diff options
author | Melanie | 2012-09-27 17:29:44 +0100 |
---|---|---|
committer | Melanie | 2012-09-27 17:29:44 +0100 |
commit | 001ec0e2e6f8c426af8f4a1c1eb9be4db066aea4 (patch) | |
tree | 11170fddbd0f4c71c6f8288b5848442dfdc90d76 | |
parent | Remove a core undo call that we don't need. (diff) | |
parent | Merge branch 'ubitwork' into avination (diff) | |
download | opensim-SC_OLD-001ec0e2e6f8c426af8f4a1c1eb9be4db066aea4.zip opensim-SC_OLD-001ec0e2e6f8c426af8f4a1c1eb9be4db066aea4.tar.gz opensim-SC_OLD-001ec0e2e6f8c426af8f4a1c1eb9be4db066aea4.tar.bz2 opensim-SC_OLD-001ec0e2e6f8c426af8f4a1c1eb9be4db066aea4.tar.xz |
Merge branch 'avination' into careminster
Conflicts:
OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
OpenSim/Region/Framework/Scenes/Scene.cs
36 files changed, 1637 insertions, 475 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs index 7b4e957..c275d87 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs | |||
@@ -187,7 +187,11 @@ namespace OpenSim.Capabilities.Handlers | |||
187 | response["headers"] = headers; | 187 | response["headers"] = headers; |
188 | 188 | ||
189 | string range = String.Empty; | 189 | string range = String.Empty; |
190 | if (((Hashtable)request["headers"])["Range"] != null) | 190 | |
191 | if (((Hashtable)request["headers"])["range"] != null) | ||
192 | range = (string)((Hashtable)request["headers"])["range"]; | ||
193 | |||
194 | else if (((Hashtable)request["headers"])["Range"] != null) | ||
191 | range = (string)((Hashtable)request["headers"])["Range"]; | 195 | range = (string)((Hashtable)request["headers"])["Range"]; |
192 | 196 | ||
193 | if (!String.IsNullOrEmpty(range)) // JP2's only | 197 | if (!String.IsNullOrEmpty(range)) // JP2's only |
@@ -227,17 +231,22 @@ namespace OpenSim.Capabilities.Handlers | |||
227 | 231 | ||
228 | // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); | 232 | // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); |
229 | 233 | ||
230 | // Always return PartialContent, even if the range covered the entire data length | ||
231 | // We were accidentally sending back 404 before in this situation | ||
232 | // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the | ||
233 | // entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this. | ||
234 | response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent; | ||
235 | response["content-type"] = texture.Metadata.ContentType; | 234 | response["content-type"] = texture.Metadata.ContentType; |
236 | headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length); | 235 | |
237 | 236 | if (start == 0 && len == texture.Data.Length) // well redudante maybe | |
238 | byte[] d = new byte[len]; | 237 | { |
239 | Array.Copy(texture.Data, start, d, 0, len); | 238 | response["int_response_code"] = (int)System.Net.HttpStatusCode.OK; |
240 | response["bin_response_data"] = d; | 239 | response["bin_response_data"] = texture.Data; |
240 | } | ||
241 | else | ||
242 | { | ||
243 | response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent; | ||
244 | headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length); | ||
245 | |||
246 | byte[] d = new byte[len]; | ||
247 | Array.Copy(texture.Data, start, d, 0, len); | ||
248 | response["bin_response_data"] = d; | ||
249 | } | ||
241 | // response.Body.Write(texture.Data, start, len); | 250 | // response.Body.Write(texture.Data, start, len); |
242 | } | 251 | } |
243 | } | 252 | } |
diff --git a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs index ab6cee5..ae8eb09 100644 --- a/OpenSim/Capabilities/LLSDAssetUploadComplete.cs +++ b/OpenSim/Capabilities/LLSDAssetUploadComplete.cs | |||
@@ -30,12 +30,15 @@ using OpenMetaverse; | |||
30 | 30 | ||
31 | namespace OpenSim.Framework.Capabilities | 31 | namespace OpenSim.Framework.Capabilities |
32 | { | 32 | { |
33 | |||
33 | [LLSDType("MAP")] | 34 | [LLSDType("MAP")] |
34 | public class LLSDAssetUploadComplete | 35 | public class LLSDAssetUploadComplete |
35 | { | 36 | { |
36 | public string new_asset = String.Empty; | 37 | public string new_asset = String.Empty; |
37 | public UUID new_inventory_item = UUID.Zero; | 38 | public UUID new_inventory_item = UUID.Zero; |
39 | // public UUID new_texture_folder_id = UUID.Zero; | ||
38 | public string state = String.Empty; | 40 | public string state = String.Empty; |
41 | public LLSDAssetUploadError error = null; | ||
39 | //public bool success = false; | 42 | //public bool success = false; |
40 | 43 | ||
41 | public LLSDAssetUploadComplete() | 44 | public LLSDAssetUploadComplete() |
diff --git a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs index f981bf0..6779cc1 100644 --- a/OpenSim/Capabilities/LLSDAssetUploadRequest.cs +++ b/OpenSim/Capabilities/LLSDAssetUploadRequest.cs | |||
@@ -45,6 +45,10 @@ namespace OpenSim.Framework.Capabilities | |||
45 | public string asset_type = String.Empty; | 45 | public string asset_type = String.Empty; |
46 | public string description = String.Empty; | 46 | public string description = String.Empty; |
47 | public UUID folder_id = UUID.Zero; | 47 | public UUID folder_id = UUID.Zero; |
48 | public UUID texture_folder_id = UUID.Zero; | ||
49 | public int next_owner_mask = 0; | ||
50 | public int group_mask = 0; | ||
51 | public int everyone_mask = 0; | ||
48 | public string inventory_type = String.Empty; | 52 | public string inventory_type = String.Empty; |
49 | public string name = String.Empty; | 53 | public string name = String.Empty; |
50 | public LLSDAssetResource asset_resources = new LLSDAssetResource(); | 54 | public LLSDAssetResource asset_resources = new LLSDAssetResource(); |
diff --git a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs index 18285b5..7c4bc97 100644 --- a/OpenSim/Capabilities/LLSDAssetUploadResponse.cs +++ b/OpenSim/Capabilities/LLSDAssetUploadResponse.cs | |||
@@ -26,10 +26,18 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using OpenMetaverse; | ||
29 | 30 | ||
30 | namespace OpenSim.Framework.Capabilities | 31 | namespace OpenSim.Framework.Capabilities |
31 | { | 32 | { |
32 | [OSDMap] | 33 | [OSDMap] |
34 | public class LLSDAssetUploadError | ||
35 | { | ||
36 | public string message = String.Empty; | ||
37 | public UUID identifier = UUID.Zero; | ||
38 | } | ||
39 | |||
40 | [OSDMap] | ||
33 | public class LLSDAssetUploadResponsePricebrkDown | 41 | public class LLSDAssetUploadResponsePricebrkDown |
34 | { | 42 | { |
35 | public int mesh_streaming; | 43 | public int mesh_streaming; |
@@ -56,11 +64,13 @@ namespace OpenSim.Framework.Capabilities | |||
56 | public string state = String.Empty; | 64 | public string state = String.Empty; |
57 | public int upload_price = 0; | 65 | public int upload_price = 0; |
58 | public LLSDAssetUploadResponseData data = null; | 66 | public LLSDAssetUploadResponseData data = null; |
67 | public LLSDAssetUploadError error = null; | ||
59 | public LLSDAssetUploadResponse() | 68 | public LLSDAssetUploadResponse() |
60 | { | 69 | { |
61 | } | 70 | } |
62 | } | 71 | } |
63 | 72 | ||
73 | |||
64 | [OSDMap] | 74 | [OSDMap] |
65 | public class LLSDNewFileAngentInventoryVariablePriceReplyResponse | 75 | public class LLSDNewFileAngentInventoryVariablePriceReplyResponse |
66 | { | 76 | { |
diff --git a/OpenSim/Framework/AssetBase.cs b/OpenSim/Framework/AssetBase.cs index ff240be..5da8e11 100644 --- a/OpenSim/Framework/AssetBase.cs +++ b/OpenSim/Framework/AssetBase.cs | |||
@@ -150,7 +150,8 @@ namespace OpenSim.Framework | |||
150 | Type == (sbyte)AssetType.SnapshotFolder || | 150 | Type == (sbyte)AssetType.SnapshotFolder || |
151 | Type == (sbyte)AssetType.TrashFolder || | 151 | Type == (sbyte)AssetType.TrashFolder || |
152 | Type == (sbyte)AssetType.ImageJPEG || | 152 | Type == (sbyte)AssetType.ImageJPEG || |
153 | Type == (sbyte) AssetType.ImageTGA || | 153 | Type == (sbyte)AssetType.ImageTGA || |
154 | Type == (sbyte)AssetType.Mesh || | ||
154 | Type == (sbyte) AssetType.LSLBytecode); | 155 | Type == (sbyte) AssetType.LSLBytecode); |
155 | } | 156 | } |
156 | } | 157 | } |
diff --git a/OpenSim/Framework/Console/RemoteConsole.cs b/OpenSim/Framework/Console/RemoteConsole.cs index 50eb173..3e3c2b3 100644 --- a/OpenSim/Framework/Console/RemoteConsole.cs +++ b/OpenSim/Framework/Console/RemoteConsole.cs | |||
@@ -425,7 +425,7 @@ namespace OpenSim.Framework.Console | |||
425 | return false; | 425 | return false; |
426 | } | 426 | } |
427 | 427 | ||
428 | private Hashtable GetEvents(UUID RequestID, UUID sessionID, string request) | 428 | private Hashtable GetEvents(UUID RequestID, UUID sessionID) |
429 | { | 429 | { |
430 | ConsoleConnection c = null; | 430 | ConsoleConnection c = null; |
431 | 431 | ||
diff --git a/OpenSim/Framework/IClientAPI.cs b/OpenSim/Framework/IClientAPI.cs index 91f36a5..4ae533e 100644 --- a/OpenSim/Framework/IClientAPI.cs +++ b/OpenSim/Framework/IClientAPI.cs | |||
@@ -1171,6 +1171,7 @@ namespace OpenSim.Framework | |||
1171 | /// </summary> | 1171 | /// </summary> |
1172 | /// <param name="Item"></param> | 1172 | /// <param name="Item"></param> |
1173 | void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId); | 1173 | void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId); |
1174 | void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId); | ||
1174 | 1175 | ||
1175 | void SendRemoveInventoryItem(UUID itemID); | 1176 | void SendRemoveInventoryItem(UUID itemID); |
1176 | 1177 | ||
diff --git a/OpenSim/Framework/PriorityQueue.cs b/OpenSim/Framework/PriorityQueue.cs index e7a7f7f..e4f1111 100644 --- a/OpenSim/Framework/PriorityQueue.cs +++ b/OpenSim/Framework/PriorityQueue.cs | |||
@@ -45,7 +45,8 @@ namespace OpenSim.Framework | |||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Total number of queues (priorities) available | 46 | /// Total number of queues (priorities) available |
47 | /// </summary> | 47 | /// </summary> |
48 | public const uint NumberOfQueues = 12; | 48 | |
49 | public const uint NumberOfQueues = 12; // includes immediate queues, m_queueCounts need to be set acording | ||
49 | 50 | ||
50 | /// <summary> | 51 | /// <summary> |
51 | /// Number of queuest (priorities) that are processed immediately | 52 | /// Number of queuest (priorities) that are processed immediately |
@@ -60,7 +61,8 @@ namespace OpenSim.Framework | |||
60 | // each pass. weighted towards the higher priority queues | 61 | // each pass. weighted towards the higher priority queues |
61 | private uint m_nextQueue = 0; | 62 | private uint m_nextQueue = 0; |
62 | private uint m_countFromQueue = 0; | 63 | private uint m_countFromQueue = 0; |
63 | private uint[] m_queueCounts = { 8, 4, 4, 2, 2, 2, 2, 1, 1, 1, 1, 1 }; | 64 | // first queues are imediate, so no counts |
65 | private uint[] m_queueCounts = {0, 0, 8, 4, 4, 2, 2, 2, 2, 1, 1, 1}; | ||
64 | 66 | ||
65 | // next request is a counter of the number of updates queued, it provides | 67 | // next request is a counter of the number of updates queued, it provides |
66 | // a total ordering on the updates coming through the queue and is more | 68 | // a total ordering on the updates coming through the queue and is more |
@@ -137,7 +139,7 @@ namespace OpenSim.Framework | |||
137 | /// </summary> | 139 | /// </summary> |
138 | public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) | 140 | public bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue) |
139 | { | 141 | { |
140 | // If there is anything in priority queue 0, return it first no | 142 | // If there is anything in imediate queues, return it first no |
141 | // matter what else. Breaks fairness. But very useful. | 143 | // matter what else. Breaks fairness. But very useful. |
142 | for (int iq = 0; iq < NumberOfImmediateQueues; iq++) | 144 | for (int iq = 0; iq < NumberOfImmediateQueues; iq++) |
143 | { | 145 | { |
@@ -172,14 +174,13 @@ namespace OpenSim.Framework | |||
172 | } | 174 | } |
173 | 175 | ||
174 | // Find the next non-immediate queue with updates in it | 176 | // Find the next non-immediate queue with updates in it |
175 | for (int i = 0; i < NumberOfQueues; ++i) | 177 | for (uint i = NumberOfImmediateQueues; i < NumberOfQueues; ++i) |
176 | { | 178 | { |
177 | m_nextQueue = (uint)((m_nextQueue + 1) % NumberOfQueues); | 179 | m_nextQueue++; |
178 | m_countFromQueue = m_queueCounts[m_nextQueue]; | 180 | if(m_nextQueue >= NumberOfQueues) |
181 | m_nextQueue = NumberOfImmediateQueues; | ||
179 | 182 | ||
180 | // if this is one of the immediate queues, just skip it | 183 | m_countFromQueue = m_queueCounts[m_nextQueue]; |
181 | if (m_nextQueue < NumberOfImmediateQueues) | ||
182 | continue; | ||
183 | 184 | ||
184 | if (m_heaps[m_nextQueue].Count > 0) | 185 | if (m_heaps[m_nextQueue].Count > 0) |
185 | { | 186 | { |
@@ -189,7 +190,6 @@ namespace OpenSim.Framework | |||
189 | m_lookupTable.Remove(item.Value.Entity.LocalId); | 190 | m_lookupTable.Remove(item.Value.Entity.LocalId); |
190 | timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); | 191 | timeinqueue = Util.EnvironmentTickCountSubtract(item.EntryTime); |
191 | value = item.Value; | 192 | value = item.Value; |
192 | |||
193 | return true; | 193 | return true; |
194 | } | 194 | } |
195 | } | 195 | } |
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 29593e5..1d35b1a 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -334,6 +334,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
334 | StreamReader reader = new StreamReader(requestStream, encoding); | 334 | StreamReader reader = new StreamReader(requestStream, encoding); |
335 | 335 | ||
336 | string requestBody = reader.ReadToEnd(); | 336 | string requestBody = reader.ReadToEnd(); |
337 | reader.Close(); | ||
337 | 338 | ||
338 | Hashtable keysvals = new Hashtable(); | 339 | Hashtable keysvals = new Hashtable(); |
339 | Hashtable headervals = new Hashtable(); | 340 | Hashtable headervals = new Hashtable(); |
@@ -648,7 +649,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
648 | // Every month or so this will wrap and give bad numbers, not really a problem | 649 | // Every month or so this will wrap and give bad numbers, not really a problem |
649 | // since its just for reporting | 650 | // since its just for reporting |
650 | int tickdiff = requestEndTick - requestStartTick; | 651 | int tickdiff = requestEndTick - requestStartTick; |
651 | if (tickdiff > 3000 && requestHandler.Name != "GetTexture") | 652 | if (tickdiff > 3000 && (requestHandler == null || requestHandler.Name == null || requestHandler.Name != "GetTexture")) |
652 | { | 653 | { |
653 | m_log.InfoFormat( | 654 | m_log.InfoFormat( |
654 | "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms", | 655 | "[BASE HTTP SERVER]: Slow handling of {0} {1} {2} {3} {4} from {5} took {6}ms", |
@@ -1555,6 +1556,8 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
1555 | else | 1556 | else |
1556 | responseString = (string)responsedata["str_response_string"]; | 1557 | responseString = (string)responsedata["str_response_string"]; |
1557 | contentType = (string)responsedata["content_type"]; | 1558 | contentType = (string)responsedata["content_type"]; |
1559 | if (responseString == null) | ||
1560 | responseString = String.Empty; | ||
1558 | } | 1561 | } |
1559 | catch | 1562 | catch |
1560 | { | 1563 | { |
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs index a80b1d7..d0a37d0 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs | |||
@@ -34,7 +34,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
34 | public delegate void RequestMethod(UUID requestID, Hashtable request); | 34 | public delegate void RequestMethod(UUID requestID, Hashtable request); |
35 | public delegate bool HasEventsMethod(UUID requestID, UUID pId); | 35 | public delegate bool HasEventsMethod(UUID requestID, UUID pId); |
36 | 36 | ||
37 | public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId, string request); | 37 | public delegate Hashtable GetEventsMethod(UUID requestID, UUID pId); |
38 | 38 | ||
39 | public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId); | 39 | public delegate Hashtable NoEventsMethod(UUID requestID, UUID pId); |
40 | 40 | ||
@@ -46,7 +46,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
46 | public RequestMethod Request; | 46 | public RequestMethod Request; |
47 | public UUID Id; | 47 | public UUID Id; |
48 | public int TimeOutms; | 48 | public int TimeOutms; |
49 | public EventType Type; | 49 | public EventType Type; |
50 | 50 | ||
51 | public enum EventType : int | 51 | public enum EventType : int |
52 | { | 52 | { |
diff --git a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs index db088e7..4be8bf4 100644 --- a/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs +++ b/OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs | |||
@@ -33,6 +33,7 @@ using log4net; | |||
33 | using HttpServer; | 33 | using HttpServer; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Monitoring; | 35 | using OpenSim.Framework.Monitoring; |
36 | using Amib.Threading; | ||
36 | 37 | ||
37 | 38 | ||
38 | /* | 39 | /* |
@@ -185,6 +186,8 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
185 | private bool m_running = true; | 186 | private bool m_running = true; |
186 | private int slowCount = 0; | 187 | private int slowCount = 0; |
187 | 188 | ||
189 | private SmartThreadPool m_threadPool = new SmartThreadPool(20000, 12, 2); | ||
190 | |||
188 | // private int m_timeout = 1000; // increase timeout 250; now use the event one | 191 | // private int m_timeout = 1000; // increase timeout 250; now use the event one |
189 | 192 | ||
190 | public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout) | 193 | public PollServiceRequestManager(BaseHttpServer pSrv, uint pWorkerThreadCount, int pTimeout) |
