aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
diff options
context:
space:
mode:
authorMelanie2009-11-25 17:03:11 +0000
committerMelanie2009-11-25 17:03:11 +0000
commitcc3617f74fd857860d4396997f2d3d6a0169db5f (patch)
treee33bb44b27ec91dd22f603a074d86cde56c12da4 /OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
parentChange osTeleportAgent parameters from long to int. That numerical range is (diff)
parentminor: add doc to a few parcel methods (diff)
downloadopensim-SC_OLD-cc3617f74fd857860d4396997f2d3d6a0169db5f.zip
opensim-SC_OLD-cc3617f74fd857860d4396997f2d3d6a0169db5f.tar.gz
opensim-SC_OLD-cc3617f74fd857860d4396997f2d3d6a0169db5f.tar.bz2
opensim-SC_OLD-cc3617f74fd857860d4396997f2d3d6a0169db5f.tar.xz
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs10
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
index f08d8ec..71bfe57 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs
@@ -93,6 +93,16 @@ namespace OpenSim.Region.CoreModules.World.Archiver
93 List<EntityBase> entities = m_scene.GetEntities(); 93 List<EntityBase> entities = m_scene.GetEntities();
94 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>(); 94 List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
95 95
96 /*
97 foreach (ILandObject lo in m_scene.LandChannel.AllParcels())
98 {
99 if (name == lo.LandData.Name)
100 {
101 // This is the parcel we want
102 }
103 }
104 */
105
96 // Filter entities so that we only have scene objects. 106 // Filter entities so that we only have scene objects.
97 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods 107 // FIXME: Would be nicer to have this as a proper list in SceneGraph, since lots of methods
98 // end up having to do this 108 // end up having to do this