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authorMW2007-07-01 17:26:33 +0000
committerMW2007-07-01 17:26:33 +0000
commit9800c05c1b3c7804466d6f3a9c38a739156625fd (patch)
treed4776d600e2ca547214ac3dcf2f4a0407e28ac5e /OpenSim/Framework/General/OpenSim.Framework.dll.build
parent* now saves ExternalHostName in config (diff)
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Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it.
Diffstat (limited to 'OpenSim/Framework/General/OpenSim.Framework.dll.build')
-rw-r--r--OpenSim/Framework/General/OpenSim.Framework.dll.build1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Framework/General/OpenSim.Framework.dll.build b/OpenSim/Framework/General/OpenSim.Framework.dll.build
index 239e3e5..10fafbf 100644
--- a/OpenSim/Framework/General/OpenSim.Framework.dll.build
+++ b/OpenSim/Framework/General/OpenSim.Framework.dll.build
@@ -43,6 +43,7 @@
43 <include name="Types/NetworkServersInfo.cs" /> 43 <include name="Types/NetworkServersInfo.cs" />
44 <include name="Types/ParcelData.cs" /> 44 <include name="Types/ParcelData.cs" />
45 <include name="Types/PrimData.cs" /> 45 <include name="Types/PrimData.cs" />
46 <include name="Types/PrimitiveBaseShape.cs" />
46 <include name="Types/RegionHandle.cs" /> 47 <include name="Types/RegionHandle.cs" />
47 <include name="Types/RegionInfo.cs" /> 48 <include name="Types/RegionInfo.cs" />
48 <include name="Types/UUID.cs" /> 49 <include name="Types/UUID.cs" />