From b6ac1c46cd473b129b70344f0001f1e8f97d8860 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Tue, 2 Aug 2011 00:13:04 +0100 Subject: Get rid of AvatarAppearance.Owner to simplify the code. This is not used for anything - appearances are always properties of objects with ids (ScenePresence, AgentCircuitData) and just has the potential to get out of sync when the appearance is cloned. --- OpenSim/Framework/Tests/AgentCircuitDataTest.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Framework/Tests/AgentCircuitDataTest.cs') diff --git a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs index 05d8469..0dce414 100644 --- a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs +++ b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs @@ -64,7 +64,7 @@ namespace OpenSim.Framework.Tests SecureSessionId = UUID.Random(); SessionId = UUID.Random(); - AvAppearance = new AvatarAppearance(AgentId); + AvAppearance = new AvatarAppearance(); VisualParams = new byte[218]; //body -- cgit v1.1