aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Framework/ThreadSafeRandom.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2015-05-12 19:54:25 +0100
committerJustin Clark-Casey (justincc)2015-05-12 19:54:25 +0100
commitd52f58a7339aba40035f9bcc1f5b26232c714c48 (patch)
treea173ce3b4779091c7827207944b9cedde8159665 /OpenSim/Framework/ThreadSafeRandom.cs
parentOne more test in UserAccountsClient. (diff)
downloadopensim-SC_OLD-d52f58a7339aba40035f9bcc1f5b26232c714c48.zip
opensim-SC_OLD-d52f58a7339aba40035f9bcc1f5b26232c714c48.tar.gz
opensim-SC_OLD-d52f58a7339aba40035f9bcc1f5b26232c714c48.tar.bz2
opensim-SC_OLD-d52f58a7339aba40035f9bcc1f5b26232c714c48.tar.xz
Disable the "show threadpool calls active" console command for now.
Whilst this can be very useful to identify threads held too long by incoming packet processing, it can also be very misleading as the count updates are not atomic (race conditions lead to growth in numbers over time). This could be solved by making the counts volatile but I don't currently have time to assess the performance impact, though it's almost certainly negligible. If anybody else wants to do that and re-enable this command then please feel free.
Diffstat (limited to 'OpenSim/Framework/ThreadSafeRandom.cs')
0 files changed, 0 insertions, 0 deletions