes | 90 | private int blacklistTimeout = 10*60*1000; // 10 minutes |
80 | private byte[] myMapImageJPEG; | 91 | private byte[] myMapImageJPEG; |
81 | protected volatile bool m_Enabled = false; | 92 | protected volatile bool m_Enabled = false; |
82 | private Dictionary<UUID, MapRequestState> m_openRequests = new Dictionary<UUID, MapRequestState>(); | ||
83 | private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); | 93 | private Dictionary<string, int> m_blacklistedurls = new Dictionary<string, int>(); |
84 | private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); | 94 | private Dictionary<ulong, int> m_blacklistedregions = new Dictionary<ulong, int>(); |
85 | private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); | 95 | private Dictionary<ulong, string> m_cachedRegionMapItemsAddress = new Dictionary<ulong, string>(); |
86 | private List<UUID> m_rootAgents = new List<UUID>(); | 96 | private List<UUID> m_rootAgents = new List<UUID>(); |
87 | private volatile bool threadrunning = false; | 97 | private volatile bool threadrunning = false; |
88 | 98 | ||
89 | private IServiceThrottleModule m_ServiceThrottle; | ||
90 | |||
91 | //private int CacheRegionsDistance = 256; | 99 | //private int CacheRegionsDistance = 256; |
92 | 100 | ||
93 | #region INonSharedRegionModule Members | 101 | #region INonSharedRegionModule Members |
@@ -98,7 +106,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
98 | if (Util.GetConfigVarFromSections<string>( | 106 | if (Util.GetConfigVarFromSections<string>( |
99 | config, "WorldMapModule", configSections, "WorldMap") == "WorldMap") | 107 | config, "WorldMapModule", configSections, "WorldMap") == "WorldMap") |
100 | m_Enabled = true; | 108 | m_Enabled = true; |
101 | 109 | ||
102 | blacklistTimeout | 110 | blacklistTimeout |
103 | = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000; | 111 | = Util.GetConfigVarFromSections<int>(config, "BlacklistTimeout", configSections, 10 * 60) * 1000; |
104 | } | 112 | } |
@@ -146,7 +154,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
146 | if (!m_Enabled) | 154 | if (!m_Enabled) |
147 | return; | 155 | return; |
148 | 156 | ||
157 | <<<<<<< HEAD | ||
149 | m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>(); | 158 | m_ServiceThrottle = scene.RequestModuleInterface<IServiceThrottleModule>(); |
159 | ======= | ||
160 | m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); | ||
161 | m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); | ||
162 | } | ||
163 | >>>>>>> avn/ubitvar | ||
150 | 164 | ||
151 | m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); | 165 | m_mapImageGenerator = m_scene.RequestModuleInterface<IMapImageGenerator>(); |
152 | m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); | 166 | m_mapImageServiceModule = m_scene.RequestModuleInterface<IMapImageUploadModule>(); |
@@ -197,13 +211,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
197 | m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; | 211 | m_scene.EventManager.OnMakeRootAgent += MakeRootAgent; |
198 | m_scene.EventManager.OnRegionUp += OnRegionUp; | 212 | m_scene.EventManager.OnRegionUp += OnRegionUp; |
199 | 213 | ||
200 | // StartThread(new object()); | 214 | StartThread(new object()); |
201 | } | 215 | } |
202 | 216 | ||
203 | // this has to be called with a lock on m_scene | 217 | // this has to be called with a lock on m_scene |
204 | protected virtual void RemoveHandlers() | 218 | protected virtual void RemoveHandlers() |
205 | { | 219 | { |
206 | // StopThread(); | 220 | StopThread(); |
207 | 221 | ||
208 | m_scene.EventManager.OnRegionUp -= OnRegionUp; | 222 | m_scene.EventManager.OnRegionUp -= OnRegionUp; |
209 | m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; | 223 | m_scene.EventManager.OnMakeRootAgent -= MakeRootAgent; |
@@ -261,6 +275,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
261 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is | 275 | // 6/8/2011 -- I'm adding an explicit 2048 check, so that we never forget that there is |
262 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. | 276 | // a hack here, and so that regions below 4096 don't get spammed with unnecessary map blocks. |
263 | 277 | ||
278 | <<<<<<< HEAD | ||
264 | if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) | 279 | if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) |
265 | { | 280 | { |
266 | ScenePresence avatarPresence = null; | 281 | ScenePresence avatarPresence = null; |
@@ -309,6 +324,56 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
309 | } | 324 | } |
310 | } | 325 | } |
311 | } | 326 | } |
327 | ======= | ||
328 | //if (m_scene.RegionInfo.RegionLocX >= 2048 || m_scene.RegionInfo.RegionLocY >= 2048) | ||
329 | //{ | ||
330 | // ScenePresence avatarPresence = null; | ||
331 | |||
332 | // m_scene.TryGetScenePresence(agentID, out avatarPresence); | ||
333 | |||
334 | // if (avatarPresence != null) | ||
335 | // { | ||
336 | // bool lookup = false; | ||
337 | |||
338 | // lock (cachedMapBlocks) | ||
339 | // { | ||
340 | // if (cachedMapBlocks.Count > 0 && ((cachedTime + 1800) > Util.UnixTimeSinceEpoch())) | ||
341 | // { | ||
342 | // List<MapBlockData> mapBlocks; | ||
343 | |||
344 | // mapBlocks = cachedMapBlocks; | ||
345 | // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
346 | // } | ||
347 | // else | ||
348 | // { | ||
349 | // lookup = true; | ||
350 | // } | ||
351 | // } | ||
352 | // if (lookup) | ||
353 | // { | ||
354 | // List<MapBlockData> mapBlocks = new List<MapBlockData>(); ; | ||
355 | |||
356 | // List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | ||
357 | // (int)(m_scene.RegionInfo.RegionLocX - 8) * (int)Constants.RegionSize, | ||
358 | // (int)(m_scene.RegionInfo.RegionLocX + 8) * (int)Constants.RegionSize, | ||
359 | // (int)(m_scene.RegionInfo.RegionLocY - 8) * (int)Constants.RegionSize, | ||
360 | // (int)(m_scene.RegionInfo.RegionLocY + 8) * (int)Constants.RegionSize); | ||
361 | // foreach (GridRegion r in regions) | ||
362 | // { | ||
363 | // MapBlockData block = new MapBlockData(); | ||
364 | // MapBlockFromGridRegion(block, r, 0); | ||
365 | // mapBlocks.Add(block); | ||
366 | // } | ||
367 | // avatarPresence.ControllingClient.SendMapBlock(mapBlocks, 0); | ||
