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authordr scofield (aka dirk husemann)2009-10-02 11:10:52 +0200
committerdr scofield (aka dirk husemann)2009-10-02 11:31:30 +0200
commit2107b67f1b145f7718fdb1450be1a7b8dd1a0bf7 (patch)
tree74913862b829b7e56994f2c33ca5fe35638baad1 /OpenSim/Region/CoreModules/Avatar
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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- cleaning up LandData/ILandObject capitalization issues
- adding LandDataSerializer to OAR mechanics
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 87f137e..9387bce 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
146 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) 146 private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
147 { 147 {
148 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 148 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
149 if ((obj.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0) 149 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0)
150 { 150 {
151 avatar.Invulnerable = false; 151 avatar.Invulnerable = false;
152 } 152 }