@@ -202,7 +205,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
202 | String.Format("PollServiceWorkerThread{0}", i), | 205 | String.Format("PollServiceWorkerThread{0}", i), |
203 | ThreadPriority.Normal, | 206 | ThreadPriority.Normal, |
204 | false, | 207 | false, |
205 | true, | 208 | false, |
206 | null, | 209 | null, |
207 | int.MaxValue); | 210 | int.MaxValue); |
208 | } | 211 | } |
@@ -275,15 +278,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
275 | Thread.Sleep(1000); // let the world move | 278 | Thread.Sleep(1000); // let the world move |
276 | 279 | ||
277 | foreach (Thread t in m_workerThreads) | 280 | foreach (Thread t in m_workerThreads) |
278 | { | 281 | Watchdog.AbortThread(t.ManagedThreadId); |
279 | try | ||
280 | { | ||
281 | t.Abort(); | ||
282 | } | ||
283 | catch | ||
284 | { | ||
285 | } | ||
286 | } | ||
287 | 282 | ||
288 | try | 283 | try |
289 | { | 284 | { |
@@ -326,13 +321,9 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
326 | 321 | ||
327 | private void PoolWorkerJob() | 322 | private void PoolWorkerJob() |
328 | { | 323 | { |
329 | PollServiceHttpRequest req; | ||
330 | StreamReader str; | ||
331 | |||
332 | // while (true) | ||
333 | while (m_running) | 324 | while (m_running) |
334 | { | 325 | { |
335 | req = m_requests.Dequeue(5000); | 326 | PollServiceHttpRequest req = m_requests.Dequeue(5000); |
336 | 327 | ||
337 | Watchdog.UpdateThread(); | 328 | Watchdog.UpdateThread(); |
338 | if (req != null) | 329 | if (req != null) |
@@ -341,35 +332,41 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
341 | { | 332 | { |
342 | if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id)) | 333 | if (req.PollServiceArgs.HasEvents(req.RequestID, req.PollServiceArgs.Id)) |
343 | { | 334 | { |
344 | try | 335 | Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id); |
345 | { | 336 | |
346 | str = new StreamReader(req.Request.Body); | 337 | if (responsedata == null) |
347 | } | ||
348 | catch (System.ArgumentException) | ||
349 | { | ||
350 | // Stream was not readable means a child agent | ||
351 | // was closed due to logout, leaving the | ||
352 | // Event Queue request orphaned. | ||
353 | continue; | 338 | continue; |
354 | } | ||
355 | 339 | ||
356 | try | 340 | if (req.PollServiceArgs.Type == PollServiceEventArgs.EventType.Normal) |
357 | { | 341 | { |
358 | Hashtable responsedata = req.PollServiceArgs.GetEvents(req.RequestID, req.PollServiceArgs.Id, str.ReadToEnd()); | 342 | try |
359 | DoHTTPGruntWork(m_server, req, responsedata); | 343 | { |
344 | DoHTTPGruntWork(m_server, req, responsedata); | ||
345 | } | ||
346 | catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream | ||
347 | { | ||
348 | // Ignore it, no need to reply | ||
349 | } | ||
360 | } | 350 | } |
361 | catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream | 351 | else |
362 | { | 352 | { |
363 | // Ignore it, no need to reply | 353 | m_threadPool.QueueWorkItem(x => |
354 | { | ||
355 | try | ||
356 | { | ||
357 | DoHTTPGruntWork(m_server, req, responsedata); | ||
358 | } | ||
359 | catch (ObjectDisposedException) // Browser aborted before we could read body, server closed the stream | ||
360 | { | ||
361 | // Ignore it, no need to reply | ||
362 | } | ||
363 | |||
364 | return null; | ||
365 | }, null); | ||
364 | } | 366 | } |
365 | |||
366 | str.Close(); | ||
367 | |||
368 | } | 367 | } |
369 | else | 368 | else |
370 | { | 369 | { |
371 | // if ((Environment.TickCount - req.RequestTime) > m_timeout) | ||
372 | |||
373 | if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) | 370 | if ((Environment.TickCount - req.RequestTime) > req.PollServiceArgs.TimeOutms) |
374 | { | 371 | { |
375 | DoHTTPGruntWork(m_server, req, | 372 | DoHTTPGruntWork(m_server, req, |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 580c005..c705f10 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -54,8 +54,10 @@ using OSDMap = OpenMetaverse.StructuredData.OSDMap; | |||
54 | namespace OpenSim.Region.ClientStack.Linden | 54 | namespace OpenSim.Region.ClientStack.Linden |
55 | { | 55 | { |
56 | public delegate void UpLoadedAsset( | 56 | public delegate void UpLoadedAsset( |
57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, | 57 | string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder, |
58 | byte[] data, string inventoryType, string assetType); | 58 | byte[] data, string inventoryType, string assetType, |
59 | int cost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
60 | bool IsAtestUpload, ref string error); | ||
59 | 61 | ||
60 | public delegate UUID UpdateItem(UUID itemID, byte[] data); | 62 | public delegate UUID UpdateItem(UUID itemID, byte[] data); |
61 | 63 | ||
@@ -87,6 +89,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
87 | 89 | ||
88 | private Scene m_Scene; | 90 | private Scene m_Scene; |
89 | private Caps m_HostCapsObj; | 91 | private Caps m_HostCapsObj; |
92 | private ModelCost m_ModelCost; | ||
90 | 93 | ||
91 | private static readonly string m_requestPath = "0000/"; | 94 | private static readonly string m_requestPath = "0000/"; |
92 | // private static readonly string m_mapLayerPath = "0001/"; | 95 | // private static readonly string m_mapLayerPath = "0001/"; |
@@ -115,12 +118,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
115 | private IAssetService m_assetService; | 118 | private IAssetService m_assetService; |
116 | private bool m_dumpAssetsToFile = false; | 119 | private bool m_dumpAssetsToFile = false; |
117 | private string m_regionName; | 120 | private string m_regionName; |
121 | |||
118 | private int m_levelUpload = 0; | 122 | private int m_levelUpload = 0; |
119 | 123 | ||
124 | private bool m_enableFreeTestUpload = false; // allows "TEST-" prefix hack | ||
125 | private bool m_ForceFreeTestUpload = false; // forces all uploads to be test | ||
126 | |||
127 | private bool m_enableModelUploadTextureToInventory = false; // place uploaded textures also in inventory | ||
128 | // may not be visible till relog | ||
129 | |||
130 | private bool m_RestrictFreeTestUploadPerms = false; // reduces also the permitions. Needs a creator defined!! | ||
131 | private UUID m_testAssetsCreatorID = UUID.Zero; | ||
132 | |||
133 | private float m_PrimScaleMin = 0.001f; | ||
134 | |||
135 | private enum FileAgentInventoryState : int | ||
136 | { | ||
137 | idle = 0, | ||
138 | processRequest = 1, | ||
139 | waitUpload = 2, | ||
140 | processUpload = 3 | ||
141 | } | ||
142 | private FileAgentInventoryState m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
143 | |||
120 | public BunchOfCaps(Scene scene, Caps caps) | 144 | public BunchOfCaps(Scene scene, Caps caps) |
121 | { | 145 | { |
122 | m_Scene = scene; | 146 | m_Scene = scene; |
123 | m_HostCapsObj = caps; | 147 | m_HostCapsObj = caps; |
148 | |||
149 | // create a model upload cost provider | ||
150 | m_ModelCost = new ModelCost(); | ||
151 | // tell it about scene object limits | ||
152 | m_ModelCost.NonPhysicalPrimScaleMax = m_Scene.m_maxNonphys; | ||
153 | m_ModelCost.PhysicalPrimScaleMax = m_Scene.m_maxPhys; | ||
154 | |||
155 | // m_ModelCost.ObjectLinkedPartsMax = ?? | ||
156 | // m_ModelCost.PrimScaleMin = ?? | ||
157 | |||
158 | m_PrimScaleMin = m_ModelCost.PrimScaleMin; | ||
159 | float modelTextureUploadFactor = m_ModelCost.ModelTextureCostFactor; | ||
160 | float modelUploadFactor = m_ModelCost.ModelMeshCostFactor; | ||
161 | float modelMinUploadCostFactor = m_ModelCost.ModelMinCostFactor; | ||
162 | float modelPrimCreationCost = m_ModelCost.primCreationCost; | ||
163 | float modelMeshByteCost = m_ModelCost.bytecost; | ||
164 | |||
124 | IConfigSource config = m_Scene.Config; | 165 | IConfigSource config = m_Scene.Config; |
125 | if (config != null) | 166 | if (config != null) |
126 | { | 167 | { |
@@ -135,6 +176,37 @@ namespace OpenSim.Region.ClientStack.Linden | |||
135 | { | 176 | { |
136 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); | 177 | m_persistBakedTextures = appearanceConfig.GetBoolean("PersistBakedTextures", m_persistBakedTextures); |
137 | } | 178 | } |
179 | // economy for model upload | ||
180 | IConfig EconomyConfig = config.Configs["Economy"]; | ||
181 | if (EconomyConfig != null) | ||
182 | { | ||
183 | modelUploadFactor = EconomyConfig.GetFloat("MeshModelUploadCostFactor", modelUploadFactor); | ||
184 | modelTextureUploadFactor = EconomyConfig.GetFloat("MeshModelUploadTextureCostFactor", modelTextureUploadFactor); | ||
185 | modelMinUploadCostFactor = EconomyConfig.GetFloat("MeshModelMinCostFactor", modelMinUploadCostFactor); | ||
186 | // next 2 are normalized so final cost is afected by modelUploadFactor above and normal cost | ||
187 | modelPrimCreationCost = EconomyConfig.GetFloat("ModelPrimCreationCost", modelPrimCreationCost); | ||
188 | modelMeshByteCost = EconomyConfig.GetFloat("ModelMeshByteCost", modelMeshByteCost); | ||
189 | |||
190 | m_enableModelUploadTextureToInventory = EconomyConfig.GetBoolean("MeshModelAllowTextureToInventory", m_enableModelUploadTextureToInventory); | ||
191 | |||
192 | m_RestrictFreeTestUploadPerms = EconomyConfig.GetBoolean("m_RestrictFreeTestUploadPerms", m_RestrictFreeTestUploadPerms); | ||
193 | m_enableFreeTestUpload = EconomyConfig.GetBoolean("AllowFreeTestUpload", m_enableFreeTestUpload); | ||
194 | m_ForceFreeTestUpload = EconomyConfig.GetBoolean("ForceFreeTestUpload", m_ForceFreeTestUpload); | ||
195 | string testcreator = EconomyConfig.GetString("TestAssetsCreatorID", ""); | ||
196 | if (testcreator != "") | ||
197 | { | ||
198 | UUID id; | ||
199 | UUID.TryParse(testcreator, out id); | ||
200 | if (id != null) | ||
201 | m_testAssetsCreatorID = id; | ||
202 | } | ||
203 | |||
204 | m_ModelCost.ModelMeshCostFactor = modelUploadFactor; | ||
205 | m_ModelCost.ModelTextureCostFactor = modelTextureUploadFactor; | ||
206 | m_ModelCost.ModelMinCostFactor = modelMinUploadCostFactor; | ||
207 | m_ModelCost.primCreationCost = modelPrimCreationCost; | ||
208 | m_ModelCost.bytecost = modelMeshByteCost; | ||
209 | } | ||
138 | } | 210 | } |
139 | 211 | ||
140 | m_assetService = m_Scene.AssetService; | 212 | m_assetService = m_Scene.AssetService; |
@@ -146,6 +218,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
146 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; | 218 | ItemUpdatedCall = m_Scene.CapsUpdateInventoryItemAsset; |
147 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; | 219 | TaskScriptUpdatedCall = m_Scene.CapsUpdateTaskInventoryScriptAsset; |
148 | GetClient = m_Scene.SceneGraph.GetControllingClient; | 220 | GetClient = m_Scene.SceneGraph.GetControllingClient; |
221 | |||
222 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
149 | } | 223 | } |
150 | 224 | ||
151 | /// <summary> | 225 | /// <summary> |
@@ -191,7 +265,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
191 | { | 265 | { |
192 | try | 266 | try |
193 | { | 267 | { |
194 | // I don't think this one works... | ||
195 | m_HostCapsObj.RegisterHandler( | 268 | m_HostCapsObj.RegisterHandler( |
196 | "NewFileAgentInventory", | 269 | "NewFileAgentInventory", |
197 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( | 270 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDAssetUploadResponse>( |
@@ -213,9 +286,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
213 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); | 286 | IRequestHandler getObjectCostHandler = new RestStreamHandler("POST", capsBase + m_getObjectCostPath, GetObjectCost); |
214 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); | 287 | m_HostCapsObj.RegisterHandler("GetObjectCost", getObjectCostHandler); |
215 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); | 288 | IRequestHandler ResourceCostSelectedHandler = new RestStreamHandler("POST", capsBase + m_ResourceCostSelectedPath, ResourceCostSelected); |
216 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); | 289 | m_HostCapsObj.RegisterHandler("ResourceCostSelected", ResourceCostSelectedHandler); |
217 | |||
218 | |||
219 | 290 | ||
220 | m_HostCapsObj.RegisterHandler( | 291 | m_HostCapsObj.RegisterHandler( |
221 | "CopyInventoryFromNotecard", | 292 | "CopyInventoryFromNotecard", |
@@ -387,37 +458,6 @@ namespace OpenSim.Region.ClientStack.Linden | |||
387 | return UUID.Zero; | 458 | return UUID.Zero; |
388 | } | 459 | } |
389 | 460 | ||
390 | private delegate void UploadWithCostCompleteDelegate(string assetName, | ||
391 | string assetDescription, UUID assetID, UUID inventoryItem, | ||
392 | UUID parentFolder, byte[] data, string inventoryType, | ||
393 | string assetType, uint cost); | ||
394 | |||
395 | private class AssetUploaderWithCost : AssetUploader | ||
396 | { | ||
397 | private uint m_cost; | ||
398 | |||
399 | public event UploadWithCostCompleteDelegate OnUpLoad; | ||
400 | |||
401 | public AssetUploaderWithCost(string assetName, string description, UUID assetID, | ||
402 | UUID inventoryItem, UUID parentFolderID, string invType, string assetType, | ||
403 | string path, IHttpServer httpServer, bool dumpAssetsToFile, uint cost) : | ||
404 | base(assetName, description, assetID, inventoryItem, parentFolderID, | ||
405 | invType, assetType, path, httpServer, dumpAssetsToFile) | ||
406 | { | ||
407 | m_cost = cost; | ||
408 | |||
409 | base.OnUpLoad += UploadCompleteHandler; | ||
410 | } | ||
411 | |||
412 | private void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | ||
413 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | ||
414 | string assetType) | ||
415 | { | ||
416 | OnUpLoad(assetName, assetDescription, assetID, inventoryItem, parentFolder, | ||
417 | data, inventoryType, assetType, m_cost); | ||
418 | } | ||
419 | } | ||
420 | |||
421 | /// <summary> | 461 | /// <summary> |
422 | /// | 462 | /// |
423 | /// </summary> | 463 | /// </summary> |
@@ -428,7 +468,47 @@ namespace OpenSim.Region.ClientStack.Linden | |||
428 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); | 468 | //m_log.Debug("[CAPS]: NewAgentInventoryRequest Request is: " + llsdRequest.ToString()); |
429 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); | 469 | //m_log.Debug("asset upload request via CAPS" + llsdRequest.inventory_type + " , " + llsdRequest.asset_type); |
430 | 470 | ||
431 | uint cost = 0; | 471 | // start by getting the client |
472 | IClientAPI client = null; | ||
473 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
474 | |||
475 | // check current state so we only have one service at a time | ||
476 | lock (m_ModelCost) | ||
477 | { | ||
478 | switch (m_FileAgentInventoryState) | ||
479 | { | ||
480 | case FileAgentInventoryState.processRequest: | ||
481 | case FileAgentInventoryState.processUpload: | ||
482 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
483 | resperror.message = "Uploader busy processing previus request"; | ||
484 | resperror.identifier = UUID.Zero; | ||
485 | |||
486 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | ||
487 | errorResponse.uploader = ""; | ||
488 | errorResponse.state = "error"; | ||
489 | errorResponse.error = resperror; | ||
490 | return errorResponse; | ||
491 | break; | ||
492 | case FileAgentInventoryState.waitUpload: | ||
493 | // todo stop current uploader server | ||
494 | break; | ||
495 | case FileAgentInventoryState.idle: | ||
496 | default: | ||
497 | break; | ||
498 | } | ||
499 | |||
500 | m_FileAgentInventoryState = FileAgentInventoryState.processRequest; | ||
501 | } | ||
502 | |||
503 | int cost = 0; | ||
504 | int nreqtextures = 0; | ||
505 | int nreqmeshs= 0; | ||
506 | int nreqinstances = 0; | ||
507 | bool IsAtestUpload = false; | ||
508 | |||
509 | string assetName = llsdRequest.name; | ||
510 | |||
511 | LLSDAssetUploadResponseData meshcostdata = new LLSDAssetUploadResponseData(); | ||
432 | 512 | ||
433 | if (llsdRequest.asset_type == "texture" || | 513 | if (llsdRequest.asset_type == "texture" || |
434 | llsdRequest.asset_type == "animation" || | 514 | llsdRequest.asset_type == "animation" || |
@@ -436,83 +516,128 @@ namespace OpenSim.Region.ClientStack.Linden | |||
436 | llsdRequest.asset_type == "sound") | 516 | llsdRequest.asset_type == "sound") |
437 | { | 517 | { |
438 | ScenePresence avatar = null; | 518 | ScenePresence avatar = null; |
439 | IClientAPI client = null; | ||
440 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); | 519 | m_Scene.TryGetScenePresence(m_HostCapsObj.AgentID, out avatar); |
441 | 520 | ||
442 | // check user level | 521 | // check user level |
443 | if (avatar != null) | 522 | if (avatar != null) |
444 | { | 523 | { |
445 | client = avatar.ControllingClient; | ||
446 | |||
447 | if (avatar.UserLevel < m_levelUpload) | 524 | if (avatar.UserLevel < m_levelUpload) |
448 | { | 525 | { |
449 | if (client != null) | 526 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
450 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); | 527 | resperror.message = "Insufficient permissions to upload"; |
528 | resperror.identifier = UUID.Zero; | ||
451 | 529 | ||
452 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 530 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
453 | errorResponse.uploader = ""; | 531 | errorResponse.uploader = ""; |
454 | errorResponse.state = "error"; | 532 | errorResponse.state = "error"; |
533 | errorResponse.error = resperror; | ||
534 | lock (m_ModelCost) | ||
535 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
455 | return errorResponse; | 536 | return errorResponse; |
456 | } | 537 | } |
457 | } | 538 | } |
458 | 539 | ||
459 | // check funds | 540 | // check test upload and funds |