368 | |||
369 | // lock (cachedMapBlocks) | ||
370 | // cachedMapBlocks = mapBlocks; | ||
371 | |||
372 | // cachedTime = Util.UnixTimeSinceEpoch(); | ||
373 | // } | ||
374 | // } | ||
375 | //} | ||
376 | >>>>>>> avn/ubitvar | ||
312 | 377 | ||
313 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); | 378 | LLSDMapLayerResponse mapResponse = new LLSDMapLayerResponse(); |
314 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); | 379 | mapResponse.LayerData.Array.Add(GetOSDMapLayerResponse()); |
@@ -335,7 +400,9 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
335 | protected static OSDMapLayer GetOSDMapLayerResponse() | 400 | protected static OSDMapLayer GetOSDMapLayerResponse() |
336 | { | 401 | { |
337 | OSDMapLayer mapLayer = new OSDMapLayer(); | 402 | OSDMapLayer mapLayer = new OSDMapLayer(); |
403 | // mapLayer.Right = 2048; | ||
338 | mapLayer.Right = 5000; | 404 | mapLayer.Right = 5000; |
405 | // mapLayer.Top = 2048; | ||
339 | mapLayer.Top = 5000; | 406 | mapLayer.Top = 5000; |
340 | mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); | 407 | mapLayer.ImageID = new UUID("00000000-0000-1111-9999-000000000006"); |
341 | 408 | ||
@@ -365,6 +432,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
365 | { | 432 | { |
366 | m_rootAgents.Remove(AgentId); | 433 | m_rootAgents.Remove(AgentId); |
367 | } | 434 | } |
435 | lock (m_mapBlockRequestEvent) | ||
436 | { | ||
437 | if (m_mapBlockRequests.ContainsKey(AgentId)) | ||
438 | m_mapBlockRequests.Remove(AgentId); | ||
439 | } | ||
368 | } | 440 | } |
369 | #endregion | 441 | #endregion |
370 | 442 | ||
@@ -387,6 +459,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
387 | ThreadPriority.BelowNormal, | 459 | ThreadPriority.BelowNormal, |
388 | true, | 460 | true, |
389 | true); | 461 | true); |
462 | Watchdog.StartThread( | ||
463 | MapBlockSendThread, | ||
464 | string.Format("MapBlockSendThread ({0})", m_scene.RegionInfo.RegionName), | ||
465 | ThreadPriority.BelowNormal, | ||
466 | true, | ||
467 | true); | ||
390 | } | 468 | } |
391 | 469 | ||
392 | /// <summary> | 470 | /// <summary> |
@@ -402,7 +480,27 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
402 | st.itemtype=0; | 480 | st.itemtype=0; |
403 | st.regionhandle=0; | 481 | st.regionhandle=0; |
404 | 482 | ||
405 | requests.Enqueue(st); | 483 | lock (requests) |
484 | { | ||
485 | queueEvent.Set(); | ||
486 | requests.Enqueue(st); | ||
487 | } | ||
488 | |||
489 | MapBlockRequestData req = new MapBlockRequestData(); | ||
490 | |||
491 | req.client = null; | ||
492 | req.minX = 0; | ||
493 | req.maxX = 0; | ||
494 | req.minY = 0; | ||
495 | req.maxY = 0; | ||
496 | req.flags = 0; | ||
497 | |||
498 | lock (m_mapBlockRequestEvent) | ||
499 | { | ||
500 | m_mapBlockRequests[UUID.Zero] = new Queue<MapBlockRequestData>(); | ||
501 | m_mapBlockRequests[UUID.Zero].Enqueue(req); | ||
502 | m_mapBlockRequestEvent.Set(); | ||
503 | } | ||
406 | } | 504 | } |
407 | 505 | ||
408 | public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, | 506 | public virtual void HandleMapItemRequest(IClientAPI remoteClient, uint flags, |
@@ -418,7 +516,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
418 | uint xstart = 0; | 516 | uint xstart = 0; |
419 | uint ystart = 0; | 517 | uint ystart = 0; |
420 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); | 518 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); |
519 | <<<<<<< HEAD | ||
421 | if (itemtype == (int)GridItemType.AgentLocations) | 520 | if (itemtype == (int)GridItemType.AgentLocations) |
521 | ======= | ||
522 | |||
523 | if (itemtype == 6) // Service 6 right now (MAP_ITEM_AGENTS_LOCATION; green dots) | ||
524 | >>>>>>> avn/ubitvar | ||
422 | { | 525 | { |
423 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) | 526 | if (regionhandle == 0 || regionhandle == m_scene.RegionInfo.RegionHandle) |
424 | { | 527 | { |
@@ -428,12 +531,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
428 | mapItemReply mapitem = new mapItemReply(); | 531 | mapItemReply mapitem = new mapItemReply(); |
429 | if (m_scene.GetRootAgentCount() <= 1) | 532 | if (m_scene.GetRootAgentCount() <= 1) |
430 | { | 533 | { |
534 | <<<<<<< HEAD | ||
431 | mapitem = new mapItemReply( | 535 | mapitem = new mapItemReply( |
432 | xstart + 1, | 536 | xstart + 1, |
433 | ystart + 1, | 537 | ystart + 1, |
434 | UUID.Zero, | 538 | UUID.Zero, |
435 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), | 539 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), |
436 | 0, 0); | 540 | 0, 0); |
541 | ======= | ||
542 | mapitem = new mapItemReply(); | ||
543 | mapitem.x = xstart + 1; | ||
544 | mapitem.y = ystart + 1; | ||
545 | mapitem.id = UUID.Zero; | ||
546 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | ||
547 | mapitem.Extra = 0; | ||
548 | mapitem.Extra2 = 0; | ||
549 | >>>>>>> avn/ubitvar | ||
437 | mapitems.Add(mapitem); | 550 | mapitems.Add(mapitem); |
438 | } | 551 | } |
439 | else | 552 | else |
@@ -443,12 +556,22 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
443 | // Don't send a green dot for yourself | 556 | // Don't send a green dot for yourself |
444 | if (sp.UUID != remoteClient.AgentId) | 557 | if (sp.UUID != remoteClient.AgentId) |
445 | { | 558 | { |
559 | <<<<<<< HEAD | ||
446 | mapitem = new mapItemReply( | 560 | mapitem = new mapItemReply( |
447 | xstart + (uint)sp.AbsolutePosition.X, | 561 | xstart + (uint)sp.AbsolutePosition.X, |
448 | ystart + (uint)sp.AbsolutePosition.Y, | 562 | ystart + (uint)sp.AbsolutePosition.Y, |
449 | UUID.Zero, | 563 | UUID.Zero, |
450 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), | 564 | Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()), |
451 | 1, 0); | 565 | 1, 0); |
566 | ======= | ||
567 | mapitem = new mapItemReply(); | ||
568 | mapitem.x = xstart + (uint)sp.AbsolutePosition.X; | ||
569 | mapitem.y = ystart + (uint)sp.AbsolutePosition.Y; | ||
570 | mapitem.id = UUID.Zero; | ||
571 | mapitem.name = Util.Md5Hash(m_scene.RegionInfo.RegionName + tc.ToString()); | ||
572 | mapitem.Extra = 1; | ||
573 | mapitem.Extra2 = 0; | ||
574 | >>>>>>> avn/ubitvar | ||
452 | mapitems.Add(mapitem); | 575 | mapitems.Add(mapitem); |
453 | } | 576 | } |
454 | }); | 577 | }); |
