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authorDiva Canto2012-03-16 13:08:05 -0700
committerDiva Canto2012-03-16 13:08:05 -0700
commita2009ffe2e71afefad79471811418df8958870ab (patch)
treed6b70d57f2926965310e84f319beea156414febe /OpenSim/Region/CoreModules/World/Terrain
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Terrain')
-rw-r--r--OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
index cf000a4..ef9c95c 100644
--- a/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
+++ b/OpenSim/Region/CoreModules/World/Terrain/TerrainModule.cs
@@ -86,6 +86,8 @@ namespace OpenSim.Region.CoreModules.World.Terrain
86 private volatile bool m_tainted; 86 private volatile bool m_tainted;
87 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5); 87 private readonly Stack<LandUndoState> m_undo = new Stack<LandUndoState>(5);
88 88
89 private String m_InitialTerrain = "pinhead-island";
90
89 /// <summary> 91 /// <summary>
90 /// Human readable list of terrain file extensions that are supported. 92 /// Human readable list of terrain file extensions that are supported.
91 /// </summary> 93 /// </summary>
@@ -109,6 +111,9 @@ namespace OpenSim.Region.CoreModules.World.Terrain
109 /// <param name="config">Config for the region</param> 111 /// <param name="config">Config for the region</param>
110 public void Initialise(IConfigSource config) 112 public void Initialise(IConfigSource config)
111 { 113 {
114 IConfig terrainConfig = config.Configs["Terrain"];
115 if (terrainConfig != null)
116 m_InitialTerrain = terrainConfig.GetString("InitialTerrain", m_InitialTerrain);
112 } 117 }
113 118
114 public void AddRegion(Scene scene) 119 public void AddRegion(Scene scene)
@@ -120,7 +125,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
120 { 125 {
121 if (m_scene.Heightmap == null) 126 if (m_scene.Heightmap == null)
122 { 127 {
123 m_channel = new TerrainChannel(); 128 m_channel = new TerrainChannel(m_InitialTerrain);
124 m_scene.Heightmap = m_channel; 129 m_scene.Heightmap = m_channel;
125 m_revert = new TerrainChannel(); 130 m_revert = new TerrainChannel();
126 UpdateRevertMap(); 131 UpdateRevertMap();