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authorJustin Clarke Casey2008-05-16 18:10:04 +0000
committerJustin Clarke Casey2008-05-16 18:10:04 +0000
commit63ddbfb97982335f947a58f1fe8d03d3403276ed (patch)
tree66f6b9d33037c14a5e2715f2b8e953ee7845d56c /OpenSim/Framework
parentfront end of OGS1 Appearance bits. Now I need to write the (diff)
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* Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Communications/Cache/AssetCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs
index e6a0852..1dd6529 100644
--- a/OpenSim/Framework/Communications/Cache/AssetCache.cs
+++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs
@@ -453,7 +453,7 @@ namespace OpenSim.Framework.Communications.Cache
453 // See IAssetReceiver 453 // See IAssetReceiver
454 public void AssetNotFound(LLUUID assetID, bool IsTexture) 454 public void AssetNotFound(LLUUID assetID, bool IsTexture)
455 { 455 {
456 m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); 456 //m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID);
457 457
458 if (IsTexture) 458 if (IsTexture)
459 { 459 {