@@ -493,6 +616,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
493 | float x = (min.X+max.X)/2; | 616 | float x = (min.X+max.X)/2; |
494 | float y = (min.Y+max.Y)/2; | 617 | float y = (min.Y+max.Y)/2; |
495 | 618 | ||
619 | <<<<<<< HEAD | ||
496 | mapitem = new mapItemReply( | 620 | mapitem = new mapItemReply( |
497 | xstart + (uint)x, | 621 | xstart + (uint)x, |
498 | ystart + (uint)y, | 622 | ystart + (uint)y, |
@@ -501,6 +625,16 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
501 | parcel.Area, | 625 | parcel.Area, |
502 | parcel.SalePrice | 626 | parcel.SalePrice |
503 | ); | 627 | ); |
628 | ======= | ||
629 | mapitem = new mapItemReply(); | ||
630 | mapitem.x = xstart + (uint)x; | ||
631 | mapitem.y = ystart +(uint)y; | ||
632 | // mapitem.z = (uint)m_scene.GetGroundHeight(x,y); | ||
633 | mapitem.id = parcel.GlobalID; | ||
634 | mapitem.name = parcel.Name; | ||
635 | mapitem.Extra = parcel.Area; | ||
636 | mapitem.Extra2 = parcel.SalePrice; | ||
637 | >>>>>>> avn/ubitvar | ||
504 | mapitems.Add(mapitem); | 638 | mapitems.Add(mapitem); |
505 | } | 639 | } |
506 | } | 640 | } |
@@ -525,6 +659,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
525 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); | 659 | SceneObjectGroup sog = m_scene.GetSceneObjectGroup(m_scene.RegionInfo.RegionSettings.TelehubObject); |
526 | if (sog != null) | 660 | if (sog != null) |
527 | { | 661 | { |
662 | <<<<<<< HEAD | ||
528 | mapitem = new mapItemReply( | 663 | mapitem = new mapItemReply( |
529 | xstart + (uint)sog.AbsolutePosition.X, | 664 | xstart + (uint)sog.AbsolutePosition.X, |
530 | ystart + (uint)sog.AbsolutePosition.Y, | 665 | ystart + (uint)sog.AbsolutePosition.Y, |
@@ -533,6 +668,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
533 | 0, // color (not used) | 668 | 0, // color (not used) |
534 | 0 // 0 = telehub / 1 = infohub | 669 | 0 // 0 = telehub / 1 = infohub |
535 | ); | 670 | ); |
671 | ======= | ||
672 | mapitem = new mapItemReply(); | ||
673 | mapitem.x = xstart + (uint)sog.AbsolutePosition.X; | ||
674 | mapitem.y = ystart + (uint)sog.AbsolutePosition.Y; | ||
675 | mapitem.id = UUID.Zero; | ||
676 | mapitem.name = sog.Name; | ||
677 | mapitem.Extra = 0; // color (not used) | ||
678 | mapitem.Extra2 = 0; // 0 = telehub / 1 = infohub | ||
679 | >>>>>>> avn/ubitvar | ||
536 | mapitems.Add(mapitem); | 680 | mapitems.Add(mapitem); |
537 | 681 | ||
538 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); | 682 | remoteClient.SendMapItemReply(mapitems.ToArray(), itemtype, flags); |
@@ -552,12 +696,26 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
552 | /// </summary> | 696 | /// </summary> |
553 | public void process() | 697 | public void process() |
554 | { | 698 | { |
555 | //const int MAX_ASYNC_REQUESTS = 20; | 699 | const int MAX_ASYNC_REQUESTS = 20; |
556 | try | 700 | try |
557 | { | 701 | { |
558 | while (true) | 702 | while (true) |
559 | { | 703 | { |
560 | MapRequestState st = requests.Dequeue(1000); | 704 | MapRequestState st = new MapRequestState(); |
705 | bool valid = false; | ||
706 | queueEvent.WaitOne(); | ||
707 | lock (requests) | ||
708 | { | ||
709 | if (requests.Count > 0) | ||
710 | { | ||
711 | st = requests.Dequeue(); | ||
712 | valid = true; | ||
713 | } | ||
714 | if (requests.Count == 0) | ||
715 | queueEvent.Reset(); | ||
716 | } | ||
717 | if (!valid) | ||
718 | continue; | ||
561 | 719 | ||
562 | // end gracefully | 720 | // end gracefully |
563 | if (st.agentID == STOP_UUID) | 721 | if (st.agentID == STOP_UUID) |
@@ -575,13 +733,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
575 | if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) | 733 | if (dorequest && !m_blacklistedregions.ContainsKey(st.regionhandle)) |
576 | { | 734 | { |
577 | while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break | 735 | while (nAsyncRequests >= MAX_ASYNC_REQUESTS) // hit the break |
578 | Thread.Sleep(80); | 736 | Thread.Sleep(100); |
579 | 737 | ||
580 | RequestMapItemsDelegate d = RequestMapItemsAsync; | ||
581 | d.BeginInvoke(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle, RequestMapItemsCompleted, null); | ||
582 | //OSDMap response = RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); | ||
583 | //RequestMapItemsCompleted(response); | ||
584 | Interlocked.Increment(ref nAsyncRequests); | 738 | Interlocked.Increment(ref nAsyncRequests); |
739 | Util.FireAndForget(x => | ||
740 | { | ||
741 | RequestMapItemsAsync(st.agentID, st.flags, st.EstateID, st.godlike, st.itemtype, st.regionhandle); | ||
742 | }); | ||
585 | } | 743 | } |
586 | } | 744 | } |
587 | 745 | ||
@@ -597,17 +755,15 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
597 | Watchdog.RemoveThread(); | 755 | Watchdog.RemoveThread(); |
598 | } | 756 | } |
599 | 757 | ||
600 | const int MAX_ASYNC_REQUESTS = 20; | ||
601 | |||
602 | /// <summary> | 758 | /// <summary> |
603 | /// Enqueues the map item request into the services throttle processing thread | 759 | /// Enqueues the map item request into the processing thread |
604 | /// </summary> | 760 | /// </summary> |
605 | /// <param name="state"></param> | 761 | /// <param name="state"></param> |
606 | public void EnqueueMapItemRequest(MapRequestState st) | 762 | public void EnqueueMapItemRequest(MapRequestState state) |
607 | { | 763 | { |
608 | 764 | lock (requests) | |
609 | m_ServiceThrottle.Enqueue("map-item", st.regionhandle.ToString() + st.agentID.ToString(), delegate | ||
610 | { | 765 | { |
766 | <<<<<<< HEAD | ||
611 | if (st.agentID != UUID.Zero) | 767 | if (st.agentID != UUID.Zero) |
612 | { | 768 | { |
613 | bool dorequest = true; | 769 | bool dorequest = true; |
@@ -723,6 +879,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
723 | } | 879 | } |
724 | } | 880 | } |
725 | } | 881 | } |
882 | ======= | ||
883 | queueEvent.Set(); | ||
884 | requests.Enqueue(state); | ||
885 | >>>>>>> avn/ubitvar | ||
726 | } | 886 | } |
727 | } | 887 | } |
728 | 888 | ||
@@ -749,8 +909,6 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
749 | EnqueueMapItemRequest(st); | 909 | EnqueueMapItemRequest(st); |
750 | } | 910 | } |
751 | 911 | ||
752 | private delegate OSDMap RequestMapItemsDelegate(UUID id, uint flags, | ||
