From 5e4fc6e91e5edffd1dc23af4f583d6294f394a3d Mon Sep 17 00:00:00 2001 From: diva Date: Fri, 15 May 2009 05:00:25 +0000 Subject: Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only. This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now --- OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs') diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index bf844ad..a5ceb19 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs @@ -310,7 +310,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver asset.Type = assetType; asset.Data = data; - m_scene.CommsManager.AssetCache.AddAsset(asset); + m_scene.AssetService.Store(asset); /** * Create layers on decode for image assets. This is likely to significantly increase the time to load archives so -- cgit v1.1