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authorMW2007-04-02 10:46:59 +0000
committerMW2007-04-02 10:46:59 +0000
commit1ea4ba3a18cf0ccdc512a1cc800e44bc5cf16210 (patch)
tree4022048c8ad28d31a2dd9c87f27bab213a731468 /OpenSim.Framework/AgentInventory.cs
parentFinished putting user server config into Db4o (diff)
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Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
Diffstat (limited to 'OpenSim.Framework/AgentInventory.cs')
-rw-r--r--OpenSim.Framework/AgentInventory.cs3
1 files changed, 1 insertions, 2 deletions
diff --git a/OpenSim.Framework/AgentInventory.cs b/OpenSim.Framework/AgentInventory.cs
index 5c57020..e53d071 100644
--- a/OpenSim.Framework/AgentInventory.cs
+++ b/OpenSim.Framework/AgentInventory.cs
@@ -39,8 +39,7 @@ namespace OpenSim.Framework.Inventory
39 InventoryRoot.DefaultType = 8; 39 InventoryRoot.DefaultType = 8;
40 InventoryRoot.OwnerID = this.AgentID; 40 InventoryRoot.OwnerID = this.AgentID;
41 InventoryRoot.FolderName = "My Inventory"; 41 InventoryRoot.FolderName = "My Inventory";
42 InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot); 42 InventoryFolders.Add(InventoryRoot.FolderID, InventoryRoot);
43
44 } 43 }
45 44
46 public bool CreateNewFolder(LLUUID folderID, ushort type) 45 public bool CreateNewFolder(LLUUID folderID, ushort type)