753 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle); | ||
754 | /// <summary> | 912 | /// <summary> |
755 | /// Does the actual remote mapitem request | 913 | /// Does the actual remote mapitem request |
756 | /// This should be called from an asynchronous thread | 914 | /// This should be called from an asynchronous thread |
@@ -765,7 +923,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
765 | /// <param name="itemtype">passed in from packet</param> | 923 | /// <param name="itemtype">passed in from packet</param> |
766 | /// <param name="regionhandle">Region we're looking up</param> | 924 | /// <param name="regionhandle">Region we're looking up</param> |
767 | /// <returns></returns> | 925 | /// <returns></returns> |
768 | private OSDMap RequestMapItemsAsync(UUID id, uint flags, | 926 | private void RequestMapItemsAsync(UUID id, uint flags, |
769 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle) | 927 | uint EstateID, bool godlike, uint itemtype, ulong regionhandle) |
770 | { | 928 | { |
771 | // m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); | 929 | // m_log.DebugFormat("[WORLDMAP]: RequestMapItemsAsync; region handle: {0} {1}", regionhandle, itemtype); |
@@ -788,7 +946,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
788 | } | 946 | } |
789 | 947 | ||
790 | if (blacklisted) | 948 | if (blacklisted) |
791 | return new OSDMap(); | 949 | { |
950 | Interlocked.Decrement(ref nAsyncRequests); | ||
951 | return; | ||
952 | } | ||
792 | 953 | ||
793 | UUID requestID = UUID.Random(); | 954 | UUID requestID = UUID.Random(); |
794 | lock (m_cachedRegionMapItemsAddress) | 955 | lock (m_cachedRegionMapItemsAddress) |
@@ -796,6 +957,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
796 | if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) | 957 | if (m_cachedRegionMapItemsAddress.ContainsKey(regionhandle)) |
797 | httpserver = m_cachedRegionMapItemsAddress[regionhandle]; | 958 | httpserver = m_cachedRegionMapItemsAddress[regionhandle]; |
798 | } | 959 | } |
960 | |||
799 | if (httpserver.Length == 0) | 961 | if (httpserver.Length == 0) |
800 | { | 962 | { |
801 | uint x = 0, y = 0; | 963 | uint x = 0, y = 0; |
@@ -840,18 +1002,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
840 | 1002 | ||
841 | // Can't find the http server | 1003 | // Can't find the http server |
842 | if (httpserver.Length == 0 || blacklisted) | 1004 | if (httpserver.Length == 0 || blacklisted) |
843 | return new OSDMap(); | 1005 | { |
844 | 1006 | Interlocked.Decrement(ref nAsyncRequests); | |
845 | MapRequestState mrs = new MapRequestState(); | 1007 | return; |
846 | mrs.agentID = id; | 1008 | } |
847 | mrs.EstateID = EstateID; | ||
848 | mrs.flags = flags; | ||
849 | mrs.godlike = godlike; | ||
850 | mrs.itemtype=itemtype; | ||
851 | mrs.regionhandle = regionhandle; | ||
852 | |||
853 | lock (m_openRequests) | ||
854 | m_openRequests.Add(requestID, mrs); | ||
855 | 1009 | ||
856 | WebRequest mapitemsrequest = null; | 1010 | WebRequest mapitemsrequest = null; |
857 | try | 1011 | try |
@@ -861,7 +1015,8 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
861 | catch (Exception e) | 1015 | catch (Exception e) |
862 | { | 1016 | { |
863 | m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); | 1017 | m_log.DebugFormat("[WORLD MAP]: Access to {0} failed with {1}", httpserver, e); |
864 | return new OSDMap(); | 1018 | Interlocked.Decrement(ref nAsyncRequests); |
1019 | return; | ||
865 | } | 1020 | } |
866 | 1021 | ||
867 | mapitemsrequest.Method = "POST"; | 1022 | mapitemsrequest.Method = "POST"; |
@@ -895,13 +1050,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
895 | 1050 | ||
896 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); | 1051 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); |
897 | 1052 | ||
898 | return responseMap; | 1053 | Interlocked.Decrement(ref nAsyncRequests); |
1054 | return; | ||
899 | } | 1055 | } |
900 | catch | 1056 | catch |
901 | { | 1057 | { |
902 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); | 1058 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); |
903 | responseMap["connect"] = OSD.FromBoolean(false); | 1059 | Interlocked.Decrement(ref nAsyncRequests); |
904 | return responseMap; | 1060 | return; |
905 | } | 1061 | } |
906 | finally | 1062 | finally |
907 | { | 1063 | { |
@@ -910,26 +1066,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
910 | } | 1066 | } |
911 | 1067 | ||
912 | string response_mapItems_reply = null; | 1068 | string response_mapItems_reply = null; |
913 | { | 1069 | { // get the response |
1070 | StreamReader sr = null; | ||
914 | try | 1071 | try |
915 | { | 1072 | { |
916 | using (WebResponse webResponse = mapitemsrequest.GetResponse()) | 1073 | WebResponse webResponse = mapitemsrequest.GetResponse(); |
1074 | if (webResponse != null) | ||
917 | { | 1075 | { |
918 | if (webResponse != null) | 1076 | sr = new StreamReader(webResponse.GetResponseStream()); |
919 | { | 1077 | response_mapItems_reply = sr.ReadToEnd().Trim(); |
920 | using (Stream s = webResponse.GetResponseStream()) | 1078 | } |
921 | using (StreamReader sr = new StreamReader(s)) | 1079 | else |
922 | response_mapItems_reply = sr.ReadToEnd().Trim(); | 1080 | { |
923 | } | 1081 | Interlocked.Decrement(ref nAsyncRequests); |
924 | else | 1082 | return; |
925 | { | 1083 | } |
926 | return new OSDMap(); | ||
927 | } | ||
928 | } | ||
929 | } | 1084 | } |
930 | catch (WebException) | 1085 | catch (WebException) |
931 | { | 1086 | { |
932 | responseMap["connect"] = OSD.FromBoolean(false); | ||
933 | lock (m_blacklistedurls) | 1087 | lock (m_blacklistedurls) |
934 | { | 1088 | { |
935 | if (!m_blacklistedurls.ContainsKey(httpserver)) | 1089 | if (!m_blacklistedurls.ContainsKey(httpserver)) |
@@ -938,19 +1092,25 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
938 | 1092 | ||
939 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); | 1093 | m_log.WarnFormat("[WORLD MAP]: Blacklisted {0}", httpserver); |
940 | 1094 | ||
941 | return responseMap; | 1095 | Interlocked.Decrement(ref nAsyncRequests); |
1096 | return; | ||
942 | } | 1097 | } |
943 | catch | 1098 | catch |
944 | { | 1099 | { |