460 | if (client != null) | 541 | if (client != null) |
461 | { | 542 | { |
462 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | 543 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); |
463 | 544 | ||
545 | int baseCost = 0; | ||
464 | if (mm != null) | 546 | if (mm != null) |
465 | { | 547 | baseCost = mm.UploadCharge; |
466 | // XPTO: The cost should be calculated about here | ||
467 | 548 | ||
468 | if (llsdRequest.asset_type == "mesh") | 549 | string warning = String.Empty; |
550 | |||
551 | if (llsdRequest.asset_type == "mesh") | ||
552 | { | ||
553 | string error; | ||
554 | int modelcost; | ||
555 | |||
556 | if (!m_ModelCost.MeshModelCost(llsdRequest.asset_resources, baseCost, out modelcost, | ||
557 | meshcostdata, out error, ref warning)) | ||
469 | { | 558 | { |
470 | cost += 20; // Constant for now to test showing a price | 559 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); |
560 | resperror.message = error; | ||
561 | resperror.identifier = UUID.Zero; | ||
471 | 562 | ||
472 | if (llsdRequest.asset_resources == null) | 563 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
473 | { | 564 | errorResponse.uploader = ""; |
474 | client.SendAgentAlertMessage("Unable to upload asset. missing information.", false); | 565 | errorResponse.state = "error"; |
566 | errorResponse.error = resperror; | ||
475 | 567 | ||
476 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 568 | lock (m_ModelCost) |
477 | errorResponse.uploader = ""; | 569 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
478 | errorResponse.state = "error"; | 570 | return errorResponse; |
479 | return errorResponse; | 571 | } |
480 | } | 572 | cost = modelcost; |
573 | } | ||
574 | else | ||
575 | { | ||
576 | cost = baseCost; | ||
577 | } | ||
481 | 578 | ||
482 | uint textures_cost = (uint)llsdRequest.asset_resources.texture_list.Array.Count; | 579 | if (cost > 0 && mm != null) |
483 | textures_cost *= (uint)mm.UploadCharge; | 580 | { |
581 | // check for test upload | ||
582 | |||
583 | if (m_ForceFreeTestUpload) // all are test | ||
584 | { | ||
585 | if (!(assetName.Length > 5 && assetName.StartsWith("TEST-"))) // has normal name lets change it | ||
586 | assetName = "TEST-" + assetName; | ||
484 | 587 | ||
485 | cost += textures_cost; | 588 | IsAtestUpload = true; |
486 | } | 589 | } |
487 | else | 590 | |
591 | else if (m_enableFreeTestUpload) // only if prefixed with "TEST-" | ||
488 | { | 592 | { |
489 | cost = (uint)mm.UploadCharge; | 593 | |
594 | IsAtestUpload = (assetName.Length > 5 && assetName.StartsWith("TEST-")); | ||
490 | } | 595 | } |
491 | 596 | ||
492 | if (!mm.UploadCovered(client.AgentId, (int)cost)) | 597 | |
598 | if(IsAtestUpload) // let user know, still showing cost estimation | ||
599 | warning += "Upload will have no cost, for testing purposes only. Other uses are prohibited. Items will not work after 48 hours or on other regions"; | ||
600 | |||
601 | // check funds | ||
602 | else | ||
493 | { | 603 | { |
494 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); | 604 | if (!mm.UploadCovered(client.AgentId, (int)cost)) |
605 | { | ||
606 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
607 | resperror.message = "Insuficient funds"; | ||
608 | resperror.identifier = UUID.Zero; | ||
495 | 609 | ||
496 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); | 610 | LLSDAssetUploadResponse errorResponse = new LLSDAssetUploadResponse(); |
497 | errorResponse.uploader = ""; | 611 | errorResponse.uploader = ""; |
498 | errorResponse.state = "error"; | 612 | errorResponse.state = "error"; |
499 | return errorResponse; | 613 | errorResponse.error = resperror; |
614 | lock (m_ModelCost) | ||
615 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
616 | return errorResponse; | ||
617 | } | ||
500 | } | 618 | } |
501 | } | 619 | } |
620 | |||
621 | if (client != null && warning != String.Empty) | ||
622 | client.SendAgentAlertMessage(warning, true); | ||
502 | } | 623 | } |
503 | } | 624 | } |
504 | 625 | ||
505 | string assetName = llsdRequest.name; | ||
506 | string assetDes = llsdRequest.description; | 626 | string assetDes = llsdRequest.description; |
507 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; | 627 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
508 | UUID newAsset = UUID.Random(); | 628 | UUID newAsset = UUID.Random(); |
509 | UUID newInvItem = UUID.Random(); | 629 | UUID newInvItem = UUID.Random(); |
510 | UUID parentFolder = llsdRequest.folder_id; | 630 | UUID parentFolder = llsdRequest.folder_id; |
511 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); | 631 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
632 | UUID texturesFolder = UUID.Zero; | ||
633 | |||
634 | if(!IsAtestUpload && m_enableModelUploadTextureToInventory) | ||
635 | texturesFolder = llsdRequest.texture_folder_id; | ||
512 | 636 | ||
513 | AssetUploaderWithCost uploader = | 637 | AssetUploader uploader = |
514 | new AssetUploaderWithCost(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, | 638 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
515 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost); | 639 | llsdRequest.asset_type, capsBase + uploaderPath, m_HostCapsObj.HttpListener, m_dumpAssetsToFile, cost, |
640 | texturesFolder, nreqtextures, nreqmeshs, nreqinstances, IsAtestUpload); | ||
516 | 641 | ||
517 | m_HostCapsObj.HttpListener.AddStreamHandler( | 642 | m_HostCapsObj.HttpListener.AddStreamHandler( |
518 | new BinaryStreamHandler( | 643 | new BinaryStreamHandler( |
@@ -536,25 +661,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
536 | uploadResponse.state = "upload"; | 661 | uploadResponse.state = "upload"; |
537 | uploadResponse.upload_price = (int)cost; | 662 | uploadResponse.upload_price = (int)cost; |
538 | 663 | ||
539 | // use fake values for now | ||
540 | if (llsdRequest.asset_type == "mesh") | 664 | if (llsdRequest.asset_type == "mesh") |
541 | { | 665 | { |
542 | uploadResponse.data = new LLSDAssetUploadResponseData(); | 666 | uploadResponse.data = meshcostdata; |
543 | uploadResponse.data.model_streaming_cost = 1.0; | ||
544 | uploadResponse.data.simulation_cost = 1.5; | ||
545 | |||
546 | uploadResponse.data.physics_cost = 2.0; | ||
547 | uploadResponse.data.resource_cost = 3.0; | ||
548 | uploadResponse.data.upload_price_breakdown.mesh_instance = 1; | ||
549 | uploadResponse.data.upload_price_breakdown.mesh_physics = 2; | ||
550 | uploadResponse.data.upload_price_breakdown.mesh_streaming = 3; | ||
551 | uploadResponse.data.upload_price_breakdown.texture = 5; | ||
552 | uploadResponse.data.upload_price_breakdown.model = 4; | ||
553 | } | 667 | } |
554 | 668 | ||
555 | uploader.OnUpLoad += UploadCompleteHandler; | 669 | uploader.OnUpLoad += UploadCompleteHandler; |
556 | return uploadResponse; | ||
557 | 670 | ||
671 | lock (m_ModelCost) | ||
672 | m_FileAgentInventoryState = FileAgentInventoryState.waitUpload; | ||
673 | |||
674 | return uploadResponse; | ||
558 | } | 675 | } |
559 | 676 | ||
560 | /// <summary> | 677 | /// <summary> |
@@ -565,8 +682,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
565 | /// <param name="data"></param> | 682 | /// <param name="data"></param> |
566 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, | 683 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
567 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, | 684 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
568 | string assetType, uint cost) | 685 | string assetType, int cost, |
686 | UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
687 | bool IsAtestUpload, ref string error) | ||
569 | { | 688 | { |
689 | |||
690 | lock (m_ModelCost) | ||
691 | m_FileAgentInventoryState = FileAgentInventoryState.processUpload; | ||
692 | |||
570 | m_log.DebugFormat( | 693 | m_log.DebugFormat( |
571 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", | 694 | "[BUNCH OF CAPS]: Uploaded asset {0} for inventory item {1}, inv type {2}, asset type {3}", |
572 | assetID, inventoryItem, inventoryType, assetType); | 695 | assetID, inventoryItem, inventoryType, assetType); |
@@ -574,117 +697,247 @@ namespace OpenSim.Region.ClientStack.Linden | |||
574 | sbyte assType = 0; | 697 | sbyte assType = 0; |
575 | sbyte inType = 0; | 698 | sbyte inType = 0; |
576 | 699 | ||
700 | IClientAPI client = null; | ||
701 | |||
702 | UUID owner_id = m_HostCapsObj.AgentID; | ||
703 | UUID creatorID; | ||
704 | |||
705 | bool istest = IsAtestUpload && m_enableFreeTestUpload && (cost > 0); | ||
706 | |||
707 | bool restrictPerms = m_RestrictFreeTestUploadPerms && istest; | ||
708 | |||
709 | if (istest && m_testAssetsCreatorID != UUID.Zero) | ||
710 | creatorID = m_testAssetsCreatorID; | ||
711 | else | ||
712 | creatorID = owner_id; | ||
713 | |||
714 | string creatorIDstr = creatorID.ToString(); | ||
715 | |||
716 | IMoneyModule mm = m_Scene.RequestModuleInterface<IMoneyModule>(); | ||
717 | if (mm != null) | ||
718 | { | ||
719 | // make sure client still has enougth credit | ||
720 | if (!mm.UploadCovered(m_HostCapsObj.AgentID, (int)cost)) | ||
721 | { | ||
722 | error = "Insufficient funds."; | ||
723 | return; | ||
724 | } | ||
725 | } | ||
726 | |||
727 | // strings to types | ||
577 | if (inventoryType == "sound") | 728 | if (inventoryType == "sound") |
578 | { | 729 | { |
579 | inType = 1; | 730 | inType = (sbyte)InventoryType.Sound; |
580 | assType = 1; | 731 | assType = (sbyte)AssetType.Sound; |
581 | } | 732 | } |
582 | else if (inventoryType == "animation") | 733 | else if (inventoryType == "animation") |
583 | { | 734 | { |
584 | inType = 19; | 735 | inType = (sbyte)InventoryType.Animation; |
585 | assType = 20; | 736 | assType = (sbyte)AssetType.Animation; |
586 | } | 737 | } |
587 | else if (inventoryType == "wearable") | 738 | else if (inventoryType == "wearable") |
588 | { | 739 | { |
589 | inType = 18; | 740 | inType = (sbyte)InventoryType.Wearable; |
590 | switch (assetType) | 741 | switch (assetType) |
591 | { | 742 | { |
592 | case "bodypart": | 743 | case "bodypart": |
593 | assType = 13; | 744 | assType = (sbyte)AssetType.Bodypart; |
594 | break; | 745 | break; |
595 | case "clothing": | 746 | case "clothing": |
596 | assType = 5; | 747 | assType = (sbyte)AssetType.Clothing; |
597 | break; | 748 | break; |
598 | } | 749 | } |
599 | } | 750 | } |
600 | else if (inventoryType == "object") | 751 | else if (inventoryType == "object") |
601 | { | 752 | { |
602 | inType = (sbyte)InventoryType.Object; | 753 | if (assetType == "mesh") // this code for now is for mesh models uploads only |
603 | assType = (sbyte)AssetType.Object; | ||
604 | |||
605 | List<Vector3> positions = new List<Vector3>(); | ||
606 | List<Quaternion> rotations = new List<Quaternion>(); | ||
607 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); | ||
608 | OSDArray instance_list = (OSDArray)request["instance_list"]; | ||
609 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; | ||
610 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
611 | SceneObjectGroup grp = null; | ||
612 | |||
613 | List<UUID> textures = new List<UUID>(); | ||
614 | for (int i = 0; i < texture_list.Count; i++) | ||
615 | { | 754 | { |
616 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, ""); | 755 | inType = (sbyte)InventoryType.Object; |
617 | textureAsset.Data = texture_list[i].AsBinary(); | 756 | assType = (sbyte)AssetType.Object; |
618 | m_assetService.Store(textureAsset); | ||
619 | textures.Add(textureAsset.FullID); | ||
620 | } | ||
621 | 757 | ||
622 | for (int i = 0; i < mesh_list.Count; i++) | 758 | List<Vector3> positions = new List<Vector3>(); |
623 | { | 759 | List<Quaternion> rotations = new List<Quaternion>(); |
624 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | 760 | OSDMap request = (OSDMap)OSDParser.DeserializeLLSDXml(data); |
625 | 761 | ||
626 | Primitive.TextureEntry textureEntry | 762 | // compare and get updated information |
627 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
628 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
629 | 763 | ||
630 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | 764 | bool mismatchError = true; |
631 | for (uint face = 0; face < face_list.Count; face++) | 765 | |
766 | while (mismatchError) | ||
632 | { | 767 | { |
633 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | 768 | mismatchError = false; |
634 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | 769 | } |
635 | if(faceMap.ContainsKey("fullbright")) | ||
636 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
637 | if (faceMap.ContainsKey ("diffuse_color")) | ||
638 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
639 | 770 | ||
640 | int textureNum = faceMap["image"].AsInteger(); | 771 | if (mismatchError) |
641 | float imagerot = faceMap["imagerot"].AsInteger(); | 772 | { |
642 | float offsets = (float)faceMap["offsets"].AsReal(); | 773 | error = "Upload and fee estimation information don't match"; |
643 | float offsett = (float)faceMap["offsett"].AsReal(); | 774 | lock (m_ModelCost) |
644 | float scales = (float)faceMap["scales"].AsReal(); | 775 | m_FileAgentInventoryState = FileAgentInventoryState.idle; |
645 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
646 | 776 | ||
647 | if(imagerot != 0) | 777 | return; |
648 | f.Rotation = imagerot; | 778 | } |
649 | 779 | ||
650 | if(offsets != 0) | 780 | OSDArray instance_list = (OSDArray)request["instance_list"]; |
651 | f.OffsetU = offsets; | 781 | OSDArray mesh_list = (OSDArray)request["mesh_list"]; |
782 | OSDArray texture_list = (OSDArray)request["texture_list"]; | ||
783 | SceneObjectGroup grp = null; | ||
652 | 784 | ||
653 | if (offsett != 0) | 785 | // create and store texture assets |
654 | f.OffsetV = offsett; | 786 | bool doTextInv = (!istest && m_enableModelUploadTextureToInventory && |
787 | texturesFolder != UUID.Zero); | ||
655 | 788 | ||
656 | if (scales != 0) | ||
657 | f.RepeatU = scales; | ||
658 | 789 | ||
659 | if (scalet != 0) | 790 | List<UUID> textures = new List<UUID>(); |
660 | f.RepeatV = scalet; | ||
661 | 791 | ||
662 | if (textures.Count > textureNum) | 792 | |
663 | f.TextureID = textures[textureNum]; | 793 | if (doTextInv) |
664 | else | 794 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); |
665 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
666 | 795 | ||
667 | textureEntry.FaceTextures[face] = f; | 796 | if(client == null) // don't put textures in inventory if there is no client |
797 | doTextInv = false; | ||
798 | |||
799 | for (int i = 0; i < texture_list.Count; i++) | ||
800 | { | ||
801 | AssetBase textureAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Texture, creatorIDstr); | ||
802 | textureAsset.Data = texture_list[i].AsBinary(); | ||
803 | if (istest) | ||
804 | textureAsset.Local = true; | ||
805 | m_assetService.Store(textureAsset); | ||
806 | textures.Add(textureAsset.FullID); | ||
807 | |||
808 | if (doTextInv) | ||
809 | { | ||
810 | string name = assetName; | ||
811 | if (name.Length > 25) | ||
812 | name = name.Substring(0, 24); | ||
813 | name += "_Texture#" + i.ToString(); | ||
814 | InventoryItemBase texitem = new InventoryItemBase(); | ||
815 | texitem.Owner = m_HostCapsObj.AgentID; | ||
816 | texitem.CreatorId = creatorIDstr; | ||
817 | texitem.CreatorData = String.Empty; | ||
818 | texitem.ID = UUID.Random(); | ||
819 | texitem.AssetID = textureAsset.FullID; | ||
820 | texitem.Description = "mesh model texture"; | ||
821 | texitem.Name = name; | ||
822 | texitem.AssetType = (int)AssetType.Texture; | ||
823 | texitem.InvType = (int)InventoryType.Texture; | ||
824 | texitem.Folder = texturesFolder; | ||
825 | |||
826 | texitem.CurrentPermissions | ||
827 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
828 | |||
829 | texitem.BasePermissions = (uint)PermissionMask.All; | ||
830 | texitem.EveryOnePermissions = 0; | ||
831 | texitem.NextPermissions = (uint)PermissionMask.All; | ||
832 | texitem.CreationDate = Util.UnixTimeSinceEpoch(); | ||
833 | |||
834 | m_Scene.AddInventoryItem(client, texitem); | ||
835 | texitem = null; | ||
836 | } | ||
837 | } | ||
838 | |||
839 | // create and store meshs assets | ||
840 | List<UUID> meshAssets = new List<UUID>(); | ||
841 | for (int i = 0; i < mesh_list.Count; i++) | ||
842 | { | ||
843 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, creatorIDstr); | ||
844 | meshAsset.Data = mesh_list[i].AsBinary(); | ||
845 | if (istest) | ||
846 | meshAsset.Local = true; | ||
847 | m_assetService.Store(meshAsset); | ||
848 | meshAssets.Add(meshAsset.FullID); | ||
668 | } | 849 | } |
669 | 850 | ||
670 | pbs.TextureEntry = textureEntry.GetBytes(); | 851 | int skipedMeshs = 0; |
852 | // build prims from instances | ||
853 | for (int i = 0; i < instance_list.Count; i++) | ||
854 | { | ||
855 | OSDMap inner_instance_list = (OSDMap)instance_list[i]; | ||
856 | |||
857 | // skip prims that are 2 small | ||
858 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | ||
859 | |||
860 | if (scale.X < m_PrimScaleMin || scale.Y < m_PrimScaleMin || scale.Z < m_PrimScaleMin) | ||
861 | { | ||
862 | skipedMeshs++; | ||
863 | continue; | ||
864 | } | ||
865 | |||
866 | PrimitiveBaseShape pbs = PrimitiveBaseShape.CreateBox(); | ||
867 | |||
868 | Primitive.TextureEntry textureEntry | ||
869 | = new Primitive.TextureEntry(Primitive.TextureEntry.WHITE_TEXTURE); | ||
870 | |||
871 | |||
872 | OSDArray face_list = (OSDArray)inner_instance_list["face_list"]; | ||
873 | for (uint face = 0; face < face_list.Count; face++) | ||
874 | { | ||
875 | OSDMap faceMap = (OSDMap)face_list[(int)face]; | ||
