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authorMelanie2012-09-27 17:29:44 +0100
committerMelanie2012-09-27 17:29:44 +0100
commit001ec0e2e6f8c426af8f4a1c1eb9be4db066aea4 (patch)
tree11170fddbd0f4c71c6f8288b5848442dfdc90d76 /OpenSim/Region/ClientStack/Linden/UDP
parentRemove a core undo call that we don't need. (diff)
parentMerge branch 'ubitwork' into avination (diff)
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Merge branch 'avination' into careminster
Conflicts: OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs OpenSim/Region/Framework/Scenes/Scene.cs
Diffstat (limited to 'OpenSim/Region/ClientStack/Linden/UDP')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 74b27d7..6f00957 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -2066,9 +2066,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2066 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); 2066 OutPacket(bulkUpdate, ThrottleOutPacketType.Asset);
2067 } 2067 }
2068 2068
2069 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2070 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) 2069 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId)
2071 { 2070 {
2071 SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId);
2072 }
2073
2074 /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see>
2075 public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId)
2076 {
2072 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; 2077 const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All;
2073 2078
2074 UpdateCreateInventoryItemPacket InventoryReply 2079 UpdateCreateInventoryItemPacket InventoryReply
@@ -2078,6 +2083,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2078 // TODO: don't create new blocks if recycling an old packet 2083 // TODO: don't create new blocks if recycling an old packet
2079 InventoryReply.AgentData.AgentID = AgentId; 2084 InventoryReply.AgentData.AgentID = AgentId;
2080 InventoryReply.AgentData.SimApproved = true; 2085 InventoryReply.AgentData.SimApproved = true;
2086 InventoryReply.AgentData.TransactionID = transactionID;
2081 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; 2087 InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1];
2082 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); 2088 InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock();
2083 InventoryReply.InventoryData[0].ItemID = Item.ID; 2089 InventoryReply.InventoryData[0].ItemID = Item.ID;