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authorJustin Clark-Casey (justincc)2010-12-11 01:57:32 +0000
committerJustin Clark-Casey (justincc)2010-12-11 01:57:32 +0000
commit373ef594baeb7213f1f97c6bf444b7d348f25104 (patch)
tree3613d01243e78d550676f91d9902d93ac422ef79 /OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
parentNormalization of OSSL function names. (diff)
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Drop current OAR version back to 0.5 since these are currently now compatible with older OpenSim versions again.
Removed ability to choose 0.4 to avoid having to write code that polices this properly. Please shout on the ml if you really need this.
Diffstat (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs')
-rw-r--r--OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
index f8a599a..9ec4ebe 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs
@@ -136,14 +136,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver
136 ms.Close(); 136 ms.Close();
137 137
138 m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive."); 138 m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive.");
139
140 139
141 // Write out scene object metadata 140 // Write out scene object metadata
142 foreach (SceneObjectGroup sceneObject in m_sceneObjects) 141 foreach (SceneObjectGroup sceneObject in m_sceneObjects)
143 { 142 {
144 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType()); 143 //m_log.DebugFormat("[ARCHIVER]: Saving {0} {1}, {2}", entity.Name, entity.UUID, entity.GetType());
145 144
146 string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); 145 string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options);
147 m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); 146 m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject);
148 } 147 }
149 148