945 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); | 1100 | m_log.DebugFormat("[WORLD MAP]: RequestMapItems failed for {0}", httpserver); |
946 | responseMap["connect"] = OSD.FromBoolean(false); | ||
947 | lock (m_blacklistedregions) | 1101 | lock (m_blacklistedregions) |
948 | { | 1102 | { |
949 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 1103 | if (!m_blacklistedregions.ContainsKey(regionhandle)) |
950 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | 1104 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); |
951 | } | 1105 | } |
952 | 1106 | ||
953 | return responseMap; | 1107 | Interlocked.Decrement(ref nAsyncRequests); |
1108 | return; | ||
1109 | } | ||
1110 | finally | ||
1111 | { | ||
1112 | if (sr != null) | ||
1113 | sr.Close(); | ||
954 | } | 1114 | } |
955 | 1115 | ||
956 | OSD rezResponse = null; | 1116 | OSD rezResponse = null; |
@@ -964,15 +1124,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
964 | catch (Exception ex) | 1124 | catch (Exception ex) |
965 | { | 1125 | { |
966 | m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); | 1126 | m_log.InfoFormat("[WORLD MAP]: exception on parse of RequestMapItems reply from {0}: {1}", httpserver, ex.Message); |
967 | responseMap["connect"] = OSD.FromBoolean(false); | ||
968 | |||
969 | lock (m_blacklistedregions) | 1127 | lock (m_blacklistedregions) |
970 | { | 1128 | { |
971 | if (!m_blacklistedregions.ContainsKey(regionhandle)) | 1129 | if (!m_blacklistedregions.ContainsKey(regionhandle)) |
972 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); | 1130 | m_blacklistedregions.Add(regionhandle, Environment.TickCount); |
973 | } | 1131 | } |
974 | 1132 | ||
975 | return responseMap; | 1133 | Interlocked.Decrement(ref nAsyncRequests); |
1134 | return; | ||
976 | } | 1135 | } |
977 | } | 1136 | } |
978 | 1137 | ||
@@ -986,7 +1145,78 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
986 | } | 1145 | } |
987 | } | 1146 | } |
988 | 1147 | ||
989 | return responseMap; | 1148 | Interlocked.Decrement(ref nAsyncRequests); |
1149 | |||
1150 | if (id != UUID.Zero) | ||
1151 | { | ||
1152 | ScenePresence av = null; | ||
1153 | m_scene.TryGetScenePresence(id, out av); | ||
1154 | if (av != null) | ||
1155 | { | ||
1156 | if (responseMap.ContainsKey(itemtype.ToString())) | ||
1157 | { | ||
1158 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
1159 | OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()]; | ||
1160 | for (int i = 0; i < itemarray.Count; i++) | ||
1161 | { | ||
1162 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
1163 | mapItemReply mi = new mapItemReply(); | ||
1164 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
1165 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
1166 | mi.id = mapitem["ID"].AsUUID(); | ||
1167 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
1168 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
1169 | mi.name = mapitem["Name"].AsString(); | ||
1170 | returnitems.Add(mi); | ||
1171 | } | ||
1172 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags); | ||
1173 | } | ||
1174 | |||
1175 | // Service 7 (MAP_ITEM_LAND_FOR_SALE) | ||
1176 | itemtype = 7; | ||
1177 | |||
1178 | if (responseMap.ContainsKey(itemtype.ToString())) | ||
1179 | { | ||
1180 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
1181 | OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()]; | ||
1182 | for (int i = 0; i < itemarray.Count; i++) | ||
1183 | { | ||
1184 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
1185 | mapItemReply mi = new mapItemReply(); | ||
1186 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
1187 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
1188 | mi.id = mapitem["ID"].AsUUID(); | ||
1189 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
1190 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
1191 | mi.name = mapitem["Name"].AsString(); | ||
1192 | returnitems.Add(mi); | ||
1193 | } | ||
1194 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags); | ||
1195 | } | ||
1196 | |||
1197 | // Service 1 (MAP_ITEM_TELEHUB) | ||
1198 | itemtype = 1; | ||
1199 | |||
1200 | if (responseMap.ContainsKey(itemtype.ToString())) | ||
1201 | { | ||
1202 | List<mapItemReply> returnitems = new List<mapItemReply>(); | ||
1203 | OSDArray itemarray = (OSDArray)responseMap[itemtype.ToString()]; | ||
1204 | for (int i = 0; i < itemarray.Count; i++) | ||
1205 | { | ||
1206 | OSDMap mapitem = (OSDMap)itemarray[i]; | ||
1207 | mapItemReply mi = new mapItemReply(); | ||
1208 | mi.x = (uint)mapitem["X"].AsInteger(); | ||
1209 | mi.y = (uint)mapitem["Y"].AsInteger(); | ||
1210 | mi.id = mapitem["ID"].AsUUID(); | ||
1211 | mi.Extra = mapitem["Extra"].AsInteger(); | ||
1212 | mi.Extra2 = mapitem["Extra2"].AsInteger(); | ||
1213 | mi.name = mapitem["Name"].AsString(); | ||
1214 | returnitems.Add(mi); | ||
1215 | } | ||
1216 | av.ControllingClient.SendMapItemReply(returnitems.ToArray(), itemtype, flags); | ||
1217 | } | ||
1218 | } | ||
1219 | } | ||
990 | } | 1220 | } |
991 | 1221 | ||
992 | /// <summary> | 1222 | /// <summary> |
@@ -996,8 +1226,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
996 | /// <param name="minY"></param> | 1226 | /// <param name="minY"></param> |
997 | /// <param name="maxX"></param> | 1227 | /// <param name="maxX"></param> |
998 | /// <param name="maxY"></param> | 1228 | /// <param name="maxY"></param> |
999 | public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 1229 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
1000 | { | 1230 | { |
1231 | <<<<<<< HEAD | ||
1232 | ======= | ||
1233 | m_log.DebugFormat("[WoldMapModule] RequestMapBlocks {0}={1}={2}={3} {4}", minX, minY, maxX, maxY, flag); | ||
1234 | /* this flag does not seem to mean what his says | ||
1235 | >>>>>>> avn/ubitvar | ||
1001 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible | 1236 | if ((flag & 0x10000) != 0) // user clicked on qthe map a tile that isn't visible |
1002 | { | 1237 | { |
1003 | List<MapBlockData> response = new List<MapBlockData>(); | 1238 | List<MapBlockData> response = new List<MapBlockData>(); |
@@ -1006,15 +1241,24 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1006 | // on an unloaded square. | 1241 | // on an unloaded square. |
