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authorJustin Clark-Casey (justincc)2011-09-15 22:59:29 +0100
committerJustin Clark-Casey (justincc)2011-09-15 22:59:29 +0100
commitc4efb97d49dec736151dfa3fa102efe6a5f6fbab (patch)
treea2d43cad036a4e6d8df4a19714e37e9328770299 /OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
parentrefactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle... (diff)
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Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries. Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim. Default is currently off. My intention is to switch it on for standalone shortly. This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities. Need to fix creation of suitable entries for users created as estate owners on standalone. Avatars still appear with spooky empty eyes, need to see if we can address this. This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index b6a1564..c5a1828 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
467 return; 467 return;
468 } 468 }
469 469
470 // m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId); 470// m_log.DebugFormat("[AVFACTORY]: Received request for wearables of {0}", client.Name);
471 471
472 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++); 472 client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
473 } 473 }