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authorMW2008-06-29 20:39:34 +0000
committerMW2008-06-29 20:39:34 +0000
commitb0330a0bb50a3b30dbaa526cdcafd4e0b9aa6c7b (patch)
tree73ac3685bb1105a934fcd59bb882290e31db21fb /OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
parent* Reload terrain from archive if there is one (diff)
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disabled the multiple inventory server support in login service again.
And reverted CachedUserInfo back to revision 5262. I don't think most of the inventory problems that people are reporting are due to these, but its easier to deal with one set of potential problems at a time, and I'm not going to get any time in the week to work on this anyway.
Diffstat (limited to 'OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs')
-rw-r--r--OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
index 37451ab..0040718 100644
--- a/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
+++ b/OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
@@ -119,12 +119,12 @@ namespace OpenSim.Framework.Communications.Cache
119 CachedUserInfo userInfo = GetUserDetails(userID); 119 CachedUserInfo userInfo = GetUserDetails(userID);
120 if (userInfo != null) 120 if (userInfo != null)
121 { 121 {
122 //m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive); 122 m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
123 IInventoryServices invService = userInfo.GetInventoryService(); 123 //IInventoryServices invService = userInfo.GetInventoryService();
124 if (invService != null) 124 //if (invService != null)
125 { 125 //{
126 invService.RequestInventoryForUser(userID, userInfo.InventoryReceive); 126 // invService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
127 } 127 //}
128 } 128 }
129 else 129 else
130 { 130 {