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authorJohn Hurliman2009-10-15 15:25:02 -0700
committerJohn Hurliman2009-10-15 15:25:02 -0700
commitd44b50ee462978b4899c0b142f6ecbfb553f06b6 (patch)
tree650046925796d20c18ed2e2028f951286d93662d /OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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* Removed some of the redundant broadcast functions in Scene and SceneGraph so it is clear who/what the broadcast is going to each time
* Removed two redundant parameters from SceneObjectPart * Changed some code in terse update sending that was meant to work with references to work with value types (since Vector3 and Quaternion are structs) * Committing a preview of a new method for sending object updates efficiently (all commented out for now)
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 4896edf..3bb162e 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -756,7 +756,7 @@ namespace OpenSim.Region.CoreModules.World.Estate
756 756
757 public void sendRegionHandshakeToAll() 757 public void sendRegionHandshakeToAll()
758 { 758 {
759 m_scene.Broadcast(sendRegionHandshake); 759 m_scene.ForEachClient(sendRegionHandshake);
760 } 760 }
761 761
762 public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2) 762 public void handleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)