From 2107b67f1b145f7718fdb1450be1a7b8dd1a0bf7 Mon Sep 17 00:00:00 2001 From: dr scofield (aka dirk husemann) Date: Fri, 2 Oct 2009 11:10:52 +0200 Subject: - cleaning up LandData/ILandObject capitalization issues - adding LandDataSerializer to OAR mechanics --- OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/CoreModules/Avatar') diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs index 87f137e..9387bce 100644 --- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs @@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) { ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); - if ((obj.landData.Flags & (uint)ParcelFlags.AllowDamage) != 0) + if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) { avatar.Invulnerable = false; } -- cgit v1.1