1007 | // But make sure: Look whether the one we requested is in there | 1242 | // But make sure: Look whether the one we requested is in there |
1008 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1243 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1244 | <<<<<<< HEAD | ||
1009 | (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX), | 1245 | (int)Util.RegionToWorldLoc((uint)minX), (int)Util.RegionToWorldLoc((uint)maxX), |
1010 | (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) ); | 1246 | (int)Util.RegionToWorldLoc((uint)minY), (int)Util.RegionToWorldLoc((uint)maxY) ); |
1011 | 1247 | ||
1012 | m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}", | 1248 | m_log.DebugFormat("[WORLD MAP MODULE] RequestMapBlocks min=<{0},{1}>, max=<{2},{3}>, flag={4}, cntFound={5}", |
1013 | minX, minY, maxX, maxY, flag.ToString("X"), regions.Count); | 1249 | minX, minY, maxX, maxY, flag.ToString("X"), regions.Count); |
1250 | ======= | ||
1251 | (int)Util.RegionToWorldLoc((uint)minX), | ||
1252 | (int)Util.RegionToWorldLoc((uint)maxX), | ||
1253 | (int)Util.RegionToWorldLoc((uint)minY), | ||
1254 | (int)Util.RegionToWorldLoc((uint)maxY) ); | ||
1255 | |||
1256 | >>>>>>> avn/ubitvar | ||
1014 | if (regions != null) | 1257 | if (regions != null) |
1015 | { | 1258 | { |
1016 | foreach (GridRegion r in regions) | 1259 | foreach (GridRegion r in regions) |
1017 | { | 1260 | { |
1261 | <<<<<<< HEAD | ||
1018 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) | 1262 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) |
1019 | && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) ) | 1263 | && r.RegionLocY == Util.RegionToWorldLoc((uint)minY) ) |
1020 | { | 1264 | { |
@@ -1024,6 +1268,20 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1024 | response.AddRange(Map2BlockFromGridRegion(r, flag)); | 1268 | response.AddRange(Map2BlockFromGridRegion(r, flag)); |
1025 | else | 1269 | else |
1026 | response.Add(MapBlockFromGridRegion(r, flag)); | 1270 | response.Add(MapBlockFromGridRegion(r, flag)); |
1271 | ======= | ||
1272 | if (r.RegionLocX == Util.RegionToWorldLoc((uint)minX) && | ||
1273 | r.RegionLocY == Util.RegionToWorldLoc((uint)minY)) | ||
1274 | { | ||
1275 | // found it => add it to response | ||
1276 | MapBlockData block = new MapBlockData(); | ||
1277 | if ((flag & 2) == 2) | ||
1278 | response.AddRange(Map2BlockFromGridRegion(r, flag)); | ||
1279 | else | ||
1280 | { | ||
1281 | MapBlockFromGridRegion(block, r, flag); | ||
1282 | response.Add(block); | ||
1283 | } | ||
1284 | >>>>>>> avn/ubitvar | ||
1027 | break; | 1285 | break; |
1028 | } | 1286 | } |
1029 | } | 1287 | } |
@@ -1036,7 +1294,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1036 | block.X = (ushort)minX; | 1294 | block.X = (ushort)minX; |
1037 | block.Y = (ushort)minY; | 1295 | block.Y = (ushort)minY; |
1038 | block.Access = (byte)SimAccess.Down; // means 'simulator is offline' | 1296 | block.Access = (byte)SimAccess.Down; // means 'simulator is offline' |
1297 | <<<<<<< HEAD | ||
1039 | // block.Access = (byte)SimAccess.NonExistent; | 1298 | // block.Access = (byte)SimAccess.NonExistent; |
1299 | ======= | ||
1300 | >>>>>>> avn/ubitvar | ||
1040 | response.Add(block); | 1301 | response.Add(block); |
1041 | } | 1302 | } |
1042 | // The lower 16 bits are an unsigned int16 | 1303 | // The lower 16 bits are an unsigned int16 |
@@ -1045,14 +1306,74 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1045 | else | 1306 | else |
1046 | { | 1307 | { |
1047 | // normal mapblock request. Use the provided values | 1308 | // normal mapblock request. Use the provided values |
1309 | */ | ||
1048 | GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); | 1310 | GetAndSendBlocks(remoteClient, minX, minY, maxX, maxY, flag); |
1049 | } | 1311 | // } |
1050 | } | 1312 | } |
1051 | 1313 | ||
1052 | protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | 1314 | protected virtual List<MapBlockData> GetAndSendBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) |
1053 | { | 1315 | { |
1316 | MapBlockRequestData req = new MapBlockRequestData(); | ||
1317 | |||
1318 | req.client = remoteClient; | ||
1319 | req.minX = minX; | ||
1320 | req.maxX = maxX; | ||
1321 | req.minY = minY; | ||
1322 | req.maxY = maxY; | ||
1323 | req.flags = flag; | ||
1324 | |||
1325 | lock (m_mapBlockRequestEvent) | ||
1326 | { | ||
1327 | if (!m_mapBlockRequests.ContainsKey(remoteClient.AgentId)) | ||
1328 | m_mapBlockRequests[remoteClient.AgentId] = new Queue<MapBlockRequestData>(); | ||
1329 | m_mapBlockRequests[remoteClient.AgentId].Enqueue(req); | ||
1330 | m_mapBlockRequestEvent.Set(); | ||
1331 | } | ||
1332 | |||
1333 | return new List<MapBlockData>(); | ||
1334 | } | ||
1335 | |||
1336 | protected void MapBlockSendThread() | ||
1337 | { | ||
1338 | while (true) | ||
1339 | { | ||
1340 | List<MapBlockRequestData> thisRunData = new List<MapBlockRequestData>(); | ||
1341 | |||
1342 | m_mapBlockRequestEvent.WaitOne(); | ||
1343 | lock (m_mapBlockRequestEvent) | ||
1344 | { | ||
1345 | int total = 0; | ||
1346 | foreach (Queue<MapBlockRequestData> q in m_mapBlockRequests.Values) | ||
1347 | { | ||
1348 | if (q.Count > 0) | ||
1349 | thisRunData.Add(q.Dequeue()); | ||
1350 | |||
1351 | total += q.Count; | ||
1352 | } | ||
1353 | |||
1354 | if (total == 0) | ||
1355 | m_mapBlockRequestEvent.Reset(); | ||
1356 | } | ||
1357 | |||
1358 | foreach (MapBlockRequestData req in thisRunData) | ||
1359 | { | ||
1360 | // Null client stops thread | ||
1361 | if (req.client == null) | ||
1362 | return; | ||
1363 | |||
1364 | GetAndSendBlocksInternal(req.client, req.minX, req.minY, req.maxX, req.maxY, req.flags); | ||
1365 | } | ||
1366 | |||
1367 | Thread.Sleep(50); | ||
1368 | } | ||
1369 | } | ||
1370 | |||
1371 | protected virtual List<MapBlockData> GetAndSendBlocksInternal(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY, uint flag) | ||
1372 | { | ||
1373 | List<MapBlockData> allBlocks = new List<MapBlockData>(); | ||
1054 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | 1374 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); |
1055 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, | 1375 | List<GridRegion> regions = m_scene.GridService.GetRegionRange(m_scene.RegionInfo.ScopeID, |