876 | Primitive.TextureEntryFace f = pbs.Textures.CreateFace(face); | ||
877 | if (faceMap.ContainsKey("fullbright")) | ||
878 | f.Fullbright = faceMap["fullbright"].AsBoolean(); | ||
879 | if (faceMap.ContainsKey("diffuse_color")) | ||
880 | f.RGBA = faceMap["diffuse_color"].AsColor4(); | ||
881 | |||
882 | int textureNum = faceMap["image"].AsInteger(); | ||
883 | float imagerot = faceMap["imagerot"].AsInteger(); | ||
884 | float offsets = (float)faceMap["offsets"].AsReal(); | ||
885 | float offsett = (float)faceMap["offsett"].AsReal(); | ||
886 | float scales = (float)faceMap["scales"].AsReal(); | ||
887 | float scalet = (float)faceMap["scalet"].AsReal(); | ||
888 | |||
889 | if (imagerot != 0) | ||
890 | f.Rotation = imagerot; | ||
891 | |||
892 | if (offsets != 0) | ||
893 | f.OffsetU = offsets; | ||
671 | 894 | ||
672 | AssetBase meshAsset = new AssetBase(UUID.Random(), assetName, (sbyte)AssetType.Mesh, ""); | 895 | if (offsett != 0) |
673 | meshAsset.Data = mesh_list[i].AsBinary(); | 896 | f.OffsetV = offsett; |
674 | m_assetService.Store(meshAsset); | ||
675 | 897 | ||
676 | pbs.SculptEntry = true; | 898 | if (scales != 0) |
677 | pbs.SculptTexture = meshAsset.FullID; | 899 | f.RepeatU = scales; |
678 | pbs.SculptType = (byte)SculptType.Mesh; | ||
679 | pbs.SculptData = meshAsset.Data; | ||
680 | 900 | ||
681 | Vector3 position = inner_instance_list["position"].AsVector3(); | 901 | if (scalet != 0) |
682 | Vector3 scale = inner_instance_list["scale"].AsVector3(); | 902 | f.RepeatV = scalet; |
683 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | 903 | |
904 | if (textures.Count > textureNum) | ||
905 | f.TextureID = textures[textureNum]; | ||
906 | else | ||
907 | f.TextureID = Primitive.TextureEntry.WHITE_TEXTURE; | ||
908 | |||
909 | textureEntry.FaceTextures[face] = f; | ||
910 | } | ||
911 | |||
912 | pbs.TextureEntry = textureEntry.GetBytes(); | ||
913 | |||
914 | bool hasmesh = false; | ||
915 | if (inner_instance_list.ContainsKey("mesh")) // seems to happen always but ... | ||
916 | { | ||
917 | int meshindx = inner_instance_list["mesh"].AsInteger(); | ||
918 | if (meshAssets.Count > meshindx) | ||
919 | { | ||
920 | pbs.SculptEntry = true; | ||
921 | pbs.SculptType = (byte)SculptType.Mesh; | ||
922 | pbs.SculptTexture = meshAssets[meshindx]; // actual asset UUID after meshs suport introduction | ||
923 | // data will be requested from asset on rez (i hope) | ||
924 | hasmesh = true; | ||
925 | } | ||
926 | } | ||
927 | |||
928 | Vector3 position = inner_instance_list["position"].AsVector3(); | ||
929 | Quaternion rotation = inner_instance_list["rotation"].AsQuaternion(); | ||
930 | |||
931 | // for now viwers do send fixed defaults | ||
932 | // but this may change | ||
933 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
934 | byte physicsShapeType = (byte)PhysShapeType.prim; // default for mesh is simple convex | ||
935 | if(hasmesh) | ||
936 | physicsShapeType = (byte) PhysShapeType.convex; // default for mesh is simple convex | ||
937 | // int material = inner_instance_list["material"].AsInteger(); | ||
938 | byte material = (byte)Material.Wood; | ||
684 | 939 | ||
685 | // no longer used - begin ------------------------ | 940 | // no longer used - begin ------------------------ |
686 | // int physicsShapeType = inner_instance_list["physics_shape_type"].AsInteger(); | ||
687 | // int material = inner_instance_list["material"].AsInteger(); | ||
688 | // int mesh = inner_instance_list["mesh"].AsInteger(); | 941 | // int mesh = inner_instance_list["mesh"].AsInteger(); |
689 | 942 | ||
690 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; | 943 | // OSDMap permissions = (OSDMap)inner_instance_list["permissions"]; |
@@ -699,24 +952,42 @@ namespace OpenSim.Region.ClientStack.Linden | |||
699 | // UUID owner_id = permissions["owner_id"].AsUUID(); | 952 | // UUID owner_id = permissions["owner_id"].AsUUID(); |
700 | // int owner_mask = permissions["owner_mask"].AsInteger(); | 953 | // int owner_mask = permissions["owner_mask"].AsInteger(); |
701 | // no longer used - end ------------------------ | 954 | // no longer used - end ------------------------ |
955 | |||
956 | |||
957 | SceneObjectPart prim | ||
958 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | ||
959 | |||
960 | prim.Scale = scale; | ||
961 | rotations.Add(rotation); | ||
962 | positions.Add(position); | ||
963 | prim.UUID = UUID.Random(); | ||
964 | prim.CreatorID = creatorID; | ||
965 | prim.OwnerID = owner_id; | ||
966 | prim.GroupID = UUID.Zero; | ||
967 | prim.LastOwnerID = creatorID; | ||
968 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
969 | |||
970 | if (grp == null) | ||
971 | prim.Name = assetName; | ||
972 | else | ||
973 | prim.Name = assetName + "#" + i.ToString(); | ||
702 | 974 | ||
703 | UUID owner_id = m_HostCapsObj.AgentID; | 975 | if (restrictPerms) |
976 | { | ||
977 | prim.BaseMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
978 | prim.EveryoneMask = 0; | ||
979 | prim.GroupMask = 0; | ||
980 | prim.NextOwnerMask = 0; | ||
981 | prim.OwnerMask = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
982 | } | ||
704 | 983 | ||
705 | SceneObjectPart prim | 984 | if(istest) |
706 | = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); | 985 | prim.Description = "For testing only. Other uses are prohibited"; |
986 | else | ||
987 | prim.Description = ""; | ||
707 | 988 | ||
708 | prim.Scale = scale; | 989 | prim.Material = material; |
709 | prim.OffsetPosition = position; | 990 | prim.PhysicsShapeType = physicsShapeType; |
710 | rotations.Add(rotation); | ||
711 | positions.Add(position); | ||
712 | prim.UUID = UUID.Random(); | ||
713 | prim.CreatorID = owner_id; | ||
714 | prim.OwnerID = owner_id; | ||
715 | prim.GroupID = UUID.Zero; | ||
716 | prim.LastOwnerID = prim.OwnerID; | ||
717 | prim.CreationDate = Util.UnixTimeSinceEpoch(); | ||
718 | prim.Name = assetName; | ||
719 | prim.Description = ""; | ||
720 | 991 | ||
721 | // prim.BaseMask = (uint)base_mask; | 992 | // prim.BaseMask = (uint)base_mask; |
722 | // prim.EveryoneMask = (uint)everyone_mask; | 993 | // prim.EveryoneMask = (uint)everyone_mask; |
@@ -724,37 +995,64 @@ namespace OpenSim.Region.ClientStack.Linden | |||
724 | // prim.NextOwnerMask = (uint)next_owner_mask; | 995 | // prim.NextOwnerMask = (uint)next_owner_mask; |
725 | // prim.OwnerMask = (uint)owner_mask; | 996 | // prim.OwnerMask = (uint)owner_mask; |
726 | 997 | ||
727 | if (grp == null) | 998 | if (grp == null) |
728 | grp = new SceneObjectGroup(prim); | 999 | { |
729 | else | 1000 | grp = new SceneObjectGroup(prim); |
730 | grp.AddPart(prim); | 1001 | grp.LastOwnerID = creatorID; |
731 | } | 1002 | } |
1003 | else | ||
1004 | grp.AddPart(prim); | ||
1005 | } | ||
732 | 1006 | ||
733 | // Fix first link number | 1007 | Vector3 rootPos = positions[0]; |
734 | if (grp.Parts.Length > 1) | ||
735 | grp.RootPart.LinkNum++; | ||
736 | 1008 | ||
737 | Vector3 rootPos = positions[0]; | 1009 | if (grp.Parts.Length > 1) |
738 | grp.AbsolutePosition = rootPos; | 1010 | { |
739 | for (int i = 0; i < positions.Count; i++) | 1011 | // Fix first link number |
740 | { | 1012 | grp.RootPart.LinkNum++; |
741 | Vector3 offset = positions[i] - rootPos; | 1013 | |
742 | grp.Parts[i].OffsetPosition = offset; | 1014 | Quaternion rootRotConj = Quaternion.Conjugate(rotations[0]); |
1015 | Quaternion tmprot; | ||
1016 | Vector3 offset; | ||
1017 | |||
1018 | // fix children rotations and positions | ||
1019 | for (int i = 1; i < rotations.Count; i++) | ||
1020 | { | ||
1021 | tmprot = rotations[i]; | ||
1022 | tmprot = rootRotConj * tmprot; | ||
1023 | |||
1024 | grp.Parts[i].RotationOffset = tmprot; | ||
1025 | |||
1026 | offset = positions[i] - rootPos; | ||
1027 | |||
1028 | offset *= rootRotConj; | ||
1029 | grp.Parts[i].OffsetPosition = offset; | ||
1030 | } | ||
1031 | |||
1032 | grp.AbsolutePosition = rootPos; | ||
1033 | grp.UpdateGroupRotationR(rotations[0]); | ||
1034 | } | ||
1035 | else | ||
1036 | { | ||
1037 | grp.AbsolutePosition = rootPos; | ||
1038 | grp.UpdateGroupRotationR(rotations[0]); | ||
1039 | } | ||
1040 | |||
1041 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
743 | } | 1042 | } |
744 | 1043 | ||
745 | for (int i = 0; i < rotations.Count; i++) | 1044 | else // not a mesh model |
746 | { | 1045 | { |
747 | if (i != 0) | 1046 | m_log.ErrorFormat("[CAPS Asset Upload] got unsuported assetType for object upload"); |
748 | grp.Parts[i].RotationOffset = rotations[i]; | 1047 | return; |
749 | } | 1048 | } |
750 | |||
751 | grp.UpdateGroupRotationR(rotations[0]); | ||
752 | data = ASCIIEncoding.ASCII.GetBytes(SceneObjectSerializer.ToOriginalXmlFormat(grp)); | ||
753 | } | 1049 | } |
754 | 1050 | ||
755 | AssetBase asset; | 1051 | AssetBase asset; |
756 | asset = new AssetBase(assetID, assetName, assType, m_HostCapsObj.AgentID.ToString()); | 1052 | asset = new AssetBase(assetID, assetName, assType, creatorIDstr); |
757 | asset.Data = data; | 1053 | asset.Data = data; |
1054 | if (istest) | ||
1055 | asset.Local = true; | ||
758 | if (AddNewAsset != null) | 1056 | if (AddNewAsset != null) |
759 | AddNewAsset(asset); | 1057 | AddNewAsset(asset); |
760 | else if (m_assetService != null) | 1058 | else if (m_assetService != null) |
@@ -762,11 +1060,17 @@ namespace OpenSim.Region.ClientStack.Linden | |||
762 | 1060 | ||
763 | InventoryItemBase item = new InventoryItemBase(); | 1061 | InventoryItemBase item = new InventoryItemBase(); |
764 | item.Owner = m_HostCapsObj.AgentID; | 1062 | item.Owner = m_HostCapsObj.AgentID; |
765 | item.CreatorId = m_HostCapsObj.AgentID.ToString(); | 1063 | item.CreatorId = creatorIDstr; |
766 | item.CreatorData = String.Empty; | 1064 | item.CreatorData = String.Empty; |
767 | item.ID = inventoryItem; | 1065 | item.ID = inventoryItem; |
768 | item.AssetID = asset.FullID; | 1066 | item.AssetID = asset.FullID; |
769 | item.Description = assetDescription; | 1067 | if (istest) |
1068 | { | ||
1069 | item.Description = "For testing only. Other uses are prohibited"; | ||
1070 | item.Flags = (uint) (InventoryItemFlags.SharedSingleReference); | ||
1071 | } | ||
1072 | else | ||
1073 | item.Description = assetDescription; | ||
770 | item.Name = assetName; | 1074 | item.Name = assetName; |
771 | item.AssetType = assType; | 1075 | item.AssetType = assType; |
772 | item.InvType = inType; | 1076 | item.InvType = inType; |
@@ -774,18 +1078,60 @@ namespace OpenSim.Region.ClientStack.Linden | |||
774 | 1078 | ||
775 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current | 1079 | // If we set PermissionMask.All then when we rez the item the next permissions will replace the current |
776 | // (owner) permissions. This becomes a problem if next permissions are changed. | 1080 | // (owner) permissions. This becomes a problem if next permissions are changed. |
777 | item.CurrentPermissions | ||
778 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
779 | 1081 | ||
780 | item.BasePermissions = (uint)PermissionMask.All; | 1082 | if (restrictPerms) |
781 | item.EveryOnePermissions = 0; | 1083 | { |
782 | item.NextPermissions = (uint)PermissionMask.All; | 1084 | item.CurrentPermissions |
1085 | = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1086 | |||
1087 | item.BasePermissions = (uint)(PermissionMask.Move | PermissionMask.Modify); | ||
1088 | item.EveryOnePermissions = 0; | ||
1089 | item.NextPermissions = 0; | ||
1090 | } | ||
1091 | else | ||
1092 | { | ||
1093 | item.CurrentPermissions | ||
1094 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); | ||
1095 | |||
1096 | item.BasePermissions = (uint)PermissionMask.All; | ||
1097 | item.EveryOnePermissions = 0; | ||
1098 | item.NextPermissions = (uint)PermissionMask.All; | ||
1099 | } | ||
1100 | |||
783 | item.CreationDate = Util.UnixTimeSinceEpoch(); | 1101 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
784 | 1102 | ||
1103 | m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client); | ||
1104 | |||
785 | if (AddNewInventoryItem != null) | 1105 | if (AddNewInventoryItem != null) |
786 | { | 1106 | { |
787 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, cost); | 1107 | if (istest) |
1108 | { | ||
1109 | m_Scene.AddInventoryItem(client, item); | ||
1110 | /* | ||
1111 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, 0); | ||
1112 | if (client != null) | ||
1113 | client.SendAgentAlertMessage("Upload will have no cost, for personal test purposes only. Other uses are forbiden. Items may not work on a another region" , true); | ||
1114 | */ | ||
1115 | } | ||
1116 | else | ||
1117 | { | ||
1118 | AddNewInventoryItem(m_HostCapsObj.AgentID, item, (uint)cost); | ||
1119 | if (client != null) | ||
1120 | { | ||
1121 | // let users see anything.. i don't so far | ||
1122 | string str; | ||
1123 | if (cost > 0) | ||
1124 | // dont remember where is money unit name to put here | ||
1125 | str = "Upload complete. charged " + cost.ToString() + "$"; | ||
1126 | else | ||
1127 | str = "Upload complete"; | ||
1128 | client.SendAgentAlertMessage(str, true); | ||
1129 | } | ||
1130 | } | ||
788 | } | 1131 | } |
1132 | |||
1133 | lock (m_ModelCost) | ||
1134 | m_FileAgentInventoryState = FileAgentInventoryState.idle; | ||
789 | } | 1135 | } |
790 | 1136 | ||
791 | /// <summary> | 1137 | /// <summary> |
@@ -1098,6 +1444,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1098 | private static readonly ILog m_log = | 1444 | private static readonly ILog m_log = |
1099 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 1445 | LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
1100 | 1446 | ||
1447 | |||
1101 | public event UpLoadedAsset OnUpLoad; | 1448 | public event UpLoadedAsset OnUpLoad; |
1102 | private UpLoadedAsset handlerUpLoad = null; | 1449 | private UpLoadedAsset handlerUpLoad = null; |
1103 | 1450 | ||
@@ -1112,11 +1459,21 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1112 | 1459 | ||
1113 | private string m_invType = String.Empty; | 1460 | private string m_invType = String.Empty; |
1114 | private string m_assetType = String.Empty; | 1461 | private string m_assetType = String.Empty; |
1462 | private int m_cost; | ||
1463 | private string m_error = String.Empty; | ||
1464 | |||
1115 | private Timer m_timeoutTimer = new Timer(); | 1465 | private Timer m_timeoutTimer = new Timer(); |
1466 | private UUID m_texturesFolder; | ||
1467 | private int m_nreqtextures; | ||
1468 | private int m_nreqmeshs; | ||
1469 | private int m_nreqinstances; | ||
1470 | private bool m_IsAtestUpload; | ||
1116 | 1471 | ||
1117 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, | 1472 | public AssetUploader(string assetName, string description, UUID assetID, UUID inventoryItem, |
1118 | UUID parentFolderID, string invType, string assetType, string path, | 1473 | UUID parentFolderID, string invType, string assetType, string path, |
1119 | IHttpServer httpServer, bool dumpAssetsToFile) | 1474 | IHttpServer httpServer, bool dumpAssetsToFile, |
1475 | int totalCost, UUID texturesFolder, int nreqtextures, int nreqmeshs, int nreqinstances, | ||
1476 | bool IsAtestUpload) | ||
1120 | { | 1477 | { |
1121 | m_assetName = assetName; | 1478 | m_assetName = assetName; |
1122 | m_assetDes = description; | 1479 | m_assetDes = description; |
@@ -1128,6 +1485,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1128 | m_assetType = assetType; | 1485 | m_assetType = assetType; |
1129 | m_invType = invType; | 1486 | m_invType = invType; |
1130 | m_dumpAssetsToFile = dumpAssetsToFile; | 1487 | m_dumpAssetsToFile = dumpAssetsToFile; |
1488 | m_cost = totalCost; | ||
1489 | |||
1490 | m_texturesFolder = texturesFolder; | ||
1491 | m_nreqtextures = nreqtextures; | ||
1492 | m_nreqmeshs = nreqmeshs; | ||
1493 | m_nreqinstances = nreqinstances; | ||
1494 | m_IsAtestUpload = IsAtestUpload; | ||
1131 | 1495 | ||
1132 | m_timeoutTimer.Elapsed += TimedOut; | 1496 | m_timeoutTimer.Elapsed += TimedOut; |
1133 | m_timeoutTimer.Interval = 120000; | 1497 | m_timeoutTimer.Interval = 120000; |
@@ -1147,14 +1511,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1147 | UUID inv = inventoryItemID; | 1511 | UUID inv = inventoryItemID; |
1148 | string res = String.Empty; | 1512 | string res = String.Empty; |
1149 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); | 1513 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
1514 | /* | ||
1150 | uploadComplete.new_asset = newAssetID.ToString(); | 1515 | uploadComplete.new_asset = newAssetID.ToString(); |
1151 | uploadComplete.new_inventory_item = inv; | 1516 | uploadComplete.new_inventory_item = inv; |
1152 | uploadComplete.state = "complete"; | 1517 | uploadComplete.state = "complete"; |
1153 | 1518 | ||
1154 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | 1519 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
1155 | 1520 | */ | |
1156 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1157 | m_timeoutTimer.Stop(); | 1521 | m_timeoutTimer.Stop(); |
1522 | httpListener.RemoveStreamHandler("POST", uploaderPath); | ||
1158 | 1523 | ||
1159 | // TODO: probably make this a better set of extensions here | 1524 | // TODO: probably make this a better set of extensions here |
1160 | string extension = ".jp2"; | 1525 | string extension = ".jp2"; |
@@ -1170,9 +1535,40 @@ namespace OpenSim.Region.ClientStack.Linden | |||
1170 | handlerUpLoad = OnUpLoad; | 1535 | handlerUpLoad = OnUpLoad; |
1171 | if (handlerUpLoad != null) | 1536 | if (handlerUpLoad != null) |
1172 | { | 1537 | { |
