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authorJustin Clark-Casey (justincc)2011-09-12 22:26:04 +0100
committerJustin Clark-Casey (justincc)2011-09-12 22:26:04 +0100
commit294120c9d36f5c6452d5b839ef2543ed4be7af95 (patch)
tree02b6052bed38c26d337348cb0902ac8e62fc2b18 /OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
parentStart locking entire add/remove operations on an IScenePresence.AttachmentsSy... (diff)
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comment out some recent terrain texture logging
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index 94c1417..c199a77 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -968,10 +968,10 @@ namespace OpenSim.Region.CoreModules.World.Estate
968 args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3; 968 args.terrainDetail2 = Scene.RegionInfo.RegionSettings.TerrainTexture3;
969 args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4; 969 args.terrainDetail3 = Scene.RegionInfo.RegionSettings.TerrainTexture4;
970 970
971 m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName); 971// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 1 {0} for region {1}", args.terrainDetail0, Scene.RegionInfo.RegionName);
972 m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName); 972// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 2 {0} for region {1}", args.terrainDetail1, Scene.RegionInfo.RegionName);
973 m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName); 973// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 3 {0} for region {1}", args.terrainDetail2, Scene.RegionInfo.RegionName);
974 m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName); 974// m_log.DebugFormat("[ESTATE MANAGEMENT MODULE]: Sending terrain texture 4 {0} for region {1}", args.terrainDetail3, Scene.RegionInfo.RegionName);
975 975
976 remoteClient.SendRegionHandshake(Scene.RegionInfo,args); 976 remoteClient.SendRegionHandshake(Scene.RegionInfo,args);
977 } 977 }