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authorTeravus Ovares2008-09-06 07:52:41 +0000
committerTeravus Ovares2008-09-06 07:52:41 +0000
commit7d89e122930be39e84a6d174548fa2d12ac0484a (patch)
treee5aa5752f988a9aba2a969f49e5e208985eda80c /OpenSim/Framework/Communications/IUserService.cs
parent* minor: speculatively try a change to bamboo.build to see if this generates ... (diff)
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle. * This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big! * Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
Diffstat (limited to 'OpenSim/Framework/Communications/IUserService.cs')
-rw-r--r--OpenSim/Framework/Communications/IUserService.cs40
1 files changed, 20 insertions, 20 deletions
diff --git a/OpenSim/Framework/Communications/IUserService.cs b/OpenSim/Framework/Communications/IUserService.cs
index c1ae0e2..07ea437 100644
--- a/OpenSim/Framework/Communications/IUserService.cs
+++ b/OpenSim/Framework/Communications/IUserService.cs
@@ -26,7 +26,7 @@
26 */ 26 */
27 27
28using System.Collections.Generic; 28using System.Collections.Generic;
29using libsecondlife; 29using OpenMetaverse;
30 30
31namespace OpenSim.Framework.Communications 31namespace OpenSim.Framework.Communications
32{ 32{
@@ -47,22 +47,22 @@ namespace OpenSim.Framework.Communications
47 /// </summary> 47 /// </summary>
48 /// <param name="uuid">The target UUID</param> 48 /// <param name="uuid">The target UUID</param>
49 /// <returns>A user profile. Returns null if no user profile is found.</returns> 49 /// <returns>A user profile. Returns null if no user profile is found.</returns>
50 UserProfileData GetUserProfile(LLUUID userId); 50 UserProfileData GetUserProfile(UUID userId);
51 51
52 UserAgentData GetAgentByUUID(LLUUID userId); 52 UserAgentData GetAgentByUUID(UUID userId);
53 53
54 void ClearUserAgent(LLUUID avatarID); 54 void ClearUserAgent(UUID avatarID);
55 List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(LLUUID QueryID, string Query); 55 List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query);
56 56
57 UserProfileData SetupMasterUser(string firstName, string lastName); 57 UserProfileData SetupMasterUser(string firstName, string lastName);
58 UserProfileData SetupMasterUser(string firstName, string lastName, string password); 58 UserProfileData SetupMasterUser(string firstName, string lastName, string password);
59 UserProfileData SetupMasterUser(LLUUID userId); 59 UserProfileData SetupMasterUser(UUID userId);
60 60
61 /// <summary> 61 /// <summary>
62 /// 62 ///
63 /// </summary> 63 /// </summary>
64 /// <param name="user"></param> 64 /// <param name="user"></param>
65 LLUUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY); 65 UUID AddUserProfile(string firstName, string lastName, string pass, uint regX, uint regY);
66 66
67 /// <summary> 67 /// <summary>
68 /// Update the user's profile. 68 /// Update the user's profile.
@@ -78,14 +78,14 @@ namespace OpenSim.Framework.Communications
78 /// <param name="friendlistowner">The agent that who's friends list is being added to</param> 78 /// <param name="friendlistowner">The agent that who's friends list is being added to</param>
79 /// <param name="friend">The agent that being added to the friends list of the friends list owner</param> 79 /// <param name="friend">The agent that being added to the friends list of the friends list owner</param>
80 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> 80 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
81 void AddNewUserFriend(LLUUID friendlistowner, LLUUID friend, uint perms); 81 void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms);
82 82
83 /// <summary> 83 /// <summary>
84 /// Delete friend on friendlistowner's friendlist. 84 /// Delete friend on friendlistowner's friendlist.
85 /// </summary> 85 /// </summary>
86 /// <param name="friendlistowner">The agent that who's friends list is being updated</param> 86 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
87 /// <param name="friend">The Ex-friend agent</param> 87 /// <param name="friend">The Ex-friend agent</param>
88 void RemoveUserFriend(LLUUID friendlistowner, LLUUID friend); 88 void RemoveUserFriend(UUID friendlistowner, UUID friend);
89 89
90 /// <summary> 90 /// <summary>
91 /// Update permissions for friend on friendlistowner's friendlist. 91 /// Update permissions for friend on friendlistowner's friendlist.
@@ -93,7 +93,7 @@ namespace OpenSim.Framework.Communications
93 /// <param name="friendlistowner">The agent that who's friends list is being updated</param> 93 /// <param name="friendlistowner">The agent that who's friends list is being updated</param>
94 /// <param name="friend">The agent that is getting or loosing permissions</param> 94 /// <param name="friend">The agent that is getting or loosing permissions</param>
95 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> 95 /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param>
96 void UpdateUserFriendPerms(LLUUID friendlistowner, LLUUID friend, uint perms); 96 void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms);
97 97
98 /// <summary> 98 /// <summary>
99 /// Updates a user profile 99 /// Updates a user profile
@@ -110,31 +110,31 @@ namespace OpenSim.Framework.Communications
110 /// <param name="posx">final position x</param> 110 /// <param name="posx">final position x</param>
111 /// <param name="posy">final position y</param> 111 /// <param name="posy">final position y</param>
112 /// <param name="posz">final position z</param> 112 /// <param name="posz">final position z</param>
113 void LogOffUser(LLUUID userid, LLUUID regionid, ulong regionhandle, float posx, float posy, float posz); 113 void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz);
114 114
115 /// <summary> 115 /// <summary>
116 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for LLUUID friendslistowner 116 /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship for UUID friendslistowner
117 /// </summary> 117 /// </summary>
118 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param> 118 /// <param name="friendlistowner">The agent that we're retreiving the friends Data.</param>
119 List<FriendListItem> GetUserFriendList(LLUUID friendlistowner); 119 List<FriendListItem> GetUserFriendList(UUID friendlistowner);
120 120
121 /// <summary> 121 /// <summary>
122 /// Updates the current region the User is in 122 /// Updates the current region the User is in
123 /// </summary> 123 /// </summary>
124 /// <param name="avatarid">User Region the Avatar is IN</param> 124 /// <param name="avatarid">User Region the Avatar is IN</param>
125 /// <param name="retionuuid">User Region the Avatar is IN</param> 125 /// <param name="retionuuid">User Region the Avatar is IN</param>
126 void UpdateUserCurrentRegion(LLUUID avatarid, LLUUID regionuuid, ulong regionhandle); 126 void UpdateUserCurrentRegion(UUID avatarid, UUID regionuuid, ulong regionhandle);
127 127
128 /// <summary> 128 /// <summary>
129 /// Get's the User Appearance 129 /// Get's the User Appearance
130 // AvatarAppearance GetUserAppearance(LLUUID user); 130 // AvatarAppearance GetUserAppearance(UUID user);
131 131
132 // void UpdateUserAppearance(LLUUID user, AvatarAppearance appearance); 132 // void UpdateUserAppearance(UUID user, AvatarAppearance appearance);
133 133
134 // void AddAttachment(LLUUID user, LLUUID attach); 134 // void AddAttachment(UUID user, UUID attach);
135 135
136 // void RemoveAttachment(LLUUID user, LLUUID attach); 136 // void RemoveAttachment(UUID user, UUID attach);
137 137
138 // List<LLUUID> GetAttachments(LLUUID user); 138 // List<UUID> GetAttachments(UUID user);
139 } 139 }
140} \ No newline at end of file 140}