1173 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType); | 1538 | handlerUpLoad(m_assetName, m_assetDes, newAssetID, inv, parentFolder, data, m_invType, m_assetType, |
1539 | m_cost, m_texturesFolder, m_nreqtextures, m_nreqmeshs, m_nreqinstances, m_IsAtestUpload, ref m_error); | ||
1174 | } | 1540 | } |
1541 | if (m_IsAtestUpload) | ||
1542 | { | ||
1543 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1544 | resperror.message = "Upload SUCESSEFULL for testing purposes only. Other uses are prohibited. Item will not work after 48 hours or on other regions"; | ||
1545 | resperror.identifier = inv; | ||
1175 | 1546 | ||
1547 | uploadComplete.error = resperror; | ||
1548 | uploadComplete.state = "Upload4Testing"; | ||
1549 | } | ||
1550 | else | ||
1551 | { | ||
1552 | if (m_error == String.Empty) | ||
1553 | { | ||
1554 | uploadComplete.new_asset = newAssetID.ToString(); | ||
1555 | uploadComplete.new_inventory_item = inv; | ||
1556 | // if (m_texturesFolder != UUID.Zero) | ||
1557 | // uploadComplete.new_texture_folder_id = m_texturesFolder; | ||
1558 | uploadComplete.state = "complete"; | ||
1559 | } | ||
1560 | else | ||
1561 | { | ||
1562 | LLSDAssetUploadError resperror = new LLSDAssetUploadError(); | ||
1563 | resperror.message = m_error; | ||
1564 | resperror.identifier = inv; | ||
1565 | |||
1566 | uploadComplete.error = resperror; | ||
1567 | uploadComplete.state = "failed"; | ||
1568 | } | ||
1569 | } | ||
1570 | |||
1571 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); | ||
1176 | return res; | 1572 | return res; |
1177 | } | 1573 | } |
1178 | 1574 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs new file mode 100644 index 0000000..4a3fae6 --- /dev/null +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs | |||
@@ -0,0 +1,671 @@ | |||
1 | // Proprietary code of Avination Virtual Limited | ||
2 | // (c) 2012 Melanie Thielker, Leal Duarte | ||
3 | // | ||
4 | |||
5 | using System; | ||
6 | using System.IO; | ||
7 | using System.Collections; | ||
8 | using System.Collections.Generic; | ||
9 | using System.Text; | ||
10 | |||
11 | using OpenMetaverse; | ||
12 | using OpenMetaverse.StructuredData; | ||
13 | |||
14 | using OpenSim.Framework; | ||
15 | using OpenSim.Region.Framework; | ||
16 | using OpenSim.Region.Framework.Scenes; | ||
17 | using OpenSim.Framework.Capabilities; | ||
18 | |||
19 | using ComponentAce.Compression.Libs.zlib; | ||
20 | |||
21 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; | ||
22 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; | ||
23 | |||
24 | namespace OpenSim.Region.ClientStack.Linden | ||
25 | { | ||
26 | public struct ModelPrimLimits | ||
27 | { | ||
28 | |||
29 | } | ||
30 | |||
31 | public class ModelCost | ||
32 | { | ||
33 | |||
34 | // upload fee defaults | ||
35 | // fees are normalized to 1.0 | ||
36 | // this parameters scale them to basic cost ( so 1.0 translates to 10 ) | ||
37 | |||
38 | public float ModelMeshCostFactor = 0.0f; // scale total cost relative to basic (excluding textures) | ||
39 | public float ModelTextureCostFactor = 1.0f; // scale textures fee to basic. | ||
40 | public float ModelMinCostFactor = 0.0f; // 0.5f; // minimum total model free excluding textures | ||
41 | |||
42 | // itens costs in normalized values | ||
43 | // ie will be multiplied by basicCost and factors above | ||
44 | public float primCreationCost = 0.002f; // extra cost for each prim creation overhead | ||
45 | // weigthed size to normalized cost | ||
46 | public float bytecost = 1e-5f; | ||
47 | |||
48 | // mesh upload fees based on compressed data sizes | ||
49 | // several data sections are counted more that once | ||
50 | // to promote user optimization | ||
51 | // following parameters control how many extra times they are added | ||
52 | // to global size. | ||
53 | // LOD meshs | ||
54 | const float medSizeWth = 1f; // 2x | ||
55 | const float lowSizeWth = 1.5f; // 2.5x | ||
56 | const float lowestSizeWth = 2f; // 3x | ||
57 | // favor potencially physical optimized meshs versus automatic decomposition | ||
58 | const float physMeshSizeWth = 6f; // counts 7x | ||
59 | const float physHullSizeWth = 8f; // counts 9x | ||
60 | |||
61 | // stream cost area factors | ||
62 | // more or less like SL | ||
63 | const float highLodFactor = 17.36f; | ||
64 | const float midLodFactor = 277.78f; | ||
65 | const float lowLodFactor = 1111.11f; | ||
66 | |||
67 | // physics cost is below, identical to SL, assuming shape type convex | ||
68 | // server cost is below identical to SL assuming non scripted non physical object | ||
69 | |||
70 | // internal | ||
71 | const int bytesPerCoord = 6; // 3 coords, 2 bytes per each | ||
72 | |||
73 | // control prims dimensions | ||
74 | public float PrimScaleMin = 0.001f; | ||
75 | public float NonPhysicalPrimScaleMax = 256f; | ||
76 | public float PhysicalPrimScaleMax = 10f; | ||
77 | public int ObjectLinkedPartsMax = 512; | ||
78 | |||
79 | // storage for a single mesh asset cost parameters | ||
80 | private class ameshCostParam | ||
81 | { | ||
82 | // LOD sizes for size dependent streaming cost | ||
83 | public int highLODSize; | ||
84 | public int medLODSize; | ||
85 | public int lowLODSize; | ||
86 | public int lowestLODSize; | ||
87 | // normalized fee based on compressed data sizes | ||
88 | public float costFee; | ||
89 | // physics cost | ||
90 | public float physicsCost; | ||
91 | } | ||
92 | |||
93 | // calculates a mesh model costs | ||
94 | // returns false on error, with a reason on parameter error | ||
95 | // resources input LLSD request | ||
96 | // basicCost input region assets upload cost | ||
97 | // totalcost returns model total upload fee | ||
98 | // meshcostdata returns detailed costs for viewer | ||
99 | public bool MeshModelCost(LLSDAssetResource resources, int basicCost, out int totalcost, | ||
100 | LLSDAssetUploadResponseData meshcostdata, out string error, ref string warning) | ||
101 | { | ||
102 | totalcost = 0; | ||
103 | error = string.Empty; | ||
104 | |||
105 | if (resources == null || | ||
106 | resources.instance_list == null || | ||
107 | resources.instance_list.Array.Count == 0) | ||
108 | { | ||
109 | error = "missing model information."; | ||
110 | return false; | ||
111 | } | ||
112 | |||
113 | int numberInstances = resources.instance_list.Array.Count; | ||
114 | |||
115 | if( numberInstances > ObjectLinkedPartsMax ) | ||
116 | { | ||
117 | error = "Model whould have more than " + ObjectLinkedPartsMax.ToString() + " linked prims"; | ||
118 | return false; | ||
119 | } | ||
120 | |||
121 | meshcostdata.model_streaming_cost = 0.0; | ||
122 | meshcostdata.simulation_cost = 0.0; | ||
123 | meshcostdata.physics_cost = 0.0; | ||
124 | meshcostdata.resource_cost = 0.0; | ||
125 | |||
126 | meshcostdata.upload_price_breakdown.mesh_instance = 0; | ||
127 | meshcostdata.upload_price_breakdown.mesh_physics = 0; | ||
128 | meshcostdata.upload_price_breakdown.mesh_streaming = 0; | ||
129 | meshcostdata.upload_price_breakdown.model = 0; | ||
130 | |||
131 | int itmp; | ||
132 | |||
133 | // textures cost | ||
134 | if (resources.texture_list != null && resources.texture_list.Array.Count > 0) | ||
135 | { | ||
136 | float textures_cost = (float)(resources.texture_list.Array.Count * basicCost); | ||
137 | textures_cost *= ModelTextureCostFactor; | ||
138 | |||
139 | itmp = (int)(textures_cost + 0.5f); // round | ||
140 | meshcostdata.upload_price_breakdown.texture = itmp; | ||
141 | totalcost += itmp; | ||
142 | } | ||
143 | |||
144 | // meshs assets cost | ||
145 | float meshsfee = 0; | ||
146 | int numberMeshs = 0; | ||
147 | bool haveMeshs = false; | ||
148 | List<ameshCostParam> meshsCosts = new List<ameshCostParam>(); | ||
149 | |||
150 | if (resources.mesh_list != null && resources.mesh_list.Array.Count > 0) | ||
151 | { | ||
152 | numberMeshs = resources.mesh_list.Array.Count; | ||
153 | |||
154 | for (int i = 0; i < numberMeshs; i++) | ||
155 | { | ||
156 | ameshCostParam curCost = new ameshCostParam(); | ||
157 | byte[] data = (byte[])resources.mesh_list.Array[i]; | ||
158 | |||
159 | if (!MeshCost(data, curCost, out error)) | ||
160 | { | ||
161 | return false; | ||
162 | } | ||
163 | meshsCosts.Add(curCost); | ||
164 | meshsfee += curCost.costFee; | ||
165 | } | ||
166 | haveMeshs = true; | ||
167 | } | ||
168 | |||
169 | // instances (prims) cost | ||
170 | |||
171 | |||
172 | int mesh; | ||
173 | int skipedSmall = 0; | ||
174 | for (int i = 0; i < numberInstances; i++) | ||
175 | { | ||
176 | Hashtable inst = (Hashtable)resources.instance_list.Array[i]; | ||
177 | |||
178 | ArrayList ascale = (ArrayList)inst["scale"]; | ||
179 | Vector3 scale; | ||
180 | double tmp; | ||
181 | tmp = (double)ascale[0]; | ||
182 | scale.X = (float)tmp; | ||
183 | tmp = (double)ascale[1]; | ||
184 | scale.Y = (float)tmp; | ||
185 | tmp = (double)ascale[2]; | ||
186 | scale.Z = (float)tmp; | ||
187 | |||
188 | if (scale.X < PrimScaleMin || scale.Y < PrimScaleMin || scale.Z < PrimScaleMin) | ||
189 | { | ||
190 | skipedSmall++; | ||
191 | continue; | ||
192 | } | ||
193 | |||
194 | if (scale.X > NonPhysicalPrimScaleMax || scale.Y > NonPhysicalPrimScaleMax || scale.Z > NonPhysicalPrimScaleMax) | ||
195 | { | ||
196 | error = "Model contains parts with sides larger than " + NonPhysicalPrimScaleMax.ToString() + "m. Please ajust scale"; | ||
197 | return false; | ||
198 | } | ||
199 | |||
200 | if (haveMeshs && inst.ContainsKey("mesh")) | ||
201 | { | ||
202 | mesh = (int)inst["mesh"]; | ||
203 | |||
204 | if (mesh >= numberMeshs) | ||
205 | { | ||
206 | error = "Incoerent model information."; | ||
207 | return false; | ||
208 | } | ||
209 | |||
210 | // streamming cost | ||
211 | |||
212 | float sqdiam = scale.LengthSquared(); | ||
213 | |||
214 | ameshCostParam curCost = meshsCosts[mesh]; | ||
215 | float mesh_streaming = streamingCost(curCost, sqdiam); | ||
216 | |||
217 | meshcostdata.model_streaming_cost += mesh_streaming; | ||
218 | meshcostdata.physics_cost += curCost.physicsCost; | ||
219 | } | ||
220 | else // instance as no mesh ?? | ||
221 | { | ||
222 | // to do later if needed | ||
223 | meshcostdata.model_streaming_cost += 0.5f; | ||
224 | meshcostdata.physics_cost += 1.0f; | ||
225 | } | ||
226 | |||
227 | // assume unscripted and static prim server cost | ||
228 | meshcostdata.simulation_cost += 0.5f; | ||
229 | // charge for prims creation | ||
230 | meshsfee += primCreationCost; | ||
231 | } | ||
232 | |||
233 | if (skipedSmall > 0) | ||
234 | { | ||
235 | if (skipedSmall > numberInstances / 2) | ||
236 | { | ||
237 | error = "Model contains too many prims smaller than " + PrimScaleMin.ToString() + | ||
238 | "m minimum allowed size. Please check scalling"; | ||
239 | return false; | ||
240 | } | ||
241 | else | ||
242 | warning += skipedSmall.ToString() + " of the requested " +numberInstances.ToString() + | ||
243 | " model prims will not upload because they are smaller than " + PrimScaleMin.ToString() + | ||
244 | "m minimum allowed size. Please check scalling "; | ||
245 | } | ||
246 | |||
247 | if (meshcostdata.physics_cost <= meshcostdata.model_streaming_cost) | ||
248 | meshcostdata.resource_cost = meshcostdata.model_streaming_cost; | ||
249 | else | ||
250 | meshcostdata.resource_cost = meshcostdata.physics_cost; | ||
251 | |||
252 | if (meshcostdata.resource_cost < meshcostdata.simulation_cost) | ||
253 | meshcostdata.resource_cost = meshcostdata.simulation_cost; | ||
254 | |||
255 | // scale cost | ||
256 | // at this point a cost of 1.0 whould mean basic cost | ||
257 | meshsfee *= ModelMeshCostFactor; | ||
258 | |||
259 | if (meshsfee < ModelMinCostFactor) | ||
260 | meshsfee = ModelMinCostFactor; | ||
261 | |||
262 | // actually scale it to basic cost | ||
263 | meshsfee *= (float)basicCost; | ||
264 | |||
265 | meshsfee += 0.5f; // rounding | ||
266 | |||
267 | totalcost += (int)meshsfee; | ||
268 | |||
269 | // breakdown prices | ||
270 | // don't seem to be in use so removed code for now | ||
271 | |||
272 | return true; | ||
273 | } | ||
274 | |||
275 | // single mesh asset cost | ||
276 | private bool MeshCost(byte[] data, ameshCostParam cost, out string error) | ||
277 | { | ||
278 | cost.highLODSize = 0; | ||
279 | cost.medLODSize = 0; | ||
280 | cost.lowLODSize = 0; | ||
281 | cost.lowestLODSize = 0; | ||
282 | cost.physicsCost = 0.0f; | ||
283 | cost.costFee = 0.0f; | ||
284 | |||
285 | error = string.Empty; | ||
286 | |||
287 | if (data == null || data.Length == 0) | ||
288 | { | ||
289 | error = "Missing model information."; | ||
290 | return false; | ||
291 | } | ||
292 | |||
293 | OSD meshOsd = null; | ||
294 | int start = 0; | ||
295 | |||
296 | error = "Invalid model data"; | ||
297 | |||
298 | using (MemoryStream ms = new MemoryStream(data)) | ||
299 | { | ||
300 | try | ||
301 | { | ||
302 | OSD osd = OSDParser.DeserializeLLSDBinary(ms); | ||
303 | if (osd is OSDMap) | ||
304 | meshOsd = (OSDMap)osd; | ||
305 | else | ||
306 | return false; | ||
307 | } | ||
308 | catch (Exception e) | ||
309 | { | ||
310 | return false; | ||
311 | } | ||
312 | start = (int)ms.Position; | ||
313 | } | ||
314 | |||
315 | OSDMap map = (OSDMap)meshOsd; | ||
316 | OSDMap tmpmap; | ||
317 | |||
318 | int highlod_size = 0; | ||
319 | int medlod_size = 0; | ||
320 | int lowlod_size = 0; | ||
321 | int lowestlod_size = 0; | ||
322 | int skin_size = 0; | ||
323 | |||
324 | int hulls_size = 0; | ||
325 | int phys_nhulls; | ||
326 | int phys_hullsvertices = 0; | ||
327 | |||
328 | int physmesh_size = 0; | ||
329 | int phys_ntriangles = 0; | ||
330 | |||
331 | int submesh_offset = -1; | ||
332 | |||
333 | if (map.ContainsKey("physics_convex")) | ||
334 | { | ||
335 | tmpmap = (OSDMap)map["physics_convex"]; | ||
336 | if (tmpmap.ContainsKey("offset")) | ||
337 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
338 | if (tmpmap.ContainsKey("size")) | ||
339 | hulls_size = tmpmap["size"].AsInteger(); | ||
340 | } | ||
341 | |||
342 | if (submesh_offset < 0 || hulls_size == 0) | ||
343 | { | ||
344 | error = "Missing physics_convex block"; | ||
345 | return false; | ||
346 | } | ||
347 | |||
348 | if (!hulls(data, submesh_offset, hulls_size, out phys_hullsvertices, out phys_nhulls)) | ||
349 | { | ||
350 | error = "Bad physics_convex block"; | ||
351 | return false; | ||
352 | } | ||
353 | |||
354 | submesh_offset = -1; | ||
355 | |||
356 | // only look for LOD meshs sizes | ||
357 | |||
358 | if (map.ContainsKey("high_lod")) | ||
359 | { | ||
360 | tmpmap = (OSDMap)map["high_lod"]; | ||
361 | // see at least if there is a offset for this one | ||
362 | if (tmpmap.ContainsKey("offset")) | ||
363 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
364 | if (tmpmap.ContainsKey("size")) | ||
365 | highlod_size = tmpmap["size"].AsInteger(); | ||
366 | } | ||
367 | |||
368 | if (submesh_offset < 0 || highlod_size <= 0) | ||
369 | { | ||
370 | error = "Missing high_lod block"; | ||
371 | return false; | ||
372 | } | ||
373 | |||
374 | bool haveprev = true; | ||
375 | |||
376 | if (map.ContainsKey("medium_lod")) | ||
377 | { | ||
378 | tmpmap = (OSDMap)map["medium_lod"]; | ||
379 | if (tmpmap.ContainsKey("size")) | ||
380 | medlod_size = tmpmap["size"].AsInteger(); | ||
381 | else | ||
382 | haveprev = false; | ||
383 | } | ||
384 | |||
385 | if (haveprev && map.ContainsKey("low_lod")) | ||
386 | { | ||
387 | tmpmap = (OSDMap)map["low_lod"]; | ||
388 | if (tmpmap.ContainsKey("size")) | ||
389 | lowlod_size = tmpmap["size"].AsInteger(); | ||
390 | else | ||
391 | haveprev = false; | ||
392 | } | ||
393 | |||
394 | if (haveprev && map.ContainsKey("lowest_lod")) | ||
395 | { | ||
396 | tmpmap = (OSDMap)map["lowest_lod"]; | ||
397 | if (tmpmap.ContainsKey("size")) | ||
398 | lowestlod_size = tmpmap["size"].AsInteger(); | ||
399 | } | ||
400 | |||
401 | if (map.ContainsKey("skin")) | ||
402 | { | ||
403 | tmpmap = (OSDMap)map["skin"]; | ||
404 | if (tmpmap.ContainsKey("size")) | ||
405 | skin_size = tmpmap["size"].AsInteger(); | ||
406 | } | ||
407 | |||
408 | cost.highLODSize = highlod_size; | ||
409 | cost.medLODSize = medlod_size; | ||
410 | cost.lowLODSize = lowlod_size; | ||
411 | cost.lowestLODSize = lowestlod_size; | ||
412 | |||
413 | submesh_offset = -1; | ||
414 | |||
415 | tmpmap = null; | ||
416 | if(map.ContainsKey("physics_mesh")) | ||
417 | tmpmap = (OSDMap)map["physics_mesh"]; | ||
418 | else if (map.ContainsKey("physics_shape")) // old naming | ||
419 | tmpmap = (OSDMap)map["physics_shape"]; | ||
420 | |||
421 | if(tmpmap != null) | ||
422 | { | ||
423 | if (tmpmap.ContainsKey("offset")) | ||
424 | submesh_offset = tmpmap["offset"].AsInteger() + start; | ||
425 | if (tmpmap.ContainsKey("size")) | ||
426 | physmesh_size = tmpmap["size"].AsInteger(); | ||
427 | |||
428 | if (submesh_offset >= 0 || physmesh_size > 0) | ||
429 | { | ||
430 | |||
431 | if (!submesh(data, submesh_offset, physmesh_size, out phys_ntriangles)) | ||
432 | { | ||
433 | error = "Model data parsing error"; | ||
434 | return false; | ||
435 | } | ||
436 | } | ||
437 | } | ||
438 | |||
439 | // upload is done in convex shape type so only one hull | ||
440 | phys_hullsvertices++; | ||
441 | cost.physicsCost = 0.04f * phys_hullsvertices; | ||
442 | |||
443 | float sfee; | ||
444 | |||
445 | sfee = data.Length; // start with total compressed data size | ||
446 | |||
447 | // penalize lod meshs that should be more builder optimized | ||
448 | sfee += medSizeWth * medlod_size; | ||
449 | sfee += lowSizeWth * lowlod_size; | ||
450 | sfee += lowestSizeWth * lowlod_size; | ||
451 | |||
452 | // physics | ||
453 | // favor potencial optimized meshs versus automatic decomposition | ||
