From 5b752dd4b7fd2600157ec90da5051623afe1dc4d Mon Sep 17 00:00:00 2001
From: onefang
Date: Sun, 21 Jul 2019 21:25:11 +1000
Subject: TPs from scripts avoid all that silly raycasting nonsense, just go
where we ask.
---
OpenSim/Framework/Constants.cs | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
(limited to 'OpenSim/Framework')
diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs
index a79b7d8..15da7e6 100644
--- a/OpenSim/Framework/Constants.cs
+++ b/OpenSim/Framework/Constants.cs
@@ -72,7 +72,7 @@ namespace OpenSim.Framework
ViaLure = 1 << 2,
/// Via Landmark
ViaLandmark = 1 << 3,
- /// Via Location
+ /// Via Location, seems to be a catch all, includes scripted TPs.
ViaLocation = 1 << 4,
/// Via Home
ViaHome = 1 << 5,
@@ -96,6 +96,8 @@ namespace OpenSim.Framework
ResetHome = 1 << 14,
/// forced to new location for example when avatar is banned or ejected
ForceRedirect = 1 << 15,
+ /// Via script.
+ ViaScript = 1 << 16,
/// Teleport Finished via a Lure
FinishedViaLure = 1 << 26,
/// Finished, Sim Changed
--
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