1376 | <<<<<<< HEAD | ||
1056 | (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)), | 1377 | (int)Util.RegionToWorldLoc((uint)(minX - 4)), (int)Util.RegionToWorldLoc((uint)(maxX + 4)), |
1057 | (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) ); | 1378 | (int)Util.RegionToWorldLoc((uint)(minY - 4)), (int)Util.RegionToWorldLoc((uint)(maxY + 4)) ); |
1058 | //m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}", | 1379 | //m_log.DebugFormat("{0} GetAndSendBlocks. min=<{1},{2}>, max=<{3},{4}>, cntFound={5}", |
@@ -1064,14 +1385,65 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1064 | mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag)); | 1385 | mapBlocks.AddRange(Map2BlockFromGridRegion(r, flag)); |
1065 | else | 1386 | else |
1066 | mapBlocks.Add(MapBlockFromGridRegion(r, flag)); | 1387 | mapBlocks.Add(MapBlockFromGridRegion(r, flag)); |
1388 | ======= | ||
1389 | minX * (int)Constants.RegionSize, | ||
1390 | maxX * (int)Constants.RegionSize, | ||
1391 | minY * (int)Constants.RegionSize, | ||
1392 | maxY * (int)Constants.RegionSize); | ||
1393 | // (minX - 4) * (int)Constants.RegionSize, | ||
1394 | // (maxX + 4) * (int)Constants.RegionSize, | ||
1395 | // (minY - 4) * (int)Constants.RegionSize, | ||
1396 | // (maxY + 4) * (int)Constants.RegionSize); | ||
1397 | |||
1398 | //mb it means this | ||
1399 | if(regions.Count == 0 && (flag & 0x10000) != 0) | ||
1400 | { | ||
1401 | MapBlockData block = new MapBlockData(); | ||
1402 | block.X = (ushort)minX; | ||
1403 | block.Y = (ushort)minY; | ||
1404 | block.MapImageId = UUID.Zero; | ||
1405 | block.Access = (byte)SimAccess.NonExistent; | ||
1406 | allBlocks.Add(block); | ||
1407 | mapBlocks.Add(block); | ||
1408 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | ||
1409 | return allBlocks; | ||
1410 | >>>>>>> avn/ubitvar | ||
1067 | } | 1411 | } |
1068 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | ||
1069 | 1412 | ||
1070 | return mapBlocks; | 1413 | foreach (GridRegion r in regions) |
1414 | { | ||
1415 | MapBlockData block = new MapBlockData(); | ||
1416 | if ((flag & 2) == 2) | ||
1417 | { | ||
1418 | List<MapBlockData> blocks = Map2BlockFromGridRegion(r, flag); | ||
1419 | mapBlocks.AddRange(blocks); | ||
1420 | allBlocks.AddRange(blocks); | ||
1421 | } | ||
1422 | else | ||
1423 | { | ||
1424 | MapBlockFromGridRegion(block, r, flag); | ||
1425 | mapBlocks.Add(block); | ||
1426 | allBlocks.Add(block); | ||
1427 | } | ||
1428 | if (mapBlocks.Count >= 10) | ||
1429 | { | ||
1430 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | ||
1431 | mapBlocks.Clear(); | ||
1432 | Thread.Sleep(50); | ||
1433 | } | ||
1434 | } | ||
1435 | if (mapBlocks.Count > 0) | ||
1436 | remoteClient.SendMapBlock(mapBlocks, flag & 0xffff); | ||
1437 | |||
1438 | return allBlocks; | ||
1071 | } | 1439 | } |
1072 | 1440 | ||
1441 | <<<<<<< HEAD | ||
1073 | // Fill a passed MapBlockData from a GridRegion | 1442 | // Fill a passed MapBlockData from a GridRegion |
1074 | public MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag) | 1443 | public MapBlockData MapBlockFromGridRegion(GridRegion r, uint flag) |
1444 | ======= | ||
1445 | public void MapBlockFromGridRegion(MapBlockData block, GridRegion r, uint flag) | ||
1446 | >>>>>>> avn/ubitvar | ||
1075 | { | 1447 | { |
1076 | MapBlockData block = new MapBlockData(); | 1448 | MapBlockData block = new MapBlockData(); |
1077 | 1449 | ||
@@ -1089,12 +1461,54 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1089 | break; | 1461 | break; |
1090 | } | 1462 | } |
1091 | block.Name = r.RegionName; | 1463 | block.Name = r.RegionName; |
1464 | <<<<<<< HEAD | ||
1092 | block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX); | 1465 | block.X = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocX); |
1093 | block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY); | 1466 | block.Y = (ushort)Util.WorldToRegionLoc((uint)r.RegionLocY); |
1094 | block.SizeX = (ushort) r.RegionSizeX; | 1467 | block.SizeX = (ushort) r.RegionSizeX; |
1095 | block.SizeY = (ushort) r.RegionSizeY; | 1468 | block.SizeY = (ushort) r.RegionSizeY; |
1096 | 1469 | ||
1097 | return block; | 1470 | return block; |
1471 | ======= | ||
1472 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | ||
1473 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | ||
1474 | block.SizeX = (ushort)r.RegionSizeX; | ||
1475 | block.SizeY = (ushort)r.RegionSizeY; | ||
1476 | } | ||
1477 | |||
1478 | public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag) | ||
1479 | { | ||
1480 | List<MapBlockData> blocks = new List<MapBlockData>(); | ||
1481 | MapBlockData block = new MapBlockData(); | ||
1482 | if (r == null) | ||
1483 | { | ||
1484 | block.Access = (byte)SimAccess.Down; | ||
1485 | block.MapImageId = UUID.Zero; | ||
1486 | blocks.Add(block); | ||
1487 | } | ||
1488 | else | ||
1489 | { | ||
1490 | block.Access = r.Access; | ||
1491 | switch (flag & 0xffff) | ||
1492 | { | ||
1493 | case 0: | ||
1494 | block.MapImageId = r.TerrainImage; | ||
1495 | break; | ||
1496 | case 2: | ||
1497 | block.MapImageId = r.ParcelImage; | ||
1498 | break; | ||
1499 | default: | ||
1500 | block.MapImageId = UUID.Zero; | ||
1501 | break; | ||
1502 | } | ||
1503 | block.Name = r.RegionName; | ||
1504 | block.X = (ushort)(r.RegionLocX / Constants.RegionSize); | ||
1505 | block.Y = (ushort)(r.RegionLocY / Constants.RegionSize); | ||
1506 | block.SizeX = (ushort)r.RegionSizeX; | ||
1507 | block.SizeY = (ushort)r.RegionSizeY; | ||
1508 | blocks.Add(block); | ||
1509 | } | ||
1510 | return blocks; | ||
1511 | >>>>>>> avn/ubitvar | ||
1098 | } | 1512 | } |
1099 | 1513 | ||
1100 | public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag) | 1514 | public List<MapBlockData> Map2BlockFromGridRegion(GridRegion r, uint flag) |
@@ -1338,9 +1752,13 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1338 | uint xstart = 0; | 1752 | uint xstart = 0; |
1339 | uint ystart = 0; | 1753 | uint ystart = 0; |
1340 | 1754 | ||
1755 | <<<<<<< HEAD | ||
1341 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); | 1756 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle,out xstart,out ystart); |
