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authorJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
committerJustin Clark-Casey (justincc)2011-08-02 00:13:04 +0100
commitb6ac1c46cd473b129b70344f0001f1e8f97d8860 (patch)
tree46e5d02205b63d16f29b3aaf6a3ad910192aaeb6 /OpenSim/Framework/Tests/AgentCircuitDataTest.cs
parentGet osNpcCreate appearance working with avatars that are currently in the scene. (diff)
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Get rid of AvatarAppearance.Owner to simplify the code.
This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned.
Diffstat (limited to 'OpenSim/Framework/Tests/AgentCircuitDataTest.cs')
-rw-r--r--OpenSim/Framework/Tests/AgentCircuitDataTest.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs
index 05d8469..0dce414 100644
--- a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs
+++ b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs
@@ -64,7 +64,7 @@ namespace OpenSim.Framework.Tests
64 SecureSessionId = UUID.Random(); 64 SecureSessionId = UUID.Random();
65 SessionId = UUID.Random(); 65 SessionId = UUID.Random();
66 66
67 AvAppearance = new AvatarAppearance(AgentId); 67 AvAppearance = new AvatarAppearance();
68 VisualParams = new byte[218]; 68 VisualParams = new byte[218];
69 69
70 //body 70 //body