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authorDan Lake2010-03-19 05:58:34 -0700
committerJohn Hurliman2010-03-19 15:16:44 -0700
commit62e0b53ca4697a852ee1e36e86da6a32e93bd55e (patch)
treeaacaa4c84a0b7e61784909ca76fb1528ca06938b /OpenSim/Region/CoreModules/ServiceConnectorsOut
parentCleaned up access to scenepresences in scenegraph. GetScenePresences and GetA... (diff)
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
Diffstat (limited to 'OpenSim/Region/CoreModules/ServiceConnectorsOut')
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs4
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs2
-rw-r--r--OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs2
3 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
index c6312e0..54508cc 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/HGInventoryBroker.cs
@@ -502,7 +502,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
502 private UUID GetSessionID(UUID userID) 502 private UUID GetSessionID(UUID userID)
503 { 503 {
504 ScenePresence sp = null; 504 ScenePresence sp = null;
505 if (m_Scene.TryGetAvatar(userID, out sp)) 505 if (m_Scene.TryGetScenePresence(userID, out sp))
506 { 506 {
507 return sp.ControllingClient.SessionId; 507 return sp.ControllingClient.SessionId;
508 } 508 }
@@ -521,7 +521,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
521 if (account == null) // foreign user 521 if (account == null) // foreign user
522 { 522 {
523 ScenePresence sp = null; 523 ScenePresence sp = null;
524 m_Scene.TryGetAvatar(userID, out sp); 524 m_Scene.TryGetScenePresence(userID, out sp);
525 if (sp != null) 525 if (sp != null)
526 { 526 {
527 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode); 527 AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
index 3c3534f..5e06580 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Inventory/InventoryCache.cs
@@ -100,7 +100,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
100 ScenePresence sp = null; 100 ScenePresence sp = null;
101 foreach (Scene s in m_Scenes) 101 foreach (Scene s in m_Scenes)
102 { 102 {
103 s.TryGetAvatar(clientID, out sp); 103 s.TryGetScenePresence(clientID, out sp);
104 if ((sp != null) && !sp.IsChildAgent && (s != scene)) 104 if ((sp != null) && !sp.IsChildAgent && (s != scene))
105 { 105 {
106 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache", 106 m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping system folders in cache",
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
index e98df28..7a75a89 100644
--- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
+++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/PresenceDetector.cs
@@ -88,7 +88,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence
88 Vector3 position = new Vector3(128, 128, 0); 88 Vector3 position = new Vector3(128, 128, 0);
89 Vector3 lookat = new Vector3(0, 1, 0); 89 Vector3 lookat = new Vector3(0, 1, 0);
90 90
91 if (client.Scene.TryGetAvatar(client.AgentId, out sp)) 91 if (client.Scene.TryGetScenePresence(client.AgentId, out sp))
92 { 92 {
93 if (sp is ScenePresence) 93 if (sp is ScenePresence)
94 { 94 {