From 63ddbfb97982335f947a58f1fe8d03d3403276ed Mon Sep 17 00:00:00 2001 From: Justin Clarke Casey Date: Fri, 16 May 2008 18:10:04 +0000 Subject: * Eliminate occurences of "Got a texture uuid ... with no sender object to handle it..." by properly dealing with the situation where a client still has queued texture requests when it logs out --- OpenSim/Framework/Communications/Cache/AssetCache.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Communications/Cache/AssetCache.cs b/OpenSim/Framework/Communications/Cache/AssetCache.cs index e6a0852..1dd6529 100644 --- a/OpenSim/Framework/Communications/Cache/AssetCache.cs +++ b/OpenSim/Framework/Communications/Cache/AssetCache.cs @@ -453,7 +453,7 @@ namespace OpenSim.Framework.Communications.Cache // See IAssetReceiver public void AssetNotFound(LLUUID assetID, bool IsTexture) { - m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); + //m_log.WarnFormat("[ASSET CACHE]: AssetNotFound for {0}", assetID); if (IsTexture) { -- cgit v1.1