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authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/Region/CoreModules/World/Land/LandObject.cs
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Land/LandObject.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Land/LandObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
index ff3b107..0da0de3 100644
--- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs
+++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs
@@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.World.Land
476 476
477 public void SendLandUpdateToAvatarsOverMe(bool snap_selection) 477 public void SendLandUpdateToAvatarsOverMe(bool snap_selection)
478 { 478 {
479 m_scene.ForEachAvatar(delegate(ScenePresence avatar) 479 m_scene.ForEachRootScenePresence(delegate(ScenePresence avatar)
480 { 480 {
481 ILandObject over = null; 481 ILandObject over = null;
482 try 482 try