454 | if (physmesh_size != 0) | ||
455 | sfee += physMeshSizeWth * (physmesh_size + hulls_size / 4); // reduce cost of mandatory convex hull | ||
456 | else | ||
457 | sfee += physHullSizeWth * hulls_size; | ||
458 | |||
459 | // bytes to money | ||
460 | sfee *= bytecost; | ||
461 | |||
462 | cost.costFee = sfee; | ||
463 | return true; | ||
464 | } | ||
465 | |||
466 | // parses a LOD or physics mesh component | ||
467 | private bool submesh(byte[] data, int offset, int size, out int ntriangles) | ||
468 | { | ||
469 | ntriangles = 0; | ||
470 | |||
471 | OSD decodedMeshOsd = new OSD(); | ||
472 | byte[] meshBytes = new byte[size]; | ||
473 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
474 | try | ||
475 | { | ||
476 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
477 | { | ||
478 | using (MemoryStream outMs = new MemoryStream()) | ||
479 | { | ||
480 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
481 | { | ||
482 | byte[] readBuffer = new byte[4096]; | ||
483 | int readLen = 0; | ||
484 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
485 | { | ||
486 | zOut.Write(readBuffer, 0, readLen); | ||
487 | } | ||
488 | zOut.Flush(); | ||
489 | outMs.Seek(0, SeekOrigin.Begin); | ||
490 | |||
491 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
492 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
493 | } | ||
494 | } | ||
495 | } | ||
496 | } | ||
497 | catch (Exception e) | ||
498 | { | ||
499 | return false; | ||
500 | } | ||
501 | |||
502 | OSDArray decodedMeshOsdArray = null; | ||
503 | if ((!decodedMeshOsd is OSDArray)) | ||
504 | return false; | ||
505 | |||
506 | byte[] dummy; | ||
507 | |||
508 | decodedMeshOsdArray = (OSDArray)decodedMeshOsd; | ||
509 | foreach (OSD subMeshOsd in decodedMeshOsdArray) | ||
510 | { | ||
511 | if (subMeshOsd is OSDMap) | ||
512 | { | ||
513 | OSDMap subtmpmap = (OSDMap)subMeshOsd; | ||
514 | if (subtmpmap.ContainsKey("NoGeometry") && ((OSDBoolean)subtmpmap["NoGeometry"])) | ||
515 | continue; | ||
516 | |||
517 | if (!subtmpmap.ContainsKey("Position")) | ||
518 | return false; | ||
519 | |||
520 | if (subtmpmap.ContainsKey("TriangleList")) | ||
521 | { | ||
522 | dummy = subtmpmap["TriangleList"].AsBinary(); | ||
523 | ntriangles += dummy.Length / bytesPerCoord; | ||
524 | } | ||
525 | else | ||
526 | return false; | ||
527 | } | ||
528 | } | ||
529 | |||
530 | return true; | ||
531 | } | ||
532 | |||
533 | // parses convex hulls component | ||
534 | private bool hulls(byte[] data, int offset, int size, out int nvertices, out int nhulls) | ||
535 | { | ||
536 | nvertices = 0; | ||
537 | nhulls = 1; | ||
538 | |||
539 | OSD decodedMeshOsd = new OSD(); | ||
540 | byte[] meshBytes = new byte[size]; | ||
541 | System.Buffer.BlockCopy(data, offset, meshBytes, 0, size); | ||
542 | try | ||
543 | { | ||
544 | using (MemoryStream inMs = new MemoryStream(meshBytes)) | ||
545 | { | ||
546 | using (MemoryStream outMs = new MemoryStream()) | ||
547 | { | ||
548 | using (ZOutputStream zOut = new ZOutputStream(outMs)) | ||
549 | { | ||
550 | byte[] readBuffer = new byte[4096]; | ||
551 | int readLen = 0; | ||
552 | while ((readLen = inMs.Read(readBuffer, 0, readBuffer.Length)) > 0) | ||
553 | { | ||
554 | zOut.Write(readBuffer, 0, readLen); | ||
555 | } | ||
556 | zOut.Flush(); | ||
557 | outMs.Seek(0, SeekOrigin.Begin); | ||
558 | |||
559 | byte[] decompressedBuf = outMs.GetBuffer(); | ||
560 | decodedMeshOsd = OSDParser.DeserializeLLSDBinary(decompressedBuf); | ||
561 | } | ||
562 | } | ||
563 | } | ||
564 | } | ||
565 | catch (Exception e) | ||
566 | { | ||
567 | return false; | ||
568 | } | ||
569 | |||
570 | OSDMap cmap = (OSDMap)decodedMeshOsd; | ||
571 | if (cmap == null) | ||
572 | return false; | ||
573 | |||
574 | byte[] dummy; | ||
575 | |||
576 | // must have one of this | ||
577 | if (cmap.ContainsKey("BoundingVerts")) | ||
578 | { | ||
579 | dummy = cmap["BoundingVerts"].AsBinary(); | ||
580 | nvertices = dummy.Length / bytesPerCoord; | ||
581 | } | ||
582 | else | ||
583 | return false; | ||
584 | |||
585 | /* upload is done with convex shape type | ||
586 | if (cmap.ContainsKey("HullList")) | ||
587 | { | ||
588 | dummy = cmap["HullList"].AsBinary(); | ||
589 | nhulls += dummy.Length; | ||
590 | } | ||
591 | |||
592 | |||
593 | if (cmap.ContainsKey("Positions")) | ||
594 | { | ||
595 | dummy = cmap["Positions"].AsBinary(); | ||
596 | nvertices = dummy.Length / bytesPerCoord; | ||
597 | } | ||
598 | */ | ||
599 | |||
600 | return true; | ||
601 | } | ||
602 | |||
603 | // returns streaming cost from on mesh LODs sizes in curCost and square of prim size length | ||
604 | private float streamingCost(ameshCostParam curCost, float sqdiam) | ||
605 | { | ||
606 | // compute efective areas | ||
607 | float ma = 262144f; | ||
608 | |||
609 | float mh = sqdiam * highLodFactor; | ||
610 | if (mh > ma) | ||
611 | mh = ma; | ||
612 | float mm = sqdiam * midLodFactor; | ||
613 | if (mm > ma) | ||
614 | mm = ma; | ||
615 | |||
616 | float ml = sqdiam * lowLodFactor; | ||
617 | if (ml > ma) | ||
618 | ml = ma; | ||
619 | |||
620 | float mlst = ma; | ||
621 | |||
622 | mlst -= ml; | ||
623 | ml -= mm; | ||
624 | mm -= mh; | ||
625 | |||
626 | if (mlst < 1.0f) | ||
627 | mlst = 1.0f; | ||
628 | if (ml < 1.0f) | ||
629 | ml = 1.0f; | ||
630 | if (mm < 1.0f) | ||
631 | mm = 1.0f; | ||
632 | if (mh < 1.0f) | ||
633 | mh = 1.0f; | ||
634 | |||
635 | ma = mlst + ml + mm + mh; | ||
636 | |||
637 | // get LODs compressed sizes | ||
638 | // giving 384 bytes bonus | ||
639 | int lst = curCost.lowestLODSize - 384; | ||
640 | int l = curCost.lowLODSize - 384; | ||
641 | int m = curCost.medLODSize - 384; | ||
642 | int h = curCost.highLODSize - 384; | ||
643 | |||
644 | // use previus higher LOD size on missing ones | ||
645 | if (m <= 0) | ||
646 | m = h; | ||
647 | if (l <= 0) | ||
648 | l = m; | ||
649 | if (lst <= 0) | ||
650 | lst = l; | ||
651 | |||
652 | // force minumum sizes | ||
653 | if (lst < 16) | ||
654 | lst = 16; | ||
655 | if (l < 16) | ||
656 | l = 16; | ||
657 | if (m < 16) | ||
658 | m = 16; | ||
659 | if (h < 16) | ||
660 | h = 16; | ||
661 | |||
662 | // compute cost weighted by relative effective areas | ||
663 | float cost = (float)lst * mlst + (float)l * ml + (float)m * mm + (float)h * mh; | ||
664 | cost /= ma; | ||
665 | |||
666 | cost *= 0.004f; // overall tunning parameter | ||
667 | |||
668 | return cost; | ||
669 | } | ||
670 | } | ||
671 | } | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs index ebfe687..e113c60 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs | |||
@@ -419,7 +419,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
419 | } | 419 | } |
420 | } | 420 | } |
421 | 421 | ||
422 | public Hashtable GetEvents(UUID requestID, UUID pAgentId, string request) | 422 | public Hashtable GetEvents(UUID requestID, UUID pAgentId) |
423 | { | 423 | { |
424 | if (DebugLevel >= 2) | 424 | if (DebugLevel >= 2) |
425 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); | 425 | m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs index 5b125ea..cc65981 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs | |||
@@ -53,6 +53,14 @@ namespace OpenSim.Region.ClientStack.Linden | |||
53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] | 53 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GetTextureModule")] |
54 | public class GetTextureModule : INonSharedRegionModule | 54 | public class GetTextureModule : INonSharedRegionModule |
55 | { | 55 | { |
56 | |||
57 | struct aPollRequest | ||
58 | { | ||
59 | public PollServiceTextureEventArgs thepoll; | ||
60 | public UUID reqID; | ||
61 | public Hashtable request; | ||
62 | } | ||
63 | |||
56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 64 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
57 | 65 | ||
58 | private Scene m_scene; | 66 | private Scene m_scene; |
@@ -64,8 +72,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | 72 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
65 | private static Thread[] m_workerThreads = null; | 73 | private static Thread[] m_workerThreads = null; |
66 | 74 | ||
67 | private static OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs> m_queue = | 75 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
68 | new OpenMetaverse.BlockingQueue<PollServiceTextureEventArgs>(); | 76 | new OpenMetaverse.BlockingQueue<aPollRequest>(); |
69 | 77 | ||
70 | #region ISharedRegionModule Members | 78 | #region ISharedRegionModule Members |
71 | 79 | ||
@@ -104,7 +112,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
104 | String.Format("TextureWorkerThread{0}", i), | 112 | String.Format("TextureWorkerThread{0}", i), |
105 | ThreadPriority.Normal, | 113 | ThreadPriority.Normal, |
106 | false, | 114 | false, |
107 | true, | 115 | false, |
108 | null, | 116 | null, |
109 | int.MaxValue); | 117 | int.MaxValue); |
110 | } | 118 | } |
@@ -129,7 +137,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | ~GetTextureModule() | 137 | ~GetTextureModule() |
130 | { | 138 | { |
131 | foreach (Thread t in m_workerThreads) | 139 | foreach (Thread t in m_workerThreads) |
132 | t.Abort(); | 140 | Watchdog.AbortThread(t.ManagedThreadId); |
141 | |||
133 | } | 142 | } |
134 | 143 | ||
135 | private class PollServiceTextureEventArgs : PollServiceEventArgs | 144 | private class PollServiceTextureEventArgs : PollServiceEventArgs |
@@ -142,40 +151,50 @@ namespace OpenSim.Region.ClientStack.Linden | |||
142 | private Scene m_scene; | 151 | private Scene m_scene; |
143 | 152 | ||
144 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : | 153 | public PollServiceTextureEventArgs(UUID pId, Scene scene) : |
145 | base(null, null, null, null, pId, 30000) | 154 | base(null, null, null, null, pId, int.MaxValue) |
146 | { | 155 | { |
147 | m_scene = scene; | 156 | m_scene = scene; |
148 | 157 | ||
149 | HasEvents = (x, y) => { return this.responses.ContainsKey(x); }; | 158 | HasEvents = (x, y) => |
150 | GetEvents = (x, y, s) => | ||
151 | { | 159 | { |
152 | try | 160 | lock (responses) |
153 | { | 161 | return responses.ContainsKey(x); |
154 | return this.responses[x]; | 162 | }; |
155 | } | 163 | GetEvents = (x, y) => |
156 | finally | 164 | { |
165 | lock (responses) | ||
157 | { | 166 | { |
158 | responses.Remove(x); | 167 | try |
168 | { | ||
169 | return responses[x]; | ||
170 | } | ||
171 | finally | ||
172 | { | ||
173 | responses.Remove(x); | ||
174 | } | ||
159 | } | 175 | } |
160 | }; | 176 | }; |
161 | 177 | ||
162 | Request = (x, y) => | 178 | Request = (x, y) => |
163 | { | 179 | { |
164 | y["RequestID"] = x.ToString(); | 180 | aPollRequest reqinfo = new aPollRequest(); |
165 | lock (this.requests) | 181 | reqinfo.thepoll = this; |
166 | this.requests.Add(y); | 182 | reqinfo.reqID = x; |
183 | reqinfo.request = y; | ||
167 | 184 | ||
168 | m_queue.Enqueue(this); | 185 | m_queue.Enqueue(reqinfo); |
169 | }; | 186 | }; |
170 | 187 | ||
188 | // this should never happen except possible on shutdown | ||
171 | NoEvents = (x, y) => | 189 | NoEvents = (x, y) => |
172 | { | 190 | { |
173 | lock (this.requests) | 191 | /* |
192 | lock (requests) | ||
174 | { | 193 | { |
175 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | 194 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); |
176 | requests.Remove(request); | 195 | requests.Remove(request); |
177 | } | 196 | } |
178 | 197 | */ | |
179 | Hashtable response = new Hashtable(); | 198 | Hashtable response = new Hashtable(); |
180 | 199 | ||
181 | response["int_response_code"] = 500; | 200 | response["int_response_code"] = 500; |
@@ -188,25 +207,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
188 | }; | 207 | }; |
189 | } | 208 | } |
190 | 209 | ||
191 | public void Process() | 210 | public void Process(aPollRequest requestinfo) |
192 | { | 211 | { |
193 | Hashtable response; | 212 | Hashtable response; |
194 | Hashtable request = null; | ||
195 | 213 | ||
196 | try | 214 | UUID requestID = requestinfo.reqID; |
197 | { | ||
198 | lock (this.requests) | ||
199 | { | ||
200 | request = requests[0]; | ||
201 | requests.RemoveAt(0); | ||
202 | } | ||
203 | } | ||
204 | catch | ||
205 | { | ||
206 | return; | ||
207 | } | ||
208 | |||
209 | UUID requestID = new UUID(request["RequestID"].ToString()); | ||
210 | 215 | ||
211 | // If the avatar is gone, don't bother to get the texture | 216 | // If the avatar is gone, don't bother to get the texture |
212 | if (m_scene.GetScenePresence(Id) == null) | 217 | if (m_scene.GetScenePresence(Id) == null) |
@@ -219,13 +224,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
219 | response["keepalive"] = false; | 224 | response["keepalive"] = false; |
220 | response["reusecontext"] = false; | 225 | response["reusecontext"] = false; |
221 | 226 | ||
222 | responses[requestID] = response; | 227 | lock (responses) |
228 | responses[requestID] = response; | ||
229 | |||
223 | return; | 230 | return; |
224 | } | 231 | } |
225 | 232 | ||
226 | response = m_getTextureHandler.Handle(request); | 233 | response = m_getTextureHandler.Handle(requestinfo.request); |
227 | 234 | lock (responses) | |
228 | responses[requestID] = response; | 235 | responses[requestID] = response; |
229 | } | 236 | } |
230 | } | 237 | } |
231 | 238 | ||
@@ -233,8 +240,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
233 | { | 240 | { |
234 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | 241 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
235 | 242 | ||
236 | // Register this as a poll service | 243 | // Register this as a poll service |
237 | // absurd large timeout to tune later to make a bit less than viewer | ||
238 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); | 244 | PollServiceTextureEventArgs args = new PollServiceTextureEventArgs(agentID, m_scene); |
239 | 245 | ||
240 | args.Type = PollServiceEventArgs.EventType.Texture; | 246 | args.Type = PollServiceEventArgs.EventType.Texture; |
@@ -270,11 +276,10 @@ namespace OpenSim.Region.ClientStack.Linden | |||
270 | { | 276 | { |
271 | while (true) | 277 | while (true) |
272 | { | 278 | { |
273 | PollServiceTextureEventArgs args = m_queue.Dequeue(); | 279 | aPollRequest poolreq = m_queue.Dequeue(); |
274 | 280 | ||
275 | args.Process(); | 281 | poolreq.thepoll.Process(poolreq); |
276 | } | 282 | } |
277 | } | 283 | } |
278 | } | 284 | } |
279 | |||
280 | } | 285 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs index 44a6883..0251ac4 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/MeshUploadFlagModule.cs | |||
@@ -129,15 +129,15 @@ namespace OpenSim.Region.ClientStack.Linden | |||
129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); | 129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
130 | 130 | ||
131 | OSDMap data = new OSDMap(); | 131 | OSDMap data = new OSDMap(); |
132 | ScenePresence sp = m_scene.GetScenePresence(m_agentID); | 132 | // ScenePresence sp = m_scene.GetScenePresence(m_agentID); |
133 | data["username"] = sp.Firstname + "." + sp.Lastname; | 133 | // data["username"] = sp.Firstname + "." + sp.Lastname; |
134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); | 134 | // data["display_name_next_update"] = new OSDDate(DateTime.Now); |
135 | data["legacy_first_name"] = sp.Firstname; | 135 | // data["legacy_first_name"] = sp.Firstname; |
136 | data["mesh_upload_status"] = "valid"; | 136 | data["mesh_upload_status"] = "valid"; |
137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; | 137 | // data["display_name"] = sp.Firstname + " " + sp.Lastname; |
138 | data["legacy_last_name"] = sp.Lastname; | 138 | // data["legacy_last_name"] = sp.Lastname; |
139 | data["id"] = m_agentID; | 139 | // data["id"] = m_agentID; |
140 | data["is_display_name_default"] = true; | 140 | // data["is_display_name_default"] = true; |
141 | 141 | ||
142 | //Send back data | 142 | //Send back data |
143 | Hashtable responsedata = new Hashtable(); | 143 | Hashtable responsedata = new Hashtable(); |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs index 4908c2c..0caeddf 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs | |||
@@ -52,6 +52,13 @@ namespace OpenSim.Region.ClientStack.Linden | |||
52 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] | 52 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")] |
53 | public class WebFetchInvDescModule : INonSharedRegionModule | 53 | public class WebFetchInvDescModule : INonSharedRegionModule |
54 | { | 54 | { |
55 | struct aPollRequest | ||
56 | { | ||
57 | public PollServiceInventoryEventArgs thepoll; | ||
58 | public UUID reqID; | ||
59 | public Hashtable request; | ||
60 | } | ||
61 | |||
55 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
56 | 63 | ||
57 | private Scene m_scene; | 64 | private Scene m_scene; |
@@ -64,8 +71,8 @@ namespace OpenSim.Region.ClientStack.Linden | |||
64 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); | 71 | private Dictionary<UUID, string> m_capsDict = new Dictionary<UUID, string>(); |
65 | private static Thread[] m_workerThreads = null; | 72 | private static Thread[] m_workerThreads = null; |
66 | 73 | ||
67 | private static OpenMetaverse.BlockingQueue<PollServiceInventoryEventArgs> m_queue = | 74 | private static OpenMetaverse.BlockingQueue<aPollRequest> m_queue = |
68 | new OpenMetaverse.BlockingQueue<PollServiceInventoryEventArgs>(); | 75 | new OpenMetaverse.BlockingQueue<aPollRequest>(); |
69 | 76 | ||
70 | #region ISharedRegionModule Members | 77 | #region ISharedRegionModule Members |
71 | 78 | ||
@@ -131,49 +138,52 @@ namespace OpenSim.Region.ClientStack.Linden | |||
131 | ~WebFetchInvDescModule() | 138 | ~WebFetchInvDescModule() |
