From 5b752dd4b7fd2600157ec90da5051623afe1dc4d Mon Sep 17 00:00:00 2001 From: onefang Date: Sun, 21 Jul 2019 21:25:11 +1000 Subject: TPs from scripts avoid all that silly raycasting nonsense, just go where we ask. --- OpenSim/Framework/Constants.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'OpenSim/Framework') diff --git a/OpenSim/Framework/Constants.cs b/OpenSim/Framework/Constants.cs index a79b7d8..15da7e6 100644 --- a/OpenSim/Framework/Constants.cs +++ b/OpenSim/Framework/Constants.cs @@ -72,7 +72,7 @@ namespace OpenSim.Framework ViaLure = 1 << 2, /// Via Landmark ViaLandmark = 1 << 3, - /// Via Location + /// Via Location, seems to be a catch all, includes scripted TPs. ViaLocation = 1 << 4, /// Via Home ViaHome = 1 << 5, @@ -96,6 +96,8 @@ namespace OpenSim.Framework ResetHome = 1 << 14, /// forced to new location for example when avatar is banned or ejected ForceRedirect = 1 << 15, + /// Via script. + ViaScript = 1 << 16, /// Teleport Finished via a Lure FinishedViaLure = 1 << 26, /// Finished, Sim Changed -- cgit v1.1