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authordahlia2011-01-17 13:10:09 -0800
committerdahlia2011-01-17 13:10:09 -0800
commitaecaadd3bdb8013addde47731e12427e2acc8994 (patch)
tree5cfed04e32535ba9f0303a30ea2f14054194ac0f /OpenSim/Region/ClientStack/LindenUDP
parentDEBUG DEBUG DEBUG (diff)
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objectId in AvatarAnimation packet should be UUID.Zero for non-overridden animations
Diffstat (limited to 'OpenSim/Region/ClientStack/LindenUDP')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index ee4f04e..c765e68 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3466,8 +3466,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3466 3466
3467 ani.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock(); 3467 ani.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock();
3468 ani.AnimationSourceList[i].ObjectID = objectIDs[i]; 3468 ani.AnimationSourceList[i].ObjectID = objectIDs[i];
3469 if (objectIDs[i] == UUID.Zero)
3470 ani.AnimationSourceList[i].ObjectID = sourceAgentId;
3471 } 3469 }
3472 ani.Header.Reliable = false; 3470 ani.Header.Reliable = false;
3473 OutPacket(ani, ThrottleOutPacketType.Task); 3471 OutPacket(ani, ThrottleOutPacketType.Task);