132 | { | 139 | { |
133 | foreach (Thread t in m_workerThreads) | 140 | foreach (Thread t in m_workerThreads) |
134 | t.Abort(); | 141 | Watchdog.AbortThread(t.ManagedThreadId); |
135 | } | 142 | } |
136 | 143 | ||
137 | private class PollServiceInventoryEventArgs : PollServiceEventArgs | 144 | private class PollServiceInventoryEventArgs : PollServiceEventArgs |
138 | { | 145 | { |
139 | private List<Hashtable> requests = | ||
140 | new List<Hashtable>(); | ||
141 | private Dictionary<UUID, Hashtable> responses = | 146 | private Dictionary<UUID, Hashtable> responses = |
142 | new Dictionary<UUID, Hashtable>(); | 147 | new Dictionary<UUID, Hashtable>(); |
143 | 148 | ||
144 | public PollServiceInventoryEventArgs(UUID pId) : | 149 | public PollServiceInventoryEventArgs(UUID pId) : |
145 | base(null, null, null, null, pId, 30000) | 150 | base(null, null, null, null, pId, int.MaxValue) |
146 | { | 151 | { |
147 | HasEvents = (x, y) => { return this.responses.ContainsKey(x); }; | 152 | HasEvents = (x, y) => { lock (responses) return responses.ContainsKey(x); }; |
148 | GetEvents = (x, y, s) => | 153 | GetEvents = (x, y) => |
149 | { | 154 | { |
150 | try | 155 | lock (responses) |
151 | { | ||
152 | return this.responses[x]; | ||
153 | } | ||
154 | finally | ||
155 | { | 156 | { |
156 | responses.Remove(x); | 157 | try |
158 | { | ||
159 | return responses[x]; | ||
160 | } | ||
161 | finally | ||
162 | { | ||
163 | responses.Remove(x); | ||
164 | } | ||
157 | } | 165 | } |
158 | }; | 166 | }; |
159 | 167 | ||
160 | Request = (x, y) => | 168 | Request = (x, y) => |
161 | { | 169 | { |
162 | y["RequestID"] = x.ToString(); | 170 | aPollRequest reqinfo = new aPollRequest(); |
163 | lock (this.requests) | 171 | reqinfo.thepoll = this; |
164 | this.requests.Add(y); | 172 | reqinfo.reqID = x; |
173 | reqinfo.request = y; | ||
165 | 174 | ||
166 | m_queue.Enqueue(this); | 175 | m_queue.Enqueue(reqinfo); |
167 | }; | 176 | }; |
168 | 177 | ||
169 | NoEvents = (x, y) => | 178 | NoEvents = (x, y) => |
170 | { | 179 | { |
171 | lock (this.requests) | 180 | /* |
181 | lock (requests) | ||
172 | { | 182 | { |
173 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); | 183 | Hashtable request = requests.Find(id => id["RequestID"].ToString() == x.ToString()); |
174 | requests.Remove(request); | 184 | requests.Remove(request); |
175 | } | 185 | } |
176 | 186 | */ | |
177 | Hashtable response = new Hashtable(); | 187 | Hashtable response = new Hashtable(); |
178 | 188 | ||
179 | response["int_response_code"] = 500; | 189 | response["int_response_code"] = 500; |
@@ -186,24 +196,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
186 | }; | 196 | }; |
187 | } | 197 | } |
188 | 198 | ||
189 | public void Process() | 199 | public void Process(aPollRequest requestinfo) |
190 | { | 200 | { |
191 | Hashtable request = null; | 201 | UUID requestID = requestinfo.reqID; |
192 | |||
193 | try | ||
194 | { | ||
195 | lock (this.requests) | ||
196 | { | ||
197 | request = requests[0]; | ||
198 | requests.RemoveAt(0); | ||
199 | } | ||
200 | } | ||
201 | catch | ||
202 | { | ||
203 | return; | ||
204 | } | ||
205 | |||
206 | UUID requestID = new UUID(request["RequestID"].ToString()); | ||
207 | 202 | ||
208 | Hashtable response = new Hashtable(); | 203 | Hashtable response = new Hashtable(); |
209 | 204 | ||
@@ -212,9 +207,11 @@ namespace OpenSim.Region.ClientStack.Linden | |||
212 | response["keepalive"] = false; | 207 | response["keepalive"] = false; |
213 | response["reusecontext"] = false; | 208 | response["reusecontext"] = false; |
214 | 209 | ||
215 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest(request["body"].ToString(), String.Empty, String.Empty, null, null); | 210 | response["str_response_string"] = m_webFetchHandler.FetchInventoryDescendentsRequest( |
211 | requestinfo.request["body"].ToString(), String.Empty, String.Empty, null, null); | ||
216 | 212 | ||
217 | responses[requestID] = response; | 213 | lock (responses) |
214 | responses[requestID] = response; | ||
218 | } | 215 | } |
219 | } | 216 | } |
220 | 217 | ||
@@ -222,8 +219,7 @@ namespace OpenSim.Region.ClientStack.Linden | |||
222 | { | 219 | { |
223 | string capUrl = "/CAPS/" + UUID.Random() + "/"; | 220 | string capUrl = "/CAPS/" + UUID.Random() + "/"; |
224 | 221 | ||
225 | // Register this as a poll service | 222 | // Register this as a poll service |
226 | // absurd large timeout to tune later to make a bit less than viewer | ||
227 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID); | 223 | PollServiceInventoryEventArgs args = new PollServiceInventoryEventArgs(agentID); |
228 | 224 | ||
229 | args.Type = PollServiceEventArgs.EventType.Inventory; | 225 | args.Type = PollServiceEventArgs.EventType.Inventory; |
@@ -259,9 +255,9 @@ namespace OpenSim.Region.ClientStack.Linden | |||
259 | { | 255 | { |
260 | while (true) | 256 | while (true) |
261 | { | 257 | { |
262 | PollServiceInventoryEventArgs args = m_queue.Dequeue(); | 258 | aPollRequest poolreq = m_queue.Dequeue(); |
263 | 259 | ||
264 | args.Process(); | 260 | poolreq.thepoll.Process(poolreq); |
265 | } | 261 | } |
266 | } | 262 | } |
267 | } | 263 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 74b27d7..6f00957 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -2066,9 +2066,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2066 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); | 2066 | OutPacket(bulkUpdate, ThrottleOutPacketType.Asset); |
2067 | } | 2067 | } |
2068 | 2068 | ||
2069 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2070 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 2069 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
2071 | { | 2070 | { |
2071 | SendInventoryItemCreateUpdate(Item, UUID.Zero, callbackId); | ||
2072 | } | ||
2073 | |||
2074 | /// <see>IClientAPI.SendInventoryItemCreateUpdate(InventoryItemBase)</see> | ||
2075 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
2076 | { | ||
2072 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; | 2077 | const uint FULL_MASK_PERMISSIONS = (uint)PermissionMask.All; |
2073 | 2078 | ||
2074 | UpdateCreateInventoryItemPacket InventoryReply | 2079 | UpdateCreateInventoryItemPacket InventoryReply |
@@ -2078,6 +2083,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2078 | // TODO: don't create new blocks if recycling an old packet | 2083 | // TODO: don't create new blocks if recycling an old packet |
2079 | InventoryReply.AgentData.AgentID = AgentId; | 2084 | InventoryReply.AgentData.AgentID = AgentId; |
2080 | InventoryReply.AgentData.SimApproved = true; | 2085 | InventoryReply.AgentData.SimApproved = true; |
2086 | InventoryReply.AgentData.TransactionID = transactionID; | ||
2081 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; | 2087 | InventoryReply.InventoryData = new UpdateCreateInventoryItemPacket.InventoryDataBlock[1]; |
2082 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); | 2088 | InventoryReply.InventoryData[0] = new UpdateCreateInventoryItemPacket.InventoryDataBlock(); |
2083 | InventoryReply.InventoryData[0].ItemID = Item.ID; | 2089 | InventoryReply.InventoryData[0].ItemID = Item.ID; |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs index 0271738..da1ff2e 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs | |||
@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
143 | } | 143 | } |
144 | } | 144 | } |
145 | 145 | ||
146 | public void RequestCreateInventoryItem(IClientAPI remoteClient, | 146 | public bool RequestCreateInventoryItem(IClientAPI remoteClient, |
147 | UUID transactionID, UUID folderID, uint callbackID, | 147 | UUID transactionID, UUID folderID, uint callbackID, |
148 | string description, string name, sbyte invType, | 148 | string description, string name, sbyte invType, |
149 | sbyte type, byte wearableType, uint nextOwnerMask) | 149 | sbyte type, byte wearableType, uint nextOwnerMask) |
@@ -153,6 +153,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
153 | uploader.RequestCreateInventoryItem( | 153 | uploader.RequestCreateInventoryItem( |
154 | remoteClient, folderID, callbackID, | 154 | remoteClient, folderID, callbackID, |
155 | description, name, invType, type, wearableType, nextOwnerMask); | 155 | description, name, invType, type, wearableType, nextOwnerMask); |
156 | |||
157 | return true; | ||
156 | } | 158 | } |
157 | 159 | ||
158 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, | 160 | public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, |
@@ -172,4 +174,4 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
172 | uploader.RequestUpdateInventoryItem(remoteClient, item); | 174 | uploader.RequestUpdateInventoryItem(remoteClient, item); |
173 | } | 175 | } |
174 | } | 176 | } |
175 | } \ No newline at end of file | 177 | } |
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs index 73d1f72..4bb8986 100644 --- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs +++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetTransactionModule.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
158 | /// <param name="type"></param> | 158 | /// <param name="type"></param> |
159 | /// <param name="wearableType"></param> | 159 | /// <param name="wearableType"></param> |
160 | /// <param name="nextOwnerMask"></param> | 160 | /// <param name="nextOwnerMask"></param> |
161 | public void HandleItemCreationFromTransaction(IClientAPI remoteClient, | 161 | public bool HandleItemCreationFromTransaction(IClientAPI remoteClient, |
162 | UUID transactionID, UUID folderID, uint callbackID, | 162 | UUID transactionID, UUID folderID, uint callbackID, |
163 | string description, string name, sbyte invType, | 163 | string description, string name, sbyte invType, |
164 | sbyte type, byte wearableType, uint nextOwnerMask) | 164 | sbyte type, byte wearableType, uint nextOwnerMask) |
@@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
169 | AgentAssetTransactions transactions = | 169 | AgentAssetTransactions transactions = |
170 | GetUserTransactions(remoteClient.AgentId); | 170 | GetUserTransactions(remoteClient.AgentId); |
171 | 171 | ||
172 | transactions.RequestCreateInventoryItem(remoteClient, transactionID, | 172 | return transactions.RequestCreateInventoryItem(remoteClient, transactionID, |
173 | folderID, callbackID, description, name, invType, type, | 173 | folderID, callbackID, description, name, invType, type, |
174 | wearableType, nextOwnerMask); | 174 | wearableType, nextOwnerMask); |
175 | } | 175 | } |
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 1492302..716cc69 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -256,7 +256,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
256 | if (sp.IsChildAgent) | 256 | if (sp.IsChildAgent) |
257 | return; | 257 | return; |
258 | sp.ControllingClient.Kick(reason); | 258 | sp.ControllingClient.Kick(reason); |
259 | sp.Scene.IncomingCloseAgent(sp.UUID); | 259 | sp.MakeChildAgent(); |
260 | sp.ControllingClient.Close(); | ||
260 | } | 261 | } |
261 | 262 | ||
262 | private void OnIncomingInstantMessage(GridInstantMessage msg) | 263 | private void OnIncomingInstantMessage(GridInstantMessage msg) |
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 1f62743..c5bb9a5 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -663,7 +663,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
663 | // | 663 | // |
664 | // This sleep can be increased if necessary. However, whilst it's active, | 664 | // This sleep can be increased if necessary. However, whilst it's active, |
665 | // an agent cannot teleport back to this region if it has teleported away. | 665 | // an agent cannot teleport back to this region if it has teleported away. |
666 | Thread.Sleep(2000); | 666 | Thread.Sleep(3000); |
667 | 667 | ||
668 | sp.Scene.IncomingCloseAgent(sp.UUID, false); | 668 | sp.Scene.IncomingCloseAgent(sp.UUID, false); |
669 | } | 669 | } |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index 9a56f42..50f5f68 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -186,44 +186,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
186 | if (folder == null || folder.Owner != remoteClient.AgentId) | 186 | if (folder == null || folder.Owner != remoteClient.AgentId) |
187 | return; | 187 | return; |
188 | 188 | ||
189 | if (transactionID == UUID.Zero) | 189 | if (transactionID != UUID.Zero) |
190 | { | 190 | { |
191 | ScenePresence presence; | 191 | IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; |
192 | if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) | 192 | if (agentTransactions != null) |
193 | { | 193 | { |
194 | byte[] data = null; | 194 | if (agentTransactions.HandleItemCreationFromTransaction( |
195 | remoteClient, transactionID, folderID, callbackID, description, | ||
196 | name, invType, assetType, wearableType, nextOwnerMask)) | ||
197 | return; | ||
198 | } | ||
199 | } | ||
195 | 200 | ||
196 | if (invType == (sbyte)InventoryType.Landmark && presence != null) | 201 | ScenePresence presence; |
197 | { | 202 | if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence)) |
198 | string suffix = string.Empty, prefix = string.Empty; | 203 | { |
199 | string strdata = GenerateLandmark(presence, out prefix, out suffix); | 204 | byte[] data = null; |
200 | data = Encoding.ASCII.GetBytes(strdata); | ||
201 | name = prefix + name; | ||
202 | description += suffix; | ||
203 | } | ||
204 | 205 | ||
205 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); | 206 | if (invType == (sbyte)InventoryType.Landmark && presence != null) |
206 | m_Scene.AssetService.Store(asset); | ||
207 | m_Scene.CreateNewInventoryItem( | ||
208 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, | ||
209 | name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate); | ||
210 | } | ||
211 | else | ||
212 | { | 207 | { |
213 | m_log.ErrorFormat( | 208 | string suffix = string.Empty, prefix = string.Empty; |
214 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | 209 | string strdata = GenerateLandmark(presence, out prefix, out suffix); |
215 | remoteClient.AgentId); | 210 | data = Encoding.ASCII.GetBytes(strdata); |
211 | name = prefix + name; | ||
212 | description += suffix; | ||
216 | } | 213 | } |
214 | |||
215 | AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId); | ||
216 | m_Scene.AssetService.Store(asset); | ||
217 | m_Scene.CreateNewInventoryItem( | ||
218 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, | ||
219 | name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate,transactionID); | ||
217 | } | 220 | } |
218 | else | 221 | else |
219 | { | 222 | { |
220 | IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule; | 223 | m_log.ErrorFormat( |
221 | if (agentTransactions != null) | 224 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", |
222 | { | 225 | remoteClient.AgentId); |
223 | agentTransactions.HandleItemCreationFromTransaction( | ||
224 | remoteClient, transactionID, folderID, callbackID, description, | ||
225 | name, invType, assetType, wearableType, nextOwnerMask); | ||
226 | } | ||
227 | } | 226 | } |
228 | } | 227 | } |
229 | 228 | ||
diff --git a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs index 99ffbe7..0b9174f 100644 --- a/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs | |||
@@ -461,7 +461,7 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp | |||
461 | } | 461 | } |
462 | } | 462 | } |
463 | } | 463 | } |
464 | private Hashtable GetEvents(UUID requestID, UUID sessionID, string request) | 464 | private Hashtable GetEvents(UUID requestID, UUID sessionID) |
465 | { | 465 | { |
466 | UrlData url = null; | 466 | UrlData url = null; |
467 | RequestData requestData = null; | 467 | RequestData requestData = null; |
diff --git a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs index 0cc8fb6..e0aad2b 100644 --- a/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs +++ b/OpenSim/Region/Framework/Interfaces/IAgentAssetTransactions.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
36 | void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, | 36 | void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID, |
37 | InventoryItemBase item); | 37 | InventoryItemBase item); |
38 | 38 | ||
39 | void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, | 39 | bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID, |
40 | uint callbackID, string description, string name, sbyte invType, | 40 | uint callbackID, string description, string name, sbyte invType, |
41 | sbyte type, byte wearableType, uint nextOwnerMask); | 41 | sbyte type, byte wearableType, uint nextOwnerMask); |
42 | 42 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 3d68081..35df85c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -904,11 +904,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
904 | public void CreateNewInventoryItem( | 904 | public void CreateNewInventoryItem( |
905 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, | 905 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, |
906 | string name, string description, uint flags, uint callbackID, | 906 | string name, string description, uint flags, uint callbackID, |
907 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) | 907 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate, UUID transationID) |
908 | { | 908 | { |
909 | CreateNewInventoryItem( | 909 | CreateNewInventoryItem( |
910 | remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, | 910 | remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, |