1342 | // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>", | 1757 | // m_log.DebugFormat("{0} HandleRemoteMapItemRequest. loc=<{1},{2}>", |
1343 | // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart)); | 1758 | // LogHeader, Util.WorldToRegionLoc(xstart), Util.WorldToRegionLoc(ystart)); |
1759 | ======= | ||
1760 | Util.RegionHandleToWorldLoc(m_scene.RegionInfo.RegionHandle, out xstart, out ystart); | ||
1761 | >>>>>>> avn/ubitvar | ||
1344 | 1762 | ||
1345 | // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) | 1763 | // Service 6 (MAP_ITEM_AGENTS_LOCATION; green dots) |
1346 | 1764 | ||
@@ -1362,7 +1780,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1362 | } | 1780 | } |
1363 | else | 1781 | else |
1364 | { | 1782 | { |
1365 | OSDArray responsearr = new OSDArray(m_scene.GetRootAgentCount()); | 1783 | OSDArray responsearr = new OSDArray(); // Don't preallocate. MT (m_scene.GetRootAgentCount()); |
1366 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) | 1784 | m_scene.ForEachRootScenePresence(delegate(ScenePresence sp) |
1367 | { | 1785 | { |
1368 | OSDMap responsemapdata = new OSDMap(); | 1786 | OSDMap responsemapdata = new OSDMap(); |
@@ -1460,6 +1878,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1460 | return; | 1878 | return; |
1461 | 1879 | ||
1462 | m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name); | 1880 | m_log.DebugFormat("[WORLD MAP]: Generating map image for {0}", m_scene.Name); |
1881 | <<<<<<< HEAD | ||
1463 | 1882 | ||
1464 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) | 1883 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) |
1465 | { | 1884 | { |
@@ -1475,6 +1894,23 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1475 | { | 1894 | { |
1476 | byte[] data; | 1895 | byte[] data; |
1477 | 1896 | ||
1897 | ======= | ||
1898 | |||
1899 | using (Bitmap mapbmp = m_mapImageGenerator.CreateMapTile()) | ||
1900 | { | ||
1901 | // V1 (This Module) | ||
1902 | GenerateMaptile(mapbmp); | ||
1903 | |||
1904 | // v2/3 (MapImageServiceModule) | ||
1905 | m_mapImageServiceModule.UploadMapTile(m_scene, mapbmp); | ||
1906 | } | ||
1907 | } | ||
1908 | |||
1909 | private void GenerateMaptile(Bitmap mapbmp) | ||
1910 | { | ||
1911 | byte[] data; | ||
1912 | |||
1913 | >>>>>>> avn/ubitvar | ||
1478 | try | 1914 | try |
1479 | { | 1915 | { |
1480 | data = OpenJPEG.EncodeFromImage(mapbmp, true); | 1916 | data = OpenJPEG.EncodeFromImage(mapbmp, true); |
@@ -1553,6 +1989,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1553 | { | 1989 | { |
1554 | m_rootAgents.Remove(avatar.UUID); | 1990 | m_rootAgents.Remove(avatar.UUID); |
1555 | } | 1991 | } |
1992 | |||
1993 | lock (m_mapBlockRequestEvent) | ||
1994 | { | ||
1995 | if (m_mapBlockRequests.ContainsKey(avatar.UUID)) | ||
1996 | m_mapBlockRequests.Remove(avatar.UUID); | ||
1997 | } | ||
1556 | } | 1998 | } |
1557 | 1999 | ||
1558 | public void OnRegionUp(GridRegion otherRegion) | 2000 | public void OnRegionUp(GridRegion otherRegion) |
@@ -1585,7 +2027,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1585 | int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX; | 2027 | int regionSizeX = (int)m_scene.RegionInfo.RegionSizeX; |
1586 | int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY; | 2028 | int regionSizeY = (int)m_scene.RegionInfo.RegionSizeY; |
1587 | 2029 | ||
2030 | <<<<<<< HEAD | ||
1588 | int landTileSize = LandManagementModule.LandUnit; | 2031 | int landTileSize = LandManagementModule.LandUnit; |
2032 | ======= | ||
2033 | int landTileSize = LandManagementModule.landUnit; | ||
2034 | >>>>>>> avn/ubitvar | ||
1589 | int regionLandTilesX = regionSizeX / landTileSize; | 2035 | int regionLandTilesX = regionSizeX / landTileSize; |
1590 | int regionLandTilesY = regionSizeY / landTileSize; | 2036 | int regionLandTilesY = regionSizeY / landTileSize; |
1591 | 2037 | ||
@@ -1608,6 +2054,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1608 | { | 2054 | { |
1609 | using (SolidBrush transparent = new SolidBrush(background)) | 2055 | using (SolidBrush transparent = new SolidBrush(background)) |
1610 | g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY); | 2056 | g.FillRectangle(transparent, 0, 0, regionSizeX, regionSizeY); |
2057 | <<<<<<< HEAD | ||
2058 | ======= | ||
2059 | |||
2060 | >>>>>>> avn/ubitvar | ||
1611 | 2061 | ||
1612 | foreach (ILandObject land in parcels) | 2062 | foreach (ILandObject land in parcels) |
1613 | { | 2063 | { |
@@ -1630,6 +2080,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1630 | 2080 | ||
1631 | using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) | 2081 | using (SolidBrush yellow = new SolidBrush(Color.FromArgb(255, 249, 223, 9))) |
1632 | { | 2082 | { |
2083 | <<<<<<< HEAD | ||
1633 | for (int x = 0 ; x < regionLandTilesX ; x++) | 2084 | for (int x = 0 ; x < regionLandTilesX ; x++) |
1634 | { | 2085 | { |
1635 | for (int y = 0 ; y < regionLandTilesY ; y++) | 2086 | for (int y = 0 ; y < regionLandTilesY ; y++) |
@@ -1639,6 +2090,18 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1639 | yellow, x * landTileSize, | 2090 | yellow, x * landTileSize, |
1640 | regionSizeX - landTileSize - (y * landTileSize), | 2091 | regionSizeX - landTileSize - (y * landTileSize), |
1641 | landTileSize, | 2092 | landTileSize, |
2093 | ======= | ||
2094 | for (int x = 0; x < regionLandTilesX ; x++) | ||
2095 | { | ||
2096 | for (int y = 0; y < regionLandTilesY ; y++) | ||
2097 | { | ||
2098 | if (saleBitmap[x, y]) | ||
2099 | g.FillRectangle( | ||
2100 | yellow, | ||
2101 | x * landTileSize, | ||
2102 | regionSizeX - landTileSize - (y * landTileSize), | ||
2103 | landTileSize, | ||
2104 | >>>>>>> avn/ubitvar | ||
1642 | landTileSize); | 2105 | landTileSize); |
1643 | } | 2106 | } |
1644 | } | 2107 | } |
@@ -1668,4 +2131,14 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1668 | public uint itemtype; | 2131 | public uint itemtype; |
1669 | public ulong regionhandle; | 2132 | public ulong regionhandle; |
1670 | } | 2133 | } |
2134 | |||
2135 | public struct MapBlockRequestData | ||
2136 | { | ||
2137 | public IClientAPI client; | ||
2138 | public int minX; | ||
2139 | public int minY; | ||
2140 | public int maxX; | ||
2141 | public int maxY; | ||
2142 | public uint flags; | ||
2143 | } | ||
1671 | } | 2144 | } |