From aecaadd3bdb8013addde47731e12427e2acc8994 Mon Sep 17 00:00:00 2001 From: dahlia Date: Mon, 17 Jan 2011 13:10:09 -0800 Subject: objectId in AvatarAnimation packet should be UUID.Zero for non-overridden animations --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 2 -- 1 file changed, 2 deletions(-) (limited to 'OpenSim/Region/ClientStack/LindenUDP') diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index ee4f04e..c765e68 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -3466,8 +3466,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP ani.AnimationSourceList[i] = new AvatarAnimationPacket.AnimationSourceListBlock(); ani.AnimationSourceList[i].ObjectID = objectIDs[i]; - if (objectIDs[i] == UUID.Zero) - ani.AnimationSourceList[i].ObjectID = sourceAgentId; } ani.Header.Reliable = false; OutPacket(ani, ThrottleOutPacketType.Task); -- cgit v1.1