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author | Teravus Ovares (Dan Olivares) | 2009-11-25 14:13:51 -0500 |
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committer | Teravus Ovares (Dan Olivares) | 2009-11-25 14:13:51 -0500 |
commit | dac9c6fb2360fd46603e08877d57a704eb02e183 (patch) | |
tree | 614ef8a4851d69a3fb3a76c7839ef576c234b6e7 /OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |
parent | Patch: Fix a bug in LAND animation when the TickCount wraps into negative num... (diff) | |
parent | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff) | |
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Merge branch 'master' of ssh://MyConnection/var/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index f08d8ec..71bfe57 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -93,6 +93,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
93 | List<EntityBase> entities = m_scene.GetEntities(); | 93 | List<EntityBase> entities = m_scene.GetEntities(); |
94 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); | 94 | List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); |
95 | 95 | ||
96 | /* | ||
97 | foreach (ILandObject lo in m_scene.LandChannel.AllParcels()) | ||
98 | { | ||
99 | if (name == lo.LandData.Name) | ||
100 | { | ||
101 | // This is the parcel we want | ||
102 | } | ||
103 | } | ||
104 | */ | ||
105 | |||
96 | // Filter entities so that we only have scene objects. | 106 | // Filter entities so that we only have scene objects. |
97 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods | 107 | // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods |
98 | // end up having to do this | 108 | // end up having to do this |