911 | (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); | 911 | (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate, transationID); |
912 | } | ||
913 | |||
914 | |||
915 | private void CreateNewInventoryItem( | ||
916 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, | ||
917 | string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, | ||
918 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) | ||
919 | { | ||
920 | CreateNewInventoryItem(remoteClient, creatorID, creatorData, folderID, | ||
921 | name, description, flags, callbackID, asset, invType, | ||
922 | baseMask, currentMask, everyoneMask, nextOwnerMask, groupMask, creationDate, UUID.Zero); | ||
912 | } | 923 | } |
913 | 924 | ||
914 | /// <summary> | 925 | /// <summary> |
@@ -933,7 +944,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
933 | private void CreateNewInventoryItem( | 944 | private void CreateNewInventoryItem( |
934 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, | 945 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, |
935 | string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, | 946 | string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, |
936 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) | 947 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate,UUID transationID) |
937 | { | 948 | { |
938 | InventoryItemBase item = new InventoryItemBase(); | 949 | InventoryItemBase item = new InventoryItemBase(); |
939 | item.Owner = remoteClient.AgentId; | 950 | item.Owner = remoteClient.AgentId; |
@@ -956,7 +967,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
956 | 967 | ||
957 | if (AddInventoryItem(item)) | 968 | if (AddInventoryItem(item)) |
958 | { | 969 | { |
959 | remoteClient.SendInventoryItemCreateUpdate(item, callbackID); | 970 | remoteClient.SendInventoryItemCreateUpdate(item, transationID, callbackID); |
960 | } | 971 | } |
961 | else | 972 | else |
962 | { | 973 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 129bf09..29c8eb1 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4372,7 +4372,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4372 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4372 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4373 | if (presence != null) | 4373 | if (presence != null) |
4374 | { | 4374 | { |
4375 | presence.ControllingClient.Close(true, force); | 4375 | presence.ControllingClient.Close(force, force); |
4376 | return true; | 4376 | return true; |
4377 | } | 4377 | } |
4378 | 4378 | ||
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 44573eb..a31a9ea 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2146,10 +2146,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2146 | { | 2146 | { |
2147 | if (asset != null) | 2147 | if (asset != null) |
2148 | SculptTextureCallback(asset); | 2148 | SculptTextureCallback(asset); |
2149 | else | 2149 | // else |
2150 | m_log.WarnFormat( | 2150 | // m_log.WarnFormat( |
2151 | "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", | 2151 | // "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", |
2152 | Name, UUID, id); | 2152 | // Name, UUID, id); |
2153 | } | 2153 | } |
2154 | 2154 | ||
2155 | /// <summary> | 2155 | /// <summary> |
diff --git a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs index 1660c45..f3382b2 100644 --- a/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs +++ b/OpenSim/Region/OptionalModules/Agent/InternetRelayClientView/Server/IRCClientView.cs | |||
@@ -1100,7 +1100,12 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server | |||
1100 | 1100 | ||
1101 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) | 1101 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, uint callbackId) |
1102 | { | 1102 | { |
1103 | 1103 | ||
1104 | } | ||
1105 | |||
1106 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
1107 | { | ||
1108 | |||
1104 | } | 1109 | } |
1105 | 1110 | ||
1106 | public void SendRemoveInventoryItem(UUID itemID) | 1111 | public void SendRemoveInventoryItem(UUID itemID) |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index 625342e..bb3748e 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -739,6 +739,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
739 | { | 739 | { |
740 | } | 740 | } |
741 | 741 | ||
742 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
743 | { | ||
744 | } | ||
745 | |||
742 | public virtual void SendRemoveInventoryItem(UUID itemID) | 746 | public virtual void SendRemoveInventoryItem(UUID itemID) |
743 | { | 747 | { |
744 | } | 748 | } |
diff --git a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs index fbc6134..61d5a1d 100644 --- a/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/UbitOdePlugin/ODEPrim.cs | |||
@@ -902,7 +902,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
902 | axis.X = (axis.X > 0) ? 1f : 0f; | 902 | axis.X = (axis.X > 0) ? 1f : 0f; |
903 | axis.Y = (axis.Y > 0) ? 1f : 0f; | 903 | axis.Y = (axis.Y > 0) ? 1f : 0f; |
904 | axis.Z = (axis.Z > 0) ? 1f : 0f; | 904 | axis.Z = (axis.Z > 0) ? 1f : 0f; |
905 | m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); | 905 | // m_log.DebugFormat("[axislock]: <{0},{1},{2}>", axis.X, axis.Y, axis.Z); |
906 | AddChange(changes.AngLock, axis); | 906 | AddChange(changes.AngLock, axis); |
907 | } | 907 | } |
908 | else | 908 | else |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 8d06d83..f0d378d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -10149,31 +10149,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
10149 | UUID key = new UUID(); | 10149 | UUID key = new UUID(); |
10150 | if (UUID.TryParse(id, out key)) | 10150 | if (UUID.TryParse(id, out key)) |
10151 | { | 10151 | { |
10152 | try | 10152 | // return total object mass |
10153 | { | 10153 | SceneObjectPart part = World.GetSceneObjectPart(key); |
10154 | /* | 10154 | if (part != null) |
10155 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); | 10155 | return part.ParentGroup.GetMass(); |
10156 | if (obj != null) | ||
10157 | return (double)obj.GetMass(); | ||
10158 | */ | ||
10159 | // return total object mass | ||
10160 | SceneObjectGroup obj = World.GetGroupByPrim(World.Entities[key].LocalId); | ||
10161 | if (obj != null) | ||
10162 | return obj.GetMass(); | ||
10163 | 10156 | ||
10164 | // the object is null so the key is for an avatar | 10157 | // the object is null so the key is for an avatar |
10165 | ScenePresence avatar = World.GetScenePresence(key); | 10158 | ScenePresence avatar = World.GetScenePresence(key); |
10166 | if (avatar != null) | 10159 | if (avatar != null) |
10167 | if (avatar.IsChildAgent) | ||
10168 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10169 | // child agents have a mass of 1.0 | ||
10170 | return 1; | ||
10171 | else | ||
10172 | return (double)avatar.GetMass(); | ||
10173 | } | ||
10174 | catch (KeyNotFoundException) | ||
10175 | { | 10160 | { |
10176 | return 0; // The Object/Agent not in the region so just return zero | 10161 | if (avatar.IsChildAgent) |
10162 | { | ||
10163 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass | ||
10164 | // child agents have a mass of 1.0 | ||
10165 | return 1; | ||
10166 | } | ||
10167 | else | ||
10168 | { | ||
10169 | return (double)avatar.GetMass(); | ||
10170 | } | ||
10177 | } | 10171 | } |
10178 | } | 10172 | } |
10179 | return 0; | 10173 | return 0; |
diff --git a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs index d772c39..0bd8269 100644 --- a/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs +++ b/OpenSim/Server/Handlers/Simulation/AgentHandlers.cs | |||
@@ -443,7 +443,15 @@ namespace OpenSim.Server.Handlers.Simulation | |||
443 | // subclasses can override this | 443 | // subclasses can override this |
444 | protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) | 444 | protected virtual bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) |
445 | { | 445 | { |
446 | return m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); | 446 | reason = String.Empty; |
447 | |||
448 | Util.FireAndForget(x => | ||
449 | { | ||
450 | string r; | ||
451 | m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out r); | ||
452 | }); | ||
453 | |||
454 | return true; | ||
447 | } | 455 | } |
448 | } | 456 | } |
449 | 457 | ||
diff --git a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs index daf38bc..9d6d9ad 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using log4net; | 28 | using log4net; |
29 | using System; | 29 | using System; |
30 | using System.Threading; | ||
30 | using System.Collections.Generic; | 31 | using System.Collections.Generic; |
31 | using System.IO; | 32 | using System.IO; |
32 | using System.Reflection; | 33 | using System.Reflection; |
@@ -50,7 +51,7 @@ namespace OpenSim.Services.Connectors | |||
50 | private IImprovedAssetCache m_Cache = null; | 51 | private IImprovedAssetCache m_Cache = null; |
51 | private int m_retryCounter; | 52 | private int m_retryCounter; |
52 | private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>(); | 53 | private Dictionary<int, List<AssetBase>> m_retryQueue = new Dictionary<int, List<AssetBase>>(); |
53 | private Timer m_retryTimer; | 54 | private System.Timers.Timer m_retryTimer; |
54 | private delegate void AssetRetrievedEx(AssetBase asset); | 55 | private delegate void AssetRetrievedEx(AssetBase asset); |
55 | 56 | ||
56 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. | 57 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. |
@@ -61,6 +62,8 @@ namespace OpenSim.Services.Connectors | |||
61 | 62 | ||
62 | private Dictionary<string, string> m_UriMap = new Dictionary<string, string>(); | 63 | private Dictionary<string, string> m_UriMap = new Dictionary<string, string>(); |
63 | 64 | ||
65 | private Thread[] m_fetchThreads; | ||
66 | |||
64 | public AssetServicesConnector() | 67 | public AssetServicesConnector() |
65 | { | 68 | { |
66 | } | 69 | } |
@@ -96,7 +99,7 @@ namespace OpenSim.Services.Connectors | |||
96 | } | 99 | } |
97 | 100 | ||
98 | 101 | ||
99 | m_retryTimer = new Timer(); | 102 | m_retryTimer = new System.Timers.Timer(); |
100 | m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck); | 103 | m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck); |
101 | m_retryTimer.Interval = 60000; | 104 | m_retryTimer.Interval = 60000; |
102 | 105 | ||
@@ -112,6 +115,14 @@ namespace OpenSim.Services.Connectors | |||
112 | m_UriMap[prefix] = groupHost; | 115 | m_UriMap[prefix] = groupHost; |
113 | //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix); | 116 | //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix); |
114 | } | 117 | } |
118 | |||
119 | m_fetchThreads = new Thread[2]; | ||
120 | |||
121 | for (int i = 0 ; i < 2 ; i++) | ||
122 | { | ||
123 | m_fetchThreads[i] = new Thread(AssetRequestProcessor); | ||
124 | m_fetchThreads[i].Start(); | ||
125 | } | ||
115 | } | 126 | } |
116 | 127 | ||
117 | private string MapServer(string id) | 128 | private string MapServer(string id) |
@@ -261,37 +272,25 @@ namespace OpenSim.Services.Connectors | |||
261 | return null; | 272 | return null; |
262 | } | 273 | } |
263 | 274 | ||
264 | public bool Get(string id, Object sender, AssetRetrieved handler) | 275 | private class QueuedAssetRequest |
265 | { | 276 | { |
266 | string uri = MapServer(id) + "/assets/" + id; | 277 | public string uri; |
267 | 278 | public string id; | |
268 | AssetBase asset = null; | 279 | } |
269 | if (m_Cache != null) | ||
270 | asset = m_Cache.Get(id); | ||
271 | 280 | ||
272 | if (asset == null || asset.Data == null || asset.Data.Length == 0) | 281 | private OpenMetaverse.BlockingQueue<QueuedAssetRequest> m_requestQueue = |
273 | { | 282 | new OpenMetaverse.BlockingQueue<QueuedAssetRequest>(); |
274 | lock (m_AssetHandlers) | ||
275 | { | ||
276 | AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); | ||
277 | 283 | ||
278 | // AssetRetrievedEx handlers; | 284 | private void AssetRequestProcessor() |
279 | List<AssetRetrievedEx> handlers; | 285 | { |
280 | if (m_AssetHandlers.TryGetValue(id, out handlers)) | 286 | QueuedAssetRequest r; |
281 | { | ||
282 | // Someone else is already loading this asset. It will notify our handler when done. | ||
283 | // handlers += handlerEx; | ||
284 | handlers.Add(handlerEx); | ||
285 | return true; | ||
286 | } | ||
287 | 287 | ||
288 | // Load the asset ourselves | 288 | while (true) |
289 | // handlers += handlerEx; | 289 | { |
290 | handlers = new List<AssetRetrievedEx>(); | 290 | r = m_requestQueue.Dequeue(); |
291 | handlers.Add(handlerEx); | ||
292 | 291 | ||
293 | m_AssetHandlers.Add(id, handlers); | 292 | string uri = r.uri; |
294 | } | 293 | string id = r.id; |
295 | 294 | ||
296 | bool success = false; | 295 | bool success = false; |
297 | try | 296 | try |
@@ -301,16 +300,7 @@ namespace OpenSim.Services.Connectors | |||
301 | { | 300 | { |
302 | if (m_Cache != null) | 301 | if (m_Cache != null) |
303 | m_Cache.Cache(a); | 302 | m_Cache.Cache(a); |
304 | /* | ||
305 | AssetRetrievedEx handlers; | ||
306 | lock (m_AssetHandlers) | ||
307 | { | ||
308 | handlers = m_AssetHandlers[id]; | ||
309 | m_AssetHandlers.Remove(id); | ||
310 | } | ||
311 | 303 | ||
312 | handlers.Invoke(a); | ||
313 | */ | ||
314 | List<AssetRetrievedEx> handlers; | 304 | List<AssetRetrievedEx> handlers; |
315 | lock (m_AssetHandlers) | 305 | lock (m_AssetHandlers) |
316 | { | 306 | { |
@@ -340,6 +330,46 @@ namespace OpenSim.Services.Connectors | |||
340 | } | 330 | } |
341 | } | 331 | } |
342 | } | 332 | } |
333 | } | ||
334 | |||
335 | public bool Get(string id, Object sender, AssetRetrieved handler) | ||
336 | { | ||
337 | string uri = MapServer(id) + "/assets/" + id; | ||
338 | |||
339 | AssetBase asset = null; | ||
340 | if (m_Cache != null) | ||
341 | asset = m_Cache.Get(id); | ||
342 | |||
343 | if (asset == null || asset.Data == null || asset.Data.Length == 0) | ||
344 | { | ||
345 | lock (m_AssetHandlers) | ||
346 | { | ||
347 | AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); | ||
348 | |||
349 | // AssetRetrievedEx handlers; | ||
350 | List<AssetRetrievedEx> handlers; | ||
351 | if (m_AssetHandlers.TryGetValue(id, out handlers)) | ||
352 | { | ||
353 | // Someone else is already loading this asset. It will notify our handler when done. | ||
354 | // handlers += handlerEx; | ||
355 | handlers.Add(handlerEx); | ||
356 | return true; | ||
357 | } | ||
358 | |||
359 | // Load the asset ourselves | ||
360 | // handlers += handlerEx; | ||
361 | handlers = new List<AssetRetrievedEx>(); | ||
362 | handlers.Add(handlerEx); | ||
363 | |||
364 | m_AssetHandlers.Add(id, handlers); | ||
365 | } | ||
366 | |||
367 | QueuedAssetRequest request = new QueuedAssetRequest(); | ||
368 | request.id = id; | ||
369 | request.uri = uri; | ||
370 | |||
371 | m_requestQueue.Enqueue(request); | ||
372 | } | ||
343 | else | 373 | else |
344 | { | 374 | { |
345 | handler(id, sender, asset); | 375 | handler(id, sender, asset); |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index 4e3bc67..87ca944 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -716,6 +716,10 @@ namespace OpenSim.Tests.Common.Mock | |||
716 | { | 716 | { |
717 | } | 717 | } |
718 | 718 | ||
719 | public void SendInventoryItemCreateUpdate(InventoryItemBase Item, UUID transactionID, uint callbackId) | ||
720 | { | ||
721 | } | ||
722 | |||
719 | public virtual void SendRemoveInventoryItem(UUID itemID) | 723 | public virtual void SendRemoveInventoryItem(UUID itemID) |
720 | { | 724 | { |
721 | } | 725 | } |
diff --git a/prebuild.xml b/prebuild.xml index 4e12fe9..d149010 100644 --- a/prebuild.xml +++ b/prebuild.xml | |||
@@ -162,6 +162,7 @@ | |||
162 | <Reference name="XMLRPC" path="../../../../bin/"/> | 162 | <Reference name="XMLRPC" path="../../../../bin/"/> |
163 | <Reference name="log4net" path="../../../../bin/"/> | 163 | <Reference name="log4net" path="../../../../bin/"/> |
164 | <Reference name="HttpServer_OpenSim" path="../../../../bin/"/> | 164 | <Reference name="HttpServer_OpenSim" path="../../../../bin/"/> |
165 | <Reference name="SmartThreadPool"/> | ||
165 | 166 | ||
166 | <Files> | 167 | <Files> |
167 | <Match pattern="*.cs" recurse="true"> | 168 | <Match pattern="*.cs" recurse="true"> |
@@ -1703,7 +1704,7 @@ | |||
1703 | <Reference name="OpenSim.Capabilities"/> | 1704 | <Reference name="OpenSim.Capabilities"/> |
1704 | <Reference name="OpenSim.Capabilities.Handlers"/> | 1705 | <Reference name="OpenSim.Capabilities.Handlers"/> |
1705 | <Reference name="OpenSim.Framework"/> | 1706 | <Reference name="OpenSim.Framework"/> |
1706 | <Reference name="OpenSim.Framework.Monitoring"/> | 1707 | <Reference name="OpenSim.Framework.Monitoring"/> |
1707 | <Reference name="OpenSim.Framework.Servers"/> | 1708 | <Reference name="OpenSim.Framework.Servers"/> |
1708 | <Reference name="OpenSim.Framework.Servers.HttpServer"/> | 1709 | <Reference name="OpenSim.Framework.Servers.HttpServer"/> |
1709 | <Reference name="OpenSim.Framework.Console"/> | 1710 | <Reference name="OpenSim.Framework.Console"/> |
@@ -1713,6 +1714,7 @@ | |||
1713 | <Reference name="Nini" path="../../../../../bin/"/> | 1714 | <Reference name="Nini" path="../../../../../bin/"/> |
1714 | <Reference name="log4net" path="../../../../../bin/"/> | 1715 | <Reference name="log4net" path="../../../../../bin/"/> |
1715 | <Reference name="Nini" path="../../../../../bin/"/> | 1716 | <Reference name="Nini" path="../../../../../bin/"/> |
1717 | <Reference name="zlib.net" path="../../../../../bin/"/> | ||
1716 | 1718 | ||
1717 | <Files> | 1719 | <Files> |
1718 | <Match pattern="*.cs" recurse="true"> | 1720 | <Match pattern="*.cs" recurse="true"> |