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authorTeravus Ovares2009-04-10 08:30:21 +0000
committerTeravus Ovares2009-04-10 08:30:21 +0000
commit515bf6d7dcce10d5e32db489c0d6247bd3b2a615 (patch)
tree84a6d08e761a2f7d5758b44f2cc71dc98eaec5d7 /OpenSim/Framework/TextureRequestArgs.cs
parentHandle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Drag (diff)
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* Patch from RemedyTomm Mantis 3440
* Revamps the server side texture pipeline * Textures should load faster, get clogged less, and be less blurry * Minor tweak to ensure the outgoing texture throttle stays private. * Fixes mantis 3440
Diffstat (limited to 'OpenSim/Framework/TextureRequestArgs.cs')
-rw-r--r--OpenSim/Framework/TextureRequestArgs.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Framework/TextureRequestArgs.cs b/OpenSim/Framework/TextureRequestArgs.cs
index 4dc6dca..4668be7 100644
--- a/OpenSim/Framework/TextureRequestArgs.cs
+++ b/OpenSim/Framework/TextureRequestArgs.cs
@@ -36,6 +36,7 @@ namespace OpenSim.Framework
36 private uint m_packetNumber; 36 private uint m_packetNumber;
37 private float m_priority; 37 private float m_priority;
38 private int m_requestType; 38 private int m_requestType;
39 private uint m_requestsequence;
39 protected UUID m_requestedAssetID; 40 protected UUID m_requestedAssetID;
40 41
41 public float Priority 42 public float Priority
@@ -53,6 +54,12 @@ namespace OpenSim.Framework
53 set { m_packetNumber = value; } 54 set { m_packetNumber = value; }
54 } 55 }
55 56
57 public uint requestSequence
58 {
59 get { return m_requestsequence; }
60 set { m_requestsequence = value; }
61 }
62
56 /// <summary> 63 /// <summary>
57 /// 64 ///
58 /// </summary> 65 /// </summary>