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authorMW2007-06-17 14:10:19 +0000
committerMW2007-06-17 14:10:19 +0000
commitef0e5e913e2c22f8e2cba96d54436443b573c1ed (patch)
tree68ba282891693aa9777491ec95f9d99e9597096b /OpenSim/OpenSim.Region/Scenes/SceneBase.cs
parent* Added 'LogFilename' attribute to simconfig.xml - in order to specify log name (diff)
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Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/SceneBase.cs')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/SceneBase.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs
index d9d07b0..05c2aba 100644
--- a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs
+++ b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs
@@ -39,6 +39,7 @@ using OpenSim.Framework.Types;
39using OpenSim.Framework.Inventory; 39using OpenSim.Framework.Inventory;
40using OpenSim.Region.Scripting; 40using OpenSim.Region.Scripting;
41using OpenSim.Terrain; 41using OpenSim.Terrain;
42using OpenSim.Caches;
42 43
43namespace OpenSim.Region.Scenes 44namespace OpenSim.Region.Scenes
44{ 45{
@@ -54,6 +55,7 @@ namespace OpenSim.Region.Scenes
54 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine 55 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
55 protected object m_syncRoot = new object(); 56 protected object m_syncRoot = new object();
56 private uint m_nextLocalId = 8880000; 57 private uint m_nextLocalId = 8880000;
58 protected AssetCache assetCache;
57 59
58 #region Update Methods 60 #region Update Methods
59 /// <summary> 61 /// <summary>