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authoronefang2019-07-21 21:25:11 +1000
committeronefang2019-07-21 21:25:11 +1000
commit5b752dd4b7fd2600157ec90da5051623afe1dc4d (patch)
tree45e21b1e087d3b127c00778170b0178fb2a75f08 /OpenSim/Framework
parentRandomise the spawn points by default. (diff)
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TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.
Diffstat (limited to 'OpenSim/Framework')
-rw-r--r--OpenSim/Framework/Constants.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index a79b7d8..15da7e6 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework
72 ViaLure = 1 << 2, 72 ViaLure = 1 << 2,
73 /// <summary>Via Landmark</summary> 73 /// <summary>Via Landmark</summary>
74 ViaLandmark = 1 << 3, 74 ViaLandmark = 1 << 3,
75 /// <summary>Via Location</summary> 75 /// <summary>Via Location, seems to be a catch all, includes scripted TPs.</summary>
76 ViaLocation = 1 << 4, 76 ViaLocation = 1 << 4,
77 /// <summary>Via Home</summary> 77 /// <summary>Via Home</summary>
78 ViaHome = 1 << 5, 78 ViaHome = 1 << 5,
@@ -96,6 +96,8 @@ namespace OpenSim.Framework
96 ResetHome = 1 << 14, 96 ResetHome = 1 << 14,
97 /// <summary>forced to new location for example when avatar is banned or ejected</summary> 97 /// <summary>forced to new location for example when avatar is banned or ejected</summary>
98 ForceRedirect = 1 << 15, 98 ForceRedirect = 1 << 15,
99 /// <summary>Via script.</summary>
100 ViaScript = 1 << 16,
99 /// <summary>Teleport Finished via a Lure</summary> 101 /// <summary>Teleport Finished via a Lure</summary>
100 FinishedViaLure = 1 << 26, 102 FinishedViaLure = 1 << 26,
101 /// <summary>Finished, Sim Changed</summary> 103 /// <summary>Finished, Sim Changed</summary>